Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 10:40:51 // Winter2019/RPGLIKE Player: Jaegerpls Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2710) 2710 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (4145) 4145 TOTAL SCORE: 11260 Bonus ------- Triggered High Security 500 High Alert Combat Kills 160 Follower Combat Kills 2685 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 457/650 Energy 400/400 System Corruption 2% Temperature Cool (6) Movement Rolling (100) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Overtuned Huge Scrapsphere > --- UTILITY (10) ----- Scrap Suit Advanced Heat Sink Improved Signal Interpreter Improved Terrain Scanner (fused) Improved Transmission Jammer Improved Hardlight Generator Makeshift System Shield A0-MCA's Component Scanner High-powered Tractor Beam > --- WEAPON (6) ------- Overtuned Quantum Rifle (fused) 1B-0RG's Assimilator > --- INVENTORY (2) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Improved Signal Interpreter Improved Terrain Scanner Improved Transmission Jammer Improved Hardlight Generator Makeshift System Shield A0-MCA's Component Scanner High-powered Tractor Beam > --- WEAPON ----------- Overtuned Quantum Rifle 1B-0RG's Assimilator > --- INVENTORY -------- Protomatter Protomatter [Rating: 136] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Makeshift System Shield Device Improved Terrain Scanner Storage Compact Matter Pod Processor Targeting Computer Hackware Makeshift System Shield Protection Scrap Shield Weapon 1B-0RG's Assimilator Energy Gun Overtuned Quantum Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Slashing Weapon Makeshift Sword Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Slots Evolved 15 | 4 2 1 1 1 1 . 5 Power . | . . . . . . . . Propulsion 1 | 1 . . . . . . . Utility 9 | 1 . 1 . 1 1 . 5 Weapon 5 | 2 2 . 1 . . . . Parts Attached 53 | 7 8 13 10 8 . . 7 Power 6 | 1 1 1 2 1 . . . Engine 5 | 1 . 1 2 1 . . . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . 4 2 2 . . . Treads 4 | 2 . 2 . . . . . Leg . | . . . . . . . . Wheel 6 | . . 2 2 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 1 3 3 4 . . 7 Device 13 | 1 . 1 2 3 . . 6 Storage 1 | . . . 1 . . . . Processor 3 | . 1 . . 1 . . 1 Hackware 1 | . . 1 . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 18 | 3 6 5 3 1 . . . Energy Gun 1 | . . . . 1 . . . Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 11 | 3 5 3 . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . To Critical Strikes . | . . . . . . . . Average Backups . | . . . 1 1 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Unused Backups 3 | . . . 1 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 70 | . 99 75 58 64 56 57 63 Engine 5 | . 10 1 8 7 7 7 5 Core 3 | . . 7 . . . . . Treads 7 | . 22 13 1 . . . . Wheel 5 | . . 2 10 12 7 7 5 Device 13 | . 11 9 10 17 13 14 23 Processor 6 | . 11 7 . 2 7 7 9 Hackware 5 | . . 4 8 7 7 7 5 Energy Gun 1 | . . . . . 7 7 5 Ballistic Gun 9 | . 31 17 . . . . . Impact Weapon 3 | . 10 2 5 3 . . . Special Melee Weapon 5 | . . 4 8 7 7 7 5 Peak Build Rating 136 | 9 18 81 83 111 116 114 136 Average Rating 74 | 6 12 52 81 93 115 114 125 On Entrance 66 | . 9 18 79 83 111 114 114 Avg Prop Armor Cover (%) 3 | . . 3 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 90 | 10 20 77 88 84 82 79 90 Greatest Support 40 | 40 40 40 32 32 20 20 25 Greatest Overweight (x) 25 | 1 . 25 5 25 4 3 4 Average Overweight (x) 2 | . . 1 2 2 3 3 3 Largest Inventory Capacity 2 | 1 1 2 2 2 2 2 2 Average Capacity 1 | 1 1 1 2 2 2 2 2 Most Carried 2 | . 1 2 2 2 2 1 2 Average Carried 1 | . . . 1 1 . . 1 Final Capacity 2 | 1 1 2 2 2 2 2 2 Final Carried 2 | . 1 . 2 2 . 1 . Scrap Suit Usage (%) 27 | . . . . 13 100 100 100 Parts Cannibalized 3 | . . . . . . . 