Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 18:33:28 Player: Cyurio Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1934) 1934 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1472) 1472 TOTAL SCORE: 5826 Bonus ------- Follower Combat Kills 72 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (27) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Relay Coupler [Grunt] (2) > --- WEAPON (3) ------- Katana Scythe > --- INVENTORY (10) --- Compact Wheel Reaction Control System Relay Coupler [NC] (26) Relay Coupler [NC] (27) Relay Coupler [Swarmer] (37) Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Hardlight Generator Relay Coupler [Grunt] > --- WEAPON ----------- Improved Datajack Katana Scythe > --- INVENTORY -------- Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Compact Wheel Reaction Control System Relay Coupler [NC] Relay Coupler [Sentry] Assault Rifle Grenade Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Weapon Shielding Weapon Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . 1 . . . . Parts Attached 49 | . 8 2 4 8 20 7 Power 8 | . . . 1 1 3 3 Engine 2 | . . . . . 2 . Core 6 | . . . 1 1 1 3 Reactor . | . . . . . . . Propulsion 18 | . 2 . . 2 10 4 Treads 2 | . 2 . . . . . Leg 15 | . . . . 2 9 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 11 | . 1 1 3 2 4 . Device 5 | . 1 . 1 . 3 . Storage 1 | . . . 1 . . . Processor 3 | . . 1 . 2 . . Hackware 1 | . . . . . 1 . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 12 | . 5 1 . 3 3 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . 2 . . Ballistic Cannon 6 | . 5 1 . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . . . . 8 4 10 Power 6 | . . . . . 2 4 Propulsion 6 | . . . . 2 . 4 Utility 6 | . . . . 3 2 1 Weapon 4 | . . . . 3 . 1 Highest Loss Streak 8 | . . . . 3 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 91 92 88 82 94 76 Engine 6 | . 14 11 6 . 2 6 Core 4 | . . . 2 9 6 3 Treads 12 | . 27 22 18 8 . . Leg 10 | . . . . 7 24 24 Device 9 | . 6 11 9 7 17 6 Storage 10 | . 14 11 9 9 9 9 Processor 5 | . . 3 9 13 5 . Hackware 1 | . . . . . 1 9 Protection 1 | . . . 7 3 . . Ballistic Gun 3 | . 1 . . 4 7 . Ballistic Cannon 16 | . 26 33 27 18 3 . Slashing Weapon 4 | . . . . . 10 18 Naked Turns . | . . . . . . . Heaviest Build 29 | 13 17 20 27 27 29 25 Greatest Support 43 | 20 40 40 40 40 43 42 Greatest Overweight (x) 6 | . . . . 6 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 8 8 8 8 10 10 10 Most Carried 10 | 6 8 7 8 9 10 10 Average Carried 7 | 6 6 6 7 7 8 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 6 8 7 8 7 10 7 Class Distribution -------------------- 60% | Mutant 34% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1155 | 200 176 68 . 425 237 49 Remotely . | . . . . . . . Salvage Created 1497 | . 163 56 . 321 513 444 Parts 74 | . 19 4 . 10 21 20 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 41 | . 8 2 . 10 10 11 Melee 21 | . . . . . 10 11 Guns 2 | . . . . 2 . . Cannons 18 | . 8 2 . 8 . . Classes Destroyed 9 | . 4 . . . 3 2 Hauler 1 | . 1 . . . . . Recycler 1 | . . . . . 1 . Watcher 1 | . 1 . . . . . Swarmer 11 | . 6 . . . 2 3 Grunt 25 | . 2 2 . 10 5 6 Sentry 1 | . . . . . 1 . Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 6 2 . 3 4 6 Combat Bots Only 6 | . 5 2 . 3 3 6 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 273 | . 33 7 . 85 57 91 Missed 67 | . 12 2 . 21 15 17 Damage Taken 2915 | . 197 55 . 1029 574 1060 Core 581 | . 18 12 . 144 96 311 Absorbed by Shields 24 | . . . . . 24 . Redirected to Shielding 106 | . . . . 106 . . Core Remaining (%) 96 | 100 92 97 . . . . Volleys Fired 55 | . 18 4 1 32 . . Largest 3 | . 2 3 3 3 . . Hottest 105 | . 70 105 105 105 . . Shots Fired 135 | . 36 12 3 84 . . Gun 12 | . . . . 12 . . Cannon 122 | . 36 12 3 71 . . Launcher 1 | . . . . 1 . . Special . | . . . . . . . Kinetic 134 | . 36 12 3 83 . . Thermal . | . . . . . . . Explosive 1 | . . . . 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 7 2 4 15 . . Robot Miss Streak 3 | . 3 1 1 3 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 123 | . 19 5 2 53 23 21 Core Hits 57 | . 10 2 1 22 11 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 3 . . 4 1 4 Blast 7 | . 3 . . 4 . . Sever 5 | . . . . . 1 4 Melee Attacks 63 | . . . . . 29 34 Impact . | . . . . . . . Slashing 61 | . . . . . 27 34 Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . 5 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks 9 | . . . . . 5 4 Damage Inflicted 2915 | . 351 88 17 956 817 686 Guns 125 | . . . . 125 . . Cannons 1287 | . 351 88 17 831 . . Explosions . | . . . . . . . Melee 1503 | . . . . . 817 686 Ramming . | . . . . . . . Kinetic 1412 | . 351 88 17 956 . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1503 | . . . . . 817 686 Piercing . | . . . . . . . Highest Corruption 4 | . . 4 . . . 2 Average Corruption 2 | . . 3 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . 1 . . . 2 Matter Fused 2 | . . 1 . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 87 | . . . . 1 86 . Projectiles 1 | . . . . 1 . . Explosions . | . . . . . . . Melee 86 | . . . . . 86 . Knockbacks 18 | . 4 . 1 13 . . Impact . | . . . . . . . Kinetic 17 | . 3 . 1 13 . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 507 | . 75 132 27 507 4 8 Average Temperature 109 | . 26 58 14 165 4 5 Received Heat Transfer 1460 | . 48 30 . 612 257 513 Effects 4 | . . . . 4 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 2 | . . . . 2 . . Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Peak Influence 372 | . 162 82 65 260 238 372 Initial 128 | . . 32 34 42 126 128 Average 126 | . 80 59 43 144 143 259 Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 84 | 100 100 100 100 82 87 31 Level 1 15 | . . . . 17 12 68 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 1 2 . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 16 3 2 10 15 13 Peak Tracking Total 6 | . 6 2 1 3 4 6 Tactical Retreats 3 | . 1 . . . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 6 | . . 3 . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Garrison Relay 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 6 | . 1 1 2 . 1 1 Terminals 4 | . 1 1 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 15 | . 1 4 6 . 2 2 Successful 8 | . . 2 3 . 2 1 Failed 7 | . 1 2 3 . . 1 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 7 | . 1 3 3 . . . Terminals 11 | . 1 4 4 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 4 | . . 2 1 . . 1 Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 Alert Level 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 1 2 . 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 Watcher Feeds 1 | . . . . . . 1 Robots Hacked 2 | . . . . . 2 . Non-combat . | . . . . . . . Combat 2 | . . . . . 2 . Robot Hacks Applied 2 | . . . . . 2 . overwrite_iff 1 | . . . . . 1 . formatsys_high 1 | . . . . . 1 . Relay Couplers Released 10 | . . . . 4 . 6 Machine Destruction 7 | . . . . 4 . 3 Programmers 3 | . . . . . . 3 Attached 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 1 Highest-Rated Group 32 | . . . . . 32 16 Highest-Rated Ally 16 | . . . . . 16 16 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . . 17 1 Total Damage 222 | . . . . . 222 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 2154 | 3 527 147 192 563 482 240 Spaces Moved 1087 | 3 252 77 106 246 277 126 Core 1 | . . . . 1 . . Treads 560 | . 245 77 106 132 . . Legs 526 | 3 7 . . 113 277 126 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 120 160 160 120 100 100 Average Speed 150 | 120 158 160 160 177 135 105 Slowest Speed 350 | 120 160 160 160 350 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 2 42 17 13 36 30 27 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . 3 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . . . . 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 1405 | 2 341 92 127 303 351 189 Wait 112 | . 57 6 12 5 11 21 Move 1083 | 2 251 76 106 245 277 126 Hop . | . . . . . . . Pick Up 18 | . 3 2 1 3 6 3 Fast Attach 16 | . 2 1 1 2 6 4 Attach 14 | . . 1 . 5 5 3 Detach 6 | . 1 . . . 5 . Swap 19 | . 6 . 3 1 9 . Drop 19 | . 3 2 3 . 8 3 Fire 55 | . 18 4 1 32 . . Melee 53 | . . . . . 