Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.17 @ 22:06:07

Player: Cookedpoo

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (120)     600
Value Destroyed (3033)     3033
Prototype IDs (41)         820
Alien Tech Used (2)        400
Bonus (3480)               3480
              TOTAL SCORE: 16033

 Bonus
-------
High Alert Combat Kills    180
Met Zhirov                 300
Win                        3000

 Cogmind 
---------
Core Integrity             1128/1600
Matter                     175/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (18) -----
               Quantum Shading Machine
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced ECM Suite
      Improved Hacking Suite
      Improved Hacking Suite
               System Shield
>              --- WEAPON (2) -------
               Gravity Flail
>              --- INVENTORY (4) ----
      Advanced Energy Well (652)
  Experimental Sensor Array
      Advanced Signal Interpreter
         Heavy Neutron Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Nuclear Pulse Array
>              --- UTILITY ----------
        Medium Storage Unit
               Quantum Shading Machine
      Enhanced Optical Array
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced ECM Suite
      Improved Energy Mantle
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Shield
      Advanced System Shield
  Experimental System Shield
>              --- WEAPON -----------
         Heavy Neutron Cannon
               Gravity Flail
>              --- INVENTORY --------
      Advanced Energy Well
  Experimental Sensor Array
      Advanced Signal Interpreter
               Stasis Canceller
               Cloaking Device
               Transdimensional Reconstructor
[Rating: 139]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Axe
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Gravity Flail
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   2   2   2   2   2   .   .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Utility                  16   | .   .   .   2   2   2   1   2   2   .   .   .   .   1   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             239  | 7   20  1   56  45  33  16  22  12  1   3   2   3   4   4   6   4   
  Power                    19   | 1   2   1   3   4   2   2   1   1   .   .   .   1   .   .   .   1   
    Engine                 11   | 1   2   .   3   2   2   1   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   1   .   2   .   1   1   .   .   .   .   1   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               63   | 2   11  .   14  19  5   4   3   3   .   1   .   .   1   .   .   .   
    Treads                 30   | 1   5   .   7   13  4   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  20   | 1   6   .   6   6   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   1   .   .   4   3   3   .   1   .   .   1   .   .   .   
  Utility                  83   | 2   3   .   6   5   12  9   18  8   1   2   2   2   3   3   5   2   
    Device                 49   | .   .   .   3   1   8   3   14  6   1   2   1   1   3   2   4   .   
    Storage                14   | 2   3   .   2   2   2   3   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   2   2   2   .   .   .   .   .   .   1   1   1   
    Hackware               11   | .   .   .   1   2   .   1   2   2   .   .   1   1   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   4   .   33  17  14  1   .   .   .   .   .   .   .   1   1   1   
    Energy Gun             34   | 2   4   .   12  10  6   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          20   | .   .   .   15  1   3   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          5    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Slashing Weapon        6    | .   .   .   .   1   4   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   5   2   2   .   3   1   .   .   2   .   .   1   3   1   
Parts Lost                 29   | .   5   .   1   1   3   .   .   .   .   2   .   3   1   2   .   11  
  Power                    3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   
  Utility                  14   | .   .   .   1   .   1   .   .   .   .   1   .   1   .   2   .   8   
  Weapon                   8    | .   4   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      11   | .   3   .   1   1   2   .   .   .   .   2   .   2   1   2   .   11  
Average Slot Usage (%)     94   | .   99  100 97  97  98  91  93  87  88  89  86  84  84  81  80  80  
  Engine                   5    | .   13  12  10  6   7   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   1   .   3   .   5   4   4   .   .   .   1   4   4   4   1   
  Treads                   7    | .   16  .   12  13  10  .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   10  28  9   3   3   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   19  17  10  10  10  10  7   9   9   8   7   
  Device                   11   | .   .   .   9   15  16  13  11  17  14  15  15  15  21  20  21  19  
  Storage                  15   | .   28  28  22  18  15  6   5   5   5   5   5   5   4   4   4   3   
  Processor                7    | .   .   .   .   .   8   20  17  15  15  15  10  10  6   8   10  15  
  Hackware                 17   | .   .   .   10  19  19  18  27  27  31  31  33  35  33  31  26  25  
  Energy Gun               9    | .   27  28  10  15  6   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   10  1   3   .   .   .   .   .   .   .   .   .   .   1   
