Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.06 @ 00:46:31 Player: PUD-G3 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (182) 910 Value Destroyed (6607) 6607 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1045) 1045 TOTAL SCORE: 11522 Bonus ------- High Alert Combat Kills 787 Follower Combat Kills 102 Entered Garrisons 200 Friendly Fire -44 Cogmind --------- Core Integrity 480/700 Matter 79/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (490) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Core Analyzer > --- WEAPON (2) ------- Heavy Assault Cannon > --- INVENTORY (25) --- Angular Momentum Engine Light Treads Improved Medium Treads High-capacity Matter Pod (96) Experimental Sensor Array Seismic Detector Advanced Targeting Computer Kinecellerator Improved Weapon Shielding Improved Weapon Shielding Hardened Heavy Armor Plating Hardened Heavy Armor Plating Reactive Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Authchip [Weapon] Gauss Rifle Rocket Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Core Analyzer > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Improved Medium Treads High-capacity Matter Pod Seismic Detector Advanced Targeting Computer Kinecellerator Improved Weapon Shielding Improved Weapon Shielding Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Authchip [Weapon] Heavy Assault Cannon Gauss Cannon Rocket Launcher Missile Launcher [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . . 2 . 2 Weapon . | . . . . . . . . Parts Attached 99 | 6 6 2 17 1 45 11 11 Power 9 | 1 1 . 1 . 4 2 . Engine 8 | 1 1 . 1 . 4 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 36 | 2 1 . 7 . 18 5 3 Treads 36 | 2 1 . 7 . 18 5 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 2 1 5 1 13 2 6 Device 6 | . . . . 1 4 . 1 Storage 4 | 1 1 . 2 . . . . Processor 8 | . . . . . 4 . 4 Hackware . | . . . . . . . . Protection 13 | . 1 1 3 . 5 2 1 Artifact . | . . . . . . . . Weapon 23 | 2 2 1 4 . 10 2 2 Energy Gun 5 | . 1 1 . . 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 . . 4 . 4 1 . Ballistic Cannon 2 | . . . . . . . 2 Launcher 5 | . 1 . . . 3 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . Corrupted Parts 1 | . . 1 . . . . . System Corruption 6 | . . 6 . . . . . Parts Lost 25 | . 1 . . . 10 6 8 Power 6 | . 1 . . . 3 1 1 Propulsion 9 | . . . . . 5 2 2 Utility 7 | . . . . . 2 2 3 Weapon 3 | . . . . . . 1 2 Highest Loss Streak 5 | . 1 . . . 5 2 4 To Critical Strikes . | . . . . . . . . Average Backups 19 | . 9 13 18 24 23 21 21 Power . | . 1 . . . . . 1 Propulsion 3 | . 3 4 3 4 3 2 1 Utility 12 | . 3 5 10 13 14 14 14 Weapon 4 | . 2 3 3 6 5 3 4 Tool/Special . | . . . . . . . . Unused Backups 24 | . . 2 2 . 6 . 14 Power 2 | . . 1 1 . . . . Propulsion 1 | . . . . . . . 1 Utility 18 | . . . 1 . 4 . 13 Weapon 3 | . . 1 . . 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 88 100 99 100 97 99 98 Engine 7 | . 13 14 11 11 7 4 . Core 1 | . . . . . . 4 6 Treads 34 | . 28 28 43 44 35 35 29 Device 4 | . . . . . 5 9 7 Storage 10 | . 14 14 11 11 9 9 7 Processor 8 | . . . . . 11 9 20 Protection 9 | . 3 14 11 11 10 8 8 Energy Gun 2 | . . 2 2 9 2 . . Ballistic Gun 17 | . 