Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 22:29:15 Player: JackZewap Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (4390) 4390 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1319) 1319 TOTAL SCORE: 9874 Bonus ------- High Alert Combat Kills 493 Follower Combat Kills 338 Met Imprinter 300 Was Imprinted 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/850 Matter 535/550 Energy 32/100 System Corruption 2% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Matter Compressor Layered Medium Armor Plating Focal Shield System Restoration Module > --- WEAPON (5) ------- Neutron Cannon Carbide Saw Carbide Saw Carbide Saw > --- INVENTORY (5) ---- Light Angular Momentum Engine Fusion Compressor Backup Plating III Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Matter Compressor Improved Particle Charger Improved Medium Armor Plating Thermal Shield > --- WEAPON ----------- Storm Laser Power Maul > --- INVENTORY -------- Fusion Compressor Advanced Heat Sink Focal Shield System Restoration Module [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Hardened Light Armor Plating Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Storm Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Launcher Guided EMP Blaster Impact Weapon Power Maul Slashing Weapon Carbide Saw Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 3 | . . . 1 . . . 2 Weapon 3 | . . . 1 . . . 2 Parts Attached 150 | 6 11 2 28 . 3 10 90 Power 22 | 1 2 . 3 . . 1 15 Engine 13 | 1 2 . 3 . . 1 6 Core 7 | . . . . . . . 7 Reactor 2 | . . . . . . . 2 Propulsion 35 | 2 1 1 9 . . 2 20 Treads 30 | 2 1 1 9 . . 2 15 Leg 4 | . . . . . . . 4 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 45 | 1 2 . 5 . 1 3 33 Device 21 | . . . . . . 1 20 Storage 8 | 1 2 . 1 . 1 . 3 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 14 | . . . 3 . . 2 9 Artifact . | . . . . . . . . Weapon 48 | 2 6 1 11 . 2 4 22 Energy Gun 5 | 1 . . . . . . 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 25 | 1 5 1 11 . 2 4 1 Ballistic Cannon . | . . . . . . . . Launcher 5 | . 1 . . . . . 4 Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . . . . . 7 Slashing Weapon 5 | . . . . . . . 5 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 4 Corrupted Parts 2 | . . . . . . . 2 System Corruption 5 | . . . . . . . 5 Parts Lost 51 | . 2 . 1 . . 8 40 Power 7 | . 1 . 1 . . 1 4 Propulsion 17 | . . . . . . 2 15 Utility 14 | . . . . . . 2 12 Weapon 13 | . 1 . . . . 3 9 Highest Loss Streak 16 | . 2 . 1 . . 7 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 92 100 99 100 99 99 77 Engine 9 | . 13 14 10 11 11 10 3 Treads 22 | . 27 28 22 22 22 21 19 Device 5 | . . . . . . 4 19 Storage 10 | . 22 28 11 11 11 11 3 Processor 5 | . . . 10 11 11 6 . Protection 8 | . . . 10 11 11 10 7 Energy Gun 1 | . 2 . . . . . 3 Ballistic Gun 24 | . 25 28 33 33 32 32 6 Impact Weapon 1 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 114 | 12 48 48 61 61 102 102 114 Greatest Support 90 | 40 40 40 40 40 40 40 90 Greatest Overweight (x) 7 | . 1 1 1 1 2 2 7 Average Overweight (x) . | . . 1 1 1 1 2 . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 Average Capacity 17 | 6 13 20 20 20 22 25 10 Most Carried 25 | 1 11 13 20 20 25 25 25 Average Carried 15 | . 7 11 19 20 22 21 8 Final Capacity 25 | 8 20 20 20 20 25 25 5 Final Carried 25 | 1 11 13 20 20 25 16 3 Class Distribution -------------------- 44% | Gunner 28% | Scavenger-Tank 15% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 3764 | 193 369 . 1157 . 48 364 1633 Remotely . | . . . . . . . . Salvage Created 5407 | . 436 . 1679 38 . 342 2912 Parts 284 | . 