Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 15:29:06 Player: star Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (176) 880 Value Destroyed (5080) 5080 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1213) 1213 TOTAL SCORE: 10773 Bonus ------- High Alert Combat Kills 802 Follower Combat Kills 540 Friendly Fire -129 Cogmind --------- Core Integrity 0/850 Matter 221/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Heavy Reactive Plating Plasma Cutter CPS Tube (1) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Heavy Reactive Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Heavy Laser > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Improved Carbon-fiber Leg Improved Cooling System Machine Analyzer Advanced Targeting Computer Improved Core Shielding Authchip [Processor] Recalibrator Field Laser Improved Assault Rifle Enhanced Autogun Coil Gun Heavy Missile Launcher Datajack Remote Datajack Plasma Cutter CPS Tube CPS Tube CPS Tube [Rating: 63] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Authchip [Processor] Protection Heavy Reactive Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power . | . . . . . . . . Propulsion 3 | . . 1 . . . . 2 Utility 4 | . . 1 1 . . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 136 | 6 9 11 47 16 1 2 44 Power 11 | 1 . 1 4 1 . 1 3 Engine 6 | 1 . 1 3 1 . . . Core 5 | . . . 1 . . 1 3 Reactor . | . . . . . . . . Propulsion 35 | 2 1 3 15 2 . . 12 Treads . | . . . . . . . . Leg 25 | . . . 15 2 . . 8 Wheel 6 | 2 1 3 . . . . . Hover 2 | . . . . . . . 2 Flight 2 | . . . . . . . 2 Utility 28 | 1 2 3 8 3 . 1 10 Device 17 | . 1 1 6 3 . 1 5 Storage 4 | 1 1 . 1 . . . 1 Processor 4 | . . 2 1 . . . 1 Hackware 1 | . . . . . . . 1 Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 62 | 2 6 4 20 10 1 . 19 Energy Gun 28 | 2 6 2 7 . 1 . 10 Energy Cannon 4 | . . 1 3 . . . . Ballistic Gun 18 | . . 1 9 5 . . 3 Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . 1 3 . . 3 Special Weapon 5 | . . . . 2 . . 3 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . 1 3 3 1 . . 2 Corrupted Parts 2 | . . . . . . . 2 System Corruption 5 | . . . . . . . 5 Parts Lost 38 | . 1 3 12 4 1 . 17 Power 4 | . . . 1 1 . . 2 Propulsion 17 | . 1 3 5 1 . . 7 Utility 3 | . . . . . 1 . 2 Weapon 14 | . . . 6 2 . . 6 Highest Loss Streak 11 | . 1 1 6 2 1 . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 88 93 95 93 98 78 Engine 7 | . 14 11 8 6 9 1 . Core 1 | . . . . . . 7 4 Leg 19 | . . . 21 25 27 27 25 Wheel 5 | . 27 22 . . . . . Device 13 | . 11 4 17 18 12 16 13 Storage 7 | . 15 11 4 9 9 9 5 Processor 10 | . . 17 14 9 9 9 4 Energy Gun 12 | . 28 11 13 8 9 9 13 Energy Cannon 1 | . . 3 1 . . . . Ballistic Gun 11 | . . 6 11 17 18 18 2 Peak Build Rating 63 | 6 15 21 40 38 38 44 63 Average Rating 33 | 4 11 18 32 35 36 42 49 On Entrance 23 | . 6 14 20 36 36 35 44 Naked Turns 52 | . . . . . . . 52 Heaviest Build 99 | 11 94 95 99 59 57 57 97 Greatest Support 82 | 32 32 36 54 50 50 50 82 Greatest Overweight (x) 32 | . 5 9 32 1 1 1 17 Average Overweight (x) 1 | . 2 3 . . 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 20 20 20 20 Average Capacity 18 | 6 23 25 12 20 20 20 17 Most Carried 25 | . 14 25 25 19 20 20 20 Average Carried 15 | . 8 19 8 17 19 19 16 Final Capacity 25 | 8 25 25 20 20 20 20 5 Final Carried 25 | . 