Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.16 @ 20:57:43 Player: Julie Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (981) 981 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 4338 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 97/100 System Corruption 3% Temperature Cool (2) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (5) ------ Medium Storage Unit Experimental Power Shielding > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (10) --- VTOL Module Matter Filter Improved Propulsion Shielding Reflective Plating System Shield Improved Field Recycling Unit (0) Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Experimental Power Shielding Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Thermic Laser Flak Cannon > --- INVENTORY -------- Advanced Treads VTOL Module Matter Filter Improved Propulsion Shielding Light Armor Plating Reflective Plating System Shield Improved Field Recycling Unit Gatling Laser Heavy Ion Cannon [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Flak Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . . 1 1 . 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 58 | 5 6 4 5 12 12 14 Power 9 | 1 1 1 1 4 . 1 Engine 7 | 1 1 . 1 4 . . Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 19 | 2 3 . 1 4 4 5 Treads 8 | . . . . . 4 4 Leg 3 | 2 . . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . 3 . 1 4 . . Utility 18 | . 1 2 2 3 5 5 Device 9 | . . 1 1 1 3 3 Storage 3 | . 1 . . 1 1 . Processor 1 | . . . 1 . . . Hackware 1 | . . 1 . . . . Protection 4 | . . . . 1 1 2 Artifact . | . . . . . . . Weapon 12 | 2 1 1 1 1 3 3 Energy Gun 6 | 1 . . . 1 1 3 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 3 | 1 1 1 . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 20 | . . . 1 4 . 15 Power 4 | . . . 1 1 . 2 Propulsion 7 | . . . . 1 . 6 Utility 5 | . . . . 1 . 4 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 13 | . . . 1 3 . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 76 89 98 80 82 76 Engine 7 | . 14 4 4 14 7 4 Core 1 | . . 9 5 . . 2 Treads 15 | . . . . . 23 24 Leg 1 | . 19 . . . . . Flight 8 | . 8 28 33 25 . . Device 12 | . . 9 21 10 13 14 Storage 4 | . 5 . . . 7 6 Processor 3 | . . . 6 9 5 . Protection 2 | . . . . 5 . 6 Energy Gun 6 | . 10 . . 1 7 9 Energy Cannon 2 | . . . . . 5 . Ballistic Gun 6 | . 17 28 20 9 . . Ballistic Cannon 3 | . . . . . 7 4 Peak Build Rating 57 | 5 6 16 19 21 41 57 Average Rating 28 | 4 5 12 17 17 34 42 On Entrance 14 | . 5 5 16 16 19 39 Naked Turns . | . . . . . . . Heaviest Build 50 | 8 10 9 15 22 50 48 Greatest Support 135 | 20 20 17 21 21 105 135 Greatest Overweight (x) 4 | . . 1 1 1 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 8 10 10 Average Capacity 8 | 5 5 5 5 5 9 10 Most Carried 10 | 1 5 5 5 8 10 10 Average Carried 7 | . 3 4 4 5 8 8 Final Capacity 10 | 5 5 5 5 8 10 10 Final Carried 10 | 1 5 5 4 7 10 7 Class Distribution -------------------- 30% | Mutant 29% | Gunner 18% | Tank 16% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 958 | 248 70 40 84 133 124 259 Remotely . | . . . . . . . Salvage Created 711 | . 108 . 74 295 30 204 Parts 43 | . 12 . 5 17 . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 21 | . 4 . 1 9 1 6 Melee 1 | . . . . . . 1 Guns 12 | . 4 . 1 4 . 3 Cannons 2 | . . . . . 1 1 AOE 5 | . . . . 5 . . Classes Destroyed 11 | . 3 . 2 2 1 3 Builder 1 | . 1 . . . . . Tunneler 1 | . . . . . . 1 Mechanic 1 | . . . . 1 . . Watcher 3 | . . . 1 1 . 1 Swarmer 6 | . 3 . . 3 . . Grunt 5 | . 1 . . 2 . 2 Duelist 1 | . . . . 1 . . Sentry 4 | . . . 1 3 . . Hunter 3 | . . . . . 