31 . 118 . . 17 118 Haulers Intercepted 7 | . 2 . 3 . . . 2 Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 94 | . 11 . 29 2 . 8 44 Melee 4 | . . . . . . . 4 Guns 79 | . 9 . 29 2 . 8 31 AOE 6 | . 2 . . . . . 4 Classes Destroyed 16 | . 5 . 4 1 . 1 5 Worker 4 | . 1 . 1 . . . 2 Builder 2 | . . . . . . . 2 Tunneler 1 | . . . . . . . 1 Hauler 7 | . 2 . 3 . . . 2 Recycler 2 | . . . . . . . 2 Mechanic 1 | . . . 1 . . . . Operator 6 | . 1 . 4 . . . 1 Watcher 6 | . . . 5 . . . 1 Swarmer 10 | . 3 . . . . 3 4 Grunt 55 | . 8 . 17 . . 3 27 Duelist 5 | . . . 2 . . 1 2 Sentry 12 | . . . 10 . . . 2 Hunter 2 | . . . . . . . 2 Programmer 7 | . . . . . . 1 6 Heavy 1 | . . . . . . . 1 Assembled 2 | . . . . 2 . . . Best Kill Streak 6 | . 3 . 3 2 . 3 6 Combat Bots Only 5 | . 3 . 3 2 . 3 5 Max Kills in Single Turn 3 | . 1 . 2 1 . 2 3 Gunslinging 1 | . . . 1 . . 1 . Exploded 3 | . 1 . . . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 782 | . 61 . 87 7 . 137 490 Missed 196 | . 15 . 22 1 . 41 117 Damage Taken 8944 | . 578 . 902 113 . 1400 5951 Core 1233 | . 94 . 84 . . 189 866 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1015 | . . . . . . . 1015 Regen/Repaired (Parts) 59 | . . . 59 . . . . Core Remaining (%) 64 | 100 . 62 . . . 31 . Volleys Fired 302 | . 63 . 74 2 . 29 134 Largest 4 | . 2 . 3 3 . 3 4 Hottest 250 | . 60 . 69 69 . 79 250 Shots Fired 630 | . 103 . 222 6 . 84 215 Gun 615 | . 97 . 222 6 . 84 206 Cannon 4 | . . . . . . . 4 Launcher 11 | . 6 . . . . . 5 Special . | . . . . . . . . Kinetic 536 | . 92 . 222 6 . 84 132 Thermal 83 | . 5 . . . . . 78 Explosive 8 | . 6 . . . . . 2 Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 28 | . 9 . 28 12 . 11 16 Robot Miss Streak 9 | . 6 . 4 . . 6 9 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . 1 . . 5 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 Shots Hit Robots 467 | . 66 . 150 5 . 52 194 Core Hits 270 | . 37 . 68 4 . 19 142 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . . 4 Critical Strikes 7 | . . . 1 . . . 6 Destroy 1 | . . . 1 . . . . Smash 4 | . . . . . . . 4 Sever 2 | . . . . . . . 2 Melee Attacks 43 | . . . . . . . 43 Impact 31 | . . . . . . . 31 Slashing 12 | . . . . . . . 12 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . . . . . 5 Damage Inflicted 10832 | . 763 . 2329 74 . 858 6808 Guns 8737 | . 539 . 2329 74 . 858 4937 Cannons 151 | . . . . . . . 151 Explosions 1227 | . 224 . . . . . 1003 Melee 703 | . . . . . . . 703 Ramming 14 | . . . . . . . 14 Kinetic 5463 | . 495 . 2329 74 . 858 1707 Thermal 3647 | . 44 . . . . . 3603 Explosive 782 | . 218 . . . . . 564 Electromagnetic 223 | . 6 . . . . . 217 Impact 532 | . . . . . . . 532 Slashing 171 | . . . . . . . 171 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 2 7 Average Corruption 2 | . . . . . . 1 3 Corruption Purged 10 | . . . . . . . 10 Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . . 5 20 Message Errors 4 | . . . . . . 1 3 Matter Fused 7 | . . . . . . 2 5 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 4 | . . . . . . . 4 Data Loss (minor) 4 | . . . . . . 1 3 Data Loss (major) 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 231 | . . . . . . . 231 Projectiles . | . . . . . . . . Explosions 22 | . . . . . . . 22 Melee 209 | . . . . . . . 209 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 196 | . 30 . . . . . 166 Shots 8 | . 2 . . . . . 6 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . . 2 Kicked 1 | . . . . . . . 1 Crushed 1 | . . . . . . . 1 Highest Temperature 491 | . 40 . 93 36 . 491 321 Average Temperature 88 | . 11 . 24 18 . 308 85 Received Heat Transfer 3588 | . 