Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.14 @ 23:50:15 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (252) 1260 Value Destroyed (10742) 10742 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (8732) 8732 TOTAL SCORE: 28774 Bonus ------- High Alert Combat Kills 1065 Follower Combat Kills 420 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 944 Met Warlord at Research 2000 Win 3000 Friendly Fire -197 Cogmind --------- Core Integrity 1062/1600 Matter 274/300 Energy 165/190 System Corruption 14% Temperature Cool (12) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (6) --- Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY (14) ----- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Experimental Focal Shield Hacking Suite > --- WEAPON (4) ------- Phase Gun Nova Cannon Railgun Heavy Flak Cannon > --- INVENTORY (20) --- Particle Reactor Particle Reactor Medium Treads Medium Treads Biometal Medium Treads Biometal Medium Treads Armored Huge Wheel Centrium Wheel Matter Compressor (250) Experimental Utility Shielding Experimental Focal Shield Quantum Rifle Matter Neutralizer Enhanced Nova Cannon Micro-nuke Launcher Plasma Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Heavy Armor Plating Experimental Focal Shield > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Nova Cannon Heavy Flak Cannon > --- INVENTORY -------- Particle Reactor Particle Reactor Medium Treads Medium Treads Biometal Medium Treads Biometal Medium Treads Armored Huge Wheel Centrium Wheel Matter Compressor Experimental Utility Shielding Experimental Focal Shield Quantum Rifle Matter Neutralizer Enhanced Nova Cannon Railgun Micro-nuke Launcher Plasma Lance [Rating: 171] Favorites ----------- Power Cold Fusion Reactor Engine Reinforced Deuterium Engine Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Slashing Weapon Great Axe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . 1 . . . . 1 . . Utility 12 | . . . . 2 2 . . 2 . 1 . . . . 1 2 2 Weapon 2 | . . . 2 . . . . . . . . . . . . . . Parts Attached 231 | 6 5 16 9 34 23 5 23 2 4 24 3 . 11 10 12 8 36 Power 17 | 1 1 3 1 4 . . 2 . 1 1 . . . . . . 3 Engine 10 | 1 1 3 1 4 . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . 2 . 1 1 . . . . . . 3 Propulsion 59 | 2 1 8 4 8 5 4 6 . . 4 . . 2 . 5 3 7 Treads 14 | . . . . . . . 2 . . 2 . . 1 . 1 1 7 Leg 32 | 2 1 8 4 8 5 4 . . . . . . . . . . . Wheel 10 | . . . . . . . 1 . . 2 . . 1 . 4 2 . Hover . | . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . 3 . . . . . . . . . . Utility 75 | 1 . 3 1 7 7 . 10 2 3 15 1 . 5 1 4 4 11 Device 33 | . . 1 . 2 2 . 3 . 1 10 . . 2 1 3 3 5 Storage 6 | 1 . 2 . . 1 . 1 . . . . . . . . . 1 Processor 13 | . . . . . 2 . 4 1 1 2 . . . . 1 1 1 Hackware 3 | . . . 1 . 1 . . . . . . . . . . . 1 Protection 20 | . . . . 5 1 . 2 1 1 3 1 . 3 . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 80 | 2 3 2 3 15 11 1 5 . . 4 2 . 4 9 3 1 15 Energy Gun 5 | . . . 1 . . . . . . 1 . . . 1 . . 2 Energy Cannon 15 | . . . . 3 1 . 2 . . 2 1 . . . 1 1 4 Ballistic Gun 31 | 2 3 1 1 12 9 1 1 . . . . . . . . . 1 Ballistic Cannon 15 | . . 1 1 . . . 2 . . 1 . . 2 4 . . 4 Launcher 11 | . . . . . . . . . . . 1 . 2 4 . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . 1 . . 2 . . . . 1 . 2 Parts Lost 68 | . . 7 2 7 10 8 . . 5 2 . . 3 2 5 1 16 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 25 | . . 5 1 3 3 3 . . 1 1 . . 1 . 3 . 4 Utility 20 | . . . . 2 3 2 . . 2 . . . 2 1 2 . 6 Weapon 22 | . . 2 1 2 4 2 . . 2 1 . . . 1 . 1 6 Highest Loss Streak 9 | . . 6 1 3 9 8 . . 3 1 . . 2 2 3 1 3 Average Slot Usage (%) 88 | . 