Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.13 @ 04:40:13

Player: Kenzurith

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (18)       3600
Robots Destroyed (160)     800
Value Destroyed (6328)     6328
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (5112)               5112
              TOTAL SCORE: 18500

 Bonus
-------
High Alert Combat Kills    45
Follower Combat Kills      195
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      3000
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             0/850
Matter                     9/300
Energy                     1100/1100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (170) Ox1
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
        Zionite Light DM Reactor
>               --- PROPULSION (4) ---
        Zionite Composite Leg I
        Zionite Composite Leg I
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Zionite Biocell
>               --- WEAPON (2) -------
                Magnetic Acceleration Cannon
                Bore Cannon
>               --- INVENTORY (28) ---
        Zionite Light DM Reactor
        Zionite Light DM Reactor
        Zionite Light DM Reactor
       Improved Transmission Jammer
       Improved Utility Shielding
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Heavy Carapace
       Improved Heavy Armor Plating
         Medium Insulated Plating
         Medium Insulated Plating
                Focal Shield
                Thermal Shield
       Improved Shield Generator
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
       Improved EM Pulse Cannon
                Proton Cannon
          Heavy Battle Rifle
                Magnetic Acceleration Cannon

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Zionite Composite Leg I
        Zionite Composite Leg I
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Zionite Heavy Carapace
       Advanced Force Field
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
                Bore Cannon
>               --- INVENTORY --------
        Zionite Light DM Reactor
        Zionite Light DM Reactor
        Zionite Biocell
        Zionite Biocell
       Improved Transmission Jammer
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Heavy Carapace
       Improved Heavy Armor Plating
         Medium Insulated Plating
         Medium Insulated Plating
                Focal Shield
                Thermal Shield
       Improved Shield Generator
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
       Improved EM Pulse Cannon
                Proton Cannon
          Heavy Battle Rifle
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
[Rating: 107]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys I
Utility                    High-capacity Storage Unit
  Device                   Improved Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               AWS/Thermal
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             261  | 6   2   5   16  6   5   2   14  42  10  11  .   9   46  22  3   13  49  .   
  Power                    21   | 1   .   .   .   1   .   .   .   3   1   1   .   .   6   3   .   2   3   .   
    Engine                 12   | 1   .   .   .   1   .   .   .   3   1   .   .   .   3   2   .   1   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Propulsion               68   | 2   .   .   5   3   .   2   8   12  2   4   .   1   9   8   1   1   10  .   
    Treads                 15   | 2   .   .   2   .   .   2   1   5   1   .   .   .   .   .   .   1   1   .   
    Leg                    46   | .   .   .   3   3   .   .   3   6   1   4   .   1   9   8   1   .   7   .   
    Wheel                  5    | .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  100  | 1   1   3   6   1   4   .   2   20  3   3   .   5   20  9   2   3   17  .   
    Device                 35   | .   1   .   2   .   1   .   1   2   2   1   .   1   5   7   2   3   7   .   
    Storage                23   | 1   .   3   2   .   3   .   1   7   .   .   .   .   2   .   .   .   4   .   
    Processor              13   | .   .   .   .   1   .   .   .   3   .   .   .   1   8   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             29   | .   .   .   2   .   .   .   .   8   1   2   .   3   5   2   .   .   6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   1   2   5   1   1   .   4   7   4   3   .   3   11  2   .   7   19  .   
    Energy Gun             12   | .   .   .   .   .   1   .   4   4   .   1   .   .   .   .   .   .   2   .   
    Energy Cannon          9    | .   1   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   
    Ballistic Gun          29   | 2   .   .   2   .   .   .   .   3   3   1   .   2   7   1   .   3   5   .   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   3   6   .   
    Launcher               9    | .   .   1   1   1   .   .   .   .   1   .   .   1   1   .   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   .   2   .   2   2   .   .   .   .   1   1   .   2   9   .   
Parts Lost                 49   | .   .   1   5   5   .   .   .   3   4   5   .   2   2   6   3   .   13  .   