25 23 18 12 15 16 13 Peak Build Rating 54 | 6 8 13 19 26 35 37 54 Average Rating 25 | 4 6 9 17 19 27 33 47 On Entrance 16 | . 6 8 11 19 20 33 35 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 116 | 11 32 40 98 98 107 110 116 Greatest Support 88 | 40 40 40 80 80 83 83 88 Greatest Overweight (x) 5 | . . . 1 1 5 1 1 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 Average Capacity 22 | 6 13 15 20 25 25 25 25 Most Carried 25 | 1 13 15 25 25 25 25 25 Average Carried 21 | . 10 14 19 24 24 23 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 Final Carried 25 | 1 13 15 25 25 25 23 23 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Matter Collected 4989 | 253 431 59 622 126 1633 825 1040 Remotely . | . . . . . . . . Salvage Created 6288 | . 488 66 922 94 2661 691 1366 Parts 395 | . 31 9 70 5 161 42 77 Haulers Intercepted 14 | . 2 . 6 . 6 . . Recyclers Shooed 8 | . 1 . . . 2 . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Combat Hostiles Destroyed 120 | . 12 3 16 2 46 19 22 Guns 82 | . 10 3 7 2 34 15 11 Cannons 4 | . . . . . . . 4 AOE 34 | . 2 . 9 . 12 4 7 Classes Destroyed 18 | . 6 1 3 . 6 . 2 Worker 10 | . 1 1 1 . 4 . 3 Builder 11 | . 1 . 2 . 6 . 2 Tunneler 3 | . . 1 . . 1 . 1 Hauler 14 | . 2 . 6 . 6 . . Recycler 12 | . . . 3 . 2 . 7 Mechanic 1 | . . . . . 1 . . Operator 5 | . 2 . 2 . 1 . . Watcher 6 | . . . 2 . 4 . . Swarmer 25 | . 5 3 8 . 5 4 . Grunt 60 | . 7 . 5 2 24 10 12 Brawler 5 | . . . . . 1 1 3 Duelist 4 | . . . . . 1 1 2 Protector 1 | . . . . . . . 1 Sentry 16 | . . . 3 . 11 2 . Specialist 2 | . . . . . 2 . . Hunter 3 | . . . . . 1 1 1 Programmer 3 | . . . . . . . 3 Heavy 1 | . . . . . 1 . . Best Kill Streak 10 | . 5 3 6 2 10 8 7 Combat Bots Only 8 | . 3 3 5 2 7 8 5 Max Kills in Single Turn 5 | . 2 1 4 1 3 3 5 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . 3 . 3 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Hostile Shots Fired 689 | . 57 9 45 12 278 101 187 Missed 197 | . 17 4 15 4 74 30 53 Hits 492 | . 40 5 30 8 204 71 134 Melee 27 | . . . . . 1 2 24 Projectile 465 | . 40 5 30 8 203 69 110 Critical Strikes 25 | . . . 1 . 6 7 11 Damage Taken 7359 | . 370 82 342 87 2990 927 2561 Core 658 | . 87 8 46 . 232 65 220 Absorbed by Shields 885 | . . . . . 406 329 150 Ignored by Resistances 33 | . . . 24 . . 9 . Regen/Repaired (Parts) 19 | . . . . . 19 . . Core Remaining (%) 74 | 100 . 62 . 88 . 46 . Volleys Fired 485 | . 48 11 63 8 174 78 103 Largest 2 | . 2 2 2 2 2 2 2 Hottest 108 | . 60 40 86 46 108 56 69 Shots Fired 870 | . 84 22 115 15 332 139 163 Gun 788 | . 81 22 106 15 319 129 116 Cannon 37 | . . . . . . . 37 Launcher 45 | . 3 . 9 . 13 10 10 Special . | . . . . . . . . Kinetic 757 | . 70 22 93 15 275 129 153 Thermal 50 | . . . 13 . 37 . . Explosive 45 | . 3 . 9 . 13 10 10 Electromagnetic 18 | . 11 . . . 7 . . Robot Hit Streak 27 | . 7 5 8 6 22 27 13 Robot Miss Streak 4 | . 4 2 4 2 3 3 4 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 10 | . 1 1 1 . 4 2 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 Shots Hit Robots 542 | . 40 13 71 11 236 58 113 Core Hits 311 | . 30 6 47 4 121 32 71 Critical Kills 3 | . . . . . 3 . . Critical Parts Destroyed 7 | . . . 2 . 2 . 3 Critical Strikes 20 | . . . 2 . 9 . 9 Burn 4 | . . . . . 4 . . Destroy 10 | . . . 2 . 5 . 3 Blast 6 | . . . . . . . 