85 97 98 99 97 23 81 93 87 92 94 94 93 93 91 82 79 Engine 2 | . 14 11 9 7 6 1 . . . . . . . . . . . Reactor 2 | . . . . . . . 5 5 4 4 5 5 5 5 4 4 4 Treads 6 | . . . . . . . 11 11 10 9 10 10 10 10 9 7 10 Leg 10 | . 28 43 35 29 25 6 . . . . . . . . . . . Wheel 4 | . . . . . . . 5 5 5 10 10 10 9 10 13 6 3 Device 9 | . . 9 4 7 9 1 11 11 4 9 5 5 4 7 13 17 11 Storage 5 | . 14 11 9 7 6 1 1 5 5 5 5 5 5 5 4 4 4 Processor 14 | . . . . . 8 3 13 16 22 21 21 21 21 21 22 23 27 Hackware 1 | . . . 4 7 5 . . . . . . . . . . . . Protection 5 | . . . . 7 6 . 6 10 10 10 15 15 15 12 3 . 2 Energy Gun 2 | . . . . 3 . . . . . . 5 5 5 4 4 4 3 Energy Cannon 5 | . . . . 3 . . 3 5 5 9 9 10 10 10 7 8 6 Ballistic Gun 8 | . 28 16 16 17 24 7 5 5 5 3 . . . . . . . Ballistic Cannon 4 | . . 5 18 5 . . 11 11 6 5 5 5 4 4 1 . 5 Naked Turns 301 | . . . . . . 295 6 . . . . . . . . . . Heaviest Build 113 | 11 14 35 40 58 74 54 65 73 82 102 102 102 103 101 99 80 113 Greatest Support 215 | 20 20 46 40 60 65 65 40 28 40 44 38 38 44 44 54 48 215 Greatest Overweight (x) 4 | 2 . 1 1 1 1 2 3 2 2 2 2 2 3 2 2 2 4 Average Overweight (x) 1 | . . . . . . . 1 2 1 1 2 2 2 2 1 1 1 Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 14 | 7 8 14 15 15 15 8 7 15 15 15 15 15 15 15 15 15 17 Most Carried 19 | 6 8 15 15 15 15 15 15 15 14 15 15 15 15 12 12 15 19 Average Carried 11 | 3 7 11 11 14 13 7 5 13 13 13 14 15 14 10 9 14 12 Final Capacity 20 | 8 8 15 15 15 15 5 15 15 15 15 15 15 15 15 15 15 20 Final Carried 17 | 6 8 11 15 15 15 5 15 13 14 14 15 15 11 10 12 15 17 Class Distribution -------------------- 18% | Mutant 17% | Scavenger-Mutant 15% | Scavenger-Gunner 11% | Scavenger-Tank 11% | Assassin 11% | Gunner 7% | Scavenger-Skirmisher 3% | Tank 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Mutant | -3/Proximity Caves Assassin | -3/Research Assassin | -2/Research Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Matter Collected 7831 | 215 205 576 232 939 1618 67 816 . 423 444 128 . 227 296 193 80 1372 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 11014 | . 342 717 232 1242 1820 . 639 . 139 583 332 . 292 431 680 306 3259 Parts 498 | . 16 57 16 73 72 . 22 . 7 20 11 . 15 25 26 7 131 Haulers Intercepted 6 | . . 2 1 1 . . . . . . . . . . . . 2 Recyclers Shooed 14 | . 2 . . 1 1 . 1 . . 1 . . . . 2 . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . . . . 9 . 45 14 . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 185 | . 6 17 5 22 21 . 4 . 3 7 6 . 11 19 5 4 55 Melee 1 | . . . . . 1 . . . . . . . . . . . . Guns 71 | . 6 12 . 16 18 . 1 . . . 1 . 1 2 . . 14 Cannons 60 | . . 5 5 6 1 . 3 . 2 7 2 . 1 1 4 3 20 AOE 48 | . . . . . 1 . . . . . 3 . 9 16 . . 19 Classes Destroyed 16 | . 3 4 . 5 1 . . . . . . . 1 . . 1 1 Worker 17 | . . 1 . 2 3 . 1 . . 1 . . . . 1 . 8 Builder 13 | . . . . 1 1 . 2 . . . . . . . . . 9 Tunneler 2 | . . 1 . . 1 . . . . . . . . . . . . Hauler 6 | . . 2 1 1 . . . . . . . . . . . . 2 Recycler 25 | . 2 . . 4 6 . 4 . . 1 . . . . 3 . 5 Watcher 3 | . . . . . . . . . . . . . . . . 1 2 Swarmer 52 | . 3 4 . 4 3 . . . . 1 . . 5 14 . 2 16 Saboteur 3 | . . . . . . . . . . . . . 2 . . . 1 Grunt 64 | . 3 7 3 8 7 . 3 . . 1 5 . 1 5 . 1 20 Brawler 3 | . . . . 1 . . . . . 1 . . 1 . . . . Duelist 3 | . . . . . . . . . . . . . . . . . 3 Sentry 21 | . . 6 2 4 1 . . . . 2 1 . . . 1 1 3 Specialist 8 | . . . . 2 4 . . . 2 . . . . . . . . Hunter 5 | . . . . . 3 . . . . . . . . . . . 2 Programmer 23 | . . . . 2 2 . 1 . . 2 . . 2 . 4 . 10 Heavy 3 | . . . . 1 1 . . . 1 . . . . . . . . Decomposer 3 | . . . . . . . . . . . 3 . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 14 | . 