  Power                    5    | .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   1   .   .   .   
  Propulsion               15   | .   .   1   .   1   .   .   .   .   1   2   .   1   2   1   1   .   5   .   
  Utility                  16   | .   .   .   3   1   .   .   .   3   2   .   .   .   .   3   .   .   4   .   
  Weapon                   13   | .   .   .   2   2   .   .   .   .   .   2   .   1   .   1   1   .   4   .   
  Highest Loss Streak      7    | .   .   1   3   5   .   .   .   1   4   4   .   2   1   3   2   .   7   .   
Average Slot Usage (%)     94   | .   98  89  99  84  83  87  88  88  87  91  100 99  99  99  99  99  93  73  
  Engine                   5    | .   14  14  11  10  11  11  9   7   6   5   .   .   4   2   5   1   1   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   7   7   1   3   .   4   .   .   
  Treads                   3    | .   28  18  5   11  .   6   20  4   4   5   .   .   .   .   .   2   .   .   
  Leg                      19   | .   .   .   16  9   22  14  2   18  9   10  30  30  26  26  26  23  23  26  
  Wheel                    1    | .   .   .   .   .   .   .   2   3   7   5   .   .   .   .   .   .   .   .   
  Device                   8    | .   12  .   10  4   .   .   8   .   6   7   7   1   10  16  20  19  12  .   
  Storage                  23   | .   14  27  29  33  32  33  27  23  23  23  23  23  20  20  20  20  23  26  
  Processor                10   | .   .   .   .   4   11  11  9   11  13  7   7   12  15  13  13  13  6   .   
  Protection               4    | .   .   .   3   .   .   .   .   9   .   7   7   6   6   2   .   .   4   .   
  Energy Gun               2    | .   .   .   .   .   6   11  8   6   2   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   1   13  3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Ballistic Gun            7    | .   26  14  18  10  .   .   .   1   9   13  7   8   12  9   6   9   4   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   1   7   5   .   3   5   3   3   13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             148  | 12  16  23  28  22  48  48  80  118 117 119 119 120 127 125 125 120 148 124 
  Greatest Support         108  | 40  40  40  40  40  25  40  60  83  28  72  72  72  72  70  75  75  108 108 
  Greatest Overweight (x)  5    | 2   .   1   1   1   1   4   4   5   4   4   1   1   1   2   2   1   3   1   
  Average Overweight (x)   1    | .   .   .   .   .   .   1   1   2   3   3   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 28   | 6   6   10  10  10  16  16  24  28  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         24   | 5   6   9   10  10  10  16  23  25  28  28  28  28  28  28  28  28  28  28  
  Most Carried             28   | 6   6   10  10  10  12  16  24  28  28  28  28  28  28  28  28  28  28  28  
  Average Carried          24   | 3   5   8   9   9   10  14  21  24  27  27  28  27  27  27  27  27  27  28  
  Final Capacity           28   | 6   6   10  10  10  16  16  24  28  28  28  28  28  28  28  28  28  28  28  
  Final Carried            28   | 6   6   10  10  10  12  16  24  28  27  28  28  28  28  28  28  28  28  28  

 Class Distribution 
--------------------
 75% | Hauler-Mutant
 16% | Mutant
  4% | Scavenger-Mutant
  3% | Hauler-Golem

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Data Miner
 Hauler-Mutant | -6/Proximity Caves
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -6/Lower Caves
 Hauler-Mutant | -6/Lower Caves
 Hauler-Mutant | -6/Zion
 Hauler-Mutant | -6/Deep Caves
 Hauler-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           5308 | 216  .    99   378  82   20   67   22   718  244  374  .    397  1095 883  99   183  431  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6689 | .    .    43   583  92   .    327  22   1573 359  433  .    413  1244 857  50   .    693  .    
  Parts                    352  | .    .    6    39   3    .    19   2    86   13   28   .    13   76   38   3    .    26   .    
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      82   | .    .    .    .    .    .    .    .    .    6    25   .    21   .    29   1    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  143  | .   .   3   19  3   .   5   .   29  9   12  .   9   23  17  3   .   11  .   