  Slashing Weapon          2    | .   .   .   .   .   2   5   5   5   5   5   5   5   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 17  41  43  52  49  86  52  23  30  32  32  32  32  24  24  41  60  
  Greatest Support         60   | 10  40  20  40  40  46  22  24  35  35  35  32  32  49  60  60  60  
  Greatest Overweight (x)  5    | 1   3   2   5   4   4   2   .   1   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   1   2   3   2   2   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   16  16  16  16  20  20  8   8   8   8   8   8   8   8   8   8   
  Average Capacity         12   | 5   13  16  16  16  17  6   8   8   8   8   8   8   8   8   8   7   
  Most Carried             20   | 6   16  16  16  16  20  20  8   8   8   8   8   8   6   6   8   8   
  Average Carried          12   | 3   12  15  15  15  16  6   7   7   8   7   6   8   4   5   7   6   
  Final Capacity           20   | 8   16  16  16  16  20  8   8   8   8   8   8   8   8   8   8   4   
  Final Carried            20   | 6   16  16  16  16  20  8   8   8   8   6   8   8   4   5   8   4   

 Class Distribution 
--------------------
 22% | Mutant
 19% | Scavenger-Mutant
 18% | Hacker-Mutant
 17% | Wizard-Scout
  9% | Hacker-Scout
  6% | Wizard-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
     Hacker-Scout | -6/Factory
     Wizard-Scout | -5/Factory
     Wizard-Scout | -4/Factory
     Wizard-Scout | -4/Upper Caves
     Wizard-Scout | -4/Upper Caves
     Wizard-Scout | -4/Zhirov
     Wizard-Scout | -3/Proximity Caves
     Wizard-Ninja | -3/Research
     Wizard-Ninja | -3/Testing
     Wizard-Ninja | -2/Research
     Wizard-Ninja | -1/Access

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Matter Collected           2546 | 270  175  20   565  591  263  135  307  40   90   24   36   30   .    .    .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4673 | 74   745  111  1488 1155 373  135  473  .    .    .    52   67   .    .    .    .    
  Parts                    278  | 1    48   8    92   78   22   4    20   .    .    .    1    4    .    .    .    .    
Haulers Intercepted        15   | .    2    .    3    4    2    .    4    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    1    2    1    .    3    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Combat Hostiles Destroyed  71   | .   13  2   28  18  5   .   4   .   .   .   .   1   .   .   .   .   
  Melee                    4    | .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   
  Guns                     31   | .   9   2   11  8   1   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  11   | .   .   .   7   2   2   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      24   | .   4   .   10  8   .   .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 1   6   1   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   6    | .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  9    | .   2   .   5   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   3   4   2   .   4   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   1   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   2   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   3   .   4   7   .   .   4   .   .   .   .   .   .   .   .   .   
  Grunt                    38   | .   10  2   17  7   2   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           14   | 1   4   3   14  5   2   1   2   .   .   .   .   1   .   .   .   .   
  Combat Bots Only         11   | .   3   2   11  4   1   .   2   .   .   .   .   1   .   .   .   .   
Max Kills in Single Turn   4    | 1   2   1   3   4   2   1   2   .   .   .   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   2   3   .   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Damage Taken               4750 | .    637  31   645  807  527  15   59   273  70   157  .    311  107  131  48   932  
  Core                     1168 | .    137  10   84   113  139  .    .    104  32   56   .    72   .    23   15   383  
  Absorbed by Shields      291  | .    .    .    165  .    .    .    .    10   .    .    .    .    .    .    45   71   
Core Remaining (%)         83   | 100  .    41   79   79   80   100  100  .    .    .    .    77   .    98   98   70   
Volleys Fired              260  | 5    68   9    80   67   23   .    .    .    .    .    .    .    .    .    .    8    
  Largest                  2    | 2    2    2    2    2    2    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  141  | 80   112  112  136  136  141  .    .    .    .    .    .    .    .    .    .    110  
Shots Fired                424  | 10   110  18   130  110  38   .    .    .    .    .    .    .    .    .    .    8    
  Gun                      333  | 10   110  18   81   87   27   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   76   | .    .    .    40   17   11   .    .    .    .    .    .    .    .    .    .    8    
  Launcher                 15   | .    .    .    9    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  160  | .    28   18   68   17   21   .    .    .    .    .    .    .    .    .    .    8    
  Explosive                15   | .    .    .    9    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          247  | 10   82   .    53   85   17   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | 3    6    8    16   12   18   .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        12   | 2    3    2    12   4    7    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           312  | 7    64   11   98   77   30   5    9    2    .    .    1    8    .    .    .    .    
