Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 02:05:28 Player: Foongus0298 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (88) 440 Value Destroyed (3111) 3111 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (897) 897 TOTAL SCORE: 9488 Bonus ------- Follower Combat Kills 97 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 63/300 Energy 94/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cloaking Device Authchip [R/Combat] Authchip [Weapon] Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Signal Interpreter Cloaking Device Remote Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [Weapon] Authchip [Weapon] Phase Cannon Gauss Rifle Rocket Launcher Great Maul [Rating: 63] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . 2 Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . . 1 2 . . . . . . . Utility 5 | . . 1 1 . . . . . 1 . 2 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 93 | 7 4 9 20 5 . 1 . 1 . 11 35 Power 14 | 1 . 2 3 1 . 1 . . . 1 5 Engine 6 | 1 . 2 1 . . . . . . . 2 Core 8 | . . . 2 1 . 1 . . . 1 3 Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 . . 5 2 . . . . . 3 9 Treads 7 | 2 . . 3 2 . . . . . . . Leg 8 | . . . . . . . . . . . 8 Wheel 5 | . . . 2 . . . . . . 2 1 Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . Utility 19 | 1 2 1 4 1 . . . 1 . 1 8 Device 9 | . 1 1 1 . . . . . . . 6 Storage 2 | 1 . . 1 . . . . . . . . Processor 5 | . 1 . 1 1 . . . . . 1 1 Hackware . | . . . . . . . . . . . . Protection 3 | . . . 1 . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 39 | 3 2 6 8 1 . . . . . 6 13 Energy Gun 12 | 2 2 . 2 1 . . . . . 1 4 Energy Cannon 5 | . . 2 . . . . . . . 2 1 Ballistic Gun 17 | 1 . 4 5 . . . . . . . 7 Ballistic Cannon 2 | . . . . . . . . . . 2 . Launcher 2 | . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 3 3 2 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . 2 Parts Lost 59 | . . . 7 . . . . 1 . 14 37 Power 8 | . . . . . . . . . . 2 6 Propulsion 17 | . . . 2 . . . . . . 8 7 Utility 13 | . . . 3 . . . . 1 . 2 7 Weapon 21 | . . . 2 . . . . . . 2 17 Highest Loss Streak 9 | . . . 6 . . . . 1 . 8 9 To Critical Strikes . | . . . . . . . . . . . . Average Backups 17 | 2 5 7 15 21 24 24 25 24 24 21 14 Power 2 | . 1 1 2 3 4 4 4 4 4 2 . Propulsion 2 | 1 2 2 3 4 4 3 3 3 3 1 . Utility 4 | . . 1 2 1 2 4 5 4 4 6 6 Weapon 8 | . 1 1 7 12 13 12 13 13 13 10 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . . 3 . . 1 2 . . . 2 7 Power 2 | . . 1 . . . . . . . 1 . Propulsion 1 | . . . . . . 1 . . . . . Utility 8 | . . 1 . . . . . . . . 7 Weapon 4 | . . 1 . . 1 1 . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 91 99 85 98 99 100 100 99 86 72 57 Engine 3 | . 14 11 6 4 . . . . . . 1 Core 4 | . . . 2 2 7 7 7 7 6 7 4 Treads 22 | . 28 22 22 37 37 38 38 38 33 14 . Leg 2 | . . . . . . . . . . . 10 Device 5 | . 2 11 5 7 7 7 7 4 . . 6 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 4 Processor 10 | . 4 11 5 14 15 15 15 15 13 16 8 Protection 1 | . . . 5 . . . . 2 6 2 . Energy Gun 3 | . 28 12 . . . . . . . 2 4 Energy Cannon 1 | . . 3 . . . . . . . 4 3 Ballistic Gun 16 | . . 16 24 22 23 23 23 23 20 11 3 Peak Build Rating 63 | 6 10 18 38 47 47 47 47 47 47 53 63 Average Rating 37 | 4 6 15 29 41 45 46 47 46 47 41 42 On Entrance 31 | . 6 10 18 35 47 45 47 47 47 47 32 Avg Prop Armor Cover (%) 9 | . . . 