276 . 357 . . 480 2475 Effects 11 | . . . . . . 11 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Matter Decay 2 | . . . . . . 2 . Damage (major) 6 | . . . . . . 6 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 6 | . . . . . . . 6 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 11 | . . . . . . . 11 Heat Transferred 5322 | . 100 . . . . . 5222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 1095 | . 266 27 509 197 . . 1095 Initial 182 | . . 27 10 182 . . . Average 306 | . 104 27 260 192 . . 453 Maximum Alert Level 3 | . 1 . 2 . . . 3 Low Security (%) 47 | 100 91 100 37 100 . . 31 Level 1 15 | . 8 . 33 . . . 4 Level 2 30 | . . . 28 . . . 48 Level 3 6 | . . . . . . . 15 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 . 3 . . . 14 Investigation 2 | . 1 . . . . . 1 Extermination 5 | . . . . . . . 5 Reinforcement 8 | . 1 . 3 . . . 4 Assault 3 | . . . . . . . 3 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . 3 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 8 | . 1 . 3 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 162 | . 28 . 42 6 . 9 77 Peak Tracking Total 10 | . 4 . 4 5 . 4 10 Tactical Retreats 12 | . 1 . 2 1 . 1 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 4 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 20 | . 3 . . . . . 17 Max in Single Turn 9 | . 2 . . . . . 9 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 27 | . 9 . 11 . . . 7 Terminals 13 | . 7 . 6 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . 2 . . . 1 Recycling Units 6 | . 2 . 2 . . . 2 Scanalyzers 1 | . . . 1 . . . . Garrison Access 3 | . . . . . . . 3 Total Hacks 71 | . 32 . 27 . . . 12 Successful 45 | . 17 . 21 . . . 7 Failed 26 | . 15 . 6 . . . 5 Catastrophic 5 | . 1 . 2 . . . 2 Database Lockouts . | . . . . . . . . Manual 36 | . 19 . 12 . . . 5 Terminals 47 | . 30 . 17 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 7 | . . . 4 . . . 3 Recycling Units 9 | . 2 . 4 . . . 3 Scanalyzers 2 | . . . 2 . . . . Garrison Access 5 | . . . . . . . 5 Terminal Hacks 14 | . 8 . 6 . . . . Robot Analysis 4 | . 4 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Dispatch Records 2 | . 1 . 1 . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 4 . . . 1 Scan Component 3 | . . . 2 . . . 1 Repair 2 | . . . 2 . . . . Recycling Unit Hacks 7 | . 2 . 2 . . . 3 Report Inventory 6 | . 2 . 2 . . . 2 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . 2 Seal Access 2 | . . . . . . . 2 Unauthorized Hacks 15 | . 7 . 7 . . . 1 Terminals 13 | . 7 . 6 . . . . Track 1 | . 1 . . . . . . Assimilate 2 | . 1 . 1 . . . . Botnet 10 | . 5 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Reject 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Redirect 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 7 . 7 . . . 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 70 | . . . 70 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . 1 . 4 . 2 Largest Group 5 | . . . 1 1 5 5 2 Highest-Rated Group 192 | . . . 10 10 169 169 192 Highest-Rated Ally 96 | . . . 10 10 41 41 96 Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks 54 | . . . . . . 13 41 Total Damage 2015 | . . . . . . 525 1490 Kills 12 | . . . . . . 2 10 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 4 | . 4 . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 15085 | 63 1887 135 3659 52 3447 1705 4137 Spaces Moved 5210 | 36 849 55 1251 19 1179 386 1435 Core 9 | 3 . . . . . . 6 Treads 4851 | 33 849 55 1251 19 1179 386 1079 Legs 89 | . . . . . . . 89 Wheels 261 | . . . . . . . 