Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.15 @ 08:04:35 Player: AshCrow Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (1157) 1157 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 5149 Bonus ------- Follower Combat Kills 77 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Armored Treads Medium Treads Advanced ECM Suite Makeshift Cloaking Device Hacking Drone Bay (1/1) Storm Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Looter] Hacking Drone Bay > --- WEAPON ----------- Assault Rifle Barrage Gun Barrage Gun > --- INVENTORY -------- Medium Treads Advanced ECM Suite Makeshift Cloaking Device Storm Laser CR-A16's Pointy Stick [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 44 | 7 4 3 10 4 2 1 1 12 Power 8 | 1 . 1 1 2 . 1 . 2 Engine 6 | 1 . . 1 2 . . . 2 Core 2 | . . 1 . . . 1 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 2 . 6 . . . . 6 Treads 16 | 2 2 . 6 . . . . 6 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | 2 . . 1 . 2 . 1 2 Device 3 | 1 . . . . 1 . . 1 Storage 2 | 1 . . 1 . . . . . Processor 3 | . . . . . 1 . 1 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 12 | 2 2 2 2 2 . . . 2 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | . 2 1 2 2 . . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 21 | . . . 1 1 . . . 19 Power 5 | . . . 1 . . . . 4 Propulsion 6 | . . . . . . . . 6 Utility 3 | . . . . . . . . 3 Weapon 7 | . . . . 1 . . . 6 Highest Loss Streak 10 | . . . 1 1 . . . 10 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 2 7 8 7 8 8 9 8 6 Power . | . 1 1 1 . 1 1 . . Propulsion . | 1 1 2 . . . . . 1 Utility 3 | . . . 1 2 3 3 4 3 Weapon 3 | . 4 5 5 4 4 4 3 2 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 3 . . 2 . . 4 5 Power . | . . . . . . . . . Propulsion 3 | . 2 . . . . . . 1 Utility 6 | . . . . 1 . . 3 2 Weapon 5 | . 1 . . 1 . . 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 99 99 99 100 100 76 Engine 8 | . 14 6 2 18 15 9 7 9 Core 5 | . . 7 7 . . 5 7 2 Treads 30 | . 28 28 43 36 30 30 30 25 Device 12 | . 14 14 11 9 15 15 15 4 Storage 8 | . 14 14 11 9 7 7 7 7 Processor 4 | . . . . . 6 7 7 4 Ballistic Gun 20 | . 26 27 22 26 23 16 18 20 Launcher 2 | . . . . . . 5 4 . Peak Build Rating 50 | 9 12 14 23 29 33 33 41 50 Average Rating 29 | 4 11 13 19 26 32 32 36 35 On Entrance 21 | . 9 12 14 21 28 33 33 41 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 41 | 13 13 15 19 29 29 30 31 41 Greatest Support 104 | 40 46 46 92 88 88 88 88 104 Greatest Overweight (x) 3 | . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 10 Most Carried 10 | 4 8 8 9 10 9 10 10 10 Average Carried 9 | 2 7 8 7 8 8 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 4 8 8 9 10 8 10 10 10 Class Distribution -------------------- 38% | Gunner 25% | Mutant 17% | Skirmisher 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1407 | 217 74 172 204 59 . 222 45 414 Remotely . | . . . . . . . . . Salvage Created 1324 | 17 110 141 241 74 . 108 . 633 Parts 66 | 3 7 16 8 8 . 3 . 21 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 2 3 24 Prevented 6 | . . . . . . . . 6 Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 29 | . 3 8 5 1 . 3 . 9 Guns 27 | . 3 6 5 1 . 3 . 9 AOE 2 | . . 2 . . . . . . Classes Destroyed 8 | 1 1 1 2 2 . . . 1 Worker 1 | . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . Swarmer 6 | . . 6 . . . . . . Grunt 13 | . 3 2 3 . . 2 . 3 Brawler 1 | . . . . . . . . 1 Duelist 5 | . . . 1 . . 1 . 3 Sentry 3 | . . . 1 . . . . 2 Hunter 1 | . . . . 1 . . . . Best Kill Streak 3 | 1 2 3 2 1 . 