6 . . . . . . 13 . Naked Turns 6 | . . . . . . . . . . . 6 Heaviest Build 125 | 12 14 24 102 99 98 104 104 110 110 120 125 Greatest Support 108 | 40 40 40 60 108 108 108 108 108 108 108 100 Greatest Overweight (x) 37 | . . . 9 . . . . 1 1 37 37 Average Overweight (x) 1 | . . . 1 . . . . . 1 4 4 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 8 8 20 25 25 25 25 25 25 25 24 Most Carried 25 | 5 8 8 22 25 25 25 25 25 24 25 18 Average Carried 17 | 2 5 7 15 21 24 24 25 24 24 21 14 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 8 8 22 25 25 25 25 24 24 19 5 Class Distribution -------------------- 42% | Skirmisher 21% | Gunner 13% | Tank 12% | Mutant 6% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Tank | -6/Factory Skirmisher | -6/DSF Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Matter Collected 2859 | 264 6 182 694 . 178 267 . 284 . 233 751 Remotely . | . . . . . . . . . . . . Salvage Created 3559 | . 56 363 952 . 46 250 . 387 . 377 1128 Parts 189 | . 9 16 45 . 2 15 . 18 . 19 65 Haulers Intercepted 5 | . . 2 3 . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 1 18 . 18 . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Combat Hostiles Destroyed 63 | . 3 5 9 . 1 6 . 14 . 8 17 Melee 2 | . . . . . . . . . . . 2 Guns 51 | . 3 5 9 . 1 6 . 14 . 3 10 Cannons 4 | . . . . . . . . . . 4 . AOE 6 | . . . . . . . . . . 1 5 Classes Destroyed 15 | . 2 4 6 . . 1 . . . 2 . Worker 7 | . 1 . 4 . . . . . . . 2 Builder 7 | . . . 1 . . . . . . . 6 Hauler 5 | . . 2 3 . . . . . . . . Recycler 3 | . . . 2 . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 21 | . 3 . . . . 3 . 13 . 2 . Grunt 10 | . . 3 4 . . 1 . . . . 2 Brawler 1 | . . . . . . 1 . . . . . Sentry 8 | . . 2 3 . . . . 1 . . 2 Specialist 5 | . . . . . . . . . . 5 . Hunter 12 | . . . 1 . 1 1 . . . . 9 Programmer 5 | . . . . . . . . . . 1 4 Heavy 1 | . . . 1 . . . . . . . . Best Kill Streak 8 | . 4 2 5 . 1 3 . 7 . 3 8 Combat Bots Only 7 | . 3 2 3 . 1 3 . 7 . 3 3 Max Kills in Single Turn 3 | . 1 1 2 . 1 1 . 2 . 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 1 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Hostile Shots Fired 541 | . 8 19 35 . 11 20 . 51 . 130 267 Missed 149 | . 4 9 7 . 3 6 . 13 . 34 73 Hits 392 | . 4 10 28 . 8 14 . 38 . 96 194 Melee 3 | . . . . . 3 . . . . . . Projectile 389 | . 4 10 28 . 5 14 . 38 . 96 194 Critical Strikes 18 | . . . 5 . . . . 2 . 2 9 Part Disruptions 2 | . . . . . . . . . . . 2 Damage Taken 8112 | . 31 115 695 . 110 169 . 540 . 2175 4277 Core 1363 | . . 11 . . . 25 . 26 . 294 1007 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 3 | . . . . . . . . . . 3 . Core Remaining (%) 92 | 100 100 97 100 . . . . 92 . 65 . Volleys Fired 207 | . 5 14 45 . 11 18 . 23 . 21 70 Largest 3 | . 2 3 3 . 3 3 . 3 . 3 3 Hottest 260 | . 80 158 78 . 75 75 . 75 . 260 184 Shots Fired 577 | . 10 42 133 . 33 54 . 69 . 61 175 Gun 522 | . 10 36 133 . 33 54 . 69 . 39 148 Cannon 38 | . . 6 . . . . . . . 16 16 Launcher 17 | . . . . . . . . . . 6 11 Special . | . . . . . . . . . . . . Kinetic 450 | . . 16 133 . 33 54 . 69 . 43 102 Thermal 67 | . . 6 . . . . . . . 12 49 Explosive 17 | . . . . . . . . . . 6 11 Electromagnetic 43 | . 10 20 . . . . . . . . 13 Robot Hit Streak 18 | . 2 14 18 . 13 6 . 13 . 10 8 Robot Miss Streak 7 | . 3 2 3 . 7 5 . 4 . 2 4 Penetration Max 1 | . . . 1 . . . . . . . 