3 5 3 5 7 . 2 . 2 6 4 . 6 5 5 3 14 Combat Bots Only 10 | . 3 5 3 4 6 . 2 . 2 3 4 . 6 5 4 2 10 Max Kills in Single Turn 5 | . 1 2 1 2 2 . 1 . 1 1 2 . 5 4 1 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 1 . . . . . 2 . 5 4 . . 5 Melee 1 | . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Damage Taken 14955 | . 148 1058 184 1639 2359 251 429 . 930 450 351 . 426 689 651 242 5148 Core 1302 | . 18 92 . 107 187 142 . . . 34 . . 78 57 49 . 538 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 24 | . . . . . . . . . . . . . . . 24 . . Core Remaining (%) 87 | 100 92 77 100 84 . . 61 . 100 . . . . 85 96 100 66 Volleys Fired 514 | . 20 64 14 58 61 . 30 7 10 26 27 . 20 18 10 13 136 Largest 4 | . 2 2 4 4 4 . 3 1 4 4 2 . 3 2 3 3 4 Hottest 361 | . 40 62 121 163 163 . 126 90 216 321 170 . 268 158 268 268 361 Shots Fired 1305 | . 40 125 43 229 239 . 84 7 33 53 34 . 27 25 23 27 316 Gun 679 | . 40 95 19 162 234 . 27 . 9 5 5 . 5 6 3 5 64 Cannon 589 | . . 30 24 67 5 . 57 7 24 48 24 . 13 7 20 22 241 Launcher 37 | . . . . . . . . . . . 5 . 9 12 . . 11 Special . | . . . . . . . . . . . . . . . . . . Kinetic 867 | . 40 125 43 173 234 . 81 . 23 15 3 . 1 6 7 . 116 Thermal 401 | . . . . 56 5 . 3 7 10 38 26 . 17 7 16 27 189 Explosive 37 | . . . . . . . . . . . 5 . 9 12 . . 11 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 52 | . 8 16 10 8 12 . 8 . 5 20 11 . 13 10 49 52 29 Robot Miss Streak 8 | . 2 4 4 6 8 . 4 . 2 1 1 . 6 3 1 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 2 . 1 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . Shots Hit Robots 895 | . 25 86 25 154 172 . 36 . 22 39 18 . 21 20 30 21 226 Core Hits 727 | . 13 34 12 88 136 . 17 . 8 20 18 . 33 39 27 12 270 Critical Kills 11 | . . . . . 1 . 1 . 2 . 1 . . . 1 1 4 Critical Parts Destroyed 6 | . . . . 1 1 . 4 . . . . . . . . . . Critical Strikes 20 | . . 1 1 2 2 . 5 . 2 . 1 . . . 1 1 4 Burn 1 | . . . . 1 . . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . 1 . 1 . . . 1 1 2 Destroy 11 | . . . . 1 2 . 5 . 1 . . . . . . . 2 Blast 2 | . . 1 1 . . . . . . . . . . . . . . Melee Attacks 25 | . . . . . 3 . . . . . . . . . 16 1 5 Impact . | . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . 3 . . . . . . . . . . . . Piercing 22 | . . . . . . . . . . . . . . . 16 1 5 Sneak Attacks 5 | . . . . . . . . . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 31597 | . 319 1337 396 2807 3519 . 1005 . 718 1392 1383 . 2035 2651 1623 749 11663 Guns 9521 | . 319 964 130 1721 3340 . 398 . 159 112 152 . 154 176 96 118 1682 Cannons 11808 | . . 373 266 931 81 . 607 . 542 1280 299 . 302 95 769 593 5670 Explosions 9424 | . . . . 155 96 . . . . . 932 . 1579 2380 . . 4282 Melee 796 | . . . . . . . . . . . . . . . 758 38 . Ramming 48 | . . . . . 2 . . . 17 . . . . . . . 29 Kinetic 12099 | . 319 1337 396 1977 3340 . 1005 . 445 221 44 . 15 60 303 . 2637 Thermal 9481 | . . . . 830 177 . . . 256 1171 407 . 441 211 562 711 4715 Explosive 9173 | . . . . . . . . . . . 932 . 1579 2380 . . 4282 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 796 | . . . . . . . . . . . . . . . 758 38 . Highest Corruption 14 | . . . . . 4 4 5 . . 2 2 2 2 1 3 . 14 Average Corruption 4 | . . . . . 3 4 4 . . 1 2 2 1 1 2 . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 134 | . . . . . 6 8 25 . . 3 7 5 1 2 9 . 68 Message Errors 35 | . . . . . 2 1 6 . . 2 2 1 . . 3 . 18 Matter Fused 32 | . . . . . 2 4 6 . . . . . . . 3 . 17 Heat Flow Errors 19 | . . . . . . 2 4 . . . 4 2 . . . . 7 Energy Discharges 17 | . . . . . 1 . 4 . . 1 . 1 1 2 2 . 5 Data Loss (minor) 16 | . . . . . 1 1 4 . . . 1 1 . . 