Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 23:35:16

Player: deadnoob

Result: Destroyed by as-07490 with Assembled Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (18)       3600
Robots Destroyed (203)     1015
Value Destroyed (6549)     6549
Prototype IDs (248)        4960
Alien Tech Used (0)        0
Bonus (5297)               5297
              TOTAL SCORE: 23421

 Bonus
-------
High Alert Combat Kills    77
Follower Combat Kills      545
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -1225

 Cogmind 
---------
Core Integrity             0/850
Matter                     156/300
Energy                     606/1300
System Corruption          0%
Temperature                Critical (653)
Movement                   Walking (190) Ox1
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
       Enhanced Flexi-carbon Leg
>               --- UTILITY (7) ------
  High-capacity Storage Unit
        Zionite Biocell
        Zionite Biocell
                Weapon Cycler
        Zionite Weapon Casing
        Zionite Weapon Casing
>               --- WEAPON (2) -------
          Heavy Rocket Launcher
>               --- INVENTORY (20) ---
       Enhanced Flexi-carbon Leg
        Zionite Biocell (0)
  High-capacity Matter Pod (200)
                AS-neutralizer No. 17b
                Neutron Cannon
                Firepult
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Antimatter Reactor
>               --- PROPULSION -------
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Particle Charger
        Layered Medium Armor Plating
   Experimental Thermal Shield
>               --- WEAPON -----------
                Neutron Cannon
                Neutron Cannon
>               --- INVENTORY --------
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Advanced Energy Well
       Advanced Energy Well
  High-capacity Matter Pod
       Improved Sensor Array
                Weapon Cycler
       Improved Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                AS-neutralizer No. 17b
                EM Pulse Cannon
                Firepult
           Mini Grenade Launcher
          Heavy Rocket Launcher
                Plasma Cutter
                Powered Hammer
[Rating: 97]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Leg                      Enhanced Flexi-carbon Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             279  | .   14  2   14  4   16  .   35  41  46  2   9   20  1   11  10  8   13  33  
  Power                    17   | .   .   .   1   2   .   .   2   2   1   .   1   3   .   2   .   .   .   3   
    Engine                 9    | .   .   .   1   1   .   .   2   1   1   .   .   .   .   2   .   .   .   1   
    Core                   3    | .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   
  Propulsion               45   | .   4   1   2   .   3   .   9   6   10  .   2   4   .   .   .   1   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    45   | .   4   1   2   .   3   .   9   6   10  .   2   4   .   .   .   1   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  115  | .   4   1   4   .   7   .   9   6   20  1   2   7   1   7   9   6   9   22  
    Device                 48   | .   1   .   3   .   2   .   .   .   11  1   2   3   1   6   6   3   5   4   
    Storage                8    | .   1   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   3   
    Processor              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Protection             54   | .   2   .   1   .   3   .   6   6   6   .   .   4   .   1   3   3   4   15  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | .   6   .   7   2   6   .   15  27  15  1   4   6   .   2   1   1   3   6   
    Energy Gun             3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          10   | .   .   .   .   .   .   .   .   1   1   .   .   3   .   1   .   .   2   2   
    Ballistic Gun          40   | .   5   .   4   .   3   .   8   13  7   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               25   | .   1   .   3   2   2   .   3   6   2   .   2   .   .   1   1   .   .   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Impact Weapon          16   | .   .   .   .   .   .   .   4   5   5   .   .   1   .   .   .   1   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   1   .   3   .   1   5   .   .   .   .   .   .   .   1   1   6   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   
Parts Lost                 58   | .   3   .   2   1   5   .   6   8   6   .   .   5   .   2   2   .   .   18  
  Power                    8    | .   .   .   1   1   .   .   .   1   .   .   .   1   .   1   .   .   .   3   
  Propulsion               14   | .   2   .   .   .   3   .   2   2   .   .   .   1   .   .   .   .   .   4   
  Utility                  29   | .   .   .   1   .   1   .   4   4   4   .   .   3   .   1   1   .   .   10  
  Weapon                   7    | .   1   .   .   .   1   .   .   1   2   .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      12   | .   2   .   1   1   5   .   2   2   4   .   .   5   .   1   2   .   .   12  
  To Critical Strikes      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  100 97  91  99  100 92  96  99  100 96  89  100 97  98  99  96  93  
  Engine                   7    | .   14  14  10  5   .   .   8   5   5   7   4   .   .   5   13  13  13  6   
  Core                     2    | .   .   .   .   5   11  11  .   2   1   .   1   1   .   .   .   .   .   .   
  Leg                      29   | .   27  28  32  33  32  33  32  35  30  30  27  27  30  26  26  26  26  25  
  Device                   10   | .   6   .   10  11  10  .   .   .   9   15  15  7   23  21  20  15  21  15  
  Storage                  8    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   6   6   6   6   6   
  Processor                2    | .   .   .   .   .   .   .   .   .   7   7   7   7   7   6   6   6   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   8   9   8   .   .   .   .   .   .   .   .   .   
