Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 00:35:31 Player: Malth Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (32) 160 Value Destroyed (526) 526 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 8526 Bonus ------- Entered DSFs 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 1075/1300 Matter 250/300 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Flying (30) Location -3/Testing Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (6) --- Field Propulsion Array Cooled Impulse Thruster > --- UTILITY (11) ----- Visual Processing Unit Spectral Analyzer Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Reaction Control System Hacking Suite System Shield > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Improved Linear Gravjet Improved Medium Armor Plating Precision Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Visual Processing Unit Spectral Analyzer Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Improved Linear Gravjet Improved Medium Armor Plating Precision Grenade Launcher CR-A16's Pointy Stick [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Advanced Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Reaction Control System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Slots Evolved 14 | . . 2 . 2 2 . . . . 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 1 . . . . . . . . . 1 . Utility 9 | . . 1 . 1 1 . . . . 2 1 . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 66 | 1 3 4 8 15 1 5 . 5 . 9 1 . 3 6 . 5 Power 5 | . . . 1 1 . 1 . . . . 1 . . . . 1 Engine 3 | . . . 1 1 . . . . . . . . . . . 1 Core 2 | . . . . . . 1 . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 18 | . 2 . 4 6 1 2 . . . . . . 1 . . 2 Treads 1 | . . . . 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . Flight 16 | . 2 . 4 4 1 2 . . . . . . 1 . . 2 Utility 23 | . 1 . . 3 . 2 . 1 . 9 . . 2 3 . 2 Device 7 | . . . . 1 . . . . . 2 . . 2 1 . 1 Storage . | . . . . . . . . . . . . . . . . . Processor 11 | . 1 . . 1 . 2 . . . 4 . . . 2 . 1 Hackware 2 | . . . . . . . . . . 2 . . . . . . Protection 3 | . . . . 1 . . . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 20 | 1 . 4 3 5 . . . 4 . . . . . 3 . . Energy Gun 2 | 1 . . . 1 . . . . . . . . . . . . Energy Cannon 3 | . . 3 . . . . . . . . . . . . . . Ballistic Gun 3 | . . 1 1 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 8 | . . . 2 3 . . . 2 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . 2 . . . . . . . 2 Corrupted Parts 2 | . . . 2 . . . . . . . . . . . . . System Corruption 3 | . . . 3 . . . . . . . . . . . . . Parts Lost 23 | . 1 4 . 5 . 1 . . . 2 . 1 1 4 4 . Power 5 | . . 1 . 1 . 1 . . . 1 . . . . 1 . Propulsion 11 | . . 2 . 3 . . . . . . . 1 . 3 2 . Utility 5 | . . . . 1 . . . . . 1 . . 1 1 1 . Weapon 2 | . 1 1 . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 4 . 4 . 1 . . . 2 . 1 1 2 4 . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 85 25 30 43 38 44 69 72 76 90 76 76 65 65 32 44 Engine 4 | . 14 4 5 8 7 7 . . . . . . . . . 3 Core 2 | . . . . . . . 7 7 7 6 5 5 5 5 1 . Leg 2 | . 21 . . . . . . . . . . . . . . . Flight 21 | . 6 8 16 21 18 27 38 38 38 33 29 29 23 19 2 5 Device 2 | . . . . 4 . . . . . 7 5 5 5 4 . 3 Storage 1 | . 10 . . . . . . . . . . . . . . . Processor 13 | . 8 . . 6 7 9 23 23 23 24 11 11 10 16 15 16 Hackware 3 | . . . . . . . . . . 5 11 11 10 10 9 9 Protection 1 | . . . . . . . . . . 4 5 5 5 3 . . Energy Gun 3 | . 23 4 . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 3 7 6 5 5 5 2 4 4 Naked Turns 28 | . . 16 12 . . . . . . . . . . . . . Heaviest Build 22 | 14 14 7 9 9 3 6 6 16 9 18 18 18 18 22 9 9 Greatest Support 25 | 20 20 8 8 12 12 22 22 22 22 22 22 22 25 25 12 25 Greatest Overweight (x) 2 | . . . 2 1 . . . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 6 7 5 5 5 5 5 2 5 4 5 4 4 5 5 5 5 Average Carried 4 | 6 5 3 3 4 4 4 2 4 4 4 4 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 4 3 5 2 5 2 2 4 4 5 4 4 5 5 5 4 Class Distribution -------------------- 43% | Scavenger-Sprinter 34% | Mutant 12% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/DSF Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Armory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Matter Collected 1069 | 210 30 . 