Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 23:28:19 Player: whisper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (157) 785 Value Destroyed (5106) 5106 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1392) 1392 TOTAL SCORE: 12523 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 617 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -140 Cogmind --------- Core Integrity 419/850 Matter 211/300 Energy 38/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Improved Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Improved Signal Interpreter Makeshift Terrain Scan Processor Light Regenerative Plating Experimental Thermal Shield Improved Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Proton Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Fission Core Improved Medium Treads Improved Cooling System Coolant Injector Improved Sensor Array Advanced Terrain Scanner Makeshift Armor Plating Mobile Refinery Mk. CCLXVII Force Rifle Heavy Beamcaster Proton Cannon Neutron Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Bore Cannon Micro-nuke Launcher Improved Remote Datajack Self-destruct Interrupter [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Light Regenerative Plating Weapon Magnetic Acceleration Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Slots Evolved 8 | . . 2 . 2 2 . . . 2 . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . Utility 6 | . . 2 . . 2 . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 195 | 6 18 5 17 32 34 1 . 20 31 11 3 3 12 2 Power 14 | 1 2 . 3 2 1 . . 2 1 . . . 2 . Engine 11 | 1 2 . 2 2 1 . . 1 1 . . . 1 . Core 3 | . . . 1 . . . . 1 . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 37 | 2 5 2 . 10 6 . . 3 8 . 1 . . . Treads 20 | . . 2 . 10 5 . . . 2 . 1 . . . Leg 13 | 2 3 . . . . . . 3 5 . . . . . Wheel 4 | . 2 . . . 1 . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 71 | 1 5 2 5 12 17 . . 5 10 6 . 3 5 . Device 44 | . 1 1 5 8 13 . . 3 5 5 . 1 2 . Storage 9 | 1 3 . . 3 . . . . 1 . . . 1 . Processor 5 | . . 1 . . 2 . . . 1 . . . 1 . Hackware 2 | . . . . . 1 . . . 1 . . . . . Protection 11 | . 1 . . 1 1 . . 2 2 1 . 2 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 73 | 2 6 1 9 8 10 1 . 10 12 5 2 . 5 2 Energy Gun 16 | 2 . . . 3 2 1 . 5 1 . . . . 2 Energy Cannon 7 | . . . 5 1 . . . . . . . . 1 . Ballistic Gun 12 | . 2 . 1 2 6 . . 1 . . . . . . Ballistic Cannon 12 | . . . 2 . . . . 1 5 3 1 . . . Launcher 18 | . 4 1 1 1 1 . . 3 1 1 1 . 4 . Special Weapon 1 | . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 1 . . . 4 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . 2 . . 1 . . Parts Lost 48 | . 7 . 2 1 11 . . 8 3 . . . 14 2 Power 8 | . . . 2 . 1 . . 2 . . . . 3 . Propulsion 13 | . 2 . . . 4 . . 2 2 . . . 3 . Utility 9 | . 1 . . . 4 . . . . . . . 4 . Weapon 18 | . 4 . . 1 2 . . 4 1 . . . 4 2 Highest Loss Streak 14 | . 5 . 1 1 6 . . 5 3 . . . 14 2 Average Slot Usage (%) 93 | . 89 99 99 99 90 92 92 90 98 92 93 92 86 1 Engine 6 | . 14 11 3 8 6 7 7 3 6 6 6 6 5 . Treads 17 | . . 18 22 35 24 15 15 8 5 13 13 13 10 . Leg 3 | . 18 3 . . . . . 6 19 . . . . . Wheel 3 | . 7 . . . 2 7 7 6 . 6 6 6 5 . Device 12 | . 4 11 10 13 14 15 15 14 12 12 13 12 10 . Storage 16 | . 21 22 22 18 15 15 15 15 13 13 13 13 14 . Processor 6 | . . 11 11 . 1 7 7 7 13 13 13 6 11 . Hackware 3 | . . . . . 4 7 7 5 3 6 6 6 6 . Protection 4 | . . . . 2 3 . . 1 9 6 6 12 6 . Energy Gun 3 | . 7 . . 7 2 12 15 12 . . . . . 1 Energy Cannon 2 | . . . 14 7 . . . . . . . . . . Ballistic Gun 3 | . 9 11 2 1 10 . . . . . . . . . Ballistic Cannon 4 | . . . 4 . . . . 1 8 11 11 13 9 . Launcher 1 | . 3 10 . . . . . . . . 