  Protection               13   | .   3   14  10  11  11  22  16  15  10  15  15  20  7   11  12  16  14  20  
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   4   15  12  12  6   5   5   
  Ballistic Gun            9    | .   19  28  21  11  10  22  14  16  13  11  7   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   3   10  .   .   .   .   .   .   .   .   .   .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 12  24  34  46  46  47  47  71  70  69  67  67  93  86  106 92  90  88  101 
  Greatest Support         112  | 20  20  20  30  30  62  50  79  79  90  90  90  112 112 112 112 104 104 104 
  Greatest Overweight (x)  2    | .   1   1   1   1   2   .   1   1   .   .   2   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  15  15  15  20  15  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 8   8   14  15  15  15  15  18  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 5   10  10  15  15  15  15  20  20  20  20  20  20  20  20  18  20  20  20  
  Average Carried          16   | 4   6   9   12  14  13  15  16  19  19  19  19  17  19  19  17  17  19  18  
  Final Capacity           20   | 8   10  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 2   10  9   15  15  15  15  20  20  20  20  20  20  20  20  16  20  20  8   

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 25% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -6/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           8751 | 200  425  93   421  118  515  .    1021 1793 906  122  120  196  22   110  138  155  2186 210  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7367 | .    554  102  644  167  104  .    1226 1839 1074 .    145  398  .    336  47   71   .    660  
  Parts                    435  | .    43   4    48   31   5    .    69   104  61   .    10   20   .    24   1    5    .    10   
Haulers Intercepted        11   | .    2    .    1    .    .    .    3    4    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           10   | .    1    .    2    .    .    .    2    2    2    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    5    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  193  | .   16  2   19  14  4   .   25  32  20  .   4   4   .   7   1   1   .   44  
  Melee                    5    | .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   
  Guns                     74   | .   13  2   7   3   .   .   12  21  14  .   .   .   .   .   .   .   .   2   
  Cannons                  11   | .   .   .   .   .   .   .   .   1   1   .   .   1   .   3   1   1   .   3   
  AOE                      95   | .   3   .   12  11  3   .   8   10  5   .   4   .   .   4   .   .   .   35  
Classes Destroyed          20   | .   5   .   3   1   1   .   3   1   1   .   1   .   .   .   .   1   .   3   
  Worker                   13   | .   .   .   3   .   .   .   5   4   1   .   .   .   .   .   .   .   .   .   
  Builder                  8    | .   .   .   .   .   .   .   3   2   .   .   .   .   .   3   .   .   .   .   
  Hauler                   11   | .   2   .   1   .   .   .   3   4   .   .   .   .   .   1   .   .   .   .   
  Recycler                 6    | .   1   .   1   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   2   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   1   .   .   .   3   2   1   .   .   .   .   1   .   .   .   .   
  Swarmer                  41   | .   6   .   8   11  .   .   7   3   2   .   .   .   .   4   .   .   .   .   
  Grunt                    58   | .   10  2   8   2   .   .   8   13  12  .   2   .   .   .   1   .   .   .   
  Brawler                  3    | .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   .   3   .   .   .   6   11  4   .   .   .   .   1   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   3   2   .   .   .   .   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembler                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                42   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   39  
  Golem                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           40   | .   7   2   9   4   3   .   10  6   4   .   3   1   .   4   1   1   .   40  
  Combat Bots Only         39   | .   6   2   6   4   3   .   6   5   3   .   3   1   .   4   1   1   .   39  
Max Kills in Single Turn   13   | .   3   1   4   3   1   .   2   3   2   .   2   1   .   2   1   1   .   13  
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 13   | .   1   .   3   3   1   .   2   3   2   .   2   .   .   1   .   .   .   13  
  Melee                    1    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  8R-AWN (-9/Exiles)
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Damage Taken               12587 | .    510  190  446  101  749  .    1562 1672 1574 .    32   1428 31   929  154  .    .    3209 
  Core                     1925  | .    128  53   89   20   115  .    145  143  120  .    .    262  .    54   12   .    .    784  
  Absorbed by Shields      837   | .    .    .    .    44   32   .    .    .    40   .    13   11   .    18   57   .    .    622  
  Redirected to Shielding  449   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    449  
  Regen/Repaired (Parts)   490   | .    .    .    .    .    .    .    318  21   .    .    .    .    .    .    .    .    151  .    
Core Remaining (%)         52    | 100  .    27   .    .    .    44   .    47   .    .    .    .    45   .    .    .    .    .    
Volleys Fired              544   | .    60   7    34   16   5    .    86   108  74   4    5    21   .    46   17   8    .    53   
  Largest                  2     | .    2    2    2    1    1    .    2    2    2    2    1    1    .    2    2    1    .    2    
  Hottest                  250   | .    60   46   46   30   30   .    46   63   90   48   33   63   .    180  180  90   .    250  
Shots Fired                921   | .    118  14   57   16   5    .    165  206  135  8    5    21   1    65   32   8    .    65   
  Gun                      671   | .    116  14   46   8    1    .    158  187  121  8    .    .    .    .    .    .    .    12   
  Cannon                   170   | .    .    .    .    .    .    .    .    4    9    .    .    9    1    60   32   8    .    47   
  Launcher                 68    | .    2    .    11   8    4    .    7    15   5    .    5    .    .    5    .    .    .    6    
  Special                  12    | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    
  Kinetic                  607   | .    65   14   46   8    1    .    158  186  121  8    .    .    .    .    .    .    .    .    
