Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 20:37:29 Player: Timo Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (35) 175 Value Destroyed (1051) 1051 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1243) 1243 TOTAL SCORE: 7849 Bonus ------- High Alert Combat Kills 43 Entered Garrisons 200 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Makeshift Axe Makeshift Sword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Gravmag Array Makeshift Hover Unit Makeshift Hover Unit Impulse Thruster Array > --- UTILITY ---------- Triangulator Improved Melee Analysis Suite Improved Transmission Jammer Improved ECM Suite Hacking Suite Advanced Drone Bay > --- WEAPON ----------- Makeshift Axe Makeshift Axe Makeshift Sword > --- INVENTORY -------- Light Fission Core System Shield Makeshift Sword Makeshift Sword [Rating: 87] Favorites ----------- Power Cold Fusion Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Gravmag Array Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Hacking Suite Device Improved Transmission Jammer Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Power Shielding Weapon Makeshift Axe Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . 2 . . . 4 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . 1 1 . . . . Utility 5 | . . . 1 . 1 . . . 2 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . . Parts Attached 91 | . 3 3 11 5 9 2 5 5 23 1 2 1 8 13 Power 11 | . 1 . 1 . 2 . . 1 5 . . . . 1 Engine 6 | . . . 1 . 1 . . 1 3 . . . . . Core 4 | . 1 . . . 1 . . . 1 . . . . 1 Reactor 1 | . . . . . . . . . 1 . . . . . Propulsion 29 | . . 2 2 1 2 1 3 . 10 . . 1 4 3 Treads 2 | . . 2 . . . . . . . . . . . . Leg 2 | . . . . . . . . . 1 . . . . 1 Wheel . | . . . . . . . . . . . . . . . Hover 10 | . . . . . 1 1 . . 4 . . 1 3 . Flight 15 | . . . 2 1 1 . 3 . 5 . . . 1 2 Utility 25 | . 2 1 4 1 1 1 . 3 7 1 1 . . 3 Device 9 | . . 1 1 . . . . 1 4 1 1 . . . Storage 1 | . 1 . . . . . . . . . . . . . Processor 5 | . . . 2 . . 1 . 1 1 . . . . . Hackware 2 | . . . . . . . . 1 . . . . . 1 Protection 8 | . 1 . 1 1 1 . . . 2 . . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 26 | . . . 4 3 4 . 2 1 1 . 1 . 4 6 Energy Gun 3 | . . . 2 . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . . 1 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . . . 2 2 2 . 1 . . . . . . . Special Weapon 2 | . . . . 1 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . . . 1 . 4 6 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . 3 . . . . . Parts Lost 46 | . . 1 . 3 3 2 7 . 13 . 1 1 . 15 Power 4 | . . . . 1 . . . . 3 . . . . . Propulsion 20 | . . . . 1 1 2 3 . 5 . . 1 . 7 Utility 13 | . . 1 . . 1 . 2 . 3 . 1 . . 5 Weapon 9 | . . . . 1 1 . 2 . 2 . . . . 3 Highest Loss Streak 9 | . . 1 . 3 2 1 5 . 3 . 1 1 . 9 Average Slot Usage (%) 63 | . 89 82 61 66 78 58 30 35 57 53 59 64 83 35 Engine 1 | . 2 . 9 2 7 9 2 . 4 . . . . . Core 1 | . 11 11 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 5 5 5 5 2 Leg 4 | . 28 14 . . . . . . . 5 5 5 4 1 Hover 8 | . . . . . 7 4 . . 4 11 11 11 19 5 Flight 4 | . . . 17 18 24 15 7 9 9 . . . . 2 Device 12 | . . . 7 . . . . 9 13 12 20 23 23 7 Storage 1 | . 14 11 . . . . . . . . . . . . Processor 7 | . . . 15 22 18 19 18 10 12 5 5 5 5 . Hackware 3 | . . . . . . . . 1 6 5 5 5 5 4 Protection 2 | . 4 11 2 11 16 9 1 . 1 5 1 . . 1 Energy Gun 1 | . 14 11 6 3 . . . . . . . . . . Ballistic Gun 1 | . 14 11 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 2 5 16 8 Naked Turns 103 | . . 41 . . . . . . . . . . . 