  Core Hits                189  | 2    30   5    78   46   14   1    10   .    .    .    1    2    .    .    .    .    
  Critical Hits            8    | .    .    .    3    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           3    | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              134  | .    .    .    .    1    15   35   16   28   1    3    1    15   3    1    6    9    
  Impact                   16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    9    
  Slashing                 118  | .    .    .    .    1    15   35   16   28   1    3    1    15   3    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    1    3    5    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9637 | 110  1357 176  2749 2294 1009 452  997  58   .    .    122  313  .    .    .    .    
  Guns                     3537 | 89   957  176  977  941  397  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1030 | .    .    .    574  270  186  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3218 | 21   400  .    1198 1083 238  .    278  .    .    .    .    .    .    .    .    .    
  Melee                    1852 | .    .    .    .    .    188  452  719  58   .    .    122  313  .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3239 | 21   602  176  1045 856  539  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1757 | .    .    .    982  497  .    .    278  .    .    .    .    .    .    .    .    .    
  Electromagnetic          2773 | 89   755  .    722  925  282  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1852 | .    .    .    .    .    188  452  719  58   .    .    122  313  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    1    1    .    .    2    .    .    1    1    1    1    4    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    1    .    .    1    1    1    1    2    .    .    .    .    
  Corruption Purged        2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    4    1    .    .    1    .    .    .    .    .    1    3    .    .    .    .    
    Message Errors         6    | .    2    1    .    .    1    .    .    .    .    .    .    2    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      2    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Targeting Errors       1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            435  | .    55   .    56   47   70   175  .    .    .    .    .    32   .    .    .    .    
  Projectiles              7    | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               221  | .    55   .    49   47   70   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    207  | .    .    .    .    .    .    175  .    .    .    .    .    32   .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      765  | .    167  .    66   359  173  .    .    .    .    .    .    .    .    .    .    .    
  Shots                    22   | .    4    .    5    10   3    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        380  | 90   366  293  380  195  180  .    .    .    .    .    .    .    .    .    .    96   
  Average Temperature      96   | 46   106  132  106  48   46   .    .    .    .    .    .    .    .    .    .    52   
  Received Heat Transfer   766  | .    216  18   204  171  87   .    .    18   9    9    .    .    18   .    12   4    
  Effects                  5    | .    3    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3    | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16   | 1    3    .    1    9    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    1    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4899 | .    1105 444  1684 1031 635  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      18   | 1    3    .    5    7    2    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Peak Influence             908  | 5   294 75  645 556 753 566 908 451 .   .   .   .   116 154 248 200 
  Initial                  371  | .   3   75  21  182 190 310 276 371 .   .   .   .   20  59  86  148 
  Average                  306  | 1   133 53  306 345 396 345 550 376 .   .   .   .   58  101 195 167 
Maximum Alert Level        3    | .   1   .   2   2   3   2   3   2   .   .   .   .   .   .   1   1   
  Low Security (%)         36   | 100 85  100 35  13  27  2   .   .   .   .   .   .   100 100 41  98  
  Level 1                  31   | .   14  .   23  32  30  66  42  66  .   .   .   .   .   .   58  1   
  Level 2                  28   | .   .   .   40  53  40  31  33  33  .   .   .   .   .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   5   .   4   4   4   2   1   6   .   .   .   .   1   2   .   .   
  Investigation            10   | .   4   .   1   .   1   .   1   1   .   .   .   .   1   1   .   .   
  Extermination            6    | .   .   .   .   .   3   2   .   1   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   1   .   1   4   .   .   .   3   .   .   .   .   .   1   .   .   