1 Secondary Targets 8 | . 1 . . . . . . 3 . . 4 Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . 1 Shots Hit Robots 376 | . 3 27 96 . 20 30 . 42 . 41 117 Core Hits 165 | . 4 12 35 . 3 15 . 20 . 16 60 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 6 | . . 1 2 . . . . . . 1 2 Critical Strikes 10 | . . 1 2 . . . . . . 1 6 Burn 2 | . . . . . . . . . . . 2 Destroy 5 | . . 1 1 . . . . . . 1 2 Smash 3 | . . . 1 . . . . . . . 2 Melee Attacks 13 | . . . 6 . . . . . . . 7 Impact 13 | . . . 6 . . . . . . . 7 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . 2 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8247 | . 70 440 1792 . 305 473 . 782 . 1100 3285 Guns 6187 | . 70 398 1596 . 305 473 . 782 . 492 2071 Cannons 712 | . . 42 . . . . . . . 373 297 Explosions 838 | . . . . . . . . . . 223 615 Melee 498 | . . . 196 . . . . . . . 302 Ramming 12 | . . . . . . . . . . 12 . Kinetic 5513 | . . 136 1596 . 305 473 . 782 . 605 1616 Thermal 951 | . . 42 . . . . . . . 260 649 Explosive 838 | . . . . . . . . . . 223 615 Electromagnetic 435 | . 70 262 . . . . . . . . 103 Impact 498 | . . . 196 . . . . . . . 302 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . 3 . . . . . . . 2 8 Average Corruption 5 | . . 2 . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 30 | . . 1 . . . . . . . 2 27 Message Errors 6 | . . . . . . . . . . 1 5 Matter Fused 7 | . . 1 . . . . . . . . 6 Energy Discharges 4 | . . . . . . . . . . 1 3 Data Loss (minor) 4 | . . . . . . . . . . . 4 Data Loss (major) 3 | . . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 297 | . . . 171 . . . . . . . 126 Projectiles 2 | . . . . . . . . . . . 2 Explosions 12 | . . . . . . . . . . . 12 Melee 283 | . . . 171 . . . . . . . 112 Knockbacks 8 | . . . . . . . . . . 3 5 Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 2 5 Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 14 | . . . . . . . . . . 6 8 Shots 1 | . . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 453 | . 36 421 105 . 154 190 . 176 . 453 196 Average Temperature 81 | . 19 138 25 . 65 67 . 62 . 133 103 Received Heat Transfer 519 | . . 54 135 . . 18 . 12 . . 300 Effects 5 | . . 1 . . . . . . . 4 . Shutdowns 1 | . . 1 . . . . . . . . . Damage (major) 4 | . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . 1 3 . . . . . . . 1 Impact Corruptions 9 | . . . 5 . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1844 | . . 74 . . . . . . . 425 1345 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 81 | 100 100 100 100 100 . . . . 100 100 47 Level 1 18 | . . . . . . . . . . . 52 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . Peak Influence 362 | . 80 51 75 . . . . . . 166 362 Initial 86 | . . . 14 . . . . . . . 86 Average 77 | . 30 19 18 . . . . . . 86 173 Influence Increases 2324 | . 90 165 386 . 30 180 . 310 . 296 867 Destroy 0b10 Robot/C 1300 | . 60 100 180 . 20 120 . 280 . 160 380 Destroy 0b10 Robot/NC 130 | . 5 15 60 . . . . . . . 50 Destroy Leader 312 | . 10 34 68 . 10 30 . 30 . 30 100 Allied During Kill 14 | . . . . . . . . . . . 14 Successful Hack 7 | . . . . . . . . . . . 7 Disable Machine 120 | . 15 . 15 . . . . . . 15 75 Destroy Structure 261 | . . 1 3 . . . . . . 31 226 Lose Combat Pursuer 180 | . . 15 60 . . 30 . . . 60 15 Influence Decreases 2132 | . 90 130 420 1 30 180 . 310 . 130 841 Entered New Map 102 | . . . 