62 Heaviest Build 47 | 12 47 47 8 8 12 7 7 2 17 27 28 28 34 34 Greatest Support 62 | 20 20 40 10 10 15 11 8 4 56 56 56 56 62 62 Greatest Overweight (x) 8 | . 2 2 . . 1 2 1 . 5 . . . . 8 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 14 12 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 6 9 10 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 12 | 6 10 12 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 4 | 6 7 8 3 3 3 3 3 3 3 4 3 4 3 3 Final Capacity 12 | 6 12 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 10 | 6 10 4 4 4 4 4 4 3 4 4 4 4 4 3 Class Distribution -------------------- 42% | Mutant 39% | Infiltrator-Mutant 14% | Derelict-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -8/Recycling Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Matter Collected 1174 | 200 13 131 124 14 25 . 69 190 75 . 133 10 80 110 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1027 | . 89 131 219 11 9 . 53 . 70 . . 72 . 373 Parts 69 | . 4 5 10 4 2 . 10 . 7 . . 4 . 23 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . . . . . . . . . . 4 67 23 Prevented 4 | . . . . . . . . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 34 | . 2 2 6 6 3 . 3 . 2 . . 1 . 9 Melee 14 | . . . . . . . 3 . 1 . . 1 . 9 Guns 8 | . 2 2 2 1 . . . . 1 . . . . . AOE 12 | . . . 4 5 3 . . . . . . . . . Classes Destroyed 6 | . 1 1 2 1 . . . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Swarmer 19 | . . . . 6 3 . 3 . 1 . . . . 6 Grunt 9 | . 2 2 3 . . . . . . . . . . 2 Duelist 2 | . . . 2 . . . . . . . . . . . Sentry 3 | . . . 1 . . . . . . . . 1 . 1 Programmer 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 2 1 4 6 3 . 3 . 1 . . 1 . 5 Combat Bots Only 6 | . 2 1 4 6 3 . 3 . 1 . . 1 . 5 Max Kills in Single Turn 2 | . 1 1 2 1 2 . 1 . 1 . . 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 2 1 2 . . . . . . . . . Melee 2 | . . . . . . . 1 . 1 . . 1 . 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Damage Taken 5890 | . 62 446 327 81 310 127 540 . 1375 159 217 163 21 2062 Core 2395 | . . 134 162 23 116 48 370 . 525 19 21 23 . 954 Absorbed by Shields 61 | . . . . . . . 61 . . . . . . . Core Remaining (%) 47 | 100 . 46 . 53 . . . 2 38 . . . . . Volleys Fired 65 | . 3 17 18 10 3 . 6 . 8 . . . . . Largest 2 | . 2 2 1 1 1 . 1 . 1 . . . . . Hottest 80 | . 70 70 45 45 33 . 20 . 80 . . . . . Shots Fired 84 | . 6 34 18 10 3 . 5 . 8 . . . . . Gun 67 | . 6 34 12 2 . . 5 . 8 . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 17 | . . . 6 8 3 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 25 | . 3 17 . . . . 5 . . . . . . . Thermal 28 | . 3 17 . . . . . . 8 . . . . . Explosive 17 | . . . 6 8 3 . . . . . . . . . Electromagnetic 14 | . . . 12 2 . . . . . . . . . . Robot Hit Streak 10 | . 6 9 10 4 2 . 4 . 5 . . . . . Robot Miss Streak 5 | . . 5 1 2 . . 1 . 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 86 | . 6 21 17 5 2 . 3 . 10 . . 3 . 19 Core Hits 66 | . 5 7 14 6 5 . 7 . 9 . . 2 . 11 Critical Hits 2 | . . . . . . . . . . . . . . 2 Critical Kills 2 | . . . . . . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 40 | . . . . . . . . . 3 . . 4 . 33 Impact . | . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . . . . . 4 . 33 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . 6 Damage Inflicted 2673 | . 62 215 414 644 266 . 71 . 187 . . 112 . 702 Guns 610 | . 62 205 142 9 . . 24 . 168 . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 1173 | . . . 272 635 266 . . . . . . . . . Melee 802 | . . . . . . . . . . . . 