67 31 52 180 . 77 53 118 . 9 . 126 116 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 653 | . 101 77 66 123 . . . . . 118 . . . 44 124 . Parts 64 | . 13 5 10 14 . . . . . 10 . . . 4 8 . Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 13 2 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Combat Hostiles Destroyed 25 | . 6 3 4 7 . . . . . 1 . . . 4 . . Melee 1 | . . . . . . . . . . 1 . . . . . . Guns 9 | . 6 2 1 . . . . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . . . . AOE 14 | . . . 3 7 . . . . . . . . . 4 . . Classes Destroyed 8 | . 1 1 . 1 . . . . . 3 . . . . 2 . Worker 2 | . . . . . . . . . . 2 . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . 1 . . . . . 1 . . . . . . Watcher 1 | . . . . . . . . . . 1 . . . . . . Swarmer 23 | . 6 2 4 7 . . . . . . . . . 4 . . Duelist 1 | . . 1 . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | . 6 3 3 4 . . . . . 1 . . . 4 1 . Combat Bots Only 6 | . 6 3 3 4 . . . . . 1 . . . 4 . . Max Kills in Single Turn 3 | . 1 1 2 3 . . . . . 1 . . . 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 . . . . . . . . . 2 . . Melee 1 | . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Hostile Shots Fired 244 | . 41 66 15 43 . 5 2 . . 24 . 6 8 18 8 8 Missed 108 | . 13 21 7 20 . 4 2 . . 14 . 3 6 12 4 2 Damage Taken 2337 | . 243 512 69 418 64 16 . . . 217 . 174 43 278 260 43 Core 973 | . 53 249 23 93 64 . . . . 112 . 91 . 63 203 22 Absorbed by Shields 44 | . . . . . . . . . . . . . . . . 44 Core Remaining (%) 81 | 100 78 . 32 83 . . . . 90 86 . 90 . 94 . . Volleys Fired 36 | . 9 9 10 5 . . . . . . . . . 3 . . Largest 2 | . 2 2 1 2 . . . . . . . . . 1 . . Hottest 108 | . 80 108 33 53 . . . . . . . . . 36 . . Shots Fired 48 | . 11 18 10 6 . . . . . . . . . 3 . . Gun 28 | . 11 9 7 1 . . . . . . . . . . . . Cannon 9 | . . 9 . . . . . . . . . . . . . . Launcher 11 | . . . 3 5 . . . . . . . . . 3 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 16 | . . 8 7 1 . . . . . . . . . . . . Thermal 9 | . . 9 . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . . . 3 . . Electromagnetic 20 | . 11 1 3 5 . . . . . . . . . . . . Robot Hit Streak 8 | . 5 8 4 1 . . . . . . . . . . . . Robot Miss Streak 3 | . 2 2 3 1 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 42 | . 6 13 5 1 . . . . . 9 . . . 3 5 . Core Hits 37 | . 6 5 5 10 . . . . . 3 . . . 6 2 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . Melee Attacks 44 | . . . . . . . . . 2 19 . . 6 10 6 1 Impact . | . . . . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . . 2 19 . . 6 10 6 1 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 2 . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 1824 | . 75 224 120 285 . . . . . 509 . . . 316 295 . Guns 171 | . 75 61 35 . . . . . . . . . . . . . Cannons 110 | . . 110 . . . . . . . . . . . . . . Explosions 670 | . . 46 85 285 . . . . . . . . . 254 . . Melee 866 | . . . . . . . . . . 509 . . . 62 295 . Ramming 7 | . . 7 . . . . . . . . . . . . . . Kinetic 84 | . . 49 35 . . . . . . . . . . . . . Thermal 199 | . . 156 . 43 . . . . . . . . . . . . Explosive 254 | . . . . . . . . . . . . . . 254 . . Electromagnetic 414 | . 75 12 85 242 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 866 | . . . . . . . . . . 509 . . . 62 295 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . 3 . . . . . . . . . . 1 1 1 Average Corruption 1 | . . . 2 . . . . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 5 | . . . 2 . . . . . . . . . . . 1 2 Message Errors 2 | . . . 1 . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . 1 . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 157 | . . . . . . . . . . 157 . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 157 | . . . . . . . . . . 157 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 60 | . . 