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14191 | . 659 150 1801 198 5551 1633 4199 Guns 8871 | . 464 150 1131 173 4268 1148 1537 Cannons 1045 | . . . . . . . 1045 Explosions 4070 | . 178 . 628 . 1179 485 1600 Melee . | . . . . . . . . Ramming 205 | . 17 . 42 25 104 . 17 Kinetic 9122 | . 396 150 995 173 3678 1148 2582 Thermal 699 | . 50 . 136 . 513 . . Explosive 4020 | . 128 . 628 . 1179 485 1600 Electromagnetic 145 | . 68 . . . 77 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 6 4 4 . 2 7 Average Corruption 3 | . . 6 2 4 . 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . 7 9 14 . 17 6 Message Errors 14 | . . 1 1 6 . 4 2 Matter Fused 20 | . . 3 4 5 . 6 2 Heat Flow Errors 6 | . . 1 2 1 . 2 . Energy Discharges 4 | . . . 2 . . 1 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . 1 . 2 . Misfires 1 | . . . . . . 1 . Alerts 2 | . . 2 . . . . . Weapon Failures 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 98 | . . . 4 . 37 19 38 Projectiles 2 | . . . . . . . 2 Explosions 61 | . . . 4 . 2 19 36 Melee 35 | . . . . . 35 . . Knockbacks 15 | . . . . . 1 . 14 Impact 1 | . . . . . 1 . . Kinetic 14 | . . . . . . . 14 Secondary . | . . . . . . . . Self-Inflicted Damage 143 | . . . 17 . . 40 86 Shots 4 | . . . 1 . . 1 2 Rammed 15 | . 4 . 2 2 5 . 2 Targets Rammed 19 | . 4 1 3 2 7 . 2 Kicked . | . . . . . . . . Crushed 4 | . . 1 1 . 2 . . Highest Temperature 272 | . 42 272 199 128 252 200 32 Average Temperature 49 | . 13 69 52 26 64 43 11 Received Heat Transfer 2233 | . 72 . 120 48 1145 326 522 Effects 3 | . . . . . 3 . . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 3 | . . . . . 3 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1802 | . 100 . 296 . 1406 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Maximum Alert Level 4 | . . . 1 . 2 4 3 Low Security (%) 48 | 100 100 100 95 100 31 . . Level 1 23 | . . . 4 . 63 7 . Level 2 8 | . . . . . 4 29 22 Level 3 15 | . . . . . . 30 77 Level 4 4 | . . . . . . 33 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1468 | . 115 60 213 46 533 1468 824 Initial 770 | . . 31 . 6 . 347 770 Average 310 | . 36 8 69 4 225 879 719 Influence Increases 4757 | . 440 80 648 50 1504 1241 794 Destroy 0b10 Robot/C 2540 | . 240 60 400 40 920 460 420 Destroy 0b10 Robot/NC 315 | . 30 10 80 . 125 . 70 Destroy Leader 500 | . 44 10 76 10 250 20 90 Allied During Kill 59 | . . . 42 . . 17 . Successful Hack 30 | . 13 . . . 17 . . Select Force Hacks 60 | . 30 . . . 30 . . Disable Machine 285 | . 15 . 15 . 60 45 150 Anti-Garrison Action 450 | . . . . . . 450 . Destroy Structure 353 | . 23 . 35 . 57 174 64 Lose Combat Pursuer 165 | . 45 . . . 45 75 . Influence Decreases 3961 | . 357 163 631 67 970 307 1466 Entered New Map 948 | . . 52 . 11 . 187 698 Time Decay 2196 | . 350 111 421 56 720 . 538 Lost Part 247 | . 7 . . . 100 60 80 Lost Ally 120 | . . . 60 . . 60 . Purge Threat 450 | . . . 150 . 150 . 150 Squads Dispatched 24 | . 4 . 3 . 9 . 8 Investigation 8 | . 2 . 1 . 2 . 3 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . 2 . 2 . 4 . . Assault 3 | . . . . . . . 3 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Distress Signals 10 | . 1 . 3 . 3 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 204 | . 