21 1 . . . . . . 80 Time Decay 1464 | . 90 130 353 . 30 180 . 300 . . 381 Lost Part 526 | . . . 46 . . . . 10 . 130 340 Lost Ally 40 | . . . . . . . . . . . 40 Squads Dispatched 13 | . 1 2 2 . . . . . . 2 6 Investigation 1 | . . 1 . . . . . . . . . Extermination 2 | . . . . . . . . . . . 2 Reinforcement 10 | . 1 1 2 . . . . . . 2 4 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Distress Signals 10 | . . 2 1 . . . . . . . 7 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 103 | . 7 8 17 . 2 8 . 14 . 13 34 Peak Tracking Total 6 | . 3 2 4 . 1 3 . 4 . 6 6 Tactical Retreats 10 | . . 1 2 . . 2 . . . 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Traps Triggered 5 | . . 2 . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Machines Disabled 8 | . 1 . 1 . . . . . . 1 5 Max in Single Turn 4 | . 1 . 1 . . . . . . 1 4 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Machines Accessed 13 | . 1 3 . 1 . 1 4 . 1 . 2 Terminals 5 | . 1 2 . . . . . . 1 . 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 45 | . 2 9 . 1 . 1 27 . 2 . 3 Successful 33 | . . 2 . 1 . 1 27 . 1 . 1 Failed 11 | . 2 6 . . . . . . 1 . 2 Catastrophic 2 | . . 1 . . . . . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . Manual 2 | . 2 . . . . . . . . . . Terminals 12 | . 2 6 . . . . . . 2 . 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 30 | . . 1 . . . 1 27 . 1 . . Record 7 | . . . . . . . 7 . . . . Part Schematic 12 | . . . . . . . 12 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . Open Door 1 | . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 1 3 . . . . . . . . 1 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . Robots Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 169 | . . . . . . . . . . . 169 Total Robot Build Rating 12 | . . . . . . . . . . . 12 Part Schematics Acquired 12 | . . . . . . . 12 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Total Allies 2 | . . . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . . . 2 Highest-Rated Group 98 | . . . . . . . . . . . 98 Highest-Rated Ally 49 | . . . . . . . . . . . 49 Initial Warlord ECA Mod 9 | . . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . . 11 Total Damage 324 | . . . . . . . . . . . 324 Kills 3 | . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Active Infowar (turns) 4506 | . . 377 890 205 401 627 130 835 22 379 640 Optics 3230 | . . . . 196 401 627 130 835 22 379 640 Sensors 2363 | . . . 463 205 401 627 130 537 . . . Structural 804 | . . 377 427 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Turns Passed 6148 | 84 255 377 1398 205 401 627 130 835 22 379 1435 Spaces Moved 2510 | 48 143 184 532 114 221 355 80 413 10 92 318 Core 37 | 6 . . . . . . . . . 7 24 Treads 2102 | 42 143 184 482 114 221 355 80 413 10 58 . Legs 294 | . . . . . . . . . . . 294 Wheels 77 | . . . 50 . . . . . . 27 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 135 166 164 164 164 164 244 123 50 Average Speed 206 | 146 160 160 212 166 164 164 164 186 244 336 343 Slowest Speed 1900 | 160 160 160 490 166 166 164 164 244 244 1900 1900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 3 35 30 32 3 40 52 72 59 . 83 10 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 2 | . . . . . 1 1 . . . . . Spaces Dug 4 | . . . 3 . . . . . . . 1 Terrain Destroyed 124 | . . . 3 . . . . . . 39 82 Melee 4 | . . . 