  Guns                     100  | .   .   1   11  .   .   5   .   29  8   10  .   2   21  12  .   .   1   .   
  Cannons                  25   | .   .   1   4   .   .   .   .   .   .   2   .   4   .   5   3   .   6   .   
  AOE                      15   | .   .   1   4   3   .   .   .   .   1   .   .   3   2   .   .   .   1   .   
Classes Destroyed          16   | .   .   3   2   1   .   3   1   2   1   .   .   .   .   .   .   .   3   .   
  Worker                   3    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  3    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  43   | .   .   3   10  .   .   .   .   9   4   6   .   .   3   5   3   .   .   .   
  Grunt                    49   | .   .   .   6   2   .   3   .   7   .   3   .   7   9   12  .   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   1   .   .   .   2   .   1   .   1   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   3   .   .   .   .   3   .   1   .   .   5   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   4   .   1   .   .   6   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Thug                     3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   .   4   9   3   .   4   1   5   5   5   .   3   4   4   3   .   4   .   
  Combat Bots Only         8    | .   .   3   8   3   .   3   .   4   5   5   .   3   4   4   3   .   2   .   
Max Kills in Single Turn   4    | .   .   3   4   1   .   1   1   2   1   2   .   2   1   1   1   .   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   1   .   .   .   .   1   .   .   2   1   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  
Damage Taken               13217 | .    .    495  961  204  .    115  .    1300 791  1330 .    693  1754 1800 245  .    3358 171  
  Core                     1697  | .    .    152  122  .    .    .    .    235  112  117  .    96   183  258  32   .    376  14   
  Absorbed by Shields      1168  | .    .    .    45   11   .    .    .    66   .    .    .    .    347  254  40   .    405  .    
Core Remaining (%)         65    | 100  .    39   .    .    .    69   100  .    .    .    .    20   .    .    .    .    .    .    
Volleys Fired              416   | .    .    8    55   6    .    .    .    21   15   30   .    26   92   70   6    .    87   .    
  Largest                  2     | .    .    2    2    2    .    .    .    2    2    2    .    2    2    2    2    .    2    .    
  Hottest                  143   | .    .    76   76   40   .    .    .    56   56   103  .    76   90   74   74   .    143  .    
Shots Fired                896   | .    .    16   109  9    .    30   4    122  35   60   .    49   176  139  12   .    135  .    
  Gun                      669   | .    .    8    85   6    .    30   4    122  30   47   .    24   170  104  6    .    33   .    
  Cannon                   201   | .    .    4    20   .    .    .    .    .    .    13   .    23   6    35   6    .    94   .    
  Launcher                 26    | .    .    4    4    3    .    .    .    .    5    .    .    2    .    .    .    .    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  644   | .    .    8    85   6    .    .    .    38   20   57   .    47   175  139  12   .    57   .    
  Thermal                  166   | .    .    .    .    .    .    30   4    82   10   3    .    .    1    .    .    .    36   .    
  Explosive                26    | .    .    4    4    3    .    .    .    .    5    .    .    2    .    .    .    .    8    .    
  Electromagnetic          60    | .    .    4    20   .    .    .    .    2    .    .    .    .    .    .    .    .    34   .    
  Robot Hit Streak         38    | .    .    5    19   5    .    19   23   38   14   19   .    10   20   14   3    .    13   .    
  Robot Miss Streak        7     | .    .    3    3    1    .    2    .    7    5    4    .    4    7    5    2    .    5    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Secondary Targets        8     | .    .    .    .    .    .    .    .    2    2    3    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    
  Autonomous               127   | .    .    .    .    .    .    30   4    83   10   .    .    .    .    .    .    .    .    .    
Shots Hit Robots           657   | .    .    9    71   7    .    27   4    105  31   48   .    44   127  98   8    .    78   .    
  Core Hits                409   | .    .    7    33   6    .    11   1    75   28   24   .    47   108  34   3    .    32   .    