  Assault                  3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Distress Signals           17   | .   4   .   4   1   5   .   .   2   .   .   .   .   .   .   .   1   
Communications Jammed      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              237  | .   32  2   49  37  22  6   9   12  14  5   .   2   5   11  11  20  
  Peak Tracking Total      16   | .   5   2   5   4   3   3   5   8   11  5   .   1   4   7   6   16  
  Tactical Retreats        34   | .   4   .   7   4   7   .   2   1   2   .   .   1   2   1   2   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Traps Triggered            9    | .   1   .   1   .   2   .   2   1   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         20   | .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Disabled          19   | .   3   .   2   4   8   .   2   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       8    | .   1   .   1   2   8   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   .   3   1   .   .   .   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Accessed          75   | .   10  .   5   5   11  11  8   6   .   .   5   .   2   5   5   2   
  Terminals                38   | .   7   .   4   2   3   6   3   4   .   .   .   .   1   3   3   2   
  Fabricators              8    | .   .   .   .   .   3   1   2   1   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          8    | .   .   .   .   1   1   .   3   1   .   .   .   .   1   .   1   .   
Total Hacks                273  | .   25  .   16  14  34  66  25  24  .   .   18  .   6   21  18  6   
  Successful               163  | .   10  .   7   10  14  46  16  12  .   .   18  .   3   13  11  3   
  Failed                   110  | .   15  .   9   4   20  20  9   12  .   .   .   .   3   8   7   3   
    Catastrophic           16   | .   2   .   .   .   1   5   .   3   .   .   .   .   1   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   126  | .   14  .   13  4   8   38  10  13  .   .   .   .   5   8   9   4   
  Terminals                156  | .   16  .   14  6   11  42  14  19  .   .   .   .   5   11  12  6   
  Fabricators              30   | .   .   .   .   .   10  6   7   3   .   .   .   .   .   .   4   .   
  Repair Stations          12   | .   5   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   4   .   .   3   3   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              29   | .   .   .   2   3   2   12  .   .   .   .   .   .   .   10  .   .   
  Garrison Access          14   | .   .   .   .   2   3   .   4   2   .   .   .   .   1   .   2   .   
Terminal Hacks             73   | .   3   .   3   2   2   20  4   10  .   .   18  .   .   3   5   3   
  Record                   10   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   3   1   .   
  Part Schematic           20   | .   2   .   .   .   .   11  .   2   .   .   4   .   .   .   .   1   
  Robot Schematic          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   2   2   .   .   4   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   
  Machine Index            4    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           19   | .   .   .   .   .   5   6   6   .   .   .   .   .   .   .   2   .   
  Load Schematic           10   | .   .   .   .   .   3   3   3   .   .   .   .   .   .   .   1   .   
  Build                    9    | .   .   .   .   .   2   3   3   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       10   | .   4   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   2   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 24   | .   .   .   .   3   .   12  .   .   .   .   .   .   .   9   .   .   
  Insert Component         12   | .   .   .   .   1   .   6   .   .   .   .   .   .   .   5   .   .   
  Analyze                  12   | .   .   .   .   2   .   6   .   .   .   .   .   .   .   4   .   .   
Garrison Access Hacks      7    | .   .   .   .   1   .   .   3   1   .   .   .   .   1   .   1   .   
  Seal Access              7    | .   .   .   .   1   .   .   3   1   .   .   .   .   1   .   1   .   
Unauthorized Hacks         24   | .   1   .   4   3   2   4   3   1   .   .   .   .   2   1   3   .   
  Terminals                23   | .   1   .   4   2   2   4   3   1   .   .   .   .   2   1   3   .   
    Track                  5    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   2   .   
    Assimilate             5    | .   .   .   .   1   .   2   1   .   .   .   .   .   .   1   .   .   
    Botnet                 8    | .   1   .   2   1   1   1   1   1   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         60   | .   10  .   5   4   10  10  4   5   .   .   .   .   1   5   5   1   
  Full Trace Events        10   | .   4   .   2   .   1   .   .   1   .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   2   .   .   1   .   16  .   2   .   .   4   .   .   4   .   1   
  Parts Built              12   | .   .   .   .   .   2   4   4   .   .   .   .   .   .   .   2   .   
    Matter                 1563 | .   .   .   .   .   387 482 548 .   .   .   .   .   .   .   146 .   
    Time                   614  | .   .   .   .   .   75  241 274 .   .   .   .   .   .   .   24  .   
  Total Part Build Rating  47   | .   .   .   .   .   6   16  19  .   .   .   .   .   .   .   6   .   