14 25 15 19 20 20 5 Class Distribution -------------------- 35% | Commander-Gunner 31% | Gunner 22% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Commander-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 3040 | 158 140 299 1028 506 258 . 651 Remotely . | . . . . . . . . Salvage Created 6902 | . 159 1545 2557 798 851 . 992 Parts 377 | . 17 110 128 42 26 . 54 Haulers Intercepted 13 | . . 4 6 1 1 . 1 Recyclers Shooed 6 | . . 2 . . 4 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 117 | . 7 29 40 21 5 . 15 Guns 93 | . 7 22 31 19 5 . 9 Cannons 12 | . . 6 6 . . . . AOE 7 | . . . 2 2 . . 3 Classes Destroyed 17 | . 5 6 2 2 1 . 1 Worker 11 | . . 4 3 1 . . 3 Builder 6 | . . 2 2 . . . 2 Tunneler 4 | . 1 2 . . . . 1 Hauler 13 | . . 4 6 1 1 . 1 Recycler 13 | . . 2 3 . 7 . 1 Mechanic 2 | . . . 1 . . . 1 Operator 4 | . 1 2 1 . . . . Watcher 6 | . 1 4 1 . . . . Swarmer 21 | . 3 4 3 6 . . 5 Cutter 3 | . . . 3 . . . . Grunt 52 | . 4 18 20 7 . . 3 Brawler 2 | . . . . 1 1 . . Duelist 5 | . . 1 2 2 . . . Protector 2 | . . . . 1 1 . . Sentry 25 | . . 6 12 4 2 . 1 Hunter 4 | . . . . . 1 . 3 Programmer 3 | . . . . . . . 3 Best Kill Streak 6 | . 5 5 6 6 6 . 4 Combat Bots Only 5 | . 3 4 5 5 1 . 3 Max Kills in Single Turn 3 | . 1 2 2 2 2 . 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 2 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 645 | . 45 81 193 75 26 . 225 Missed 182 | . 18 25 53 14 9 . 63 Damage Taken 7115 | . 242 801 2115 1054 215 . 2688 Core 1717 | . 78 235 310 184 35 . 875 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 56 | . . . . . . . 56 Ignored by Resistances 11 | . . . . . . . 11 Regen/Repaired (Parts) 160 | . . . 160 . . . . Core Remaining (%) 53 | 100 68 41 . . . 3 . Volleys Fired 377 | . 33 84 122 50 23 . 65 Largest 3 | . 2 2 3 3 3 . 3 Hottest 187 | . 130 130 178 125 111 . 187 Shots Fired 904 | . 60 168 324 140 70 . 142 Gun 813 | . 60 138 287 137 70 . 121 Cannon 64 | . . 30 34 . . . . Launcher 10 | . . . 3 3 . . 4 Special 17 | . . . . . . . 17 Kinetic 371 | . . 49 142 88 47 . 45 Thermal 475 | . 60 119 158 49 23 . 66 Explosive 10 | . . . 3 3 . . 4 Electromagnetic 31 | . . . 21 . . . 10 Robot Hit Streak 19 | . 9 18 14 19 16 . 11 Robot Miss Streak 10 | . 10 7 4 4 2 . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . 1 . 3 3 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 605 | . 46 131 193 92 40 . 103 Core Hits 378 | . 44 124 101 41 18 . 50 Critical Kills 3 | . . 1 2 . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 Critical Strikes 21 | . . 2 10 3 2 . 4 Burn 13 | . . . 6 3 2 . 2 Meltdown 2 | . . 1 1 . . . . Destroy 3 | . . 1 1 . . . 1 Corrupt 3 | . . . 2 . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11771 | . 589 2057 3809 2226 805 . 2285 Guns 9493 | . 589 1565 3004 1709 795 . 1831 Cannons 998 | . . 452 532 14 . . . Explosions 1227 | . . . 270 503 . . 454 Melee . | . . . . . . . . Ramming 53 | . . 40 3 . 10 . . Kinetic 3907 | . . 513 1285 969 415 . 725 Thermal 6208 | . 589 1504 2035 740 380 . 960 Explosive 1227 | . . . 270 503 . . 454 Electromagnetic 362 | . . . 216 . . . 146 Impact 14 | . . . . 14 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 1 1 1 1 1 9 Average Corruption 1 | . . 1 1 1 1 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . 1 18 6 12 . 16 Message Errors 19 | . . 1 10 3 2 . 3 Matter Fused 10 | . . . 1 2 2 . 5 Heat Flow Errors 4 | . . . 1 . 1 . 2 Energy Discharges 8 | . . . 3 . 2 . 3 Parts Rejected 1 | . . . 1 . . . . Parts Fused 2 | . . . 1 . 1 . . Data Loss (minor) 7 | . . . 1 . 3 . 