Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.13 @ 20:06:27 Player: cakedemon42 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (200) 1000 Value Destroyed (7112) 7112 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1025) 1025 TOTAL SCORE: 14337 Bonus ------- High Alert Combat Kills 867 Follower Combat Kills 220 Friendly Fire -62 Cogmind --------- Core Integrity 1150/1150 Matter 140/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Coolant Injector Large Storage Unit Advanced Sensor Array Railgun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit High-capacity Battery Enhanced Optical Array Advanced Signal Interpreter Improved Kinecellerator Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Armored Leg Improved Coolant Injector Enhanced Optical Array Advanced Sensor Array System Backup Module Long-range Proton Cannon Plasma Cannon Heavy Rocket Launcher Great Axe [Rating: 75] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . . . 1 1 . Utility 6 | . . 1 1 2 . 1 1 . Weapon 2 | . . . 1 . . . . 1 Parts Attached 164 | 6 2 17 24 16 29 23 47 . Power 13 | 1 . 3 2 1 5 . 1 . Engine 8 | 1 . 3 1 1 2 . . . Core 5 | . . . 1 . 3 . 1 . Reactor . | . . . . . . . . . Propulsion 32 | 2 . 1 5 3 4 8 9 . Treads . | . . . . . . . . . Leg 31 | 2 . 1 4 3 4 8 9 . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 76 | 1 2 11 13 9 11 8 21 . Device 40 | . . 7 7 6 3 6 11 . Storage 7 | 1 1 1 . . 2 1 1 . Processor 6 | . 1 . . 1 2 . 2 . Hackware . | . . . . . . . . . Protection 23 | . . 3 6 2 4 1 7 . Artifact . | . . . . . . . . . Weapon 43 | 2 . 2 4 3 9 7 16 . Energy Gun 5 | 1 . . 1 1 2 . . . Energy Cannon 11 | . . 1 2 1 3 1 3 . Ballistic Gun 16 | 1 . 1 1 1 3 3 6 . Ballistic Cannon 3 | . . . . . . . 3 . Launcher 6 | . . . . . 1 3 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 2 . . 7 . . . Parts Lost 42 | . . 1 3 2 9 3 24 . Power 3 | . . . . . 1 . 2 . Propulsion 14 | . . . 2 . 2 1 9 . Utility 12 | . . . . 1 5 . 6 . Weapon 13 | . . 1 1 1 1 2 7 . Highest Loss Streak 10 | . . 1 3 2 4 1 10 . Average Slot Usage (%) 96 | . 95 99 98 99 98 96 93 10 Engine 4 | . 14 11 4 6 4 . . . Core 2 | . . . 4 . 2 6 4 . Leg 26 | . 28 33 26 23 22 24 27 . Device 12 | . . 7 14 17 15 14 12 . Storage 10 | . 14 11 9 7 8 10 10 . Processor 10 | . 9 11 9 15 14 7 8 10 Protection 5 | . . 3 2 4 4 12 8 . Energy Gun 3 | . 14 1 7 6 3 . . . Energy Cannon 7 | . . 9 9 7 11 10 4 . Ballistic Gun 8 | . 14 11 9 7 6 7 8 . Naked Turns . | . . . . . . . . . Heaviest Build 70 | 13 25 33 42 50 54 64 70 . Greatest Support 97 | 20 20 30 37 54 66 69 97 3 Greatest Overweight (x) 3 | . 1 1 3 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 6 10 10 10 10 10 9 4 Most Carried 10 | 6 8 10 10 10 10 10 10 4 Average Carried 8 | 4 6 8 9 9 9 7 9 3 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 Final Carried 10 | 6 8 10 10 10 7 10 3 4 Class Distribution -------------------- 29% | Mutant 27% | Skirmisher 18% | Scavenger-Tank 13% | Tank 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 3612 | 192 120 342 478 27 723 551 1179 . Remotely . | . . . . . . . . . Salvage Created 8368 | . 174 889 1289 183 1811 1386 2636 . Parts 448 | . 10 69 65 9 79 71 145 . Haulers Intercepted 13 | . . 6 3 . 3 1 . . Recyclers Shooed 10 | . 1 2 . . . . 7 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 140 | . 1 16 21 5 32 21 44 . Melee 3 | . . . . . . . 3 . Guns 52 | . 1 6 14 1 10 3 17 . Cannons 62 | . . 10 7 4 17 12 12 . AOE 22 | . . . . . 5 6 11 . Classes Destroyed 16 | . 3 3 5 1 2 1 1 . Worker 6 | . . . 2 . . . 4 . Builder 9 | . . . 1 . 1 1 6 . Tunneler 2 | . . . . . . 2 . . Hauler 13 | . . 6 3 . 3 1 . . Recycler 8 | . 1 2 1 . . 2 2 . Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . 1 . . . . . Watcher 20 | . 3 3 4 . 2 2 6 . Swarmer 36 | . . 12 7 3 . 4 10 . Grunt 47 | . 1 . 6 . 15 10 15 . Brawler 4 | . . . 1 . 3 . . . Duelist 5 | . . . . . 1 1 3 . Protector 2 | . . . . . 1 . 1 . Sentry 26 | . . 4 6 1 9 2 4 . Hunter 7 | . . . 1 . 1 2 3 . Programmer 13 | . . . . 1 2 2 8 . Best Kill Streak 16 | . 4 6 8 3 10 6 16 . Combat Bots Only 10 | . 1 4 5 3 10 4 6 . Max Kills in Single Turn 4 | . 1 2 2 1 3 4 3 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 2 2 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Damage Taken 8623 | . 82 380 847 242 1462 987 4623 . Core 1308 | . 8 44 86 37 148 95 890 . Absorbed by Shields 476 | . . 6 . . . 450 20 . Core Remaining (%) 77 | 100 96 89 84 . 73 88 11 . Volleys Fired 387 | . 14 62 64 13 81 55 98 . Largest 3 | . 2 2 3 3 3 3 3 . Hottest 189 | . 70 83 146 149 151 136 189 . Shots Fired 1005 | . 28 124 191 33 225 133 271 . Gun 556 | . 28 62 134 20 107 65 140 . Cannon 433 | . . 62 57 13 115 63 123 . Launcher 16 | . . . . . 3 5 8 . Special . | . . . . . . . . . Kinetic 472 | . 14 62 78 13 66 65 174 . Thermal 463 | . 14 62 105 20 156 63 43 . Explosive 16 | . . . . . 3 5 8 . Electromagnetic 54 | . . . 8 . . . 46 . Robot Hit Streak 42 | . 20 11 22 9 42 19 29 . Robot Miss Streak 3 | . 2 3 1 1 2 2 3 . Penetration Max 1 | . . . . . 1 . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 703 | . 22 84 142 22 147 87 199 . Core Hits 371 | . 10 34 50 9 73 59 136 . Critical Hits 14 | . 1 . 1 1 3 2 6 . Critical Kills 5 | . 1 . 1 . 1 1 1 . Critical Parts Destroyed 9 | . . . . 1 2 1 5 . Melee Attacks 9 | . . . . . . . 9 . Impact . | . . . . . . . . . Slashing 9 | . . . . . . . 9 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19785 | . 267 1354 2367 387 4703 2806 7901 . Guns 6988 | . 267 495 1464 165 1493 632 2472 . Cannons 7455 | . . 859 903 222 2028 1058 2385 . Explosions 5022 | . . . . . 1182 1116 2724 . Melee 320 | . . . . . . . 320 . Ramming . | . . . . . . . . . Kinetic 5889 | . 117 495 630 89 808 632 3118 . Thermal 7657 | . 150 859 1570 298 2713 1058 1009 . Explosive 4178 | . . . . . 1182 945 2051 . Electromagnetic 1741 | . . . 167 . . 171 1403 . Impact . | . . . . . . . . . Slashing 320 | . . . . . . . 320 . Piercing . | . . . . . . . . . Highest Corruption 11 | . . 1 . 1 11 1 8 . Average Corruption 2 | . . 1 . 1 4 1 5 . Corruption Purged 1 | . . . . 1 . . . . Effects 60 | . . 6 . 3 22 1 28 . Message Errors 8 | . . 2 . . 1 . 5 . Matter Fused 8 | . . . . . 2 . 6 . Heat Flow Errors 7 | . . . . . 5 . 2 . Energy Discharges 11 | . . 3 . 2 4 . 2 . Parts Rejected 2 | . . . . . 1 . 1 . Data Loss (minor) 7 | . . . . 1 2 . 4 . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Misdirections 1 | . . . . . 1 . . . Targeting Errors 14 | . . 1 . . 4 1 8 . Overload Shots 2 | . . . . . 2 . . . Overflow Damage 525 | . . 4 20 . 41 56 404 . Projectiles 238 | . . 4 20 . 19 24 171 . Explosions 191 | . . . . . 22 32 137 . Melee 96 | . . . . . . . 96 . Knockbacks 5 | . . . . . . . 5 . Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . 5 . Secondary . | . . . . . . . . . Self-Inflicted Damage 571 | . . . 4 . 110 47 410 . Shots 16 | . . . 1 . 3 2 10 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 337 | . 114 246 337 250 295 144 337 . Average Temperature 73 | . 37 58 74 69 75 29 92 . Received Heat Transfer 2405 | . 60 78 423 . 453 154 1237 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 11 | . . . . . . . 11 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 28 | . 1 2 12 1 7 3 2 . Heat Transferred 13113 | . 444 1813 3071 481 3947 1857 1500 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 1489 | . 