3 Class Distribution -------------------- 44% | Hacker-Mutant 16% | Hacker-Scrapper 14% | Gunner 10% | Hacker-Assassin 9% | Derelict-Gunner 3% | Mutant Dominant Class ---------------- Gunner | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Scrapper | -6/Factory Hacker-Scrapper | -6/Waste Hacker-Assassin | -6/Factory Resources | -11 -10 -10 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Matter Collected 11594 | 360 410 846 1155 116 1139 76 7492 Remotely 9158 | . . 58 802 116 618 76 7488 Salvage Created 2446 | 222 813 259 226 . 105 . 821 Parts 147 | 22 47 30 4 . 4 . 40 Haulers Intercepted 2 | . 1 . . . . . 1 Recyclers Shooed 3 | . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 23 | . . 23 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Combat Hostiles Destroyed 33 | . 13 13 . . 1 . 6 Melee 3 | . 3 . . . . . . Guns 27 | . 8 13 . . 1 . 5 AOE 1 | . . . . . . . 1 Classes Destroyed 15 | 3 6 4 . . . . 2 Worker 17 | 2 6 . . . 1 . 8 Builder 5 | . 3 . . . . . 2 Tunneler 6 | 4 1 . . . . . 1 Hauler 2 | . 1 . . . . . 1 Recycler 8 | 1 2 . 3 . . . 2 Mechanic 1 | . 1 . . . . . . Operator 1 | . . . . . . . 1 Watcher 4 | . 3 . . . . . 1 Swarmer 10 | . 6 3 . . . . 1 Grunt 10 | . 7 . . . 1 . 2 Protector 1 | . . . . . . . 1 Sentry 3 | . . 1 . . . . 2 Hunter 2 | . . 2 . . . . . Programmer 1 | . . 1 . . . . . Subdweller 6 | . . 6 . . . . . Best Kill Streak 8 | 4 4 3 1 . 1 . 8 Combat Bots Only 3 | . 3 3 . . 1 . 2 Max Kills in Single Turn 5 | 1 4 1 1 . 1 . 5 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Hostile Shots Fired 466 | . 49 106 21 . 11 . 279 Missed 158 | . 12 37 5 . 3 . 101 Hits 308 | . 37 69 16 . 8 . 178 Melee 3 | . . . . . . . 3 Projectile 305 | . 37 69 16 . 8 . 175 AOE 16 | . . 4 . . . . 12 Critical Strikes 9 | . . 3 . . 1 . 5 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5835 | . 441 1113 271 . 290 20 3700 Core 4713 | . 356 891 160 . 243 20 3043 Absorbed by Shields 572 | . . . 7 . . . 565 Redirected to Core 3525 | . 285 755 116 . 177 . 2192 Regen/Repaired (Parts) 450 | . 16 34 6 167 4 . 223 Core Remaining (%) 70 | 100 . . . 41 . . . Volleys Fired 258 | 18 43 33 12 . 17 . 135 Largest 4 | 3 4 4 1 . 1 . 1 Hottest 120 | 60 92 98 75 . 120 . 120 Shots Fired 485 | 54 134 132 12 . 17 . 136 Gun 473 | 54 134 132 . . 17 . 136 Cannon 12 | . . . 12 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 320 | 54 134 132 . . . . . Thermal 159 | . . . 6 . 17 . 136 Explosive . | . . . . . . . . Electromagnetic 6 | . . . 6 . . . . Robot Hit Streak 34 | 4 12 34 6 . 1 . 9 Robot Miss Streak 6 | 2 2 2 2 . 2 . 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 224 | 29 53 89 9 . 2 . 42 Core Hits 112 | 12 27 23 3 . 4 . 43 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 8 | 1 7 . . . . . . Critical Strikes 10 | 1 8 1 . . . . . Destroy 2 | 1 . 1 . . . . . Smash 8 | . 8 . . . . . . Melee Attacks 94 | . 62 15 17 . . . . Impact 89 | . 62 10 17 . . . . Slashing 5 | . . 5 . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . 6 . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6407 | 284 1485 1327 328 . 351 . 2632 Guns 3785 | 284 596 1238 . . 166 . 1501 Cannons 234 | . . . 234 . . . . Explosions 1486 | . 170 . . . 185 . 1131 Melee 886 | . 719 73 94 . . . . Ramming 16 | . . 16 . . . . . Kinetic 2118 | 284 596 1238 . . . . . Thermal 2094 | . . . 125 . 166 . 1803 Explosive 695 | . . . . . 185 . 510 Electromagnetic 598 | . 170 . 109 . . . 319 Impact 813 | . 719 . 94 . . . . Slashing 73 | . . 73 . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 . . . 2 Average Corruption 1 | . . . 1 . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 58 | . . . 20 . . . 38 Message Errors 17 | . . . 5 . . . 12 Matter Fused 13 | . . . 7 . . . 6 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 8 | . . . 4 . . . 4 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 11 | . . . 3 . . . 8 Data Loss (major) 2 | . . . 1 . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 421 | . 365 . . . . . 56 Projectiles . | . . . . . . . . Explosions 56 | . . . . . . . 56 Melee 365 | . 365 . . . . . . Knockbacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 313 | . 43 16 . . 70 . 184 Shots 7 | . 1 . . . 1 . 