Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 17:00:56 Player: 3.14 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (190) 950 Value Destroyed (6530) 6530 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3276) 3276 TOTAL SCORE: 16136 Bonus ------- High Alert Combat Kills 2337 Follower Combat Kills 401 Met Imprinter 300 Was Imprinted 300 Friendly Fire -62 Cogmind --------- Core Integrity 0/1000 Matter 144/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Heavy Treads High-powered Tractor Beam Heavy Machine Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Makeshift Targeting Computer Core Analyzer Improved Utility Shielding Experimental Weapon Shielding Improved Medium Armor Plating Force Field > --- WEAPON ----------- Cooled Particle Cannon Minigun Minigun Heavy Machine Gun > --- INVENTORY -------- Light Treads Improved Medium Treads Heavy Treads Experimental Weapon Shielding Zionite Weapon Casing Medium Reactive Plating Medium Reactive Plating Hardlight Generator High-powered Tractor Beam Sensor Drone Bay Compact Ion Cannon Ion Burst Cannon Gauss Rifle Heavy Machine Gun Heavy Machine Gun Rocket Launcher Mini Grenade Launcher CR-A16's Pointy Stick [Rating: 74] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Sensor Drone Bay Storage High-capacity Storage Unit Processor Core Analyzer Protection Medium Reactive Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 1 . . . . . . Utility 5 | . . . 1 . 1 1 . . . . 1 1 Weapon 2 | . . . 1 . . . . . . . 1 . Parts Attached 100 | 6 5 . 13 4 12 9 . 1 2 6 33 9 Power 10 | 1 1 . 1 1 1 . . . . 1 3 1 Engine 9 | 1 . . 1 1 1 . . . . 1 3 1 Core 1 | . 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 27 | 2 . . 4 1 7 1 . . . 3 7 2 Treads 27 | 2 . . 4 1 7 1 . . . 3 7 2 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 31 | 1 2 . 2 1 4 5 . . 1 2 8 5 Device 8 | . . . . 1 1 2 . . . . 1 3 Storage 4 | 1 1 . . . 1 . . . . . . 1 Processor 6 | . 1 . . . 1 2 . . 1 . 1 . Hackware . | . . . . . . . . . . . . . Protection 13 | . . . 2 . 1 1 . . . 2 6 1 Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 2 . 6 1 . 3 . 1 1 . 15 1 Energy Gun 4 | 1 . . . . . . . . . . 3 . Energy Cannon 7 | . . . 1 . . 1 . . . . 5 . Ballistic Gun 18 | 1 2 . 5 1 . 1 . . 1 . 6 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 1 . 1 . . . . 9 . Parts Lost 24 | . 1 . 2 . 1 . . . . . 7 13 Power 2 | . 1 . 1 . . . . . . . . . Propulsion 5 | . . . . . . . . . . . 3 2 Utility 11 | . . . 1 . 1 . . . . . 3 6 Weapon 6 | . . . . . . . . . . . 1 5 Highest Loss Streak 12 | . 1 . 2 . 1 . . . . . 2 12 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 17 | 2 7 10 15 19 18 19 20 20 20 20 18 17 Power 1 | . 1 2 1 1 1 1 1 1 1 1 1 . Propulsion 3 | 1 2 2 3 5 4 3 3 3 3 3 3 3 Utility 4 | . 2 3 2 2 2 4 6 6 6 6 6 7 Weapon 8 | . 2 3 7 10 9 10 10 10 10 10 8 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 36 | . 4 . 12 1 10 2 . . . . 3 4 Power 4 | . . . 2 . 2 . . . . . . . Propulsion 9 | . . . 7 . . . . . . . . 2 Utility 7 | . 3 . 1 1 . 1 . . . . . 1 Weapon 16 | . 1 . 2 . 8 1 . . . . 3 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 97 100 96 100 98 99 100 100 100 100 98 90 Engine 6 | . 4 . 7 11 9 7 7 7 7 7 6 10 Core 1 | . 9 14 3 . . . . . . . . . Treads 27 | . 27 28 22 22 26 30 30 30 30 30 25 18 Device 5 | . . . . . 2 6 7 7 7 7 7 9 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 4 Processor 13 | . 12 14 11 11 15 15 15 15 15 15 13 10 Protection 7 | . . . 10 10 8 7 7 7 7 7 10 10 Energy Cannon 4 | . . . 5 3 . 6 7 6 7 6 5 7 Ballistic Gun 19 | . 24 28 25 30 26 15 15 15 15 15 19 13 Peak Build Rating 74 | 6 9 10 19 26 28 44 45 45 45 54 65 74 Average Rating 38 | 5 8 9 15 19 23 40 44 44 44 47 59 64 On Entrance 28 | . 