98 200 413 166 664 377 1489 628 Initial 628 | . . . 33 100 . 188 149 628 Average 206 | . 16 66 224 55 419 210 318 628 Maximum Alert Level 4 | . . 1 2 . 2 1 4 2 Low Security (%) 63 | 100 100 99 36 100 6 67 50 . Level 1 22 | . . . 51 . 32 32 30 . Level 2 11 | . . . 11 . 61 . 5 100 Level 3 1 | . . . . . . . 5 . Level 4 1 | . . . . . . . 8 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . . . 2 2 9 7 9 . Investigation 3 | . . . . 1 1 . 1 . Extermination 9 | . . . . 1 2 3 3 . Reinforcement 10 | . . . 1 . 4 3 2 . Assault 5 | . . . . . 2 . 3 . Garrison 2 | . . . 1 . . 1 . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 9 | . 1 2 . . 2 2 2 . Communications Jammed 13 | . . . . . 13 . . . Distress Signals 13 | . . . . . 13 . . . Times Spotted 235 | . 7 28 34 7 45 34 80 . Peak Tracking Total 8 | . 3 4 5 3 8 4 8 . Tactical Retreats 16 | . 1 . 1 1 4 . 9 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 8 | . . 1 1 2 1 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 29 | . . . 1 . 5 5 18 . Max in Single Turn 5 | . . . 1 . 1 4 5 . Garrison Access 5 | . . . 1 . 1 1 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 51 | . 4 8 9 2 9 7 12 . Terminals 37 | . 4 7 7 . 8 5 6 . Fabricators 3 | . . . . 1 . . 2 . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 1 1 1 . 1 . . Garrison Access 5 | . . . 1 . 1 1 2 . Total Hacks 143 | . 15 32 24 10 17 17 28 . Successful 97 | . 11 23 16 7 13 8 19 . Failed 46 | . 4 9 8 3 4 9 9 . Catastrophic 5 | . . . 1 . 1 3 . . Database Lockouts . | . . . . . . . . . Manual 78 | . 7 26 12 1 9 9 14 . Terminals 111 | . 15 29 21 . 15 14 17 . Fabricators 7 | . . . . 4 . . 3 . Repair Stations 6 | . . . . . . . 6 . Recycling Units . | . . . . . . . . . Scanalyzers 13 | . . 3 2 6 . 2 . . Garrison Access 6 | . . . 1 . 2 1 2 . Terminal Hacks 40 | . 8 12 7 . 8 2 3 . Part Schematic 6 | . . 5 . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 10 | . 3 1 2 . 1 2 1 . Open Door 3 | . . . . . 3 . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 4 | . 1 1 1 . . . 1 . Scanalyzer Index 1 | . . 1 . . . . . . Locate Traps 6 | . 1 . 2 . 2 . 1 . Transport Status 2 | . . 2 . . . . . . Recall Investigation 1 | . . . . . 1 . . . Hauler Manifests 3 | . 1 1 1 . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Build 2 | . . . . . . . 2 . Repair Station Hacks 6 | . . . . . . . 6 . Scan Component 3 | . . . . . . . 3 . Repair 3 | . . . . . . . 3 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 13 | . . 3 2 6 . 2 . . Insert Component 7 | . . 2 1 3 . 1 . . Analyze 6 | . . 1 1 3 . 1 . . Garrison Access Hacks 5 | . . . 1 . 1 1 2 . Seal Access 5 | . . . 1 . 1 1 2 . Unauthorized Hacks 31 | . 3 8 6 1 4 3 6 . Terminals 30 | . 3 8 6 . 4 3 6 . Track 3 | . . 1 . . 1 . 1 . Assimilate 1 | . . . . . . 1 . . Botnet 23 | . 3 6 5 . 3 2 4 . Operators 3 | . . 1 1 . . . 1 . Fabricators 1 | . . . . 1 . . . . Download 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 38 | . 3 7 8 2 5 6 7 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . 5 1 4 1 . . . Parts Built 3 | . . . . . . . 3 . Matter 512 | . . . . . . . 512 . Time 127 | . . . . . . . 127 . Total Part Build Rating 23 | . . . . . . . 23 . Parts Repaired 3 | . . . . . . . 3 . Time 129 | . . . . . . . 129 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 1 1 3 . 1 . . Part Schematics Acquired 5 | . . 1 1 3 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . 1 . . . 3 . Machine Destruction 4 | . . . 1 . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total Allies 13 | . . . . . 12 1 . . Largest Group 10 | . . . . . 10 1 . . Highest-Rated Group 173 | . . . . . 173 10 . . Highest-Rated Ally 31 | . . . . . 