Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.31 @ 13:48:40 Player: Megaknight51 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (173) 865 Value Destroyed (5526) 5526 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (950) 950 TOTAL SCORE: 11921 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 633 Friendly Fire -16 Cogmind --------- Core Integrity 445/1000 Matter 39/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Targeting Computer Remote Shield Autogun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Wheeled Huge-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Core Analyzer Improved Shield Generator Power Bank > --- WEAPON ----------- Flak Gun Coil Gun KE Penetrator Hvy. Accelerated Gauss Construct/C > --- INVENTORY -------- Thermal Generator Thermal Generator Improved Thermal Generator Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System Compact Battery Energy Well Advanced Weight Redist. System Advanced Weight Redist. System Advanced Signal Interpreter Seismic Detector Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Improved Shield Generator Flak Gun Advanced EMP Blaster Remote Datajack Great Maul [Rating: 90] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Authchip [Storage] Protection Power Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Constructs Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -10 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Slots Evolved 10 | . . . . 4 . . 4 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . Utility 5 | . . . . 2 . . 2 1 Weapon 2 | . . . . 2 . . . . Parts Attached 131 | 7 13 2 11 15 30 9 31 13 Power 18 | 1 2 1 3 4 2 1 2 2 Engine 16 | 1 2 1 3 2 2 1 2 2 Core 2 | . . . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 1 3 2 7 3 4 1 Treads 16 | . . . 1 . 7 3 4 1 Leg . | . . . . . . . . . Wheel 9 | 2 2 1 2 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 2 3 . 1 5 6 2 11 5 Device 18 | 1 . . . 2 3 2 6 4 Storage 4 | 1 1 . . . 1 . 1 . Processor 3 | . . . . . 2 . 1 . Hackware 2 | . . . . . . . 2 . Protection 8 | . 2 . 1 3 . . 1 1 Artifact . | . . . . . . . . . Weapon 53 | 2 6 . 4 4 15 3 14 5 Energy Gun 16 | . . . . 3 10 1 2 . Energy Cannon 5 | . . . 2 . . 2 1 . Ballistic Gun 23 | 2 3 . . 1 1 . 11 5 Ballistic Cannon 3 | . 2 . 1 . . . . . Launcher 3 | . . . . . 3 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . 4 1 2 . Corrupted Parts 2 | . . . . . . . 2 . System Corruption 6 | . . . . . . . 6 . Parts Lost 55 | . 1 . 2 . 11 3 12 26 Power 8 | . . . . . 1 1 3 3 Propulsion 7 | . . . 1 . 1 . 1 4 Utility 20 | . . . . . 3 1 4 12 Weapon 20 | . 1 . 1 . 6 1 4 7 Highest Loss Streak 18 | . 1 . 2 . 6 2 7 18 To Critical Strikes 2 | . . . 1 . . . . 1 Average Backups 14 | 2 7 10 9 9 13 13 18 23 Power 1 | . 1 1 . 1 3 2 . 1 Propulsion 1 | 1 2 3 2 1 2 2 . . Utility 7 | . 2 2 2 2 3 5 12 19 Weapon 3 | . 1 4 4 4 3 3 4 1 Tool/Special . | . . . . . . . . . Unused Backups 36 | 1 . 1 . 9 8 2 . 15 Power 3 | . . 1 . . 1 . . 1 Propulsion 8 | 1 . . . 1 4 2 . . Utility 15 | . . . . 1 2 . . 12 Weapon 8 | . . . . 7 1 . . . Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 89 | . 99 100 99 94 99 88 75 73 Engine 11 | . 14 14 14 7 8 9 19 7 Treads 11 | . . . 10 9 17 17 7 6 Wheel 5 | . 28 28 17 9 . . . 1 Device 11 | . 4 . . 13 15 8 16 19 Storage 8 | . 14 14 14 9 9 9 5 4 Processor 7 | . . . . . 10 15 4 4 Protection 3 | . 9 14 14 11 1 . . 1 Energy Gun 13 | . . . . 13 33 21 2 3 Energy Cannon 3 | . . . 12 11 . 6 . . Ballistic Gun 6 | . 24 . . 8 1 . 16 14 Ballistic Cannon 3 | . 1 28 14 . . . . . Peak Build Rating 90 | 7 8 8 15 32 36 44 89 90 Average Rating 41 | 5 7 8 10 27 33 35 79 79 On Entrance 25 | . 