Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 00:06:42 // Winter2019/RPGLIKE Player: obl-vn Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (347) 1735 Value Destroyed (13855) 13855 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (6499) 6499 TOTAL SCORE: 27349 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4467 Follower Combat Kills 186 Delivered SUBCON Basin 2000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -1954 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 325/325 System Corruption 10% Temperature Cool (0) Movement Hovering (40) Location -6/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION (5) --- Combat Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY (7) ------ Zionite Metafield Generator Experimental Reaction Control System Experimental EM Disruption Field Advanced Dynamic Insulation System Advanced System Restoration Module Advanced System Restoration Module > --- WEAPON (5) ------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle > --- INVENTORY (4) ---- Electrostorm Shotgun (0) Electrostorm Shotgun (0) Electrostorm Shotgun (0) Latent Energy Streamer Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Combat Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Zionite Metafield Generator Experimental Reaction Control System Advanced Phase Shifter Experimental EM Disruption Field Advanced Dynamic Insulation System Advanced System Restoration Module Advanced System Restoration Module > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Latent Energy Streamer > --- INVENTORY -------- Electrostorm Shotgun Electrostorm Shotgun Electrostorm Shotgun Cooled Plasma Rifle [Rating: 155] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Combat Gravmag System Wheel Compact Wheel Hover Unit Combat Gravmag System Utility Advanced System Restoration Module Device Advanced System Restoration Module Storage Experimental Matter Compressor Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Improved KE Penetrator Energy Gun Small Laser Energy Cannon Latent Energy Streamer Ballistic Gun Improved KE Penetrator Launcher Rocket Array Special Weapon CPS Tube Impact Weapon Flail Build | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Slots Evolved 15 | 2 1 . 1 . 7 . . . . . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 3 . . . . . . . 1 Utility 6 | . . . 1 . 4 . . . . . 1 . . Weapon 4 | 2 1 . . . . . . . . . . . 1 Parts Attached 102 | 5 6 . 5 2 35 1 4 . 1 1 22 . 20 Power 8 | 1 1 . . . 3 . 1 . . . 2 . . Engine 5 | 1 1 . . . 2 . 1 . . . . . . Core 1 | . . . . . 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . 2 . . Propulsion 20 | 1 . . . . 10 . . . . . 5 . 4 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 2 | 1 . . . . 1 . . . . . . . . Hover 18 | . . . . . 9 . . . . . 5 . 4 Flight . | . . . . . . . . . . . . . . Utility 31 | . 2 . 2 . 9 1 2 . . . 7 . 8 Device 23 | . 1 . 1 . 6 1 2 . . . 5 . 7 Storage 1 | . . . . . . . . . . . . . 1 Processor 2 | . . . . . 2 . . . . . . . . Hackware 1 | . . . 1 . . . . . . . . . . Protection 4 | . 1 . . . 1 . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 43 | 3 3 . 3 2 13 . 1 . 1 1 8 . 8 Energy Gun 25 | 2 2 . 1 2 5 . . . . . 5 . 8 Energy Cannon 3 | . . . . . . . . . . 1 2 . . Ballistic Gun 11 | 1 . . 2 . 7 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 . 1 . . Impact Weapon 1 | . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 . 6 . . . . . 12 . 7 Corrupted Parts 1 | . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . 2 . . . . Parts Lost 3 | . . . . . . . . . . . . . 3 Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 Utility 1 | . . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . . . . . . . . . . . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 2 | . 1 2 . . 1 3 3 3 3 4 2 3 3 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . 2 . Utility . | . . . . . . . . . . . . 1 . Weapon 1 | . 1 2 . . 1 2 2 2 2 2 1 . 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 4 | . . . 1 . . . . . 1 . 1 . 1 Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . Utility 1 | . . . . . . . . . . . . . 1 Weapon 2 | . . . 1 . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 99 100 98 100 100 100 90 100 99 Engine 6 | . 14 14 12 12 4 . 4 6 6 6 . . . Reactor 2 | . . . . . . . . . . . 5 11 10 Wheel 4 | . 14 14 12 12 3 . . . . . . . . Hover 16 | . . . . . 21 26 26 26 26 26 24 23 26 Device 21 | . 12 14 12 12 15 26 24 26 26 26 30 29 33 Processor 6 | . . . . . 7 13 13 13 13 13 12 11 3 Hackware 3 | . . . 9 12 7 . . . . . . . . Energy Gun 21 | . 49 55 39 25 17 6 4 . . . 5 17 20 Energy Cannon 1 | . . . . . . . . . . 2 5 5 2 Ballistic Gun 11 | . . . 10 24 15 20 21 26 26 23 5 . . Peak Build Rating 155 | 5 11 11 22 23 79 79 82 82 82 82 123 127 155 Average Rating 64 | 3 9 10 17 21 51 79 78 82 81 81 90 126 141 On Entrance 57 | . 