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 337 | . 6 . 33 . 258 . 337 Average Temperature 64 | . 3 . 12 . 80 . 69 Received Heat Transfer 882 | . 147 156 32 . 90 . 457 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . 6 . . . . . . Combat Hostiles 2 | . 2 . . . . . . Parts Fried 10 | . 10 . . . . . . Impact Corruptions 14 | . 14 . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . . 4 Heat Transferred 2827 | . . . 176 . 200 . 2451 Parts Sabotaged 1 | . . . . . . . 1 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Maximum Alert Level 5 | . 1 . . . 1 . 5 Low Security (%) 60 | 100 44 . 100 . 95 100 30 Level 1 12 | . 55 . . . 4 . . Level 2 3 | . . . . . . . 8 Level 3 1 | . . . . . . . 2 Level 4 5 | . . . . . . . 14 Level 5 12 | . . . . . . . 31 High Security 4 | . . . . . . . 11 Max Security . | . . . . . . . . Peak Influence 2304 | 15 388 . 63 . 218 73 2304 Initial 73 | . 6 . . . . 73 . Average 502 | 3 217 . 20 . 58 14 1143 Influence Increases 6516 | 35 953 214 380 . 575 . 4359 Destroy 0b10 Robot/C 2080 | . 260 200 60 . 200 . 1360 Destroy 0b10 Robot/NC 290 | 35 85 . 20 . 20 . 130 Destroy Leader 348 | . 58 10 . . 34 . 246 Allied During Kill 550 | . . 4 14 . 39 . 493 Successful Hack 151 | . 35 . 31 . 22 . 63 Disable Machine 1950 | . 435 . 255 . 180 . 1080 Destroy Structure 417 | . 5 . . . 65 . 347 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 315 | . 60 . . . 15 . 240 Active Sensor Use 400 | . . . . . . . 400 Influence Decreases 4246 | 25 596 581 337 43 365 210 2089 Entered New Map 361 | . 4 177 . 43 . 137 . Time Decay 2219 | 25 592 347 322 . 274 73 586 Lost Ally 1066 | . . 57 15 . 91 . 903 Purge Threat 600 | . . . . . . . 600 Squads Dispatched 46 | . 1 . . . 5 . 40 Investigation 10 | . 1 . . . 1 . 8 Extermination 6 | . . . . . . . 6 Reinforcement 8 | . . . . . 1 . 7 Assault 18 | . . . . . . . 18 Garrison 4 | . . . . . 3 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . 1 Active Scanning Responses 4 | . . . . . . . 4 Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Distress Signals 5 | . . . . . 1 . 4 Communications Jammed 228 | . . . . . . . 228 Distress Signals 213 | . . . . . . . 213 Times Spotted 208 | . 22 23 5 . 15 1 142 Peak Tracking Total 14 | . 3 3 4 . 4 1 14 Tactical Retreats 11 | . 2 . . . 1 . 8 Traps | -11 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Traps Triggered 9 | . 1 1 . . 1 . 6 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Machines Disabled 131 | . 29 1 17 . 12 . 72 Max in Single Turn 5 | . 1 . 1 . 4 . 5 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Machines Accessed 55 | . 11 3 10 6 7 . 18 Terminals 25 | . 8 . 5 . 4 . 8 Fabricators 4 | . . . . . 1 . 3 Repair Stations 3 | . 1 . . . . . 2 Recycling Units 11 | . 2 . 5 . . . 4 Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 223 | . 37 12 45 40 28 . 61 Successful 158 | . 24 12 34 40 15 . 33 Failed 65 | . 13 . 11 . 13 . 28 Catastrophic 13 | . 1 . 2 . 2 . 8 Database Lockouts . | . . . . . . . . Manual 103 | . 25 1 20 . 17 . 40 Terminals 109 | . 28 . 28 . 16 . 37 Fabricators 13 | . . . . . 5 . 8 Repair Stations 6 | . 3 . . . . . 3 Recycling Units 33 | . 6 . 17 . . . 10 Scanalyzers 5 | . . . . . 5 . . Garrison Access 5 | . . . . . 2 . 3 Terminal Hacks 85 | . 10 12 11 40 3 . 9 Record 49 | . . 9 . 40 . . . Part Schematic 4 | . . . 3 . 1 . . Robot Analysis 7 | . 5 . 2 . . . . Prototype ID Bank 3 | . 2 . 1 . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . Alert Level 9 | . 3 . 2 . . . 4 Unreport Threat 5 | . . . . . 1 . 4 Maintenance Status 1 | . . . 1 . . . . Registered Components 1 | . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . Proto ID Catalog 1 | . . 1 . . . . . Release Object 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 16 | . 3 . 9 . . . 4 Report Inventory 10 | . 2 . 5 . . . 3 Retrieve Components 6 | . 1 . 4 . . . 1 Scanalyzer 3 | . . . . . 3 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Retrieve Study 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 49 | . 