  Thermal                  215   | .    51   .    .    .    .    .    .    .    9    .    .    12   1    60   32   8    .    42   
  Explosive                68    | .    2    .    11   8    4    .    7    15   5    .    5    .    .    5    .    .    .    6    
  Electromagnetic          31    | .    .    .    .    .    .    .    .    5    .    .    .    9    .    .    .    .    .    17   
  Robot Hit Streak         19    | .    11   7    11   5    2    .    19   14   9    3    2    3    .    8    5    3    .    8    
  Robot Miss Streak        5     | .    3    2    3    3    3    .    3    3    3    2    2    2    .    3    3    2    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           629   | .    76   10   30   7    25   .    129  137  92   5    3    38   .    25   11   7    .    34   
  Core Hits                438   | .    32   3    36   18   11   .    60   85   50   .    7    18   .    17   2    3    .    96   
  Critical Kills           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    1    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    1    .    .    .    1    .    6    .    .    .    .    7    .    .    .    .    .    .    
    Destroy                2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              143   | .    .    .    .    .    33   .    23   11   12   15   1    36   .    .    .    4    8    .    
  Impact                   58    | .    .    .    .    .    .    .    23   11   12   .    .    .    .    .    .    4    8    .    
  Slashing                 52    | .    .    .    .    .    .    .    .    .    .    15   1    36   .    .    .    .    .    .    
  Piercing                 33    | .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    2    1    .    .    .    1    .    .    .    3    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21910 | .    1155 160  1411 733  917  .    3168 3610 2184 70   485  1090 .    1795 576  481  .    4075 
  Guns                     6940  | .    823  160  452  89   .    .    1643 1995 1502 70   .    .    .    .    .    .    .    206  
  Cannons                  2878  | .    .    .    .    .    .    .    .    117  186  .    .    80   .    1096 436  165  .    798  
  Explosions               9071  | .    320  .    954  644  246  .    653  1426 476  .    442  .    .    699  140  .    .    3071 
  Melee                    2900  | .    .    .    .    .    671  .    866  61   .    .    43   943  .    .    .    316  .    .    
  Ramming                  54    | .    12   .    5    .    .    .    6    11   20   .    .    .    .    .    .    .    .    .    
  Kinetic                  6348  | .    437  160  452  89   .    .    1643 1995 1502 70   .    .    .    .    .    .    .    .    
  Thermal                  4175  | .    516  .    .    .    .    .    54   .    186  .    .    67   .    1343 533  165  .    1311 
  Explosive                7932  | .    190  .    954  644  246  .    599  1426 476  .    442  .    .    452  .    .    .    2503 
  Electromagnetic          501   | .    .    .    .    .    .    .    .    117  .    .    .    80   .    .    43   .    .    261  
  Impact                   1243  | .    .    .    .    .    .    .    866  61   .    .    .    .    .    .    .    316  .    .    
  Slashing                 986   | .    .    .    .    .    .    .    .    .    .    .    43   943  .    .    .    .    .    .    
  Piercing                 671   | .    .    .    .    .    671  .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    1    4    3    3    3    4    4    3    4    4    6    .    
  Average Corruption       2     | .    .    .    .    .    .    .    1    2    2    3    3    3    4    1    3    4    5    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  111   | .    .    .    .    .    .    .    4    30   8    8    10   12   10   3    11   12   3    .    
    Message Errors         24    | .    .    .    .    .    .    .    .    7    .    4    2    3    5    1    1    1    .    .    
    Matter Fused           38    | .    .    .    .    .    .    .    2    11   1    1    3    2    2    1    4    9    2    .    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    1    2    .    .    3    4    1    1    2    1    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    1    2    1    .    1    .    .    .    1    1    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    4    1    3    1    1    1    .    1    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    1    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    2    1    .    .    .    1    .    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1033  | .    48   .    18   42   12   .    399  64   6    .    16   5    .    63   67   149  .    144  
  Projectiles              137   | .    .    .    .    .    .    .    .    .    6    .    .    5    .    36   60   23   .    7    
  Explosions               350   | .    48   .    18   42   12   .    20   23   .    .    16   .    .    27   7    .    .    137  
  Melee                    546   | .    .    .    .    .    .    .    379  41   .    .    .    .    .    .    .    126  .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      642   | .    77   .    69   6    .    .    73   84   .    .    32   .    .    207  33   .    .    61   
  Shots                    20    | .    1    .    3    1    .    .    1    4    .    .    1    .    .    6    1    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             11    | .    4    .    2    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    
  Kicked                   11    | .    4    .    2    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        764   | .    176  126  30   10   7    .    206  214  385  .    235  276  71   585  295  226  .    764  
  Average Temperature      76    | .    60   67   10   7    7    .    41   29   89   .    95   101  27   113  90   84   .    182  
  Received Heat Transfer   2857  | .    189  105  120  24   .    .    405  693  642  .    6    .    12   30   18   .    .    613  
  Effects                  10    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    7    .    .    .    2    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              13    | .    .    .    .    .    .    .    7    3    .    .    .    2    .    .    .    1    .    .    
