Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.07 @ 12:44:13 Player: devwitch Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (55) 275 Value Destroyed (2260) 2260 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1647) 1647 TOTAL SCORE: 10662 Bonus ------- Follower Combat Kills 547 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 1090/1150 Matter 285/300 Energy 500/500 System Corruption 2% Temperature Cool (0) Movement Flying (35) Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Fission Core > --- PROPULSION (6) --- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (9) ------ Improved Focal Shield Drone Bay (0/2) > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Nuclear Pulse Thruster Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Structural Scanner Core Shielding Improved Light Armor Plating Advanced Shield Generator > --- WEAPON ----------- Shock Rifle Heavy Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Light Treads Improved Treads Flight Unit Flight Unit Flight Unit Improved Targeting Computer Target Analyzer ECM Suite Advanced Shield Generator Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] System Restoration Module Remote Datajack [Rating: 67] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Nuclear Pulse Array Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Slots Evolved 13 | . 1 2 . . . 6 . . . . . . 2 . . 2 Power 1 | . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . . . . . 1 . . 1 Utility 7 | . 1 1 . . . 3 . . . . . . 1 . . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 77 | 7 3 4 4 1 2 2 10 4 13 14 . . 6 5 . 2 Power 24 | 1 . 2 3 1 . . 1 . 8 4 . . 1 3 . . Engine 12 | 1 . 2 3 . . . 1 . 2 2 . . . 1 . . Core 10 | . . . . . . . . . 6 2 . . . 2 . . Reactor 2 | . . . . 1 . . . . . . . . 1 . . . Propulsion 17 | 2 . 1 . . . . 4 1 . 5 . . 3 . . 1 Treads 10 | 2 . 1 . . . . 4 1 . 2 . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . 3 . . 3 . . 1 Utility 21 | 2 3 1 . . 2 1 3 1 2 3 . . 1 2 . . Device 12 | 1 . 1 . . 2 . 2 1 1 1 . . 1 2 . . Storage 4 | 1 2 . . . . . 1 . . . . . . . . . Processor 3 | . . . . . . 1 . . . 2 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 2 | . 1 . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 15 | 2 . . 1 . . 1 2 2 3 2 . . 1 . . 1 Energy Gun 7 | 1 . . . . . 1 . 1 2 1 . . 1 . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . . . . Ballistic Gun 5 | 1 . . 1 . . . . 1 . 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . 1 . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . . . . Parts Lost 37 | . . . . . 1 . 1 . 3 24 . 3 . 3 . 2 Power 8 | . . . . . . . . . . 5 . 1 . 2 . . Propulsion 9 | . . . . . . . . . . 6 . 2 . . . 1 Utility 13 | . . . . . 1 . . . 1 10 . . . 1 . . Weapon 7 | . . . . . . . 1 . 2 3 . . . . . 1 Highest Loss Streak 24 | . . . . . 1 . 1 . 2 24 . 3 . 3 . 2 To Critical Strikes 2 | . . . . . . . . . . 2 . . . . . . Average Slot Usage (%) 92 | . 100 99 99 100 98 70 93 99 99 64 31 28 25 31 44 45 Engine 12 | . 12 19 19 19 10 6 9 12 4 2 6 6 . . 5 5 Core 1 | . . . . . . . . . 7 6 . . . 2 5 5 Reactor 1 | . . . . . 10 6 2 . . . . . 3 1 . . Treads 20 | . 25 20 20 20 20 12 22 25 25 11 . . . . . . Flight 1 | . . . . . . . . . . 6 18 16 14 16 16 19 Device 19 | . 12 20 20 20 18 12 20 24 25 12 . . 3 4 11 10 Storage 7 | . 12 10 10 10 10 6 6 6 6 3 . . . . . . Processor 1 | . . . . . . 4 6 6 3 1 . . . . . . Protection 8 | . 12 10 10 10 10 6 6 6 8 5 . . . . . . Energy Gun 8 | . 12 10 10 10 10 9 4 5 10 8 6 5 3 5 5 4 Ballistic Gun 8 | . 12 10 10 10 10 6 6 11 7 3 . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 128 | 18 19 27 32 37 37 39 128 124 120 117 12 12 16 31 31 36 Greatest Support 105 | 40 40 43 43 43 43 43 105 102 102 102 13 13 32 32 32 39 Greatest Overweight (x) 2 | . . . . . . . 