5 10 10 22 20 79 79 82 82 82 82 123 127 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . 1 . 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 83 | 9 13 13 18 20 35 35 42 42 42 43 63 65 83 Greatest Support 83 | 16 16 16 16 16 49 57 49 49 49 49 69 69 83 Greatest Overweight (x) 1 | 1 . . 1 1 1 . . . . . 1 . 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . Largest Inventory Capacity 4 | . 2 2 2 2 3 3 3 3 4 4 4 4 4 Average Capacity 2 | . 1 2 2 2 2 3 3 3 3 4 4 4 4 Most Carried 4 | . 2 2 2 2 3 3 3 3 4 4 4 3 4 Average Carried 2 | . 1 2 1 1 1 2 3 3 3 4 2 3 3 Final Capacity 4 | . 2 2 2 2 3 3 3 3 4 4 4 4 4 Final Carried 4 | . 2 2 2 1 3 3 3 3 4 4 3 3 4 Class Distribution -------------------- 42% | Hacker-Gunner 22% | Gunner 12% | Derelict-Gunner 9% | Scavenger-Sprinter 5% | Hacker-Mutant 3% | Hacker-Sprinter 3% | Hacker-Tank Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Gunner | -10/Subcaves Derelict-Gunner | -9/Recycling Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Mutant | -7/Deep Caves Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Matter Collected 5176 | 250 90 20 230 316 1412 . 503 48 436 348 786 10 727 Remotely . | . . . . . . . . . . . . . . Salvage Created 15591 | . 745 189 358 436 3207 281 320 177 645 961 494 454 7324 Parts 756 | . 43 9 33 29 133 16 27 6 40 55 38 32 295 Haulers Intercepted 10 | . 2 . . . 5 . . . . . . . 3 Recyclers Shooed 7 | . . . . 1 . . 1 . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . 18 . . . . 6 35 . . 25 . Prevented 7 | . . . . . . . . . . . . 7 . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 257 | . 16 4 12 2 51 3 7 3 15 5 16 8 115 Guns 235 | . 16 4 12 2 51 3 7 3 15 4 15 8 95 Cannons 1 | . . . . . . . . . . 1 . . . AOE 6 | . . . . . . . . . . . . . 6 Classes Destroyed 29 | . 7 1 2 . 2 1 . . 4 3 3 . 6 Worker 25 | . 3 1 . . 1 . . . . . . . 20 Builder 12 | . 1 . . 2 1 . 1 . . . . . 7 Hauler 10 | . 2 . . . 5 . . . . . . . 3 Recycler 8 | . . 1 . . 2 . 1 . . . . . 4 Carrier 1 | . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . . . 1 Operator 5 | . 1 . . . . . 2 . . . . . 2 Watcher 6 | . 2 . . . 1 . . . . . . . 3 Swarmer 25 | . 6 . 3 . 8 . . . 3 . . . 5 Saboteur 2 | . . . . . . . . . . . . . 2 Grunt 115 | . 10 4 . . 29 . 1 2 9 . . 4 56 Brawler 5 | . . . . . . . . . . . . . 5 Duelist 8 | . . . . . . . . . . . . . 8 Protector 2 | . . . . . . . . . . . . . 2 Sentry 24 | . . . 1 2 8 . 1 1 1 . . . 10 Specialist 3 | . . . . . . . . . . . . . 3 Hunter 17 | . . . . . 1 . 4 . 1 . . 2 9 Programmer 19 | . . . . . 5 . 1 . . . . 2 11 Heavy 3 | . . . . . . . . . . . . . 3 Behemoth 2 | . . . . . . . . . 1 . . . 1 Compactor 3 | . . . . . . 3 . . . . . . . Subdweller 13 | . . . 8 5 . . . . . . . . . Zionite 17 | . . . . . . . . . . 17 . . . Z-Light 9 | . . . . . . . . . . . 9 . . Tinkerer 1 | . . . . . . . . . . 1 . . . Assembled 6 | . . . . . . . . . . . 6 . . Golem 1 | . . . . . . . . . . . 1 . . Surgeon 1 | . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . 1 . . . . Butcher 2 | . . . . . . . . . 1 1 . . . Mutant 6 | . . . . . . . . . 1 5 . . . Best Kill Streak 27 | . 4 2 2 2 6 2 2 3 7 10 4 2 27 Combat Bots Only 26 | . 3 2 2 1 6 2 2 3 7 3 4 2 26 Max Kills in Single Turn 5 | . 2 2 1 1 2 1 2 1 3 1 2 2 5 Gunslinging 1 | . 1 . . . 1 . . . . . 1 1 1 Exploded 3 | . . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Hostile Shots Fired 1134 | . 25 16 58 6 192 1 42 6 39 38 52 22 637 Missed 619 | . 11 4 21 2 84 1 21 1 17 17 27 15 398 Hits 515 | . 14 12 37 4 108 . 21 5 22 21 25 7 239 Melee 6 | . . . . . . . . . . 1 . . 5 Projectile 509 | . 14 12 37 4 108 . 21 5 22 20 25 7 234 Critical Strikes 15 | . . . . 1 2 . . . . 1 . . 11 Part Disruptions 1 | . . . . . . . . . . 1 . . . Damage Taken 7950 | . 146 160 553 103 939 . 203 26 448 301 1063 108 3900 Core 6415 | . 111 132 452 81 735 . 162 20 369 235 889 88 3141 Absorbed by Shields 193 | . . . . . 193 . . . . . . . . Redirected to Core 5290 | . 79 96 356 81 625 . 130 20 284 221 666 70 2662 Core Remaining (%) 82 | 100 . . . 100 . . . . . . . 47 . Volleys Fired 738 | . 39 9 41 53 111 20 23 3 26 99 64 15 235 Largest 5 | . 4 4 4 4 4 4 4 4 4 4 4 3 5 Hottest 360 | . 160 160 170 151 168 159 132 132 132 168 180 180 360 Shots Fired 2213 | . 144 36 124 97 397 63 52 12 104 166 183 41 794 Gun 2101 | . 144 36 124 97 397 63 52 12 104 87 158 40 787 Cannon 110 | . . . . . . . . . . 79 23 1 7 Launcher . | . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . 2 . . Kinetic 700 | . . . 30 74 241 58 35 12 104 87 59 . . Thermal 888 | . 144 36 71 2 147 5 17 . . . . . 466 Explosive . | . . . . . . . . . . . . . . Electromagnetic 184 | . . . 23 21 9 . . . . 79 23 1 28 Phasic 439 | . . . . . . . . . . . 99 40 300 Robot Hit Streak 38 | . 