261 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 320 120 Average Speed 228 | 150 191 240 240 240 277 320 176 Slowest Speed 400 | 160 240 240 240 240 320 320 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 98 16 79 8 85 53 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 4 2 . Spaces Dug 11 | . . . . . . . 11 Terrain Destroyed 139 | . 33 . . . . 1 105 Melee 11 | . . . . . . . 11 Projectile 1 | . . . . . . 1 . AOE 127 | . 33 . . . . . 94 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 7791 | 42 1021 59 1776 22 1360 793 2718 Wait 1951 | . 87 . 364 2 171 368 959 Move 5203 | 35 848 54 1250 18 1178 385 1435 Hop . | . . . . . . . . Pick Up 61 | 1 11 1 24 . 4 . 20 Fast Attach 66 | 6 6 . 4 . 1 . 49 Attach 39 | . 3 . 3 . . 9 24 Detach 13 | . 1 1 1 . . 1 9 Swap 45 | . 2 2 21 . 2 1 17 Drop 72 | . . 1 35 . 4 . 32 Fire 302 | . 63 . 74 2 . 29 134 Melee 37 | . . . . . . . 37 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 6) 162 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 9) 972 | -10/Materials | Discovered new exit (range 10) 1951 | -10/Materials | Entered Mines 2011 | -10/Mines | Discovered new exit (range 9) 2086 | -10/Mines | Entered Materials 2086 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2480 | -9/Materials | Build established: Gunner 2585 | -9/Materials | Repaired Lgt. Armor Plating 2974 | -9/Materials | Discovered new exit (range 16) 2996 | -9/Materials | Build established: Scavenger-Gunner 3830 | -9/Materials | Discovered new exit (range 9) 4392 | -9/Materials | Build established: Gunner 4603 | -9/Materials | Discovered new exit (range 15) 4872 | -9/Materials | Repaired Recalibrator 5745 | -9/Materials | Entered Mines 5745 | -9/Mines | Accompanied by 1 ally 5746 | -9/Mines | Assembled infested the area 5746 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5757 | -9/Mines | Learned Materials terminal intel 5797 | -9/Mines | Entered Zion 5797 | -7/Zion | Accompanied by 1 ally 6117 | -7/Zion | Received a hallucinogenic algorithm 6560 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6764 | -7/Zion | Imprinted 6766 | -7/Zion | Declared Zion's savior 7009 | -7/Zion | Given A8's code to call for help 7507 | -7/Zion | Found Prototype Energy Gun 7598 | -7/Zion | Learned Factory trap positions 9156 | -7/Zion | Discovered new exit (range 10) 9244 | -7/Zion | Entered Proximity Caves 9244 | -6/Proximity Caves | Accompanied by 5 allies 9350 | -6/Proximity Caves | Spotted B-75 Beast 9414 | -6/Proximity Caves | Lost 4 allies 9443 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10234 | -6/Proximity Caves | Core integrity fell below 50% 10312 | -6/Proximity Caves | Lost 7 parts (1p1n2u3w) 10517 | -6/Proximity Caves | Learned Factory emergency access door positions 10562 | -6/Proximity Caves | Build established: Scavenger-Tank 10895 | -6/Proximity Caves | Discovered new exit (range 10) 10949 | -6/Proximity Caves | Entered Factory 10949 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 10950 | -6/Factory | Loaded intel: 92 trap records 12206 | -6/Factory | Lost 9 parts (1p4n2u2w) 12261 | -6/Factory | Identified Storm Laser 12496 | -6/Factory | Terminal network hard line cut 13082 | -6/Factory | Cargo convoy interrupted 13094 | -6/Factory | Discovered new exit (range 4) 14099 | -6/Factory | First assault squad dispatched 14123 | -6/Factory | Enhanced Grunt warped into view, answering call for help 14123 | -6/Factory | Enhanced Grunt warped into view, answering call for help 14561 | -6/Factory | Garrison activated, responded to threat 14759 | -6/Factory | Core integrity fell below 50% 14845 | -6/Factory | Core integrity fell below 20% 14944 | -6/Factory | Lost 16 parts (2p5n7u2w) 15086 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15060_ Carbide Saw follow-up attack on G-50 Soldier. 