1 1 1 2 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . 1 1 . . . . . . . Largest Inventory Capacity 25 | 10 25 10 10 10 10 10 25 25 25 25 5 5 5 5 5 5 Average Capacity 14 | 9 10 10 10 10 10 10 22 25 25 17 5 5 5 5 5 5 Most Carried 25 | 3 9 10 10 10 10 8 17 23 25 23 4 5 5 4 3 3 Average Carried 12 | 2 7 8 9 9 9 7 11 20 23 14 4 4 3 3 3 2 Final Capacity 25 | 10 10 10 10 10 10 10 25 25 25 5 5 5 5 5 5 5 Final Carried 23 | 3 9 10 10 10 8 7 17 23 23 4 4 5 4 3 3 2 Class Distribution -------------------- 58% | Hacker-Mutant 30% | Scavenger-Tank 5% | Hacker-Tank 4% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Extension Hacker-Mutant | -5/Cetus Hacker-Sprinter | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Matter Collected 1242 | 230 84 46 67 10 5 42 123 77 325 143 . . 30 4 . 56 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2679 | . 221 104 251 . 24 61 676 225 665 452 . . . . . . Parts 119 | . 16 8 13 . 3 3 17 12 37 10 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Combat Hostiles Destroyed 50 | . 4 3 7 . 1 1 11 5 11 7 . . . . . . Guns 41 | . 4 3 7 . 1 1 2 5 11 7 . . . . . . Cannons 6 | . . . . . . . 6 . . . . . . . . . Classes Destroyed 10 | . 4 2 2 . . . . 1 1 . . . . . . . Worker 1 | . . 1 . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . Watcher 3 | . 3 . . . . . . . . . . . . . . . Swarmer 12 | . 2 2 3 . 1 . . 2 1 1 . . . . . . Grunt 22 | . 2 . 2 . . 1 8 1 4 4 . . . . . . Brawler 3 | . . . 1 . . . . 1 . 1 . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . Sentry 5 | . . 1 . . . . 2 . 1 1 . . . . . . Hunter 4 | . . . . . . . . . 4 . . . . . . . Programmer 2 | . . . . . . . . 1 1 . . . . . . . Best Kill Streak 7 | . 3 3 3 . 1 1 5 3 6 7 . . . . . . Combat Bots Only 7 | . 2 2 3 . 1 1 5 3 6 7 . . . . . . Max Kills in Single Turn 2 | . 2 1 1 . 1 1 1 1 1 1 . . . . . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Hostile Shots Fired 579 | . 7 20 21 . 15 1 93 24 135 117 . 47 8 32 . 59 Missed 188 | . 4 10 6 . 7 . 27 10 32 29 . 20 5 18 . 20 Damage Taken 3518 | . 22 81 213 . 52 13 551 140 801 826 . 252 68 217 . 282 Core 534 | . 5 8 23 . 13 . 72 5 81 77 . 102 24 64 . 60 Absorbed by Shields 899 | . . . . . . . 166 56 315 280 . . . . . 82 Redirected to Shielding 34 | . 1 1 5 . 2 . 10 1 12 2 . . . . . . Ignored by Resistances 2859 | . 14 51 123 . 33 7 438 115 669 650 . 155 41 159 . 404 Core Remaining (%) 87 | 100 98 . . . 89 . . . . . . 60 . . 91 . Volleys Fired 149 | . 14 8 18 . 5 2 28 17 34 23 . . . . . . Largest 3 | . 2 2 2 . 2 3 3 3 3 3 . . . . . . Hottest 210 | . 60 60 60 . 60 100 210 88 147 147 . . . . . . Shots Fired 361 | . 28 15 36 . 9 6 74 49 92 52 . . . . . . Gun 332 | . 28 15 36 . 9 6 45 49 92 52 . . . . . . Cannon 25 | . . . . . . . 25 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . 4 . . . . . . . . . Kinetic 182 | . 14 8 18 . 5 2 28 34 55 18 . . . . . . Thermal 140 | . 14 7 18 . 4 2 32 15 25 23 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 39 | . . . . . . 2 14 . 12 11 . . . . . . Robot Hit Streak 46 | . 12 13 20 . 13 18 46 34 25 46 . . . . . . Robot Miss Streak 2 | . 2 2 1 . . . 1 1 2 2 . . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . Secondary Targets 12 | . 2 . 1 . . . 1 . 3 5 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . 1 1 . . . . . . Shots Hit Robots 315 | . 22 11 30 . 9 5 60 45 83 50 . . . . . . Core Hits 135 | . 13 7 13 . 8 2 24 16 36 16 . . . . . . Critical Kills 3 | . . . . . . . 1 . . 2 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 . . . . . . . Critical Strikes 6 | . . . . . . . 