48 . 12 . . . . . . . . . . . . Shots 2 | . . 1 . 1 . . . . . . . . . . . . Rammed 2 | . . 2 . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 62 | . 18 62 . 16 . . . . . 7 . . 1 . . . Average Temperature 22 | . 16 30 . 7 . . . . . 4 . . 1 . . . Received Heat Transfer 249 | . 6 96 . 63 . 9 . . . 30 . . 9 . . 36 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 422 | . . 322 . 100 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 1 2 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Peak Influence 352 | . 180 270 228 298 180 . . . . 343 124 89 86 352 189 134 Initial 328 | . . 76 105 88 135 . . . . 328 124 89 41 42 174 99 Average 148 | . 50 161 174 153 142 . . . . 232 124 87 53 217 170 107 Maximum Alert Level 1 | . . 1 1 1 . . . . . 1 . . . 1 . . Low Security (%) 71 | 100 100 68 78 72 100 . . . . 21 100 100 100 31 100 100 Level 1 28 | . . 31 21 27 . . . . . 78 . . . 68 . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 1 . 5 . . . . . 4 . 1 . 2 1 5 Investigation 5 | . . . . 1 . . . . . 1 . . . 1 1 1 Extermination 1 | . . . . . . . . . . 1 . . . . . . Reinforcement 11 | . 1 1 . 4 . . . . . 2 . 1 . 1 . 1 Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison 2 | . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Distress Signals 5 | . . . . 3 . . . . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 118 | . 9 13 5 29 2 4 1 . 5 12 . 4 8 16 4 6 Peak Tracking Total 11 | . 6 11 4 11 2 3 1 . 3 5 . 4 10 7 3 7 Tactical Retreats 13 | . . 2 1 3 . 2 . . 1 2 . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Traps Triggered 6 | . . . . 1 1 . . . . . . . . 2 2 . Indirectly 1 | . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Machines Disabled 4 | . 1 . . 1 . . . . . . . . . 2 . . Max in Single Turn 1 | . 1 . . 1 . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Machines Accessed 27 | . 3 . . 3 . . . . . 8 1 . 1 5 . 6 Terminals 24 | . 3 . . 3 . . . . . 8 1 . 1 4 . 4 Fabricators 2 | . . . . . . . . . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 77 | . 3 . . 11 . . . . . 34 1 . 5 11 . 12 Successful 53 | . 3 . . 7 . . . . . 22 1 . 2 9 . 9 Failed 24 | . . . . 4 . . . . . 12 . . 3 2 . 3 Catastrophic 4 | . . . . . . . . . . 3 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 43 | . 1 . . 4 . . . . . 19 . . 5 7 . 7 Terminals 72 | . 3 . . 11 . . . . . 34 1 . 5 8 . 10 Fabricators 4 | . . . . . . . . . . . . . . 3 . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 30 | . 3 . . 7 . . . . . 15 1 . . 1 . 3 Record 2 | . . . . 2 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . Open DSF 3 | . . . . . . . . . . 2 1 . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . Alert Level 10 | . 2 . . 2 . . . . . 5 . . . . . 1 Unreport Threat 3 | . . . . 1 . . . . . 2 . . . . . . Locate Traps 5 | . . . . 1 . . . . . 3 . . . . . 1 Investigation Status 1 | . . . . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . 1 . . . . . 1 . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . . . . . . 3 . 1 Network Status 2 | . . . . . . . . . . . . . . 1 . 1 Load Schematic 1 | . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . . . . . . . . . . 7 . . 2 5 . 5 Terminals 19 | . . . . . . . . . . 7 . . 2 5 . 5 Track 8 | . . . . . . . . . . 3 . . 1 2 . 2 Botnet 11 | . . . . . . . . . . 4 . . 1 3 . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . Hacking Detections 16 | . . . . 3 . . . . . 5 1 . 1 3 . 3 Full Trace Events 3 | . . . . 1 . . . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . 84 . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Total Allies 3 | . . . . . . . . 3 . . . . . . . . Largest Group 3 | . . . . . . . . 3 1 . . . . . . . Highest-Rated Group 85 | . . . . . . . . 85 14 . . . . . . . Highest-Rated Ally 51 | . . . . . . . . 51 14 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . 5 . . . . . . . Total Damage 38 | . . . . . . . . . 38 . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Turns Passed 2103 | 4 288 97 87 176 130 156 48 175 68 346 5 33 94 162 86 148 Spaces Moved 5005 | 3 305 150 104 366 265 464 185 612 243 1053 15 82 241 408 159 350 Core 210 | . . 