16 24 11 18 16 27 27 18 29 20 7 7 38 Robot Miss Streak 6 | . 5 1 5 2 4 2 2 1 2 3 4 2 6 Penetration Max 1 | . . . . . 1 1 1 . 1 1 1 . . Secondary Targets 60 | . 3 1 5 . 4 1 . 1 . 3 3 3 36 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . 1 . 1 1 1 1 Shots Hit Robots 1296 | . 83 25 75 39 242 56 35 9 63 80 53 22 514 Core Hits 660 | . 41 13 26 19 118 13 17 6 34 35 29 19 290 Critical Kills 9 | . . . . . . 1 2 . 2 2 2 . . Critical Parts Destroyed 17 | . . . . . 1 1 1 . 7 7 . . . Critical Strikes 76 | . . . . . 6 6 4 . 9 10 2 1 38 Burn 31 | . . . . . 5 . 1 . . . . . 25 Destroy 30 | . . . . . 1 6 3 . 9 9 2 . . Corrupt 3 | . . . . . . . . . . 1 . . 2 Intensify 12 | . . . . . . . . . . . . 1 11 Melee Attacks 41 | . 33 4 4 . . . . . . . . . . Impact 41 | . 33 4 4 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 37174 | . 1122 303 946 896 4609 1459 885 220 2093 2268 1709 883 19781 Guns 33124 | . 878 303 946 698 4609 1459 885 220 2093 1528 1586 663 17256 Cannons 798 | . . . . . . . . . . 631 123 6 38 Explosions 3008 | . . . . 198 . . . . . 109 . 214 2487 Melee 244 | . 244 . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 9976 | . . . 138 389 2666 1345 605 220 2093 1528 992 . . Thermal 13660 | . 878 303 555 209 1826 114 280 . . 109 . . 9386 Explosive 8 | . . . . . . . . . . . . . 8 Electromagnetic 5954 | . . . 253 298 117 . . . . 631 123 220 4312 Impact 244 | . 244 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Phasic 7332 | . . . . . . . . . . . 594 663 6075 Highest Corruption 33 | . . . . . 7 17 15 1 2 . . 2 33 Average Corruption 8 | . . . . . 3 9 9 1 1 . . 1 15 Corruption Purged 100 | . . . . . 7 10 16 1 2 . . 2 62 Corruption Blocked . | . . . . . . . . . . . . . . Effects 172 | . . . . . 43 8 21 . . . . . 100 Message Errors 29 | . . . . . 7 . 6 . . . . . 16 Matter Fused 35 | . . . . . 10 2 4 . . . . . 19 Heat Flow Errors 17 | . . . . . 3 . 2 . . . . . 12 Energy Discharges 22 | . . . . . 5 . 4 . . . . . 13 Parts Rejected 6 | . . . . . . 1 . . . . . . 5 Parts Fused 2 | . . . . . 1 . . . . . . . 1 Data Loss (minor) 16 | . . . . . 8 2 . . . . . . 6 Data Loss (major) 7 | . . . . . 4 . . . . . . . 3 Misfires 6 | . . . . . 3 . . . . . . . 3 Alerts 5 | . . . . . . . . . . . . . 5 Misdirections 8 | . . . . . . 1 3 . . . . . 4 Weapon Failures 19 | . . . . . 2 2 2 . . . . . 13 Overload Shots 31 | . . . . . 8 1 3 . . . . . 19 Effects 1 | . . . . . 1 . . . . . . . . Heat Surge 1 | . . . . . 1 . . . . . . . . Overflow Damage 486 | . 138 . . 23 . . . . . 43 . . 282 Projectiles . | . . . . . . . . . . . . . . Explosions 348 | . . . . 23 . . . . . 43 . . 282 Melee 138 | . 138 . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . 40 . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 260 | . . . . 22 174 31 187 48 92 221 260 162 229 Average Temperature 50 | . . . . 17 27 22 38 26 40 52 77 58 50 Received Heat Transfer 2042 | . 45 90 126 36 286 . 33 . 129 60 171 36 1030 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Robots Corrupted 6 | . 1 . . . . . . . . 1 1 . 3 Combat Hostiles 4 | . . . . . . . . . . . 1 . 3 Parts Fried 34 | . . . . 1 1 . . . . 3 . . 29 Impact Corruptions 4 | . 4 . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . . . . . 12 Combat Hostiles 11 | . . . . . . . . . . . . . 11 Parts Melted 111 | . 4 2 2 . 12 . 2 . . . . . 89 Heat Transferred 28214 | . 2000 675 1250 225 3774 198 583 . . 100 . . 19409 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . . . 2 . . 2 Latent Energy Used 13830 | . . . . . . . . . . . . 79 13751 LE Corruption 68 | . . . . . . . . . . . . 2 66 Alert | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Maximum Alert Level 5 | . 1 1 . . 2 . . . . . . . 5 Low Security (%) 63 | 100 84 65 . 100 66 100 100 . . . . . 11 Level 1 16 | . 15 34 . . 27 . . . . . . . 18 Level 2 3 | . . . . . 6 . . . . . . . 7 Level 3 2 | . . . . . . . . . . . . . 7 Level 4 1 | . . . . . . . . . . . . . 5 Level 5 3 | . . . . . . . . . . . . . 14 High Security 8 | . . . . . . . . . . . . . 33 Max Security . | . . . . . . . . . . . . . . Peak Influence 3227 | . 369 249 . 108 488 111 92 . . . . . 3227 Initial 139 | . . 139 . 66 . 111 . . . . . . 97 Average 420 | . 114 191 . 20 158 53 22 . . . . . 1344 Influence Increases 8402 | . 877 170 314 317 1551 2 301 60 335 . . 305 4170 Destroy 0b10 Robot/C 4640 | . 320 80 200 80 1020 . 140 60 300 . . 160 2280 Destroy 0b10 Robot/NC 350 | . 45 10 . 10 50 . 20 . 5 . . . 210 Destroy Leader 922 | . 68 20 10 . 272 . 50 . 30 . . 40 432 Allied During Kill 69 | . . . 44 25 . . . . . . . . . Trap Triggered on 0b10 10 | . . . . . 10 . . . . . . . . Successful Hack 108 | . 24 . . 4 32 . 27 . . . . . 21 Disable Machine 1230 | . 390 60 . 195 15 . 30 . . . . . 540 Destroy Structure 398 | . . . . 3 17 2 4 . . . . . 372 Partial Spotted 255 | . . . . . 