1 1 1 3 . . . . . . Burn 1 | . . . . . . . . . . 1 . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . Destroy 4 | . . . . . . . . 1 1 2 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4566 | . 218 119 301 . 81 58 1125 593 1224 847 . . . . . . Guns 3780 | . 218 119 301 . 81 58 339 593 1224 847 . . . . . . Cannons 738 | . . . . . . . 738 . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1946 | . 85 52 122 . 36 10 146 453 713 329 . . . . . . Thermal 2100 | . 133 67 179 . 45 23 817 140 317 379 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 520 | . . . . . . 25 162 . 194 139 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . 1 1 1 . . . . . 5 5 5 . . . 2 Average Corruption 2 | . . 1 1 1 . . . . . 4 5 5 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 10 | . . . 1 1 . . . . . 4 . 4 . . . . Message Errors 4 | . . . . . . . . . . 1 . 3 . . . . Matter Fused 1 | . . . 1 . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . 1 . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 269 | . 49 61 131 . 110 9 253 . 33 269 . . . . . . Average Temperature 77 | . 16 24 42 . 50 9 122 . 22 114 . . . . . . Received Heat Transfer 1199 | . 15 81 18 . 27 9 293 62 249 400 . 9 . 36 . . Effects 1 | . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 3 . . . . . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . . . . . Parts Melted 8 | . . . . . . . 7 . . 1 . . . . . . Heat Transferred 4072 | . 300 150 400 . 100 50 1325 300 633 814 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Peak Influence 691 | . 166 136 222 . . 128 327 207 . . . . 691 279 131 50 Initial 529 | . . . 37 . . . 68 127 . . . . 529 248 116 50 Average 109 | . 52 52 125 . . 49 219 64 . . . . 576 255 122 49 Maximum Alert Level 2 | . . . 1 . . . 1 1 . . . . 2 1 . . Low Security (%) 81 | 100 100 100 72 . . 100 42 99 . . . . . . 100 100 Level 1 15 | . . . 27 . . . 57 . . . . . . 100 . . Level 2 2 | . . . . . . . . . . . . . 100 . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 4 | . . . . . . 1 . 2 . 1 . . . . . . Investigation . | . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . 2 . . . . . . . . Reinforcement . | . . . . . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . 1 . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Distress Signals 4 | . 2 1 . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 116 | . 8 6 7 . 6 3 14 10 12 13 . 18 4 4 5 6 Peak Tracking Total 9 | . 4 3 3 . 3 3 4 3 7 7 . 9 4 4 5 6 Tactical Retreats 11 | . 1 . 1 . . . 1 . . 1 . 7 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Traps Triggered 6 | . . 1 . . . . 1 2 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Machines Disabled 5 | . . . . . . . . . . . . . 4 1 . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Machines Accessed 14 | . 6 1 . . . 1 . 1 1 . 4 . . . . . Terminals 9 | . 6 1 . . . . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Total Hacks 52 | . 18 3 . . . 1 . 1 3 . 26 . . . . . Successful 46 | . 12 3 . . . 1 . 1 3 . 26 . . . . . Failed 6 | . 6 . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 9 | . 2 1 . . . . . 3 . . . . 2 1 . . Terminals 25 | . 18 3 . . . . . 1 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Terminal Hacks 45 | . 12 3 . . . . . 1 3 . 26 . . . . . Record 14 | . . . . . . . . . 3 . 11 . . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . Robot Schematic 2 | . . . . . . . . . . . 2 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . 3 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . Machine Index 1 | . 1 . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 6 1 . . . . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . 3 . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . 15 . . . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Total Allies 14 | . . . . 6 . . . 3 . . . 1 2 2 . . Largest Group 6 | . . . . 6 6 6 6 3 . . . 1 2 2 . . Highest-Rated Group 210 | . . . . 210 210 210 210 84 . . . 96 170 192 . . Highest-Rated Ally 96 | . . . . 42 42 42 42 28 . . . 96 85 96 . . Zionite Dispatches 2 | . . . . . . . . 1 . . . . 1 . . . Heavy 1 | . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . 1 . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . 2 . . RETURN 2 | . . . . . . . . . . . . . . 2 . . Ally Attacks 115 | . . . . . 18 12 38 5 . . . 5 2 35 . . Total Damage 3722 | . . . . . 442 197 1018 58 . . . 177 670 1160 . . Kills 22 | . . . . . 5 3 5 1 . . . . 5 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 1 . . . 1 1 . 1 . . . . Drone Launches 4 | . . . . . . . . . . . . . . 2 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Turns Passed 8719 | 127 711 246 397 2402 826 197 683 1170 1062 308 28 209 97 103 20 133 Spaces Moved 5941 | 73 408 125 210 1496 504 118 253 464 390 362 93 632 197 227 57 332 Core 2 | 2 . . . . . . . . . . . . . . . . Treads 4082 | 71 408 125 210 1496 504 118 253 464 390 43 . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1857 | . . . . . . . . . . 319 93 632 197 227 57 332 Fastest Speed 30 | 50 160 160 160 160 160 160 156 238 238 30 30 30 32 34 34 32 Average Speed 134 | 156 160 160 160 160 160 160 214 238 238 55 30 32 34 34 34 32 Slowest Speed 325 | 160 160 160 160 160 160 160 238 238 238 325 30 115 35 34 34 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . 4 . 1 . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 62 16 53 88 64 4 37 14 56 49 71 80 5 40 23 8 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . . . 2 . . . . . . 1 . . . . . Known Exits Taken 14 | 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . . . . Scrap Searched 15 | . . . 1 4 1 . . . 5 3 . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Ext Cet Fac Total 6365 | 82 440 158 238 1506 517 122 328 496 453 422 92 628 225 249 56 353 Wait 133 | . 10 17 5 7 . 1 24 2 6 20 . . 20 19 . 2 Move 5906 | 72 407 124 209 1495 503 117 252 463 389 361 92 624 196 224 56 322 Hop 9 | . . . . . . . . . . . . 3 . 1 . 5 Pick Up 46 | 3 6 3 . 1 3 . 10 8 7 2 . . 2 . . 1 Fast Attach 27 | 7 . . 2 . . 1 4 2 . 4 . . 3 4 . . Attach 26 | . 1 2 . . 1 1 2 2 3 8 . . 3 1 . 2 Detach 3 | . . . . . . . 1 1 . . . 1 . . . . Swap 24 | . 2 2 2 1 1 . 4 . 10 2 . . . . . . Drop 19 | . . 2 2 2 4 . 1 1 4 2 . . 1 . . . Fire 149 | . 14 8 18 . 5 2 28 17 34 23 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . 2 . . . . . . . . 21 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -4/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Identified exit to Materials 32 | -11/Scrapyard | Discovered exit to Materials (range 16) 128 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Evolved 1 slot: Utility x1 133 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Hacker-Mutant 341 | -10/Materials | Identified exit to Materials 341 | -10/Materials | Discovered exit to Materials (range 15) 517 | -10/Materials | Discovered exit to Materials (range 14) 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 993 | -9/Materials | Identified exit to Mines 1085 | -9/Materials | Entered Mines 1153 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1402 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1480 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1482 | -9/Mines | Entered Zion 1554 | -7/Zion | System corruption cleaned by Quarantine Array 1590 | -7/Zion | Learned 8 Factory zone layouts 1767 | -7/Zion | Learned location of Warlord (-5) 2492 | -7/Zion | Gained Derelict