Parts Repaired             5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Time                     216  | .   52  .   .   .   124 40  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     25   | .   9   .   .   9   3   4   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   .   1   .   6   .   .   .   .   .   .   .   4   .   .   
  Part Schematics Acquired 11   | .   .   .   .   1   .   6   .   .   .   .   .   .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Total Allies               5    | .   .   .   .   1   .   2   1   .   .   .   .   .   .   1   .   .   
  Largest Group            2    | .   .   .   .   1   .   2   1   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      44   | .   .   .   .   10  .   36  26  .   .   .   .   .   .   44  .   .   
  Highest-Rated Ally       44   | .   .   .   .   10  .   26  26  .   .   .   .   .   .   44  .   .   
Total Orders               13   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
  EXPLORE                  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  RETURN                   7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc 
Robot Analysis Total       7    | .   1   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Turns Passed               10632 | 69   1424 621  1237 1415 1939 1034 912  616  145  233  70   190  124  102  219  282  
Spaces Moved               10053 | 43   900  537  632  746  1093 1488 963  1205 404  454  174  307  184  243  368  312  
  Core                     50    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   
  Treads                   1193  | .    325  .    108  368  392  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2756  | 41   575  537  524  378  701  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6054  | .    .    .    .    .    .    1488 963  1205 404  454  174  307  184  243  368  264  
  Fastest Speed            32    | 50   90   100  100  120  120  34   34   32   34   34   34   34   37   37   37   37   
  Average Speed            73    | 85   121  100  133  149  144  34   34   34   34   34   34   37   37   37   37   40   
  Slowest Speed            200   | 90   180  100  200  200  180  194  34   114  34   34   34   40   37   37   37   100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27    | .    .    .    .    .    .    3    3    2    .    .    .    .    5    4    8    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       41    | 4    99   99   57   47   25   34   25   29   57   62   62   51   3    37   10   9    
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    1    1    1    1    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    .    .    .    1    1    1    1    1    .    .    
Scrap Searched             7     | .    .    1    .    .    .    .    .    .    4    1    .    1    .    .    .    .    
Spaces Dug                 112   | .    .    .    5    1    11   29   7    24   1    3    .    5    3    1    5    17   
Terrain Destroyed          357   | 6    8    .    47   134  32   29   42   24   1    3    .    5    3    1    5    17   
  Melee                    99    | .    .    .    .    1    11   29   7    24   1    3    .    5    3    1    5    9    
  Projectile               9     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    8    
  AOE                      249   | 6    8    .    46   133  21   .    35   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total                      12689 | 61   1126 604  910  946  1388 1962 1515 1355 408  525  181  354  229  248  432  445  
  Wait                     1684  | 1    92   53   78   27   166  383  496  95   3    66   .    30   43   1    45   105  
  Move                     9984  | 42   899  536  631  745  1092 1481 956  1200 403  453  173  306  175  234  351  307  
  Hop                      25    | .    .    .    .    .    .    3    3    2    .    .    .    .    3    4    8    2    
  Pick Up                  123   | 6    27   2    20   19   20   11   7    2    .    .    2    .    .    1    3    3    
  Fast Attach              82    | 7    5    1    20   11   5    7    5    6    1    .    3    2    .    3    4    2    
  Attach                   52    | .    4    .    7    8    10   7    4    2    .    1    .    .    3    1    2    3    
  Detach                   31    | .    2    .    3    3    3    5    5    1    .    .    1    .    1    2    4    1    
  Swap                     107   | .    11   .    29   26   18   2    13   4    .    2    .    1    1    .    .    .    