1 2 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 5 . 2 7 1 2 Combat Bots Only 7 | . 4 . 1 7 1 2 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 303 | . 14 . 17 40 4 228 Missed 88 | . 4 . 6 16 1 61 Damage Taken 3978 | . 85 24 123 364 49 3333 Core 974 | . 33 . 34 50 . 857 Absorbed by Shields 303 | . . . 48 12 . 243 Redirected to Shielding 144 | . . . . . . 144 Ignored by Resistances 14 | . . . . 14 . . Regen/Repaired (Parts) 45 | . . . . 45 . . Core Remaining (%) 93 | 100 . 86 91 90 100 . Volleys Fired 91 | . 8 . 15 29 2 37 Largest 3 | . 2 . 2 2 3 3 Hottest 204 | . 60 . 45 75 174 204 Shots Fired 145 | . 16 . 21 44 6 58 Gun 120 | . 16 . 21 31 4 48 Cannon 12 | . . . . . 2 10 Launcher 13 | . . . . 13 . . Special . | . . . . . . . Kinetic 70 | . 8 . 21 29 2 10 Thermal 50 | . . . . . 2 48 Explosive 13 | . . . . 13 . . Electromagnetic 12 | . 8 . . 2 2 . Robot Hit Streak 10 | . 3 . 8 6 5 10 Robot Miss Streak 5 | . 2 . 5 5 2 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 98 | . 8 . 15 24 6 45 Core Hits 70 | . 7 . 7 21 3 32 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 1 . 2 Burn 2 | . . . . . . 2 Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2318 | . 108 . 174 850 101 1085 Guns 1439 | . 108 . 174 338 69 750 Cannons 286 | . . . . . 32 254 Explosions 512 | . . . . 512 . . Melee . | . . . . . . . Ramming 81 | . . . . . . 81 Kinetic 809 | . 43 . 174 306 32 254 Thermal 836 | . . . . 53 33 750 Explosive 459 | . . . . 459 . . Electromagnetic 133 | . 65 . . 32 36 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . 1 . . Projectiles . | . . . . . . . Explosions 1 | . . . . 1 . . Melee . | . . . . . . . Knockbacks 6 | . . . . . 3 3 Impact 2 | . . . . . . 2 Kinetic 4 | . . . . . 3 1 Secondary . | . . . . . . . Self-Inflicted Damage 112 | . . . . 112 . . Shots 4 | . . . . 4 . . Rammed 31 | . . . . . . 31 Targets Rammed 34 | . . . . . . 34 Kicked 1 | . . . . . . 1 Crushed 2 | . . . . . . 2 Highest Temperature 525 | . 20 . 20 72 173 525 Average Temperature 103 | . 15 . 6 18 88 147 Received Heat Transfer 475 | . 6 . 36 72 . 361 Effects 6 | . . . . . . 6 Shutdowns 3 | . . . . . . 3 Interference 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted . | . . . . . . . Heat Transferred 2050 | . . . . . 75 1975 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 519 | . 95 36 80 519 265 115 Initial 235 | . . 36 13 29 235 . Average 109 | . 43 36 53 296 145 30 Maximum Alert Level 2 | . . . . 2 1 . Low Security (%) 75 | 100 100 100 100 37 55 100 Level 1 17 | . . . . 15 44 . Level 2 6 | . . . . 46 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . . . 1 5 Investigation . | . . . . . . . Extermination 2 | . . . . . 1 1 Reinforcement 4 | . 1 . . . . 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 7 . 6 13 2 16 Peak Tracking Total 4 | . 3 . 4 3 1 4 Tactical Retreats 3 | . . . . 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . . 1 . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 5 | . . . . 5 . . Max in Single Turn 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 5 | . . 1 . 3 1 . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 11 | . . 1 . 9 1 . Successful 9 | . . 1 . 8 . . Failed 2 | . . . . 1 1 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations 7 | . . . . 6 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 6 . . Scan Component 3 | . . . . 3 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 3 . . Time 90 | . . . . 90 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 1 Highest-Rated Group 93 | . . . . . 93 31 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 22 | . . . . . 