Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 20:34:39 Player: LFMAC Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (236) 1180 Value Destroyed (10182) 10182 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (487) 487 TOTAL SCORE: 17129 Bonus ------- High Alert Combat Kills 421 Follower Combat Kills 66 Cogmind --------- Core Integrity 0/1150 Matter 282/300 Energy 152/160 System Corruption 32% Temperature Cool (53) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (8) ------ Advanced Power Amplifier Improved Heat Sink Medium Storage Unit Core Analyzer Core Analyzer Advanced Transmission Jammer Improved Power Shielding > --- WEAPON (4) ------- Field Laser Autogun Autogun Autogun > --- INVENTORY (10) --- Improved VSS Leg Myomer Leg Myomer Leg Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Structural Scanner Force Lance Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Cooling System Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Core Analyzer Precision Matter Filter Advanced Reaction Control System > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Power Amplifier Advanced Weight Redist. System Improved Target Analyzer Improved Phase Shifter High-powered Tractor Beam Mini Drone Bay Gauss Rifle [Rating: 107] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Force Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . . 1 . 1 . . . . 1 Utility 6 | . . . 1 1 1 . . 1 1 1 Weapon 2 | . . . . 1 . . . . 1 . Parts Attached 307 | 7 8 3 12 17 51 10 1 31 68 99 Power 41 | 2 . . 3 1 5 1 . 5 8 16 Engine 16 | 2 . . 3 . 3 . . 5 . 3 Core 20 | . . . . 1 2 1 . . 8 8 Reactor 5 | . . . . . . . . . . 5 Propulsion 81 | 2 4 1 4 6 14 . 1 7 18 24 Treads 2 | . 2 . . . . . . . . . Leg 37 | . . . 3 . 4 . 1 7 10 12 Wheel 9 | 2 . 1 . 3 3 . . . . . Hover 23 | . . . . . 5 . . . 6 12 Flight 10 | . 2 . 1 3 2 . . . 2 . Utility 101 | 1 2 . 3 5 16 4 . 12 26 32 Device 64 | . . . 2 1 8 2 . 11 15 25 Storage 8 | 1 1 . . . 3 . . . 1 2 Processor 14 | . . . 1 1 3 1 . . 5 3 Hackware 1 | . . . . . . . . . 1 . Protection 14 | . 1 . . 3 2 1 . 1 4 2 Artifact . | . . . . . . . . . . . Weapon 84 | 2 2 2 2 5 16 5 . 7 16 27 Energy Gun 24 | 1 2 . 1 2 5 1 . 2 2 8 Energy Cannon 6 | . . . . . . 1 . . 3 2 Ballistic Gun 33 | 1 . 1 . 1 5 1 . 2 7 15 Ballistic Cannon 5 | . . . 1 . 2 . . . 1 1 Launcher 3 | . . . . . 2 1 . . . . Special Weapon 3 | . . 1 . . . . . 1 1 . Impact Weapon 3 | . . . . 2 . . . . 1 . Slashing Weapon 4 | . . . . . . 1 . 2 1 . Piercing Weapon 2 | . . . . . 2 . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 14 | . . . 2 3 3 1 . 1 3 1 Parts Lost 160 | . 1 . 5 4 26 2 1 6 36 79 Power 26 | . 1 . 1 . 2 . . 1 5 16 Propulsion 34 | . . . 1 2 7 . . 2 10 12 Utility 55 | . . . 1 2 9 1 . 2 13 27 Weapon 45 | . . . 2 . 8 1 1 1 8 24 Highest Loss Streak 12 | . 1 . 3 3 8 2 1 4 9 12 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 3 9 14 14 14 13 14 14 14 13 8 Power 1 | . 1 1 . 1 1 1 1 1 2 . Propulsion 2 | 1 3 3 4 3 1 1 1 2 2 4 Utility 6 | . 2 5 6 7 7 9 10 8 6 2 Weapon 2 | . 2 4 2 2 2 2 2 2 3 . Tool/Special . | . . . . . . . . . . . Unused Backups 66 | . 3 1 7 9 16 5 1 2 7 15 Power 7 | . . . . 2 2 . . . 1 2 Propulsion 13 | . 2 . 4 1 . 2 . . 2 2 Utility 32 | . 1 . 1 5 11 2 1 2 2 7 Weapon 13 | . . 1 2 1 3 1 . . 2 3 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 93 99 96 98 97 99 92 99 96 88 Engine 7 | . 13 14 11 7 5 7 7 12 3 2 Core 2 | . . . . 1 1 . . . 7 3 Treads 1 | . 16 5 . . . . . . . . Leg 16 | . . . 26 20 8 30 24 25 18 12 Wheel 3 | . 