  Drop                     175   | .    18   3    42   39   16   28   10   10   .    .    1    .    .    1    2    5    
  Fire                     260   | 5    68   9    80   67   23   .    .    .    .    .    .    .    .    .    .    8    
  Melee                    134   | .    .    .    .    1    15   35   16   28   1    3    1    15   3    1    6    9    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    7    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     20    | .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: *Fac x4 / [Ext])
-5/Factory
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 4 exits: *Acc x3 / [Qua])
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 16)
    70 | -11/Scrapyard      | Entered Materials
   166 | -10/Materials      | Discovered new exit (range 7)
   199 | -10/Materials      | Discovered new exit (range 16)
   309 | -10/Materials      | Build established: Mutant
   539 | -10/Materials      | Lost 3 parts (1p2w)
   668 | -10/Materials      | Core integrity fell below 50%
  1103 | -10/Materials      | Discovered new exit (range 5)
  1338 | -10/Materials      | Discovered new exit (range 6)
  1380 | -10/Materials      | Repaired Lgt. Treads
  1407 | -10/Materials      | Repaired Lgt. Treads
  1451 | -10/Materials      | Discovered new exit (range 5)
  1494 | -10/Materials      | Entered Mines
  1615 | -10/Mines          | Identified exit to Exiles
  1630 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1649 | -10/Mines          | Discovered new exit (range 7)
  1886 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1891 | -10/Mines          | Found Prototype Device
  2035 | -10/Mines          | Discovered new exit (range 10)
  2115 | -10/Mines          | Entered Materials
  2115 | -9/Materials       | Evolved 2 slots: Utility x2
  2361 | -9/Materials       | Discovered new exit (range 9)
  2781 | -9/Materials       | Build established: Scavenger-Mutant
  2915 | -9/Materials       | First assault squad dispatched
  2934 | -9/Materials       | Destroyed 11 combat bots
  3010 | -9/Materials       | Discovered new exit (range 5)
  3352 | -9/Materials       | Entered another Materials area
  3352 | -8/Materials       | Evolved 2 slots: Utility x2
  3655 | -8/Materials       | Identified Exp. Sensor Array
  3691 | -8/Materials       | Discovered new exit (range 16)
  3872 | -8/Materials       | Discovered new exit (range 5)
  4767 | -8/Materials       | Entered Factory
  4767 | -7/Factory         | Evolved 2 slots: Utility x2
  4865 | -7/Factory         | Build established: Hacker-Mutant
  5219 | -7/Factory         | Fabricated Exp. Sensor Array?
  5953 | -7/Factory         | Local fabrication network quarantined
  5956 | -7/Factory         | Fabricated Med. Storage Unit (x1)
  6133 | -7/Factory         | Identified exit to Factory
  6249 | -7/Factory         | Repaired Exp. Sensor Array
  6294 | -7/Factory         | Repaired System Backup Module
  6706 | -7/Factory         | Entered another Factory area
  6706 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7054 | -6/Factory         | Build established: Hacker-Scout
  7212 | -6/Factory         | Identified exit to Factory
  7341 | -6/Factory         | Discovered new exit (range 20)
  7403 | -6/Factory         | Repaired Exp. Sensor Array
  7440 | -6/Factory         | Fabricated Imp. Hacking Suite (x1)
  7491 | -6/Factory         | Fabricated Med. Storage Unit (x1)
  7529 | -6/Factory         | Local fabrication network quarantined
  7590 | -6/Factory         | Fabricated Nuclear Pulse Thruster (x2)
  7740 | -6/Factory         | Entered another Factory area
  7740 | -5/Factory         | Evolved 2 slots: Utility x2
  7932 | -5/Factory         | Discovered new exit (range 9)
  7997 | -5/Factory         | Fabricated Lrn. Terrain Scanner (x1)
  8094 | -5/Factory         | Fabricated Drone Bay (x1)
  8130 | -5/Factory         | Local fabrication network quarantined
  8192 | -5/Factory         | Fabricated Nuclear Pulse Thruster (x2)
  8240 | -5/Factory         | Build established: Wizard-Scout
  8376 | -5/Factory         | Found Prototype Processor
  8376 | -5/Factory         | Identified Exp. Signal Interpreter
  8651 | -5/Factory         | Identified exit to Factory
  8652 | -5/Factory         | Entered another Factory area
  8652 | -4/Factory         | Evolved 2 slots: Utility x2
  8761 | -4/Factory         | Discovered new exit (range 20)
  8902 | -4/Factory         | First assault squad dispatched
