Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 15:00:03 Player: Boris Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1873) 1873 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 4555 Bonus ------- Follower Combat Kills 81 Aligned with FarCom 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/400 Matter 86/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Lightpack 2.0 > --- WEAPON (3) ------- (None) > --- INVENTORY (24) --- Ion Engine Light Treads Improved Treads Improved Treads Heat Sink Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Skeleton Box Decoy Drone Bay (16/16) PSU Rigger Beam Rifle Beam Cannon Particle Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Lightpack 2.0 Light Armor Plating > --- WEAPON ----------- Particle Cannon Rocket Launcher Rocket Launcher > --- INVENTORY -------- Ion Engine Light Treads Improved Treads Improved Treads Heat Sink Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Skeleton Box Decoy Drone Bay PSU Rigger Beam Rifle Beam Cannon Particle Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Decoy Drone Bay Storage High-capacity Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 50 | 2 12 6 17 9 4 Power 5 | . 1 . 4 . . Engine 4 | . 1 . 3 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 9 | 2 2 1 4 . . Treads 9 | 2 2 1 4 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 3 . 4 3 2 Device 1 | . . . . 1 . Storage 4 | . 2 . . 1 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . 1 . 4 1 1 Artifact . | . . . . . . Weapon 24 | . 6 5 5 6 2 Energy Gun 7 | . 4 3 . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 9 | . 1 1 3 4 . Ballistic Cannon . | . . . . . . Launcher 7 | . 1 1 1 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 12 | . . 2 5 . 5 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 . 1 Weapon 8 | . . 2 3 . 3 Highest Loss Streak 5 | . . 1 4 . 5 Average Slot Usage (%) 97 | . 99 100 94 99 93 Engine 11 | . 14 14 5 11 10 Treads 24 | . 28 28 21 22 21 Storage 22 | . 22 28 22 21 18 Protection 7 | . 5 . 10 10 10 Energy Gun 11 | . 24 22 6 . . Energy Cannon 5 | . . . 7 11 10 Ballistic Gun 12 | . 3 4 14 21 18 Naked Turns . | . . . . . . Heaviest Build 83 | 13 73 74 83 83 81 Greatest Support 46 | 40 46 46 43 43 43 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 24 | 6 20 20 20 20 24 Average Capacity 18 | 6 16 20 20 19 21 Most Carried 24 | 6 19 20 20 20 24 Average Carried 16 | 4 12 18 18 19 20 Final Capacity 24 | 6 20 20 20 20 24 Final Carried 24 | 4 18 20 20 20 24 Class Distribution -------------------- 44% | Hauler-Tank 40% | Hauler-Mutant 12% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Tank | -9/Materials Hauler-Tank | -9/Mines Hauler-Tank | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1188 | 220 363 25 308 217 55 Remotely . | . . . . . . Salvage Created 2153 | . 572 258 434 405 484 Parts 129 | . 35 13 30 28 23 Haulers Intercepted 3 | . 2 . 1 . . Recyclers Shooed 5 | . 1 . . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 57 | . 12 7 12 8 18 Melee 1 | . . 1 . . . Guns 21 | . 9 4 5 2 1 Cannons 10 | . . . 4 3 3 AOE 25 | . 3 2 3 3 14 Classes Destroyed 11 | . 5 1 1 1 3 Worker 1 | . . . 1 . . Builder 1 | . 1 . . . . Hauler 3 | . 2 . 1 . . Recycler 3 | . . . . 3 . Watcher 1 | . 1 . . . . Swarmer 16 | . 3 3 4 6 . Grunt 27 | . 9 2 4 2 10 Brawler 2 | . . . . . 2 Sentry 6 | . . 2 4 . . Hunter 3 | . . . . . 3 Programmer 3 | . . . . . 3 Best Kill Streak 12 | . 4 3 6 3 12 Combat Bots Only 12 | . 3 3 5 3 12 Max Kills in Single Turn 5 | . 2 2 3 2 5 Gunslinging 1 | . . 1 . . . Exploded 5 | . 2 2 3 2 5 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 2645 | . 417 344 618 108 1158 Core 578 | . 67 103 61 9 338 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 . 32 . . . Volleys Fired 114 | . 36 15 24 17 22 Largest 3 | . 2 2 3 3 3 Hottest 111 | . 80 80 111 111 108 Shots Fired 241 | . 70 29 61 47 34 Gun 172 | . 67 28 43 30 4 Cannon 44 | . . . 16 15 13 Launcher 25 | . 3 1 2 2 17 Special . | . . . . . . Kinetic 93 | . 21 5 33 30 4 Thermal 44 | . . . 16 15 13 Explosive 25 | . 3 1 2 2 17 Electromagnetic 79 | . 46 23 10 . . Robot Hit Streak 14 | . 14 10 12 7 8 Robot Miss Streak 4 | . 3 2 2 4 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 151 | . 