Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 14:51:30 // Halloween2019/Abominations Player: Minty Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (2926) 2926 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6291 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 19% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Core Analyzer Armor Integrity Analyzer Improved Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Advanced Signal Interpreter Advanced Terrain Scanner Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Small Storage Unit Targeting Computer Core Analyzer Improved Core Shielding Improved Utility Shielding Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Coil Gun > --- INVENTORY -------- High-capacity Matter Pod Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer Proton Missile Launcher Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Utility Shielding Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 5 | . . 1 1 1 2 Weapon 1 | . . 1 . . . Parts Attached 87 | . 8 12 22 17 28 Power 5 | . 1 . 1 1 2 Engine 4 | . 1 . 1 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 22 | . 2 4 7 6 3 Treads 4 | . . 3 1 . . Leg 2 | . . . 2 . . Wheel 3 | . 2 1 . . . Hover 7 | . . . . 4 3 Flight 6 | . . . 4 2 . Utility 28 | . 2 3 2 6 15 Device 7 | . 1 1 . 1 4 Storage 1 | . . . . 1 . Processor 9 | . . 2 1 1 5 Hackware 1 | . . . . . 1 Protection 10 | . 1 . 1 3 5 Artifact . | . . . . . . Weapon 32 | . 3 5 12 4 8 Energy Gun 9 | . . 3 3 . 3 Energy Cannon 5 | . . . 4 1 . Ballistic Gun 6 | . 2 1 2 . 1 Ballistic Cannon 4 | . 1 1 1 1 . Launcher 6 | . . . 2 . 4 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 2 1 Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 30 | . 1 6 7 3 13 Power 5 | . 1 1 . . 3 Propulsion 14 | . . 4 3 2 5 Utility 7 | . . 1 1 1 4 Weapon 4 | . . . 3 . 1 Highest Loss Streak 5 | . 1 4 4 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 99 87 72 76 76 Engine 4 | . 13 2 1 7 2 Treads 4 | . . 16 4 . . Leg 2 | . 9 . 3 . . Wheel 4 | . 18 3 . . . Hover 6 | . . . . 11 18 Flight 3 | . . . 13 11 . Device 3 | . 7 1 7 . . Storage 8 | . 14 11 9 7 4 Processor 11 | . . 18 10 8 15 Hackware 1 | . . . . . 3 Protection 9 | . 6 1 6 17 15 Energy Gun 5 | . . 7 9 . 9 Ballistic Gun 9 | . 19 18 4 . 3 Ballistic Cannon 3 | . 8 6 . 5 . Peak Build Rating 55 | . 7 13 20 40 55 Average Rating 22 | . 6 10 15 25 41 On Entrance 13 | 6 6 7 11 12 40 Naked Turns . | . . . . . . Heaviest Build 28 | 14 16 16 18 22 28 Greatest Support 46 | 20 20 46 23 32 33 Greatest Overweight (x) 6 | . . 4 4 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 7 Most Carried 8 | . 8 8 8 8 8 Average Carried 7 | . 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 7 6 7 8 4 Class Distribution -------------------- 45% | Mutant 42% | Gunner 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2813 | 200 406 529 293 354 1031 Remotely . | . . . . . . Salvage Created 2311 | . 597 302 340 79 993 Parts 138 | . 37 27 21 3 50 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 47 | . 16 7 7 2 15 Guns 33 | . 11 6 4 . 12 Cannons 10 | . 5 1 2 2 . AOE 4 | . . . 1 . 3 Classes Destroyed 10 | . 3 1 . 2 4 Builder 2 | . . . . 2 . Hauler 1 | . . 1 . . . Recycler 1 | . . . . . 1 Mechanic 1 | . . . . . 1 Swarmer 2 | . 2 . . . . Grunt 11 | . 8 . 1 2 . Sentry 2 | . . . . . 2 Assembled 2 | . . . . . 2 Abomination 30 | . 6 7 6 . 11 Anomaly 3 | . . . . 1 2 Best Kill Streak 8 | . 5 2 1 3 8 Combat Bots Only 5 | . 5 2 1 1 4 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 596 | . 88 154 93 24 237 Missed 201 | . 32 45 26 10 88 Damage Taken 7067 | . 722 1426 1455 319 3145 Core 1679 | . 158 296 340 29 856 Absorbed by Shields . | . . . . . . Redirected to Shielding 568 | . 39 12 50 72 395 Core Remaining (%) 59 | 100 36 26 38 95 . Volleys Fired 261 | . 59 40 61 30 71 Largest 3 | . 2 3 3 1 3 Hottest 183 | . 55 168 168 48 183 Shots Fired 505 | . 115 119 102 30 139 Gun 373 | . 88 99 65 . 121 Cannon 104 | . 27 20 27 30 . Launcher 28 | . . . 10 . 18 Special . | . . . . . . Kinetic 339 | . 115 97 45 30 52 Thermal 138 | . . 22 47 . 69 Explosive 26 | . . . 10 . 16 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 20 | . 12 20 9 7 18 Robot Miss Streak 4 | . 