90 . 30 . . . . . 135 Lose Combat Pursuer 420 | . 30 . 60 . 45 . . . . . . 105 180 Influence Decreases 5175 | . 520 378 324 456 1233 320 259 102 233 102 . 150 1098 Entered New Map 752 | . . 218 78 73 . 207 . 16 . 102 . . 58 Time Decay 3105 | . 520 160 206 352 544 113 191 86 233 . . 150 550 Lost Part 30 | . . . . . . . . . . . . . 30 Lost Ally 50 | . . . 40 . . . . . . . . . 10 Purge Threat 1238 | . . . . 31 689 . 68 . . . . . 450 Squads Dispatched 80 | . 2 . . . 20 . 5 . 1 . . . 52 Investigation 20 | . 2 . . . 10 . 2 . 1 . . . 5 Extermination 11 | . . . . . 7 . 1 . . . . . 3 Reinforcement 12 | . . . . . 1 . 2 . . . . . 9 Assault 35 | . . . . . . . . . . . . . 35 Garrison 2 | . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 3 Haulers Reinforced 4 | . . . . . 1 . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Distress Signals 13 | . 2 . . . 4 . . . . . . . 7 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 393 | . 26 4 25 4 74 6 15 3 11 24 17 11 173 Peak Tracking Total 14 | . 5 2 4 1 4 3 4 3 3 7 4 4 14 Tactical Retreats 23 | . 1 . 2 . 2 1 . . . 2 4 2 9 Traps | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Traps Triggered 8 | . 2 . . . 1 . 1 . . . . . 4 Indirectly 2 | . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Machines Disabled 91 | . 26 4 1 13 1 . 2 . 1 5 2 . 36 Max in Single Turn 6 | . 1 1 1 1 1 . 1 . 1 1 1 . 6 Garrison Access 8 | . . . . . 4 . 1 . . . . . 3 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . 4 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Machines Accessed 67 | . 7 . 3 6 23 . 10 . 1 . . . 17 Terminals 43 | . 7 . . 6 13 . 7 . 1 . . . 9 Fabricators 13 | . . . . . 6 . 2 . . . . . 5 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 4 . 1 . . . . . 3 Total Hacks 146 | . 15 . 5 13 56 . 18 . 4 . . . 35 Successful 104 | . 9 . 5 9 36 . 16 . 4 . . . 25 Failed 42 | . 6 . . 4 20 . 2 . . . . . 10 Catastrophic 6 | . . . . . 4 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 82 | . 13 . . 12 30 . 9 . . 1 . . 17 Terminals 99 | . 15 . . 13 36 . 12 . 4 . . . 19 Fabricators 32 | . . . . . 15 . 5 . . . . . 12 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 5 . 1 . . . . . 4 Terminal Hacks 47 | . 2 . 5 3 17 . 8 . 4 . . . 8 Record 7 | . . . 3 . . . . . 4 . . . . Part Schematic 7 | . . . . 1 4 . 2 . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . 1 Machine Index 1 | . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . Fabricator Index 2 | . . . . . . . 1 . . . . . 1 Unreport Threat 13 | . . . . 2 6 . 2 . . . . . 3 Locate Traps 3 | . . . . . . . . . . . . . 3 Disarm Traps 1 | . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . Recall Investigation 2 | . . . . . 2 . . . . . . . . Recall Extermination 2 | . . . . . 2 . . . . . . . . Release Object 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 25 | . . . . . 12 . 4 . . . . . 9 Load Schematic 12 | . . . . . 6 . 2 . . . . . 4 Build 13 | . . . . . 6 . 2 . . . . . 5 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 4 . 1 . . . . . 3 Seal Access 8 | . . . . . 4 . 1 . . . . . 3 Unauthorized Hacks 24 | . 7 . . 6 3 . 3 . . . . . 5 Terminals 20 | . 7 . . 6 2 . 2 . . . . . 3 Assimilate 3 | . 1 . . . . . 1 . . . . . 1 Botnet 7 | . 1 . . 1 2 . 1 . . . . . 2 Skim 10 | . 5 . . 5 . . . . . . . . . Fabricators 4 | . . . . . 1 . 1 . . . . . 2 Prioritize 4 | . . . . . 1 . 1 . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . . . . 2 . . . . . 1 Used 2 | . . . . . . . 1 . . . . . 1 Hacking Detections 40 | . 5 . . 4 13 . 6 . 1 . . . 11 Full Trace Events 18 | . . . . . 10 . 2 . 1 . . . 5 Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 56 | . . . . 1 8 . 2 1 5 26 1 4 8 Parts Built 19 | . . . . . 9 . 3 . . . . . 7 Authchips . | . . . . . . . . . . . . . . Time 1077 | . . . . . 464 . 137 . . . . . 476 Total Part Build Rating 122 | . . . . . 54 . 18 . . . . . 50 Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Total Allies 13 | . 1 2 7 . . . . . . 2 . . 1 Largest Group 8 | . 1 3 8 5 . . . . . 2 2 . 1 Highest-Rated Group 192 | . 10 52 143 95 . . . . . 192 192 . 10 Highest-Rated Ally 96 | . 10 31 31 19 . . . . . 96 96 . 10 Total Orders 5 | . . . 5 . . . . . . . . . . STAY 3 | . . . 3 . . . . . . . . . . FOLLOW 2 | . . . 2 . . . . . . . . . . Ally Attacks 91 | . . . 38 9 . . . . . . 44 . . Total Damage 1515 | . . . 474 169 . . . . . . 872 . . Kills 15 | . . . 6 2 . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Active Infowar (turns) . | . . . . . . . . . . . . . . Robot Analysis Total 1 | . . . . . . . 1 . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . 1 2 . . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Turns Passed 16351 | 43 1578 327 2307 1297 3042 251 599 529 733 955 1968 321 2401 Spaces Moved 17116 | 40 1054 232 1766 967 3967 295 859 954 893 968 2043 777 2301 Core 12 | 12 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 4402 | 28 1054 232 1766 967 355 . . . . . . . . Hover 12702 | . . . . . 