3 . . . . . . . 1 Projectile 6 | . . . . . . . . . . . 6 AOE 114 | . . . . . . . . . . 39 75 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Total 3099 | 59 159 236 709 129 249 383 79 454 9 144 489 Wait 143 | . . 16 72 . 14 2 . 16 . 2 21 Move 2499 | 47 142 183 531 113 220 354 79 412 9 91 318 Hop . | . . . . . . . . . . . . Pick Up 59 | 4 4 5 19 5 2 3 . 1 . 6 10 Fast Attach 52 | 6 4 4 12 3 . 1 . . . 4 18 Attach 42 | 1 . 2 4 3 1 . . 1 . 7 23 Detach 9 | 1 1 1 2 1 . 1 . . . . 2 Swap 23 | . . 3 8 2 . . . . . 5 5 Drop 36 | . 3 8 10 2 1 4 . 1 . 7 . Fire 207 | . 5 14 45 . 11 18 . 23 . 21 70 Melee 13 | . . . 6 . . . . . . . 7 Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 350 | -9/Materials | Central database locked down 628 | -9/Materials | Build established: Gunner 685 | -9/Materials | Discovered new exit (range 16) 717 | -9/Materials | Entered another Materials area 717 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1202 | -8/Materials | Lost 6 parts (2n2u2w) 1464 | -8/Materials | Build established: Tank 2107 | -8/Materials | Discovered new exit (range 4) 2109 | -8/Materials | Build established: Mutant 2112 | -8/Materials | Identified exit to Factory 2115 | -8/Materials | Entered Factory 2115 | -7/Factory | Evolved 2 slots: Propulsion x2 2313 | -7/Factory | Discovered new exit (range 4) 2318 | -7/Factory | Identified exit to Lower Caves 2320 | -7/Factory | Entered Lower Caves 2415 | -7/Lower Caves | Build established: Skirmisher 2569 | -7/Lower Caves | Learned location of 1 exit from Factory 2695 | -7/Lower Caves | Discovered new exit (range 17) 2720 | -7/Lower Caves | Identified exit to Lower Caves 2721 | -7/Lower Caves | Entered another Lower Caves area 2723 | -7/Lower Caves | Discovered new exit (range 10) 2842 | -7/Lower Caves | Identified exit to Factory 2886 | -7/Lower Caves | Identified exit to Data Miner 3348 | -7/Lower Caves | Entered Data Miner 3348 | -7/Data Miner | Discovered new exit (range 6) 3360 | -7/Data Miner | Identified exit to Proximity Caves 3380 | -7/Data Miner | Met Data Miner 3414 | -7/Data Miner | Learned location of Section 7 (-2) 3414 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3440 | -7/Data Miner | Received God Mode back door access code from Data Miner 3478 | -7/Data Miner | Entered Proximity Caves 3614 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3640 | -6/Proximity Caves | Destroyed 7 combat bots 3810 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3942 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4270 | -6/Proximity Caves | Discovered exit to Factory (range 15) 4313 | -6/Proximity Caves | Entered Factory 4313 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4314 | -6/Factory | Build established: Tank 4314 | -6/Factory | Identified exit to Lower Caves 4333 | -6/Factory | Identified exit to DSF 4335 | -6/Factory | Entered DSF 4397 | -6/DSF | Additional patrols routed to DSF 4536 | -6/DSF | Discovered new exit (range 17) 4542 | -6/DSF | Lost 5 parts (1p2n1u1w) 4606 | -6/DSF | Sterilization system engaged 4618 | -6/DSF | Lost 8 parts (1p5n1u1w) 4626 | -6/DSF | Ambient heat levels rising (+10) 4641 | -6/DSF | Ambient heat levels rising (+10) 4656 | -6/DSF | Ambient heat levels rising (+10) 4671 | -6/DSF | Ambient heat levels rising (+10) 4675 | -6/DSF | Identified exit to Factory 4686 | -6/DSF | Ambient heat levels rising (+10) 4701 | -6/DSF | Ambient heat levels rising (+10) 4714 | -6/DSF | Entered Factory 4714 | -5/Factory | Evolved 2 slots: Utility x2 4868 | -5/Factory | Build established: Skirmisher 5224 | -5/Factory | Fabricated Y-64 Sentinel? 