  Critical Hits            15    | .    .    .    1    .    .    .    .    .    .    1    .    1    6    5    .    .    1    .    
  Critical Kills           7     | .    .    .    1    .    .    .    .    .    .    .    .    1    3    2    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    3    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16223 | .    .    168  1172 240  .    720  115  2615 1123 935  .    1142 2981 2302 189  .    2521 .    
  Guns                     10637 | .    .    37   492  40   .    704  115  2581 680  716  .    493  2513 1815 94   .    357  .    
  Cannons                  3115  | .    .    38   314  .    .    .    .    .    .    191  .    274  7    487  95   .    1709 .    
  Explosions               2343  | .    .    84   361  196  .    .    .    .    443  .    .    375  443  .    .    .    441  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  128   | .    .    9    5    4    .    16   .    34   .    28   .    .    18   .    .    .    14   .    
  Kinetic                  8759  | .    .    37   492  40   .    .    .    522  428  843  .    767  2520 2302 189  .    619  .    
  Thermal                  4535  | .    .    .    85   .    .    704  115  2026 252  64   .    .    443  .    .    .    846  .    
  Explosive                1815  | .    .    84   276  196  .    .    .    .    443  .    .    375  .    .    .    .    441  .    
  Electromagnetic          986   | .    .    38   314  .    .    .    .    33   .    .    .    .    .    .    .    .    601  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    1    .    .    .    .    .    1    5    5    5    5    4    4    4    4    1    1    
  Average Corruption       2     | .    .    1    .    .    .    .    .    1    3    5    5    3    2    4    4    4    1    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Effects                  115   | .    .    .    .    .    .    .    .    4    14   28   3    16   7    31   7    5    .    .    
    Message Errors         26    | .    .    .    .    .    .    .    .    3    4    8    1    1    2    4    2    1    .    .    
    Matter Fused           19    | .    .    .    .    .    .    .    .    .    2    5    1    4    1    4    1    1    .    .    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    .    3    2    1    .    1    6    .    1    .    .    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    .    3    2    .    3    1    5    1    1    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    .    .    .    1    4    .    1    1    3    3    1    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Targeting Errors       18    | .    .    .    .    .    .    .    .    1    1    4    .    3    1    8    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    1    .    3    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            314   | .    .    .    .    .    .    .    .    .    13   .    .    16   108  14   .    .    163  .    
  Projectiles              147   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    133  .    
  Explosions               167   | .    .    .    .    .    .    .    .    .    13   .    .    16   108  .    .    .    30   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    .    .    .    .    .    .    .    1    .    4    .    2    1    2    1    .    6    .    
  Impact                   2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  15    | .    .    .    .    .    .    .    .    .    .    4    .    2    1    2    1    .    5    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      469   | .    .    22   37   97   .    .    .    13   188  14   .    .    98   .    .    .    .    .    
  Shots                    10    | .    .    1    1    3    .    .    .    .    3    .    .    .    2    .    .    .    .    .    
  Rammed                   15    | .    .    3    2    1    .    5    .    2    .    2    .    .    .    .    .    .    .    .    
Targets Rammed             22    | .    .    4    3    1    .    5    .    3    .    2    .    .    2    .    .    .    2    .    
  Kicked                   6     | .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    2    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        326   | .    .    45   67   .    .    .    .    15   269  206  215  153  245  326  .    92   183  .    
  Average Temperature      66    | .    .    25   14   .    .    .    .    3    130  43   108  49   36   141  .    69   51   .    
  Received Heat Transfer   3538  | .    .    .    306  10   .    72   .    301  54   291  .    318  419  825  36   .    906  .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Parts Fried              11    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    1    .    
  Heat Transferred         5581  | .    .    .    100  .    .    888  148  2553 333  111  .    .    300  .    .    .    1148 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Peak Influence             465  | .   15  80  465 150 .   110 35  461 .   .   .   .   400 .   .   .   .   .   
  Average Influence        169  | .   3   25  252 139 .   35  16  185 .   .   .   .   240 .   .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Low Security (%)         56   | 100 100 100 31  100 .   100 100 58  .   .   .   .   25  .   .   .   .   .   