3 Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . 3 . . . 2 Projectiles 3 | . . . 3 . . . . Explosions 2 | . . . . . . . 2 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 258 | . . 20 18 152 . . 68 Shots 7 | . . . 1 3 . . 3 Rammed 1 | . . 1 . . . . . Targets Rammed 3 | . . 1 1 . 1 . . Kicked 2 | . . . 1 . 1 . . Crushed . | . . . . . . . . Highest Temperature 411 | . 294 215 343 320 85 . 411 Average Temperature 82 | . 65 53 100 97 29 . 139 Received Heat Transfer 1857 | . 63 285 945 297 72 . 195 Effects 3 | . 1 . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 2 | . 1 . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . . . 2 . . . 2 Impact Corruptions 1 | . . 1 . . . . . Robots Melted 4 | . . 1 1 . . . 2 Combat Hostiles 4 | . . 1 1 . . . 2 Parts Melted 17 | . 1 2 4 . 2 . 8 Heat Transferred 11487 | . 798 2172 4171 1571 851 . 1924 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Peak Influence 990 | . 267 650 888 990 426 . 323 Initial 385 | . . 46 256 375 385 . . Average 413 | . 100 336 618 743 271 . 130 Maximum Alert Level 3 | . 1 2 3 3 2 . 1 Low Security (%) 25 | 100 80 26 . . 31 . 67 Level 1 24 | . 19 32 8 12 48 . 32 Level 2 29 | . . 40 52 17 19 . . Level 3 19 | . . . 38 69 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 2 6 6 3 . . 8 Investigation 5 | . 1 2 . 1 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 14 | . 1 3 3 1 . . 6 Assault 2 | . . 1 . 1 . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 10 | . 2 3 2 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 207 | . 18 44 59 26 11 . 49 Peak Tracking Total 11 | . 4 5 7 7 3 . 11 Tactical Retreats 13 | . 1 . 2 2 . . 8 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 7 | . 1 3 2 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 13 | . . . 3 6 2 . 2 Max in Single Turn 2 | . . . 2 2 1 . 1 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 15 | . . 2 8 2 1 . 2 Terminals 4 | . . 2 2 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . 2 1 . . . Recycling Units 3 | . . . 2 . 1 . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 2 | . . . 1 1 . . . Total Hacks 48 | . . 5 30 5 3 . 5 Successful 29 | . . 1 25 . 2 . 1 Failed 19 | . . 4 5 5 1 . 4 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . . 5 6 . . . . Terminals 11 | . . 5 6 . . . . Fabricators 3 | . . . . . . . 3 Repair Stations 9 | . . . 7 2 . . . Recycling Units 6 | . . . 3 . 3 . . Scanalyzers 15 | . . . 13 . . . 2 Garrison Access 4 | . . . 1 3 . . . Terminal Hacks 3 | . . 1 2 . . . . Branch Access Points 1 | . . . 1 . . . . Hauler Manifests 2 | . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 6 | . . . 6 . . . . Scan Component 3 | . . . 3 . . . . Repair 3 | . . . 3 . . . . Recycling Unit Hacks 5 | . . . 3 . 2 . . Report Inventory 3 | . . . 2 . 1 . . Retrieve Components 2 | . . . 1 . 1 . . Scanalyzer 12 | . . . 12 . . . . Insert Component 5 | . . . 5 . . . . Analyze 7 | . . . 7 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . Used . | . . . . . . . . Hacking Detections 11 | . . 2 5 2 . . 2 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 165 | . . . 165 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . . . 9 . 10 . . Parts Scanalyzed 5 | . . . 5 . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked 8 | . . . . . . . 8 Non-combat 4 | . . . . . . . 4 Combat 4 | . . . . . . . 4 Robot Hacks Applied 11 | . . . . . . . 11 parse_system 6 | . . . . . . . 6 no_distress 1 | . . . . . . . 1 find_fabricator 1 | . . . . . . . 