Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.01 @ 11:35:40 Player: Dagrontale Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (143) 715 Value Destroyed (4707) 4707 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 8797 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 50/300 Energy 55/125 System Corruption 0% Temperature Critical (965) Movement Walking (200) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Fusion Compressor > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Signal Interpreter Advanced Signal Interpreter Force Booster Hardened Light Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Particle Gun Assault Cannon > --- INVENTORY (5) ---- ECM Suite Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Cooled Ion Engine Fusion Compressor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Advanced Signal Interpreter Force Booster Hardened Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Arc Projector Particle Gun Assault Cannon > --- INVENTORY -------- ECM Suite Datajack [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 2 | . . 1 . . . 1 Propulsion 1 | . . . 1 . . . Utility 4 | . . 1 . . 2 1 Weapon 1 | . . . 1 . . . Parts Attached 104 | 7 5 24 15 30 19 4 Power 23 | 1 1 6 7 6 1 1 Engine 19 | 1 1 6 5 5 1 . Core 4 | . . . 2 1 . 1 Reactor . | . . . . . . . Propulsion 29 | 2 2 9 2 10 4 . Treads 12 | . . 4 2 6 . . Leg 17 | 2 2 5 . 4 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 1 6 2 5 7 2 Device 7 | . . 2 . 2 2 1 Storage 1 | 1 . . . . . . Processor 6 | . 1 1 1 . 2 1 Hackware 1 | . . . . . 1 . Protection 9 | . . 3 1 3 2 . Artifact . | . . . . . . . Weapon 28 | 3 1 3 4 9 7 1 Energy Gun 7 | 3 1 . 1 . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 11 | . . . 2 6 3 . Ballistic Cannon 3 | . . 1 . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 6 | . . 2 . 3 1 . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 41 | . 1 4 7 17 9 3 Power 11 | . 1 1 3 4 1 1 Propulsion 8 | . . . 1 5 1 1 Utility 11 | . . 2 1 4 4 . Weapon 11 | . . 1 2 4 3 1 Highest Loss Streak 6 | . 1 1 4 6 6 3 To Critical Strikes 2 | . . . . 2 . . Average Backups 6 | 1 5 7 7 5 4 2 Power . | . . . . . . . Propulsion . | . . 1 . . . . Utility 2 | . . 2 4 3 1 1 Weapon 1 | 1 3 2 2 . 1 . Tool/Special . | . . . . . . . Unused Backups 11 | . . 5 1 2 1 2 Power 1 | . . 1 . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 . 2 1 1 Weapon 3 | . . 2 1 . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 87 | . 85 96 88 76 82 88 Engine 15 | . 10 20 13 11 13 12 Treads 5 | . . 4 21 9 . . Leg 15 | . 19 17 . 13 20 20 Device 3 | . . 1 . 9 6 8 Storage 7 | . 13 11 9 . . . Processor 8 | . 13 11 9 3 6 17 Hackware 1 | . . . . . 5 . Protection 5 | . . 8 8 4 6 6 Energy Gun 9 | . 27 11 2 . 2 12 Ballistic Gun 5 | . . . 7 13 11 . Ballistic Cannon 2 | . . 5 4 . . 5 Impact Weapon 5 | . . 5 9 10 4 . Peak Build Rating 51 | 6 7 17 28 25 46 51 Average Rating 18 | 4 6 12 21 15 35 45 On Entrance 16 | . 6 7 17 25 21 38 Naked Turns . | . . . . . . . Heaviest Build 49 | 12 13 32 38 34 49 40 Greatest Support 64 | 20 20 44 64 62 60 60 Greatest Overweight (x) 10 | . 3 10 . 4 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 6 | 7 7 8 8 5 5 5 Most Carried 8 | 5 8 8 8 8 5 5 Average Carried 6 | 1 6 7 7 5 4 2 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 2 6 8 8 5 3 2 Class Distribution -------------------- 45% | Mutant 33% | Scavenger-Mutant 15% | Hacker-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 2635 | 220 125 647 386 739 518 . Remotely . | . . . . . . . Salvage Created 5464 | . 590 1170 882 1249 1350 223 Parts 278 | . 25 60 52 74 64 3 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled 1 | . . 1 . . . . Retrieved Matter 12 | . . 12 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 110 | . 13 25 15 29 24 4 Melee 11 | . . . 5 6 . . Guns 78 | . 13 13 6 22 24 . Cannons 19 | . . 12 3 . . 4 Classes Destroyed 13 | . 4 5 1 2 1 . Worker 7 | . . 