50 21 39 24 17 Core Hits 114 | . 27 12 19 15 41 Critical Hits 3 | . 1 1 . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 1 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4680 | . 1010 366 867 542 1895 Guns 1415 | . 675 259 288 164 29 Cannons 693 | . . . 294 225 174 Explosions 2471 | . 335 78 274 92 1692 Melee . | . . . . . . Ramming 101 | . . 29 11 61 . Kinetic 669 | . 172 52 252 164 29 Thermal 809 | . 38 78 294 225 174 Explosive 2355 | . 297 . 274 92 1692 Electromagnetic 746 | . 503 207 36 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 4 4 12 Average Corruption 4 | . . . 4 4 4 Corruption Purged . | . . . . . . Effects 50 | . . . 17 19 14 Message Errors 11 | . . . 1 7 3 Matter Fused 16 | . . . 5 7 4 Heat Flow Errors 5 | . . . 3 1 1 Energy Discharges 6 | . . . 2 2 2 Parts Rejected 2 | . . . 1 . 1 Data Loss (minor) 5 | . . . 2 1 2 Targeting Errors 5 | . . . 3 1 1 Overload Shots . | . . . . . . Overflow Damage 73 | . 24 . 7 36 6 Projectiles 39 | . . . . 33 6 Explosions 31 | . 24 . 7 . . Melee 3 | . . . . 3 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 103 | . 48 . 55 . . Shots 5 | . 3 . 2 . . Rammed 11 | . . 2 2 7 . Targets Rammed 11 | . . 2 2 7 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 277 | . 147 133 277 194 258 Average Temperature 72 | . 47 49 91 58 99 Received Heat Transfer 489 | . 195 114 156 . 24 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . 4 1 . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1271 | . . 50 518 407 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 285 | . 232 275 285 146 . Initial 81 | . . 49 46 81 . Average 99 | . 79 148 127 77 . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 89 | 100 93 72 79 100 . Level 1 10 | . 6 27 20 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 . 2 . . Investigation 4 | . 3 . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 6 | . 4 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 19 15 23 9 25 Peak Tracking Total 14 | . 4 4 7 4 14 Tactical Retreats 4 | . 1 1 . 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 1 | . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 3 | . 2 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 9 | . 4 1 2 1 1 Terminals 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 6 2 6 1 1 Successful 8 | . 1 1 4 1 1 Failed 7 | . 5 . 2 . . Catastrophic 3 | . 2 . 1 . . Database Lockouts 1 | . . 1 . . . Manual 9 | . 5 2 1 . 1 Terminals 7 | . 4 2 1 . . Fabricators . | . . . . . . Repair Stations 6 | . 1 . 5 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 . 1 1 Robot Analysis 1 | . . 1 . . . Open Door 1 | . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 1 2 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 58 | . . . 58 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies 6 | . . 1 . 5 . Largest Group 5 | . . 1 . 5 4 Highest-Rated Group 85 | . . 31 . 85 71 Highest-Rated Ally 31 | . . 31 . 31 31 Total Orders 3 | . . . . 2 1 STAY 2 | . . . . 1 1 FOLLOW 1 | . . . . 1 . Ally Attacks 33 | . . 12 . 8 13 Total Damage 446 | . . 252 . 21 173 Kills 7 | . . 5 . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 4249 | 13 1292 621 713 1008 602 Spaces Moved 2011 | 5 620 303 283 502 298 Core 6 | . . . . . 6 Treads 2005 | 5 620 303 283 502 292 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 160 160 180 180 180 100 Average Speed 178 | 160 177 180 180 180 173 Slowest Speed 180 | 160 180 180 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 2 85 84 35 74 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 1 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 12 | . . . . 12 . Terrain Destroyed 78 | . 21 6 18 20 13 Melee . | . . . . . . Projectile . | . . . . . . AOE 78 | . 21 6 18 20 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 2454 | 11 737 348 439 568 351 Wait 173 | 3 45 14 92 17 2 Move 2006 | 4 619 302 282 501 298 Hop . | . . . . . . Pick Up 64 | . 17 6 11 10 20 Fast Attach 13 | . 2 1 6 3 1 Attach 11 | 2 . 2 6 1 . Detach 1 | . . . 1 . . Swap 26 | . 10 3 5 5 3 Drop 35 | 2 8 3 10 7 5 Fire 114 | . 36 15 24 17 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . . 2 2 7 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Discovered new exit (range 16) 184 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 7) 843 | -10/Materials | Build established: Hauler-Mutant 1015 | -10/Materials | Discovered new exit (range 10) 1306 | -10/Materials | Entered Mines 1309 | -10/Mines | Received a Mining Laser from a helpful Derelict 1317 | -10/Mines | Learned Materials trap positions 1646 | -10/Mines | Central database locked down 1756 | -10/Mines | Core integrity fell below 50% 1850 | -10/Mines | Learned location of Zion (-6) 1850 | -10/Mines | Discovered new exit (range 9) 1927 | -10/Mines | Entered Materials 1927 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1928 | -9/Materials | Loaded intel: 19 trap records 2183 | -9/Materials | Lost 4 parts (1p1u2w) 2254 | -9/Materials | Repaired Imp. Treads 2281 | -9/Materials | Repaired Lgt. Armor Plating 2455 | -9/Materials | Discovered new exit (range 14) 2611 | -9/Materials | Discovered new exit (range 12) 2640 | -9/Materials | Entered Mines 2775 | -9/Mines | Build established: Hauler-Tank 2792 | -9/Mines | Discovered new exit (range 7) 2805 | -9/Mines | Found the Drone Emporium 2814 | -9/Mines | Found Prototype Device 2814 | -9/Mines | Identified Decoy Drone Bay 3009 | -9/Mines | Learned Materials emergency access door positions 3015 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3193 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3310 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3312 | -9/Mines | Discovered new exit (range 5) 3379 | -9/Mines | Learned Materials emergency access door positions 3648 | -9/Mines | Entered Exiles 3648 | -9/Exiles | Accompanied by 4 allies 3675 | -9/Exiles | Discovered new exit (range 15) 3678 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3728 | -9/Exiles | Met 8R-AWN 3756 | -9/Exiles | Met EX-HEX 3805 | -9/Exiles | Met EX-BIN 3828 | -9/Exiles | Aligned with FarCom system 3830 | -9/Exiles | Given EX-Vault access code 3872 | -9/Exiles | Opened EX-Vault 3915 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3945 | -9/Exiles | Exiles lab attacked by MAIN.C 4049 | -9/Exiles | Found Lightpack 2.0 4052 | -9/Exiles | Found PSU Rigger 4056 | -9/Exiles | Found Skeleton Box 4243 | -9/Exiles | Core integrity fell below 50% 4243 | -9/Exiles | System corruption reached 10% 4248 | -9/Exiles | Core integrity fell below 20% 4250 | -9/Exiles | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04229_ Penetrated by Slug. 04230_ Particle Cannon destroyed. 04235_ Machine disabled. 04235_ H-55 Commando destroyed. 04235_ G-34 Mercenary destroyed. 04236_ Imp. Treads destroyed. 04236_ Slug penetrates P-60 Hacker. 04238_ Lgt. Armor Plating destroyed. 04238_ P-60 Hacker destroyed. 04238_ G-34 Mercenary destroyed. 04238_ Rocket Launcher destroyed. 04241_ Penetrated by Slug. 04241_ P-60 Hacker destroyed. 04242_ Rocket Launcher destroyed. 04243_ INUSFJHP2GKXIIM1 TAC%#EBR, T 04243_ Penetrated by Slug. 04243_ Dropped Lgt. Treads. 04244_ Penetrated by Slug. 04246_ Acquired 7 matter. 04249_ Penetrated by Slug. 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""""" ##???###### | | ?????????? "" #####""""" | | ?????????? " = """ | | ?????????? @ * [ = * = *"" | | ?????????? * %! % | | ?????????? = [ | | ?????????? g % % | | ???????????" = ! =% % | | ???????????""" * | | ???????????" h[ " " % | | ???????????? p == ########## = | | ????????????" h[| * ##????????## | | ???????????? % ##??????????#"" | | ????????????? #???????????#" | | ????????????? ###????????????""" | | ?????????????? ??????????????? | | ?????????????? ?????????????? | | ??????????????? ?????????????? | | ????????????????? ?? ?????????????? | | ??????????????????????????????????????? " | | ???????????????????????????????????????? "" | | ????????????????????????????????????????? " " ""# | | ??????????????????????????????????????????""" "??# | | ????????????????????????????????????????????""???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldNuclearSplitter Manual? 0 Play Time 00:28:42 Cumulative 74.0 hours Start 2020.10.13 @ 14:30:25 End 2020.10.13 @ 15:00:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 11 Adventurer 15 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de78fef0-bac9-48d0-9ce3-6f0dc99b560e