6 9 10 19 19 28 40 40 45 45 54 59 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns 34 | . . . . . . . . . . . . 34 Heaviest Build 151 | 13 47 47 60 60 61 96 96 96 96 96 92 151 Greatest Support 118 | 40 40 40 40 40 62 82 82 82 82 92 98 118 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . . 1 1 1 . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 19 | 6 13 20 20 20 20 20 20 20 20 20 20 20 Most Carried 21 | 6 9 11 20 20 20 20 20 20 20 20 20 21 Average Carried 17 | 3 7 10 15 19 18 19 20 20 19 20 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 9 11 20 20 20 20 20 20 20 20 19 5 Class Distribution -------------------- 58% | Gunner 22% | Scavenger-Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 4877 | 270 170 28 295 220 490 301 180 . 104 311 2059 449 Remotely . | . . . . . . . . . . . . . Salvage Created 8030 | 129 360 126 745 289 534 422 240 27 . 395 3723 1040 Parts 431 | 16 17 9 55 28 30 25 9 . . 14 172 56 Haulers Intercepted 9 | . 1 . 3 . 1 . . . . . 3 1 Recyclers Shooed 16 | . 1 3 2 . . 1 . . . . 8 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 9 2 1 16 . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 144 | . 6 3 14 10 11 6 3 . . 11 62 18 Guns 86 | . 6 3 13 9 11 1 1 . . 4 24 14 Cannons 45 | . . . 1 1 . 3 2 . . 2 32 4 AOE 12 | . . . . . . 2 . . . 4 6 . Classes Destroyed 19 | 2 3 1 2 . 1 1 1 . . 1 6 1 Worker 10 | . . . 2 . . 1 . . . . 4 3 Builder 5 | . . . . . . . . . . . 2 3 Tunneler 6 | 4 . . . . . 1 . . . . 1 . Hauler 9 | . 1 . 3 . 1 . . . . . 3 1 Recycler 9 | 1 . 1 . 1 . 3 . . . . 3 . Minesweeper 2 | . . . . . . . 1 1 . . . . Mechanic 2 | . . . . . . . . . . . 2 . Operator 1 | . . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . 2 . . Watcher 2 | . 1 . . . . . . . . . . 1 Swarmer 39 | . . 3 4 7 3 3 1 . . 3 10 5 Saboteur 2 | . . . . . . . . . . . . 2 Grunt 59 | . 6 . 4 3 4 . 1 . . 5 31 5 Brawler 3 | . . . . . . . . . . . 3 . Duelist 5 | . . . . . . . . . . . 3 2 Protector 2 | . . . . . . . . . . . 2 . Sentry 15 | . . . 6 . 4 . 1 . . 1 3 . Hunter 6 | . . . . . . . . . . . 6 . Programmer 11 | . . . . . . 3 . . . . 4 4 Packrat 1 | . . . . . . . 1 . . . . . Best Kill Streak 11 | 4 3 4 6 4 3 3 3 1 . 4 11 8 Combat Bots Only 11 | . 3 3 6 4 3 3 3 . . 4 11 7 Max Kills in Single Turn 3 | 1 1 1 1 1 2 1 1 1 . 1 2 3 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 2 | . . . . . . 1 . . . 1 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 748 | . 60 12 52 26 33 24 37 10 . 47 282 165 Missed 237 | . 17 1 18 7 11 10 16 2 . 15 89 51 Hits 511 | . 43 11 34 19 22 14 21 8 . 32 193 114 Melee 12 | . . . . . . . . . . . . 12 Projectile 499 | . 43 11 34 19 22 14 21 8 . 32 193 102 Critical Strikes 17 | . 1 . 1 . 1 . . . . 1 7 6 Damage Taken 7247 | . 568 96 401 170 298 147 92 142 . 388 2977 1968 Core 1584 | . 148 10 54 7 47 . 17 . . 102 187 1012 Absorbed by Shields 753 | . . . . . . 22 67 . . 128 140 396 Redirected to Shielding 238 | . . . . . . . . . . . 168 70 Ignored by Resistances 169 | . . . . . . 6 42 . . . 38 83 Regen/Repaired (Parts) 609 | . 157 . . . 173 . . . . . 279 . Core Remaining (%) 78 | 100 . 36 . 84 91 . . . . 83 78 . Volleys Fired 383 | 10 54 8 41 16 35 14 14 5 . 22 123 41 Largest 4 | 2 2 2 3 3 3 3 3 3 . 3 4 4 Hottest 185 | 70 70 40 118 118 75 80 80 80 . 80 185 185 Shots Fired 1178 | 20 108 16 120 48 105 37 42 11 . 54 464 153 Gun 958 | 20 108 16 114 43 105 24 28 6 . 32 346 116 Cannon 201 | . . . 6 5 . 11 14 3 . 16 110 36 Launcher 19 | . . . . . . 2 . 2 . 6 8 1 Special . | . . . . . . . . . . . . . Kinetic 930 | 10 101 16 114 43 105 24 28 6 . 32 335 116 Thermal 218 | 10 7 . 