Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.21 @ 06:59:14 Player: Amao Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (2217) 2217 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7342 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 51/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ 0b10 Decoder Chip [Skirmisher] > --- WEAPON (4) ------- Quantum Rifle Scythe > --- INVENTORY (5) ---- System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun High-powered Shotgun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Small Battery Improved Utility Shielding Hardened Medium Armor Plating High-powered Tractor Beam Lightning Gun Heavy Laser Missile Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Backup Power III Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Improved Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Variable Charge Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . 2 . . Power 2 | . . . . 1 . . 1 . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . 1 . 1 1 . 1 . . Weapon 2 | . . 1 1 . . . . . . Parts Attached 67 | 5 3 2 9 28 1 2 . 7 10 Power 12 | 1 1 . 1 5 1 1 . 1 1 Engine 8 | 1 1 . . 3 1 1 . 1 . Core 3 | . . . 1 2 . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 10 | 2 . . 2 4 . . . 2 . Treads . | . . . . . . . . . . Leg 9 | 2 . . 2 3 . . . 2 . Wheel . | . . . . . . . . . . Hover 1 | . . . . 1 . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 . 1 2 8 . . . 3 5 Device 6 | . . . . 1 . . . 2 3 Storage 3 | 1 . . 1 1 . . . . . Processor 4 | . . . . 2 . . . 1 1 Hackware . | . . . . . . . . . . Protection 7 | . . 1 1 4 . . . . 1 Artifact . | . . . . . . . . . . Weapon 25 | 1 2 1 4 11 . 1 . 1 4 Energy Gun 10 | . 1 1 1 5 . . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 1 1 . 2 3 . 1 . . . Ballistic Cannon 4 | . . . 1 2 . . . 1 . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 24 | . . 1 2 8 . . . 8 5 Power 4 | . . 1 . 1 . . . 2 . Propulsion 6 | . . . 1 3 . . . 2 . Utility 7 | . . . . 2 . . . 2 3 Weapon 7 | . . . 1 2 . . . 2 2 Highest Loss Streak 6 | . . 1 1 2 . . . 6 5 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 76 | . 81 85 95 93 6 2 23 37 39 Engine 3 | . 13 10 . 1 . . 5 5 2 Core 6 | . . . 8 13 . . . . . Leg 16 | . 28 22 23 19 . . . . 6 Hover 1 | . . . . . . . 5 7 . Device 1 | . . . . 2 . . . . 12 Storage 6 | . 14 11 9 6 . . . . . Processor 2 | . . . . 4 6 2 . 1 9 Protection 10 | . . 9 17 14 . . 5 7 . Energy Gun 7 | . 1 11 8 9 . . 5 10 3 Ballistic Gun 12 | . 23 22 23 10 . . . . . Ballistic Cannon 2 | . . . 3 5 . . . . . Naked Turns 81 | . . . . . . 31 50 . . Heaviest Build 52 | 11 14 16 32 52 5 . 12 18 22 Greatest Support 34 | 20 20 20 30 30 3 3 16 34 34 Greatest Overweight (x) 5 | . . . 1 5 1 . . 1 1 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 5 5 5 5 5 Average Capacity 8 | 6 8 8 9 9 5 5 5 5 5 Most Carried 10 | 5 8 7 10 10 5 5 5 5 5 Average Carried 6 | 3 5 5 8 9 3 4 3 4 1 Final Capacity 10 | 8 8 8 10 5 5 5 5 5 5 Final Carried 9 | 4 6 7 9 5 5 3 5 3 1 Class Distribution -------------------- 35% | Mutant 29% | Tank 28% | Scavenger-Tank 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Matter Collected 1275 | 233 78 56 181 295 . . . 332 100 Remotely . | . . . . . . . . . . Salvage Created 2291 | . 227 159 387 769 . . . 372 377 Parts 106 | . 24 10 24 28 . . . 6 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 5 16 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Combat Hostiles Destroyed 50 | . 8 6 9 15 . . . 6 6 Melee 6 | . . . . . . . . . 6 Guns 33 | . 8 6 8 7 . . . 4 . Cannons 2 | . . . 1 1 . . . . . AOE 6 | . . . . 6 . . . . . Classes Destroyed 10 | . 3 . 1 4 . . . 1 1 Worker 6 | . . . . 6 . . . . . Recycler 1 | . . . . 1 . . . . . Watcher 4 | . 1 . 1 2 . . . . . Swarmer 13 | . 6 4 2 . . . . . 1 Grunt 25 | . 2 2 3 13 . . . 3 2 Brawler 2 | . . . . . . . . 1 1 Duelist 1 | . . . . . . . . . 1 Sentry 5 | . . . 4 . . . . . 1 Hunter 2 | . . . . 1 . . . 1 . Programmer 2 | . . . . 1 . . . 1 . Best Kill Streak 12 | . 4 4 3 12 . . . 2 3 Combat Bots Only 4 | . 3 4 3 4 . . . 