10 22 3 2 8 . . . . . Hover 3 | . . . . . 6 . . . 2 12 Flight 1 | . . . . 2 5 . . . . . Device 13 | . . . 13 10 13 7 7 19 16 18 Storage 7 | . 14 14 11 9 7 7 7 6 5 5 Processor 7 | . . . . 7 9 7 7 6 10 11 Protection 6 | . 8 14 8 8 5 14 15 6 2 1 Energy Gun 4 | . 14 9 9 4 3 . 5 4 2 2 Energy Cannon 1 | . . . . . . 6 6 1 2 1 Ballistic Gun 7 | . 14 14 1 7 6 6 . 4 7 10 Ballistic Cannon 1 | . . . 9 1 4 . . . 1 1 Slashing Weapon 2 | . . . . . . 1 6 3 7 . Piercing Weapon 1 | . . . . . 1 5 . 2 . . Peak Build Rating 107 | 6 9 9 23 35 49 51 48 62 90 107 Average Rating 52 | 4 7 8 18 30 42 47 42 58 76 89 On Entrance 33 | . 6 9 8 22 35 47 48 41 62 86 Naked Turns . | . . . . . . . . . . . Heaviest Build 98 | 10 30 30 37 42 53 54 53 70 98 86 Greatest Support 125 | 20 40 40 55 64 64 64 64 60 75 125 Greatest Overweight (x) 7 | . 1 2 1 7 4 . 1 2 2 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 10 Most Carried 15 | 7 14 15 15 15 15 15 15 15 15 13 Average Carried 12 | 4 9 14 14 14 13 14 14 14 13 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 Final Carried 15 | 6 14 14 14 14 15 15 15 15 14 7 Class Distribution -------------------- 38% | Mutant 16% | Scavenger-Mutant 11% | Scavenger-Gunner 9% | Gunner 8% | Scavenger-Tank 6% | Gladiator 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gladiator | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Matter Collected 8253 | 255 359 59 287 229 1513 381 136 624 1744 2666 Remotely 1411 | . . . . . . . . 138 . 1273 Salvage Created 9976 | . 221 147 521 285 1822 217 353 1020 2637 2753 Parts 479 | . 21 23 23 9 75 4 21 63 111 129 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 8 | . . . 1 . . . . . 1 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 2 15 . . . Prevented 4 | . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 196 | . 8 10 15 6 38 8 10 17 39 45 Melee 23 | . . . . 1 5 1 2 1 13 . Guns 106 | . 8 10 11 1 12 . 4 14 11 35 Cannons 40 | . . . 4 . 11 2 1 2 13 7 AOE 17 | . . . . . 8 4 3 . 1 1 Classes Destroyed 14 | . 3 . 2 . 8 . . 1 . . Worker 8 | . . . . . 3 . . 1 1 3 Builder 10 | . . . . . 3 . . 1 . 6 Hauler 1 | . . . 1 . . . . . . . Recycler 8 | . . . . . 4 . . . 3 1 Mechanic 3 | . . . . . 1 . . . 2 . Operator 1 | . . . . . 1 . . . . . Watcher 9 | . 2 . 1 1 3 . . . 2 . Swarmer 54 | . 6 10 5 . 9 4 4 1 5 10 Grunt 71 | . 2 . 8 5 16 3 6 8 9 14 Brawler 2 | . . . . . . . . 1 . 1 Duelist 4 | . . . . . 2 . . 1 . 1 Sentry 13 | . . . 2 1 2 1 . 1 3 3 Hunter 18 | . . . . . 2 . . . 9 7 Programmer 34 | . . . . . 7 . . 5 13 9 Best Kill Streak 9 | . 3 4 6 2 6 3 4 5 3 9 Combat Bots Only 7 | . 3 4 4 2 4 3 4 5 3 7 Max Kills in Single Turn 3 | . 1 2 2 1 2 2 3 1 2 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . . . . 1 2 2 . 1 1 Melee 1 | . . . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 1910 | . 32 36 52 35 303 45 34 143 427 803 Missed 629 | . 9 10 17 11 86 16 7 48 109 316 Hits 1281 | . 23 26 35 24 217 29 27 95 318 487 Melee 22 | . . . . . . . 1 6 . 15 Projectile 1259 | . 23 26 35 24 217 29 26 89 318 472 AOE 2 | . . . . . . . . 1 . 1 Critical Strikes 52 | . . 1 1 . 8 1 1 2 17 21 Actively Blocked 2 | . . . 1 . 1 . . . . . Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 21431 | . 216 207 429 358 3401 460 491 1525 5467 8877 Core 2904 | . 52 73 55 13 521 16 79 169 772 1154 Absorbed by Shields 857 | . . . 23 34 . . . 8 507 285 Redirected to Shielding 235 | . 5 15 34 11 86 4 17 . . 63 Regen/Repaired (Parts) 88 | . . . . . . . . 51 37 . Core Remaining (%) 63 | 100 . 50 86 97 . . 12 80 22 . Volleys Fired 610 | . 