  9248 | -4/Factory         | Discovered new exit (range 10)
  9268 | -4/Factory         | Identified exit to Upper Caves
  9268 | -4/Factory         | Entered Upper Caves
  9308 | -4/Upper Caves     | Discovered new exit (range 23)
  9319 | -4/Upper Caves     | Identified exit to Upper Caves
  9370 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
  9400 | -4/Upper Caves     | Learned Research terminal intel
  9412 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9413 | -4/Upper Caves     | Entered another Upper Caves area
  9535 | -4/Upper Caves     | Learned Research stockpile data
  9606 | -4/Upper Caves     | Discovered new exit (range 23)
  9618 | -4/Upper Caves     | Spotted B-86 Titan
  9646 | -4/Upper Caves     | Entered Zhirov
  9646 | -4/Zhirov          | Discovered new exit (range 3)
  9653 | -4/Zhirov          | Met Zhirov
  9660 | -4/Zhirov          | Learned location of Quarantine (-2)
  9660 | -4/Zhirov          | Learned location of Testing (-3)
  9660 | -4/Zhirov          | Learned location of Command (-1)
  9666 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9671 | -4/Zhirov          | Found Alien Artifact
  9671 | -4/Zhirov          | Identified Integrated Reactor
  9671 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9678 | -4/Zhirov          | Found Alien Artifact
  9716 | -4/Zhirov          | Entered Proximity Caves
  9859 | -3/Proximity Caves | Spotted B-86 Titan
  9891 | -3/Proximity Caves | Discovered new exit (range 20)
  9906 | -3/Proximity Caves | Entered Research
  9906 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9908 | -3/Research        | Loaded intel: 16 terminal locations
 10007 | -3/Research        | Discovered new exit (range 15)
 10030 | -3/Research        | Entered Testing
 10046 | -3/Testing         | Identified Transdimensional Reconstructor
 10121 | -3/Testing         | Discovered new exit (range 24)
 10132 | -3/Testing         | Entered Research
 10132 | -2/Research        | Evolved 2 slots: Utility x2
 10210 | -2/Research        | Identified exit to Access
 10242 | -2/Research        | Fabricated Adv. Signal Interpreter (x2)
 10330 | -2/Research        | Discovered new exit (range 23)
 10351 | -2/Research        | Build established: Wizard-Ninja
 10351 | -2/Research        | Entered Access
 10351 | -1/Access          | Evolved 2 slots: Utility x2
 10410 | -1/Access          | Identified exit to Surface
 10419 | -1/Access          | Found Prototype Hackware
 10419 | -1/Access          | Identified Exp. System Shield
 10600 | -1/Access          | Warped through subspace
 10633 | ***                | Escaped!

 Last Messages 
---------------
10613_ Penetrated by Slug.
10613_ Slug penetrates Y-72 Warden.
10613_ Lrn. Terrain Scanner destroyed.
10613_ Slug penetrates Wall. <x2>
10614_ Penetrated by Slug.
10614_ Exp. Sensor Array destroyed.
10614_ Penetrated by Slug.
10614_ Imp. Energy Mantle destroyed.
10616_ Penetrated by Slug.
10616_ Slug penetrates Wall.
10617_ Penetrated by Slug. <x2>
10617_ Slug penetrates Wall. <x2>
10617_ Lgt. Quantum Reactor destroyed.
10622_ W-44 Eye sends out distress signal.
10626_ Adv. Signal Interpreter destroyed.
10629_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
10631_ The Access Shell folds into the floor.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
|  ######?###?##########? ?????????????????????????? |
| #########?###   ? "?  #  ????????????????????????? |
| #############??  "?"? ?? ????????????????????????? |
| #?#?#########   "?"? ?#??  ??????????????????????? |
| ###?#########?   " ? ?#    ??????????????????????? |
| #?#?##?#####?   ?    ?#   ???????????????????????? |
| #############         +    ?#????????????????????? |
| #      ######      ? ?#    ?#?#??????????????????? |
| #      ######         # ?  ?#????????????????????? |
| +      ################    ?##???????????????????? |
| #      #############         ?#??????????????????? |
| #      ####?########    ??    ?#?????????????????? |
| #      #############     ?    #?#????????????????? |
| ###  ##############?         ??###???????????????? |
| ###  ###############    ?     ####???????????????? |
| ###  ###############          #?##?#?????????????? |
| ###  ###############    ?     ###??#?????????????? |
| ###  ###############""""""""""#####?#????????????? |
| ###  ###############""""""""""####?##????????????? |
| ###  ###############""""""""""###?####???????????? |
| ###  #############?#""""""""""#?#?###????????????? |
|   #  ###### ########          ###?####???????????? |