31 10 . . Total Orders 5 | . . . . . . 5 . . STAY 1 | . . . . . . 1 . . ROAM 2 | . . . . . . 2 . . EXPLORE 2 | . . . . . . 2 . . Ally Attacks 73 | . . . . . 73 . . . Total Damage 1058 | . . . . . 1058 . . . Kills 7 | . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . . . . 4 . . Drone Recoveries 2 | . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 10427 | 64 824 1690 1336 1332 1451 1357 2348 25 Spaces Moved 5724 | 48 546 1073 629 787 659 690 1246 46 Core 169 | 12 . . . . . . 111 46 Treads . | . . . . . . . . . Legs 5549 | 36 546 1073 623 787 659 690 1135 . Wheels 6 | . . . 6 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 50 Average Speed 125 | 102 126 125 137 144 120 126 114 50 Slowest Speed 153 | 120 150 150 153 153 150 150 150 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 1 . . Exploration Rate (%) 38 | 3 65 64 57 23 77 23 34 2 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 17 | . . . . . 11 1 5 . Terrain Destroyed 242 | . . . 8 1 46 49 138 . Melee . | . . . . . . . . . Projectile 66 | . . . 6 1 27 6 26 . AOE 176 | . . . 2 . 19 43 112 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total 8099 | 61 656 1286 953 958 1137 1060 1941 47 Wait 1651 | . 82 111 211 118 348 272 509 . Move 5716 | 47 545 1072 628 786 658 689 1245 46 Hop . | . . . . . . . . . Pick Up 76 | 8 7 12 11 10 7 9 11 1 Fast Attach 49 | 4 1 3 6 4 11 5 15 . Attach 41 | 2 . 4 3 4 8 7 13 . Detach 11 | . . 1 1 2 1 3 3 . Swap 75 | . 1 10 15 8 11 11 19 . Drop 83 | . 6 11 14 13 11 9 19 . Fire 387 | . 14 62 64 13 81 55 98 . Melee 9 | . . . . . . . 9 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Storage -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 17) 389 | -10/Materials | Discovered new exit (range 11) 707 | -10/Materials | Discovered new exit (range 11) 889 | -10/Materials | Entered another Materials area 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -9/Materials | Discovered new exit (range 11) 1375 | -9/Materials | Discovered new exit (range 17) 2097 | -9/Materials | Discovered new exit (range 12) 2579 | -9/Materials | Entered another Materials area 2579 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2803 | -8/Materials | Lost 3 parts (2n1w) 3154 | -8/Materials | Garrison activated, responded to threat 3564 | -8/Materials | Build established: Skirmisher 3873 | -8/Materials | Discovered new exit (range 16) 3915 | -8/Materials | Entered Factory 3915 | -7/Factory | Evolved 2 slots: Utility x2 5241 | -7/Factory | Discovered new exit (range 5) 5247 | -7/Factory | Entered Storage 5264 | -7/Storage | Met a pair of Derelict thieves 5375 | -7/Storage | Destroyed 10 combat bots 6011 | -7/Storage | Learned location of Armory (-3) 6046 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6435 | -7/Storage | Crushed by falling debris 6435 | -7/Storage | System corruption reached 10% 6466 | -7/Storage | Lost 4 parts (1n3u) 6671 | -7/Storage | Discovered new exit (range 9) 6698 | -7/Storage | Entered Factory 6698 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6781 | -6/Factory | Discovered new exit (range 19) 6853 | -6/Factory | Build established: Tank 6884 | -6/Factory | Discovered new exit (range 3) 7302 | -6/Factory | Spotted B-75 Beast 7500 | -6/Factory | Crushed by falling debris 7604 | -6/Factory | Garrison activated, responded to threat 8011 | -6/Factory | Discovered new exit (range 22) 8032 | -6/Factory | Build established: Scavenger-Tank 8055 | -6/Factory | Entered another Factory area 8055 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8099 | -5/Factory | Discovered new exit (range 6) 8498 | -5/Factory | Repaired Prc. Assault Rifle 9216 | -5/Factory | Fabricated Enh. Nova Cannon? 