6 5 . 11 14 3 . 16 110 36 Explosive 19 | . . . . . . 2 . 2 . 6 8 1 Electromagnetic . | . . . . . . . . . . . . . Phasic 11 | . . . . . . . . . . . 11 . Robot Hit Streak 25 | 5 13 8 10 5 15 8 9 5 . 13 16 25 Robot Miss Streak 6 | 1 2 2 3 2 6 1 3 2 . 2 4 6 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 8 | . 1 . 2 1 1 . . . . . 3 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . 1 . Shots Hit Robots 725 | 13 82 12 84 24 74 19 22 5 . 31 260 99 Core Hits 389 | 7 22 7 37 13 21 13 11 1 . 21 188 48 Critical Kills 2 | . 1 . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 4 | . 2 . . . . . 1 . . 1 . . Burn 1 | . 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . Destroy 2 | . 1 . . . . . 1 . . . . . Melee Attacks 7 | . . . . . . . . . . . 7 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . 7 . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17764 | 138 709 117 889 478 1265 701 505 106 . 1208 8629 3019 Guns 9974 | 138 706 104 814 350 1256 218 264 54 . 359 3613 2098 Cannons 5381 | . . . 61 82 . 272 241 52 . 324 3594 755 Explosions 2154 | . . . . . . 177 . . . 525 1302 150 Melee . | . . . . . . . . . . . . . Ramming 255 | . 3 13 14 46 9 34 . . . . 120 16 Kinetic 9555 | 63 632 104 814 350 1256 218 264 54 . 359 3343 2098 Thermal 5766 | 75 74 . 61 82 . 272 241 52 . 324 3830 755 Explosive 1918 | . . . . . . 177 . . . 525 1066 150 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 270 | . . . . . . . . . . . 270 . Highest Corruption 4 | . . . . . . . . . . . 1 4 Average Corruption 1 | . . . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . 3 2 Message Errors 2 | . . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 65 | . . . . . . 3 8 . . 12 26 16 Projectiles 54 | . . . . . . 3 8 . . 12 22 9 Explosions 10 | . . . . . . . . . . . 3 7 Melee 1 | . . . . . . . . . . . 1 . Knockbacks 5 | . . 1 . 1 . . . . . . 3 . Impact 5 | . . 1 . 1 . . . . . . 3 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 87 | . . . . . . . . . . 38 . 49 Shots 2 | . . . . . . . . . . 1 . 1 Rammed 35 | . 2 2 3 6 4 1 . . . . 15 2 Targets Rammed 39 | . 3 2 3 6 4 2 . . . . 17 2 Kicked . | . . . . . . . . . . . . . Crushed 4 | . 1 . . . . 1 . . . . 2 . Highest Temperature 303 | 80 160 8 141 263 66 40 125 45 . 190 282 303 Average Temperature 42 | 34 25 4 32 91 19 17 43 22 . 65 37 62 Received Heat Transfer 2107 | . 336 . 102 27 135 3 25 72 . 113 785 509 Effects 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 3 . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 8 | . 1 . . . . . . 1 . 1 3 2 Heat Transferred 7065 | 222 296 . 111 148 . 333 333 74 . 444 4166 938 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 5 | . . . . . . . . . . . 5 4 Low Security (%) 62 | 100 100 100 100 100 100 100 . . . . . . Level 1 1 | . . . . . . . . . . . 5 . Level 2 6 | . . . . . . . . . . . 20 . Level 3 21 | . . . . . . . . . . . 51 99 Level 4 3 | . . . . . . . . . . . 12 . Level 5 3 | . . . . . . . . . . . 10 . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1826 | 10 50 70 150 119 150 73 . . . . 1826 1105 Initial 895 | . . . . 17 39 . . . . . 489 895 Average 364 | 1 5 12 65 36 29 10 . . . . 952 856 Influence Increases 5145 | 25 205 75 421 250 339 190 65 5 . 285 2737 548 Destroy 0b10 Robot/C 3020 | . 120 60 280 200 220 120 60 . . 220 1380 360 Destroy 0b10 Robot/NC 265 | 25 10 5 25 5 10 25 5 5 . 10 95 45 Destroy Leader 634 | . 34 10 86 30 72 40 . . . 30 288 44 Allied During Kill 70 | . . . . . . . . . . 25 43 2 Successful Hack 85 | . 26 . . . 19 . . . . . 40 . Disable Machine 300 | . . . . . . . . . . . 270 30 Destroy Structure 141 | . . . . . 3 5 . . . . 