4 3 2 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 2 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 359 | . 78 94 61 21 105 Core Hits 137 | . 30 23 18 7 59 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . 2 . . . 1 Critical Strikes 14 | . 3 2 1 2 6 Burn 6 | . . 1 1 . 4 Destroy 5 | . 2 1 . . 2 Blast 3 | . 1 . . 2 . Melee Attacks 5 | . . . . 5 . Impact 5 | . . . . 5 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7480 | . 1064 1227 1238 812 3139 Guns 4190 | . 820 962 487 . 1921 Cannons 1421 | . 244 246 374 557 . Explosions 1756 | . . . 377 170 1209 Melee 85 | . . . . 85 . Ramming 28 | . . 19 . . 9 Kinetic 3669 | . 1064 909 362 557 777 Thermal 2112 | . . 299 499 170 1144 Explosive 1556 | . . . 377 . 1179 Electromagnetic 30 | . . . . . 30 Impact 85 | . . . . 85 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . 1 9 . . 19 Average Corruption 4 | . 1 2 . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . 2 7 . . 14 Message Errors 7 | . 2 1 . . 4 Matter Fused 2 | . . 1 . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Parts Rejected 3 | . . . . . 3 Data Loss (minor) 2 | . . 1 . . 1 Data Loss (major) 3 | . . 2 . . 1 Misfires 2 | . . 1 . . 1 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 245 | . . . 59 92 94 Projectiles 41 | . . . 35 6 . Explosions 159 | . . . 24 41 94 Melee 45 | . . . . 45 . Knockbacks 16 | . 4 5 . 7 . Impact 1 | . . . . 1 . Kinetic 14 | . 4 5 . 5 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 329 | . . . 196 98 35 Shots 8 | . . . 4 1 3 Rammed 9 | . . 7 . . 2 Targets Rammed 11 | . . 7 2 . 2 Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 670 | . 24 310 90 47 670 Average Temperature 106 | . 7 57 23 17 170 Received Heat Transfer 1749 | . 180 315 684 126 444 Effects 17 | . . 3 . . 14 Shutdowns 3 | . . . . . 3 Interference 8 | . . 3 . . 5 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 1839 | . . 171 579 100 989 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 306 | . 220 77 38 306 220 Initial 149 | . . 40 12 16 149 Average 67 | . 79 40 13 85 104 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 95 | . 91 100 100 94 92 Level 1 4 | . 8 . . 5 7 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 56 | . 7 4 9 11 25 Investigation 22 | . 7 4 4 2 5 Extermination . | . . . . . . Reinforcement 10 | . . . 1 5 4 Assault 13 | . . . 1 2 10 Garrison 11 | . . . 3 2 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 4 | . . . . 2 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 17 | . 2 1 6 2 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 19 11 12 3 41 Peak Tracking Total 9 | . 5 7 4 1 9 Tactical Retreats 12 | . . . 1 . 11 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . 1 1 . 4 7 Max in Single Turn 5 | . 1 1 . 3 5 Garrison Access 4 | . . . . 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 1 | . . 1 . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 5 3 3 2 . Terminals 9 | . 5 2 2 . . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 46 | . 14 7 14 11 . Successful 16 | . 3 3 5 5 . Failed 30 | . 11 4 9 6 . Catastrophic 5 | . 2 . 2 1 . Database Lockouts . | . . . . . . Manual 35 | . 13 5 10 7 . Terminals 29 | . 14 4 11 . . Fabricators 11 | . . . . 11 . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 6 | . 1 . 5 . . Level Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 2 . 4 . Terminals 3 | . 2 1 . . . Botnet 2 | . 2 . . . . Sabotage 1 | . . 1 . . . Fabricators 4 | . . . . 4 . Liberate 1 | . . . . 1 . Fabnet 2 | . . . . 2 . Haulers 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Tunnel 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 5 1 3 2 . Full Trace Events 9 | . 5 1 3 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 7 | . . . . . 7 Non-combat . | . . . . . . Combat 7 | . . . . . 7 Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 2 2 Machine Destruction 4 | . . . . 2 2 Fabnet Peak Effective % 6 | . . . . . 6 Autooverrided 7 | . . . . . 7 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 7 | . . . . . 7 Largest Group 1 | . . . . . 1 Highest-Rated Group 34 | . . . . . 34 Highest-Rated Ally 34 | . . . . . 34 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 763 | . . . . . 763 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2688 | . 528 527 509 273 851 Spaces Moved 2379 | 1 387 215 333 404 1039 Core 348 | . . 