12 10 Total Damage 384 | . . . . . 282 102 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2676 | 71 195 171 184 389 889 777 Spaces Moved 2352 | 59 220 429 244 556 496 348 Core 20 | 11 . . . . . 9 Treads 764 | . . . . . 483 281 Legs 192 | 48 86 . . . . 58 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1376 | . 134 429 244 556 13 . Fastest Speed 34 | 50 37 37 34 34 34 120 Average Speed 85 | 106 69 37 34 35 163 157 Slowest Speed 250 | 120 120 117 114 117 170 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . 2 1 4 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 33 80 24 36 9 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 111 | . . . . 111 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 111 | . . . . 111 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2834 | 64 246 439 323 697 571 494 Wait 240 | . 5 1 58 90 46 40 Move 2332 | 58 219 424 241 547 495 348 Hop 7 | . . 2 1 4 . . Pick Up 21 | 1 4 3 1 7 5 . Fast Attach 34 | 5 2 2 2 9 8 6 Attach 10 | . . . 3 1 2 4 Detach 11 | . 1 . 2 1 5 2 Swap 14 | . 4 2 . 2 2 4 Drop 26 | . 3 5 . 7 6 5 Fire 91 | . 8 . 15 29 2 37 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 33 | . . . . . . 33 Escape Stasis 14 | . . . . . . 14 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 8) 254 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Entered Mines 304 | -10/Mines | Met a Derelict bent on vengeance 316 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 432 | -10/Mines | Discovered new exit (range 5) 438 | -10/Mines | Entered Materials 438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 620 | -9/Materials | Discovered new exit (range 8) 622 | -9/Materials | Entered another Materials area 622 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 667 | -8/Materials | Repaired Adv. Weight Redist. System 695 | -8/Materials | Repaired Flight Unit 722 | -8/Materials | Repaired Flight Unit 850 | -8/Materials | Destroyed 7 combat bots 856 | -8/Materials | Lost 3 parts (1p1n1w) 971 | -8/Materials | Discovered new exit (range 15) 1011 | -8/Materials | Entered Factory 1011 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1282 | -7/Factory | Build established: Gunner 1512 | -7/Factory | Allied Derelicts emerged from ambush trap array 1838 | -7/Factory | Discovered new exit (range 11) 1898 | -7/Factory | P-60 Hacker assimilated allied RX-1UN(g) 1900 | -7/Factory | Entered another Factory area 1900 | -6/Factory | Accompanied by 1 ally 1900 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2164 | -6/Factory | Build established: Tank 2524 | -6/Factory | Core integrity fell below 50% 2563 | -6/Factory | Core integrity fell below 20% 2583 | -6/Factory | Lost 13 parts (1p6n4u2w) 2593 | -6/Factory | Garrison activated, responded to threat 2677 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02593_ H-66 Slayer calls for garrison reinforcements. 02593_ ALERT: Activating Garrison Access F003. 02595_ Penetrated by Slug. 02603_ Slug penetrates Wall. 02603_ Penetrated by Slug. 02609_ Slug penetrates Wall. 02610_ H-66 Slayer destroyed. While in examine/look mode, press 's' to manually set the cursor location as a relative view centerpoint. Try it now. Designate your own position to cancel the effect and resume automated centerpoint adjustments, or reset an automated centerpoint. The manual also describes advanced options for modifying the automation algorithm. 02623_ Kicked U-05 Engineer. 02624_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02677_ Penetrated by Slug. 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