3612 295 859 954 893 968 2043 777 2301 Flight . | . . . . . . . . . . . . . . Fastest Speed 20 | 50 100 100 100 115 52 41 54 54 54 54 24 24 20 Average Speed 60 | 90 100 100 106 115 57 46 54 54 54 54 49 24 23 Slowest Speed 119 | 100 100 100 115 115 115 54 54 54 54 54 119 24 94 Overloaded Moves 167 | . . . . . . 167 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 71 | 3 95 41 86 88 78 81 25 91 84 86 82 96 68 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . 1 1 . 1 . . . . 2 . . . . Known Exits Taken 4 | . 1 . 1 1 . . 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 . . . . . 1 1 1 1 1 . Scrap Searched 21 | . . 2 3 . . . . 7 5 3 . 1 . Spaces Dug 21 | . . . . . 4 . . . . . 3 . 14 Terrain Destroyed 530 | . . . . 5 8 4 4 . 9 3 43 19 435 Melee . | . . . . . . . . . . . . . . Projectile 194 | . . . . . 8 4 4 . 9 1 42 19 107 AOE 334 | . . . . 5 . . . . . 1 . . 328 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Total 21544 | 44 1432 297 2111 1070 4580 361 961 961 1091 1253 2902 879 3602 Wait 2912 | . 291 38 247 32 386 36 56 3 141 146 642 80 814 Move 17104 | 39 1053 231 1765 966 3967 294 858 953 892 967 2042 776 2301 Hop . | . . . . . . . . . . . . . . Pick Up 33 | . 2 . 4 2 6 1 . . 2 . 13 . 3 Fast Attach 115 | 5 4 . 5 2 30 1 3 . . . 40 . 25 Attach 19 | . . . 1 . 3 1 . . . . 9 . 5 Detach 10 | . . . . . 1 . . . . . 3 . 6 Swap 57 | . 5 2 5 . 6 . 1 . 2 4 2 1 29 Drop 121 | . 3 . 9 4 32 1 1 . 1 . 51 . 19 Fire 738 | . 39 9 41 53 111 20 23 3 26 99 64 15 235 Melee 41 | . 33 4 4 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . 6 . . . . . 13 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 375 | . 2 13 30 11 38 7 13 2 27 37 36 7 152 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling (discovered 2 exits: *Fac / Scr) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 6 exits: [*Fac x4] / *Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 23 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Upgraded with Weapon slot (x1) 289 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Gunner 374 | -10/Materials | Discovered new exit (range 8) 419 | -10/Materials | Discovered new exit (range 15) 531 | -10/Materials | Discovered new exit (range 8) 581 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Discovered new exit (range 15) 730 | -10/Materials | Reached level 2 829 | -10/Materials | Learned Storage stockpile data 870 | -10/Materials | Learned location of Recycling (-9) 901 | -10/Materials | Learned location of 1 exit from Recycling 923 | -10/Materials | Learned location of 2 exits from Subcaves 935 | -10/Materials | Learned 4 Recycling zone layouts 936 | -10/Materials | Learned Storage stockpile data 945 | -10/Materials | Learned Storage stockpile data 964 | -10/Materials | Learned 4 Subcaves zone layouts 994 | -10/Materials | Loaded intel: 2 trap records 1036 | -10/Materials | Identified exit to Mines 1036 | -10/Materials | Identified exit to Materials 1388 | -10/Materials | Reached level 3 1622 | -10/Materials | Entered Mines 1622 | -10/Mines | Accompanied by 1 ally 1623 | -10/Mines | Learned location of Storage (-9) 1637 | -10/Mines | Reached level 4 1771 | -10/Mines | Discovered exit to Materials (range 7) 1862 | -10/Mines | Discovered new exit (range 9) 1949 | -10/Mines | Entered Subcaves 1949 | -10/Subcaves | Accompanied by 3 allies 1950 | -10/Subcaves | Approached by a straggling Scientist 1950 | -10/Subcaves | Identified exit to Materials 1951 | -10/Subcaves | Reached level 5 1954 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2266 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2276 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2329 | -10/Subcaves | Upgraded with Utility slot (x1) 2452 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2856 | -10/Subcaves | Visited triangular shrine 2863 | -10/Subcaves | Found Prototype Device 2863 | -10/Subcaves | Identified V3-11A's Pendant 2868 | -10/Subcaves | Befriended Subdweller 2891 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2926 | -10/Subcaves | Identified exit to Recycling 3132 | -10/Subcaves | Found SUBCON Basin 3303 | -10/Subcaves | Befriended Subdweller 3318 | -10/Subcaves | Befriended Subdweller 3669 | -10/Subcaves | Build established: Derelict-Gunner 3748 | -10/Subcaves | Befriended Subdweller 3753 | -10/Subcaves | Befriended Subdweller 3753 | -10/Subcaves | Befriended Subdweller 3768 | -10/Subcaves | Befriended Subdweller 3909 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 4045 | -10/Subcaves | Visited Clippyterm 4048 | -10/Subcaves | Learned Factory trap positions 4172 | -10/Subcaves | Shifting