9316 | -5/Factory | Repaired Hrd. Medium Armor Plating 9374 | -5/Factory | Repaired Imp. Kinecellerator 9673 | -5/Factory | Found Powered Armor 10074 | -5/Factory | Lost 4 parts (1n2u1w) 10078 | -5/Factory | Local fabrication network quarantined 10117 | -5/Factory | Fabricated Myomer Leg (x2) 10155 | -5/Factory | First assault squad dispatched 10295 | -5/Factory | Lost 10 parts (1p3n2u4w) 10324 | -5/Factory | Core integrity fell below 50% 10351 | -5/Factory | Lost 7 parts (1p4n2u) 10381 | -5/Factory | Discovered new exit (range 22) 10402 | -5/Factory | Core integrity fell below 20% 10403 | -5/Factory | Identified exit to Factory 10403 | -5/Factory | Entered another Factory area 10403 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 10428 | -4/Factory | Self-destructed Last Messages --------------- 10356_ Slug penetrates Wall. 10361_ Great Axe destroyed. 10363_ Penetrated by Slug. 10380_ Acquired 16 matter. 10381_ EXIT=FOUND 10381_ Triggered Alarm Trap. 10381_ An alarm sounds. 10381_ ALERT: Alarm triggered, dispatching investigation squad. 10397_ U-05 Engineer lays Concrete. 10397_ Penetrated by Slug. 10399_ U-05 Engineer lays Concrete. 10400_ System corrupted: Matter fused (-5). 10401_ U-05 Engineer lays Concrete. 10401_ Penetrated by Slug. 10402_ U-05 Engineer lays Concrete. 10403_ EXIT=IDENTIFIED: FACTORY PARAMETERS=POWER_1,WEAPON_1 LOCATION=FACTORY GOAL=ESCAPE 10410_ Acquired Railgun. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????##############?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# //!#?????????????????????? | | ?????????????# //!#?????????????????????? | | ?????????????# //@#?????????????????????? | | ?????????????# """ #?????????????????????? | | ?????????????# """"" #?????????????????????? | | ?????????????# """"" = #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# """ #?????????????????????? | | ?????????????# """"" #?????????????????????? | | ?????????????# """"" #?????????????????????? | | ?????????????# #?????????????????????? | | ?????###############R###+##?????????????????????? | | ??? #??????????????????????? | | ??? #??????????????????????? | | ??? #??????????????????????? | | ?????################### #??????????????????????? | | ???????????????????????# ##############?????????? | | ??????????????#! ###### # #######???? | | ??????????????# + # #???? | | ??????????????# ######## """ """ # #???? | | ?????????????????????????# """ """ # #???? | | ???????????????# ######### """ """ # #???? | | ????????+ + + #???? | | ????????????# ######### """ """ # #???? | | ?????????????????????????# """ """ # #???? | | ?????????????????????????# """ """ # #???? | | ?????????????????????????# # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 17 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 12 Armor Coverage 625 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Imp. Assault Rifle | -9/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Adv. Cooling System | -7/Factory | Downloaded Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Scanalyzed Plasma Cannon | -7/Factory | Scanalyzed Nuclear Pulse Array | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -5/Factory | Preloaded Myomer Leg | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed LayeredNeutrinoUnit Manual? 0 Play Time 02:34:07 Cumulative 155.6 hours Start 2021.08.17 @ 20:59:36 End 2021.11.13 @ 20:06:27 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 109 Rogue 98 Adventurer 11 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 32 Gallery% 57 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d757f9c2-dadf-4bfa-8c9c-046c30e95755