112 . 690 Ramming 88 | . . 10 . . . . 47 . 19 . . . . 12 Kinetic 153 | . 24 105 . . . . 24 . . . . . . . Thermal 306 | . 38 100 . . . . . . 168 . . . . . Explosive 1173 | . . . 272 635 266 . . . . . . . . . Electromagnetic 151 | . . . 142 9 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 802 | . . . . . . . . . . . . 112 . 690 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 10 7 . 2 2 2 . Average Corruption 5 | . . . . . . . 9 10 6 . 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 38 | . . . . . . . 5 11 17 . 2 2 1 . Message Errors 13 | . . . . . . . 2 1 7 . . 2 1 . Matter Fused 4 | . . . . . . . . 2 2 . . . . . Heat Flow Errors 3 | . . . . . . . . 1 1 . 1 . . . Energy Discharges 4 | . . . . . . . . . 3 . 1 . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . . . 3 . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . Misdirections 8 | . . . . . . . 2 6 . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 118 | . . . . 118 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 118 | . . . . 118 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 198 | . . 5 66 62 29 . 21 . 9 . . . . 6 Shots 6 | . . . 2 3 1 . . . . . . . . . Rammed 23 | . . 1 . . . . 15 . 4 . . . . 3 Targets Rammed 23 | . . 1 . . . . 15 . 4 . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 311 | . 59 311 44 . 1 . . 190 181 . 122 . . . Average Temperature 100 | . 28 147 15 . 1 . . 190 52 . 73 . . . Received Heat Transfer 882 | . 33 177 69 . 63 45 45 . 159 18 9 27 9 228 Effects 1 | . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 757 | . 111 296 . . . . . . 350 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Peak Influence 1275 | . 50 99 281 234 227 128 151 147 1275 631 . . . . Initial 961 | . . 19 36 109 91 93 76 67 961 541 . . . . Average 412 | . 40 75 102 189 183 97 114 108 1106 576 . . . . Maximum Alert Level 4 | . . . 1 1 1 . . . 4 2 . . . . Low Security (%) 57 | 100 100 100 86 43 51 100 100 100 . . . . . . Level 1 8 | . . . 13 56 48 . . . . . . . . . Level 2 6 | . . . . . . . . . . 100 . . . . Level 3 16 | . . . . . . . . . 58 . . . . . Level 4 11 | . . . . . . . . . 41 . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 3 | . . . . . . . . . 3 . . . . . Investigation . | . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . . . 3 . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Distress Signals 6 | . 1 . 1 . 1 . . . . 1 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 185 | . 2 12 13 5 14 6 18 10 37 6 8 1 11 42 Peak Tracking Total 11 | . 3 7 7 4 10 7 10 5 11 5 4 1 6 10 Tactical Retreats 28 | . . 3 . 1 . . 2 . 9 2 2 . . 9 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Traps Triggered 11 | . . . . . . . 3 . 5 3 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . 12 1 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Machines Disabled 1 | . . . 1 . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Machines Accessed 22 | . 1 . 3 . 2 3 . 7 2 . . . 4 . Terminals 10 | . 1 . 3 . 1 . . 3 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 5 | . . . . . . 1 . 4 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 45 | . 1 . 6 . 5 8 . 17 3 . . . 5 . Successful 35 | . 1 . 3 . 5 7 . 13 1 . . . 5 . Failed 10 | . . . 3 . . 1 . 4 2 . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 17 | . 1 . 6 . 1 . . 6 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . Recycling Units 15 | . . . . . . 4 . 11 . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . Terminal Hacks 15 | . 1 . 3 . 1 . . 4 1 . . . 5 . Record 6 | . . . . . . . . 