followers 2733 | -7/Zion | Given A8's code to call for help 3167 | -7/Zion | Found Prototype Device 3469 | -7/Zion | Imprinted 3472 | -7/Zion | Declared Zion's savior 3859 | -7/Zion | Identified exit to Proximity Caves 3859 | -7/Zion | Discovered exit to Proximity Caves (range 16) 3884 | -7/Zion | Entered Proximity Caves 3884 | -6/Proximity Caves | Accompanied by 6 allies 4077 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4374 | -6/Proximity Caves | Learned Factory stockpile data 4547 | -6/Proximity Caves | Identified exit to Factory 4547 | -6/Proximity Caves | Discovered exit to Factory (range 10) 4702 | -6/Proximity Caves | Identified Phasing AFG 4710 | -6/Proximity Caves | Entered Factory 4710 | -6/Factory | Accompanied by 6 allies 4710 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4889 | -6/Factory | Garrison activated, responded to threat 4906 | -6/Factory | Identified exit to Garrison 4907 | -6/Factory | Entered Garrison 4907 | -6/Garrison | Accompanied by 6 allies 5000 | -6/Garrison | Triggered checkpoint 5118 | -6/Garrison | Build established: Hacker-Tank 5129 | -6/Garrison | Spotted B-75 Beast 5140 | -6/Garrison | Triggered checkpoint 5154 | -6/Garrison | Triggered checkpoint 5183 | -6/Garrison | Allies destroyed B-75 Beast 5238 | -6/Garrison | Triggered checkpoint 5452 | -6/Garrison | Triggered checkpoint 5564 | -6/Garrison | Identified exit to Factory 5564 | -6/Garrison | Discovered exit to Factory (range 11) 5583 | -6/Garrison | Build established: Scavenger-Tank 5590 | -6/Garrison | Entered Factory 6482 | -6/Factory | Zion Fire squad teleported in 6750 | -6/Factory | Identified exit to Lower Caves 6750 | -6/Factory | Discovered exit to Lower Caves (range 4) 6760 | -6/Factory | Entered Lower Caves 6818 | -6/Lower Caves | Learned Factory garrison access intel 6975 | -6/Lower Caves | Attracted the attention of an 0b10 base 7179 | -6/Lower Caves | Encountered a Warlord checkpoint 7381 | -6/Lower Caves | Ambushed by research squad 7782 | -6/Lower Caves | Identified exit to Lower Caves 7782 | -6/Lower Caves | Discovered exit to Lower Caves (range 13) 7822 | -6/Lower Caves | Entered another Lower Caves area 7924 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8010 | -6/Lower Caves | Released all parts (9) 8024 | -6/Lower Caves | Destroyed 7 combat bots 8030 | -6/Lower Caves | Learned Factory trap positions 8041 | -6/Lower Caves | Lost 24 parts (5p6n10u3w) 8102 | -6/Lower Caves | Spotted B-75 Beast 8126 | -6/Lower Caves | Identified exit to Data Miner 8126 | -6/Lower Caves | Discovered exit to Data Miner (range 10) 8130 | -6/Lower Caves | Entered Data Miner 8130 | -6/Data Miner | Identified exit to Proximity Caves 8130 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 8136 | -6/Data Miner | Met Data Miner 8144 | -6/Data Miner | Learned location of Section 7 (-2) 8144 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8149 | -6/Data Miner | Received God Mode back door access code from Data Miner 8158 | -6/Data Miner | Entered Proximity Caves 8176 | -5/Proximity Caves | Learned 4 Factory zone layouts 8184 | -5/Proximity Caves | Escorted by Enhanced Grunt 8244 | -5/Proximity Caves | Spotter reported a threat 8246 | -5/Proximity Caves | Spotter reported a threat 8304 | -5/Proximity Caves | Build established: Hacker-Sprinter 8310 | -5/Proximity Caves | Spotter reported a threat 8362 | -5/Proximity Caves | Identified exit to Factory 8362 | -5/Proximity Caves | Discovered exit to Factory (range 8) 8367 | -5/Proximity Caves | Entered Factory 8367 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8369 | -5/Factory | Loaded intel: 82 trap records 8370 | -5/Factory | Loaded