111 22 Advance Influence 450 | . . . . . . . . . . . 450 . Partial Spotted 15 | . . . . . . . . . . . 15 . Lose Combat Pursuer 165 | . 15 . 30 15 15 . . . . . 45 45 Influence Decreases 4146 | 25 205 75 376 192 442 167 88 5 . 221 973 1377 Entered New Map 1059 | . . . . 28 64 . 9 . . . 25 933 Time Decay 2311 | 25 154 75 286 164 250 167 79 5 . 164 688 254 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . Lost Part 240 | . 10 . 20 . 10 . . . . . 70 130 Lost Ally 207 | . . . . . . . . . . 57 90 60 Purge Threat 229 | . 41 . 70 . 118 . . . . . . . Squads Dispatched 26 | . 1 . 2 . 2 3 . . . . 15 3 Investigation 2 | . . . . . 1 . . . . . 1 . Extermination 10 | . . . . . . 3 . . . . 6 1 Reinforcement 8 | . 1 . 2 . 1 . . . . . 4 . Assault 6 | . . . . . . . . . . . 4 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 16 | . 2 . 1 . 4 . . . . . 8 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 206 | . 13 3 20 9 20 6 3 4 . 14 83 31 Peak Tracking Total 8 | . 3 3 5 4 5 3 3 4 . 4 6 8 Tactical Retreats 10 | . 1 . 2 1 1 . . . . . 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 5 | . 1 . . . 1 1 . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 20 | . . . . . . . . . . . 18 2 Max in Single Turn 3 | . . . . . . . . . . . 3 1 Garrison Access 3 | . . . . . . 2 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 28 | . 7 . 2 1 5 5 . . . . 8 . Terminals 13 | . 6 . 2 . 4 1 . . . . . . Fabricators 5 | . . . . . . 1 . . . . 4 . Repair Stations 5 | . 1 . . . 1 1 . . . . 2 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . 2 . . . . 1 . Total Hacks 71 | . 20 . 7 1 16 8 . . . . 19 . Successful 46 | . 15 . 3 1 15 3 . . . . 9 . Failed 24 | . 5 . 4 . 1 5 . . . . 9 . Catastrophic 7 | . 1 . 1 . . 4 . . . . 1 . Database Lockouts 1 | . . . . . . . . . . . 1 . Manual 51 | . 10 . 3 . 4 6 . . . . 28 . Terminals 32 | . 14 . 7 . 8 3 . . . . . . Fabricators 12 | . . . . . . 1 . . . . 11 . Repair Stations 19 | . 6 . . . 8 1 . . . . 4 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . Garrison Access 5 | . . . . . . 3 . . . . 2 . Terminal Hacks 9 | . 2 . 2 1 4 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Unreport Threat 4 | . 1 . 1 . 2 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . 1 . Repair Station Hacks 18 | . 6 . . . 8 . . . . . 4 . Scan Component 9 | . 3 . . . 4 . . . . . 2 . Repair 9 | . 3 . . . 4 . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . Retrieve Study 1 | . . . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . . 2 . . . . 1 . Seal Access 3 | . . . . . . 2 . . . . 1 . Unauthorized Hacks 14 | . 7 . 1 . 3 1 . . . . 2 . Terminals 11 | . 7 . 1 . 3 . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . Skim 9 | . 5 . 1 . 3 . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . Liberate 2 | . . . . . . . . . . . 2 . Repair Stations 1 | . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 5 . 2 . 4 2 . . . . 4 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . 1 . Parts Repaired 9 | . 3 . . . 4 . . . . . 2 . Time 269 | . 78 . . . 128 . . . . . 63 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 11 | . . . . . . . . . 4 . 7 . Largest Group 4 | . . . . . . . . . 4 4 3 3 Highest-Rated Group 170 | . . . . . . . . . 156 156 170 87 Highest-Rated Ally 85 | . . . . . . . . . 39 39 85 29 Zionite Dispatches 2 | . . . . . . . . . . . 2 . Heavy 2 | . . . . . . . . . . . 2 . Total Orders 17 | . . . . . . 5 2 3 . 1 6 . RETURN 17 | . . . . . . 5 2 3 . 1 6 . Ally Attacks 79 | . . . . . . . . . . 36 27 16 Total Damage 2354 | . . . . . . . . . . 713 1489 152 Kills 14 | . . . . . . . . . . 2 11 1 Allies Corrupted 2 | . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 1 1 . . . Drone Launches 20 | . . . . . . 