Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 02:08:14 Player: Some Pennies Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (611) 611 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1421 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 188/250 System Corruption 0% Temperature Cool (9) Movement Treading (320) Ox2 Location -8/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Medium Laser Mining Laser > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Scrap Engine Heat Sink Improved Terrain Scanner Seismic Detector Scrap Shield Grenade Launcher Mining Laser Multitool Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Medium Laser Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Scrap Engine Heat Sink Improved Terrain Scanner Seismic Detector Scrap Shield Mining Laser Mining Laser Multitool [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 28 | 9 9 9 1 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 4 | 2 . 2 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 3 6 1 . Device 5 | 2 2 1 . Storage 5 | 1 4 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 3 2 5 1 Energy Gun 5 | 2 1 2 . Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 2 7 . Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility 2 | . 1 1 . Weapon 4 | . 1 3 . Highest Loss Streak 5 | . 1 5 . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 94 100 Engine 13 | . 14 13 14 Treads 27 | . 28 25 28 Device 13 | . 13 12 14 Storage 14 | . 14 14 14 Energy Gun 14 | . 14 19 14 Ballistic Gun 10 | . 13 4 . Launcher 1 | . . 2 14 Naked Turns . | . . . . Heaviest Build 91 | 14 90 91 91 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 28 | 2 2 28 2 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 7 23 25 25 Most Carried 19 | 7 17 19 14 Average Carried 13 | 4 14 14 13 Final Capacity 25 | 8 25 25 25 Final Carried 17 | 7 17 12 14 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Rec Matter Collected 555 | 305 162 88 . Remotely . | . . . . Salvage Created 1025 | 227 696 102 . Parts 73 | 17 49 7 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | 2 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 12 | . . 12 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 18 | . 15 3 . Guns 18 | . 15 3 . Classes Destroyed 9 | 3 6 . . Worker 2 | 2 . . . Tunneler 8 | 6 2 . . Hauler 2 | . 2 . . Recycler 2 | 1 1 . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 6 | . 6 . . Grunt 8 | . 8 . . Subdweller 4 | . 1 3 . Best Kill Streak 8 | 2 8 2 . Combat Bots Only 7 | . 7 2 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 90 | . 63 24 3 Missed 28 | . 18 10 . Damage Taken 1079 | . 593 440 46 Core 255 | . 145 78 32 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 111 | 25 72 13 1 Largest 2 | 2 2 2 2 Hottest 150 | 70 85 85 150 Shots Fired 212 | 50 139 21 2 Gun 210 | 50 139 20 1 Cannon . | . . . . Launcher 1 | . . 1 . Special 1 | . . . 1 Kinetic 103 | 25 71 7 . Thermal 99 | 25 68 4 2 Explosive 1 | . . 1 . Electromagnetic 9 | . . 9 . Robot Hit Streak 11 | 5 9 11 2 Robot Miss Streak 6 | 4 6 2 . Penetration Max . | . . . . Secondary Targets 6 | . 6 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 126 | 25 82 17 2 Core Hits 54 | 12 35 7 . Critical Kills . | . . . . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 7 | 4 2 . 1 Burn 6 | 3 2 . 1 Destroy 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1717 | 305 1025 348 39 Guns 1524 | 305 1025 181 13 Cannons . | . . . . Explosions 167 | . . 167 . Melee . | . . . . Ramming . | . . . . Kinetic 520 | 95 369 56 . Thermal 961 | 210 656 56 39 Explosive 167 | . . 167 . Electromagnetic 69 | . . 69 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 226 | 140 226 13 . Average Temperature 52 | 41 56 8 . Received Heat Transfer 210 | . 111 81 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 2862 | 851 1702 148 161 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Peak Influence 200 | 45 200 . 168 Initial 141 | . 29 . 141 Average 62 | 22 52 . 159 Maximum Alert Level 1 | . 1 . . Low Security (%) 99 | 100 99 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 29 22 1 Peak Tracking Total 5 | . 5 4 1 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 4 | . . 4 . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Rec Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Machines Accessed 8 | . 5 . 3 Terminals 8 | . 5 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 18 . 11 Successful 17 | . 10 . 7 Failed 12 | . 8 . 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 20 | . 9 . 11 Terminals 29 | . 18 . 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 10 . 7 Record 1 | . 1 . . Robot Analysis 7 | . 4 . 3 Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Zone Layout 4 | . 2 . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Robot Analysis Total 7 | . 4 . 3 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Rec Turns Passed 3816 | 332 2495 608 381 Spaces Moved 1197 | 158 752 169 118 Core 15 | 13 . 2 . Treads 1182 | 145 752 167 118 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 320 320 Average Speed 286 | 152 298 333 320 Slowest Speed 1450 | 160 320 1450 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 9 71 15 27 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . 7 . Melee . | . . . . Projectile . | . . . . AOE 7 | . . 7 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Total 1395 | 203 877 194 121 Wait 22 | . 22 . . Move 1194 | 157 751 168 118 Hop . | . . . . Pick Up 32 | 12 16 3 1 Fast Attach 2 | 2 . . . Attach 14 | 5 2 7 . Detach . | . . . . Swap 12 | 2 7 2 1 Drop 8 | . 7 1 . Fire 111 | 25 72 13 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Recycling (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 333 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 17) 753 | -10/Materials | Discovered new exit (range 8) 833 | -10/Materials | Derelicts attacked the area 1294 | -10/Materials | Core integrity fell below 50% 1340 | -10/Materials | Destroyed 7 combat bots 1359 | -10/Materials | Discovered new exit (range 10) 1638 | -10/Materials | Build established: Scavenger-Mutant 2038 | -10/Materials | Discovered new exit (range 6) 2828 | -10/Materials | Entered Subcaves 2885 | -10/Subcaves | Learned location of Zion (-6) 2885 | -10/Subcaves | Met a Zionite searching for "candidates" 3008 | -10/Subcaves | Ambushed by swarm of Subdwellers 3070 | -10/Subcaves | Lost 3 allies 3072 | -10/Subcaves | Lost 5 parts (2n1u2w) 3339 | -10/Subcaves | Core integrity fell below 20% 3359 | -10/Subcaves | Discovered new exit (range 9) 3436 | -10/Subcaves | Entered Recycling 3449 | -8/Recycling | Found Scrap Engine 3489 | -8/Recycling | Identified exit to Factory 3817 | -8/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- attacked. 03770_ Connecting with Terminal... >>Analysis(O-16 Technician) Downloading analysis... O-16 Technician Tier: 1 O-series operators manage local robot activity and machine processes via dedicated terminals. They are also capable of hacking and repurposing errant derelicts, but faced with an armed threat will instead call for reinforcements, lock their terminal to protect it, and attempt to escape before their unique data core can be poached by hostiles. O-16 Technicians are not built for combat, thus their sensitive systems are especially susceptible to electromagnetic damage. 03814_ Y-45 Defender springs to life. 03817_ Y-45 Defender suffers critical hit (Burn). 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""" """ """ # #?# ""? | | ?????? + #?# ? | | ?????? # #?# ? | | ??????? # """ """ #?# ? | | ???????"Y"###?####### + """ """ #?# "Y" ? | | ????????????????????############ """ """ #?# """ ? | | ???????????????????????????????###########?# ? | | ???????????????????????????????????????????######? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightDecoyBattery Manual? 0 Play Time 00:21:00 Cumulative 31.5 hours Start 2024.04.30 @ 01:16:26 End 2024.04.30 @ 02:08:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 36 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 855f2c07-62fc-4bc8-be40-bdcd1adfe258