  Level 1                  39   | .   .   .   48  .   .   .   .   34  .   .   .   .   72  .   .   .   .   .   
  Level 2                  4    | .   .   .   19  .   .   .   .   7   .   .   .   .   1   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   1   .   3   .   .   1   .   11  .   .   .   .   12  .   .   .   .   .   
  Investigation            7    | .   .   .   .   .   .   1   .   3   .   .   .   .   3   .   .   .   .   .   
  Extermination            10   | .   .   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   .   
  Reinforcement            9    | .   1   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      26   | .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   
  Distress Signals         26   | .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   
Times Spotted              194  | .   1   3   29  5   .   6   1   35  10  14  .   12  31  23  4   .   16  4   
  Peak Tracking Total      8    | .   1   3   8   3   .   3   1   4   4   5   .   4   5   5   3   .   3   4   
  Tactical Retreats        19   | .   .   .   2   .   .   .   .   2   .   1   .   1   7   3   .   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Traps Triggered            7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Machines Disabled          15   | .   .   .   1   .   .   .   .   2   .   .   .   .   10  .   .   .   2   .   
  Max in Single Turn       3    | .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Machines Accessed          28   | .   .   .   2   .   .   1   3   8   .   .   4   .   10  .   .   .   .   .   
  Terminals                19   | .   .   .   2   .   .   1   2   6   .   .   .   .   8   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                83   | .   .   .   3   .   .   4   9   19  .   .   29  .   19  .   .   .   .   .   
  Successful               44   | .   .   .   2   .   .   2   4   5   .   .   29  .   2   .   .   .   .   .   
  Failed                   39   | .   .   .   1   .   .   2   5   14  .   .   .   .   17  .   .   .   .   .   
    Catastrophic           11   | .   .   .   .   .   .   1   1   3   .   .   .   .   6   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   .   .   2   .   1   4   7   7   .   .   .   .   15  .   .   4   .   .   
  Terminals                44   | .   .   .   3   .   .   4   7   14  .   .   .   .   16  .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   .   .   2   .   .   2   2   3   .   .   29  .   1   .   .   .   .   .   
  Record                   14   | .   .   .   .   .   .   .   .   2   .   .   11  .   1   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   1   1   .   .   .   8   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   .   .   2   .   .   1   3   8   .   .   .   .   10  .   .   .   .   .   
  Full Trace Events        6    | .   .   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   1   2   .   .   .   8   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   .   .   146 .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Total Allies               4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   93  .   .   .   94  .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   31  .   .   .   94  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   .   .   .   .   .   29  .   .   .   15  .   .   .   .   .   .   
  Total Damage             914  | .   .   .   .   .   .   .   .   543 .   .   .   371 .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   1   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               17650 | 84   183  679  550  209  392  857  429  3252 826  805  121  533  3219 1157 340  1736 2194 84   
Spaces Moved               9367  | 46   110  362  227  131  279  519  228  1777 522  480  78   265  1549 576  200  1072 900  46   
  Core                     9     | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1226  | 37   110  362  68   58   .    147  167  237  40   .    .    .    .    .    .    .    .    .    
  Legs                     6275  | .    .    .    159  73   279  372  23   630  .    53   78   265  1549 576  200  1072 900  46   
  Wheels                   1857  | .    .    .    .    .    .    .    38   910  482  427  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  150  120  120  150  106  120  130  140  157  157  152  150  155  157  156  170  
  Average Speed            155   | 151  160  174  152  138  137  158  168  149  147  144  157  157  153  153  156  158  171  170  
  Slowest Speed            280   | 160  160  180  160  160  150  240  250  280  240  215  157  157  157  183  186  160  230  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Exploration Rate (%)       47    | 5    29   87   20   22   68   77   23   41   60   57   68   46   34   58   45   87   66   12   
  Regions Visited          18
    Branch Regions         13
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    
  Known Exits Taken        9     | .    .    .    1    1    .    1    .    1    .    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    .    1    .    1    .    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             14    | .    .    1    .    .    .    1    .    .    2    2    .    1    .    1    1    5    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    8    .    