7 8 8 15 32 35 42 79 Avg Prop Armor Cover (%) 9 | . . . 13 7 7 . 5 5 Naked Turns 24 | . . . . . . . . 24 Heaviest Build 155 | 12 22 22 35 55 51 50 155 146 Greatest Support 80 | 32 32 20 20 10 40 40 80 66 Greatest Overweight (x) 5 | . 1 1 3 5 5 2 4 4 Average Overweight (x) 1 | . . 1 1 4 1 . 1 1 Largest Inventory Capacity 25 | 8 10 10 10 10 15 15 25 25 Average Capacity 15 | 7 8 10 10 10 13 15 21 24 Most Carried 25 | 5 10 10 10 10 15 15 25 25 Average Carried 14 | 2 7 10 9 9 13 13 18 23 Final Capacity 25 | 8 10 10 10 10 15 15 25 5 Final Carried 25 | 5 10 10 10 10 15 13 25 5 Scrap Engine Consumption 91 | . . . . . . 30 44 17 Constructs Created 5 | . . . . . . 2 2 1 Constructs Modified 29 | . . . . . . 3 16 10 Class Distribution -------------------- 27% | Scavenger-Gunner 18% | Gunner 13% | Scavenger-Mutant 13% | Mutant 10% | Generator-Gunner 7% | Scavenger-Tank 6% | Commander-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Generator-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Matter Collected 4160 | 253 225 175 436 304 508 139 1369 751 Remotely . | . . . . . . . . . Salvage Created 7105 | 167 328 83 408 824 1888 425 1610 1372 Parts 374 | 13 27 8 37 42 84 15 69 79 Haulers Intercepted 8 | . 1 . . 1 5 . 1 . Recyclers Shooed 3 | . 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . 14 . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Combat Hostiles Destroyed 127 | . 10 2 13 12 29 8 31 22 Guns 95 | . 10 . . 7 25 6 30 17 Cannons 25 | . . 2 13 5 . 1 1 3 AOE 5 | . . . . . 3 . . 2 Classes Destroyed 17 | 2 4 . 1 3 4 . 2 1 Worker 8 | . 1 . . . 2 . 2 3 Builder 8 | . . . . 2 2 1 . 3 Tunneler 7 | 4 . 1 . . . . . 2 Hauler 8 | . 1 . . 1 5 . 1 . Recycler 12 | 1 1 . . 4 3 . 2 1 Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . . . 1 . Watcher 1 | . . . . . . . . 1 Swarmer 33 | . 9 . 1 3 1 . 11 8 Grunt 39 | . 1 2 2 7 12 . 10 5 Brawler 6 | . . . . . 6 . . . Duelist 4 | . . . . 1 1 . 2 . Protector 1 | . . . . . 1 . . . Sentry 16 | . . . . . 8 1 4 3 Hunter 4 | . . . . 1 . . . 3 Programmer 7 | . . . . . . . 4 3 Subdweller 17 | . . . 10 . . 7 . . Best Kill Streak 9 | 3 4 2 2 8 6 2 8 9 Combat Bots Only 7 | . 3 2 2 7 6 2 6 5 Max Kills in Single Turn 3 | 1 1 1 1 2 3 1 2 2 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . . . . 3 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Hostile Shots Fired 917 | . 65 10 64 61 138 33 272 274 Missed 238 | . 22 6 28 14 30 12 71 55 Hits 679 | . 43 4 36 47 108 21 201 219 Melee 11 | . . . . . 7 . 4 . Projectile 668 | . 43 4 36 47 101 21 197 219 Critical Strikes 21 | . . 1 2 1 3 2 7 5 Actively Blocked 1 | . . 1 . . . . . . Part Disruptions 2 | . . . . . . . 2 . Damage Taken 10715 | 2 350 51 637 656 1693 409 3059 3858 Core 1388 | . 64 . 157 44 225 56 287 555 Absorbed by Shields 621 | . . . . 112 144 . 47 318 Redirected to Shielding 27 | . 5 8 14 . . . . . Regen/Repaired (Parts) 1548 | . . . . 77 27 300 701 443 Core Remaining (%) 54 | 100 . . 11 . . 40 66 . Volleys Fired 399 | 13 43 9 50 39 72 22 69 82 Largest 4 | 2 2 2 2 4 4 4 4 4 Hottest 254 | 40 100 60 160 248 254 247 236 209 Shots Fired 1140 | 26 82 18 99 96 254 89 246 230 Gun 949 | 26 81 . . 69 248 74 241 210 Cannon 181 | . . 18 99 27 2 15 5 15 Launcher 9 | . . . . . 4 . . 5 Special 1 | . 1 . . . . . . . Kinetic 629 | 26 81 18 78 38 17 . 201 170 Thermal 502 | . 1 . 21 58 233 89 45 55 Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . 4 . . 5 Robot Hit Streak 24 | 9 10 4 24 9 16 24 16 20 Robot Miss Streak 26 | 1 5 3 2 6 4 1 26 5 Penetration Max 2 | . . . . . . . 1 2 Secondary Targets 18 | . 5 . . . 4 . 