2 3 Max Kills in Single Turn 4 | . 1 2 1 4 . . . 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Hostile Shots Fired 415 | . 53 38 38 92 . 54 . 72 68 Missed 105 | . 20 9 14 23 . 14 . 14 11 Damage Taken 4867 | . 205 253 279 1529 . 628 . 960 1013 Core 2245 | . 72 38 22 501 . 612 . 399 601 Absorbed by Shields 37 | . . . . . . 37 . . . Redirected to Shielding 105 | . . 14 33 . . . . . 58 Ignored by Resistances 1213 | . 71 79 77 274 . 188 . 247 277 Regen/Repaired (Parts) 50 | . . . . 13 37 . . . . Core Remaining (%) 68 | 100 71 90 96 28 . 28 . . . Volleys Fired 135 | . 27 13 28 32 . 1 . 30 4 Largest 4 | . 2 3 4 4 . 1 . 3 2 Hottest 244 | . 60 80 120 244 . 30 . 128 134 Shots Fired 354 | . 50 39 110 92 . 1 . 57 5 Gun 325 | . 50 39 104 73 . 1 . 53 5 Cannon 25 | . . . 6 15 . . . 4 . Launcher 4 | . . . . 4 . . . . . Special . | . . . . . . . . . . Kinetic 193 | . 41 26 77 44 . 1 . 4 . Thermal 130 | . . 13 22 37 . . . 53 5 Explosive 4 | . . . . 4 . . . . . Electromagnetic 27 | . 9 . 11 7 . . . . . Robot Hit Streak 39 | . 22 17 19 16 . 1 . 38 39 Robot Miss Streak 5 | . 3 2 5 2 . . . 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 2 2 . . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . Shots Hit Robots 282 | . 40 25 77 68 . 1 . 48 23 Core Hits 136 | . 19 12 29 44 . . . 19 13 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . 1 . . . . 3 Burn 1 | . . . . 1 . . . . . Sever 2 | . . . . . . . . . 2 Impale 1 | . . . . . . . . . 1 Melee Attacks 20 | . . . . . . . . . 20 Impact . | . . . . . . . . . . Slashing 12 | . . . . . . . . . 12 Piercing 8 | . . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 5609 | . 340 266 863 2765 . 50 . 707 618 Guns 3318 | . 340 250 779 1233 . 18 . 619 79 Cannons 323 | . . . 84 165 . . . 74 . Explosions 1381 | . . 16 . 1365 . . . . . Melee 539 | . . . . . . . . . 539 Ramming 48 | . . . . 2 . 32 . 14 . Kinetic 1611 | . 253 137 587 542 . 18 . 74 . Thermal 1837 | . . 113 176 850 . . . 619 79 Explosive 1223 | . . . . 1223 . . . . . Electromagnetic 351 | . 87 16 100 148 . . . . . Impact . | . . . . . . . . . . Slashing 307 | . . . . . . . . . 307 Piercing 232 | . . . . . . . . . 232 Highest Corruption 6 | . . 1 1 6 . . . 3 3 Average Corruption 3 | . . 1 1 5 . . . 1 2 Corruption Purged 3 | . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . 1 15 . . . 5 . Message Errors 4 | . . . . 3 . . . 1 . Matter Fused 4 | . . . . 3 . . . 1 . Heat Flow Errors 4 | . . . . 3 . . . 1 . Energy Discharges 3 | . . . 1 1 . . . 1 . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 24 | . . . . 24 . . . . . Projectiles 15 | . . . . 15 . . . . . Explosions 9 | . . . . 9 . . . . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . 1 2 . . . 1 . Impact . | . . . . . . . . . . Kinetic 4 | . . . 1 2 . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 183 | . . 28 . 134 . 15 . 6 . Shots 4 | . . 1 . 3 . . . . . Rammed 16 | . . . . . . 6 . 10 . Targets Rammed 17 | . . . . 1 . 6 . 10 . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 676 | . 60 92 323 676 . . . 206 117 Average Temperature 164 | . 26 35 104 269 . . . 58 58 Received Heat Transfer 1413 | . 39 102 162 423 . 54 . 342 291 Effects 52 | . . . 1 51 . . . . . Shutdowns 15 | . . . . 15 . . . . . Energy Bleed 7 | . . . . 7 . . . . . Interference 13 | . . . 1 12 . . . . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 3 | . . . . 3 . . . . . Damage (minor) 5 | . . . . 5 . . . . . Damage (major) 4 | . . . . 4 . . . . . Damage (core) 4 | . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . 2 . Combat Hostiles 3 | . . . . 1 . . . 2 . Parts Melted 10 | . . . . 3 . . . 7 . Heat Transferred 3988 | . . 250 400 1488 . . . 1665 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Peak Influence 320 | . 212 285 283 320 164 145 65 . . Initial 132 | . . 76 99 31 132 100 65 . . Average 130 | . 114 158 190 107 155 112 65 . . Maximum Alert Level 1 | . 1 1 1 1 . . . . . Low Security (%) 68 | 100 67 80 49 70 100 100 100 . . Level 1 31 | . 32 19 50 29 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 1 3 . 1 3 . 