6 2 3 1 1 7 . Drone Recoveries 19 | . . . . . . 6 2 3 . 1 7 . Zionite Intel Received 4 | . . . . . . . . . . . 4 . Prototype Schematics 1 | . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 13787 | 135 1271 441 877 653 1100 1108 640 1230 2299 715 2777 541 Spaces Moved 5631 | 60 519 144 296 244 514 538 251 337 972 336 1261 159 Core 8 | 3 . . . . . . . . . . . 5 Treads 5623 | 57 519 144 296 244 514 538 251 337 972 336 1261 154 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 155 156 236 236 236 156 160 50 Average Speed 199 | 154 195 240 240 240 160 189 236 236 236 172 162 217 Slowest Speed 240 | 160 240 240 240 240 240 236 236 236 236 236 240 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 64 39 34 47 37 21 38 43 89 51 45 6 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . Known Exits Taken 6 | . 1 1 1 1 . . . . . 1 1 . Unknown Exits Taken 6 | 1 . . . . 1 1 1 1 1 . . . Scrap Searched 9 | . . . . 1 . . 2 . 3 3 . . Spaces Dug 23 | . . . . . . . . 7 . 9 7 . Terrain Destroyed 115 | . . . . . . 3 1 16 . 37 45 13 Melee 7 | . . . . . . . . . . . 7 . Projectile 16 | . . . . . . . 1 1 . 1 9 4 AOE 92 | . . . . . . 3 . 15 . 36 29 9 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Total 7411 | 81 686 225 407 280 738 598 272 763 978 436 1679 268 Wait 988 | . 86 70 4 . 141 14 4 419 1 62 150 37 Move 5620 | 59 518 143 295 243 513 537 250 336 971 335 1261 159 Hop . | . . . . . . . . . . . . . Pick Up 88 | 6 9 2 27 3 11 6 . . 2 . 17 5 Fast Attach 42 | 6 6 . 1 3 5 2 . . . . 17 2 Attach 33 | . 2 . 3 1 3 2 . . 1 . 13 8 Detach 3 | . . . . . 1 . . . . . . 2 Swap 98 | . 1 . 11 1 8 12 4 3 1 12 41 4 Drop 107 | . 7 . 22 7 17 7 . . 2 5 32 8 Fire 383 | 10 54 8 41 16 35 14 14 5 . 22 123 41 Melee 7 | . . . . . . . . . . . 7 . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 37 | . 3 2 3 6 4 2 . . . . 16 1 Escape Stasis 4 | . . . . . . 2 . . . . 2 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 579 | -10/Materials | Repaired Lgt. Treads 607 | -10/Materials | Repaired Lgt. Treads 634 | -10/Materials | Repaired Lgt. Assault Rifle 765 | -10/Materials | Core integrity fell below 50% 989 | -10/Materials | Learned location of 1 exit from Storage 1049 | -10/Materials | Learned Storage emergency access door positions 1067 | -10/Materials | Identified exit to Materials 1067 | -10/Materials | Identified exit to Subcaves 1079 | -10/Materials | Learned 2 Mines zone layouts 1081 | -10/Materials | Learned Storage stockpile data 1111 | -10/Materials | Learned location of 1 exit from Storage 1142 | -10/Materials | Identified exit to Mines 1142 | -10/Materials | Learned location of 1 exit from Materials 1407 | -10/Materials | Entered Mines 1515 | -10/Mines | Discovered exit to Materials (range 10) 1598 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1848 | -10/Mines | Entered Materials 1848 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1849 | -9/Materials | Identified exit to Mines 1850 | -9/Materials | Identified exit to Materials 2652 | -9/Materials | Build established: Gunner 2725 | -9/Materials | Entered Mines 2878 | -9/Mines | Found the Drone Emporium 2889 | -9/Mines | Found Prototype Device 2889 | -9/Mines | Identified Sensor Drone Bay 2932 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3288 | -9/Mines | Learned Materials terminal intel 3328 | -9/Mines | Discovered exit to Materials (range 8) 3378 | -9/Mines | Entered Materials 3378 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3379 | -8/Materials | Loaded intel: 12 terminal locations 3789 | -8/Materials | Repaired Minigun 3829 | -8/Materials | Repaired Minigun 3856 | -8/Materials | Repaired Lgt. Treads 3884 | -8/Materials | Repaired Lgt. Armor Plating 4190 | -8/Materials | Build established: Scavenger-Gunner 4399 | -8/Materials | Discovered new exit (range 5) 4478 | -8/Materials | Entered Factory 4478 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4638 | -7/Factory | Build established: Gunner 4719 | -7/Factory | Discovered new exit (range 13) 4746 | -7/Factory | Identified exit to Factory 5545 | -7/Factory | Discovered new exit (range 13) 5586 | -7/Factory | Entered Lower Caves 5852 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5995 | -7/Lower Caves | Encountered a Warlord checkpoint 6110 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6213 | -7/Lower Caves | Discovered new exit (range 5) 6226 | -7/Lower Caves | Entered another Lower Caves area 6271 | -7/Lower Caves | Encountered a Warlord checkpoint 6329 | -7/Lower Caves | Learned 12 Factory zone layouts 6916 | -7/Lower Caves | Discovered new exit (range 12) 7456 | -7/Lower Caves | Entered Zion 7792 | -7/Zion | Discovered new exit (range 10) 7938 | -7/Zion | Identified exit to Deep Caves 8004 | -7/Zion | Learned Factory repair station intel 8061 | -7/Zion | Received a visual enhancement algorithm 8169 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8494 | -7/Zion | Found CR-A16's Pointy Stick 8564 | -7/Zion | Given A8's code to call for help 9280 | -7/Zion | Met Imprinter 9318 | -7/Zion | Imprinted 9320 | -7/Zion | Declared Zion's savior 9755 | -7/Zion | Entered Proximity Caves 9755 | -6/Proximity Caves | Accompanied by 5 allies 9905 | -6/Proximity Caves | Spotter reported a threat 10004 | -6/Proximity Caves | Spotter reported a threat 10016 | -6/Proximity Caves | Spotter reported a threat 10323 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10470 | -6/Proximity Caves | Entered Factory 10470 | -6/Factory | Accompanied by 1 ally 10470 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10471 | -6/Factory | Identified exit to Factory 10472 | -6/Factory | Loaded intel: 6 repair station locations 10715 | -6/Factory | Retrieved Zion intel report: Active Terminals 10716 | -6/Factory | Zion Heavy squad teleported in 10769 | -6/Factory | Build established: Scavenger-Gunner 10820 | -6/Factory | Search patrols dispatched 10973 | -6/Factory | Repaired Imp. Medium Treads 10999 | -6/Factory | Found Prototype Protection 11010 | -6/Factory | Found Prototype Protection 11012 | -6/Factory | Identified Zio. Heavy Carapace 11017 | -6/Factory | Identified Zio. Weapon Casing 11101 | -6/Factory | Repaired Arm. Treads 11170 | -6/Factory | First assault squad dispatched 11188 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11189 | -6/Factory | Zion Heavy squad teleported in 11407 | -6/Factory | Discovered exit to Factory (range 9) 11432 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11518 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11525 | -6/Factory | Found Prototype Processor 11525 | -6/Factory | Identified Exp. Targeting Computer 11671 | -6/Factory | Terminal network hard line cut 11730 | -6/Factory | Central database locked down 12702 | -6/Factory | Destroyed 11 combat bots 12995 | -6/Factory | Destroyed 8 combat bots 13059 | -6/Factory | Build established: Gunner 13074 | -6/Factory | Discovered exit to Factory (range 14) 13247 | -6/Factory | Entered another Factory area 13247 | -5/Factory | Accompanied by 3 allies 13247 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13519 | -5/Factory | Lost 3 allies 13547 | -5/Factory | First assault squad dispatched 13726 | -5/Factory | Destroyed 7 combat bots 13754 | -5/Factory | Released all parts (14) 13771 | -5/Factory | Core integrity fell below 50% 13783 | -5/Factory | Core integrity fell below 20% 13785 | -5/Factory | Lost 12 parts (2n5u5w) 13788 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13754_ Adv. Heat Sink crushed and broken. 