1 . . . Naked Turns 22 | . . . . . . . . . . . . . 5 17 Heaviest Build 106 | 11 56 56 67 86 99 82 82 95 106 106 98 103 103 5 Greatest Support 106 | 20 26 44 44 106 106 28 28 50 70 28 28 28 28 3 Greatest Overweight (x) 5 | 3 4 2 1 1 4 4 2 5 5 3 4 3 3 1 Average Overweight (x) 1 | . 1 1 1 . 1 2 2 2 1 3 3 3 2 . Largest Inventory Capacity 26 | 6 18 18 18 26 20 20 20 20 20 20 20 20 20 4 Average Capacity 19 | 5 14 18 18 18 20 20 20 20 20 20 20 20 19 4 Most Carried 20 | 6 12 18 18 20 20 20 20 20 20 20 20 20 20 4 Average Carried 18 | 4 7 15 16 18 18 19 20 18 19 19 19 19 19 3 Final Capacity 20 | 6 18 18 18 20 20 20 20 20 20 20 20 20 4 4 Final Carried 20 | 6 9 18 18 20 20 20 20 18 20 20 20 20 4 3 Class Distribution -------------------- 52% | Hauler-Mutant 26% | Mutant 13% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Skirmisher | -6/Deep Caves Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Matter Collected 4253 | 218 266 21 669 318 1228 10 . 392 572 172 215 30 72 70 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6086 | . 343 71 704 1429 2000 . . 454 665 107 47 . 196 70 Parts 301 | . 23 13 45 56 89 . . 15 24 12 7 . 15 2 Haulers Intercepted 11 | . 1 . 4 3 2 . . . 1 . . . . . Recyclers Shooed 11 | . 3 . . 1 4 . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 12 . 10 7 . . 1 Prevented 4 | . . . . . . . . 2 . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 113 | . 9 6 13 21 30 . . 12 5 5 5 . 6 1 Guns 51 | . 3 . 2 12 30 . . 3 . . . . . 1 Cannons 19 | . . . 8 2 . . . 3 3 2 . . 1 . AOE 43 | . 6 6 3 7 . . . 6 2 3 5 . 5 . Classes Destroyed 18 | . 4 4 2 3 2 . . . . 1 . . 2 . Worker 8 | . 4 1 . . 3 . . . . . . . . . Builder 3 | . . . . 2 1 . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 11 | . 1 . 4 3 2 . . . 1 . . . . . Recycler 8 | . . . . 1 3 . . . 4 . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 3 | . . 1 . 2 . . . . . . . . . . Watcher 7 | . . 1 1 3 2 . . . . . . . . . Swarmer 26 | . 1 4 3 4 . . . 6 . 3 5 . . . Grunt 55 | . 8 1 4 13 22 . . 6 . . . . . 1 Brawler 3 | . . 1 . . 1 . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 13 | . . . 6 3 4 . . . . . . . . . Hunter 3 | . . . . 1 . . . . 2 . . . . . Programmer 6 | . . . . . 2 . . . 3 1 . . . . Z-Technician 1 | . . . . . . . . . . . . . 1 . Z-Light 5 | . . . . . . . . . . . . . 5 . Assembled 1 | . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 12 | . 6 6 5 12 4 . . 4 2 3 3 . 3 1 Combat Bots Only 7 | . 5 4 3 7 4 . . 4 2 3 3 . 3 1 Max Kills in Single Turn 4 | . 2 2 4 4 1 . . 2 2 3 3 . 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 4 | . 1 2 2 4 . . . 2 2 3 3 . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Damage Taken 10569 | . 825 114 691 1379 2190 . . 1649 1079 88 30 . 2233 291 Core 1226 | . 143 . 76 91 226 . . 259 38 13 . . 186 194 Absorbed by Shields 102 | . . . . . 63 . . 39 . . . . . . Core Remaining (%) 67 | 100 42 . 81 83 . . . 30 . . . . . . Volleys Fired 418 | . 57 19 52 61 117 . . 42 32 8 2 . 22 6 Largest 2 | . 2 2 2 2 2 . . 2 2 2 1 . 2 1 Hottest 136 | . 80 50 136 136 110 . . 110 106 106 49 . 106 80 Shots Fired 700 | . 67 20 100 119 231 . . 57 57 15 2 . 26 6 Gun 418 | . 51 4 18 76 229 . . 34 . . . . . 6 Cannon 221 | . . . 80 42 . . . 14 54 14 . . 17 . Launcher 60 | . 16 16 2 1 2 . . 9 2 1 2 . 9 . Special 1 | . . . . . . . . . 1 . . . . . Kinetic 375 | . 39 4 37 . 202 . . 17 54 14 . . 8 . Thermal 159 | . 12 . 61 43 27 . . 10 . . . . . 6 Explosive 55 | . 16 16 2 1 . . . 9 2 1 2 . 6 . Electromagnetic 110 | . . . . 75 2 . . 21 . . . . 12 . Robot Hit Streak 26 | . 9 4 16 23 26 . . 11 15 8 2 . 6 4 Robot Miss Streak 8 | . 4 1 3 3 8 . . 5 7 2 . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 1 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . Shots Hit Robots 528 | . 36 6 70 103 201 . . 41 44 8 1 . 13 5 Core Hits 411 | . 35 20 27 61 168 . . 40 28 6 5 . 19 2 Critical Hits 10 | . . . 7 3 . . . . . . . . . . Critical Kills 3 | . . . 1 2 . . . . . . . . . . Critical Parts Destroyed 6 | . . . 5 1 . . . . . . . . . . Melee Attacks 15 | . . . . 1 5 . . . 7 2 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 15 | . . . . 1 5 . . . 7 2 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15025 | . 1182 800 1441 2739 3803 . . 1620 1466 510 372 . 951 141 Guns 5898 | . 368 15 187 1209 3592 . . 386 . . . . . 141 Cannons 3602 | . . . 1026 702 . . . 325 1139 244 . . 166 . Explosions 5293 | . 813 785 228 816 117 . . 909 202 266 372 . 785 . Melee 219 | . . . . . 94 . . . 125 . . . . . Ramming 13 | . 1 . . 12 . . . . . . . . . . Kinetic 5795 | . 289 15 395 . 3183 . . 374 1139 244 . . 156 . Thermal 3050 | . 79 243 818 1260 409 . . 100 . . . . . 141 Explosive 4337 | . 788 542 228 280 . . . 909 202 266 372 . 750 . Electromagnetic 1611 | . 25 . . 1187 117 . . 237 . . . . 45 . Impact . | . . . . . . . . . . . . . . . Slashing 219 | . . . . . 94 . . . 125 . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . 1 . 2 2 2 2 . . . . . . Average Corruption 1 | . . . 1 . 1 2 2 2 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 23 | . . . 4 . 9 5 . 5 . . . . . . Message Errors 9 | . . . 2 . 3 3 . 1 . . . . . . Heat Flow Errors 4 | . . . . . 1 1 . 2 . . . . . . Energy Discharges 5 | . . . 2 . 1 1 . 1 . . . . . . Data Loss (minor) 3 | . . . . . 3 . . . . . . . . . Targeting Errors 2 | . . . . . 1 . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 364 | . 38 105 38 2 . . . 72 20 42 . . 47 . Projectiles 80 | . . . 10 . . . . . 20 22 . . 28 . Explosions 282 | . 38 105 28 . . . . 72 . 20 . . 19 . Melee 2 | . . . . 2 . . . . . . . . . . Knockbacks 24 | . . . 1 . . . . 4 19 . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 24 | . . . 1 . . . . 4 19 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 440 | . 56 87 . 104 . . . 47 32 . . . 114 . Shots 11 | . 3 1 . 2 . . . 2 1 . . . 2 . Rammed 2 | . 1 . . 1 . . . . . . . . . . Targets Rammed 2 | . 1 . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 454 | . 83 . 357 454 150 81 . 242 438 315 . . 198 91 Average Temperature 86 | . 28 . 75 136 48 60 . 36 104 124 . . 57 57 Received Heat Transfer 3478 | . 417 9 270 484 783 . . 643 . 80 . . 747 45 Effects 4 | . . . . 3 . . . . 1 . . . . . Shutdowns 2 | . . . . 1 . . . . 1 . . . . . Interference 1 | . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 9 | . . . . 8 . . . 1 . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 11 | . . . . 6 3 . . . . . . . . 2 Heat Transferred 4660 | . 175 150 1480 1745 703 . . 185 . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 5 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Peak Influence 568 | . 311 348 568 397 366 . . . 278 . . . . . Initial 180 | . . 78 74 118 180 . . . 56 . . . . . Average 188 | . 150 147 255 232 199 . . . 114 . . . . . Maximum Alert Level 2 | . 1 1 2 1 1 . . . 1 . . . . . Low Security (%) 59 | 100 70 89 39 46 54 . . . 79 . . . . . Level 1 38 | . 29 10 46 53 45 . . . 20 . . . . . Level 2 2 | . . . 14 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 1 3 4 7 . . . 3 . . . . . Investigation 4 | . . 1 2 . . . . . 1 . . . . . Extermination 4 | . . . . . 2 . . . 2 . . . . . Reinforcement 9 | . 1 . 1 3 4 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . 1 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 3 . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Distress Signals 14 | . 