18 3 35 2 83 26 37 Peak Tracking Total 9 | . 3 3 6 2 7 9 7 Tactical Retreats 9 | . 2 . . . 3 4 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Traps Triggered 11 | . 2 1 4 . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Machines Disabled 29 | . 1 . 1 . 4 13 10 Max in Single Turn 4 | . 1 . 1 . 1 2 4 Garrison Relay 4 | . . . . . . 4 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Machines Accessed 30 | . 6 1 3 . 11 2 7 Terminals 19 | . 5 . 3 . 6 2 3 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . . . 2 . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 3 | . . . . . 1 . 2 Total Hacks 65 | . 13 1 8 . 26 2 15 Successful 31 | . 5 1 4 . 14 1 6 Failed 33 | . 8 . 4 . 11 1 9 Catastrophic 8 | . 3 . 1 . 1 . 3 Database Lockouts 1 | . . . . . 1 . . Manual 42 | . 10 . 6 . 17 1 8 Terminals 45 | . 12 . 8 . 17 2 6 Fabricators 6 | . . . . . . . 6 Repair Stations 5 | . . . . . 5 . . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 4 | . . . . . 1 . 3 Terminal Hacks 16 | . 3 1 3 . 6 1 2 Part Schematic 2 | . 1 . 1 . . . . Robot Analysis 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 2 | . . . . . 1 . 1 Unreport Threat 3 | . . . 1 . 1 . 1 Locate Traps 1 | . . . . . 1 . . Hauler Manifests 2 | . . . 1 . 1 . . Zone Layout 1 | . . . . . 1 . . Garrison Registry 1 | . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 2 | . . . . . . . 2 Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . 1 . . Retrieve Study 1 | . . . . . 1 . . Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 2 | . . . . . 1 . 1 Unauthorized Hacks 6 | . 2 . 1 . 2 . 1 Terminals 3 | . 1 . 1 . 1 . . Botnet 2 | . . . 1 . 1 . . Operators 1 | . 1 . . . . . . Fabricators 1 | . . . . . . . 1 Recompile 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Tunnel 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 16 | . 3 . 3 . 5 . 5 Full Trace Events 6 | . 2 . 1 . 1 . 2 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . Parts Repaired 2 | . . . . . 2 . . Time 161 | . . . . . 161 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 16 | . . . . . . 16 . Machine Destruction 16 | . . . . . . 16 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . 3 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Total Allies 6 | . . 3 . . . 3 . Largest Group 3 | . . 3 3 . . 3 . Highest-Rated Group 54 | . . 40 40 . . 54 . Highest-Rated Ally 18 | . . 16 16 . . 18 . Initial Warlord ECA Mod 12 | . . . . . . . 12 Total Orders . | . . . . . . . . Ally Attacks 58 | . . . 33 . . 25 . Total Damage 666 | . . . 254 . . 412 . Kills 8 | . . . 4 . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Active Infowar (turns) 1849 | . . . . 1 1233 . 615 Sensors 616 | . . . . 1 . . 615 Structural 96 | . . . . . 96 . . T.N.C. 1233 | . . . . . 1233 . . Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Turns Passed 10473 | 70 1354 698 1177 692 3584 1372 1526 Spaces Moved 4349 | 43 729 409 541 274 1320 508 525 Core 7 | 7 . . . . . . . Treads 4342 | 36 729 409 541 274 1320 508 525 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 200 200 212 Average Speed 195 | 142 160 160 171 240 212 209 222 Slowest Speed 360 | 160 160 160 240 240 360 216 243 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . . . . 3 . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 47 | 3 68 57 53 38 84 60 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 3 | . 1 1 . . 1 . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 447 | . 24 . 37 . 54 268 64 Melee . | . . . . . . . . Projectile 6 | . . . . . . 4 2 AOE 440 | . 24 . 37 . 54 263 62 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Total 5447 | 49 834 433 682 291 1779 671 708 Wait 243 | . 32 . 15 . 143 25 28 Move 4343 | 42 728 408 540 273 1320 507 525 Hop . | . . . . . . . . Pick Up 85 | 1 13 5 22 1 32 3 8 Fast Attach 34 | 6 2 2 1 3 12 2 6 Attach 26 | . . . 2 . 13 5 6 Detach 6 | . . . 1 . 3 1 1 Swap 90 | . 6 1 18 . 32 14 19 Drop 84 | . 1 5 17 4 43 4 10 Fire 485 | . 48 11 63 8 174 78 103 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 19 | . 4 1 3 2 7 . 2 Escape Stasis 6 | . . . . . . 6 . Rewire 26 | . . . . . . 26 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Met a group of wandering Federalists 300 | -10/Materials | Build established: Mutant 991 | -10/Materials | Discovered new exit (range 7) 1187 | -10/Materials | Identified exit to Mines 1363 | -10/Materials | Discovered new exit (range 6) 1425 | -10/Materials | Entered Mines 1425 | -10/Mines | Discovered new exit (range 14) 1426 | -10/Mines | Learned location of Storage (-9) 1658 | -10/Mines | Found a hidden stash of uninstalled traps 1761 | -10/Mines | Learned Materials terminal intel 1775 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1867 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2010 | -10/Mines | Assembled infested the area 2123 | -10/Mines | Entered Materials 2123 | -9/Materials | Accompanied by 3 allies 2123 | -9/Materials | Evolved 2 slots: Propulsion x2 2124 | -9/Materials | Identified exit to Storage 2125 | -9/Materials | Loaded intel: 12 terminal locations 2606 | -9/Materials | Discovered new exit (range 16) 2761 | -9/Materials | Build established: Scavenger-Mutant 3300 | -9/Materials | Entered Mines 3368 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3373 | -9/Mines | Found Prototype Device 3373 | -9/Mines | Identified Exp. Sensor Array 3483 | -9/Mines | Discovered new exit (range 8) 3577 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3992 | -9/Mines | Entered Materials 3992 | -8/Materials | Evolved 2 slots: Utility x2 4428 | -8/Materials | Repaired Corrupted Adv. Targeting Computer 4612 | -8/Materials | Destroyed 7 combat bots 4674 | -8/Materials | Lost 4 parts (1p2n1u) 5241 | -8/Materials | Repaired Exp. Sensor Array? 6005 | -8/Materials | Central database locked down 6084 | -8/Materials | Discovered new exit (range 5) 6489 | -8/Materials | Discovered new exit (range 15) 7019 | -8/Materials | Lost 5 parts (1p3n1u) 7177 | -8/Materials | Discovered new exit (range 5) 7576 | -8/Materials | Identified exit to Garrison 7576 | -8/Materials | Entered Garrison 7620 | -8/Garrison | Triggered checkpoint 7678 | -8/Garrison | Garrison Relay disabled 7696 | -8/Garrison | Discovered new exit (range 74) 7696 | -8/Garrison | Discovered new exit (range 57) 7696 | -8/Garrison | Discovered new exit (range 49) 7849 | -8/Garrison | Phase Generator disabled 7935 | -8/Garrison | Crushed by falling debris 8020 | -8/Garrison | Triggered