Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 15:04:55 Player: ldi (hl). (hl) Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (210) 1050 Value Destroyed (8378) 8378 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1532) 1532 TOTAL SCORE: 19160 Bonus ------- High Alert Combat Kills 550 Follower Combat Kills 642 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -760 Cogmind --------- Core Integrity 0/1300 Matter 295/300 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Improved Antigrav System Improved Antigrav System Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Linear Gravjet Combat Gravmag System Combat Gravmag System Combat Antigrav System > --- UTILITY ---------- Experimental Cooling System Small Battery Compact Battery Compact Battery Advanced Weight Redist. System Advanced Weight Redist. System Experimental Terrain Scan Processor Advanced Target Analyzer Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Railgun Railgun Tri-rail Accelerator > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Cooled Antigrav System Railgun Railgun [Rating: 137] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Q-thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Ballistic Cannon Tri-rail Accelerator Launcher Long-range Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 . . 2 . . . . 2 . . . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Utility 10 | . . 1 2 . . 1 . . . . 1 . . . . 2 . . 2 1 Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Parts Attached 231 | 6 8 9 16 6 15 4 2 2 . 4 8 1 7 . 11 38 10 1 34 49 Power 17 | 1 1 1 2 . 1 . . 1 . . . . . . 1 3 . . 2 4 Engine 9 | 1 1 1 1 . 1 . . 1 . . . . . . 1 2 . . . . Core 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 2 4 Propulsion 55 | 2 . 5 3 2 5 1 1 . . 1 4 . . . 3 7 1 1 10 9 Treads 12 | . . . . 1 1 . . . . . . . . . . 5 . . 5 . Leg 28 | 2 . 4 . . 4 1 1 . . 1 4 . . . 3 2 1 . 5 . Wheel 6 | . . 1 3 1 . . . . . . . . . . . . . 1 . . Hover 7 | . . . . . . . . . . . . . . . . . . . . 7 Flight 2 | . . . . . . . . . . . . . . . . . . . . 2 Utility 94 | 1 5 1 9 2 6 2 1 . . 3 2 1 3 . 4 14 5 . 11 24 Device 33 | . . 1 2 . 1 . . . . 1 2 . 1 . 1 6 4 . 4 10 Storage 19 | 1 4 . 2 . 1 . . . . . . . . . 1 1 . . 2 7 Processor 14 | . 1 . 1 . 1 1 . . . 1 . . . . 1 3 . . 2 3 Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . . Protection 27 | . . . 4 2 2 1 1 . . 1 . 1 2 . 1 4 1 . 3 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 2 2 2 2 3 1 . 1 . . 2 . 4 . 3 14 4 . 11 12 Energy Gun 29 | 2 2 1 1 2 1 1 . 1 . . 2 . 2 . 2 7 . . 4 1 Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . Ballistic Gun 25 | . . 1 . . 2 . . . . . . . . . . 4 4 . 6 8 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . 2 . . 1 2 Launcher 4 | . . . . . . . . . . . . . 1 . 1 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . 1 2 . . 1 . . . . . 1 1 1 . 1 3 3 . 2 3 Corrupted Parts 7 | . . . . . . . . . . . . . . . . 5 2 . . . System Corruption 38 | . . . . . . . . . . . . . . . . 25 13 . . . Parts Lost 133 | . . 2 6 10 1 1 1 1 . 3 1 . 2 . 5 29 2 3 39 27 Power 12 | . . . . 1 . . . 1 . . . . . . 1 3 . . 3 3 Propulsion 34 | . . 1 2 3 1 . . . . . 1 . . . 1 8 . 3 9 5 Utility 53 | . . 1 3 4 . 1 1 . . 3 . . 1 . 2 9 1 . 14 13 Weapon 34 | . . . 1 2 . . . . . . . . 1 . 1 9 1 . 13 6 Highest Loss Streak 17 | . . 2 2 9 1 1 1 1 . 2 1 . 1 . 3 17 1 3 17 13 To Critical Strikes 4 | . . . . . . . . . . . . . . . . . . . 2 2 Average Slot Usage (%) 89 | . 99 92 71 79 86 97 99 100 100 96 97 100 100 100 96 86 83 77 82 63 Engine 4 | . 14 11 7 . 7 7 7 7 7 7 6 6 6 6 3 1 . . . . Treads 1 | . . . . . 2 . . . . . . . . . . 4 11 4 7 . Leg 18 | . 28 27 4 . 20 28 30 30 30 30 26 26 26 26 25 13 3 2 7 . Hover 1 | . . . . . . . . . . . . . . . . . . . . 12 Device 8 | . . 7 7 6 5 7 7 7 7 6 11 13 13 13 10 5 11 11 9 11 Storage 7 | . 14 11 9 7 5 7 7 7 7 7 6 6 6 6 8 5 5 5 5 8 Processor 17 | . 13 11 9 7 7 15 15 15 15 17 20 20 20 20 20 29 23 23 27 6 Protection 7 | . . . 