4 2 2 2 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 212 | . 27 12 32 34 48 . . 23 12 2 3 . 12 7 Peak Tracking Total 8 | . 8 5 6 8 8 . . 7 2 1 3 . 4 7 Tactical Retreats 13 | . 1 1 2 2 2 . . 3 . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Traps Triggered 4 | . . . 1 1 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Machines Disabled 16 | . 5 5 1 1 . . . 2 1 . . . 1 . Max in Single Turn 4 | . 1 4 1 1 . . . 1 1 . . . 1 . Garrison Access 3 | . . . . 1 1 . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Machines Accessed 56 | . 3 4 13 10 9 . 4 . 11 1 . . . 1 Terminals 28 | . 1 3 11 4 2 . . . 5 1 . . . 1 Fabricators 3 | . . . . . 1 . . . 2 . . . . . Repair Stations 7 | . 1 . 2 2 2 . . . . . . . . . Recycling Units 5 | . 1 . . 1 1 . . . 2 . . . . . Scanalyzers 6 | . . 1 . 2 2 . . . 1 . . . . . Garrison Access 3 | . . . . 1 1 . . . 1 . . . . . Total Hacks 154 | . 10 14 29 28 20 . 27 . 20 3 . . . 3 Successful 105 | . 8 11 15 16 11 . 27 . 11 3 . . . 3 Failed 49 | . 2 3 14 12 9 . . . 9 . . . . . Catastrophic 11 | . 1 . 4 4 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 36 | . . 6 4 5 2 . . . 7 2 . 9 . 1 Terminals 71 | . 4 10 25 8 7 . . . 11 3 . . . 3 Fabricators 5 | . . . . . 1 . . . 4 . . . . . Repair Stations 20 | . 2 . 4 8 6 . . . . . . . . . Recycling Units 11 | . 4 . . 3 1 . . . 3 . . . . . Scanalyzers 16 | . . 4 . 7 4 . . . 1 . . . . . Garrison Access 4 | . . . . 2 1 . . . 1 . . . . . Terminal Hacks 63 | . 3 6 11 2 4 . 27 . 4 3 . . . 3 Record 22 | . . 2 1 1 2 . 11 . 1 1 . . . 3 Part Schematic 9 | . . . 1 . . . 7 . 1 . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . Prototype ID Bank 7 | . 1 1 1 1 . . 3 . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . 1 . . 1 . . . 1 1 . . . . Alert Level 3 | . . . 2 . . . . . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 1 . . . 4 . . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . Build 3 | . . . . . 1 . . . 2 . . . . . Repair Station Hacks 17 | . 2 . 4 7 4 . . . . . . . . . Scan Component 10 | . 1 . 2 4 3 . . . . . . . . . Repair 7 | . 1 . 2 3 1 . . . . . . . . . Recycling Unit Hacks 6 | . 3 . . 2 . . . . 1 . . . . . Process 1 | . . . . 1 . . . . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . . . . . Retrieve Matter 2 | . 1 . . . . . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 9 | . . 4 . 4 1 . . . . . . . . . Insert Component 5 | . . 2 . 2 1 . . . . . . . . . Analyze 4 | . . 2 . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . Unauthorized Hacks 3 | . . 1 . . . . . . 2 . . . . . Terminals 2 | . . 1 . . . . . . 1 . . . . . Assimilate 2 | . . 1 . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . 1 . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . Hacking Detections 44 | . 3 4 11 9 6 . . . 9 1 . . . 1 Full Trace Events 3 | . . 1 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 2 1 2 . . 7 . 1 . . . . . Parts Built 3 | . . . . . 1 . . . 2 . . . . . Matter 731 | . . . . . 212 . . . 519 . . . . . Time 299 | . . . . . 106 . . . 193 . . . . . Total Part Build Rating 18 | . . . . . 6 . . . 12 . . . . . Parts Repaired 7 | . 1 . 2 3 1 . . . . . . . . . Time 242 | . 26 . 70 102 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter 142 | . 142 . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . 2 1 . . . . . . . . . Part Schematics Acquired 4 | . . 2 . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . 1 . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Total Allies 22 | . . . 10 . . . . 2 1 . . 9 . . Largest Group 10 | . . . 10 . . . . 1 1 1 . 9 5 . Highest-Rated Group 283 | . . . 88 . . . . 94 10 10 . 283 129 . Highest-Rated Ally 94 | . . . 