Terrain Destroyed          378   | .    .    29   28   27   .    5    .    5    54   3    .    27   103  14   .    .    83   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               53    | .    .    .    .    .    .    5    .    5    .    3    .    5    4    14   .    .    17   .    
  AOE                      325   | .    .    29   28   27   .    .    .    .    54   .    .    22   99   .    .    .    66   .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  
Total                      11775 | 58   118  390  331  152  287  550  280  2359 552  536  77   330  2230 713  216  1116 1428 52   
  Wait                     1255  | .    .    3    13   .    .    15   .    406  .    .    .    22   459  19   3    1    308  6    
  Move                     9349  | 45   109  361  226  130  278  519  227  1776 521  479  77   264  1548 575  199  1071 898  46   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  214   | 7    3    5    11   4    1    6    17   49   4    10   .    4    33   11   3    14   32   .    
  Fast Attach              69    | 5    2    1    2    2    3    2    9    10   2    1    .    1    9    5    .    5    10   .    
  Attach                   91    | 1    .    .    9    3    .    .    4    15   5    8    .    2    8    10   1    5    20   .    
  Detach                   36    | .    .    .    1    1    .    .    6    5    .    .    .    .    4    4    .    .    15   .    
  Swap                     101   | .    .    4    5    1    2    .    1    17   3    2    .    6    29   7    2    3    19   .    
  Drop                     222   | .    4    4    6    4    3    4    16   57   2    4    .    5    46   12   2    17   36   .    
  Fire                     416   | .    .    8    55   6    .    .    .    21   15   30   .    26   92   70   6    .    87   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    
  Kick                     9     | .    .    .    3    .    .    1    .    1    .    .    .    .    2    .    .    .    2    .    
  Crush                    8     | .    .    4    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 15)
    85 | -11/Scrapyard      | Entered Materials
   226 | -10/Materials      | Discovered new exit (range 13)
   268 | -10/Materials      | Entered Mines
   276 | -10/Mines          | Learned 4 Materials zone layouts
   319 | -10/Mines          | Build established: Mutant
   323 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   462 | -10/Mines          | Crushed by falling debris
   462 | -10/Mines          | Core integrity fell below 50%
   938 | -10/Mines          | Discovered new exit (range 5)
   947 | -10/Mines          | Entered Materials
   947 | -9/Materials       | Evolved 2 slots: Utility x2
   948 | -9/Materials       | Identified exit to Materials
   966 | -9/Materials       | Identified exit to Mines
  1259 | -9/Materials       | Destroyed 8 combat bots
  1266 | -9/Materials       | Lost 3 parts (2u1w)
  1497 | -9/Materials       | Entered Mines
  1537 | -9/Mines           | Met a Derelict bent on vengeance
  1630 | -9/Mines           | Lost 5 parts (1p1n1u2w)
  1648 | -9/Mines           | Identified exit to Exiles
  1700 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1706 | -9/Mines           | Entered Exiles
  1736 | -9/Exiles          | Met 8R-AWN
  1757 | -9/Exiles          | Met EX-HEX
  1794 | -9/Exiles          | Met EX-BIN
  1812 | -9/Exiles          | Aligned with FarCom system
  1813 | -9/Exiles          | Given EX-Vault access code
  1841 | -9/Exiles          | Opened EX-Vault
  1847 | -9/Exiles          | Found Prototype Device
  1847 | -9/Exiles          | Identified Trap Reconfigurator
  1851 | -9/Exiles          | Found Prototype Energy Gun
  1851 | -9/Exiles          | Identified AWS/Thermal
  1885 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1930 | -9/Exiles          | Met EX-DEC
  2075 | -9/Exiles          | Discovered new exit (range 14)
  2098 | -9/Exiles          | Left Exiles lab with AWS/Thermal
  2098 | -9/Exiles          | Entered Mines
