Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.01 @ 00:00:22 Player: Karp Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (62) 310 Value Destroyed (2447) 2447 Prototype IDs (2) 40 Alien Tech Used (1) 200 Bonus (3886) 3886 TOTAL SCORE: 14783 Bonus ------- Pacifist 200 Follower Combat Kills 186 Entered DSFs 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1600 Matter 245/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Myomer Leg Biometal Leg Improved Arc Projector Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Heavy Siege Treads > --- UTILITY ---------- Salvage Targeting Computer Mini Drone Bay Mini Drone Bay > --- WEAPON ----------- Smartbomb Launcher Flail Power Sword > --- INVENTORY -------- Micro Nuclear Core Hybrid Antimatter Reactor Wave Gun Flak Gun [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Hybrid Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Launcher Smartbomb Launcher Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Slots Evolved 19 | . 1 2 . . . 2 2 2 . . 2 2 . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . . . 2 . . . . . Utility 13 | . 1 2 . . . 1 2 2 . . 1 . . 2 . . 2 Weapon 3 | . . . . . . 1 . . . . 1 . . . . 1 . Parts Attached 88 | 7 2 7 1 . . 4 11 7 5 1 9 4 7 14 . 3 6 Power 13 | 1 . 1 . . . . 1 1 1 . 1 1 1 4 . . 1 Engine 2 | 1 . 1 . . . . . . . . . . . . . . . Core 7 | . . . . . . . 1 1 1 . 1 . 1 2 . . . Reactor 4 | . . . . . . . . . . . . 1 . 2 . . 1 Propulsion 14 | 2 . . . . . 3 . . 2 . . 1 2 3 . . 1 Treads 11 | 2 . . . . . 3 . . . . . 1 2 3 . . . Leg 3 | . . . . . . . . . 2 . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 30 | 2 2 2 1 . . 1 6 3 1 . 5 1 2 2 . 2 . Device 13 | 1 . 1 . . . 1 1 2 . . 3 . 2 1 . 1 . Storage 2 | . 1 . . . . . . . . . . 1 . . . . . Processor 8 | 1 . . 1 . . . 2 1 1 . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 7 | . 1 1 . . . . 3 . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 4 . . . . 4 3 1 1 3 1 2 5 . 1 4 Energy Gun 8 | . . 3 . . . . . 2 . . . . . 2 . . 1 Energy Cannon 1 | . . . . . . . . . . 1 . . . . . . . Ballistic Gun 9 | 2 . . . . . . 3 . 1 . 2 . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . 1 . 1 2 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . Slashing Weapon 5 | . . 1 . . . . 1 1 . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . 2 Unidentified Prototypes 3 | . . . . . . . . . . . . . . 1 1 1 . Parts Lost 31 | . . . . . 1 . 2 1 3 2 9 . 1 9 . . 3 Power 3 | . . . . . . . . . . . 1 . . 2 . . . Propulsion 6 | . . . . . . . . . 2 . 2 . . 2 . . . Utility 8 | . . . . . . . 2 . . 2 3 . . 1 . . . Weapon 14 | . . . . . 1 . . 1 1 . 3 . 1 4 . . 3 Highest Loss Streak 9 | . . . . . 1 . 2 1 3 2 9 . 1 5 . . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 100 99 100 100 99 82 90 93 99 94 68 12 39 28 . 4 . Engine 3 | . 12 10 10 10 10 8 5 . . . . . . . . . . Core 2 | . . . . . . . 1 6 6 6 3 . 3 . . . . Treads 10 | . 25 20 20 20 20 16 14 12 5 . . 2 12 7 . . . Leg 3 | . . . . . . . . . 6 12 7 . . . . . . Device 17 | . 12 20 20 20 20 24 14 23 25 21 21 . 5 2 . . . Storage 6 | . 7 10 10 10 10 8 7 6 6 6 3 . . . . . . Processor 18 | . 12 10 17 20 20 16 21 26 31 28 16 5 5 2 . 2 . Protection 1 | . 4 10 2 . . . 7 . . . . . . . . . . Energy Gun 5 | . . 7 10 10 9 . . 5 8 6 3 . . 2 . . . Ballistic Gun 3 | . 25 7 . . . . 10 6 3 3 3 . . 2 . . . Slashing Weapon 5 | . . 4 10 10 10 8 6 6 6 6 3 . 3 2 . 2 . Naked Turns 666 | . . . . . . . . . . . 24 . . 71 117 142 312 Heaviest Build 58 | 10 30 35 34 33 33 32 47 42 44 49 58 14 26 41 . 4 11 Greatest Support 140 | 40 40 40 40 40 40 56 56 56 56 30 30 28 128 140 3 3 3 Greatest Overweight (x) 13 | . . . . . . . . . 1 1 1 . . 13 . 