2 . 3 Combat Bots Only 3 | . 2 3 2 1 . 2 . 3 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Hostile Shots Fired 303 | . 12 31 23 28 . 32 . 177 Missed 80 | . 1 5 7 9 . 10 . 48 Hits 223 | . 11 26 16 19 . 22 . 129 Melee 16 | . . . . . . 1 . 15 Projectile 207 | . 11 26 16 19 . 21 . 114 Critical Strikes 14 | . . . 1 1 . . . 12 Damage Taken 4063 | . 118 266 182 304 . 328 12 2853 Core 828 | . 11 77 . 28 . 110 12 590 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 . 64 100 94 . . . . Volleys Fired 105 | 2 10 15 15 11 . 10 1 41 Largest 3 | 2 2 2 2 3 . 2 3 3 Hottest 90 | 90 40 40 43 74 . 43 71 76 Shots Fired 232 | 4 20 27 30 33 . 17 3 98 Gun 226 | 4 20 24 30 33 . 14 3 98 Cannon . | . . . . . . . . . Launcher 6 | . . 3 . . . 3 . . Special . | . . . . . . . . . Kinetic 222 | . 20 24 30 33 . 14 3 98 Thermal 2 | 2 . . . . . . . . Explosive 6 | . . 3 . . . 3 . . Electromagnetic 2 | 2 . . . . . . . . Robot Hit Streak 21 | 2 7 7 18 11 . 11 . 21 Robot Miss Streak 3 | 2 3 3 1 3 . 1 . 3 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 7 | . . 1 1 . . 2 . 3 Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 Shots Hit Robots 163 | 2 13 15 26 21 . 13 . 73 Core Hits 69 | 1 6 11 10 7 . 10 . 24 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 Destroy 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2617 | 25 162 281 366 299 . 266 12 1206 Guns 2393 | 25 162 205 366 299 . 130 . 1206 Cannons . | . . . . . . . . . Explosions 212 | . . 76 . . . 136 . . Melee . | . . . . . . . . . Ramming 12 | . . . . . . . 12 . Kinetic 2368 | . 162 205 366 299 . 130 . 1206 Thermal 13 | 13 . . . . . . . . Explosive 212 | . . 76 . . . 136 . . Electromagnetic 12 | 12 . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . 2 10 Average Corruption 5 | . . . . . . . 2 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . . . . . 5 15 Message Errors 4 | . . . . . . . 2 2 Matter Fused 8 | . . . . . . . 1 7 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . 12 . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 218 | 60 . 4 19 103 . 2 6 218 Average Temperature 38 | 31 . 2 9 30 . 1 4 46 Received Heat Transfer 1212 | . 66 75 111 126 . 129 . 705 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 37 | 37 . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 124 | 5 30 124 70 31 30 . . . Initial 40 | . 3 . 40 16 . . . . Average 16 | . 4 37 30 3 3 . . . Influence Increases 927 | 5 66 204 142 42 30 70 . 368 Destroy 0b10 Robot/C 640 | . 60 160 100 20 . 60 . 240 Destroy 0b10 Robot/NC 10 | 5 . . . 5 . . . . Destroy Leader 90 | . . 30 30 10 . 10 . 10 Allied During Kill 28 | . . . . . . . . 28 Successful Hack 23 | . 6 . 12 5 . . . . Select Force Hacks 30 | . . . . . 30 . . . Destroy Structure 16 | . . 14 . 2 . . . . Lose Combat Pursuer 90 | . . . . . . . . 90 Influence Decreases 927 | . 71 100 206 82 . 100 . 368 Entered New Map 102 | . 2 . 64 24 . 12 . . Time Decay 649 | . 69 100 120 52 . 88 . 220 Lost Part 86 | . . . 10 6 . . . 70 Lost Ally 78 | . . . . . . . . 78 Purge Threat 12 | . . . 12 . . . . . Squads Dispatched 6 | . . . 2 2 1 . . 1 Investigation 4 | . . . 2 . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Distress Signals 3 | . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 5 8 12 7 . 4 . 31 Peak Tracking Total 17 | . 2 3 5 3 . 3 . 17 Tactical Retreats 3 | . . . . . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 3 | . . . 1 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 10 | . 3 . 4 1 1 . 1 . Terminals 6 | . 2 . 3 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . 7 . 9 2 1 . 3 . Successful 13 | . 4 . 4 1 1 . 3 . Failed 9 | . 3 . 5 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 6 . 3 1 1 . . . Terminals 14 | . 6 . 6 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 . 2 1 . . 3 . Part Schematic 3 | . . . . . . . 3 . Prototype ID Bank 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . . . Botnet 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Tunnel 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 . 4 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total Allies 6 | . . . . . . . 4 2 Largest Group 4 | . . . . . . . 4 3 Highest-Rated Group 157 | . . . . . . . 157 115 Highest-Rated Ally 49 | . . . . . . . 42 49 Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . . . . . 24 Total Damage 727 | . . . . . . . . 727 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Active Infowar (turns) 4376 | 5 355 305 357 400 68 461 2051 374 Optics 592 | . . . . . . . 431 161 Terrain 4168 | 5 355 305 357 400 68 461 2051 166 Decoding 208 | . . . . . . . . 208 Jamming 2738 | . . . . . 68 461 2051 158 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Turns Passed 4668 | 98 355 305 357 400 68 461 2051 573 Spaces Moved 2576 | 51 190 162 185 241 46 140 1344 217 Core 10 | 4 . . . . . . . 6 Treads 2566 | 47 190 162 185 241 46 140 1344 211 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 145 145 145 Average Speed 149 | 151 160 160 155 145 145 145 145 162 Slowest Speed 240 | 160 160 160 160 145 145 145 145 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 36 36 21 24 2 21 91 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . 1 4 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 36 | . . 16 . . . 20 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 36 | . . 16 . . . 20 . . Terrain Rammed 1 | . . . . . . . 1 . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total 3193 | 64 223 180 227 267 47 380 1450 355 Wait 352 | 1 8 . 9 5 . 228 80 21 Move 2568 | 50 189 161 184 240 45 139 1343 217 Hop . | . . . . . . . . . Pick Up 27 | 4 7 . 3 4 . 1 7 1 Fast Attach 16 | 7 . . . . . . 1 8 Attach 13 | . . . 3 3 2 . 2 3 Detach 3 | . . . . . . . 2 1 Swap 21 | . 4 3 7 2 . 2 . 3 Drop 26 | . 5 1 6 2 . . 10 2 Fire 105 | 2 10 15 15 11 . 10 1 41 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 61 | . . . . . . . 3 58 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 99 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 12) 427 | -10/Materials | Discovered new exit (range 15) 454 | -10/Materials | Entered Mines 462 | -10/Mines | Learned Materials stockpile data 465 | -10/Mines | Assembled infested the area 700 | -10/Mines | Discovered new exit (range 15) 759 | -10/Mines | Entered Materials 759 | -9/Materials | Evolved 2 slots: Propulsion x2 1068 | -9/Materials | Discovered new exit (range 16) 1116 | -9/Materials | Entered another Materials area 1116 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1404 | -8/Materials | Build established: Skirmisher 1473 | -8/Materials | Garrison activated, responded to threat 1491 | -8/Materials | Discovered new exit (range 13) 1516 | -8/Materials | Entered Factory 1516 | -7/Factory | Evolved 2 slots: Utility x2 1537 | -7/Factory | Discovered new exit (range 14) 1584 | -7/Factory | Entered Lower Caves 1796 | -7/Lower Caves | Build established: Gunner 1800 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2033 | -7/Lower Caves | Spotted B-75 Beast 2045 | -7/Lower Caves | Entered Zion 2078 | -6/Zion | Found CR-A16's Pointy Stick 2624 | -6/Zion | Met Imprinter 2662 | -6/Zion | Imprinted 2664 | -6/Zion | Declared Zion's savior 2813 | -6/Zion | Given the Hacking Drone Bay 2814 | -6/Zion | Found Prototype Device 2989 | -6/Zion | Learned location of Warlord (-5) 3251 | -6/Zion | Found Prototype Energy Gun 3557 | -6/Zion | Build established: Scavenger-Gunner 3956 | -6/Zion | Build established: Skirmisher 4047 | -6/Zion | Discovered new exit (range 10) 4096 | -6/Zion | Entered Proximity Caves 4096 | -5/Proximity Caves | Accompanied by 4 allies 4097 | -5/Proximity Caves | Identified exit to Factory 4199 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4244 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 4250 | -5/Proximity Caves | Lost 3 allies 4263 | -5/Proximity Caves | System corruption reached 10% 4356 | -5/Proximity Caves | Lost 10 parts (2p3n3u2w) 4454 | -5/Proximity Caves | Identified Hacking Drone Bay 4570 | -5/Proximity Caves | Spotted B-75 Beast 4571 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 4651 | -5/Proximity Caves | Core integrity fell below 50% 4662 | -5/Proximity Caves | Core integrity fell below 20% 4669 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04650_ Acquired 16 matter. 04652_ Penetrated by Slug. 04652_ Slug penetrates Reinforced Barrier. 04652_ Slug penetrates H-66 Slayer. 04655_ Triggered Alarm Trap. 04655_ An alarm sounds. 04655_ ALERT: Alarm triggered, dispatching investigation squad. 04656_ Wheel fries itself beyond repair. 04656_ S-27 Virus springs to life. 04656_ Slug penetrates Reinforced Barrier. 04657_ Arm. Treads destroyed. 04658_ Terrain Scan Processor fries itself beyond repair. 04658_ Slug penetrates Reinforced Barrier. 04660_ Welding Torch fries itself beyond repair. 04661_ 0b10 Decoder Chip [Looter] severed. 04663_ Lgt. Ion Engine+ fries itself beyond repair. 04666_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##???????????????########??????????????????????? | | ?? ??????????????#! !!!!#??????????????????????? | | ?? ????????????#gsss #??????????????????????? | | ? ? ???????????#! gs!@#??? "???????????????? | | ## #####+######h##### "???????????????? | | ?????????????? | | < ?????????????? | | ?????????????? | | ???# ###### ###/###### ""??????????????? | | ????????????# # ???? "???????????????? | | ????????????# # #????# "???????????????? | | ????????????# # #????? "???????????????? | | ????????????# # #??????##""##???????????????? | | ????????????# =# #???????????????????????????? | | ????????????# # #???????????????????????????? | | ????????????# # #???????????????????????????? | | ???????###### #######???????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ######## #????????????????????????????? | | ??????????????????????????? | | ????????????????????????? | | ######## #####????????????????????????? | | ###????# #????????????????????????????? | | #???? #????????????????????????????? | | ##??## #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Battle Cannon | -6/Zion | Free Barrage Gun | -6/Zion | Free Ripper | -6/Zion | Free Mni. Drone Bay | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Mass Driver | -6/Zion | Archive Point Defense System | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive R-10 Processor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicCargoRail Manual? 0 Play Time 00:59:23 Cumulative 73.8 hours Start 2026.10.15 @ 06:59:41 End 2026.10.15 @ 08:04:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 118 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0a7272b-4f2c-45e6-a89e-8a7334e64668