1 . 7 Data Loss (major) 5 | . . . . . . . 1 . . . . . . . . . 4 Misfires 2 | . . . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 901 | . . . . 56 . . 29 . . 19 82 . 3 98 103 14 497 Projectiles 240 | . . . . 14 . . 29 . . 19 33 . . . . . 145 Explosions 544 | . . . . 42 . . . . . . 49 . 3 98 . . 352 Melee 117 | . . . . . . . . . . . . . . . 103 14 . Knockbacks 96 | . . 1 2 . . . 4 . 3 3 1 . . 5 4 . 73 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 82 | . . 1 2 . . . 4 . 2 2 1 . . 4 4 . 62 Secondary 13 | . . . . . . . . . 1 1 . . . 1 . . 10 Self-Inflicted Damage 181 | . . . . . . . . . 8 . . . . 61 . . 112 Shots 3 | . . . . . . . . . . . . . . 1 . . 2 Rammed 5 | . . . . . . . . . 1 . . . . . . . 4 Targets Rammed 6 | . . . . . 1 . . . 1 . . . . . . . 4 Kicked 1 | . . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 485 | . . 17 129 270 485 213 243 . 105 199 250 251 360 54 129 197 436 Average Temperature 89 | . . 5 38 65 109 96 56 . 38 104 87 120 144 18 66 90 103 Received Heat Transfer 2203 | . 57 345 99 372 213 . 135 . 81 49 126 . 57 66 36 45 522 Effects 10 | . . . . . 3 . . . . . 3 . 4 . . . . Shutdowns 2 | . . . . . 2 . . . . . . . . . . . . Energy Bleed 2 | . . . . . 1 . . . . . . . 1 . . . . Interference 6 | . . . . . . . . . . . 3 . 3 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . 1 . . Total Turns 14 | . . . . . . . . . . . . . . . 14 . . Longest Duration 14 | . . . . . . . . . . . . . . . 14 . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . 1 . 1 . . . 1 1 2 Combat Hostiles 5 | . . . . . . . . . 1 . . . . . 1 1 2 Parts Melted 21 | . . . . 1 1 . . . . 2 . . . 1 6 3 7 Heat Transferred 11435 | . . . . 1664 200 . . . 400 1314 444 . 494 259 594 868 5198 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Peak Influence 1567 | . 165 428 265 224 352 131 303 101 113 158 . . . . 263 215 1567 Initial 180 | . . 69 180 29 53 101 . 79 73 48 . . . . 135 . . Average 191 | . 41 206 171 63 123 70 147 90 92 50 . . . . 134 85 577 Maximum Alert Level 4 | . . 2 1 1 1 . 1 . . . . . . . 1 1 4 Low Security (%) 73 | 100 100 53 53 99 70 100 74 100 100 100 . . . . 91 69 27 Level 1 17 | . . 35 46 . 29 . 25 . . . . . . . 8 30 24 Level 2 3 | . . 10 . . . . . . . . . . . . . . 13 Level 3 2 | . . . . . . . . . . . . . . . . . 15 Level 4 3 | . . . . . . . . . . . . . . . . . 19 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 2 1 1 6 4 . 7 . 2 2 . . . . 2 . 25 Investigation 8 | . . 1 . . . . 2 . . 1 . . . . . . 4 Extermination 14 | . . . . 2 2 . 3 . . 1 . . . . 1 . 5 Reinforcement 18 | . 2 . 1 4 2 . 2 . 2 . . . . . 1 . 4 Assault 2 | . . . . . . . . . . . . . . . . . 2 Garrison 10 | . . . . . . . . . . . . . . . . . 10 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Distress Signals 12 | . 1 6 . . . . . . . . . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 283 | . 11 31 7 27 27 6 13 . 7 8 6 . 27 19 8 13 73 Peak Tracking Total 11 | . 5 9 3 5 8 6 4 . 4 3 4 . 11 5 4 6 11 Tactical Retreats 18 | . . 2 . 2 4 1 1 . . . . . . . . . 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Traps Triggered 11 | . 1 . . 1 2 . 1 . 3 2 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . 1 . . . . . . . . 13 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Machines Disabled 17 | . . . . 5 2 . 3 . . . 1 . . . . . 6 Max in Single Turn 4 | . . . . 4 1 . 1 . . . 1 . . . . . 1 Garrison Access 4 | . . . 1 1 1 . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Machines Accessed 41 | . . 1 2 8 4 . 5 2 . 7 . . 2 . 4 . 6 Terminals 22 | . . . 1 6 1 . 1 2 . 4 . . . . 3 . 4 Fabricators 5 | . . . . . . . 2 . . 2 . . . . 