57 34 . . . . . . . . . . . 97 22 Treads . | . . . . . . . . . . . . . . . . . Legs 163 | 3 160 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 4632 | . 145 93 70 366 265 464 185 612 243 1053 15 82 241 408 62 328 Fastest Speed 26 | 120 37 37 37 34 34 26 26 26 26 26 26 26 26 26 34 30 Average Speed 34 | 120 80 41 46 38 46 31 26 26 26 26 26 26 26 28 43 38 Slowest Speed 200 | 120 120 50 200 117 57 34 26 26 26 26 26 28 28 108 50 50 Overloaded Moves 2 | . . . . . . . . . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . 5 1 . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 38 22 24 39 8 67 42 74 53 32 1 91 8 46 6 54 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . 1 1 . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . . . 1 . . . Scrap Searched 12 | . . . 1 . . 5 1 4 1 . . . . . . . Spaces Dug 22 | . . . . . . . . . 2 9 . . 5 5 . 1 Terrain Destroyed 46 | . . 3 3 9 . . . . 2 9 . . 5 14 . 1 Melee 22 | . . . . . . . . . 2 9 . . 5 5 . 1 Projectile . | . . . . . . . . . . . . . . . . . AOE 24 | . . 3 3 9 . . . . . . . . . 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Res Tes Total 5264 | 3 340 168 134 393 272 472 184 629 244 1098 15 92 257 436 166 361 Wait 30 | . 9 . . . . . . . . 2 . 11 7 1 . . Move 4974 | 2 304 149 103 356 262 463 184 611 242 1052 14 81 237 407 158 349 Hop 6 | . . . . 4 1 . . . . . . . 1 . . . Pick Up 47 | . 6 1 7 3 5 2 . 6 . 9 . . 2 4 1 1 Fast Attach 16 | . . . . 6 . 2 . 2 . 2 . . 1 . . 3 Attach 45 | . 3 4 7 9 1 3 . 3 . 7 1 . . 5 . 2 Detach 17 | . . 2 3 5 1 . . 2 . 1 . . . 3 . . Swap 5 | 1 . . 1 . . . . . . . . . 2 1 . . Drop 37 | . 9 1 3 5 2 2 . 5 . 6 . . 1 2 1 . Fire 36 | . 9 9 10 5 . . . . . . . . . 3 . . Melee 44 | . . . . . . . . . 2 19 . . 6 10 6 1 Ram 2 | . . 2 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory -4/Armory -3/Research -3/Testing History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 5) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 321 | -9/Materials | Build established: Mutant 366 | -9/Materials | Lost 4 parts (1p2n1w) 376 | -9/Materials | Core integrity fell below 50% 382 | -9/Materials | Discovered new exit (range 15) 390 | -9/Materials | Entered Mines 454 | -9/Mines | Learned Materials garrison access intel 475 | -9/Mines | Discovered new exit (range 5) 477 | -9/Mines | Entered Materials 477 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 478 | -8/Materials | Loaded intel: 1 garrison access location 618 | -8/Materials | Discovered new exit (range 10) 651 | -8/Materials | Lost 4 parts (1p2n1u) 653 | -8/Materials | Entered Factory 653 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 759 | -7/Factory | Discovered new exit (range 11) 783 | -7/Factory | Entered Lower Caves 836 | -7/Lower Caves | Learned Factory stockpile data 937 | -7/Lower Caves | Discovered new exit (range 10) 939 | -7/Lower Caves | Entered another Lower Caves area 985 | -7/Lower Caves | Discovered new exit (range 9) 987 | -7/Lower Caves | Entered Zion 1027 | -7/Zion | Learned Factory non-interactive machine intel 1035 | -7/Zion | Received a visual enhancement algorithm 1092 | -7/Zion | Found CR-A16's Pointy Stick 1102 | -7/Zion | Learned Factory emergency access door positions 1104 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1129 | -7/Zion | Found Prototype Launcher 1129 | -7/Zion | Identified Gui. Missile Launcher 1156 | -7/Zion | Gained Derelict followers 1159 | -7/Zion | Discovered new exit (range 13) 1162 | -7/Zion | Entered Proximity Caves 1162 | -6/Proximity Caves | Accompanied by 1 ally 1193 | -6/Proximity Caves | Build established: Scavenger-Sprinter 1215 | -6/Proximity Caves | Spotter reported a threat 1215 | -6/Proximity Caves | Spotter reported a threat 1229 | -6/Proximity Caves | Spotted B-75 Beast 1230 | -6/Proximity Caves | Discovered new exit (range 4) 1230 | -6/Proximity Caves | Entered Factory 1230 | -6/Factory | Evolved 2 slots: Utility x2 1233 | -6/Factory | Loaded