13754_ Force Field crushed and broken. 13754_ Ion Burst Cannon crushed and broken. 13754_ Med. Treads crushed and broken. 13754_ CR-A16's Pointy Stick crushed and broken. 13754_ Imp. Medium Treads crushed and broken. 13754_ Broken Minigun+ crushed and broken. 13754_ Released Rocket Launcher. 13754_ Rocket Launcher crushed and broken. 13756_ Slammed into B-60 Warrior. 13758_ K-01 Serf collects debris. 13763_ Knocked back. 13765_ K-01 Serf collects debris. 13770_ Knocked back. 13770_ Critical hit (Burn: +37). 13773_ K-01 Serf collects debris. 13777_ Knocked back. 13779_ K-01 Serf collects debris. 13784_ Knocked back. 13785_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?# ! ##??????????????????????????????????? | | ## [ #???????????????????????????????????? | | =! [ #???????????????????????????????????? | | "%% [ #???????????????????????????????????? | | "%%= =##??????????????????????????????????? | | "%%%=%##??????????????????????????????????? | | =!!%*#??#########????????????????????????? | | ### ""%|=!#??# #????????????????????????? | | # """ [!#### ] #????????????????????????? | | + """*% # #????????????????????????? | | " # !+ #????????????????????????? | | " # !//# ! #????????????????????????? | | " ######+######%# #????????????????????????? | | #??? #???#/# #????????????????????????? | | " #? #???#!# #????????????????????????? | | " ## #???#=# #????????????????????????? | | " ## #???#%# #????????????????????????? | | ## #???#!# #????????????????????????? | | " ##"""" #???# #########?????????#??????????????? | | " ##"""" #???#%#????????????????""??????????????? | | " ?#"""" #???#[#???????????##?? """F"???????????? | | ? ???""" #???#%#??????##### ?? """ "" ?????????? | | ?#?????" #???#=########=*=[###^ ?????????? | | ???????? #???#!!= !%[!!%%=[k*| % g""???????????? | | ???????? #???###### ##==%%!===^ """????????????? | | ????????! ???????????#=*=@=*!! """????????????? | | ???????? ???????????##]|b!=* """"???????????? | | ????????##????????????#*=*!!! ""???????????? | | ????????????????? #[= """"???????????? | | ???????????? #! ????????? | | ??????????? ?? # Rg ????????? | | ??????????????? ?# ###########?????????? | | ????????????? ?# #???????????????????? | | ???????????? ? ?#g #???????????????????? | | ????????????? ? ??# #???????????????????? | | ????????????? ? ??# g #???????????????????? | | ?????????????? ? ???+ +???????????????????? | | ?????????????????? ???# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Utility Shielding 66 Weapon Shielding 90 Evasion (%) 40 Targeting Accuracy 10 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Scatter Rocket Array | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -10/Materials Lgt. Treads | 74% | -10/Materials Lgt. Assault Rifle | 67% | -10/Materials Minigun | 52% | -8/Materials Minigun | 68% | -8/Materials Lgt. Treads | 73% | -8/Materials Lgt. Armor Plating | 58% | -8/Materials Imp. Medium Treads | 48% | -6/Factory Arm. Treads | 41% | -6/Factory Studied --------- Minigun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorSmallBank Manual? 0 Play Time 01:12:07 Cumulative 966.9 hours Start 2026.06.30 @ 15:46:26 End 2026.06.30 @ 17:00:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1651 Rogue 1651 Adventurer 0 Explorer 0 Win Type - Total 95 Types 56/1/16/16/4/0/0/1/0/1 Lore% 93 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4853570-1a91-44e9-b8d3-546d6ff337c9