9 . 14 . 7 . 19 Terminals 28 | . 8 . 8 . 3 . 9 Track 2 | . 1 . 1 . . . . Botnet 8 | . 2 . 2 . 2 . 2 Skim 18 | . 5 . 5 . 1 . 7 Fabricators 7 | . . . . . 3 . 4 Liberate 3 | . . . . . 1 . 2 Fabnet 3 | . . . . . 1 . 2 Haulers 1 | . . . . . 1 . . Repair Stations 2 | . . . . . . . 2 Mechanics 2 | . . . . . . . 2 Recycling Units 11 | . 1 . 6 . . . 4 Reject 6 | . 1 . 5 . . . . Mask 1 | . . . 1 . . . . Fedlink 4 | . . . . . . . 4 Scanalyzers 1 | . . . . . 1 . . Researchers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 36 | . 11 . 5 . 6 . 14 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 3 . 2 . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 117 | . . . . . 117 . . Total Part Build Rating 14 | . . . . . 14 . . Part Studies Acquired 1 | . . . . . 1 . . Parts Repaired 1 | . 1 . . . . . . Time 13 | . 13 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 27 | . 10 . 9 . . . 8 Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . 4 . . . . Allies Hacked 1 | . . . 1 . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Total Allies 5 | . . . 4 . . 1 . Largest Group 4 | . . . 4 3 3 1 1 Highest-Rated Group 80 | . . . 80 64 64 27 27 Highest-Rated Ally 27 | . . . 27 27 27 27 27 Initial UFD Resources 22 | . . . . . 22 22 22 Total Orders 11 | . . . 8 . 3 . . ROAM 4 | . . . 3 . 1 . . FOLLOW 3 | . . . 3 . . . . GUARD 3 | . . . 1 . 2 . . COLLECT 1 | . . . 1 . . . . Ally Attacks 397 | . . 26 19 . 62 14 276 Total Damage 14233 | . . 426 390 . 1450 487 11480 Kills 97 | . . 5 4 . 13 1 74 Allies Corrupted 1 | . . . . . . . 1 Allies Melted 2 | . . . . . 1 . 1 Borg Created 66 | . . 5 4 . 8 . 49 Largest Collective 6 | . . 2 5 . 5 . 6 Intel | -11 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Active Infowar (turns) 9580 | 46 1875 5262 . . . . 2397 Terrain 9230 | 46 1875 5262 . . . . 2047 Jamming 2397 | . . . . . . . 2397 Robot Analysis Total 7 | . 5 . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Turns Passed 17617 | 137 1875 6665 2255 2111 717 414 3443 Spaces Moved 8652 | 53 915 2259 991 1541 481 283 2129 Core 56 | 8 . 44 . 4 . . . Treads 2550 | 45 915 1522 68 . . . . Legs . | . . . . . . . . Wheels 6046 | . . 693 923 1537 481 283 2129 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 130 130 100 100 100 100 Average Speed 149 | 144 160 208 165 128 105 100 106 Slowest Speed 1300 | 160 160 1300 560 1300 110 100 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 70 | 3 98 92 99 93 18 96 61 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 2 Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 13 | . . 9 . 4 . . . Spaces Dug 22 | . 3 . . . . . 19 Terrain Destroyed 383 | . 3 . . . 68 . 312 Melee 3 | . 3 . . . . . . Projectile 48 | . . . . . 2 . 46 AOE 332 | . . . . . 66 . 266 Terrain Rammed 2 | . . 2 . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Total 12771 | 77 1128 4109 1551 1679 665 414 3148 Wait 3311 | . 78 1717 486 112 141 131 646 Move 8646 | 52 914 2258 990 1540 481 282 2129 Hop . | . . . . . . . . Pick Up 18 | . 2 3 3 . . 1 9 Fast Attach 41 | 7 5 8 8 9 . . 4 Attach 6 | . . 2 . . 1 . 3 Detach 7 | . . 5 . 2 . . . Swap 17 | . 4 5 2 4 1 . 1 Drop 53 | . 6 19 7 12 1 . 8 Fire 258 | 18 43 33 12 . 17 . 135 Melee 94 | . 62 15 17 . . . . Ram 2 | . . 2 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire 36 | . . . 16 . 3 . 17 Trap . | . . . . . . . . Miscellaneous 274 | . 14 42 10 . 20 . 188 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x3 / *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 12 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 591 | -10/Materials | Build established: Mutant 648 | -10/Materials | Repaired Tractor Beam 797 | -10/Materials | Discovered new exit (range 9) 847 | -10/Materials | Reached level 2 850 | -10/Materials | Upgraded with Weapon slot (x1) 1107 | -10/Materials | Discovered new exit (range 16) 1125 | -10/Materials | Discovered new exit (range 12) 1179 | -10/Materials | Learned location of 2 exits from Subcaves 1180 | -10/Materials | Build established: Gunner 1218 | -10/Materials | Learned Storage security intel 1228 | -10/Materials | Discovered new exit (range 16) 1246 | -10/Materials | Learned 2 Mines zone layouts 1263 | -10/Materials | Loaded intel: 15 trap records 1272 | -10/Materials | Learned location of 1 exit from Recycling 1273 | -10/Materials | Learned 2 Storage zone layouts 1274 | -10/Materials | Identified exit to Materials 1276 | -10/Materials | Learned location of 3 exits from Materials 1307 | -10/Materials | Learned Materials trap positions 1466 | -10/Materials | Reached level 3 1828 | -10/Materials | Upgraded with Weapon slot (x1) 2013 | -10/Materials | Entered Subcaves 2014 | -10/Subcaves | Identified exit to Materials 2014 | -10/Subcaves | Identified exit to Recycling 2015 | -10/Subcaves | Reached level 4 2548 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2551 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2553 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2561 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3167 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3597 | -10/Subcaves | Build established: Derelict-Gunner 3913 | -10/Subcaves | Ambushed by research squad 3949 | -10/Subcaves | Core integrity fell below 50% 3999 | -10/Subcaves | Upgraded with Utility slot (x1) 4430 | -10/Subcaves | Disturbed a concealed Subdweller 4536 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4991 | -10/Subcaves | Visited 4L-MR0's lab 5004 | -10/Subcaves | Found Prototype Special Melee Weapon 5004 | -10/Subcaves | Identified 1B-0RG's Assimilator 5025 | -10/Subcaves | Assimilating 4L-MR0 into Collective. 5294 | -10/Subcaves | Build established: Hacker-Mutant 5570 | -10/Subcaves | Assimilating 87-XE5(R) into Collective. 5704 | -10/Subcaves | Released subatomizers from SUBCON Basin 6371 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 6466 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 6602 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 6607 | -10/Subcaves | Assimilating MK-WRS(R) into Collective. 6619 | -10/Subcaves | Discovered exit to Materials (range 13) 6627 | -10/Subcaves | Assimilating 4T-IBB(R) into Collective. 7683 | -10/Subcaves | Assimilating 7T-UPH(u) into Collective. 8678 | -10/Subcaves | Entered Recycling 8678 | -8/Recycling | Accompanied by 2 allies 8679 | -8/Recycling | Identified exit to Factory 8680 | -8/Recycling | Reached level 5 8683 | -8/Recycling | Upgraded with Weapon slot (x1) 8876 | -8/Recycling | Assimilating Scavenger 3a into Collective. 9317 | -8/Recycling | Assimilating Hacker 3a into Collective. 9410 | -8/Recycling | Assimilating Trooper 3a into Collective. 9763 | -8/Recycling | Assimilating Defender 3a into Collective. 9828 | -8/Recycling | Reached level 6 10004 | -8/Recycling | Scanned before Scraplab entrance 10106 | -8/Recycling | Learned location of 1 exit from Extension 10159 | -8/Recycling | Learned location of 1 exit from Extension 10203 | -8/Recycling | Learned Storage trap positions 10239 | -8/Recycling | Learned Factory emergency access door positions 10266 | -8/Recycling | Learned Storage stockpile data 10313 | -8/Recycling | Learned location of 1 exit from Lower Caves 10352 | -8/Recycling | Learned 2 Storage zone layouts 10403 | -8/Recycling | Learned 4 Lower Caves zone layouts 10783 | -8/Recycling | Entered Scraplab 10794 | -8/Recycling | Discovered new exit (range 2) 10933 | -8/Recycling | Entered Scraptown 10933 | -8/Scraptown | Accompanied by 8 allies 10933 | -8/Scraptown | System corruption cleaned by C-Scrubber 10935 | -8/Scraptown | Reached level 7 11101 | -8/Scraptown | Visited UFD Registry 11101 | -8/Scraptown | Registered with UFD as "Fiberspawn" 11131 | -8/Scraptown | Visited Spacefarers 11331 | -8/Scraptown | Upgraded with Utility slot (x1) 11486 | -8/Scraptown | Discovered exit to Factory (range 13) 11609 | -8/Scraptown | Visited CR-KLE's Repair Center 11619 | -8/Scraptown | CR-KLE repaired 7 parts 11638 | -8/Scraptown | Visited The Evicted 11656 | -8/Scraptown | Visited TADAMA 11804 | -8/Scraptown | Visited Cave Peace 11881 | -8/Scraptown | Visited Shadow of the Wyrm 11897 | -8/Scraptown | Visited Symbiants 11962 | -8/Scraptown | Visited Abandonware Association 11976 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 12009 | -8/Scraptown | Visited LU-1G1's Boring Crew 12029 | -8/Scraptown | Visited Curators Association 12204 | -8/Scraptown | Visited Derelict Rescue Squad 12236 | -8/Scraptown | Visited Research Penetration Think Tank 12265 | -8/Scraptown | Visited A0-MCA Data Center 12272 | -8/Scraptown | Given a C rating by A0-MCA 12277 | -8/Scraptown | Found A0-MCA's Component Scanner 12314 | -8/Scraptown | Visited Modified Component R&D 12564 | -8/Scraptown | Visited Junk Repository 12616 | -8/Scraptown | Visited Botcube Research 12753 | -8/Scraptown | Found Scrap Suit 12929 | -8/Scraptown | Met Optimus 12929 | -8/Scraptown | Accepted into 0bPrime 12995 | -8/Scraptown | Discovered exit to Factory (range 5) 13044 | -8/Scraptown | Entered Factory 13044 | -6/Factory | Accompanied by 8 allies 13045 | -6/Factory | Core integrity fell below 50% 13046 | -6/Factory | Reached level 8 13048 | -6/Factory | Upgraded with Utility slot (x1) 13058 | -6/Factory | Identified exit to DSF 13107 | -6/Factory | Build established: Hacker-Scrapper 13235 | -6/Factory | Assimilating Gladiator 5a into Collective. 13250 | -6/Factory | Assimilating Soldier 5a into Collective. 13270 | -6/Factory | Garrison activated, responded to threat 13340 | -6/Factory | Assimilating Soldier 5b into Collective. 13347 | -6/Factory | Core integrity fell below 20% 13349 | -6/Factory | Assimilating Soldier 5c into Collective. 13448 | -6/Factory | Assimilating Soldier 5d into Collective. 13455 | -6/Factory | Reached level 9 13515 | -6/Factory | Fabricated HERF Cannon (x2) 13523 | -6/Factory | Assimilating Soldier 5e into Collective. 13531 | -6/Factory | Assimilating Soldier 5f into Collective. 13538 | -6/Factory | Assimilating Gladiator 5b into Collective. 13761 | -6/Factory | Sucked down chute 13761 | -6/Factory | Entered Waste 13761 | -6/Waste | The area was eerily silent 13761 | -6/Waste | Met up with 1 ally sucked down the chute earlier 13806 | -6/Waste | 5 allies followed down the chute 14021 | -6/Waste | A Compactor rumbled back to life 14021 | -6/Waste | Spotted C-40 Crusher 14032 | -6/Waste | Allies destroyed C-40 Crusher 14107 | -6/Waste | Discovered new exit (range 13) 14175 | -6/Waste | Entered Factory 14175 | -6/Factory | Accompanied by 4 allies 14262 | -6/Factory | Assimilating Technician 5a into Collective. 14297 | -6/Factory | Reached level 10 14299 | -6/Factory | Upgraded with Utility slot (x1) 14571 | -6/Factory | Assimilating Guardian 5a into Collective. 14652 | -6/Factory | Reached level 11 14874 | -6/Factory | Assimilating Guardian 5b into Collective. 14965 | -6/Factory | Loaded intel: 8 recycling unit locations 15002 | -6/Factory | Assimilating Veteran 5a into Collective. 15013 | -6/Factory | Assimilating Soldier 5g into Collective. 15019 | -6/Factory | Assimilating Soldier 5h into Collective. 15028 | -6/Factory | Assimilating Hacker 5a into Collective. 15060 | -6/Factory | Assimilating Marksman 5a into Collective. 15064 | -6/Factory | Assimilating Marksman 5b into Collective. 15067 | -6/Factory | Assimilating Slayer 5a into Collective. 15071 | -6/Factory | Assimilating Slayer 5b into Collective. 15093 | -6/Factory | Lost 9 allies 15153 | -6/Factory | Assimilating Shepherd 5a into Collective. 15173 | -6/Factory | Assimilating Disruptor 5a into Collective. 15215 | -6/Factory | Discovered new exit (range 16) 15218 | -6/Factory | Reached level 12 15221 | -6/Factory | Upgraded with Utility slot (x1) 15248 | -6/Factory | Identified exit to Factory 15261 | -6/Factory | Reached level 13 15545 | -6/Factory | Learned location of Protoforge (-2) 15561 | -6/Factory | Reached level 14 15571 | -6/Factory | Upgraded with Utility slot (x1) 15649 | -6/Factory | Reached level 15 15673 | -6/Factory | Reached level 16 15676 | -6/Factory | Upgraded with Utility slot (x1) 15925 | -6/Factory | First assault squad dispatched 15972 | -6/Factory | Build established: Hacker-Assassin 15972 | -6/Factory | Assimilating Hacker 5b into Collective. 