  Impact Corruptions       17    | .    .    .    .    .    .    .    13   1    .    .    .    .    .    .    .    3    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             8     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    7    
  Heat Transferred         5931  | .    950  .    .    .    .    .    50   .    259  .    .    333  .    300  100  .    .    3939 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               10    | .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    3    1    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             477  | .   451 211 430 396 .   .   318 477 428 .   .   .   .   320 .   .   .   .   
  Initial                  167  | .   .   161 .   167 .   .   .   100 65  .   .   .   .   .   .   .   .   .   
  Average                  194  | .   226 104 278 274 .   .   141 220 189 .   .   .   .   126 .   .   .   .   
Maximum Alert Level        2    | .   2   1   2   1   .   .   1   2   2   .   .   .   .   1   .   .   .   .   
  Low Security (%)         51   | 100 46  54  30  21  .   100 63  54  57  .   .   .   .   79  .   .   .   .   
  Level 1                  40   | .   40  45  37  78  .   .   36  33  39  .   .   .   .   20  .   .   .   .   
  Level 2                  7    | .   12  .   32  .   .   .   .   12  3   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   4   .   2   .   .   .   5   6   4   .   .   .   .   1   .   .   .   .   
  Investigation            8    | .   2   .   1   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            11   | .   2   .   1   .   .   .   3   3   1   .   .   .   .   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           7    | .   1   .   4   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              279  | .   26  2   28  14  7   .   36  48  27  3   8   6   1   12  6   2   .   53  
  Peak Tracking Total      38   | .   4   2   8   4   9   .   7   5   7   2   5   3   1   3   3   1   .   38  
  Tactical Retreats        13   | .   4   .   .   1   .   .   2   .   2   .   .   3   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            10   | .   1   .   1   .   .   .   .   3   2   .   .   .   .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          21   | .   3   .   1   1   2   .   2   3   2   .   .   .   .   4   .   .   .   3   
  Max in Single Turn       3    | .   3   .   1   1   1   .   1   1   1   .   .   .   .   2   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          51   | .   6   .   3   .   2   .   9   13  10  .   .   2   .   5   .   1   .   .   
  Terminals                33   | .   5   .   3   .   .   .   4   10  8   .   .   .   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
Total Hacks                163  | .   21  .   10  .   2   .   41  35  23  .   .   18  .   12  .   1   .   .   
  Successful               94   | .   11  .   5   .   2   .   26  20  6   .   .   18  .   5   .   1   .   .   
  Failed                   69   | .   10  .   5   .   .   .   15  15  17  .   .   .   .   7   .   .   .   .   
    Catastrophic           10   | .   1   .   1   .   .   .   2   3   2   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   11  .   4   .   1   .   15  14  8   .   .   .   .   .   .   .   .   .   
  Terminals                104  | .   19  .   10  .   .   .   23  28  17  .   .   .   .   7   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          18   | .   .   .   .   .   .   .   8   6   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             65   | .   9   .   4   .   2   .   11  14  4   .   .   18  .   2   .   1   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   1   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           7    | .   5   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   1   1   .   .   .   3   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   .   .   6   3   1   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   3   2   1   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   1   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   6   .   3   .   .   .   6   9   9   .   .   .   .   3   .   .   .   .   
  Full Trace Events        7    | .   1   .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   1   .   .   .   .   .   1   .   .   .   .   11  .   1   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Time                     281  | .   .   .   .   .   .   .   157 124 .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total Allies               16   | .    .    .    .    3    .    .    .    12   .    .    .    .    .    .    .    .    1    .    
  Largest Group            10   | .    .    .    .    3    1    .    .    10   .    .    .    .    .    .    .    .    1    1    
  Highest-Rated Group      173  | .    .    .    .    40   14   .    .    173  .    .    .    .    .    .    .    .    99   99   
  Highest-Rated Ally       99   | .    .    .    .    16   14   .    .    31   .    .    .    .    .    .    .    .    99   99   
Total Orders               2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               65   | .    .    .    .    5    .    .    .    22   .    .    .    .    .    .    .    .    .    38   
  Total Damage             2500 | .    .    .    .    37   .    .    .    359  .    .    .    .    .    .    .    .    .    2104 
  Kills                    24   | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    19   
Allies Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       138  | .   5   .   1   .   .   .   1   .   .   .   .   131 .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   3   .   1   .   .   .   .   .   2   1   .   1   .   2   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               17600 | 2    792  839  785  963  1791 60   1780 2055 1279 533  527  1044 329  501  592  513  1967 1248 
Spaces Moved               9436  | 1    401  431  347  487  876  51   759  764  751  367  347  451  270  280  432  364  1263 794  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     9436  | 1    401  431  347  487  876  51   759  764  751  367  347  451  270  280  432  364  1263 794  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  190  190  190  120  120  120  125  125  127  127  120  120  120  120  125  125  120  
  Average Speed            146   | 120  139  190  190  190  187  120  132  179  126  127  144  138  120  120  120  125  125  124  
  Slowest Speed            270   | 120  190  190  190  190  260  120  197  196  127  127  270  200  120  120  120  125  125  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 2    82   94   33   92   70   21   63   91   21   57   50   82   55   14   74   51   86   69   
  Regions Visited          18
    Branch Regions         13
  Pre-discovered Areas     32    | .    .    2    .    .    1    .    1    .    .    .    .    24   .    .    1    .    3    .    