1 2 . 345 Treads 169 | . . 155 14 . . Legs 164 | 1 69 . 94 . . Wheels 377 | . 318 59 . . . Hover 814 | . . . . 120 694 Flight 507 | . . . 223 284 . Fastest Speed 29 | 120 80 80 32 29 38 Average Speed 64 | 120 87 138 70 38 49 Slowest Speed 350 | 120 120 250 250 105 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . . 1 6 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 69 34 31 10 46 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 35 | . . . 34 1 . Terrain Destroyed 238 | . . . 89 46 103 Melee 1 | . . . . 1 . Projectile 5 | . . . 2 2 1 AOE 232 | . . . 87 43 102 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2974 | . 463 290 509 480 1232 Wait 153 | . . 5 68 10 70 Move 2358 | . 386 214 330 391 1037 Hop 7 | . . . 1 6 . Pick Up 36 | . 3 9 9 10 5 Fast Attach 43 | . 4 2 13 9 15 Attach 27 | . 2 6 4 5 10 Detach 15 | . 3 . 3 4 5 Swap 17 | . 2 4 5 3 3 Drop 43 | . 4 3 13 9 14 Fire 261 | . 59 40 61 30 71 Melee 3 | . . . . 3 . Ram 2 | . . . . . 2 Kick 2 | . . . 2 . . Crush 7 | . . 7 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 344 | -10/Materials | Core integrity fell below 50% 379 | -10/Materials | Discovered new exit (range 8) 521 | -10/Materials | Discovered new exit (range 11) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 683 | -9/Materials | Lost 4 parts (1p2n1u) 794 | -9/Materials | Discovered new exit (range 4) 830 | -9/Materials | Build established: Gunner 1001 | -9/Materials | Core integrity fell below 50% 1032 | -9/Materials | Discovered new exit (range 16) 1056 | -9/Materials | Entered another Materials area 1056 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1085 | -8/Materials | Garrison activated, responded to threat 1397 | -8/Materials | Lost 4 parts (1n3w) 1443 | -8/Materials | Core integrity fell below 50% 1450 | -8/Materials | Identified exit to Factory 1565 | -8/Materials | Entered Factory 1565 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1575 | -7/Factory | Garrison activated, responded to threat 1594 | -7/Factory | Garrison activated, responded to threat 1779 | -7/Factory | Lost 3 parts (2n1u) 1811 | -7/Factory | Discovered new exit (range 12) 1838 | -7/Factory | Entered another Factory area 1838 | -6/Factory | Evolved 2 slots: Utility x2 1936 | -6/Factory | Garrison activated, responded to threat 2065 | -6/Factory | Local machine network offline 2111 | -6/Factory | Discovered new exit (range 4) 2133 | -6/Factory | Garrison activated, responded to threat 2445 | -6/Factory | System corruption reached 10% 2492 | -6/Factory | Lost 5 parts (3n2u) 2505 | -6/Factory | Core integrity fell below 50% 2588 | -6/Factory | Core integrity fell below 20% 2654 | -6/Factory | Build established: Mutant 2682 | -6/Factory | Garrison activated, responded to threat 2689 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 02606_ Chain reaction triggered in Lgt. Ion Engine. 02610_ Corrupted Wheel blinks away. 02610_ Corrupted Com. Wheel blinks away. 02610_ Acquired 34 matter. 02614_ Acquired 28 matter. 02617_ Acquired 48 matter. 02621_ J6=FT 02643_ Acquired 86 matter. 02644_ 96P9RVT EUYF/6DE VWRLCKPJDRGO S0 02652_ ALERT: Dispatching additional forces to engage threats. 02667_ System corrupted: Substantial component data lost. 02678_ Unstable Anomaly suddenly flashes brightly. 02678_ Engulfed by violent ripples tearing at the fabric of space. 02679_ Slammed into G-67 Veteran. 02680_ Adv. Terrain Scan Processor broken. 02680_ Destabilizing: Short circuit. 02682_ ALERT: Activating Garrison Access F004. 02683_ System corrupted: Heat flow error (+112). 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"?????????????# #????????????? | | ???????????????"?????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 610 Base Temperature (-) 100 Armor Coverage 150 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 10 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterRegenerativeLauncher Manual? 0 Play Time 00:33:02 Cumulative 848.2 hours Start 2024.08.09 @ 14:22:17 End 2024.08.09 @ 14:51:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 1014 Rogue 735 Adventurer 124 Explorer 155 Win Type - Total 35 Types 27/0/6/1/0/0/0/1/0 Lore% 72 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7eb827f-eb73-457a-8bf2-0d0cc37ec81b