1 5 . 1 . Builder 1 | . . . . 1 . . Hauler 1 | . . 1 . . . . Recycler 8 | . 1 3 . . 4 . Operator 3 | . . 1 1 1 . . Watcher 13 | . 3 4 2 1 3 . Swarmer 23 | . 3 3 . 9 8 . Grunt 50 | . 10 15 6 7 9 3 Brawler 3 | . . 1 . 1 . 1 Duelist 1 | . . . . 1 . . Sentry 23 | . . 6 5 10 2 . Hunter 5 | . . . 4 1 . . Programmer 5 | . . . . . 5 . Best Kill Streak 9 | . 3 5 3 9 7 2 Combat Bots Only 8 | . 3 3 2 8 7 2 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 924 | . 55 167 149 264 246 43 Missed 246 | . 16 46 40 61 81 2 Hits 678 | . 39 121 109 203 165 41 Melee 12 | . . 1 . 10 . 1 Projectile 666 | . 39 120 109 193 165 40 Critical Strikes 18 | . . 1 5 8 2 2 Damage Taken 8062 | . 354 1107 1189 2195 1807 1410 Core 1893 | . 87 170 151 285 320 880 Absorbed by Shields 120 | . . 48 . . . 72 Redirected to Shielding 103 | . . 103 . . . . Ignored by Resistances 2138 | . 107 353 341 635 538 164 Core Remaining (%) 59 | 100 65 57 . 20 54 . Volleys Fired 404 | . 47 109 60 78 97 13 Largest 3 | . 2 2 2 2 2 3 Hottest 157 | . 100 80 93 51 50 157 Shots Fired 696 | . 78 166 100 134 182 36 Gun 610 | . 78 108 85 134 182 23 Cannon 86 | . . 58 15 . . 13 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 458 | . . 58 71 134 182 13 Thermal 228 | . 78 108 29 . . 13 Explosive . | . . . . . . . Electromagnetic 10 | . . . . . . 10 Robot Hit Streak 34 | . 22 34 32 19 22 9 Robot Miss Streak 4 | . 3 2 2 2 4 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 9 | . 3 . . 2 4 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 598 | . 63 146 99 123 138 29 Core Hits 241 | . 29 53 35 49 64 11 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 6 | . . . 1 2 3 . Critical Strikes 15 | . 1 4 2 3 4 1 Burn 2 | . 1 . . . . 1 Destroy 5 | . . . . 1 4 . Blast 5 | . . 4 1 . . . Smash 3 | . . . 1 2 . . Melee Attacks 49 | . . 4 23 22 . . Impact 49 | . . 4 23 22 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 9 | . . 2 6 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10765 | . 764 2149 2051 2439 2857 505 Guns 7473 | . 764 1031 1108 1811 2510 249 Cannons 1380 | . . 914 210 . . 256 Explosions 294 | . . . . . 294 . Melee 1562 | . . 204 733 625 . . Ramming 56 | . . . . 3 53 . Kinetic 6371 | . . 914 880 1811 2510 256 Thermal 2378 | . 764 1031 438 . . 145 Explosive 294 | . . . . . 294 . Electromagnetic 104 | . . . . . . 104 Impact 1562 | . . 204 733 625 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 1 6 2 . Average Corruption 3 | . . . 1 4 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . . . 4 36 6 . Message Errors 17 | . . . 1 13 3 . Matter Fused 3 | . . . . 3 . . Heat Flow Errors 6 | . . . . 5 1 . Energy Discharges 6 | . . . 1 4 1 . Parts Fused 2 | . . . 1 1 . . Data Loss (minor) 4 | . . . . 4 . . Data Loss (major) 1 | . . . . 1 . . Misfires 3 | . . . 1 1 1 . Alerts 1 | . . . . 1 . . Weapon Failures 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 683 | . . 142 246 138 157 . Projectiles . | . . . . . . . Explosions 157 | . . . . . 157 . Melee 526 | . . 142 246 138 . . Knockbacks 16 | . . 9 4 . . 3 Impact 1 | . . 1 . . . . Kinetic 15 | . . 8 4 . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 67 | . . . . 3 64 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed 6 | . . . . . 6 . Kicked 6 | . . . . . 6 . Crushed . | . . . . . . . Highest Temperature 965 | . 291 333 363 243 435 965 Average Temperature 117 | . 105 79 111 55 117 628 Received Heat Transfer 3006 | . 237 661 288 927 552 341 Effects 46 | . 4 2 4 . 4 32 Shutdowns 11 | . . . 1 . . 10 Energy Bleed 10 | . 1 . 3 . 2 4 Interference 5 | . 3 2 . . . . Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . . 3 Damage (minor) 3 | . . . . . 2 1 Damage (major) 7 | . . . . . . 7 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . 2 2 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Fried 10 | . . 2 7 1 . . Impact Corruptions 18 | . . 4 8 6 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 7 4 . . . . Heat Transferred 6005 | . 