31 19 42 6 110 17 10 66 107 202 Largest 4 | . 2 2 2 1 3 2 3 2 4 4 Hottest 239 | . 60 85 120 25 140 103 153 110 239 228 Shots Fired 1333 | . 62 38 83 6 223 35 27 129 267 463 Gun 1000 | . 62 38 41 6 131 22 15 115 180 390 Cannon 301 | . . . 38 . 68 9 12 14 87 73 Launcher 28 | . . . . . 24 4 . . . . Special 4 | . . . 4 . . . . . . . Kinetic 869 | . 31 19 42 6 150 15 6 66 170 364 Thermal 388 | . 31 19 34 . 49 16 12 63 83 81 Explosive 28 | . . . . . 24 4 . . . . Electromagnetic 48 | . . . 7 . . . 9 . 14 18 Robot Hit Streak 14 | . 9 5 5 7 10 8 9 9 9 14 Robot Miss Streak 9 | . 4 2 9 1 8 1 3 4 6 9 Penetration Max 2 | . . . . . 1 . . . 1 2 Secondary Targets 8 | . 2 2 . . 1 . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . 1 Shots Hit Robots 850 | . 30 22 35 22 152 24 17 90 195 263 Core Hits 445 | . 18 13 22 6 87 13 17 37 81 151 Critical Kills 15 | . . . . 1 3 1 . 1 7 2 Critical Parts Destroyed 25 | . . . 1 2 3 . . 3 12 4 Critical Strikes 66 | . . . 2 3 9 1 . 5 35 11 Burn 6 | . . . . . . . . . 1 5 Meltdown 2 | . . . . . . 1 . . 1 . Destroy 32 | . . . 1 . 2 . . 4 19 6 Blast 3 | . . . . . 3 . . . . . Corrupt 1 | . . . 1 . . . . . . . Smash 7 | . . . . 3 4 . . . . . Sever 15 | . . . . . . . . 1 14 . Melee Attacks 152 | . . . . 22 29 1 5 10 81 4 Impact 46 | . . . . 22 24 . . . . . Slashing 96 | . . . . . . . 5 10 81 . Piercing 6 | . . . . . 5 1 . . . . Sneak Attacks 3 | . . . . 1 . . . . 2 . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks 26 | . . . . 3 1 . . . 22 . Damage Inflicted 23557 | . 300 257 629 737 4631 908 504 2224 6027 7340 Guns 12716 | . 300 257 335 79 1769 256 160 1812 2192 5556 Cannons 4007 | . . . 294 . 858 150 75 231 988 1411 Explosions 2597 | . . . . . 1147 479 153 . 497 321 Melee 4185 | . . . . 658 857 23 116 181 2350 . Ramming 52 | . . . . . . . . . . 52 Kinetic 11104 | . 142 105 320 79 1935 206 21 912 1886 5498 Thermal 5998 | . 158 152 276 . 762 200 228 1131 1719 1372 Explosive 1755 | . . . . . 1077 479 . . . 199 Electromagnetic 463 | . . . 33 . . . 139 . 72 219 Impact 1405 | . . . . 658 747 . . . . . Slashing 2647 | . . . . . . . 116 181 2350 . Piercing 133 | . . . . . 110 23 . . . . Highest Corruption 32 | . . . 1 . 5 5 5 . 20 32 Average Corruption 7 | . . . 1 . 3 5 5 . 13 8 Corruption Purged 6 | . . . . . 5 . . . 1 . Corruption Blocked . | . . . . . . . . . . . Effects 238 | . . . 2 . 21 18 26 . 102 69 Message Errors 47 | . . . . . 5 4 3 . 23 12 Matter Fused 57 | . . . 1 . 4 5 9 . 21 17 Heat Flow Errors 27 | . . . 1 . 4 3 2 . 10 7 Energy Discharges 33 | . . . . . 3 2 2 . 17 9 Parts Rejected 7 | . . . . . . . 2 . 3 2 Parts Fused 6 | . . . . . 1 . 3 . 2 . Data Loss (minor) 26 | . . . . . 2 3 . . 13 8 Data Loss (major) 14 | . . . . . 1 . 2 . 6 5 Misfires 5 | . . . . . . 1 2 . 2 . Alerts 1 | . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 13 | . . . . . . . 1 . 5 7 Overload Shots . | . . . . . . . . . . . Overflow Damage 576 | . . . . 96 204 13 13 . 208 42 Projectiles 32 | . . . . . . . . . 17 15 Explosions 180 | . . . . . 50 13 13 . 84 20 Melee 364 | . . . . 96 154 . . . 107 7 Knockbacks 32 | . . . 4 3 9 . . . . 16 Impact 7 | . . . . 3 3 . . . . 1 Kinetic 22 | . . . 4 . 6 . . . . 12 Secondary 3 | . . . . . . . . . . 3 Self-Inflicted Damage 291 | . . . . . 69 18 87 . 61 56 Shots 9 | . . . . . 3 1 2 . 2 1 Rammed 6 | . 1 . . . . . . . . 5 Targets Rammed 7 | . 1 . . . . . . . . 6 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 551 | . 68 160 285 9 351 249 349 70 505 551 Average Temperature 100 | . 