1 . . Repair Stations 3 | . . . . . 2 . . . . 1 . . . . . . . Recycling Units 4 | . . 1 . 1 . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 1 . . . . . . . . . . . 2 Total Hacks 103 | . . 3 6 19 8 . 10 5 . 25 . . 7 . 6 . 14 Successful 55 | . . 1 3 12 4 . 4 2 . 16 . . 7 . 4 . 2 Failed 48 | . . 2 3 7 4 . 6 3 . 9 . . . . 2 . 12 Catastrophic 9 | . . . . 1 1 . . . . 3 . . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 34 | . . . . 12 1 . 2 1 . 7 . . . . 3 . 8 Terminals 59 | . . . 5 16 1 . 2 5 . 15 . . . . 5 . 10 Fabricators 8 | . . . . . . . 4 . . 3 . . . . 1 . . Repair Stations 13 | . . . . . 6 . . . . 7 . . . . . . . Recycling Units 9 | . . 3 . 2 . . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 1 1 . . . . . . . . . . . 4 Terminal Hacks 20 | . . . 2 4 . . 1 1 . 3 . . 7 . 1 . 1 Record 8 | . . . . . . . . . . . . . 7 . 1 . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . Unreport Threat 6 | . . . 2 3 . . . . . 1 . . . . . . . Extermination Status 1 | . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . . 2 . . 3 . . . . 1 . . Load Schematic 3 | . . . . . . . 2 . . 1 . . . . . . . Build 3 | . . . . . . . . . . 2 . . . . 1 . . Repair Station Hacks 9 | . . . . . 3 . . . . 6 . . . . . . . Scan Component 5 | . . . . . 2 . . . . 3 . . . . . . . Repair 4 | . . . . . 1 . . . . 3 . . . . . . . Recycling Unit Hacks 4 | . . 1 . 2 . . 1 . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . . 1 . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 . . . . . . . . . . . . Seal Access 3 | . . . 1 1 1 . . . . . . . . . . . . Unauthorized Hacks 13 | . . . . 5 . . . 1 . 4 . . . . 2 . 1 Terminals 13 | . . . . 5 . . . 1 . 4 . . . . 2 . 1 Botnet 13 | . . . . 5 . . . 1 . 4 . . . . 2 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . 1 1 7 3 . 5 1 . 6 . . . . 3 . 6 Full Trace Events 7 | . . 1 . . . . 2 . . 1 . . . . . . 3 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . Parts Built 5 | . . . . . . . . . . 3 . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 303 | . . . . . . . . . . 164 . . . . 139 . . Total Part Build Rating 37 | . . . . . . . . . . 19 . . . . 18 . . Parts Repaired 4 | . . . . . 1 . . . . 3 . . . . . . . Time 175 | . . . . . 19 . . . . 156 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 3 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 Programmers 3 | . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 2 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Total Allies 18 | . . . . . . 18 . . . . . . . . . . . Largest Group 18 | . . . . . . 18 13 . . . . . . . . . . Highest-Rated Group 650 | . . . . . . 650 504 . . . . . . . . . . Highest-Rated Ally 50 | . . . . . . 50 50 . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . 2 3 EXPLORE 4 | . . . . . . . . . . . . . . . . 2 2 RETURN 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 144 | . . . . . . 95 49 . . . . . . . . . . Total Damage 6267 | . . . . . . 4972 1295 . . . . . . . . . . Kills 21 | . . . . . . 10 11 . . . . . . . . . . Allies Corrupted 3 | . . . . . . . 3 . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 2 2 Drone Recoveries 4 | . . . . . . . . . . . . . . . . 2 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Turns Passed 12958 | 59 382 670 284 1419 1505 426 1266 303 205 954 440 339 598 485 816 809 1998 Spaces Moved 8054 | 43 214 332 174 827 889 512 950 183 93 514 291 283 411 320 549 542 927 Core 508 | 16 . . . . . 412 80 . . . . . . . . . . Treads 557 | . . . . . . . 14 . . . . . . . . . 543 Legs 2563 | 27 214 332 174 827 889 100 . . . . . . . . . . . Wheels 4393 | . . . . . . . 