24 29 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 14) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 649 | -9/Materials | Identified exit to Mines 663 | -9/Materials | Discovered new exit (range 10) 678 | -9/Materials | Entered another Materials area 678 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 870 | -8/Materials | Identified exit to Garrison 870 | -8/Materials | Entered Garrison 894 | -8/Garrison | Installed Relay Interface Framework 926 | -8/Garrison | Triggered checkpoint 938 | -8/Garrison | Build established: Gunner 1070 | -8/Garrison | Triggered checkpoint 1146 | -8/Garrison | Triggered checkpoint 1204 | -8/Garrison | Lost 3 parts (1n2w) 1265 | -8/Garrison | Discovered new exit (range 12) 1310 | -8/Garrison | Triggered checkpoint 1365 | -8/Garrison | Lost 3 parts (2u1w) 1433 | -8/Garrison | Entered Materials 1894 | -8/Materials | Discovered new exit (range 8) 1895 | -8/Materials | Build established: Mutant 1915 | -8/Materials | Identified exit to Garrison 1915 | -8/Materials | Entered Garrison 1915 | -8/Garrison | Accompanied by 1 ally 1960 | -8/Garrison | Triggered checkpoint 1982 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 1990 | -8/Garrison | Garrison Relay disabled 2048 | -8/Garrison | Triggered checkpoint 2053 | -8/Garrison | Core integrity fell below 50% 2099 | -8/Garrison | Core integrity fell below 20% 2133 | -8/Garrison | Lost 8 parts (3p4n1u) 2155 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02090_ Acquired Carbon-fiber Leg. 02093_ G-47 Trooper destroyed. 02094_ Lgt. Nuclear Core destroyed. 02096_ Acquired Lgt. Nuclear Core. 02098_ VSS Leg destroyed. 02100_ G-47 Trooper suffers critical hit (Burn). 02100_ Scythe follow-up attack on G-47 Trooper. 02100_ G-47 Trooper destroyed. 02102_ Carbon-fiber Leg destroyed. 02105_ G-47 Trooper Aluminum Leg severed. 02105_ Scythe follow-up attack on G-47 Trooper. 02110_ G-47 Trooper destroyed. 02121_ Acquired Aluminum Leg. 02128_ Acquired 40 matter. 02133_ System corrupted: Matter fused (-9). 02137_ Acquired 9 matter. 02151_ Lgt. Nuclear Core destroyed. 02154_ System corrupted: Component data lost. 02154_ G-47 Trooper Imp. Heat Sink severed. 02155_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????#"""#???????????????????????????????????? | | ?????????#" "#???????????????????????????????????? | | ?????????#" "#?????????????????????????????+?????? | | ?????????#" "#?????????????????????????????+?????? | | ?????????# #??????????????????++???????????????? | | ?????????## ##???????????????????????????????????? | | ??????????# ###??????????????????????????????????? | | ??????????# #"#??????????????????????????????????? | | ??????????# "#??????????????????????????????????? | | ??????????# = #??????????????????????????????????? | | ?????????##!!"#??????????????????????????????????? | | ?????????#T #"#???????????????+??????????????????? | | ?????????## ###??????????????????+???????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ????????### #????????????????????????????????????? | | ??####### #????????????????????????????????????? | | ??# " #????????????????????????????????????? | | ###+##### #????????????????????????????????????? | | = #???### #????????????????????????????????????? | | %** #?????# #????????????????????????????????????? | | ##%=####### #????????????????????????????????????? | | ?#%[%= #?????????#++#############???????????? | | ?# =####"####?????????#*%[! ????????? | | ?# #??# #????????????#!!@! ????????? | | ?# #??# #????????????#=g#############???????????? | | ?# #??# #????????????#%!#???????????????????????? | | ?# #### ######???????#=*#???????????????????????? | | ?+ + #???????#%!#???????????????????????? | | ?# #### #### #???????#* #???????????????????????? | | ?# #??# #??# #???????#!%#???????????????????????? | | ?# #??# #??# #???????#[%#???????????????????????? | | ?# #??# #?##"###""""## *##??????????????????????? | | ?# ???#+#?# ! #??????????????????????? | | ?? ???????????????? | | ???????????? | | ########### ## ## ###########????????????? | | ???????????# ## ## #??????????????????????? | | ???????????" ??????????????????????? | | ???????????" ??????????????????????? | | ???????????" ?????????????????????? | | ???????????" ?????????????????????? | | ???????????# ## ## ###????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# ? #??????????????????????? | | ???????????+ ? +??????????????????????? | | ???????????# #??????????????????????? | | ???????????## ##""""#? ##??????????????????????? | | ????????????? ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 59 Targeting Accuracy 12 Recoil Reduction 2 Relay Coupler Types 1 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumOpticalCloak Manual? 0 Play Time 00:24:48 Cumulative 93.0 hours Start 2024.04.04 @ 18:10:47 End 2024.04.04 @ 18:33:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fad25924-ca69-4453-8564-1350307107f0