24 60 70 6 81 63 109 22 134 142 Received Heat Transfer 3409 | . 33 . 135 186 858 189 45 438 698 827 Effects 34 | . . . 1 . 4 . 2 . 10 17 Shutdowns 5 | . . . . . . . . . 3 2 Energy Bleed 6 | . . . 1 . 1 . 1 . 2 1 Interference 14 | . . . . . 2 . . . 1 11 Matter Decay 3 | . . . . . 1 . . . 1 1 Short Circuit 2 | . . . . . . . 1 . 1 . Damage (minor) 3 | . . . . . . . . . 1 2 Damage (major) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 9 | . . . . 5 2 . . . . 2 Combat Hostiles 8 | . . . . 4 2 . . . . 2 Parts Fried 5 | . . . . 3 . . . . . 2 Impact Corruptions 13 | . . . 1 6 5 . . . . 1 Robots Melted 2 | . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . 1 . . 1 . Parts Melted 19 | . . . 1 . 1 4 . 2 5 6 Heat Transferred 9459 | . 350 333 666 . 1271 333 211 1776 2082 2437 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Maximum Alert Level 3 | . . . . . 2 . . . 2 3 Low Security (%) 66 | 100 100 100 100 100 47 . . 100 61 12 Level 1 20 | . . . . . 25 . . . 22 64 Level 2 11 | . . . . . 26 . . . 15 14 Level 3 1 | . . . . . . . . . . 9 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 833 | . 80 110 143 75 633 . . 152 545 833 Initial 262 | . . . . 42 . . . 16 60 262 Average 161 | . 15 25 40 19 238 . . 53 171 365 Influence Increases 6714 | . 204 240 452 177 1404 180 250 516 1340 1951 Destroy 0b10 Robot/C 3960 | . 160 200 340 120 760 160 200 340 780 900 Destroy 0b10 Robot/NC 200 | . 10 . 10 5 75 . . 10 40 50 Destroy Leader 840 | . 34 40 94 22 176 20 20 80 194 160 Allied During Kill 6 | . . . 6 . . . . . . . Successful Hack 6 | . . . . . . . . 6 . . Disable Machine 540 | . . . . . 120 . . 15 195 210 Anti-Garrison Action 150 | . . . . . . . . . . 150 Destroy Structure 577 | . . . 2 . 168 . . 5 116 286 Partial Spotted 45 | . . . . . 15 . . 15 . 15 Lose Combat Pursuer 390 | . . . . 30 90 . 30 45 15 180 Influence Decreases 5933 | . 204 240 349 280 773 653 382 418 928 1706 Entered New Map 675 | . . . . 61 . 235 31 10 64 274 Time Decay 3707 | . 194 240 277 203 610 398 341 348 454 642 Lost Part 1469 | . 10 . 40 16 163 20 10 60 360 790 Lost Ally 82 | . . . 32 . . . . . 50 . Squads Dispatched 42 | . . . 1 . 9 . . 6 11 15 Investigation 2 | . . . . . 1 . . . 1 . Extermination 20 | . . . . . 6 . . 4 6 4 Reinforcement 14 | . . . 1 . 2 . . 2 3 6 Assault 4 | . . . . . . . . . 1 3 Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 3 Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Distress Signals 8 | . . . 1 . . . . 2 3 2 Communications Jammed 12 | . . . . . 5 . . 1 . 6 Distress Signals 10 | . . . . . 3 . . 1 . 6 Times Spotted 301 | . 13 12 21 8 53 7 13 27 58 89 Peak Tracking Total 13 | . 3 3 5 3 4 3 4 4 5 13 Tactical Retreats 18 | . . . . 2 5 . 2 2 1 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 14 | . . . 1 . 10 . . . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 37 | . . . . . 8 . . 1 13 15 Max in Single Turn 7 | . . . . . 2 . . 1 7 6 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 6 | . . . 1 . . 2 . 2 1 . Terminals 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 1 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . . . 1 . . 8 . 3 2 . Successful 12 | . . . . . . 8 . 2 2 . Failed 2 | . . . 1 . . . . 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . 1 . . . . 2 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . . . . . 8 . . . . Record 7 | . . . . . . 7 . . . . Open Door 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 2 2 . Scan Component 2 | . . . . . . . . 1 1 . Repair 2 | . . . . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 1 . Time 100 | . . . . . . . . 50 50 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released 6 | . . . . . 3 . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . Highest-Rated Group 51 | . . 51 51 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders 19 | . . . . . . . . 3 9 7 EXPLORE 9 | . . . . . . . . 3 3 3 RETURN 10 | . . . . . . . . . 6 4 Ally Attacks 17 | . . . 17 . . . . . . . Total Damage 266 | . . . 266 . . . . . . . Kills 2 | . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Active Infowar (turns) 13313 | . . . 871 461 2477 950 1032 2437 3605 1480 Optics 11699 | . . . . . 2477 950 1032 2437 3605 1198 Sensors 3257 | . . . . . . . . 2236 1021 . Terrain 32 | . . . . . . . . . . 32 Structural 177 | . . . . . . . . . . 177 Seismic 2064 | . . . 871 461 732 . . . . . Machine Analysis 8 | . . . . . 8 . . . . . Jamming 5489 | . . . . . 1784 950 1032 1618 . 105 ECM 15 | . . . . . . . . 15 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 1 . . . Drone Launches 19 | . . . . . . . . 3 9 7 Drone Recoveries 12 | . . . . . . . . 1 4 7 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Turns Passed 17000 | 64 1131 828 871 628 3148 950 1032 2437 3605 2306 Spaces Moved 9544 | 56 776 610 417 334 2131 700 579 1109 1642 1190 Core 5 | 3 . . . . . . . . . 2 Treads 455 | . 371 84 . . . . . . . . Legs 5541 | . . . 324 267 643 700 579 1109 1383 536 Wheels 1767 | 53 395 526 93 35 665 . . . . . Hover 1421 | . . . . . 510 . . . 259 652 Flight 355 | . 10 . . 32 313 . . . . . Fastest Speed 44 | 50 80 105 105 105 90 117 113 112 55 44 Average Speed 128 | 78 118 112 127 136 113 117 162 151 156 97 Slowest Speed 525 | 80 160 160 210 525 332 117 193 260 270 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . 1 . . . 1 1 Exploration Rate (%) 48 | 4 96 83 42 24 60 74 65 29 37 19 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . 1 . . . 8 4 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 455 | . . . 1 . 193 38 12 . 59 152 Melee . | . . . . . . . . . . . Projectile 91 | . . . 1 . 2 . 2 . 17 69 AOE 363 | . . . . . 191 38 10 . 42 82 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Total 13027 | 75 934 717 672 473 2647 793 641 1739 2366 1970 Wait 1733 | 1 86 79 165 52 180 32 35 463 325 315 Move 9534 | 55 775 609 416 333 2130 699 578 1108 1641 1190 Hop . | . . . . . . . . . . . Pick Up 376 | 12 18 3 19 24 75 13 4 25 83 100 Fast Attach 45 | . 1 . 3 . 8 3 2 11 3 14 Attach 221 | 6 6 2 6 12 43 3 3 10 54 76 Detach 3 | . 1 . . . . . . . 2 . Swap 150 | 1 5 2 6 9 24 12 1 17 48 25 Drop 220 | . 10 3 15 18 50 13 3 29 45 34 Fire 610 | . 31 19 42 6 110 17 10 66 107 202 Melee 123 | . . . . 19 27 1 5 10 57 4 Ram 6 | . 1 . . . . . . . . 5 Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat / [*Exi] / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 16) 177 | -10/Materials | Met 8R-AWN 317 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 16) 625 | -10/Materials | Discovered new exit (range 9) 785 | -10/Materials | Discovered new exit (range 16) 918 | -10/Materials | Discovered new exit (range 16) 1196 | -10/Materials | Entered Mines 1199 | -10/Mines | Followed 8R-AWN into the Mines 1438 | -10/Mines | Discovered new exit (range 9) 1446 | -10/Mines | Learned Materials security intel 1628 | -10/Mines | Discovered new exit (range 6) 1836 | -10/Mines | Discovered new exit (range 5) 2024 | -10/Mines | Entered Materials 2024 | -9/Materials | Accompanied by 2 allies 2024 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2029 