  Known Exits Taken        11    | .    .    .    1    .    .    .    1    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    1    .    2    .    .    .    .    .    12   2    .    1    .    1    1    2    .    
Spaces Dug                 87    | .    .    .    6    12   .    .    .    4    12   14   16   .    .    16   3    2    2    .    
Terrain Destroyed          574   | .    45   .    58   44   21   .    40   121  26   14   39   .    1    113  28   5    2    17   
  Melee                    33    | .    .    .    .    .    .    .    .    4    12   14   .    .    .    .    .    1    2    .    
  Projectile               70    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    32   21   4    .    11   
  AOE                      471   | .    45   .    58   44   21   .    40   117  13   .    39   .    .    81   7    .    .    6    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      12224 | 4    533  441  421  513  989  50   1360 1259 972  401  365  778  278  364  466  406  1638 986  
  Wait                     1514  | .    28   .    10   1    18   .    424  307  61   8    1    213  .    24   1    12   338  68   
  Move                     9418  | .    400  430  346  486  875  50   758  763  750  366  346  450  269  279  431  363  1262 794  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  134   | .    14   .    8    2    20   .    18   9    12   4    2    16   4    3    3    5    5    9    
  Fast Attach              81    | .    5    .    6    2    3    .    9    10   6    .    1    10   .    2    2    1    10   14   
  Attach                   60    | .    2    .    1    2    4    .    8    6    7    .    2    4    .    2    2    4    2    14   
  Detach                   19    | .    1    .    2    1    2    .    1    2    1    .    .    3    .    .    .    3    .    3    
  Swap                     138   | .    7    2    7    .    9    .    18   25   33   2    6    6    1    7    6    3    1    5    
  Drop                     156   | 4    12   2    5    3    20   .    14   12   13   2    1    19   4    1    4    3    12   25   
  Fire                     544   | .    60   7    34   16   5    .    86   108  74   4    5    21   .    46   17   8    .    53   
  Melee                    143   | .    .    .    .    .    33   .    23   11   12   15   1    36   .    .    .    4    8    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     11    | .    4    .    2    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location           | Event
     3 | -11/Junkyard       | Discovered new exit (range 0)
     3 | -11/Junkyard       | Entered Materials
   242 | -10/Materials      | Discovered new exit (range 10)
   307 | -10/Materials      | Build established: Mutant
   475 | -10/Materials      | Discovered new exit (range 15)
   521 | -10/Materials      | Core integrity fell below 50%
   735 | -10/Materials      | Discovered new exit (range 6)
   795 | -10/Materials      | Entered Mines
   847 | -10/Mines          | Learned Materials terminal intel
   961 | -10/Mines          | Learned location of Storage (-8)
  1074 | -10/Mines          | Learned location of Zion (-6)
  1205 | -10/Mines          | Learned Materials emergency access door positions
  1214 | -10/Mines          | Discovered new exit (range 9)
  1456 | -10/Mines          | Discovered new exit (range 7)
  1634 | -10/Mines          | Entered Materials
  1634 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1636 | -9/Materials       | Loaded intel: 11 terminal locations
  2108 | -9/Materials       | Build established: Scavenger-Mutant
  2279 | -9/Materials       | Identified exit to Mines
  2419 | -9/Materials       | Entered Mines
  2472 | -9/Mines           | Discovered new exit (range 16)
  2554 | -9/Mines           | Discovered new exit (range 14)
  2676 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2727 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3258 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3282 | -9/Mines           | Learned 4 Materials zone layouts
  3371 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3373 | -9/Mines           | Discovered new exit (range 5)
  3382 | -9/Mines           | Entered Exiles
  3382 | -9/Exiles          | Accompanied by 1 ally
  3426 | -9/Exiles          | Met 8R-AWN
  3462 | -9/Exiles          | Met EX-HEX
  3531 | -9/Exiles          | Met EX-BIN
  3553 | -9/Exiles          | Met EX-DEC
  3631 | -9/Exiles          | Aligned with FarCom system