7 2 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 1 Shots Hit Robots 710 | 17 52 9 52 44 151 58 180 147 Core Hits 436 | 8 25 4 20 29 71 15 189 75 Critical Kills 4 | . . . . 1 . . . 3 Critical Parts Destroyed 3 | . . . . . . . 2 1 Critical Strikes 33 | . . . 3 3 15 5 2 5 Burn 22 | . . . . 2 15 5 . . Destroy 8 | . . . . 1 . . 2 5 Blast 3 | . . . 3 . . . . . Melee Attacks 9 | . . . 6 . 2 1 . . Impact 9 | . . . 6 . 2 1 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14254 | 190 498 152 972 994 3067 964 3631 3786 Guns 11500 | 185 498 . . 657 2714 801 3595 3050 Cannons 2114 | . . 152 972 337 56 163 36 398 Explosions 627 | . . . . . 297 . . 330 Melee . | . . . . . . . . . Ramming 13 | 5 . . . . . . . 8 Kinetic 8113 | 185 498 152 829 454 268 . 3043 2684 Thermal 5667 | . . . 143 540 2547 964 588 885 Explosive . | . . . . . . . . . Electromagnetic 461 | . . . . . 252 . . 209 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 1 1 8 10 Average Corruption 2 | . . . . . 1 1 5 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 109 | . . . . . 23 20 47 19 Message Errors 27 | . . . . . 8 5 11 3 Matter Fused 24 | . . . . . 4 4 13 3 Heat Flow Errors 13 | . . . . . . 3 8 2 Energy Discharges 12 | . . . . . 3 2 4 3 Parts Rejected 4 | . . . . . . . 3 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 14 | . . . . . 6 1 4 3 Data Loss (major) 4 | . . . . . . 2 1 1 Misfires 4 | . . . . . . 2 1 1 Alerts 1 | . . . . . 1 . . . Weapon Failures 5 | . . . . . 1 . 2 2 Overload Shots 1 | . . . . . . . 1 . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 17 | . . 3 10 . . . . 4 Impact . | . . . . . . . . . Kinetic 17 | . . 3 10 . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 79 | 2 . . . . . . . 77 Shots 5 | . . . . . . . . 5 Rammed 3 | 1 . . . . . . . 2 Targets Rammed 3 | 1 . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 460 | . 20 30 78 413 351 293 422 460 Average Temperature 117 | . 8 19 25 141 134 107 130 81 Received Heat Transfer 2746 | . 24 30 105 191 718 105 802 771 Effects 19 | . . . . 5 3 . 8 3 Shutdowns 4 | . . . . 1 . . 3 . Energy Bleed 4 | . . . . . 2 . 1 1 Interference 7 | . . . . 3 1 . 2 1 Matter Decay 3 | . . . . . . . 2 1 Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 2 1 . . Combat Hostiles 2 | . . . . . 1 1 . . Parts Melted 25 | . . . . 2 15 2 2 4 Heat Transferred 14075 | . . . 185 1036 6418 2516 2122 1798 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 Alert | -11 -10 -10 -10 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Maximum Alert Level 3 | . . . . 1 3 1 1 2 Low Security (%) 62 | 100 100 100 . 85 25 84 54 59 Level 1 21 | . . . . 14 10 15 45 34 Level 2 4 | . . . . . 14 . . 6 Level 3 11 | . . . . . 49 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 872 | 10 101 40 . 216 872 368 347 466 Initial 338 | . . 26 . . 63 338 250 165 Average 205 | 1 46 6 . 113 518 66 141 208 Influence Increases 4806 | 25 300 55 70 366 1801 220 1094 875 Destroy 0b10 Robot/C 2600 | . 200 40 60 240 980 20 620 440 Destroy 0b10 Robot/NC 240 | 25 15 5 . 35 75 5 30 50 Destroy Leader 628 | . 42 10 10 42 260 . 142 122 Allied During Kill 365 | . . . . . 365 . . . Successful Hack 81 | . 12 . . 5 15 41 . 8 Select Force Hacks 180 | . . . . . 30 150 . . Disable Machine 165 | . . . . 15 60 . 15 75 Destroy Structure 132 | . 1 . . 14 16 4 7 90 Advance Influence 250 | . . . . . . . 250 . Partial Spotted 30 | . . . . . . . 15 15 Lose Combat Pursuer 135 | . 30 . . 15 . . 15 75 Influence Decreases 4472 | 25 232 123 70 214 1085 1088 755 880 Entered New Map 835 | . . 42 . . 89 530 . 174 Time Decay 2767 | 25 222 81 70 214 646 528 535 446 Search Patrol Dispatched 100 | . . . . . . . 