1 3 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 15 15 15 15 15 20 5 5 5 5 5 Average Capacity 12 | 5 11 15 15 15 15 15 15 15 15 15 11 5 5 5 5 5 5 Most Carried 15 | 5 14 15 15 15 15 15 15 15 15 15 15 5 4 5 1 5 5 Average Carried 12 | 2 7 14 14 15 15 14 14 14 14 15 10 3 3 1 . 3 4 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 5 14 15 15 15 15 15 15 15 15 15 5 2 4 . . 4 4 Class Distribution -------------------- 57% | Hacker-Mutant 25% | Hacker-Assassin 16% | Scavenger-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Assassin | -6/Factory Hacker-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Matter Collected 1549 | 264 16 30 60 . . 20 93 83 129 73 49 . 196 247 64 114 111 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2546 | . . 129 239 . 47 310 228 340 194 130 145 . 77 380 . 243 84 Parts 126 | . . 9 14 . 6 18 13 12 5 3 6 . 4 12 . 19 5 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Combat Hostiles Destroyed 53 | . . 4 6 . 3 7 5 3 3 2 2 . 2 7 . 4 5 Melee 36 | . . 2 6 . 3 7 5 2 1 . 2 . 2 2 . 4 . Guns 6 | . . 2 . . . . . . 2 . . . . 2 . . . AOE 8 | . . . . . . . . . . 1 . . . 2 . . 5 Classes Destroyed 11 | . . 3 2 . 1 1 1 1 . . . . 1 . . 1 . Worker 5 | . . . 1 . . 1 . 1 . . 1 . . . . 1 . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . Recycler 2 | . . . 1 . . . . 1 . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . 1 . Swarmer 21 | . . 2 4 . 3 2 2 . . . . . . . . 3 5 Grunt 17 | . . 1 1 . . 4 . 1 3 2 2 . . 3 . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . . Duelist 3 | . . 1 1 . . . . . . . . . . 1 . . . Sentry 4 | . . . . . . 1 2 . . . . . . 1 . . . Specialist 1 | . . . . . . . . . . . . . 1 . . . . Programmer 6 | . . . . . . . 1 1 . . . . 1 2 . 1 . Best Kill Streak 5 | . . 2 4 . 2 2 2 3 3 2 3 . 2 3 . 2 5 Combat Bots Only 5 | . . 2 2 . 2 2 2 2 3 2 2 . 2 3 . 2 5 Max Kills in Single Turn 3 | . . 1 1 . 1 1 1 1 1 1 1 . 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 1 . . . 1 . . 3 Melee 1 | . . 1 1 . 1 1 1 1 1 . 1 . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Damage Taken 9767 | . . 63 109 . 102 131 448 477 249 208 1255 . 1165 2508 201 1083 1768 Core 4770 | . . . 6 . 27 28 66 128 . 61 612 . 139 831 201 1069 1602 Absorbed by Shields 64 | . . . . . . . . . . . 64 . . . . . . Redirected to Shielding 32 | . . 5 6 . . . 7 . . . 14 . . . . . . Regen/Repaired (Parts) 15 | . . 15 . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 100 . . . 91 94 90 . . 77 38 . 87 . 20 26 . Volleys Fired 51 | . . 4 . . . . 4 6 9 6 5 . 3 7 . . 7 Largest 3 | . . 2 . . . . 2 2 2 2 3 . 1 3 . . 1 Hottest 183 | . . 85 . . . . 56 90 90 126 159 . 46 183 . . 49 Shots Fired 96 | . . 8 . . . . 8 12 19 12 10 . 3 17 . . 7 Gun 69 | . . 8 . . . . 8 12 19 7 5 . . 10 . . . Cannon 8 | . . . . . . . . . . 5 3 . . . . . . Launcher 19 | . . . . . . . . . . . 2 . 3 7 . . 7 Special . | . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . 8 4 5 1 2 . . 3 . . . Thermal 7 | . . . . . . . . . . . . . . 7 . . . Explosive 15 | . . . . . . . . . . . 2 . 3 3 . . 7 Electromagnetic 51 | . . 8 . . . . . 8 14 11 6 . . 4 . . . Robot Hit Streak 27 | . . 7 . . . . 13 10 27 6 9 . 7 17 . . 20 Robot Miss Streak 2 | . . . . . . . 2 1 1 2 1 . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . 1 . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . 1 . . . Shots Hit Robots 192 | . . 10 14 . 9 18 18 20 20 7 13 . 11 41 . 8 3 Core Hits 110 | . . 4 8 . 2 8 8 7 20 3 7 . 5 25 . 5 8 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . . Critical Strikes 17 | . . . 2 . . 1 2 2 4 . 1 . . 4 . 1 . Corrupt 3 | . . . . . . . . . 3 . . . . . . . . Smash 1 | . . . . . . . . . . . . . . 1 . . . Sever 13 | . . . 2 . . 1 2 2 1 . 1 . . 3 . 