8 11 9 13 14 15 15 9 6 6 6 6 6 6 5 5 3 7 Energy Gun 11 | . 28 16 15 8 . 10 15 15 15 15 18 20 18 20 17 7 . . 4 . Ballistic Gun 4 | . . 5 1 . 16 3 . . . . . . . . . 4 12 17 9 7 Naked Turns 50 | . . . . 22 . . . . . . . . . . . . . . 3 25 Heaviest Build 81 | 12 24 25 52 48 35 36 36 37 37 37 40 40 43 43 52 81 81 67 68 76 Greatest Support 135 | 20 20 30 36 36 42 52 57 57 57 57 62 60 60 60 73 135 103 103 120 72 Greatest Overweight (x) 22 | 1 1 2 14 1 2 . . . . . . . . . 2 1 . 22 14 3 Average Overweight (x) . | . . . 3 . . . . . . . . . . . . . . 3 . . Largest Inventory Capacity 25 | 8 25 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 9 10 14 13 10 15 15 15 15 15 15 15 15 15 15 15 15 15 14 6 Most Carried 15 | 2 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 1 8 9 11 12 9 14 14 14 14 14 13 14 14 15 14 11 13 15 11 4 Final Capacity 15 | 8 10 10 15 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 10 10 13 5 15 15 15 15 15 14 15 15 15 15 15 13 15 15 5 4 Class Distribution -------------------- 46% | Mutant 25% | Scavenger-Gunner 19% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Matter Collected 5706 | 253 51 221 172 25 252 149 20 20 . 35 75 10 140 . 91 1011 653 62 629 1837 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 9910 | . 195 663 570 152 441 221 212 65 . 198 346 . 127 . 328 2301 856 131 940 2164 Parts 421 | . 10 36 21 9 17 10 9 2 . 11 13 . 4 . 12 98 30 7 38 94 Haulers Intercepted 9 | . . 1 1 . . . . . . . . . . . . 3 . . 1 3 Recyclers Shooed 8 | . . . . . 2 . . . . . . . . . . 2 . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . 15 2 . 17 . 3 7 . 16 . 29 7 . . Prevented 4 | . . . . . . . 1 . . 3 . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 158 | . 4 16 11 5 4 3 3 1 . 6 7 . 1 . 8 32 17 5 12 23 Guns 120 | . 4 16 7 3 4 3 2 1 . 6 7 . 1 . 5 15 17 5 11 13 Cannons 27 | . . . 2 2 . . . . . . . . . . . 14 . . . 9 AOE 7 | . . . . . . . . . . . . . . . 3 3 . . . 1 Classes Destroyed 19 | . 2 6 1 . 1 1 1 . . . . . 2 . . 5 . . . . Worker 17 | . . 2 1 . . 2 . . . . . . . . . 7 . . . 5 Builder 8 | . . . . . . 1 . . . . . . . . . 2 . . . 5 Hauler 9 | . . 1 1 . . . . . . . . . . . . 3 . . 1 3 Recycler 10 | . . . 2 . 3 . . . . . . . . . . 3 . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . Operator 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . Watcher 2 | . 1 . . . . . . . . . . . . . . 1 . . . . Swarmer 41 | . . 3 4 3 . . . . . 5 3 . . . 2 6 7 5 . 3 Grunt 58 | . 4 8 3 . 4 3 . . . . 3 . . . 2 8 7 . 5 11 Brawler 2 | . . 1 . . . . . . . . . . . . 1 . . . . . Duelist 3 | . . 1 . . . . . . . . . . . . 2 . . . . . Protector 2 | . . . . . . . . . . . . . . . . 2 . . . . Sentry 21 | . . 3 4 2 . . 1 1 . 1 1 . . . 1 2 1 . 1 3 Specialist 2 | . . . . . . . . . . . . . . . . 2 . . . . Hunter 16 | . . . . . . . . . . . . . . . . 7 2 . 4 3 Programmer 12 | . . . . . . . 2 . . . . . 1 . . 4 . . 2 3 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . 1 . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . 1 . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 15 | . 2 6 5 3 3 3 1 1 . 3 6 . 1 . 3 12 9 5 3 15 Combat Bots Only 9 | . 2 6 5 3 2 2 1 1 . 3 6 . 1 . 3 6 9 5 3 6 Max Kills in Single Turn 5 | . 1 2 1 1 2 1 1 1 . 1 2 . 1 . 1 5 3 1 1 2 Gunslinging 2 | . . . . . . . . . . . 1 . . . . . 2 . . . Exploded 2 | . . . . . . . . . . . . . . . 1 2 . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Damage Taken 26275 | . 140 784 1004 901 386 177 269 187 . 539 167 14 73 . 1007 5471 1818 303 6624 6411 Core 3874 | . 24 175 119 315 46 17 42 32 . 61 33 . . . 143 594 129 16 828 1300 Absorbed by Shields 34 | . . . . . . . . . . . . . . . . 34 . . . . Reduced by Siege Mode 124 | . . . . . . . . . . . . . . . . 39 85 . . . Redirected to Shielding 202 | . . . . . . 11 91 36 . 64 . . . . . . . . . . Core Remaining (%) 58 | 100 90 56 . . 12 . . . . 78 . . . . 79 . . 26 28 . Volleys Fired 538 | . 20 58 44 12 27 13 19 12 1 18 13 . 11 . 23 90 35 7 58 77 Largest 4 | . 