intel: 3 garrison access locations 8395 | -5/Factory | Lost 3 parts (1p2n) 8435 | -5/Factory | Zion Heavy squad teleported in 8440 | -5/Factory | Identified exit to Extension 8440 | -5/Factory | Discovered exit to Extension (range 15) 8464 | -5/Factory | Entered Extension 8490 | -5/Extension | Spotted B-75 Beast 8492 | -5/Extension | Spotted B-75 Beast 8502 | -5/Extension | Enhanced Grunt warped into view, answering call for help 8502 | -5/Extension | Enhanced Grunt warped into view, answering call for help 8525 | -5/Extension | Identified exit to Factory 8525 | -5/Extension | Discovered exit to Factory (range 16) 8525 | -5/Extension | Identified exit to Cetus 8525 | -5/Extension | Discovered exit to Cetus (range 16) 8532 | -5/Extension | Lost 3 parts (2p1u) 8567 | -5/Extension | Entered Cetus 8573 | -5/Cetus | Spotted Cetus Guard 8573 | -5/Cetus | Spotted Cetus Guard 8573 | -5/Cetus | Spotted Cetus Guard 8573 | -5/Cetus | Spotted Cetus Guard 8581 | -5/Cetus | Discovered exit to Factory (range 16) 8587 | -5/Cetus | Entered Factory 8587 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8720 | -4/Factory | Self-destructed Last Messages --------------- 08712_ Penetrated by Slug. 08712_ Slug penetrates Wall. 08712_ Penetrated by Slug. 08713_ Field strength at 56. 08713_ R-10 Processor collects Terrain Scanner. 08714_ Field strength at 51. 08715_ Field strength at 46. 08715_ R-10 Processor collects Lgt. Ion Engine. 08716_ Slug penetrates Wall. 08716_ Field strength at 36. 08716_ Nuclear Pulse Thruster destroyed. 08717_ Field strength at 24. 08717_ Field Laser destroyed. 08718_ Field strength at 11. 08719_ Field strength at 6. 08719_ Slug penetrates Wall. 08719_ Penetrated by Slug. 08719_ Stasis field depleted. 08719_ U-05 Engineer lays Concrete. 08719_ R-10 Processor collects Terrain Scanner. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ???????????????????????#]????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ###?????????????????????? | | ???????????????????????# # ##############????????? | | ??????????? ??????#%### ! #????????? | | ??????????? #*@ # ! #????????? | | ??????????? !h%pu/ #????????? | | ??????????? # # """ """ #????????? | | ??????????? ?# p# """ """????????????? | | ??????????? ??# u # """ """????????????? | | ???????????? ????#wRu# ?????????????? | | ???????????? ?????# # """ ????????????? | | ???????????? ??????# + """ "????????????? | | ?????????????##????????# H# """ ????????????? | | ???????????????????????# # "????????????? | | ???????????????????????# R# ! ???????????? | | ???????????????????????# #####??#####??????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????????### ####??????????????????? | | ????????????????????## "#######????????????? | | ####+################# #????????????? | | % #????????????? | | % +????????????? | | #????????????? | | ####+#########+####### #????????????? | | ??? ?????? ????# ########????????????? | | ???"""????# ??####+####???????????????????? | | ?? "T" ???# #????????????????????????????? | | ?? ???# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 60 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 5 Item Schematics ----------------- Power Sword | -7/Zion | Archive Force Field | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places The More The Merrier The One Challenges ------------ None Game ------ Seed CloakingShadingDerivative Manual? 0 Play Time 01:22:18 Cumulative 15.5 hours Start 2024.04.07 @ 01:38:09 End 2024.04.07 @ 12:44:13 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 29 Rogue 0 Adventurer 0 Explorer 29 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5227a292-63d9-4046-8b4b-e7840c3f565f