checkpoint 8076 | -8/Garrison | Triggered checkpoint 8131 | -8/Garrison | Destroyed 8 combat bots 8158 | -8/Garrison | Triggered checkpoint 8165 | -8/Garrison | Core integrity fell below 50% 8198 | -8/Garrison | Triggered checkpoint 8493 | -8/Garrison | Triggered checkpoint 8495 | -8/Garrison | Garrison Relay disabled 8656 | -8/Garrison | Triggered checkpoint 8816 | -8/Garrison | Garrison Relay disabled 8948 | -8/Garrison | Entered Factory 8948 | -7/Factory | Evolved 2 slots: Utility x2 9146 | -7/Factory | Identified exit to Garrison 9348 | -7/Factory | First assault squad dispatched 10474 | -7/Factory | Self-destructed Last Messages --------------- 10455_ K-01 Serf collects debris. 10458_ Gauss Cannon destroyed. 10458_ K-01 Serf collects debris. 10459_ Adv. Treads destroyed. 10459_ L-41 Fighter knocked back. 10460_ K-01 Serf collects debris. 10461_ Critical hit (Burn: +37). 10462_ L,OYM=| 9HVOBXZA%S:PDC 10462_ L-41 Fighter knocked back. 10462_ K-01 Serf collects debris. 10464_ Arm. Treads severed. 10464_ L-41 Fighter knocked back. 10467_ K-01 Serf collects debris. 10469_ L-41 Fighter knocked back. 10470_ K-01 Serf collects debris. 10471_ Critical hit (Burn: +37). 10472_ L-41 Fighter destroyed. 10473_ K-01 Serf collects debris. 10473_ Imp. Medium Armor Plating destroyed. 10474_ K-01 Serf collects debris. 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""" #???# # ##### "" | | ????#? #???# ! # !! + "" | | ????# """ [[[ #???# ! # ! # "" | | ????# """ [[[ #???# !% # # | | ????? """ [[[ #???# *%k% #? # ### "" | | ????# #???# |k %####+#?# #??????" | | ????# """ ""#####= %%!!ig + #?# #??????? | | ????# """ ""##*%/[ =/==p= #### #?# #??????? | | ????# """ ""#??## @*=%= #?## ### #??????? | | ????# G#???#######m######## ## #??????? | | ????# """ ""#???????# =%[% " #??????? | | ????# """ ""#???????# ="%###### ####??????? | | ????# """ ""#???????# #???###+####???????? | | ????# = #????#### #???# #???????? | | ????# #????+ #???# ! #???????? | | ????#######^ #????# #???# #???????? | | ??????????#^^ ###### #???# ==[ #???????? | | ??####????# #???# =[[ #???????? | | ?? ????# #???# =[[ #???????? | | ??? ???# """""" """""" #???########???????? | | ??? ???# """""" """""" #??????????????????? | | ??? ??# """""" """""" #??????????????????? | | ??" """ ??# """""" """""" #??????????????????? | | """ """ ?# != =! #??????????????????? | | """ """ ?# """"" """""" #??????????????????? | | ? # """""" """""" #??????????????????? | | ??" """ # """""" """""" #??????????????????? | | ??" """ + """""" """""" ##############?????? | | ??" """ # # & #?????? | | ? # """""" """""" # #?????? | | ########### """""" """""" # = [= #?????? | | """""" """""" # = !! = #?????? | | """""" """"" # """=""" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Assault Rifle | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Targeting Computer | 60% | -8/Materials | Corrupted Exp. Sensor Array | 62% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionScatterComputer Manual? 0 Play Time 01:03:19 Cumulative 67.3 hours Start 2026.11.05 @ 21:07:42 End 2026.11.06 @ 00:46:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 52 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6be55820-461e-4091-abdc-cae0b301bb7d