16 . . . . 94 10 10 . 40 31 . Total Orders 2 | . . . 2 . . . . . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . . . . Ally Attacks 117 | . . . 69 . . . . 30 . . . . 18 . Total Damage 1651 | . . . 589 . . . . 902 . . . . 160 . Kills 26 | . . . 16 . . . . 8 . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 . 1 . 1 1 1 . . Drone Launches 2 | . . . 2 . . . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Turns Passed 13100 | 61 655 719 1164 1591 2509 326 106 1048 1418 798 804 1476 391 34 Spaces Moved 7260 | 39 341 396 524 773 1104 231 89 550 742 571 500 1111 258 31 Core 58 | 16 . . . . . . . . . . . . 11 31 Treads 2732 | . . 341 524 773 922 34 . . 26 . 112 . . . Legs 1203 | 23 214 55 . . . . . 208 703 . . . . . Wheels 3267 | . 127 . . . 182 197 89 342 13 571 388 1111 247 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 165 165 145 120 120 120 120 130 130 130 130 50 50 Average Speed 149 | 119 140 167 165 152 165 137 120 162 155 130 156 130 125 53 Slowest Speed 280 | 200 180 185 165 165 240 240 120 270 280 130 250 130 130 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 62 23 86 50 29 44 71 89 18 68 58 91 48 9 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . 1 . . . . 3 . . Known Exits Taken 7 | . . 1 . . 1 . . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 1 . . . . . 1 . Scrap Searched 12 | . . . . . . 2 . 2 . 3 2 3 . . Spaces Dug 83 | . . 49 . 1 3 . . 8 7 2 . . 13 . Terrain Destroyed 405 | . 19 75 8 29 3 . . 51 43 25 45 . 107 . Melee 12 | . . . . 1 3 . . . 6 2 . . . . Projectile 16 | . . . . . . . . . 9 7 . . . . AOE 377 | . 19 75 8 28 . . . 51 28 16 45 . 107 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Total 8791 | 50 447 435 729 1064 1556 240 88 640 938 604 518 1146 295 41 Wait 683 | . 13 2 98 150 255 5 . 18 95 10 11 20 4 2 Move 7246 | 38 340 395 523 772 1103 230 88 549 741 570 499 1110 257 31 Hop . | . . . . . . . . . . . . . . . Pick Up 112 | 6 10 10 18 20 20 2 . 6 13 1 1 5 . . Fast Attach 46 | 6 7 2 2 8 6 . . 3 7 1 1 2 . 1 Attach 51 | . 3 3 5 5 14 1 . 7 6 . . 1 5 1 Detach 23 | . 2 2 2 3 7 . . 1 4 . . 2 . . Swap 98 | . 8 . 10 19 14 . . 10 18 10 2 . 7 . Drop 91 | . 5 2 17 24 15 2 . 3 13 2 2 6 . . Fire 418 | . 57 19 52 61 117 . . 42 32 8 2 . 22 6 Melee 15 | . . . . 1 5 . . . 7 2 . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 6 | . 1 . 2 . . . . 1 2 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 310 | -10/Materials | Lost 5 parts (2n1u2w) 414 | -10/Materials | Repaired Hcp. Storage Unit 546 | -10/Materials | Core integrity fell below 50% 702 | -10/Materials | Discovered new exit (range 9) 717 | -10/Materials | Entered another Materials area 717 | -9/Materials | Evolved 2 slots: Utility x2 719 | -9/Materials | Discovered new exit (range 8) 1087 | -9/Materials | Identified exit to Mines 1087 | -9/Materials | Identified exit to Storage 1436 | -9/Materials | Entered Storage 1702 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1969 | -9/Storage | Discovered new exit (range 5) 2233 | -9/Storage | Repaired Imp. Sensor Array 2403 | -9/Storage | Repaired Imp. Heat Sink 2600 | -9/Storage | Entered Materials 2600 | -8/Materials | Evolved 2 slots: Propulsion x2 2826 | -8/Materials | Repaired Hvy. Assault Rifle 3377 | -8/Materials | Garrison activated, responded to threat 3434 | -8/Materials | Destroyed 7 combat bots 3482 | -8/Materials | Discovered new exit (range 15) 3550 | -8/Materials | Repaired Cooling System 3589 | -8/Materials | Repaired Adv. Treads 3938 | -8/Materials | Build established: Hauler-Mutant 4191 | -8/Materials | Entered Factory 4191 | -7/Factory | Evolved 2 slots: Utility x2 4717 | -7/Factory | Garrison activated, responded to threat 5097 | -7/Factory | Fabricated Imp. Remote Datajack? 