5226 | -5/Factory | Lost 4 parts (1n3w) 5450 | -5/Factory | Build established: Gunner 5525 | -5/Factory | Lost 6 parts (2p1u3w) 5841 | -5/Factory | Build established: Scavenger-Mutant 5872 | -5/Factory | Core integrity fell below 50% 5912 | -5/Factory | Lost 5 parts (1p2n1u1w) 6053 | -5/Factory | Lost 9 parts (1p2n2u4w) 6139 | -5/Factory | Released all parts (9) 6145 | -5/Factory | Core integrity fell below 20% 6149 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06132_ Flexi-carbon Leg destroyed. 06132_ Imp. Medium Armor Plating destroyed. 06132_ Imp. Signal Interpreter destroyed. 06132_ Critical hit (Blast). 06135_ Slug penetrates H-71 Marshal. 06136_ Gauss Rifle destroyed. 06139_ Released Gauss Rifle. 06139_ Released Flexi-carbon Leg. 06139_ Released Huge Storage Unit. 06139_ Released Imp. Target Analyzer. 06139_ Released Imp. Heat Sink. 06139_ Released Adv. Heat Sink. 06139_ Released Carbon-fiber Leg. 06139_ Released Neutrino Core. 06139_ Released Phase Cannon. 06141_ Knocked back. 06142_ Slug penetrates Wall. 06144_ Knocked back. 06145_ Acquired 1 matter. 06146_ Knocked back. Map ----- +----------------------------------------------------+ | # "" """" #??????????????????????????????????? | | # """ """" #??????????????????????????????????? | | !# "" """" #??????????????????????????????????? | | # "" """" #??????????????????????????????????? | | + #??????????????????????????????????? | | # """ """" #??????????????????????????????????? | | # =""" """" #??????????????????????????????????? | | # """ """" #??????????????????????????????????? | | # """ """" #??????????????????????????????????? | | # % ####???????????????????????????????? | | ####"###+######T #############+######+#??????????? | | % ??????????? | | ?????????? | | ^ ?????????? | | ! ?????????? | | ^ ?????????? | | ###### #####+#############????????????? | | ?????# #?# #?????????????????????? | | ?????# #?# """ #?????????????????????? | | ?????# ### """ #?????????????????????? | | ?????# % + """ #?????????????????????? | | ###### !### #?????????????????????? | | ? ^ |%### """ #?????????????????????? | | ?? #### =#?# """k#?????????????????????? | | """"" !! ###;;;;### """ #?????????????????????? | | ""Y"" ! *;!% H ; @ #?????????????????????? | | =H=g! =% #! """ #?????????????????????? | | ??? #[!!! # """ +?????????????????????? | | ??? !! #%!! ; """ #?????????????????????? | | ?? !! #"%"" % %# #?????????????????????? | | ??+#########"""" # #?????????????????????? | | ???????????#"""" / ########?????????????????????? | | ???????????#"""" #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????##########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 65 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 6 Authchip Count 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Y-64 Sentinel | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokSignalScanner Manual? 0 Play Time 00:58:44 Cumulative 85.4 hours Start 2026.04.19 @ 01:02:20 End 2026.04.19 @ 02:05:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76f32ef2-3edc-4c93-ac99-03c123294787