823 183 93 514 291 283 411 320 549 542 384 Hover . | . . . . . . . . . . . . . . . . . . Flight 33 | . . . . . . . 33 . . . . . . . . . . Fastest Speed 34 | 50 120 120 120 120 120 50 34 130 130 115 120 120 120 130 108 115 145 Average Speed 122 | 103 120 121 120 127 133 64 112 130 130 127 120 120 120 130 110 128 147 Slowest Speed 260 | 150 120 190 190 190 192 260 200 130 130 130 120 120 145 130 130 130 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 35 28 19 22 23 96 23 11 61 13 55 52 60 60 11 22 30 Regions Visited 17 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . . . 1 2 . 1 . . . Spaces Dug 68 | . . . 1 . 3 . 3 5 . 2 6 . . . 7 1 40 Terrain Destroyed 526 | . . 2 4 30 15 . 15 6 . 6 48 . 91 119 8 2 180 Melee 12 | . . . . . 3 . . . . . . . . . 7 . 2 Projectile 79 | . . 2 4 . 2 . 15 6 . 6 12 . 3 . 1 2 26 AOE 435 | . . . . 30 10 . . . . . 36 . 88 119 . . 152 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Upp Upp War Pro Res Res Acc Total 10182 | 54 302 486 222 1084 1082 609 1083 241 155 765 345 282 481 357 707 637 1290 Wait 1088 | . 47 42 13 113 72 83 54 49 29 189 25 . 35 9 117 52 159 Move 8038 | 42 213 331 173 826 889 511 949 183 92 513 290 282 410 319 548 541 926 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 143 | 6 8 19 8 21 20 4 16 . 3 6 . . 2 1 3 8 18 Fast Attach 71 | 6 3 5 2 4 3 . 15 . 2 7 . . 3 . 6 6 9 Attach 71 | . . 6 2 9 12 5 6 2 2 5 . . 3 2 1 1 15 Detach 12 | . . 1 . . 1 1 4 . 1 2 . . . . . . 2 Swap 89 | . 2 5 5 21 8 . 2 . . 12 3 . 5 8 5 1 12 Drop 111 | . 9 13 5 32 12 5 7 . 1 5 . . 3 . 1 14 4 Fire 514 | . 20 64 14 58 61 . 30 7 10 26 27 . 20 18 10 13 136 Melee 25 | . . . . . 3 . . . . . . . . . 16 1 5 Ram 1 | . . . . . . . . . 1 . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . 4 Escape Stasis 14 | . . . . . . . . . 14 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 16) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x2 814 | -9/Materials | Lost 6 parts (4n2w) 1061 | -9/Materials | Build established: Scavenger-Mutant 1097 | -9/Materials | Discovered new exit (range 6) 1112 | -9/Materials | Entered another Materials area 1112 | -8/Materials | Evolved 2 slots: Weapon x2 1376 | -8/Materials | Discovered new exit (range 9) 1396 | -8/Materials | Entered Factory 1396 | -7/Factory | Evolved 2 slots: Utility x2 1680 | -7/Factory | Build established: Scavenger-Tank 2614 | -7/Factory | Discovered new exit (range 14) 2625 | -7/Factory | Build established: Tank 2662 | -7/Factory | Cargo convoy interrupted 2815 | -7/Factory | Entered another Factory area 2815 | -6/Factory | Evolved 2 slots: Utility x2 2817 | -6/Factory | Lost 3 parts (2n1u) 3241 | -6/Factory | Repaired Carbon-fiber Leg 3273 | -6/Factory | Spotted B-75 Beast 3399 | -6/Factory | Build established: Scavenger-Gunner 3471 | -6/Factory | Discovered new exit (range 6) 3580 | -6/Factory | Identified exit to Extension 3846 | -6/Factory | Cargo convoy interrupted 3956 | -6/Factory | Lost 9 parts (3n3u3w) 4320 | -6/Factory | Sucked down chute 4320 | -6/Factory | Entered Waste 4331 | -6/Waste | Spotted C-40 Crusher 4343 | -6/Waste | Spotted C-40 Crusher 4347 | -6/Waste | Spotted C-40 Crusher 4366 | -6/Waste | Spotted C-40 Crusher 4381 | -6/Waste | Spotted C-40 Crusher 4404 | -6/Waste | Spotted C-40 Crusher 4437 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4438 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4441 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4444 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4445 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4448 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4479 | -6/Waste | Lost 8 parts (1p3n2u2w) 4518 | -6/Waste | Warlord forces began an assault 4542 | -6/Waste | Allies destroyed C-40 Crusher 4547 | -6/Waste | Allies destroyed C-40 Crusher 4577 | -6/Waste | Discovered new exit (range 12) 4741 | -6/Waste | Build established: Mutant 4746 | -6/Waste | Entered Factory 4746 | -6/Factory | Accompanied by 13 allies 5359 | -6/Factory | Build established: Scavenger-Skirmisher 5402 | -6/Factory | Discovered new exit (range 9) 5410 | -6/Factory | Identified exit to Factory 5497 | -6/Factory | Discovered exit to Factory (range 10) 6012 | -6/Factory | Entered another Factory area 6012 | -5/Factory | Evolved 2 slots: Utility x2 6243 | -5/Factory | Build established: Scavenger-Mutant 6315 | -5/Factory | Identified exit to DSF 6315 | -5/Factory | Entered DSF 6346 | -5/DSF | Additional patrols routed to DSF 6394 | -5/DSF | Lost 3 parts (2u1w) 6482 | -5/DSF | Discovered new exit (range 22) 6519 | -5/DSF | Identified exit to Factory 6520 | -5/DSF | Entered Factory 6520 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6768 | -4/Factory | Repaired Cold Fusion Reactor 6807 | -4/Factory | Repaired Imp. Sensor Array 6828 | -4/Factory | Build established: Gunner 6847 | -4/Factory | Repaired Hrd. Medium Armor Plating 7217 | -4/Factory | Fabricated Enh. Quantum Rifle? 7354 | -4/Factory | Discovered new exit (range 19) 7412 | -4/Factory | Found Prototype Processor 7412 | -4/Factory | Identified Exp. Targeting Computer 7432 | -4/Factory | Identified exit to Upper Caves 7473 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 7474 | -4/Factory | Entered Upper Caves 7475 | -4/Upper Caves | Encountered a Warlord checkpoint 7652 | -4/Upper Caves | Learned Research garrison access intel 7857 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7904 | -4/Upper Caves | Discovered new exit (range 9) 7913 | -4/Upper Caves | Identified exit to Upper Caves 7914 | -4/Upper Caves | Entered another Upper Caves area 8190 | -4/Upper Caves | Build established: Scavenger-Mutant 8199 | -4/Upper Caves | Discovered new exit (range 17) 8252 | -4/Upper Caves | Identified exit to Warlord 8253 | -4/Upper Caves | Entered Warlord 8293 | -4/Warlord | System corruption cleaned by Quarantine Array 8337 | -4/Warlord | Learned Armory fabricator intel 8337 | -4/Warlord | Learned Armory garrison access intel 8337 | -4/Warlord | Learned Research scanalyzer intel 8441 | -4/Warlord | Met Warlord 8466 | -4/Warlord | Warlord's base attacked by MAIN.C 8760 | -4/Warlord | Warlord forces counterattacked 8782 | -4/Warlord | Spotted Striker 8782 | -4/Warlord | Spotted Striker 8836 | -4/Warlord | Discovered new exit (range 12) 8848 | -4/Warlord | Identified exit to Proximity Caves 8851 | -4/Warlord | Entered Proximity Caves 9027 | -3/Proximity Caves | Build established: Mutant 9306 | -3/Proximity Caves | Discovered new exit (range 5) 9311 | -3/Proximity Caves | Identified exit to Research 9336 | -3/Proximity Caves | Entered Research 9336 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9337 | -3/Research | Loaded intel: 6 scanalyzer locations 9338 | -3/Research | Loaded intel: 4 garrison access locations 9687 | -3/Research | Lost 3 parts (2n1u) 9982 | -3/Research | Build established: Assassin 9984 | -3/Research | Fabricated Quantum Reactor? 