15060_ G-50 Soldier Lgt. Angular Momentum Engine severed. 15060_ Carbide Saw follow-up attack on G-50 Soldier. 15062_ K-01 Serf collects debris. 15064_ G-50 Soldier Adv. Heat Sink severed. 15064_ Carbide Saw follow-up attack on G-50 Soldier. 15066_ Angular Momentum Engine destroyed. 15066_ K-01 Serf collects debris. 15072_ System Restoration Module purges 1% system corruption (2%). 15072_ G-50 Soldier destroyed. 15072_ Critical hit (Burn: +37). 15072_ K-01 Serf collects debris. 15075_ Acquired Prototype Energy Cannon. 15075_ Identified Neutron Cannon. 15075_ K-01 Serf cleans the Matter Pump. 15078_ Chain reaction triggered in Lgt. Angular Momentum Engine. 15078_ Carbide Saw destroyed. 15078_ Destroyed Carbide Saw. 15082_ K-01 Serf collects debris. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????##############???????????????????????????? | | ????????# #???????????????????????????? | | ????????# "" #???????????????????????????? | | ????????# G" #???????????????????????????? | | ????????# "" #???????????????????????????? | | ????????# """ #???????????????????????????? | | ????????#= """ #???????????????????????????? | | ????????# """ #???????????????????????????? | | ????????# "" #???????????????????????????? | | ????????#! "" #???????????????????????????? | | ????????# #???????????????????????????? | | ######### =[% #???????????????????????????? | | # =%=[ #???????????????????????????? | | " """"% #/####+#############?????????????????????? | | " """"[!# % =% #?????????????????????? | | " """"! # != #?????????????????????? | | " """"% # ""% """ #?????????????????????? | | " """"=%+% """ """= #?????????????????????? | | " """ %#= """ ""%%* #?????????????????????? | | " """ # !! #?????????????????????? | | %# """ %%"! #?????????????????????? | | ##### """!""%%* #?????????????????????? | | #???# ""%|""%=!=#??????? ?????????????? | | #???# *%=! =%####?? #??????????? | | ###+#####???# """[k" =@=;;;# #??????????? | | # #???????# """=""" *!* #??????????? | | # ######### """ """ /!g ????????? | | # % ?????????? | | # ?????????? | | + " %" " ??????????? | | # " "Y" ??????????? | | ### " """ #??????????? | | #?# " #######+############???????????? | | #?# " #???????? ????????????????????? | | ! #?# " / #??????????????????????????????? | | #?# " #??????????????????????????????? | | #?# " #??????????????????????????????? | | #?# " ####??????????????????????????????? | | ###?# #?????????????????????????????????? | | #???# #?????????????????????????????????? | | #???# ##### #?????????????????????????????????? | | ##### #???# #?????????????????????????????????? | | #???# #?????????????????????????????????? | | ######## ????? #?????????????????????????????????? | | #??????# ??????#?????????????????????????????????? | | #??????# ????????????????????????????????????????? | | #??????# ????????????????????????????????????????? | | ####?????#???????????????????????????????????????? | | #??? ? ??# ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 25 Energy Capacity 540 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Recalibrator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places This Is Interesting... Challenges ------------ None Game ------ Seed MissileImpulseTreads Manual? 0 Play Time 01:23:45 Cumulative 53.0 hours Start 2024.05.02 @ 21:09:16 End 2024.05.02 @ 22:29:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 54 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e05e8dbd-31c4-4e8f-86fe-6d59d8644c27