1 . Melee Attacks 118 | . . 3 14 . 9 18 12 9 3 . 5 . 9 27 . 9 . Impact 20 | . . . . . . . . . . . . . 3 17 . . . Slashing 98 | . . 3 14 . 9 18 12 9 3 . 5 . 6 10 . 9 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . 2 . 1 2 2 1 . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . 2 4 . . . Damage Inflicted 7926 | . . 202 521 . 353 680 568 475 385 210 564 . 760 1689 . 487 1032 Guns 1085 | . . 99 . . . . 116 197 276 62 59 . . 276 . . . Cannons 185 | . . . . . . . . . . 75 110 . . . . . . Explosions 2147 | . . . . . . . . . . 73 202 . 415 437 . . 1020 Melee 4491 | . . 103 521 . 353 680 452 278 109 . 193 . 345 970 . 487 . Ramming 18 | . . . . . . . . . . . . . . 6 . . 12 Kinetic 419 | . . . . . . . 116 69 118 . 27 . . 89 . . . Thermal 260 | . . . . . . . . . . 73 . . . 187 . . . Explosive 1986 | . . . . . . . . . . . 202 . 415 349 . . 1020 Electromagnetic 752 | . . 99 . . . . . 128 158 137 142 . . 88 . . . Impact 662 | . . . . . . . . . . . . . 81 581 . . . Slashing 3829 | . . 103 521 . 353 680 452 278 109 . 193 . 264 389 . 487 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 1 1 1 1 8 . 3 . . 2 5 Average Corruption 1 | . . . . . . . 1 1 1 1 7 . 2 . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 38 | . . . . . . . 6 . 13 10 3 . 1 . . 1 4 Message Errors 7 | . . . . . . . 1 . 3 3 . . . . . . . Matter Fused 12 | . . . . . . . 2 . 6 3 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . . Energy Discharges 4 | . . . . . . . . . . 1 1 . 1 . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 3 . 3 1 1 . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 625 | . . 32 15 . 67 56 46 . . . . . 49 121 . 90 149 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 236 | . . . . . . . . . . . . . 31 56 . . 149 Melee 389 | . . 32 15 . 67 56 46 . . . . . 18 65 . 90 . Knockbacks 4 | . . . . . . . . . . . . . 1 3 . . . Impact 4 | . . . . . . . . . . . . . 1 3 . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 268 | . . . . . . . . . . 24 92 . . 146 . . 6 Shots 8 | . . . . . . . . . . 1 2 . . 5 . . . Rammed 2 | . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 236 | . . 78 . . . . 11 27 80 236 57 . . 93 . . . Average Temperature 41 | . . 38 . . . . 6 19 34 68 18 . . 41 . . . Received Heat Transfer 2041 | . . 18 6 . . 90 102 180 184 148 291 . . 851 . 90 81 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . 1 . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . 1 . . . . . . . Parts Fried 10 | . . 2 . . . . . 2 . 4 . . . 2 . . . Impact Corruptions 2 | . . . . . . . . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 . . . Heat Transferred 309 | . . . . . . . . . . 50 . . . 259 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Peak Influence 702 | . 30 138 197 . 85 260 120 126 . . 120 46 123 321 49 237 702 Initial 107 | . . 8 37 . . 5 4 43 . . . 43 24 42 4 20 107 Average 85 | . 17 76 123 . 31 71 47 53 . . 17 43 45 84 33 113 421 Maximum Alert Level 3 | . . . . . . 1 . . . . . . . 1 . 1 3 Low Security (%) 91 | 100 100 100 100 . 100 96 100 100 . . 100 100 100 90 100 89 21 Level 1 3 | . . . . . . 3 . . . . . . . 9 . 10 20 Level 2 4 | . . . . . . . . . . . . . . . . . 56 Level 3 . | . . . . . . . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 . . . 1 1 1 . . 4 . 1 2 1 2 4 Investigation . | . . . . . . . . . . . . . . . . . . Extermination 6 | . . . . . . . 1 1 . . 1 . . 1 . 1 1 Reinforcement 10 | . . 1 . . . 1 . . . . 2 . 1 1 1 1 2 Assault 2 | . . . . . . . . . . . 1 . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Distress Signals 7 | . . . . . . 1 1 . . . . . . . 1 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 172 | . 3 5 6 . 4 13 10 3 5 2 22 . 6 13 8 19 53 Peak Tracking Total 17 | . 