2 2 2 2 2 2 2 2 2 2 3 . 3 . 3 3 3 3 3 4 Hottest 221 | . 80 130 140 140 48 124 124 122 122 122 183 . 183 . 183 221 95 95 213 140 Shots Fired 1322 | . 40 115 88 24 54 26 38 13 2 36 37 . 23 . 63 226 96 19 173 249 Gun 1202 | . 40 115 75 16 54 26 38 13 2 36 37 . 18 . 57 183 94 19 173 206 Cannon 103 | . . . 13 8 . . . . . . . . . . . 39 2 . . 41 Launcher 17 | . . . . . . . . . . . . . 5 . 6 4 . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 716 | . . 35 9 . 54 8 . . . . . . . . . 126 96 19 122 247 Thermal 587 | . 40 80 79 24 . 18 38 13 2 36 37 . 18 . 57 96 . . 49 . Explosive 17 | . . . . . . . . . . . . . 5 . 6 4 . . . 2 Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . 2 . Robot Hit Streak 24 | . 9 16 24 20 5 7 9 18 . 21 4 . 10 . 13 18 23 17 14 12 Robot Miss Streak 6 | . 2 4 6 1 4 2 2 . . 2 2 . 1 . 6 6 2 4 4 6 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 1 . 1 2 Secondary Targets 26 | . . 1 . 1 1 . . . . 3 2 . . . . 2 6 3 5 2 Max Gunslinging Chain 2 | . . 1 . 1 1 . . . . 1 1 . . . . 1 2 1 1 1 Shots Hit Robots 885 | . 30 81 61 17 30 16 23 13 . 27 18 . 11 . 40 170 70 11 124 143 Core Hits 440 | . 11 27 22 5 11 9 10 2 . 9 11 . 6 . 21 112 31 5 51 97 Critical Kills 7 | . . . . . . . . . . . . . . . . . 2 . 1 4 Critical Parts Destroyed 7 | . . . . . . . . . . . . . . . . 1 1 1 1 3 Critical Strikes 53 | . . 3 5 . . 1 5 1 . 2 2 . 1 . 2 9 3 1 4 14 Burn 31 | . . 3 5 . . 1 5 1 . 2 2 . 1 . 2 7 . . 2 . Destroy 15 | . . . . . . . . . . . . . . . . 1 3 1 2 8 Blast 7 | . . . . . . . . . . . . . . . . 1 . . . 6 Melee Attacks 5 | . . . . . . . . . . . . . 5 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . 5 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24544 | . 332 1307 1064 356 548 298 544 260 . 564 368 . 341 . 1104 7261 1917 308 2602 5370 Guns 17392 | . 332 1307 764 206 548 298 544 260 . 564 368 . 276 . 744 3018 1878 308 2565 3412 Cannons 4247 | . . . 300 150 . . . . . . . . . . . 2141 39 . . 1617 Explosions 2802 | . . . . . . . . . . . . . 65 . 360 2090 . . . 287 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 103 | . . . . . . . . . . . . . . . . 12 . . 37 54 Kinetic 13671 | . . 423 82 . 548 92 . . . . . . . . . 3532 1917 308 1740 5029 Thermal 8089 | . 332 884 982 356 . 206 544 260 . 564 368 . 276 . 744 1799 . . 774 . Explosive 2630 | . . . . . . . . . . . . . 65 . 360 1918 . . . 287 Electromagnetic 51 | . . . . . . . . . . . . . . . . . . . 51 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 48 | . . . . . . . . . . . . . . . . 35 48 48 2 5 Average Corruption 20 | . . . . . . . . . . . . . . . . 13 36 48 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . . . . . . . . . . 19 Effects 109 | . . . . . . . . . . . . . . . . 22 59 18 4 6 Message Errors 27 | . . . . . . . . . . . . . . . . 7 13 4 1 2 Matter Fused 19 | . . . . . . . . . . . . . . . . 5 11 2 1 . Heat Flow Errors 6 | . . . . . . . . . . . . . . . . 2 2 2 . . Energy Discharges 16 | . . . . . . . . . . . . . . . . 2 10 3 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . . . . . . . . . . . 1 6 3 1 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . 1 2 . . . Misfires 6 | . . . . . . . . . . . . . . . . 1 4 1 . . Alerts 5 | . . . . . . . . . . . . . . . . 1 3 . . 1 Weapon Failures 14 | . . . . . . . . . . . . . . . . 2 7 3 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 193 | . . . . . . . . . . . . . . . 3 150 . . . 40 Projectiles 147 | . . . . . . . . . . . . . . . . 111 . . . 36 Explosions 46 | . . . . . . . . . . . . . . . 3 39 . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 31 | . . . . . . . . . . . . . . . . 9 1 . . 21 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . . . . . . . . . . . 8 1 . . 20 Secondary 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Self-Inflicted Damage 545 | . . . . . . . . . . . . . 44 . 196 222 . . . 83 Shots 11 | . . . . . . . . . . . . . 1 . 6 3 . . . 1 Rammed 7 | . . . . . . . . . . . . . . . . . . . 4 3 Targets Rammed 11 | . . . . . . . . . . . . . . . . 