16019 | -6/Factory | Assimilating Guardian 5c into Collective. 16052 | -6/Factory | Discovered new exit (range 13) 16098 | -6/Factory | Identified exit to Lower Caves 16106 | -6/Factory | Discovered exit to Factory (range 15) 16157 | -6/Factory | Assimilating Soldier 5i into Collective. 16164 | -6/Factory | Assimilating Angel 5a into Collective. 16170 | -6/Factory | Assimilating Gladiator 5c into Collective. 16186 | -6/Factory | Reached level 17 16214 | -6/Factory | Lost 5 allies 16265 | -6/Factory | Assimilating Guardian 5d into Collective. 16318 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 16354 | -6/Factory | Assimilating Veteran 5b into Collective. 16357 | -6/Factory | Assimilating Chaingunner 5a into Collective. 16518 | -6/Factory | Assimilating Slayer 5c into Collective. 16669 | -6/Factory | Discovered exit to Factory (range 7) 16880 | -6/Factory | Reached level 18 16916 | -6/Factory | Assimilating Fighter 5a into Collective. 16926 | -6/Factory | Assimilating Veteran 5c into Collective. 16938 | -6/Factory | Assimilating Soldier 5j into Collective. 16942 | -6/Factory | Assimilating Soldier 5k into Collective. 16973 | -6/Factory | Lost 5 allies 17085 | -6/Factory | Assimilating Gladiator 5d into Collective. 17089 | -6/Factory | Assimilating Gladiator 5e into Collective. 17093 | -6/Factory | Assimilating Gladiator 5f into Collective. 17109 | -6/Factory | Learned Hub_04(d) trap positions 17117 | -6/Factory | Assimilating Veteran 5d into Collective. 17168 | -6/Factory | Learned Hub_04(d) security intel 17187 | -6/Factory | Assimilating Fighter 5b into Collective. 17212 | -6/Factory | Assimilating Guardian 5e into Collective. 17219 | -6/Factory | Learned 2 Upper Caves zone layouts 17238 | -6/Factory | Reached level 19 17238 | -6/Factory | High security lockdown imminent 17238 | -6/Factory | Upgraded with Utility slot (x1) 17259 | -6/Factory | Learned location of Warlord (-5) 17318 | -6/Factory | High security lockdown engaged 17319 | -6/Factory | Assimilating Slayer 5d into Collective. 17368 | -6/Factory | Assimilating Fighter 5c into Collective. 17407 | -6/Factory | Assimilating Angel 5b into Collective. 17410 | -6/Factory | Assimilating Fighter 5d into Collective. 17414 | -6/Factory | Assimilating Soldier 5l into Collective. 17418 | -6/Factory | Assimilating Soldier 5m into Collective. 17424 | -6/Factory | Assimilating Veteran 5e into Collective. 17428 | -6/Factory | Assimilating Marksman 5c into Collective. 17466 | -6/Factory | Lost 13 allies 17520 | -6/Factory | Assimilating Grenadier 5a into Collective. 17526 | -6/Factory | Assimilating Soldier 5n into Collective. 17548 | -6/Factory | Assimilating Soldier 5o into Collective. 17591 | -6/Factory | Assimilating Soldier 5p into Collective. 17592 | -6/Factory | Lost 3 allies 17595 | -6/Factory | Assimilating Veteran 5f into Collective. 17598 | -6/Factory | Assimilating Soldier 5q into Collective. 17603 | -6/Factory | Assimilating Fighter 5e into Collective. 17611 | -6/Factory | Assimilating Veteran 5g into Collective. 17617 | -6/Factory | Assimilating Soldier 5r into Collective. 17618 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 17612_ Core damaged by loss of Borg Soldier 5q (-10). 17612_ I-36 Angel distress signal jammed. 17613_ Acquired 77 matter. 17613_ I-36 Angel distress signal jammed. 17615_ Nuclear Reactor explodes. 17615_ L-41 Fighter destroyed. 17615_ G-50 Soldier destroyed. 17615_ Terminal disabled. 17615_ I-36 Angel distress signal jammed. 17616_ Acquired 144 matter. 17616_ Borg Fighter 5e destroyed. 17616_ Core damaged by loss of Borg Fighter 5e (-8). 17616_ I-36 Angel distress signal jammed. 17617_ Acquired 60 matter. 