2249 2350 962 . . 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 90 | 100 100 100 100 60 85 100 Level 1 9 | . . . . 39 14 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 305 | . 100 82 105 305 270 40 Initial 10 | . . . . . 1 10 Average 51 | . 12 13 26 149 88 9 Influence Increases 3383 | . 336 743 510 921 783 90 Destroy 0b10 Robot/C 2220 | . 260 500 300 600 480 80 Destroy 0b10 Robot/NC 165 | . 20 50 40 15 40 . Destroy Leader 638 | . 56 160 114 172 126 10 Allied During Kill 1 | . . . . 1 . . Successful Hack 53 | . . 8 . . 45 . Disable Machine 81 | . . 9 36 9 27 . Destroy Structure 45 | . . 1 5 4 35 . Lose Combat Pursuer 180 | . . 15 15 120 30 . Influence Decreases 3343 | . 336 743 510 915 764 75 Entered New Map 20 | . . . . . 5 15 Time Decay 2903 | . 326 723 440 705 679 30 Lost Part 380 | . 10 20 70 170 80 30 Lost Ally 40 | . . . . 40 . . Squads Dispatched 30 | . 2 6 2 10 10 . Investigation 5 | . 2 1 . . 2 . Extermination 4 | . . . . . 4 . Reinforcement 10 | . . 5 2 2 1 . Assault 2 | . . . . 2 . . Garrison 9 | . . . . 6 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 8 | . 2 1 1 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 169 | . 17 40 22 53 33 4 Peak Tracking Total 10 | . 4 4 4 10 9 4 Tactical Retreats 8 | . . 1 1 4 2 . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 8 | . 2 3 . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 9 | . . 1 4 1 3 . Max in Single Turn 2 | . . 1 1 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 14 | . 4 4 . 2 4 . Terminals 10 | . 3 3 . 1 3 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 29 | . 7 11 . 3 8 . Successful 17 | . 6 5 . 1 5 . Failed 12 | . 1 6 . 2 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . 1 . . 2 . Terminals 21 | . 5 8 . 2 6 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 3 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 14 | . 4 5 . 1 4 . Record 3 | . 1 2 . . . . Prototype ID Bank 2 | . 1 1 . . . . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . . 1 . Alert Level 2 | . 2 . . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . . . 1 . Security Status 1 | . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 2 . 2 3 . Full Trace Events 4 | . 1 2 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . 14 . . Total Damage 233 | . . . . 233 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 1659 | . . . . 857 695 107 Optics 376 | . . . . . 269 107 Sensors 1283 | . . . . 857 426 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 9837 | 75 1637 3242 1237 1512 2000 134 Spaces Moved 5822 | 57 1117 1860 674 858 1196 60 Core 281 | 12 253 5 . 11 . . Treads 1373 | . . 428 674 271 . . Legs 4168 | 45 864 1427 . 576 1196 60 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 145 120 120 130 Average Speed 144 | 105 133 155 148 134 144 130 Slowest Speed 550 | 120 200 550 155 260 195 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 83 71 38 57 24 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . 1 5 . . . Terrain Destroyed 39 | . . 1 5 . 33 . Melee 6 | . . 1 5 . . . Projectile . | . . . . . . . AOE 33 | . . . . . 33 . Terrain Rammed 1 | . . . . 1 . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 6568 | 71 1188 2047 787 1041 1344 90 Wait 56 | . 6 . . 33 9 8 Move 5816 | 56 1116 1859 673 857 1195 60 Hop . | . . . . . . . Pick Up 33 | 8 7 12 4 . 2 . Fast Attach 90 | . 4 23 15 30 15 3 Attach 16 | 6 2 1 . 1 3 3 Detach 12 | . 1 1 1 3 4 2 Swap 19 | 1 2 10 1 2 3 . Drop 66 | . 3 28 10 14 10 1 Fire 404 | . 47 109 60 78 97 13 Melee 49 | . . 4 23 22 . . Ram 1 | . . . . 1 . . Kick 6 | . . . . . 