1 Investigation 4 | . . . . 1 . . 3 . . Extermination 2 | . . . . 2 . . . . . Reinforcement 2 | . . . 1 . . 1 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Distress Signals 4 | . 2 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 11 12 19 24 . 9 . 9 17 Peak Tracking Total 10 | . 5 5 6 5 . 6 . 4 10 Tactical Retreats 11 | . . 1 3 . . 2 . 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Traps Triggered 6 | . . . 1 4 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Machines Disabled 14 | . . 2 1 11 . . . . . Max in Single Turn 3 | . . 2 1 3 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Machines Accessed 19 | . 2 3 1 6 2 . 5 . . Terminals 11 | . 2 2 1 4 1 . 1 . . Fabricators 3 | . . . . 1 . . 2 . . Repair Stations 3 | . . . . 1 1 . 1 . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 2 5 1 11 5 . 12 . . Successful 18 | . 2 2 1 7 4 . 2 . . Failed 18 | . . 3 . 4 1 . 10 . . Catastrophic 2 | . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . 2 4 1 7 1 . 2 . . Fabricators 5 | . . . . 1 . . 4 . . Repair Stations 10 | . . . . 3 4 . 3 . . Recycling Units 3 | . . . . . . . 3 . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 2 2 1 4 1 . . . . Record 2 | . 1 . . 1 . . . . . Open DSF 2 | . . . . 1 1 . . . . Level Access Points 1 | . . . 1 . . . . . . Emergency Access Points 2 | . . 1 . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 6 | . . . . 2 3 . 1 . . Scan Component 3 | . . . . 1 2 . . . . Repair 2 | . . . . 1 1 . . . . Refit 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . . 2 1 4 1 . 5 . . Full Trace Events 4 | . . . . 1 . . 3 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 53 | . . . . 53 . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . Parts Repaired 2 | . . . . 1 1 . . . . Time 38 | . . . . 19 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 180 | . . . . . . . . . 180 Highest-Rated Ally 180 | . . . . . . . . . 180 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Turns Passed 4076 | 72 373 241 817 1551 82 65 99 461 315 Spaces Moved 2601 | 57 240 128 493 628 99 89 159 435 273 Core 535 | 14 . . . 18 99 89 98 80 137 Treads . | . . . . . . . . . . Legs 1674 | 43 240 128 493 609 . . . 25 136 Wheels . | . . . . . . . . . . Hover 392 | . . . . 1 . . 61 330 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 50 50 50 50 Average Speed 125 | 102 120 120 139 205 57 50 59 81 87 Slowest Speed 500 | 120 120 120 190 500 100 50 76 120 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 29 | 3 40 15 38 14 3 77 4 65 37 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 1 . Scrap Searched 3 | . . . . . . . . 1 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 89 | . . . 2 86 . . . 1 . Melee . | . . . . . . . . . . Projectile 6 | . . . 2 3 . . . 1 . AOE 83 | . . . . 83 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Total 3154 | 70 285 191 568 834 125 107 162 489 323 Wait 161 | . 5 46 12 75 19 1 . 1 2 Move 2592 | 56 239 127 492 627 98 88 158 434 273 Hop . | . . . . . . . . . . Pick Up 88 | 9 6 3 17 35 4 . 3 6 5 Fast Attach . | . . . . . . . . . . Attach 66 | 5 3 2 8 28 1 2 . 7 10 Detach 19 | . 2 . 1 11 . . . . 5 Swap 1 | . . . 1 . . . . . . Drop 47 | . 3 . 9 25 3 . 1 1 5 Fire 135 | . 27 13 28 32 . 1 . 30 4 Melee 19 | . . . . . . . . . 19 Ram 16 | . . . . . . 6 . 10 . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis 9 | . . . . . . 9 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 12) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 634 | -9/Materials | Discovered new exit (range 12) 687 | -9/Materials | Entered another Materials area 687 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 778 | -8/Materials | Build established: Tank 1364 | -8/Materials | Identified exit to Factory 1504 | -8/Materials | Entered Factory 1504 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1545 | -7/Factory | Build established: Scavenger-Tank 1839 | -7/Factory | Fabricated Variable Charge Gun (x2) 2146 | -7/Factory | Build established: Tank 2394 | -7/Factory | Repaired Imp. Heat Sink 2473 | -7/Factory | Crushed