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2217 | -9/Materials | Lost 3 parts (1p1n1w) 2458 | -9/Materials | Build established: Scavenger-Mutant 2860 | -9/Materials | Discovered new exit (range 13) 2895 | -9/Materials | Entered another Materials area 2895 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3414 | -8/Materials | Lost 3 parts (2n1u) 3425 | -8/Materials | Discovered new exit (range 8) 3523 | -8/Materials | Entered Factory 3523 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3694 | -7/Factory | Lost 3 parts (2u1w) 3719 | -7/Factory | Build established: Mutant 4126 | -7/Factory | Crushed by falling debris 4157 | -7/Factory | Lost 8 parts (1p2n4u1w) 4327 | -7/Factory | Core integrity fell below 50% 4639 | -7/Factory | Lost 3 parts (1n1u1w) 5205 | -7/Factory | Build established: Gunner 5814 | -7/Factory | Lost 7 parts (2n2u3w) 6060 | -7/Factory | Build established: Mutant 6235 | -7/Factory | Discovered new exit (range 16) 6671 | -7/Factory | Entered Lower Caves 6758 | -7/Lower Caves | Learned location of Zion (-7) 6780 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7073 | -7/Lower Caves | Encountered a Warlord checkpoint 7167 | -7/Lower Caves | Entered an active Warlord outpost 7188 | -7/Lower Caves | Learned location of 1 exit from Research 7188 | -7/Lower Caves | Learned Factory trap positions 7188 | -7/Lower Caves | Learned Extension trap positions 7366 | -7/Lower Caves | Discovered new exit (range 19) 7621 | -7/Lower Caves | Entered another Lower Caves area 7723 | -7/Lower Caves | Core integrity fell below 20% 8647 | -7/Lower Caves | Discovered new exit (range 5) 8653 | -7/Lower Caves | Entered Factory 8653 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8654 | -6/Factory | Loaded intel: 96 trap records 9352 | -6/Factory | Lost 4 parts (1p2n1u) 9631 | -6/Factory | Build established: Scavenger-Mutant 9750 | -6/Factory | Repaired Lgt. Angular Momentum Engine 11036 | -6/Factory | Discovered new exit (range 20) 11090 | -6/Factory | Entered another Factory area 11090 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11507 | -5/Factory | Build established: Scavenger-Gladiator 11648 | -5/Factory | Repaired Lgt. Angular Momentum Engine 11889 | -5/Factory | Build established: Gladiator 12139 | -5/Factory | Crushed by falling debris 12163 | -5/Factory | Lost 9 parts (2p4n2u1w) 12532 | -5/Factory | Spotted B-75 Beast 12719 | -5/Factory | Build established: Scavenger-Tank 12866 | -5/Factory | System corruption reached 10% 12940 | -5/Factory | Lost 7 parts (1n2u4w) 13265 | -5/Factory | Core integrity fell below 50% 13372 | -5/Factory | Found Prototype Processor 13373 | -5/Factory | Identified Exp. Targeting Computer 13460 | -5/Factory | Lost 7 parts (1p3n3u) 13509 | -5/Factory | Lost 3 parts (1u2w) 13791 | -5/Factory | Lost 3 parts (2p1u) 13819 | -5/Factory | Discovered new exit (range 29) 13819 | -5/Factory | Discovered new exit (range 42) 13827 | -5/Factory | Discovered new exit (range 48) 14058 | -5/Factory | Build established: Gunner 14364 | -5/Factory | Build established: Scavenger-Tank 14690 | -5/Factory | First assault squad dispatched 14695 | -5/Factory | Entered another Factory area 14695 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14859 | -4/Factory | Lost 12 parts (2p3n3u4w) 14990 | -4/Factory | Garrison activated, responded to threat 15311 | -4/Factory | Build established: Scavenger-Gunner 15615 | -4/Factory | Lost 6 parts (1p1n1u3w) 15835 | -4/Factory | Lost 7 parts (2p3u2w) 16114 | -4/Factory | Lost 6 parts (1p3u2w) 16137 | -4/Factory | Core integrity fell below 50% 16317 | -4/Factory | System corruption reached 10% 16366 | -4/Factory | Lost 11 parts (3p6u2w) 16448 | -4/Factory | Lost 7 parts (1p4u2w) 16703 | -4/Factory | Destroyed 7 combat bots 16713 | -4/Factory | Lost 6 parts (2n2u2w) 16780 | -4/Factory | Core integrity fell below 20% 16858 | -4/Factory | Lost 12 parts (4p4n4w) 16892 | -4/Factory | Crushed by falling debris 16892 | -4/Factory | System corruption reached 30% 16923 | -4/Factory | Lost 3 parts (1p1u1w) 16945 | -4/Factory | First assault squad dispatched 16996 | -4/Factory | Spotted B-86 Titan 17001 | -4/Factory | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 16998_ Slug penetrates Subcomponent Replicator. 16998_ W-44 Eye distress signal jammed. 16999_ K-01 Serf collects debris. 16999_ W-44 Eye distress signal jammed. 17000_ Penetrated by Slug. 17000_ R-10 Processor collects Wheel. 17000_ Penetrated by Slug. 17000_ Slug penetrates Wall. 17001_ W-44 Eye distress signal jammed. 17001_ K-01 Serf collects debris. 17001_ P-70 Sage resets R-10 Processor, system corruption cleaned. 17001_ C-30 ARC bursts open, deploying its payload. 17001_ G-73 Enforcer unfolds itself. 17001_ L-61 Swordsman unfolds itself. 17001_ G-67 Veteran unfolds itself. 17001_ I-47 Archangel unfolds itself. 17001_ W-44 Eye distress signal jammed. [Achievement: Total Silence] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????## | | ???????????????????????????????????############ | | ???????????????????????????????????# ### | | ???????????????????????????????????# ### | | ???????????????????????????????????# ### | | ???????????????????????????????????# """"=### | | ???????????????????????????????????# """" ### | | ????????????????????????#??????????# "" /% | | ????????????????????????# ?????????# """ %### | | ????????????????????????? ???????# ### | | ??????????????????????????? ??????# %### | | ????????????##########+######+#############+### | | ???????????" %% | | ?????????? %== | | ?????????????"" "" "" | | ???????????????? "" ""k % | | ???????????????? """ "" | | ???????????????" """ """hh###+################# | | ?????????????""" """ """ #???????????# # | | ????????? iglg #???????????# # | | ???????????? 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"" # ## | | ???????????????????????????? # """"" #%## | | ???????????????????????????? p# """"" # ## | | ????????????????????????????? #?? =#+## | | ????????????????????????????? t # """ # = | | ????????????????????????????? p + """"" # | | ?????????????????????????????? w# ???""""" # | | ??????????????????????????????? #?????? ?# | | ????????????????????????????????????????####??#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: TH 20 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Point Defense Rating 160 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 8 Launcher Accuracy 20 Target Analysis 6 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 75 Energy Filtering 30 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 15% | -6/Factory Lgt. Angular Momentum Engine | 38% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Just Browsing Leap Before You Look Respectable Loadout Total Silence Universal Adapter Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed TimingStrikeLink Manual? 0 Play Time 05:01:24 Cumulative 30.1 hours Start 2025.05.07 @ 10:08:25 End 2025.05.07 @ 20:34:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78b75999-744c-476a-9005-943f5d274c43