6 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 10) 559 | -10/Materials | Discovered new exit (range 9) 831 | -10/Materials | Discovered new exit (range 13) 1334 | -10/Materials | Discovered new exit (range 12) 1713 | -10/Materials | Entered another Materials area 1713 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2137 | -9/Materials | Build established: Scavenger-Mutant 2319 | -9/Materials | Discovered new exit (range 7) 2889 | -9/Materials | Discovered new exit (range 15) 3209 | -9/Materials | Discovered new exit (range 8) 4035 | -9/Materials | Build established: Mutant 4626 | -9/Materials | Discovered new exit (range 15) 4955 | -9/Materials | Entered another Materials area 4955 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5838 | -8/Materials | Lost 4 parts (2p1n1u) 5940 | -8/Materials | Discovered new exit (range 16) 6192 | -8/Materials | Entered Storage 6227 | -8/Storage | Garrison activated, responded to threat 6241 | -8/Storage | Build established: Scavenger-Mutant 6309 | -8/Storage | Destroyed 8 combat bots 6316 | -8/Storage | Lost 6 parts (2p2n2u) 6415 | -8/Storage | Lost 3 parts (1n2w) 6585 | -8/Storage | Core integrity fell below 50% 6681 | -8/Storage | Garrison activated, responded to threat 6768 | -8/Storage | Lost 6 parts (1p2n1u2w) 7555 | -8/Storage | Discovered new exit (range 16) 7578 | -8/Storage | Met a pair of Derelict thieves 7704 | -8/Storage | Entered Factory 7704 | -7/Factory | Evolved 2 slots: Utility x2 8022 | -7/Factory | Build established: Hacker-Mutant 8564 | -7/Factory | Identified exit to Factory 8753 | -7/Factory | Destroyed 7 combat bots 8873 | -7/Factory | Garrison activated, responded to threat 9157 | -7/Factory | Lost 6 parts (1n2u3w) 9654 | -7/Factory | Build established: Tank 9704 | -7/Factory | Entered another Factory area 9704 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9827 | -6/Factory | Core integrity fell below 50% 9836 | -6/Factory | Core integrity fell below 20% 9839 | -6/Factory | Core destroyed Last Messages --------------- 09824_ Overheating: Imp. Titanium Leg damaged (-45). 09824_ G-50 Soldier IFF system glitched. 09825_ Overheating: Matter decay (-17). 09827_ Overheating: Core damaged (-144). 09828_ Power failure, Fusion Compressor shutdown. 09830_ Overheating: Core damaged (-102). 09830_ Imp. Titanium Leg destroyed. 09831_ Arc Projector destroyed. 09832_ Imp. Titanium Leg broken. 09832_ Overheating: Short circuit. 09832_ G-50 Soldier destroyed. 09833_ Power failure, Lgt. Ion Engine shutdown. 09835_ Overheating: Adv. Signal Interpreter damaged (-11). 09835_ Overheating: Hrd. Light Armor Plating damaged (-11). 09835_ G-50 Soldier knocked back. 09836_ Power failure, Fusion Compressor shutdown. 09836_ Overheating: Core damaged (-144). 09837_ Overheating: Lgt. Ion Engine damaged (-1). 09838_ G-50 Soldier destroyed. 09839_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????##########??????? | | ???????????????????????# % #??????? | | ???????????????????????# @ """ #??????? | | ???????????????????????# %*""" #??????? | | ???????????????????????# """ #??????? | | ???????????????????????#% =% #??????? | | ???????????????????????#%%%""" #??????? | | ???????????????????????# !%""" #??????? | | ???????????????????????#% """ #??????? | | ???????????????????????#% #??????? | | ???????????????????#########+####??????? | | ???????????????????# #??????? | | ???????????????????# #??????? | | ???????????????????# +??????? | | ???????????????????# #??????? | | ???????????????????# #??????? | | ???????????????????# #??????? | | ??????????####+##### #??????? | | ??????????# #??????? | | ??????????# #??????? | | ??????????# ##+#???? | | ??????????# #???? | | ??????????# #???? | | ?????????#####+######### #???? | | ?????????# #???# #???? | | ?????????# """ """ #???# #???? | | ?????????# """ """ #???# =[ [!####???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 39 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Force Boost 20 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed NanofilamentsDynamicBasin Manual? 0 Play Time 01:40:17 Cumulative 4.7 hours Start 2025.05.31 @ 22:09:12 End 2025.06.01 @ 11:35:40 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3d34011-de1c-4a20-b1a4-ece72d1ad1ab