intel: 173 non-interactive machine locations 1397 | -6/Factory | Identified exit to Factory 1576 | -6/Factory | Entered another Factory area 1576 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1581 | -5/Factory | Identified exit to DSF 1581 | -5/Factory | Entered DSF 1607 | -5/DSF | Additional patrols routed to DSF 1610 | -5/DSF | Discovered new exit (range 16) 1614 | -5/DSF | Entered Factory 1614 | -4/Factory | Evolved 2 slots: Utility x2 1700 | -4/Factory | Discovered new exit (range 12) 1708 | -4/Factory | Entered Armory 1849 | -4/Armory | Discovered new exit (range 3) 1849 | -4/Armory | Identified exit to Research 1867 | -4/Armory | Spotted B-86 Titan 1870 | -4/Armory | Entered Research 1870 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1922 | -3/Research | Lost 4 parts (1p2n1u) 1938 | -3/Research | Discovered new exit (range 6) 1956 | -3/Research | Identified exit to Testing 1956 | -3/Research | Entered Testing 1989 | -3/Testing | Protovariant out of control (PX-GWE57RQMEL) 1989 | -3/Testing | Garrison activated, responded to threat 2022 | -3/Testing | Found Prototype Processor 2022 | -3/Testing | Identified Spectral Analyzer 2100 | -3/Testing | Scanned by Researcher 2104 | -3/Testing | Self-destructed Last Messages --------------- 02100_ Held in stasis. 02100_ Investigator is analyzing... 02100_ ALERT: Encountered unknown unique technology, formulating response. 02100_ Engulfed in stasis bubble. 02100_ K-01 Serf engulfed in stasis bubble. 02100_ U-05 Engineer engulfed in stasis bubble. 02100_ K-01 Serf stasis bubble strength at 185. 02100_ Stasis bubble strength at 184. 02101_ Stasis bubble strength at 168. 02102_ U-05 Engineer stasis bubble strength at 186. 02102_ Stasis bubble strength at 152. 02103_ Critical hit (Burn: +25). 02103_ Critical hit (Burn: +18). 02103_ U-05 Engineer stasis bubble strength at 172. 02103_ Stasis bubble strength at 136. 02104_ U-05 Engineer stasis bubble strength at 158. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????######??????????????????????? | | #??????????????????# ??????????????????????? | | #??????????????????# ??????????????????????? | | #??????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ####?????????????????# #??????????????????????? | | #?????????????????# #??????????????????????? | | #?????????????????+ #??????????????????????? | | #?????????????????# ??????????????????????? | | ##????????????????# #??????????????????????? | | T#????????????????# ##?????????????????????? | | ##????????????????# ??????????????????????? | | ################### "??????????????????????? | | gg lk #??????????????????????? | | g @#??????????????????????? | | i c ##########?????????????? | | """"""" uu u +?????????????? | | """"""" ###############;##########?????????????? | | """"""" # [![ # #???????????????? | | # [[ # "" #???????????????? | | """"""" + [ [[ # ""S """ #???????????????? | | """"""" # # "" """ #???????????????? | | """"""" # ] [ # """ #???????????????? | | #? # #???????????????? | | """"""" #?########## #????????######## | | """"""" #################+############### | | """"""" # | | # | | """"""" # | | """"""" + | | """"""" ########################+### # | | # #????????????? # # | | """ #] "" #??????????? # # [ | | """ # """#????????? """ """ # ######## | | """ + S"#????????# """ """ + #??????? | | # """#????????# """ """ # #??????? | | ""# """#????????# """ """ # #??????? | | ""#= #????????# """ """ # #??????? | | ""# #????????# # #??##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 76 Targeting Accuracy 16 Melee Accuracy 19 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Mak. System Shield | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingHugeReactor Manual? 0 Play Time 01:32:36 Cumulative 397.7 hours Start 2024.06.26 @ 21:22:53 End 2024.06.27 @ 00:35:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 48 Types 37/4/4/1/2/0/0/0/0 Lore% 74 Gallery% 74 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b3f60ac-c84d-4edc-926d-8348d55d530b