Twisted Machinery released Flamer 4256 | -10/Subcaves | Entered Recycling 4256 | -9/Recycling | Accompanied by 5 allies 4257 | -9/Recycling | Identified exit to Factory 4258 | -9/Recycling | Identified exit to Scraptown 4258 | -9/Recycling | Reached level 6 4717 | -9/Recycling | Scanned before Scraplab entrance 4733 | -9/Recycling | Entered Scraplab 4746 | -9/Recycling | Reached level 7 4859 | -9/Recycling | Learned Materials stockpile data 4922 | -9/Recycling | Learned location of 1 exit from Storage 4974 | -9/Recycling | Learned Storage security intel 5016 | -9/Recycling | Learned 2 Storage zone layouts 5070 | -9/Recycling | Learned location of Zion (-7) 5130 | -9/Recycling | Reached level 8 5319 | -9/Recycling | Murdered 3 allies 5553 | -9/Recycling | Entered Factory 5554 | -7/Factory | Loaded intel: 95 trap records 5555 | -7/Factory | Reached level 9 5647 | -7/Factory | Upgraded with Propulsion slot (x1) 5699 | -7/Factory | Garrison activated, responded to threat 5752 | -7/Factory | Build established: Gunner 5962 | -7/Factory | Upgraded with Utility slot (x1) 6035 | -7/Factory | Upgraded with Propulsion slot (x1) 6081 | -7/Factory | Build established: Hacker-Gunner 6132 | -7/Factory | Found Prototype Launcher 6133 | -7/Factory | Identified Rocket Array 6227 | -7/Factory | Garrison activated, responded to threat 6333 | -7/Factory | Core integrity fell below 50% 6333 | -7/Factory | Reached level 10 6459 | -7/Factory | Upgraded with Utility slot (x1) 6566 | -7/Factory | Discovered new exit (range 16) 6630 | -7/Factory | Discovered new exit (range 8) 6746 | -7/Factory | Reached level 11 7325 | -7/Factory | Discovered new exit (range 16) 7425 | -7/Factory | Reached level 12 7633 | -7/Factory | Upgraded with Utility slot (x1) 7721 | -7/Factory | Fabricated Cmb. Gravmag System (x2) 7766 | -7/Factory | Upgraded with Propulsion slot (x1) 7802 | -7/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 7862 | -7/Factory | Discovered new exit (range 10) 7952 | -7/Factory | Fabricated Disruptor Cannon (x2) 8039 | -7/Factory | Fabricated Imp. KE Penetrator (x1) 8323 | -7/Factory | Fabricated Adv. System Restoration Module? 8336 | -7/Factory | Reached level 13 8483 | -7/Factory | Fabricated Imp. KE Penetrator? 8496 | -7/Factory | Fabricated Imp. KE Penetrator? 8589 | -7/Factory | Upgraded with Utility slot (x1) 8595 | -7/Factory | Sucked down chute 8595 | -7/Factory | Entered Waste 8604 | -7/Waste | Spotted C-40 Crusher 8604 | -7/Waste | Spotted C-40 Crusher 8610 | -7/Waste | EMP discharged 8610 | -7/Waste | System corruption reached 10% 8669 | -7/Waste | Spotted C-40 Crusher 8685 | -7/Waste | Destroyed C-40 Crusher 8703 | -7/Waste | Spotted C-40 Crusher 8710 | -7/Waste | EMP discharged 8729 | -7/Waste | Destroyed C-40 Crusher 8745 | -7/Waste | Destroyed C-40 Crusher 8774 | -7/Waste | Spotted C-40 Crusher 8801 | -7/Waste | Spotted C-40 Crusher 8810 | -7/Waste | EMP discharged 8840 | -7/Waste | Discovered new exit (range 15) 8846 | -7/Waste | Entered Factory 8961 | -7/Factory | Identified exit to Lower Caves 9059 | -7/Factory | Fabricated Adv. System Restoration Module? 9095 | -7/Factory | Reached level 14 9289 | -7/Factory | Fabricated Imp. KE Penetrator? 9445 | -7/Factory | Entered Lower Caves 9456 | -7/Lower Caves | Learned Factory stockpile data 9635 | -7/Lower Caves | Encountered a Warlord checkpoint 9922 | -7/Lower Caves | Discovered new exit (range 13) 9974 | -7/Lower Caves | Entered another Lower Caves area 9975 | -7/Lower Caves | Encountered a Warlord checkpoint 9977 | -7/Lower Caves | Discovered new exit (range 7) 9985 | -7/Lower Caves | Reached level 15 10117 | -7/Lower Caves | Learned Factory garrison access intel 10242 | -7/Lower Caves | Spotted B-75 Beast 10275 | -7/Lower Caves | Destroyed B-75 Beast 10519 | -7/Lower Caves | Attracted the attention of an 0b10 base 10561 | -7/Lower Caves | Learned location of Extension (-5) 10561 | -7/Lower Caves | Learned Extension stockpile data 10568 | -7/Lower Caves | Destroyed 7 combat bots 10625 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10667 | -7/Lower Caves | Discovered new exit (range 12) 10707 | -7/Lower Caves | Entered Zion 10727 | -7/Zion | Tech Extrapolator generated special schematic: Mak. Core Shielding 10731 | -7/Zion | Given A8's code to call for help 10740 | -7/Zion | Given the Hacking Drone Bay 10746 | -7/Zion | Discovered new exit (range 10) 11054 | -7/Zion | Met Imprinter 11089 | -7/Zion | Attacked by Zionites 11606 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11607 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11659 | -7/Zion | Discovered new exit (range 5) 11661 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11662 | -7/Zion | Entered Deep Caves 11662 | -7/Deep Caves | Accompanied by 2 allies 