5777 | -7/Factory | Lost 6 parts (1p3n1u1w) 5891 | -7/Factory | Identified exit to Lower Caves 6102 | -7/Factory | Discovered new exit (range 11) 6170 | -7/Factory | Repaired Broken Imp. Sensor Array 6700 | -7/Factory | Entered Lower Caves 6708 | -7/Lower Caves | Learned Factory terminal intel 6995 | -7/Lower Caves | Learned Factory garrison access intel 7012 | -7/Lower Caves | Encountered a Warlord checkpoint 7018 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7026 | -7/Lower Caves | Entered Data Miner 7026 | -7/Data Miner | Discovered new exit (range 6) 7049 | -7/Data Miner | Met Data Miner 7073 | -7/Data Miner | Learned location of Section 7 (-2) 7073 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7097 | -7/Data Miner | Received God Mode back door access code from Data Miner 7132 | -7/Data Miner | Entered Proximity Caves 7273 | -6/Proximity Caves | Escorted by Enhanced Grunt 7273 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7519 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7874 | -6/Proximity Caves | Identified exit to Factory 7932 | -6/Proximity Caves | Found Prototype Device 7962 | -6/Proximity Caves | Core integrity fell below 50% 8000 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 8180 | -6/Proximity Caves | Entered Factory 8180 | -6/Factory | Evolved 2 slots: Utility x2 8181 | -6/Factory | Loaded intel: 20 terminal locations 8182 | -6/Factory | Loaded intel: 4 garrison access locations 8321 | -6/Factory | Incoming investigation squad redirected 8678 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 8923 | -6/Factory | Discovered new exit (range 19) 9064 | -6/Factory | Identified exit to Lower Caves 9251 | -6/Factory | Identified Exp. Thermal Shield 9362 | -6/Factory | Fabricated Micro-nuke Launcher (x1) 9462 | -6/Factory | Lost 3 parts (2n1w) 9598 | -6/Factory | Entered Lower Caves 9598 | -6/Lower Caves | Accompanied by 1 ally 9717 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9967 | -6/Lower Caves | Spotted B-75 Beast 10061 | -6/Lower Caves | Learned Factory garrison access intel 10184 | -6/Lower Caves | Identified exit to Lower Caves 10396 | -6/Lower Caves | Entered another Lower Caves area 10420 | -6/Lower Caves | Discovered new exit (range 10) 10431 | -6/Lower Caves | Identified exit to Factory 10468 | -6/Lower Caves | Build established: Hauler-Skirmisher 10621 | -6/Lower Caves | Learned Factory stockpile data 11055 | -6/Lower Caves | Discovered new exit (range 15) 11197 | -6/Lower Caves | Identified exit to Zion 11200 | -6/Lower Caves | Entered Zion 11251 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11323 | -6/Zion | Discovered new exit (range 17) 11435 | -6/Zion | Gained Derelict followers 11539 | -6/Zion | Learned location of Warlord (-4) 11570 | -6/Zion | Learned location of Quarantine (-2) 11590 | -6/Zion | Found Prototype Device 11590 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11700 | -6/Zion | Learned location of Testing (-3) 11863 | -6/Zion | Received a hallucinogenic algorithm 11896 | -6/Zion | Build established: Hauler-Mutant 12129 | -6/Zion | Learned Factory stockpile data 12316 | -6/Zion | Opened final containment barrier to the Deep Caves 12335 | -6/Zion | Discovered new exit (range 3) 12335 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12464 | -6/Zion | Imprinted 12467 | -6/Zion | Declared Zion's savior 12655 | -6/Zion | Identified exit to Deep Caves 12676 | -6/Zion | Entered Deep Caves 12676 | -6/Deep Caves | Accompanied by 9 allies 12889 | -6/Deep Caves | Z-Facility disabled 