2 . . 6 3 Kicked 4 | . . . . . . . . . . . . . . . . 2 . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 543 | . 156 290 173 189 51 30 27 . . 196 195 . 114 . 391 543 194 174 288 411 Average Temperature 82 | . 57 67 79 51 20 8 8 . . 62 95 . 54 . 142 102 53 76 100 150 Received Heat Transfer 3734 | . 75 234 477 126 252 72 24 . . 18 27 . 9 . 132 591 552 . 753 392 Effects 13 | . . 2 . . . . . . . . . . . . 1 8 . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . Interference 5 | . . 2 . . . . . . . . . . . . . 3 . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . 3 . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . 3 3 . . . Total Turns 112 | . . . . . . . . . . . . . . . . 29 83 . . . Longest Duration 58 | . . . . . . . . . . . . . . . . 12 58 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 4 | . . . 2 . . . 1 . . . . . . . . . . . 1 . Combat Hostiles 4 | . . . 2 . . . 1 . . . . . . . . . . . 1 . Parts Melted 51 | . . 1 6 4 . 1 3 . . . 1 . 5 . 1 15 . . 14 . Heat Transferred 18082 | . 750 2368 2479 703 . 481 1369 555 . 1147 814 . 555 . 1480 3476 . . 1905 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Peak Influence 856 | . 122 500 389 417 332 211 . . . . 286 . . . . 856 . . 479 577 Initial 283 | . . 51 206 197 202 67 . . . . 75 . . . . 32 . . 283 87 Average 265 | . 80 258 315 316 250 151 . . . . 188 . . . . 348 . . 317 291 Maximum Alert Level 3 | . . 2 1 2 1 1 . . . . 1 . . . . 3 . . 2 2 Low Security (%) 38 | 100 100 39 8 15 8 93 . . . . 38 . . . . 46 . . 2 45 Level 1 45 | . . 35 91 72 91 6 . . . . 61 . . . . 16 . . 93 19 Level 2 12 | . . 24 . 12 . . . . . . . . . . . 14 . . 4 35 Level 3 3 | . . . . . . . . . . . . . . . . 22 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 2 3 . 1 3 . . . . 2 . . . . 7 . . 5 12 Investigation 7 | . 1 1 . . . 1 . . . . 2 . . . . . . . 1 1 Extermination 4 | . . . . . . . . . . . . . . . . 1 . . 1 2 Reinforcement 20 | . . 1 . . 1 1 . . . . . . . . . 6 . . 3 8 Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 Garrison 4 | . . . 3 . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 5 | . . . . . . . . . . . . . . . . 1 . . 1 3 Haulers Reinforced 6 | . . . . . . . . . . . . . . . . 2 . . 1 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Distress Signals 9 | . . . . . . . . . . . . . . . . 2 . . 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 299 | . 6 27 18 17 9 5 3 1 . 11 12 1 3 . 12 59 16 5 32 62 Peak Tracking Total 19 | . 2 6 6 10 3 2 1 1 . 4 3 1 1 . 4 9 7 4 8 19 Tactical Retreats 9 | . . 3 . . . . . . . . 1 . . . . 1 . . 3 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Traps Triggered 6 | . . . . 1 1 1 . . . . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . . . . 1 . . 1 . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Machines Disabled 23 | . . . . 1 1 . . . . . . . 3 . . 7 4 . 1 6 Max in Single Turn 4 | . . . . 1 1 . . . . . . . 2 . . 4 1 . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Garrison Relay 1 | . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Machines Accessed 25 | . 1 2 1 . 2 7 1 . . . 1 1 . 4 . . 1 . 1 3 Terminals 13 | . 1 2 . . 2 6 . . . . . 1 . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . . . . 1 . . . . . . . . 1 Total Hacks 77 | . 3 8 1 . 5 16 1 . . . 5 1 . 29 . . 1 . 2 5 Successful 52 | . . 5 1 . 4 7 1 . . . . 1 . 29 . . 1 . 1 2 Failed 25 | . 3 3 . . 1 9 . . . . 5 . . . . . . . 1 3 Catastrophic 7 | . . 1 . . . 3 . . . . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 47 | . 3 4 . . 2 5 . . . . 8 . . . . 14 . . . 11 Terminals 34 | . 3 8 . . 5 15 . . . . . 1 . . . . . . 2 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . 3 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . 1 . . . . 5 . . . . . . . . 1 Terminal Hacks 48 | . . 5 . . 4 6 1 . . . . 1 . 29 . . 1 . 1 . Record 14 | . . . . . 1 1 . . . . . 1 . 11 . . . . . . Part Schematic 14 | . . 1 . . . 3 . . . . . . . 10 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . 2 . . . . . . . . . . . 3 . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 2 1 . 2 6 . . . . 1 . . . . . . . 1 3 Full Trace Events 5 | . 1 1 . . . 1 . . . . 1 . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . 1 . . . 3 . . 15 . . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Total Allies 15 | . . . . . . . . . 4 . 4 . . . 1 1 . . . 5 Largest Group 4 | . . . . . . . . . 4 4 4 3 3 1 2 1 . . . 4 Highest-Rated Group 270 | . . . . . . . . . 154 154 210 171 171 31 127 180 . . . 270 Highest-Rated Ally 180 | . . . . . . . . . 41 41 70 70 70 31 96 180 . . . 81 Zionite Dispatches 6 | . . . . . . . . . . . 2 . . . . 1 . . . 3 Light 1 | . . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . 2 DROP 2 | . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 130 | . . . . . . . . . . 29 31 3 15 . 22 24 . . . 6 Total Damage 3664 | . . . . . . . . . . 872 446 59 417 . 624 800 . . . 446 Kills 21 | . . . . . . . . . . 5 4 1 2 . 4 5 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . . 1 1 . 2 . 3 1 . 1 . 3 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 80 | . . . . . . . . . . . 12 . . . . 30 . . 38 . Traps 13 | . . . . . . . . . . . 4 . . . . 2 . . 7 . Emergency Access 8 | . . . . . . . . . . . . . . . . 2 . . 6 . Items 50 | . . . . . . . . . . . 8 . . . . 21 . . 21 . Machines 4 | . . . . . . . . . . . . . . . . 2 . . 2 . Patrols 1 | . . . . . . . . . . . . . . . . . . . 1 . Guards 3 | . . . . . . . . . . . . . . . . 3 . . . . Exits 1 | . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 5 | . . . . . . . . . . . 1 . . . . 3 . . . 1 Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Turns Passed 11066 | 55 320 511 534 161 439 429 650 327 929 507 461 631 646 145 540 837 940 254 722 1028 Spaces Moved 6840 | 40 167 202 200 127 261 308 473 244 744 365 300 477 402 86 266 317 486 75 328 972 Core 263 | 6 . . 20 46 61 . . . . . . . . . . . . 11 9 110 Treads 794 | . . . . . . . . . . . . . . . . 97 486 63 148 . Legs 4594 | 34 167 166 . . 200 308 473 244 744 365 300 477 402 86 266 220 . . 142 . Wheels 327 | . . 36 180 81 . . . . . . . . . . . . . 1 29 . Hover 609 | . . . . . . . . . . . . . . . . . . . . 609 Flight 253 | . . . . . . . . . . . . . . . . . . . . 253 Fastest Speed 37 | 50 120 105 101 50 50 122 122 122 122 120 120 120 120 120 120 120 160 160 50 37 Average Speed 122 | 110 135 140 183 82 118 122 122 122 122 120 120 120 120 120 140 145 160 305 141 63 Slowest Speed 1150 | 120 190 190 750 101 190 123 122 122 122 122 122 120 120 120 260 250 160 1150 750 200 Overloaded Moves 72 | . . . . . . . . . . . . . . . . . . . . 72 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 31 26 22 38 22 15 69 50 88 77 10 74 49 73 54 12 73 9 9 20 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 14 | . . . . . . . . . 1 1 . 1 . 1 . 9 1 . . . Known Exits Taken 6 | . . 1 1 . . 1 . . . . 1 . . . . . 1 . 1 . Unknown Exits Taken 13 | 1 1 . . . 1 . 1 1 1 1 . 1 1 1 1 1 . 1 . . Scrap Searched 26 | . . . . . . . 1 8 1 4 . 5 3 . 2 . 2 . . . Spaces Dug 37 | . . . . . . . . . . . . . 32 . . . 5 . . . Terrain Destroyed 291 | . . . 1 . . . . . . . 1 . 49 . 20 110 54 17 3 36 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 115 | . . . 1 . . . . . . . 1 . . . . 18 54 17 3 21 AOE 176 | . . . . . . . . . . . . . 49 . 20 92 . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Total 8410 | 47 224 317 277 159 339 337 507 260 764 396 379 536 541 128 393 498 571 84 456 1197 Wait 560 | . 7 34 3 1 18 5 14 . 16 9 43 57 105 43 83 27 28 2 7 58 Move 6819 | 39 166 201 200 126 260 307 472 243 743 364 299 476 401 85 265 316 485 74 327 970 Hop 1 | . . . . . . . . . . . . . . . . . . . . 1 Pick Up 137 | 2 12 5 7 4 15 4 . 2 2 . 8 1 7 . 5 17 10 . 17 19 Fast Attach 105 | 6 5 4 9 1 10 2 . . . 2 1 . . . 3 12 1 1 15 33 Attach 87 | . . 1 5 5 3 2 1 1 . 1 3 1 4 . 2 20 4 . 19 15 Detach 12 | . 1 . 4 1 . 1 . . . . . . . . . 3 . . 2 . Swap 40 | . 3 4 2 . 2 . 1 1 . 1 4 . 3 . 6 6 5 . . 2 Drop 87 | . 10 10 3 1 4 3 . 1 2 1 8 1 5 . 