11777 | -7/Deep Caves | Attacked by Z-Imprinter 11780 | -7/Deep Caves | Attached CPS modules to Z-Imprinter 11795 | -7/Deep Caves | Reached level 16 11795 | -7/Deep Caves | Allies destroyed Z-Imprinter 11842 | -7/Deep Caves | Found Prototype Device 11842 | -7/Deep Caves | Identified Zio. Metafield Generator 11854 | -7/Deep Caves | Found Prototype Protection 11854 | -7/Deep Caves | Identified Zio. Weapon Casing 11915 | -7/Deep Caves | Upgraded with Utility slot (x1) 12158 | -7/Deep Caves | Z-Facility disabled 12940 | -7/Deep Caves | Destroyed Golem 12960 | -7/Deep Caves | Spotted Golem 12962 | -7/Deep Caves | Found Prototype Energy Cannon 12966 | -7/Deep Caves | Build established: Hacker-Mutant 12966 | -7/Deep Caves | Core integrity fell below 20% 13321 | -7/Deep Caves | Identified Latent Energy Streamer 13337 | -7/Deep Caves | Tech Extrapolator generated special schematic: Electrostorm Shotgun 13383 | -7/Deep Caves | Upgraded with Power slot (x1) 13628 | -7/Deep Caves | Discovered new exit (range 6) 13630 | -7/Deep Caves | Entered Proximity Caves 13737 | -6/Proximity Caves | Reached level 17 13804 | -6/Proximity Caves | Learned location of 1 exit from Factory 13932 | -6/Proximity Caves | Discovered new exit (range 10) 13933 | -6/Proximity Caves | Learned Factory terminal intel 13938 | -6/Proximity Caves | Build established: Scavenger-Sprinter 13951 | -6/Proximity Caves | Entered Factory 13952 | -6/Factory | Identified exit to Lower Caves 13952 | -6/Factory | Core integrity fell below 50% 13953 | -6/Factory | Reached level 18 13954 | -6/Factory | Loaded intel: 26 terminal locations 13955 | -6/Factory | Loaded intel: 3 garrison access locations 13983 | -6/Factory | Watched by a mysterious "MATRIX" hacker 14089 | -6/Factory | Fabricated Electrostorm Shotgun (x1) 14120 | -6/Factory | Fabricated Electrostorm Shotgun (x1) 14122 | -6/Factory | Fabricated Electrostorm Shotgun? 14122 | -6/Factory | Upgraded with Propulsion slot (x1) 14219 | -6/Factory | Spotted B-75 Beast 14224 | -6/Factory | Destroyed B-75 Beast 14302 | -6/Factory | Discovered new exit (range 15) 14352 | -6/Factory | Reached level 19 14375 | -6/Factory | System corruption reached 10% 14600 | -6/Factory | Tech Extrapolator generated special schematic: Energy Deflector 14696 | -6/Factory | Fabricated Adv. System Restoration Module? 14885 | -6/Factory | Destroyed 7 combat bots 14928 | -6/Factory | Fabricated Imp. System Guard? 14935 | -6/Factory | Discovered new exit (range 15) 15046 | -6/Factory | Cargo convoy interrupted 15058 | -6/Factory | Reached level 20 15062 | -6/Factory | System corruption reached 30% 15118 | -6/Factory | Core integrity fell below 20% 15140 | -6/Factory | Destroyed 13 combat bots 15209 | -6/Factory | Lost 3 parts (1n1u1w) 15253 | -6/Factory | Found Prototype Device 15253 | -6/Factory | Identified Adv. Kinecellerator 15259 | -6/Factory | Found Prototype Device 15259 | -6/Factory | Identified Exp. EM Disruption Field 15350 | -6/Factory | Upgraded with Weapon slot (x1) 15351 | -6/Factory | First assault squad dispatched 15471 | -6/Factory | Build established: Hacker-Sprinter 15497 | -6/Factory | Discovered new exit (range 5) 15537 | -6/Factory | Discovered new exit (range 2) 15538 | -6/Factory | High security lockdown imminent 15618 | -6/Factory | High security lockdown engaged 15926 | -6/Factory | Build established: Hacker-Tank 16146 | -6/Factory | Reached level 21 16352 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 16337_ M-28 Smith unfolds itself. 16338_ ALERT: Heavy assault forces dispatched. 16338_ Destroyed Lgt. Deuterium Engine. 16338_ M-28 Smith destroyed. 16342_ System corrupted: Cld. Plasma Rifle failed to cycle. 16342_ Target Analyzer melted. 16342_ P-60 Hacker destroyed. 16344_ System corrupted: Heat flow error (+182). 16346_ P-60 Hacker suffers critical hit (Burn). 16346_ Shock Rifle melted. 16346_ P-60 Hacker destroyed. 16347_ Slug penetrates Wall. 16349_ Penetrated by Slug. 16350_ C-45 Heavy ARC bursts open, deploying its payload. 16350_ H-66 Slayer unfolds itself. 16350_ I-36 Angel unfolds itself. 16350_ Slug penetrates Wall. 16350_ Slug penetrates H-66 Slayer. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ###??????????????????????????? | | #????#?????????????????????? | | #??? #?????????????????????? | | ] #??? ##### ????????????????? | | #??? ? ??????????????? | | #???! ?? ?????????????? | | " #??? """ """ ???????????? | | " ???? """ """ ??????????? | | ?????? """ """% ?????????? | | ###### ! !????????? | | #####??? | | ### %*=!#??? | | ??# ??=*i#??? | | ??# ####???????%h#??? | | # #??????????#h#??? | | + +??????????#h#??? | | # ######## #??????????#g#??? | | ??# #??????# #??????????#h#??? | | ??# #??????# #??????????#%#??? | | ??# #??????# #??????????#%#??? | | ??