12928 | -6/Deep Caves | Attacked by Z-Imprinter 13062 | -6/Deep Caves | Released all parts (5) 13062 | -6/Deep Caves | Discovered new exit (range 11) 13067 | -6/Deep Caves | Entered Proximity Caves 13081 | -5/Proximity Caves | Attracted the attention of an 0b10 base 13092 | -5/Proximity Caves | Lost 14 parts (3p3n4u4w) 13100 | -5/Proximity Caves | Learned Research trap positions 13100 | -5/Proximity Caves | Learned Armory emergency access door positions 13100 | -5/Proximity Caves | Learned Extension terminal intel 13101 | -5/Proximity Caves | Core integrity fell below 50% 13101 | -5/Proximity Caves | Self-destructed Last Messages --------------- 13093_ G-50 Soldier destroyed. 13095_ Acquired 70 matter. 13096_ Force Rifle destroyed. 13096_ Slug penetrates Wall. 13098_ Carbon-fiber Leg fries itself beyond repair. 13098_ Acquired Hvy. Laser. 13099_ Penetrated by Slug. 13099_ Hvy. Laser destroyed. 13100_ Connecting with Terminal... 13100_ Current location identified: Proximity Caves >>Query(Status Report 981X) INTERCEPTED DERELICT INTEL. Data stored: Research trap records. >>Query(Status Report 918X) INTERCEPTED DERELICT INTEL. Data stored: Armory emergency access points. >>Query(Status Report 014X) INTERCEPTED DERELICT INTEL. Data stored: Extension terminal intel. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????? ??????????????????????? | | ???????????? ??????????????????????? | | ???????????? ?????????????????????? | | ????????????# ??????????????????????? | | ???????????## ?????????????????????? | | ???????????# ?????????????????????? | | ???????????# ????????????????????? | | ???????????# ????? ??????????????????? | | ???????????# #??????????? ???????????????????? | | ???????????# ##?????????? ????????????????????? | | ???????????## #??????????? ????????????????????? | | ????????????## #?????????? ?????????????????????? | | ?????????????# #?####???? #?????????????????????? | | ?????????????# ### ##??? #?????????????????????? | | ?????????????# ## ##? #?????????????????????? | | ????????????## ## #?????????????????????? | | ????????????# ### ##??????????????? | | ????????????# ## #????????????? | | ????????????## ## #????????????? | | ?????????????## ### ####g###### ???????????? | | ??????????????# ##?# #" g "??????????????????? | | ??????????????####??# #" "??????????????????? | | ??????????????###???# #" """#???????????????? | | ?????????????## ### #" +???????????????? | | ????????????## #" Y #???????????????? | | ????????????# ss @ #???????????????? | | ???????????# ; #???????????????? | | ???????????# #""T" #???????????????? | | ???????????######## #"""" """#???????????????? | | ??????????????????#; ###########???????????????? | | ??????????????????### ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 18 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Heat Shielding 75 Armor Coverage 600 Resistance: TH 30 Power Shielding 33 Evasion (%) 50 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Storage | Hacked Adv. Sensor Array | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Micro-nuke Launcher | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Imp. Remote Datajack | x1 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Micro-nuke Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Adventurer GoHome() I Spy More Dakka Please Omniscient Cartographer Oops Signs Are For Wimps The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed AssembledCoreMembrane Manual? 0 Play Time 04:12:30 Cumulative 25.6 hours Start 2020.10.23 @ 09:57:38 End 2020.10.28 @ 23:28:19 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d70c62cc-f1f2-401e-94c7-28b8a90abb34