10084 | -3/Research | Discovered new exit (range 12) 10097 | -3/Research | Identified exit to Research 10152 | -3/Research | Entered another Research area 10152 | -2/Research | Warlord forces began assault on 0b10 10152 | -2/Research | Evolved 2 slots: Utility x2 10262 | -2/Research | Research machine network offline 10522 | -2/Research | Borebot progress halted 10670 | -2/Research | Borebot progress halted 10703 | -2/Research | Borebot progress halted 10714 | -2/Research | Spotted Striker 10736 | -2/Research | Discovered new exit (range 43) 10763 | -2/Research | Met up with Warlord 10849 | -2/Research | Identified exit to Access 10961 | -2/Research | Entered Access 10961 | -1/Access | Evolved 2 slots: Utility x2 11036 | -1/Access | Garrison activated, responded to threat 11546 | -1/Access | Destroyed 10 combat bots 11780 | -1/Access | Build established: Gunner 11794 | -1/Access | System corruption reached 10% 11955 | -1/Access | Garrison activated, responded to threat 12045 | -1/Access | Lost 3 parts (1n1u1w) 12048 | -1/Access | Destroyed 8 combat bots 12233 | -1/Access | Garrison activated, responded to threat 12343 | -1/Access | Garrison activated, responded to threat 12461 | -1/Access | First assault squad dispatched 12593 | -1/Access | Lost 3 parts (1n1u1w) 12599 | -1/Access | Garrison activated, responded to threat 12603 | -1/Access | Destroyed 8 combat bots 12626 | -1/Access | Found Prototype Device 12626 | -1/Access | Identified Exp. Focal Shield 12631 | -1/Access | Found Exp. Focal Shield 12705 | -1/Access | Spotted B-99 Colossus 12951 | -1/Access | Discovered new exit (range 6) 12957 | -1/Access | Identified exit to Surface 12959 | *** | Escaped! Last Messages --------------- 12872_ K-01 Serf cleans the Terminal. 12872_ Acquired 9 matter. 12872_ K-01 Serf collects debris. 12889_ System corrupted: Substantial component data lost. 12905_ System corrupted: Component data lost. 12911_ ALERT: Rogue bot located, Programmers report to Access Zone 2Y. 12916_ Hvy. Armor Plating destroyed. 12924_ ZJSC:=VAM#QP9MIKO=ZJ2WILL0 12927_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 12947_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: System corruption (+1%). 12947_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 12949_ System corrupted: Matter fused (-10). 12951_ The Access Shell folds into the floor. 12951_ EXIT=FOUND 12957_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????#u "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #????????????????###########????????? | | ??????????# #???????????????? #????????? | | ??????????# #??????????????? #????????? | | ??????????# #??????????????? " #????????? | | ########### ############### """ #????????? | | % # ! """ #????????? | | % + " #????????? | | ###########+############# # #????????? | | ?????????? ??# # # #????????? | | ?????????? ??# # #? #????????? | | ?????????" ??# + #? !! #????????? | | ?????????"" ??# # #?? !! #????????? | | ???????? """??# # #?? !! #????????? | | ???????? " ??# ?# #???##########????????? | | ??????? ??# ?# #?############????????? | | ??????? !??# ??# # #????????? | | ??????######??########??# # #????????? | | ????????????????????????# + #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 200 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Armor Coverage 675 Resistance: KI 30 Utility Shielding 90 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 20 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 30 Stasis Canceling 1 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Hcp. Storage Unit | x1 | -4/Factory Quantum Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingSensorFalx Manual? 0 Play Time 02:06:25 Cumulative 184.3 hours Start 2021.12.10 @ 20:00:04 End 2021.12.14 @ 23:50:15 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 74 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a5196e8-769f-4e0b-bd07-440d071c5e85