by falling debris 2824 | -7/Factory | Core integrity fell below 50% 3047 | -7/Factory | Discovered new exit (range 15) 3055 | -7/Factory | Entered another Factory area 3055 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3096 | -6/Factory | Repaired Lgt. Deuterium Engine 3137 | -6/Factory | Identified exit to DSF 3137 | -6/Factory | Entered DSF 3162 | -6/DSF | Additional patrols routed to DSF 3185 | -6/DSF | Discovered new exit (range 16) 3187 | -6/DSF | Core integrity fell below 50% 3202 | -6/DSF | Entered Factory 3202 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3257 | -5/Factory | Discovered new exit (range 15) 3260 | -5/Factory | Build established: Mutant 3301 | -5/Factory | Entered Upper Caves 3325 | -5/Upper Caves | Encountered a Warlord checkpoint 3438 | -5/Upper Caves | Learned location of 1 exit from Factory 3652 | -5/Upper Caves | Lost 6 parts (1p2n2u1w) 3701 | -5/Upper Caves | Discovered new exit (range 13) 3762 | -5/Upper Caves | Entered another Upper Caves area 3773 | -5/Upper Caves | Learned Factory terminal intel 3858 | -5/Upper Caves | Encountered a Warlord checkpoint 3999 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4011 | -5/Upper Caves | Core integrity fell below 50% 4042 | -5/Upper Caves | Core integrity fell below 20% 4077 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Mak. Spear follow-up attack on Y-72 Warden. Mak. Spear destroyed. Penetrated by Slug. S-27 Virus destroyed. Carbon-fiber Leg fries itself beyond repair. Y-72 Warden destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Acquired Quantum Rifle. Acquired Particle Reactor. Adv. Heat Sink fries itself beyond repair. Hvy. Laser fries itself beyond repair. VTOL Module fries itself beyond repair. Acquired 10 matter. Particle Reactor severed. Acquired 10 matter. Kinecellerator destroyed. Imp. Weapon Shielding destroyed. Backup Laser III destroyed. L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????# ????????????????????? | | ??????????????????????????# ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ??????????????????????### ??????????????#????????? | | ??????????????????????# ?????????? ??## ???????? | | ??????????????????????# #######??? #??# ??????? | | ??????????????????????# #""""#? #???# ????## | | ??????????????????????# # "#? ##### ???? | | ??????????????????????#[ #? ???? | | ??????????????????????# =% # ?? #### | | ??????????????????????# # "# #???# | | ??????????????????????#g%%#?"""# #????# "" | | ??????????????????????# ####### #????# """" " | | ??????????????????????#%=@*% #????# "" "" | | ?????????????????????#;###=# ##???## """ | | ?????????????????????# ??### #????# " " """ | | ?????????????????????##????# #????# " "" | | ???????????????????????????# ##???# "" | | ???????????????????????????# ##???# ####### # | | ???????????????????????????# ##?????????####?# # | | ???????????????????????????# #?????????## ### # | | ???????????????????????????# #?????????# ## # | | ???????????????????????????# #?????####?# # | | ?????????????????########### #?????# ### # | | ????????????????## ###???# ## ### | | ????????????????# ######## % #??## ## ##? | | ????????????????# ##??????### #??# ## ## | | ????????????????# ##?????????## #???# # | | ????????????????# #???????????# #???## | | ????????????????# #???????????# ##???## | | ????????????????#!#???????????# #????## ### | | ????????????????#!#???????????# ######## ##?## | | ????????????????#!#?######????# #???# | | ????????????????# ### # "???## #?## | | ????????????????# ## "???# ####### #??## | | ????????????????#! ## #????## #?????## #####???# | | ????????????????# ####### #??????###???????? | | ????????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 45 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroScatterProtomatter Manual? 0 Play Time 00:45:04 Cumulative 30.8 hours Start 2024.04.20 @ 15:52:23 End 2024.04.21 @ 06:59:14 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 10 Adventurer 36 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 68006e84-c879-467e-929b-0379ca08c394