1 find_dsf 1 | . . . . . . . 1 find_recycling 2 | . . . . . . . 2 Relay Couplers Released 1 | . . . . 1 . . . Machine Destruction 1 | . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 22 | . . . . . 20 . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 22 | . . . . . 20 . 2 Largest Group 14 | . . . . . 14 10 11 Highest-Rated Group 198 | . . . . . 191 132 198 Highest-Rated Ally 41 | . . . . . 27 21 41 Total Orders 7 | . . . . . 7 . . DROP 2 | . . . . . 2 . . PICKUP 1 | . . . . . 1 . . COLLECT 4 | . . . . . 4 . . Ally Attacks 97 | . . . . . 41 . 56 Total Damage 1601 | . . . . . 663 . 938 Kills 19 | . . . . . 9 . 10 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 9260 | 46 574 1300 2716 793 1627 1171 1033 Spaces Moved 4468 | 39 341 618 1360 231 615 587 677 Core 117 | 4 . . 10 . . . 103 Treads . | . . . . . . . . Legs 3142 | . . . 1292 231 615 587 417 Wheels 1052 | 35 341 618 58 . . . . Hover 28 | . . . . . . . 28 Flight 129 | . . . . . . . 129 Fastest Speed 32 | 50 100 116 120 120 193 193 32 Average Speed 154 | 94 130 139 152 191 193 193 109 Slowest Speed 1650 | 100 175 215 1650 195 193 193 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 46 53 81 32 93 50 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 147 | . . . 47 44 1 . 55 Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 146 | . . . 47 43 1 . 55 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 6106 | 44 406 882 1789 473 1021 632 859 Wait 792 | . 12 155 220 157 180 27 41 Move 4461 | 38 340 617 1359 230 614 586 677 Hop . | . . . . . . . . Pick Up 73 | . 12 13 23 6 2 8 9 Fast Attach 43 | 6 1 3 14 2 . 1 16 Attach 21 | . 1 1 8 3 . . 8 Detach . | . . . . . . . . Swap 72 | . 7 7 25 11 1 1 20 Drop 40 | . . 1 17 . 1 9 12 Fire 377 | . 33 84 122 50 23 . 65 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick 2 | . . . 1 . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 210 | . . . . . 199 . 11 Trap . | . . . . . . . . Miscellaneous 14 | . . . . 14 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Entered another Materials area 621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 998 | -9/Materials | Discovered new exit (range 3) 1159 | -9/Materials | Discovered new exit (range 16) 1318 | -9/Materials | Identified exit to Materials 1634 | -9/Materials | Core integrity fell below 50% 1821 | -9/Materials | First assault squad dispatched 1921 | -9/Materials | Entered another Materials area 1921 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2054 | -8/Materials | Garrison activated, responded to threat 2080 | -8/Materials | Lost 3 parts (1p2n) 2182 | -8/Materials | Lost 6 parts (6w) 2408 | -8/Materials | Identified exit to Storage 2474 | -8/Materials | Build established: Scavenger-Gunner 2857 | -8/Materials | Repaired Enh. Autogun 2934 | -8/Materials | Repaired Corrupted Recalibrator 3171 | -8/Materials | Build established: Gunner 3249 | -8/Materials | Discovered new exit (range 15) 3486 | -8/Materials | Core integrity fell below 50% 4122 | -8/Materials | Discovered new exit (range 13) 4569 | -8/Materials | Repaired Imp. Carbon-fiber Leg 4637 | -8/Materials | Entered Storage 5045 | -8/Storage | Core integrity fell below 20% 5423 | -8/Storage | Discovered new exit (range 3) 5430 | -8/Storage | Entered Recycling 5774 | -8/Recycling | Build established: Commander-Gunner 6228 | -8/Recycling | P-60 Hacker assimilated allied Transporter 3b 6532 | -8/Recycling | Discovered new exit (range 10) 6648 | -8/Recycling | Lost 3 allies 6977 | -8/Recycling | Scanned before Scraplab entrance 7006 | -8/Recycling | Entered Scraplab 7049 | -8/Recycling | Discovered new exit (range 3) 7057 | -8/Recycling | Entered Scraptown 7057 | -8/Scraptown | Accompanied by 10 allies 7061 | -8/Scraptown | System corruption cleaned by C-Scrubber 7419 | -8/Scraptown | Discovered new exit (range 11) 8228 | -8/Scraptown | Entered Factory 8228 | -6/Factory | Accompanied by 10 allies 8228 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8327 | -6/Factory | Lost 3 allies 8419 | -6/Factory | Found Hvy. Reactive Plating 8772 | -6/Factory | Discovered new exit (range 5) 8870 | -6/Factory | Lost 3 allies 9015 | -6/Factory | Cargo convoy interrupted 9064 | -6/Factory | Released all parts (5) 9085 | -6/Factory | Lost 11 parts (1p5n1u4w) 9099 | -6/Factory | Core integrity fell below 50% 9259 | -6/Factory | Core integrity fell below 20% 9260 | -6/Factory | Released all parts (3) 9261 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 09247_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 09248_ L 09257_ Mic. Nuclear Core destroyed. 09257_ Knocked back. 09260_ Released Flexi-carbon Leg. 09260_ Released Cld. Cesium-ion Thruster. 09260_ Released Flexi-carbon Leg. 09260_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ####+#####???????????# ####### | | #""" # #######+###### + ""%* | | #""" ! # # ! """= | | #""" # # S"% | | # + """ """ + """ """% | | #""" # """ """ #####+## #### """ """ | | #""" # """ """ ## # #??# """ | | #""" ! # """ """ ## # #??# | | # # ## H # #??########## | | #""" # """ ## # #???????????? | | #""" !# """ ## # #???????????? | | #""" # """ #####+##+##??????????? | | ? ##### """ # #??????????? | | ?###### ????# "F"" % # #??????????? | | ???????#????# """" %+% #??????????? | | ????????????# # #??????????? | | ????????????# x ###########??????????? | | ????????????######### H##########?????????????? | | ????????????????????# ##! ! ! #?????????????? | | ????????????????????# =##!= #?????????????? | | ????????????????????##[![#[|" " #?????????????? | | ?????????????????????#% %+|""R"" #?????????????? | | ?????????????????????#%*!#!""""" #?????????????? | | ?????????????????????#!![#*!! #?????????????? | | ??????????????####T ##h==#########?????????????? | | ??????????????# =@ #########?????????????? | | ??????????????# h +???????? | | ??????????????# #########?????????????? | | ??????????????# p ####?????????????????????? | | ??????????????# ?????????????????????????? | | ??????????????#u ?????????????????????????? | | ????????????? ?????????????????????????? | | ??????????? ?????????????????????????? | | ??????????? ??????????????????????????? | | ??????????? ??????????????????????????? | | ???????????? ??????????????????????????? | | ????????????### ???????????????????????????? | | ??????????????######???????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 18 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 40 Core Shielding 30 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 12 Authchip Count 1 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Recalibrator | -8/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeSpreadSegregator Manual? 0 Play Time 01:03:26 Cumulative 119.2 hours Start 2024.10.18 @ 07:50:53 End 2024.10.19 @ 15:29:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 026139e7-19ed-4d88-a4b8-48868b78ca1d