|   #  #          ####          #########??????????? |
|   #  #          ####          ######?##??????????? |
|   #  #  !       ####    ""    ##?######??????????? |
|   #  #          ####    "@    ########???????????? |
|   #  #          ####          #########??????????? |
|   #  #          ####          #####?###??????????? |
|   #  #          ####          ###      ??????????? |
|   #  #     """""####          ###     ???????????? |
|   #  #     """""# #            #?      ??#???????? |
|   #  #     """""##;#""        ###  ?  "??#???????? |
|   #  #     """""###;""        ###      ??????????? |
| ###  #     """""####""        ### ?  ?"??????????? |
|      #     """""####T         ###      ??????????? |
|      +          ####""s       ##?   ?  ??????????? |
| ###  #  = =     #  ;""s       #??  ?    ?????????? |
| ###  ###############""ss      #####+###??#???????? |
| ###  ######           s                    ??????? |
| ###  ##?###           w     A               ?????? |
| ###  ######   #####################/######???????? |
| ###        !  ###################  ?   ??????????? |
| ###           #?######?######?### ? ? ???????????? |
| ###           #?################# ???????????????? |
| ###        ![ ##########?###?####?  " ? ?????????? |
| ###        =[ ##################? ???"???????????? |
| ?##        =  ############?####?#?? ?????????????? |
| ###           #?#################    ????????????? |
| ###           ########??####??##? ? ?????????????? |
| ###           ########?######?###?  ?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          35
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               3
Jamming Range              12
Cloak Strength             2
Power Amplification        20
Additional Mass Support    20
Evasion (%)                73
Melee Accuracy             5
Recoil Reduction           2
Stasis Canceling           1
Offensive Hacking          52
Defensive Hacking          40

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
           Med. Storage Unit | -10/Materials | Hacked
           Exp. Sensor Array | -8/Materials  | Scanalyzed
          Imp. Hacking Suite | -6/Factory    | Hacked
              Adv. ECM Suite | -6/Factory    | Scanalyzed
         Transmission Jammer | -6/Factory    | Scanalyzed
  Xenon Bombardment Thruster | -6/Factory    | Scanalyzed
                 Force Rifle | -6/Factory    | Scanalyzed
           Matter Compressor | -6/Factory    | Scanalyzed
            Prc. Shock Rifle | -6/Factory    | Scanalyzed
             Power Amplifier | -6/Factory    | Hacked
           Fusion Compressor | -6/Factory    | Hacked
          Imp. System Shield | -6/Factory    | Hacked
                   Drone Bay | -6/Factory    | Hacked
      Nuclear Pulse Thruster | -6/Factory    | Hacked
   Transport Network Coupler | -6/Factory    | Hacked
        Lrn. Terrain Scanner | -6/Factory    | Hacked
     Adv. Signal Interpreter | -6/Factory    | Hacked
 Adv. Terrain Scan Processor | -6/Factory    | Hacked
      Impulse Thruster Array | -4/Factory    | Hacked
            Particle Reactor | -4/Factory    | Hacked
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free
            Adv. Energy Well | -3/Testing    | Scanalyzed
             Cloaking Device | -3/Testing    | Scanalyzed
            Stasis Canceller | -3/Testing    | Scanalyzed
  Imp. Maneuvering Thrusters | -3/Testing    | Scanalyzed
             Quantum Reactor | -1/Access     | Hacked

 Robot Schematics 
------------------
 O-24 Administrator | -6/Factory | Hacked
     L-61 Swordsman | -4/Factory | Hacked

 Fabricated
------------
       Exp. Sensor Array | x1 | -7/Factory  
       Med. Storage Unit | x1 | -7/Factory  
      Imp. Hacking Suite | x1 | -6/Factory  
       Med. Storage Unit | x1 | -6/Factory  
  Nuclear Pulse Thruster | x2 | -6/Factory  
    Lrn. Terrain Scanner | x1 | -5/Factory  
               Drone Bay | x1 | -5/Factory  
  Nuclear Pulse Thruster | x2 | -5/Factory  
 Adv. Signal Interpreter | x2 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Cya!
Denied?
Epsilon Run
Origins
Production Line

 Challenges 
------------
None

 Game 
------
Seed              HardlightDefenseDetonator
  Manual?         0
Play Time         03:05:07
  Cumulative      87.9 hours
  Start           2021.02.17 @ 13:44:15
  End             2021.02.17 @ 22:06:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          54
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a3b4721-6eec-4331-9385-723180920f28