  3633 | -9/Exiles          | Given EX-Vault access code
  3679 | -9/Exiles          | Opened EX-Vault
  3691 | -9/Exiles          | Found Firepult
  3730 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3856 | -9/Exiles          | Discovered new exit (range 10)
  4044 | -9/Exiles          | Found 0b10 Alert Chip
  4049 | -9/Exiles          | Found PSU Rigger
  4940 | -9/Exiles          | Attacked by the Exiles
  5101 | -9/Exiles          | Core integrity fell below 50%
  5110 | -9/Exiles          | Destroyed 8R-AWN
  5125 | -9/Exiles          | Found Prototype Device
  5125 | -9/Exiles          | Identified AS-neutralizer No. 17b
  5140 | -9/Exiles          | Lost 5 parts (3n1u1w)
  5173 | -9/Exiles          | Stole three prototypes: Firepult, PSU Rigger, 0b10 Alert Chip
  5173 | -9/Exiles          | Entered Mines
  5224 | -8/Mines           | Discovered new exit (range 9)
  5233 | -8/Mines           | Entered Materials
  5233 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5234 | -8/Materials       | Identified exit to Storage
  6483 | -8/Materials       | Repaired Adv. Myomer Leg
  6519 | -8/Materials       | Repaired Lgt. Armor Plating
  6558 | -8/Materials       | Repaired Autogun
  6581 | -8/Materials       | Discovered new exit (range 16)
  6996 | -8/Materials       | Build established: Mutant
  7013 | -8/Materials       | Entered Storage
  7129 | -8/Storage         | Met a pair of Derelict thieves
  7823 | -8/Storage         | Discovered new exit (range 15)
  8667 | -8/Storage         | Build established: Scavenger-Mutant
  8684 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  8840 | -8/Storage         | Core integrity fell below 50%
  8982 | -8/Storage         | Build established: Commander-Mutant
  9033 | -8/Storage         | Repaired Broken Adv. Myomer Leg
  9068 | -8/Storage         | Entered Factory
  9068 | -7/Factory         | Evolved 2 slots: Utility x2
  9377 | -7/Factory         | Build established: Scavenger-Mutant
  9380 | -7/Factory         | Identified exit to Lower Caves
  9963 | -7/Factory         | Lost 4 parts (2u2w)
 10347 | -7/Factory         | Entered Lower Caves
 10347 | -7/Lower Caves     | Spotted S3-UPG(f)
 10348 | -7/Lower Caves     | Encountered a Master Thief
 10348 | -7/Lower Caves     | PSU Rigger stolen by Master Thief
 10349 | -7/Lower Caves     | Spotted 4V-TIL(f)
 10350 | -7/Lower Caves     | Encountered a Master Thief
 10352 | -7/Lower Caves     | 0b10 Alert Chip stolen by Master Thief
 10446 | -7/Lower Caves     | Learned Factory emergency access door positions
 10740 | -7/Lower Caves     | Learned 12 Factory zone layouts
 10809 | -7/Lower Caves     | Discovered new exit (range 12)
 10824 | -7/Lower Caves     | Identified exit to Lower Caves
 10880 | -7/Lower Caves     | Entered another Lower Caves area
 10915 | -7/Lower Caves     | Discovered new exit (range 5)
 10920 | -7/Lower Caves     | Identified exit to Factory
 11135 | -7/Lower Caves     | Learned location of 1 exit from Factory
 11234 | -7/Lower Caves     | Discovered new exit (range 16)
 11238 | -7/Lower Caves     | Spotted SY-9GS(f)
 11240 | -7/Lower Caves     | Encountered a Master Thief
 11240 | -7/Lower Caves     | Encountered a Master Thief
 11240 | -7/Lower Caves     | Encountered a Master Thief
 11240 | -7/Lower Caves     | Encountered a Master Thief
 11240 | -7/Lower Caves     | Spotted L4-FPP(f)
 11240 | -7/Lower Caves     | Spotted S9-HW7(f)
 11240 | -7/Lower Caves     | Spotted 9P-WR9(f)
 11242 | -7/Lower Caves     | Adv. Myomer Leg stolen by Master Thief
 11242 | -7/Lower Caves     | Spotted 0W-J9V(f)
 11242 | -7/Lower Caves     | Imp. Titanium Leg stolen by Master Thief
 11242 | -7/Lower Caves     | Imp. Titanium Leg stolen by Master Thief
 11242 | -7/Lower Caves     | Destroyed 0W-J9V(f)
 11243 | -7/Lower Caves     | Imp. Deuterium Engine stolen by Master Thief
 11353 | -7/Lower Caves     | Identified exit to Data Miner
 11407 | -7/Lower Caves     | Entered Data Miner
 11409 | -7/Data Miner      | Discovered new exit (range 7)
 11447 | -7/Data Miner      | Met Data Miner
 11523 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11579 | -7/Data Miner      | Interfaced with the Data Conduit
 11698 | -7/Data Miner      | Lost 5 parts (1p1n3u)
 11724 | -7/Data Miner      | Build established: Mutant
 11795 | -7/Data Miner      | Core integrity fell below 50%
 11803 | -7/Data Miner      | Found Exp. Thermal Shield
 12427 | -7/Data Miner      | Build established: Scavenger-Mutant