17617_ C-45 Heavy ARC bursts open, deploying its payload. 17617_ G-50 Soldier unfolds itself. 17617_ I-36 Angel distress signal jammed. 17617_ 1B-0RG's Assimilator injects Soldier 5r to begin assimilation process, ETC: 20. 17618_ Acquired 113 matter. Map ----- +----------------------------------------------------+ | ???? ? ?? #### ######### !] # " | | ??????? ? ?#?# ######### !] # """ # | | ??? ?? ? ?#### ######### # """ # | | #????? ???+ ##########+### """ # | | ?????###?## ### ## ### # | | ???####?### ### # """ [ # | | ? ?+? + """ # | | ?######### ### ! # """ # | | ?"?#?####### ############## ###### # | | "" #?#?##### ################ ################# | | "" ## """ # ######### / # # ##### | | ? ?# ""? # ######### + + "" ##### | | ## ""? + ######### """ #C# "" =##### | | ?#### #### ######### """ # # """ ]! ##### | | ##?## #### ######### """ # # """ !! ##### | | #?### ? #### ## ## # # """ ##### | | ############# "" ######## # ##### | | ### # T ! ##### | | ### # * ####### # ########### | | ### """" # ## ####### ########### | | + + """" # ####### # ## ### = ####### | | ### """" # + # | | ### "" " = # # """" [ !## | | ##" # # ""T =[ = " | | ### # # =% = # % " | | ##########+## # @ ==[ # # " | | % # [ g%g # ## | | # i ! ## ## | | # g ; ## # = | | ####### # +### ###### i ; ### # | | ## ## ## ! gb ### ### / | | ## ## ## # !# # ! | | # # ## ## # # | | ## # ## ## [ g# ### # ####### | | " ## ## ## |= dggg%!! [ =# ! ! # | | # ## ## ## | =#e = ## # # | | ## # ## ## [ #!/ **= ## # ! # | | # # # ## #== * ! ## # # | | # # # """""" ####C=/### ######+#### | | "### #! # ! """""" ####= # # ###### #### | | " # # # """""" #### # #/###### #### | | "##### ####### """""" #### ### # #### | | ################ #### # # # #### | | ####??########################## # # # #### | | ##?####?############## ## ### # | | #######?############## """"" ## ### + | | #??###?####?########## ""T"" # ## ! # " | | #??######?############ # ######### " | | #???###?#??#########?# + ! | | #???##???#?########### # ###+#####+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 30 Energy Capacity 400 Matter Stores 650 Matter Capacity 650 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Jamming Range 14 Armor Coverage 800 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 15 Defensive Hacking 21 Item Schematics ----------------- Nuclear Core | -8/Recycling | Hacked Phase Shifter | -8/Recycling | Hacked Imp. Terrain Scanner | -8/Recycling | Hacked HERF Cannon | -6/Factory | Hacked Imp. Particle Charger | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x2 | -6/Factory Repaired ---------- Tractor Beam | 36% | -10/Materials Studied --------- Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I, Locutus Challenges ------------ None RPGLIKE | -11 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Levels Raised 18 | . 2 1 2 1 2 . 10 XP Earned 30383 | 3000 3775 2083 2713 900 3762 215 13935 XP Spent 29975 | 2940 2900 1300 3275 1490 2885 . 15185 Upgrades 59 | 10 4 2 7 3 8 . 25 Propulsion Slot 1 | 1 . . . . . . . Utility Slot 9 | 1 . 1 . 1 1 . 5 Weapon Slot 5 | 2 2 . 1 . . . . Core Integrity 5 | . . . . . 1 . 4 Heat Dissipation 8 | 2 . . . 1 4 . 1 Energy Generation 2 | . . . . 1 . . 1 Energy Storage 2 | . . . . . . . 2 Matter Storage 7 | . . . 6 . . . 1 Mass Support 1 | . . . . . . . 1 Inventory Capacity 2 | 1 . 1 . . . . . Sensor Range 8 | . . . . . . . 8 Terrain Scan Density 4 | 3 . . . . . . 1 Hack Attack % 3 | . 1 . . . 1 . 1 Hack Defense % 2 | . 1 . . . 1 . . Protomatter Created 510 | . 162 244 . . . . 104 Integrity Restored 4250 | . 262 761 123 . 264 . 2840 Core 3853 | . 250 683 123 . 264 . 2533 Parts 397 | . 12 78 . . . . 307 Protomatter Decayed 1199 | . 25 94 . . 66 266 748 Game ------ Seed MomentumDirectedRedirector Manual? 0 Play Time 03:53:55 Cumulative 167.4 hours Start 2026.03.05 @ 08:20:15 End 2026.03.05 @ 10:40:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 47 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acdc97b6-aa21-4eee-857d-5c7c02318bfd