  2932 | -8/Mines           | Discovered exit to Materials (range 3)
  2955 | -8/Mines           | Entered Materials
  2955 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3269 | -8/Materials       | Build established: Hauler-Mutant
  3316 | -8/Materials       | Discovered new exit (range 16)
  3384 | -8/Materials       | Entered Factory
  3384 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4423 | -7/Factory         | Garrison activated, responded to threat
  5289 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  6163 | -7/Factory         | Discovered new exit (range 16)
  6238 | -7/Factory         | Identified exit to Factory
  6508 | -7/Factory         | Fabricated Adv. Sensor Array (x1)
  6570 | -7/Factory         | Discovered new exit (range 16)
  6634 | -7/Factory         | Identified exit to Lower Caves
  6636 | -7/Factory         | Entered Lower Caves
  6730 | -7/Lower Caves     | Learned Factory trap positions
  6993 | -7/Lower Caves     | Attacked by a faux Warlord
  7040 | -7/Lower Caves     | Lost 4 parts (1p1n2u)
  7445 | -7/Lower Caves     | Discovered new exit (range 11)
  7462 | -7/Lower Caves     | Entered another Lower Caves area
  7464 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7474 | -7/Lower Caves     | Core integrity fell below 50%
  7773 | -7/Lower Caves     | Learned Factory garrison access intel
  8176 | -7/Lower Caves     | Lost 4 parts (1p2n1w)
  8261 | -7/Lower Caves     | Discovered new exit (range 5)
  8267 | -7/Lower Caves     | Entered Data Miner
  8267 | -7/Data Miner      | Discovered new exit (range 6)
  8297 | -7/Data Miner      | Met Data Miner
  8330 | -7/Data Miner      | Learned location of Section 7 (-2)
  8330 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8352 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8388 | -7/Data Miner      | Entered Proximity Caves
  8522 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8604 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  8906 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  8921 | -6/Proximity Caves | Entered Factory
  8921 | -6/Factory         | Evolved 2 slots: Utility x2
  8922 | -6/Factory         | Loaded intel: 125 trap records
  8923 | -6/Factory         | Loaded intel: 4 garrison access locations
  9360 | -6/Factory         | Incoming investigation squad redirected
 10003 | -6/Factory         | Spotted B-75 Beast
 10223 | -6/Factory         | Discovered new exit (range 6)
 10229 | -6/Factory         | Identified exit to Factory
 10367 | -6/Factory         | Build established: Scavenger-Mutant
 11149 | -6/Factory         | Build established: Hauler-Mutant
 11482 | -6/Factory         | Incoming investigation squad redirected
 11591 | -6/Factory         | Garrison activated, responded to threat
 11655 | -6/Factory         | Discovered exit to Factory (range 14)
 12137 | -6/Factory         | Discovered new exit (range 2)
 12139 | -6/Factory         | Identified exit to Lower Caves
 12140 | -6/Factory         | Entered Lower Caves
 12725 | -6/Lower Caves     | Lost 3 parts (2u1w)
 13216 | -6/Lower Caves     | Core integrity fell below 50%
 13288 | -6/Lower Caves     | Discovered new exit (range 4)
 13296 | -6/Lower Caves     | Identified exit to Lower Caves
 13297 | -6/Lower Caves     | Entered another Lower Caves area
 13327 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 13566 | -6/Lower Caves     | Identified exit to Zion
 13576 | -6/Lower Caves     | Spotted B-75 Beast
 13637 | -6/Lower Caves     | Entered Zion
 13765 | -6/Zion            | Discovered new exit (range 15)
 13902 | -6/Zion            | System corruption cleaned by Quarantine Array
 14172 | -6/Zion            | Found Prototype Device
 14172 | -6/Zion            | Identified Phasing AFG
 14335 | -6/Zion            | Found Prototype Launcher
 14335 | -6/Zion            | Identified Gui. Missile Launcher
 14443 | -6/Zion            | Rebuked by Imprinter
 14539 | -6/Zion            | Identified exit to Deep Caves