 12448 | -7/Data Miner      | Identified exit to Proximity Caves
 12451 | -7/Data Miner      | Entered Proximity Caves
 12562 | -6/Proximity Caves | Learned location of 2 exits from Factory
 12765 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 12779 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12780 | -6/Proximity Caves | Entered Factory
 12780 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 12781 | -6/Factory         | Identified exit to Factory
 12781 | -6/Factory         | Identified exit to Lower Caves
 12784 | -6/Factory         | Loaded intel: 279 machine locations
 12844 | -6/Factory         | Spotted B-75 Beast
 13229 | -6/Factory         | Discovered exit to Lower Caves (range 11)
 13281 | -6/Factory         | Entered Lower Caves
 13281 | -6/Lower Caves     | Spotted QB-US2(f)
 13281 | -6/Lower Caves     | Spotted JK-8DY(f)
 13282 | -6/Lower Caves     | Encountered a Master Thief
 13282 | -6/Lower Caves     | Encountered a Master Thief
 13286 | -6/Lower Caves     | Spotted XK-Y7Y(f)
 13286 | -6/Lower Caves     | Corrupted Adv. Energy Well stolen by Master Thief
 13287 | -6/Lower Caves     | Encountered a Master Thief
 13290 | -6/Lower Caves     | Adv. Energy Well stolen by Master Thief
 13305 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 13324 | -6/Lower Caves     | Adv. Particle Charger stolen by Master Thief
 13426 | -6/Lower Caves     | Spotted B-75 Beast
 13726 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13795 | -6/Lower Caves     | Discovered new exit (range 11)
 13861 | -6/Lower Caves     | Identified exit to Lower Caves
 13873 | -6/Lower Caves     | Entered another Lower Caves area
 13873 | -6/Lower Caves     | Spotted X7-Z21(f)
 13874 | -6/Lower Caves     | Encountered a Master Thief
 13882 | -6/Lower Caves     | Enh. Flexi-carbon Leg stolen by Master Thief
 14060 | -6/Lower Caves     | Learned 4 Factory zone layouts
 14278 | -6/Lower Caves     | Found Prototype Device
 14283 | -6/Lower Caves     | Identified Heart of Steel
 14320 | -6/Lower Caves     | Discovered new exit (range 16)
 14337 | -6/Lower Caves     | Identified exit to Zion
 14386 | -6/Lower Caves     | Entered Zion
 14426 | -6/Zion            | System corruption cleaned by Quarantine Array
 14601 | -6/Zion            | Discovered new exit (range 10)
 14735 | -6/Zion            | Identified exit to Deep Caves
 14760 | -6/Zion            | Received a hallucinogenic algorithm
 14874 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 15073 | -6/Zion            | Found GAL Module
 15240 | -6/Zion            | Found CR-A16's Pointy Stick
 15483 | -6/Zion            | Found Prototype Device
 15483 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 15923 | -6/Zion            | Heart of Steel transformed into Warbot
 16172 | -6/Zion            | System corruption cleaned by Quarantine Array
 16353 | -6/Zion            | Entered Deep Caves
 16353 | -6/Deep Caves      | Accompanied by 1 ally (Warbot)
 16637 | -6/Deep Caves      | Attacked by Z-Imprinter
 16651 | -6/Deep Caves      | Destroyed Z-Imprinter
 16755 | -6/Deep Caves      | Found Prototype Protection
 16755 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 16760 | -6/Deep Caves      | Found Prototype Protection
 16760 | -6/Deep Caves      | Identified Zio. Weapon Casing
 16832 | -6/Deep Caves      | Z-Facility disabled
 17216 | -6/Deep Caves      | Found Zio. Weapon Casing
 17224 | -6/Deep Caves      | Found Zio. Weapon Casing
 17279 | -6/Deep Caves      | Found Zio. Weapon Casing
 17481 | -6/Deep Caves      | Spotted as-24639
 17497 | -6/Deep Caves      | Destroyed as-24639
 17527 | -6/Deep Caves      | Lost 3 parts (1n2u)
 17539 | -6/Deep Caves      | Spotted as-39019
 17560 | -6/Deep Caves      | Exposed GOLEM chamber
 17561 | -6/Deep Caves      | Triggered Deep Caves wall
 17579 | -6/Deep Caves      | Core integrity fell below 50%
 17587 | -6/Deep Caves      | Core integrity fell below 20%
 17588 | -6/Deep Caves      | Destroyed as-39019
 17590 | -6/Deep Caves      | Destroyed AS-40308
 17597 | -6/Deep Caves      | Spotted AS-66464
 17601 | -6/Deep Caves      | Destroyed by as-07490 with Assembled Gauss Rifle

 Last Messages 
---------------
17592_ as-45268 destroyed.
17592_ A GOLEM Unit tumbles out of the Wall Chamber.
17592_ as-53982 destroyed.
17592_ Penetrated by Slug.
17594_ Acquired Zio. Biocell.
17594_ Penetrated by Slug. <x2>
17594_ Exp. Heat Sink destroyed.
17595_ Penetrated by Slug.
17596_ GOLEM Unit springs to life.
