Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.16 @ 15:04:25 Player: Warmorph Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1050) 1050 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3415 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 6/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (5) ---- Medium Laser Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Seismic Detector Medium Armor Plating > --- WEAPON ----------- Missile Launcher Improved Datajack > --- INVENTORY -------- Medium Laser Shotgun Enhanced Autogun Missile Launcher Datajack [Rating: 15] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 24 | 5 . 3 4 3 9 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | . . 2 1 . . Device 2 | . . 2 . . . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 17 | 2 . 1 2 3 9 Energy Gun 4 | 2 . . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . . . 3 Ballistic Cannon . | . . . . . . Launcher 8 | . . 1 1 1 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 1 1 Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 62 | . 71 76 58 69 34 Engine 11 | . 14 14 11 11 6 Treads 23 | . 28 28 22 22 11 Device 9 | . . 7 11 11 5 Protection 3 | . . . 3 11 4 Energy Gun 9 | . 28 23 2 3 . Launcher 5 | . . 2 8 7 4 Peak Build Rating 15 | 5 5 6 11 11 15 Average Rating 7 | 1 5 5 8 9 8 On Entrance 5 | . 5 5 6 10 8 Naked Turns 25 | . . . . . 25 Heaviest Build 22 | 9 9 10 20 21 22 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 4 | . . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 . 2 5 5 5 Average Carried 2 | . . . 2 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . . 2 3 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 872 | 137 49 124 314 176 72 Remotely . | . . . . . . Salvage Created 1384 | 37 49 424 666 92 116 Parts 105 | 5 2 27 44 19 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 23 | . 1 6 14 . 2 Melee 1 | . . . . . 1 Guns 5 | . 1 3 . . 1 AOE 17 | . . 3 14 . . Classes Destroyed 10 | 1 1 4 4 . . Worker 7 | . . 5 1 1 . Builder 13 | . . 4 4 3 2 Tunneler 6 | 2 . 1 1 2 . Recycler 5 | . . 2 3 . . Operator 2 | . . . 1 . 1 Watcher 1 | . . . 1 . . Swarmer 6 | . . 6 . . . Grunt 14 | . 1 . 12 . 1 Brawler 1 | . . . 1 . . Sentry 2 | . . . 1 . 1 Best Kill Streak 6 | 2 1 6 6 3 2 Combat Bots Only 3 | . 1 3 3 . 2 Max Kills in Single Turn 3 | 1 1 2 3 1 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 2 2 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 187 | . 11 10 31 . 135 Missed 62 | . 4 4 9 . 45 Damage Taken 1622 | . 65 44 362 26 1125 Core 722 | . 17 15 129 . 561 Absorbed by Shields . | . . . . . . Ignored by Resistances 474 | . 22 15 106 7 324 Core Remaining (%) 84 | 100 . 87 . 67 . Volleys Fired 123 | 5 3 33 40 26 16 Largest 2 | 2 2 2 1 1 1 Hottest 100 | 100 100 100 50 50 36 Shots Fired 156 | 10 6 58 40 26 16 Gun 94 | 10 6 50 6 14 8 Cannon . | . . . . . . Launcher 62 | . . 8 34 12 8 Special . | . . . . . . Kinetic 8 | . . . . . 8 Thermal 86 | 10 6 50 6 14 . Explosive 62 | . . 8 34 12 8 Electromagnetic . | . . . . . . Robot Hit Streak 15 | 5 3 13 7 10 15 Robot Miss Streak 3 | 1 2 2 3 1 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 97 | 7 3 37 25 13 12 Core Hits 82 | 3 2 21 37 7 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 5 . . . Burn 6 | . 1 5 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3143 | 88 39 646 1481 245 644 Guns 891 | 88 39 449 64 125 126 Cannons . | . . . . . . Explosions 2244 | . . 197 1417 120 510 Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 126 | . . . . . 126 Thermal 847 | 88 39 449 146 125 . Explosive 2162 | . . 197 1335 120 510 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 70 | . . . 17 . 53 Projectiles . | . . . . . . Explosions 70 | . . . 17 . 53 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 256 | . . 9 157 27 63 Shots 11 | . . 2 6 1 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 390 | 120 135 390 48 84 25 Average Temperature 85 | 60 69 129 16 30 9 Received Heat Transfer 816 | . 45 . 132 . 639 Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | 2 . 3 . . . Heat Transferred 2751 | 259 185 1702 235 370 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 264 | 10 88 148 264 205 159 Initial 84 | . 5 28 46 84 67 Average 110 | 3 35 48 150 143 107 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 74 | 100 100 100 50 91 100 Level 1 25 | . . . 49 8 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 3 . 3 Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 5 4 16 . 13 Peak Tracking Total 8 | . 4 3 3 . 8 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 18 | . . . 13 2 3 Max in Single Turn 3 | . . . 3 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . 2 . 2 . 