 14572 | -6/Zion            | Learned location of Armory (-4)
 15125 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 15344 | -6/Zion            | Opened final containment barrier to the Deep Caves
 15370 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 15373 | -6/Zion            | Entered Deep Caves
 15540 | -6/Deep Caves      | Attacked by Z-Imprinter
 15604 | -6/Deep Caves      | Destroyed Z-Imprinter
 15630 | -6/Deep Caves      | Lost 7 parts (2n2u3w)
 15728 | -6/Deep Caves      | Z-Facility disabled
 15910 | -6/Deep Caves      | Lost 3 parts (2n1w)
 15924 | -6/Deep Caves      | Core integrity fell below 20%
 16016 | -6/Deep Caves      | Found Prototype Protection
 16023 | -6/Deep Caves      | Found Prototype Protection
 16026 | -6/Deep Caves      | Found Prototype Protection
 16029 | -6/Deep Caves      | Found Prototype Protection
 16081 | -6/Deep Caves      | Identified Zio. Weapon Casing (x4)
 16088 | -6/Deep Caves      | Found Zio. Weapon Casing
 16446 | -6/Deep Caves      | Discovered new exit (range 7)
 16514 | -6/Deep Caves      | Spotted as-83126
 16524 | -6/Deep Caves      | Destroyed as-83126
 16576 | -6/Deep Caves      | Exposed GOLEM chamber
 16580 | -6/Deep Caves      | Found GOLEM Unit
 16586 | -6/Deep Caves      | Found GOLEM Unit
 16593 | -6/Deep Caves      | Found GOLEM Unit
 16606 | -6/Deep Caves      | Found GOLEM Unit
 16875 | -6/Deep Caves      | Build established: Hauler-Golem
 16977 | -6/Deep Caves      | Found Prototype Protection
 16977 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 17007 | -6/Deep Caves      | Found Zio. Heavy Carapace
 17261 | -6/Deep Caves      | Spotted as-41695
 17292 | -6/Deep Caves      | Spotted as-71885
 17342 | -6/Deep Caves      | Crushed by falling debris
 17463 | -6/Deep Caves      | Crushed by falling debris
 17502 | -6/Deep Caves      | Build established: Hauler-Mutant
 17567 | -6/Deep Caves      | Entered Proximity Caves
 17651 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
17115_ GOLEM Unit beginning Asb. Focal Cannon integration.
17164_ Asb. Focal Cannon integration complete.
17171_ Discarded Asb. Focal Cannon.
17178_ Acquired Imp. Utility Shielding.
17201_ Discarded GOLEM Unit.
17232_ Acquired Zio. Light DM Reactor.
17235_ Acquired Zio. Weapon Casing.
17342_ The unstable cave ceiling collapses.
17342_ Crushed by falling debris.
17353_ The unstable cave ceiling collapses. <x2>
17386_ Dropped Zio. Biocell.
17463_ The unstable cave ceiling collapses.
17463_ Crushed by falling debris.
17463_ Adv. Force Field destroyed.
17463_ System corrupted by crushing effect (+1).
17464_ Extracted 282 energy.
17518_ Zio. Heavy Carapace destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE
17573_ Acquired derelict log, extracted data.

 Map 
-----
+----------------------------------------------------+
| #     ???????????????????????????????????????????? |
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| ?    ???     #???????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          27
Energy Capacity            2100
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             20
Resistance: EM             15
Propulsion Shielding       66
Weapon Shielding           100
Evasion (%)                40
Targeting Accuracy         24
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
        Signal Interpreter | -8/Mines      | Hacked
   Adv. Signal Interpreter | -8/Materials  | Scanalyzed
         Adv. Sensor Array | -8/Materials  | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Adv. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              DisruptorMagneticInterrupter
  Manual?         0
Play Time         02:49:50
  Cumulative      122.8 hours
  Start           2020.06.13 @ 01:46:43
  End             2020.06.13 @ 04:40:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           63
  Adventurer      1
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             47
Gallery%          66
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 351b6f22-2ed0-4744-b412-d2958b041a26