100 . Lost Part 530 | . 10 . . . 110 30 120 260 Lost Ally 240 | . . . . . 240 . . . Squads Dispatched 32 | . 1 . . 2 13 . 7 9 Investigation 9 | . . . . 1 4 . 2 2 Extermination 5 | . . . . . . . 3 2 Reinforcement 8 | . 1 . . 1 2 . 2 2 Assault 3 | . . . . . 3 . . . Garrison 7 | . . . . . 4 . . 3 Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Distress Signals 8 | . 1 . . 2 2 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 209 | . 18 2 16 20 65 7 37 44 Peak Tracking Total 11 | . 5 2 5 6 6 2 6 11 Tactical Retreats 6 | . 1 . 1 1 . . 1 2 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Traps Triggered 6 | . . . . . . . 3 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Machines Disabled 12 | . . . 1 1 4 . 1 5 Max in Single Turn 2 | . . . 1 1 1 . 1 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Machines Accessed 45 | . 2 . 1 2 12 12 9 7 Terminals 27 | . 2 . . 1 10 6 4 4 Fabricators 2 | . . . . . . . 1 1 Repair Stations 4 | . . . . 1 1 . 1 1 Recycling Units 6 | . . . . . 1 5 . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 96 | . 8 . 1 3 31 22 16 15 Successful 45 | . 6 . 1 2 9 12 9 6 Failed 50 | . 2 . . 1 22 10 6 9 Catastrophic 11 | . 1 . . . 3 2 3 2 Database Lockouts 1 | . . . . . . . 1 . Manual 62 | . 9 . . 3 11 20 8 11 Terminals 69 | . 8 . . 2 28 15 6 10 Fabricators 7 | . . . . . . . 4 3 Repair Stations 5 | . . . . 1 2 . 1 1 Recycling Units 6 | . . . . . 1 5 . . Scanalyzers 3 | . . . . . . . 3 . Garrison Access 3 | . . . . . . . 2 1 Terminal Hacks 14 | . 3 . 1 . 4 4 1 1 Part Schematic 6 | . 3 . . . 1 1 . 1 Open Door 3 | . . . . . 3 . . . Terminal Index 1 | . . . . . . . 1 . Recycling Unit Index 1 | . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . Release Object 2 | . . . . . . 2 . . Fabricator Hacks 4 | . . . . . . . 4 . Load Schematic 2 | . . . . . . . 2 . Build 2 | . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Retrieve Study 2 | . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 24 | . 3 . . 2 5 8 2 4 Terminals 14 | . 3 . . 1 3 3 1 3 Botnet 13 | . 2 . . 1 3 3 1 3 Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 1 1 . 1 1 Patch 4 | . . . . 1 1 . 1 1 Recycling Units 6 | . . . . . 1 5 . . Tunnel 6 | . . . . . 1 5 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 2 . . 1 10 5 7 5 Full Trace Events 5 | . . . . . 4 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 3 . . . 1 1 . 1 Parts Built 3 | . . . . . . . 3 . Authchips 2 | . . . . . . . 2 . Time 124 | . . . . . . . 124 . Total Part Build Rating 7 | . . . . . . . 7 . Part Studies Acquired 2 | . . . . . . . 2 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Total Allies 12 | . . . . . 12 . . . Largest Group 10 | . . . . . 10 . . . Highest-Rated Group 173 | . . . . . 173 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 155 | . . . . . 155 . . . Total Damage 1893 | . . . . . 1893 . . . Kills 22 | . . . . . 22 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Active Infowar (turns) 215 | 50 163 . . . . . 2 . Terrain 2 | . . . . . . . 2 . Seismic 213 | 50 163 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Turns Passed 11138 | 100 488 442 1340 601 2350 2590 2123 1104 Spaces Moved 5752 | 48 382 338 966 297 908 1159 1035 619 Core 49 | 4 . . . . . . . 45 Treads 3407 | . . . . . 829 1159 1010 409 Legs . | . . . . . . . . . Wheels 2296 | 44 382 338 966 297 79 . 25 165 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 125 155 143 126 50 Average Speed 156 | 95 87 95 114 146 219 208 151 126 Slowest Speed 240 | 100 100 95 125 155 240 240 230 149 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 48 | 3 74 75 39 18 89 97 24 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . . . 1 . 1 5 . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 1 3 . . . . . Spaces Dug 6 | . 1 . . 2 . 2 . 1 Terrain Destroyed 70 | . 1 . 4 13 7 2 2 41 Melee 1 | . . . . . . 1 . . Projectile 33 | . 1 . 4 13 . 1 2 12 AOE 34 | . . . . . 7 . . 27 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Total 7098 | 75 466 441 1090 408 1131 1284 1422 781 Wait 551 | . 9 91 44 17 53 63 224 50 Move 5745 | 48 381 337 965 296 907 1158 1034 619 Hop . | . . . . . . . . . Pick Up 99 | 6 7 . 4 14 25 7 30 6 Fast Attach 43 | 7 3 . 3 6 5 . 15 4 Attach 40 | . . . 2 2 10 5 15 6 Detach 14 | . . . 1 1 . 7 4 1 Swap 79 | . 11 2 7 9 26 6 14 4 Drop 113 | 1 12 2 8 24 29 15 17 5 Fire 399 | 13 43 9 50 39 72 22 69 82 Melee 9 | . . . 6 . 2 1 . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 101 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 12) 347 | -10/Materials | Discovered new exit (range 16) 385 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Discovered new exit (range 11) 589 | -10/Materials | Entered Mines 631 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 644 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 654 | -10/Mines | Discovered new exit (range 9) 849 | -10/Mines | Build established: Mutant 876 | -10/Mines | Discovered new exit (range 8) 878 | -10/Mines | Learned Materials emergency access door positions 1013 | -10/Mines | Discovered new exit (range 6) 1031 | -10/Mines | Entered Subcaves 1032 | -10/Subcaves | Approached by a straggling Scientist 1123 | -10/Subcaves | Discovered new exit (range 10) 1152 | -10/Subcaves | Build established: Scavenger-Mutant 1278 | -10/Subcaves | Core integrity fell below 50% 1407 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1869 | -10/Subcaves | Core integrity fell below 20% 2172 | -10/Subcaves | Visited 4L-MR0's lab 2190 | -10/Subcaves | Found Power Bank 2371 | -10/Subcaves | Entered Materials 2371 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2372 | -8/Materials | Identified exit to Storage 2665 | -8/Materials | Destroyed 7 combat bots 2722 | -8/Materials | Build established: Scavenger-Tank 2937 | -8/Materials | Crushed by falling debris 2972 | -8/Materials | Entered Storage 3041 | -8/Storage | Met a pair of Derelict thieves 3289 | -8/Storage | Lost 6 parts (1n2u3w) 3436 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3735 | -8/Storage | Build established: Commander-Gunner 3763 | -8/Storage | Garrison activated, responded to threat 3873 | -8/Storage | Garrison activated, responded to threat 4172 | -8/Storage | First assault squad dispatched 4365 | -8/Storage | Discovered new exit (range 5) 4643 | -8/Storage | Found Prototype Processor 4643 | -8/Storage | Identified Exp. Targeting Computer 4897 | -8/Storage | Build established: Scavenger-Gunner 5312 | -8/Storage | Used back door to open Recycling access 5312 | -8/Storage | Discovered new exit (range 5) 5322 | -8/Storage | Entered Recycling 5449 | -8/Recycling | Core integrity fell below 50% 5623 | -8/Recycling | Entered Scraplab 6259 | -8/Recycling | Discovered new exit (range 10) 6955 | -8/Recycling | Found Prototype Device 7099 | -8/Recycling | Identified Scrap Engine 7478 | -8/Recycling | Build established: Mutant 7912 | -8/Recycling | Entered Factory 7912 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7922 | -6/Factory | Attached Power Bank, gained temporary slots: Power x3 8262 | -6/Factory | Search patrols dispatched 8290 | -6/Factory | Build established: Generator-Gunner 8730 | -6/Factory | Fabricated Huge Storage Unit (x1) 8808 | -6/Factory | Fabricated