6 5 3 . 5 19 Fire 538 | . 20 58 44 12 27 13 19 12 1 18 13 . 11 . 23 90 35 7 58 77 Melee 5 | . . . . . . . . . . . . . 5 . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . 3 Kick 4 | . . . . . . . . . . . . . . . . 2 . . 2 . Crush 4 | . . . . . . . . . . . . . . . . . . . 4 . Escape Stasis 8 | . . . . 8 . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 14) 332 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 463 | -9/Materials | Identified exit to Materials 887 | -9/Materials | Entered another Materials area 887 | -8/Materials | Evolved 2 slots: Utility x2 1421 | -8/Materials | Identified exit to Garrison 1421 | -8/Materials | Entered Garrison 1446 | -8/Garrison | Triggered checkpoint 1484 | -8/Garrison | Garrison Relay disabled 1540 | -8/Garrison | Triggered checkpoint 1560 | -8/Garrison | Released all parts (5) 1562 | -8/Garrison | Core integrity fell below 50% 1564 | -8/Garrison | Triggered checkpoint 1578 | -8/Garrison | Discovered new exit (range 8) 1582 | -8/Garrison | Entered Materials 1590 | -8/Materials | Lost 9 parts (1p3n3u2w) 1796 | -8/Materials | Core integrity fell below 20% 1970 | -8/Materials | Discovered new exit (range 19) 2021 | -8/Materials | Entered Factory 2021 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2054 | -7/Factory | Identified exit to Storage 2054 | -7/Factory | Identified exit to Lower Caves 2090 | -7/Factory | Garrison activated, responded to threat 2450 | -7/Factory | Entered Lower Caves 2828 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2925 | -7/Lower Caves | Encountered a Warlord checkpoint 2959 | -7/Lower Caves | Learned Factory machine intel 3059 | -7/Lower Caves | Discovered new exit (range 15) 3100 | -7/Lower Caves | Entered another Lower Caves area 3194 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3371 | -7/Lower Caves | Learned Factory emergency access door positions 3415 | -7/Lower Caves | Discovered new exit (range 10) 3427 | -7/Lower Caves | Entered Zion 3565 | -7/Zion | Found CR-A16's Pointy Stick 3627 | -7/Zion | Given the Hacking Drone Bay 3630 | -7/Zion | Found Prototype Device 3887 | -7/Zion | Learned location of Quarantine (-3) 4035 | -7/Zion | Imprinted 4037 | -7/Zion | Declared Zion's savior 4312 | -7/Zion | Discovered new exit (range 19) 4356 | -7/Zion | Entered Proximity Caves 4356 | -6/Proximity Caves | Accompanied by 4 allies 4365 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4426 | -6/Proximity Caves | Spotted B-75 Beast 4452 | -6/Proximity Caves | Allies destroyed B-75 Beast 4578 | -6/Proximity Caves | Learned 4 Factory zone layouts 4828 | -6/Proximity Caves | Discovered new exit (range 5) 4863 | -6/Proximity Caves | Entered Factory 4863 | -6/Factory | Accompanied by 4 allies 4863 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4866 | -6/Factory | Loaded intel: 217 machine locations 4948 | -6/Factory | Discovered new exit (range 19) 5089 | -6/Factory | Retrieved Zion intel report: Branch Access 5089 | -6/Factory | Identified exit to Lower Caves 5090 | -6/Factory | Zion Light squad teleported in 5256 | -6/Factory | Zion Kinetic Resupply teleported in 5317 | -6/Factory | Build established: Scavenger-Gunner 5324 | -6/Factory | Entered Lower Caves 5324 | -6/Lower Caves | Accompanied by 3 allies 5368 | -6/Lower Caves | Learned Factory terminal intel 5866 | -6/Lower Caves | Discovered new exit (range 9) 5879 | -6/Lower Caves | Learned Factory stockpile data 5955 | -6/Lower Caves | Entered another Lower Caves area 5955 | -6/Lower Caves | Accompanied by 3 allies 6064 | -6/Lower Caves | Spotted B-75 Beast 6071 | -6/Lower Caves | Allies destroyed B-75 Beast 6096 | -6/Lower Caves | Identified Hacking Drone Bay 6281 | -6/Lower Caves | Learned Factory non-interactive machine intel 6491 | -6/Lower Caves | Discovered new exit (range 5) 6601 | -6/Lower Caves | Entered Data Miner 6601 | -6/Data Miner | Accompanied by 1 ally 6601 | -6/Data Miner | Discovered new exit (range 6) 6619 | -6/Data Miner | Met Data Miner 6654 | -6/Data Miner | Learned location of Section 7 (-3) 6654 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6669 | -6/Data Miner | Received God Mode back door access code from Data Miner 6746 | -6/Data Miner | Entered Proximity Caves 6746 | -5/Proximity Caves | Accompanied by 1 ally 6825 | -5/Proximity Caves | Escorted by Enhanced Grunt 6945 | -5/Proximity Caves | Spotted B-75 Beast 6960 | -5/Proximity Caves | Allies destroyed B-75 Beast 7046 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7094 | -5/Proximity Caves | Lost 3 parts (1n2u) 7194 | -5/Proximity Caves | Learned Factory terminal intel 7198 | -5/Proximity Caves | Discovered new exit (range 14) 7286 | -5/Proximity Caves | Entered Factory 7286 | -5/Factory | Accompanied by 1 ally 7286 | -5/Factory | Evolved 2 slots: Utility x2 7288 | -5/Factory | Loaded intel: 208 non-interactive machine locations 7289 | -5/Factory | Loaded intel: 27 terminal locations 7373 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 7538 | -5/Factory | Lost 3 parts (1p1n1w) 7606 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7637 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7638 | -5/Factory | Zion hero teleported in (7V-RTL) 7778 | -5/Factory | Cargo convoy interrupted 7812 | -5/Factory | Found Corrupted Adv. Powered Armor 7813 | -5/Factory | System corruption reached 10% 7816 | -5/Factory | Found Corrupted Adv. Powered Armor 7857 | -5/Factory | System corruption reached 30% 7868 | -5/Factory | Core integrity fell below 50% 7898 | -5/Factory | Found Prototype Protection 7898 | -5/Factory | Identified Centrium Heavy Armor Plating 7899 | -5/Factory | Lost 17 parts (2p5n5u5w) 7905 | -5/Factory | Found Centrium Heavy Armor Plating 7952 | -5/Factory | Found Prototype Device 8037 | -5/Factory | Found Corrupted Prototype Device 8101 | -5/Factory | Discovered new exit (range 4) 8102 | -5/Factory | Identified Exp. Force Field 8118 | -5/Factory | Discovered new exit (range 16) 8123 | -5/Factory | Entered Upper Caves 8133 | -5/Upper Caves | Learned location of Armory (-3) 8403 | -5/Upper Caves | Build established: Scavenger-Tank 8580 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8614 | -5/Upper Caves | Learned Factory non-interactive machine intel 8814 | -5/Upper Caves | Attracted the attention of an 0b10 base 8891 | -5/Upper Caves | Destroyed 9 combat bots 8903 | -5/Upper Caves | Identified exit to Upper Caves 8944 | -5/Upper Caves | Identified 7V-RTL's Ultimate Field 9063 | -5/Upper Caves | Entered another Upper Caves area 9156 | -5/Upper Caves | Learned Factory stockpile data 9183 | -5/Upper Caves | Discovered new exit (range 13) 9215 | -5/Upper Caves | Lost 3 parts (3n) 9317 | -5/Upper Caves | Entered Factory 9317 | -4/Factory | Evolved 2 slots: Utility x2 9319 | -4/Factory | Loaded intel: 218 non-interactive machine locations 9320 | -4/Factory | Loaded intel: 26 terminal locations 9448 | -4/Factory | Lost 4 parts (1p1n1u1w) 9516 | -4/Factory | Lost 6 parts (1n2u3w) 9599 | -4/Factory | Identified exit to Research 9763 | -4/Factory | Lost 8 parts (2n3u3w) 10000 | -4/Factory | Core integrity fell below 50% 10035 | -4/Factory | Released all parts (5) 10039 | -4/Factory | Entered Research 10039 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10064 | -3/Research | Lost 17 parts (2p5n6u4w) 10111 | -3/Research | Found Prototype Processor 10111 | -3/Research | Identified Exp. Terrain Scan Processor 10115 | -3/Research | Found Exp. Terrain Scan Processor 10185 | -3/Research | Found Quantum Capacitor 10257 | -3/Research | Spotted B-86 Titan 10290 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 10291 | -3/Research | Zion Hover Resupply teleported in 10338 | -3/Research | Zion Hacker squad teleported in 10939 | -3/Research | Incoming investigation squad redirected 10993 | -3/Research | Zion Demo squad teleported in 11018 | -3/Research | Lost 13 parts (1p1n5u6w) 11031 | -3/Research | Core integrity fell below 50% 11039 | -3/Research | First assault squad dispatched 11042 | -3/Research | Released all parts (8) 11045 | -3/Research | Core integrity fell below 20% 11067 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11042_ Released Exp. Terrain Scan Processor. 