17597_ as-84876 GOLEM Unit beginning Prototype Leg integration.
17597_ Penetrated by Slug.
17597_ as-52055 destroyed.
17598_ as-37879 released from Mobile Assembly Unit.
17598_ GOLEM Unit springs to life.
17599_ as-52280 GOLEM Unit beginning Prototype Leg integration.
17599_ GOLEM Unit springs to life.
17600_ Overheating: Hvy. Rocket Launcher damaged (-8).
17600_ as-24624 GOLEM Unit beginning Prototype Leg integration.
17601_ GOLEM Unit springs to life. <x2>
17601_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ????????????????????#????????????????????????? |
|     ?????????????????#?? ????????????????????????? |
|     ??????????????   # ? ????????????????????????? |
|     ????????????       # ??##????????????????????? |
|     ??????????         # ?? #????????????????????? |
|     ??????????           ?? #????????????????????? |
|     ?????????""          ?? #????????????????????? |
|     ?????????            ## #????????????????????? |
|     ????????"             # #????????????????????? |
|     ????????"                ????????????????????? |
|     ????????#               ?????????????????????? |
|     ????????GG              ?????????????????????? |
|     ????????!G             #?????????????????????? |
|     ???????"GG              ?????????????????????? |
|     ???????""G           %!####??????????????????? |
|     ???????"G!              # #??????????????????? |
|     ????????#                 ####???????????????? |
|     ??????"              @       #???????????????? |
|     ??????       !            ####???????  ####    |
|     ??????             !       ###??????           |
|     ???????        a    [        #??????           |
|     ???????   ab     !         ###??????           |
|     ????????                   ##???????#          |
|     ????????           !        #???#????          |
|     ????????A     !             #??## ???#       # |
|     ?????????                   #??#  ???#       # |
|     ?????????        !   l      #??#   ??#         |
|     ??????????       !   !      #??#   #?#         |
|     ?????????"     h            #??#    ##         |
|     ?????????"    l b     ]s    #???#              |
|     ?????????"    !  ! ]        ##???#             |
|     ????????""                   #????#            |
|     ????????#     ![    ]   [    #?????#           |
|     ????????"                    #??????#          |
|     ????????"     [     [        ########       ## |
|     ????????"      [  [    [               #   ##? |
|     ??????????"           [                #  ##?? |
|     ????????"                              #  #??? |
|     ????????""                   ######  ###  #??? |
|     ????????"              %!    #???#   #?#  #??? |
|     ????????""                  ##???    #?#  #??? |
|     ????????"             # #   "#??      ?#  #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          49
Energy Capacity            890
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    12
Armor Coverage             1600
Resistance: TH             30
Propulsion Shielding       33
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                60
Particle Charging          25
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                      Heat Sink | -10/Materials | Hacked
                Adv. Myomer Leg | -8/Materials  | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Cld. Cesium-ion Thruster | -7/Data Miner | Free
          Thermal Defense Suite | -7/Data Miner | Free
                Com. Ion Cannon | -7/Data Miner | Free
                Antigrav System | -7/Data Miner | Free
                 Adv. Drone Bay | -7/Data Miner | Free
             Imp. Plasma Cutter | -7/Data Miner | Free
        Adv. Signal Interpreter | -7/Data Miner | Free
              Hvy. Gauss Cannon | -7/Data Miner | Free
                    Force Lance | -7/Data Miner | Free
      Lyr. Medium Armor Plating | -6/Factory    | Scanalyzed
             Imp. Arc Projector | -6/Zion       | Archive
   Lgt. Angular Momentum Engine | -6/Zion       | Archive
              Fusion Compressor | -6/Zion       | Archive
                  Phasing Sabre | -6/Zion       | Archive
                Hardcell Cannon | -6/Zion       | Archive
 Imp. System Restoration Module | -6/Zion       | Archive
            Adv. Trap Extractor | -6/Zion       | Archive
             Enh. Optical Array | -6/Zion       | Archive
   Imp. Shock Absorption System | -6/Zion       | Archive
                    Force Field | -6/Zion       | Archive
           Point Defense System | -6/Zion       | Archive
               Hvy. Flak Cannon | -6/Zion       | Archive
              Hyp. Gauss Cannon | -6/Zion       | Archive
   Magnetic Acceleration Cannon | -6/Zion       | Archive
                      Phase Gun | -6/Zion       | Archive

 Robot Schematics 
------------------
       L-41 Fighter | -7/Data Miner | Free
        H-66 Slayer | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       G-47 Trooper | -7/Data Miner | Free
        X-77 Beamer | -6/Zion       | Archive
          K-01 Serf | -6/Zion       | Archive
   A-02 Transporter | -6/Zion       | Archive
     R-10 Processor | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterWeightWings
  Manual?         0
Play Time         02:01:05
  Cumulative      212.6 hours
  Start           2023.04.19 @ 21:33:38
  End             2023.04.19 @ 23:35:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          297
  Rogue           297
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             82
Gallery%          85
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a894442-08f6-4138-8c22-7f42197bfc96