# #??????# ###????????#[#??? | | ??# #?????##!#"#????????#=#??? | | ??# #????##=]!###########@#??? | | ??# #???##=%<=%%[[=%%=/hl=#??? | | ??# #?### #[==########%%%##??? | | ###+###""######??????#% ##???? | | "#??????????#%##?????? | | ##?????????? #???????? | | #?????????? ?????????? | | #????????? ??????????? | | #########????????#???????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 63 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 150 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 90 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 51 Item Schematics ----------------- Plasma Cutter | -9/Recycling | Hacked Imp. KE Penetrator | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Adv. System Restoration Module | -7/Factory | Hacked Cmb. Gravmag System | -7/Factory | Hacked Mak. Power Source | -7/Factory | Extrapolated Deep Structural Scanner | -7/Factory | Extrapolated Mak. Leg | -7/Factory | Extrapolated Mak. Targeting Computer | -7/Factory | Extrapolated Imp. Focal Shield | -7/Factory | Hacked Imp. Launcher Guidance Computer | -7/Factory | Hacked Mak. System Restoration Module | -7/Lower Caves | Extrapolated Mak. Coolant Network | -7/Lower Caves | Extrapolated Mak. Terrain Scan Processor | -7/Lower Caves | Extrapolated Mak. Propulsion Shielding | -7/Lower Caves | Extrapolated Beamcaster | -7/Lower Caves | Extrapolated Hvy. Battle Rifle | -7/Lower Caves | Extrapolated Mak. Core Shielding | -7/Zion | Extrapolated Mak. Medium Armor Plating | -7/Zion | Extrapolated Mak. Thermal Plating | -7/Zion | Extrapolated Mak. ECM Suite | -7/Zion | Extrapolated Weapon Cycler | -7/Zion | Archive IFF Parser | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Ablative Armor | -7/Zion | Extrapolated Mak. Hacking Suite | -7/Zion | Extrapolated Mak. System Shield | -7/Zion | Extrapolated Arc Thrower | -7/Zion | Extrapolated Spk. Treads | -7/Zion | Extrapolated Spk. Medium Treads | -7/Zion | Extrapolated Spk. Heavy Treads | -7/Zion | Extrapolated Mak. Axe | -7/Zion | Extrapolated Electrostorm Shotgun | -7/Deep Caves | Extrapolated Mak. Laser | -6/Proximity Caves | Extrapolated Hvy. Beamcaster | -6/Proximity Caves | Extrapolated Mak. Kinetic Plating | -6/Proximity Caves | Extrapolated Battle Cannon | -6/Proximity Caves | Extrapolated Mak. Flight Unit | -6/Factory | Extrapolated Mak. Terrain Scanner | -6/Factory | Extrapolated 0b10 Decoder Chip [Generic] | -6/Factory | Extrapolated 0b10 Decoder Chip [Scout] | -6/Factory | Extrapolated 0b10 Decoder Chip [Skirmisher] | -6/Factory | Extrapolated Enh. Flamer | -6/Factory | Extrapolated Energy Deflector | -6/Factory | Extrapolated Mak. Hover Unit | -6/Factory | Extrapolated Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Cmb. Gravmag System | x2 | -7/Factory Disruptor Cannon | x2 | -7/Factory | Preloaded Imp. KE Penetrator | x1 | -7/Factory Adv. System Restoration Module | x2 | -7/Factory Imp. KE Penetrator | x1 | -7/Factory Imp. KE Penetrator | x1 | -7/Factory Adv. System Restoration Module | x2 | -7/Factory Imp. KE Penetrator | x1 | -7/Factory Electrostorm Shotgun | x1 | -6/Factory Electrostorm Shotgun | x1 | -6/Factory Electrostorm Shotgun | x1 | -6/Factory Adv. System Restoration Module | x2 | -6/Factory Imp. System Guard | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Dee Pro Fac Levels Raised 20 | . 2 1 1 3 5 . 1 . 1 . 1 1 4 XP Earned 33646 | 3000 3910 1300 1874 3504 8166 200 983 556 1191 316 743 1797 6106 XP Spent 32900 | 1300 2300 . 500 . 16650 . . . 1000 . 3700 1300 6150 Upgrades 57 | 2 8 . 1 . 20 . . . 1 . 14 4 7 Power Slot 1 | . . . . . . . . . . . 1 . . Propulsion Slot 4 | . . . . . 3 . . . . . . . 1 Utility Slot 6 | . . . 1 . 4 . . . . . 1 . . Weapon Slot 4 | 2 1 . . . . . . . . . . . 1 Core Integrity 8 | . . . . . . . . . . . 8 . . Heat Dissipation 12 | . 5 . . . . . . . . . 4 3 . Energy Generation 4 | . . . . . 1 . . . . . . 1 2 Mass Support 1 | . . . . . 1 . . . . . . . . Inventory Capacity 4 | . 2 . . . 1 . . . 1 . . . . Ranged Accuracy 2 | . . . . . 2 . . . . . . . . Hack Attack % 8 | . . . . . 8 . . . . . . . . TH Damage % 3 | . . . . . . . . . . . . . 3 Protomatter Created 4077 | . 91 99 199 46 438 175 162 43 376 . 280 107 2061 Integrity Restored 6806 | . 30 268 520 196 790 126 254 29 492 . 709 147 3245 Core 5411 | . 30 213 441 92 680 55 162 20 369 . 538 147 2664 Parts 1395 | . . 55 79 104 110 71 92 9 123 . 171 . 581 Protomatter Decayed 901 | . . 7 109 70 78 . 51 31 165 . 79 . 311 Game ------ Seed SpreadCoordinationCloak Manual? 1 Play Time 03:26:43 Cumulative 258.5 hours Start 2026.08.31 @ 18:47:26 End 2026.09.01 @ 00:06:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 6 Types 2/0/2/1/0/0/0/1/0/0 Lore% 61 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a03bd626-b6cb-4cff-8f46-dfca2d5faf55