11042_ Released Adv. Weight Redist. System. 11042_ Released Hvy. Laser. 11042_ Released Backup Laser VII. 11042_ Released Missile Launcher. 11043_ U-05 Engineer lays Concrete. 11043_ Acquired Missile Launcher. 11044_ Penetrated by Slug. 11044_ Slug penetrates P-80 Master. 11044_ U-05 Engineer destroyed. 11044_ P-80 Master destroyed. 11044_ U-05 Engineer lays Concrete. 11045_ Slug penetrates P-80 Master. 11045_ Slug penetrates Wall. 11050_ Penetrated by Slug. 11051_ Slug penetrates Wall. 11056_ W-44 Eye sends out distress signal. 11059_ Acquired 16 matter. 11063_ Door malfunctions. 11065_ ALERT: Cargo convoy en route, clear transfer corridor. Map ----- +----------------------------------------------------+ | ?????????????????????########### #?????? | | ????????????????????????# #?????? | | ????????????????????????# ""="" #?????? | | ????????????????????????# "F="" #?????? | | ????????????????????????# """"" #?????? | | ????????????????????????# ###############?????? | | ????????????????????????# #? #?????? | | ????????????????????????# #? #?????? | | ????????????????????????# # #?????? | | ???????????###??????????# # #?????? | | ???????????# ############ wp / #?????? | | ???????????#* ! !!# # #?????? | | ???????????# ! !]# [ # #?????? | | ???????????# # != #? #?????? | | ##?????????# # =!!#? #?????? | | ?????????# #= =#?? ??????? | | #????????# [= !/ * u#?? ??????? | | #????????# [ * #| #???##########??????? | | ########## """"""" #g ##########??????????? | | # # """""""=[ # # =! #??????????? | | # # """ """ * #A # =![[#??????????? | | # # # # =![ #??????????? | | # # =* # =%# #??????????? | | # ############## **# #??????????? | | # #??# # ==# [#??????????? | | # #??# #@!%!+ #??????????? | | # #??# !! = ] #u!!!# = ##?????????? | | # #??# !!= [% # # !*[%#?????????? | | +######+############+#### = ###########?????????? | | ^ %% ===% w #??????####### | | ^ % ** = %[ ###????# | | ! ^= = [*%% T"#????# | | ![ %%% !%*% =%%%% g "#????# """ | | +###########################+###og ###????# """ | | ####?????????????????? % # #??????# """ | | ""#?????????????????? # ######## | | ""#??????????????????"" # # | | S"#??????????????????"" # # """ | | """#??????????????????"" # # """ | | ""#???????????????????? # # """ | | """#???????????????????? ######## # | | ####???????????????????? ???????# # | | #???????????????????###########??# #####+# | | #############????????????# #??# | | ?????# #????????????# #??# | | ?????# #????????????# #??# | | ?????# #????????????# #??# | | ?????# #????????????### ##??######## | | ?????# #?????????????## #???? # | | ??????? ??????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 25 Energy Capacity 750 Matter Stores 395 Matter Capacity 600 Sight Range 22 Terrain Scan Density 1010 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 1200 Resistance: TH 30 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 4 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Imp. Concussive RPG | -7/Factory | Hacked Arm. Medium Treads | -7/Factory | Hacked Imp. Shield Generator | -7/Factory | Hacked Energy Filter | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Core Analyzer | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Railgun | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ L-61 Swordsman | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledRemoteDerivative Manual? 0 Play Time 02:16:00 Cumulative 532.9 hours Start 2022.03.25 @ 01:32:07 End 2022.03.25 @ 15:04:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 333 Rogue 333 Adventurer 0 Explorer 0 Win Type - Total 35 Types 23/1/6/5/0/0/0/0/0 Lore% 81 Gallery% 82 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1c0bc63-e17d-4302-b440-f9f5da688794