1 Terminals 5 | . 2 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 9 . 6 . 1 Successful 11 | . 7 . 3 . 1 Failed 5 | . 2 . 3 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 9 . 6 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 7 . 3 . 1 Record 2 | . . . 2 . . Prototype ID Bank 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 2 | . 1 . 1 . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Recall Reinforcements 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 4 | . 2 . 2 . . Full Trace Events 4 | . 2 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2925 | 116 221 617 1457 308 206 Spaces Moved 988 | 28 81 275 319 149 136 Core 75 | 7 . . . . 68 Treads 913 | 21 81 275 319 149 68 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 151 | 132 160 160 160 160 106 Slowest Speed 250 | 160 160 160 160 160 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 22 51 25 31 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 30 | . . 30 . . . Terrain Destroyed 503 | . . 81 280 105 37 Melee . | . . . . . . Projectile . | . . . . . . AOE 503 | . . 81 280 105 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2266 | 97 167 396 1228 193 185 Wait 1098 | 55 84 78 857 13 11 Move 983 | 27 80 274 318 148 136 Hop . | . . . . . . Pick Up 19 | 5 . 4 4 1 5 Fast Attach 2 | . . . . . 2 Attach 19 | 5 . 3 4 1 6 Detach 9 | . . 2 3 2 2 Swap 3 | . . . . 2 1 Drop 9 | . . 2 2 . 5 Fire 123 | 5 3 33 40 26 16 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 59 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 338 | -10/Materials | Entered Mines 847 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 925 | -10/Mines | Discovered new exit (range 9) 935 | -10/Mines | Learned location of Storage (-9) 955 | -10/Mines | Entered Materials 955 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2381 | -9/Materials | Discovered new exit (range 15) 2412 | -9/Materials | Entered Mines 2576 | -9/Mines | Learned Materials interactive machine intel 2702 | -9/Mines | Discovered new exit (range 12) 2720 | -9/Mines | Entered Materials 2720 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2721 | -8/Materials | Loaded intel: 19 interactive machine locations 2893 | -8/Materials | Core integrity fell below 50% 2907 | -8/Materials | Core integrity fell below 20% 2923 | -8/Materials | Lost 8 parts (1p2n2u3w) 2926 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02894_ U-05 Engineer lays Concrete. 02896_ Penetrated by Slug. 02897_ U-05 Engineer lays Concrete. 02897_ Y-45 Defender destroyed. 02898_ U-05 Engineer lays Concrete. 02899_ The unstable cave ceiling collapses. 02899_ Penetrated by Slug. 02900_ U-05 Engineer lays Concrete. 02903_ U-05 Engineer builds a Wall. 02904_ Acquired 15 matter. 02907_ U-05 Engineer builds a Wall. 02914_ Penetrated by Slug. 02917_ Connecting with Terminal... 02917_ Current location identified: Materials [Achievement: GoHome()] >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad LX8I4293CN. 02919_ Slug penetrates Wall. 02923_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ???????????????????# ! #????S"?? | | ???????????????????# #???????? | | ???????????????????## [ ! #####???? | | ??"????????????????# #???? | | ??T???????????????## [ ] #???? | | ??"???????????????# = #???? | | ??????????######### !#+#####??? | | ??????????# ## % #??? | | ??????????# # ! # """ #??? | | ??????????# # * = ! # """ #??? | | ??????????#""" # # """ #??? | | ??????????#""" #??? | | ??????????#""" ! # """ #??? | | ??????????#""" # ## R" #??? | | ??????????#""" # # # """ #??? | | ??????????# + ## ! #??? | | ??????????################ ############??? | | ?????????????????????????# g #?????????????? | | ????????????????????????####u#####???????????? | | ????????????????????????# ##??????????? | | ????????????????????????# T g #??????????? | | ????????????????????????# g g ##??????????? | | ????????????????????????# !! ! #???????????? | | ????????????????????????# !! #???????????? | | ???????????????"""" #### !! #???????????? | | ???????????????"""" u/ /@ #???????????? | | ???????????????"""" # # #???????????? | | ?????????????????????# # #???????????? | | ?????????????????????? ?#####+####???????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????#???????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????T??????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????""T""?????????????????????? | | ???????????????????"""""?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed SpreadThunderShield Manual? 0 Play Time 00:31:55 Cumulative 3.3 hours Start 2025.02.16 @ 14:33:13 End 2025.02.16 @ 15:04:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9e0c42e-1ec3-4d20-a162-bba827acecff