Thermal Generator (x2) 9008 | -6/Factory | Central database locked down 9358 | -6/Factory | Spotted B-75 Beast 9445 | -6/Factory | Lost 7 parts (1p1n2u3w) 9755 | -6/Factory | Build established: Gunner 10022 | -6/Factory | Discovered new exit (range 12) 10035 | -6/Factory | Entered another Factory area 10035 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10624 | -5/Factory | Garrison activated, responded to threat 10788 | -5/Factory | Lost 6 parts (1n2u3w) 11115 | -5/Factory | Released all parts (7) 11120 | -5/Factory | System corruption reached 10% 11126 | -5/Factory | Core integrity fell below 50% 11139 | -5/Factory | Self-destructed Last Messages --------------- 11115_ Adv. Weight Redist. System crushed and broken. 11115_ Thermal Generator crushed and broken. 11115_ Lyr. Medium Armor Plating crushed and broken. 11115_ Imp. Heat Sink crushed and broken. 11115_ Released Arm. Scrap Engine. 11115_ Released Imp. Thermal Generator. 11115_ Imp. Thermal Generator crushed and broken. 11115_ Released Lyr. Medium Armor Plating. 11115_ Lyr. Medium Armor Plating crushed and broken. 11115_ Released Adv. Heat Sink. 11115_ Adv. Heat Sink crushed and broken. 11115_ Released Med. Treads. 11115_ Med. Treads crushed and broken. 11117_ Slammed into U-05 Engineer. 11121_ T-07 Excavator is excavating. 11123_ PLH,KY 0UWE&Q0I=SENA144W 11135_ Triggered Ambush Trap. 11135_ B-60 Warrior emerges from a hatch in the floor. 11135_ S-27 Virus emerges from a hatch in the floor. 11135_ G-50 Soldier emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###+##????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ???????????????""???????? | | ???????????????????+ ????????????"" ""???????? | | ???????????????????# ????????????"" "????????? | | ???????????????????# ???????????? ?????????? | | ???????????????????# ############+#########??? | | ???????????????????# #??? | | ???????????????????# #??? | | ???????????????????# #??? | | ???????????????????# @ w /??? | | ???????????? k b g #??? | | ?????????? R #??? | | ???????????" """ """ """ """ """ s !![ #??? | | ???????????????? """ """ """ """ p![ #??? | | ?????????????????""" """ """ """ ![ ]] #??? | | ????????????????? ]! #??? | | ?????????????????? #??? | | ???????????????????? w ! #??? | | ???????????????????##+######+############ #??? | | ???????????????????????????????????????## #### | | ???????????????????????????????????????# # | | ???????????????????????????????????????#T #? | | ???????????????????????????????????????## #?? | | ????????????????????????????????????????# #### | | ????????????????????????????????????????# | | ????????????????????????????????????????#+#+###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 50 Energy Capacity 816 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 325 Power Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Authchip Count 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Imp. Grenade Launcher | -8/Storage | Hacked Thermal Generator | -8/Recycling | Hacked Power Amplifier | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -6/Factory | Authchip Thermal Generator | x2 | -6/Factory | Authchip Repaired ---------- Nothing Studied --------- Rnf. Deuterium Engine | -6/Factory | Hacked Lgt. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed JammingNodeProtection Manual? 0 Play Time 01:18:22 Cumulative 137.4 hours Start 2026.05.31 @ 12:24:17 End 2026.05.31 @ 13:48:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 263 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 44 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bdb797f-fc79-49a2-92ae-3ea80a5c8792