3 2 2 . 3 3 3 3 3 2 11 . 5 5 4 12 17 Tactical Retreats 23 | . . . . . 1 4 1 . 1 . 4 . 1 1 . 1 9 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Traps Triggered 9 | . . . . . . . 3 1 . . . . 2 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Machines Disabled 3 | . . . . . . . . . . . . . 1 1 . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . 1 1 . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Machines Accessed 20 | . 1 3 . 4 . 2 1 2 1 . 2 1 . 1 . 1 1 Terminals 12 | . 1 2 . . . 1 1 2 . . 1 1 . 1 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Total Hacks 29 | . 2 7 . 4 . 4 1 4 1 . 2 1 . 1 . 1 1 Successful 24 | . 2 6 . 4 . 4 . 4 1 . 1 1 . . . . 1 Failed 5 | . . 1 . . . . 1 . . . 1 . . 1 . 1 . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 14 | . 3 3 . 5 . . . . . . 1 . . 1 . 1 . Terminals 18 | . 2 4 . . . 2 1 4 . . 1 1 . 1 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Terminal Hacks 19 | . 2 3 . 4 . 2 . 4 1 . 1 1 . . . . 1 Record 9 | . . 1 . 4 . . . 3 . . . . . . . . 1 Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . . Robot Analysis 4 | . 2 1 . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . . 1 . 1 . . 2 1 . 1 . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Total Allies 27 | . . . . . . . . . . . . . . . . . 27 Largest Group 7 | . . . . . . . . . . . . . . . . . 7 Highest-Rated Group 99 | . . . . . . . . . . . . . . . . . 99 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 88 | . . . . . . . . . . . . . . . . . 88 Total Damage 1776 | . . . . . . . . . . . . . . . . . 1776 Kills 6 | . . . . . . . . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Robot Analysis Total 4 | . 2 1 . . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 1 . . . . . . . Drone Launches 11 | . . . . . . . . . . . . . 11 . . . . Drone Recoveries 8 | . . . . . . . . . . . . . 8 . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Turns Passed 8642 | 90 237 367 202 986 668 452 744 502 1268 1145 497 37 176 424 117 292 438 Spaces Moved 5909 | 50 141 174 103 617 404 216 409 278 688 578 454 36 89 326 229 373 744 Core 1874 | 4 . . . . . . . . . . 297 22 . 205 229 373 744 Treads 2952 | 46 141 174 103 617 404 216 409 278 340 . . 14 89 121 . . . Legs 1083 | . . . . . . . . . 348 578 157 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 195 50 50 152 50 50 50 50 Average Speed 133 | 151 160 160 160 160 160 160 160 160 177 195 100 92 158 95 50 63 54 Slowest Speed 700 | 160 160 160 160 160 160 160 160 160 195 195 200 160 161 700 50 100 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 33 | 5 30 23 23 92 74 29 15 9 85 67 18 1 54 8 33 13 27 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . Known Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 247 | . . . . . . . . . . 5 27 . 32 96 . . 87 Melee . | . . . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 . . . . . . AOE 246 | . . . . . . . . . . 5 26 . 32 96 . . 87 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Acc Total 6409 | 61 153 248 120 616 412 297 471 309 712 584 479 40 107 387 230 412 771 Wait 190 | . . 58 . . . 55 29 6 . . 3 . 2 9 . 22 6 Move 5892 | 49 140 173 102 616 403 215 408 277 687 577 453 35 88 325 228 372 744 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 48 | 5 10 3 1 . . 1 4 2 5 . 2 . 1 5 1 5 3 Fast Attach 33 | 7 1 1 1 . . 1 6 2 . . 2 1 6 2 . 2 1 Attach 40 | . 1 2 . . . . 4 2 3 . 7 3 . 11 1 1 5 Detach 6 | . . . . . . . . . . . 1 . . 2 . . 3 Swap 16 | . . 4 . . . 3 1 3 2 1 . . 1 1 . . . Drop 20 | . 1 . 2 . . 4 3 2 3 . 1 1 . 1 . 1 1 Fire 51 | . . 4 . . . . 4 6 9 6 5 . 3 7 . . 7 Melee 111 | . . 3 14 . 9 18 12 9 3 . 5 . 6 23 . 9 . Ram 2 | . . . . . . . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/DSF -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Junkyard | Identified exit to Materials 11 | -11/Junkyard | Discovered exit to Materials (range 15) 91 | -11/Junkyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 208 | -10/Materials | Identified exit to Materials 208 | -10/Materials | Discovered exit to Materials (range 16) 300 | -10/Materials | Build established: Hacker-Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Utility x2 614 | -9/Materials | Repaired EM Pulse Gun 676 | -9/Materials | Identified exit to Mines 676 | -9/Materials | Discovered exit to Mines (range 12) 695 | -9/Materials | Entered Mines 833 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 889 | -9/Mines | Identified exit to Materials 889 | -9/Mines | Discovered exit to Materials (range 5) 892 | -9/Mines | Identified exit to Exiles 892 | -9/Mines | Discovered exit to Exiles (range 4) 897 | -9/Mines | Entered Exiles 897 | -9/Exiles | Found Exiles lab abandoned 978 | -9/Exiles | Identified exit to Mines 978 | -9/Exiles | Discovered exit to Mines (range 14) 1509 | -9/Exiles | Discovered exit to Mines (range 14) 1883 | -9/Exiles | Entered Mines 2054 | -8/Mines | Discovered exit to Materials (range 8) 2551 | -8/Mines | Entered Materials 2551 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2953 | -8/Materials | Identified exit to Factory 2953 | -8/Materials | Discovered exit to Factory (range 8) 3003 | -8/Materials | Entered Factory 3003 | -7/Factory | Evolved 2 slots: Utility x2 3699 | -7/Factory | Identified exit to Factory 3699 | -7/Factory | Discovered exit to Factory (range 10) 3703 | -7/Factory | Build established: Hacker-Assassin 3747 | -7/Factory | Entered another Factory area 3747 | -6/Factory | Evolved 2 slots: Utility x2 4184 | -6/Factory | Identified exit to Lower Caves 4184 | -6/Factory | Discovered exit to Lower Caves (range 15) 4249 | -6/Factory | Entered Lower Caves 4608 | -6/Lower Caves | Learned Factory security intel 4848 | -6/Lower Caves | Lost 3 parts (2n1w) 5082 | -6/Lower Caves | Encountered a Warlord checkpoint 5344 | -6/Lower Caves | Identified exit to Lower Caves 5344 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 5365 | -6/Lower Caves | Build established: Scavenger-Assassin 5517 | -6/Lower Caves | Entered another Lower Caves area 6428 | -6/Lower Caves | Build established: Hacker-Assassin 6463 | -6/Lower Caves | Identified exit to Factory 6463 | -6/Lower Caves | Discovered exit to Factory (range 4) 6662 | -6/Lower Caves | Entered Factory 6662 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6663 | -5/Factory | Identified exit to Upper Caves 6964 | -5/Factory | Build established: Scavenger-Assassin 7009 | -5/Factory | Released all parts (11) 7010 | -5/Factory | Crushed by falling debris 7040 | -5/Factory | Lost 9 parts (1p2n3u3w) 7142 | -5/Factory | Core integrity fell below 50% 7152 | -5/Factory | Identified exit to Factory 7152 | -5/Factory | Discovered exit to Factory (range 15) 7159 | -5/Factory | Entered another Factory area 7159 | -4/Factory | Evolved 2 slots: Propulsion x2 7195 | -4/Factory | Identified exit to DSF 7196 | -4/Factory | Entered DSF 7213 | -4/DSF | Additional patrols routed to DSF 7300 | -4/DSF | Build established: Hacker-Mutant 7346 | -4/DSF | Identified exit to Research 7346 | -4/DSF | Discovered exit to Research (range 14) 7372 | -4/DSF | Entered Research 7372 | -3/Research | Evolved 2 slots: Utility x2 7629 | -3/Research | Lost 5 parts (1p1n1u2w) 7642 | -3/Research | Released all parts (5) 7692 | -3/Research | Spotted B-90 Cyclops 7769 | -3/Research | Released all parts (4) 7772 | -3/Research | Core integrity fell below 50% 7786 | -3/Research | Identified exit to Quarantine 7786 | -3/Research | Discovered exit to Quarantine (range 16) 7796 | -3/Research | Entered Quarantine 7858 | -3/Quarantine | Found Alien Artifact 7859 | -3/Quarantine | Identified Core Reset Matrix 7859 | -3/Quarantine | Used Core Reset Matrix 7863 | -3/Quarantine | Detected hypermatrix surge 7863 | -3/Quarantine | Sensed 14 artifacts in vicinity 7906 | -3/Quarantine | Identified exit to Research 7906 | -3/Quarantine | Discovered exit to Research (range 12) 7913 | -3/Quarantine | Entered Research 7913 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 7971 | -2/Research | Found Prototype Slashing Weapon 7997 | -2/Research | Identified Vibroblade 8135 | -2/Research | Spotted B-90 Cyclops 8145 | -2/Research | Released all parts (2) 8166 | -2/Research | Core integrity fell below 50% 8196 | -2/Research | Identified exit to Access 8196 | -2/Research | Discovered exit to Access (range 16) 8203 | -2/Research | Emitted hypermatrix ping 8205 | -2/Research | Entered Access 8205 | -1/Access | Evolved 2 slots: Utility x2 8458 | -1/Access | Core integrity fell below 50% 8485 | -1/Access | Emitted hypermatrix ping 8490 | -1/Access | Assembled emerged from beneath the floor 8505 | -1/Access | First assault squad dispatched 8516 | -1/Access | Assembled emerged from beneath the floor 8582 | -1/Access | Assembled emerged from beneath the floor 8598 | -1/Access | Core integrity fell below 20% 8643 | -1/Access | Assembled emerged from beneath the floor 8643 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- as-60426 destroyed. Identified Quantum Reactor. Slug penetrates as-23827. as-11677 destroyed. Identified Imp. Arc Projector. Identified Myomer Leg. Slug penetrates G-73 Enforcer. K-01 Serf collects debris. Slug penetrates G-73 Enforcer. System corrupted: Adv. Datajack fused. Adv. Datajack destroyed. Penetrated by Slug. Knocked back. System corrupted: Energy discharge (-25). W-44 Eye distress signal alerts nearby ally. Detected hypermatrix ping. System corrupted: IFF burst signal emitted. Assembled emerge from beneath the floor. K-01 Serf destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#########?####????????????????? | | ???????????????????# """G""" #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #?????????????? ?? | | ???????????????????# ]] #?????????????? ?? | | ???????????????????# ]] #?????????????? #? | | ??????????????????## ]] ] #?????????????# #? | | ??????????????????# #?????????????# #? | | ???????????????????# #?????????????# #? | | ???????????????????# #?????????????# #? | | ???????????????????# #?????????????# #? | | ???????????????????#+##+##+#################### ## | | ???????????????????# @*% t t | | ???????????????????# | | ???????????????????# s | | ???????????????????# s | | ???????????????????# | | ???????????????????# s | | ???????????????????# s | | ???????????????????#+#####+################# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????? ####### | | ???????????????????????????????????T | | ???????????????????????????????????" | | ???????????????????????????????????? ####### | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 35 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 10k Club Alien Roots Alien Tech Armchair Analyst Denied? Desperate Times Part-time Mechanic Power Corrupts Significant Disruption Unlikely Earthworm Challenges ------------ None Game ------ Seed TargetingTachyonRay Manual? 0 Play Time 01:47:15 Cumulative 10.7 hours Start 2023.09.30 @ 21:46:30 End 2023.10.01 @ 00:00:22 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 2 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 149af48b-8e5a-44f7-9262-b7d7cdb4c4c1