2 . . . . 4 . Open Door 1 | . . . . . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 3 | . . . . . . . . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 13 | . . . . . . 4 . 9 . . . . . . Process 3 | . . . . . . 1 . 2 . . . . . . Report Inventory 6 | . . . . . . 2 . 4 . . . . . . Retrieve Matter 3 | . . . . . . 1 . 2 . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 2 . 1 2 . 2 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 44 | . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 58 | . . . . . . 2 . 56 . . . . . . Retrieved Matter 58 | . . . . . . 2 . 56 . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . . . no_distress 2 | . . . . . . . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 14 | . . . . . . . . . . 1 3 6 2 2 ROAM 1 | . . . . . . . . . . . . 1 . . EXPLORE 11 | . . . . . . . . . . 1 3 4 1 2 RETURN 2 | . . . . . . . . . . . . 1 1 . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . 1 1 . 1 Drone Launches 12 | . . . . . . . . . . 2 3 4 1 2 Drone Recoveries 11 | . . . . . . . . . . 1 3 4 1 2 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Turns Passed 4524 | 2 299 234 186 90 236 105 167 151 617 146 434 379 874 604 Spaces Moved 5963 | 2 187 156 322 164 416 95 160 343 938 210 562 299 1229 880 Core 731 | . . 82 11 . . 3 19 . 80 . . . . 536 Treads 37 | . . 37 . . . . . . . . . . . . Legs 226 | 2 187 37 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 3415 | . . . . . 112 92 . . 593 210 562 299 1229 318 Flight 1554 | . . . 311 164 304 . 141 343 265 . . . . 26 Fastest Speed 32 | 120 120 50 34 34 32 60 37 40 32 66 66 66 52 37 Average Speed 60 | 120 145 111 36 34 40 62 62 40 55 66 66 66 65 53 Slowest Speed 450 | 120 180 180 50 35 120 150 120 40 300 66 66 70 66 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . 1 . . 4 3 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 33 36 30 54 37 21 50 74 39 4 78 86 92 68 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 1 . . . . . . 2 2 . 2 Spaces Dug 17 | . . . . 12 5 . . . . . . . . . Terrain Destroyed 154 | . . . 49 78 27 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 154 | . . . 49 78 27 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Fac Upp Upp War Pro Total 6758 | 1 211 185 371 186 482 140 216 352 1010 216 624 475 1297 992 Wait 470 | . 9 6 9 3 42 43 1 6 16 4 60 172 51 48 Move 5928 | 1 186 155 321 161 415 94 151 336 932 209 561 298 1228 880 Hop 10 | . . . . 1 . . 4 3 2 . . . . . Pick Up 35 | . 5 1 5 2 5 1 . 1 7 . 1 . 3 4 Fast Attach 52 | . 3 . 5 2 4 1 4 2 16 1 1 1 7 5 Attach 39 | . . 3 6 3 5 1 1 3 7 . 1 . 1 8 Detach 23 | . 2 2 3 2 3 . 1 1 3 . . . . 6 Swap . | . . . . . . . . . . . . . . . Drop 34 | . 3 . 4 2 5 . 1 . 3 . . . 7 9 Fire 65 | . 3 17 18 10 3 . 6 . 8 . . . . . Melee 34 | . . . . . . . . . 3 . . 4 . 27 Ram 23 | . . 1 . . . . 15 . 4 . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . 32 . 6 2 . . . . Rewire 5 | . . . . . . . . . 3 . . . . 2 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Garrison -8/Recycling -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 29 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 458 | -10/Mines | Learned location of Zion (-7) 465 | -10/Mines | Learned Materials garrison access intel 477 | -10/Mines | Assembled infested the area 492 | -10/Mines | Released all parts (6) 513 | -10/Mines | Core integrity fell below 50% 523 | -10/Mines | Discovered new exit (range 9) 530 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 536 | -10/Mines | Entered Materials 536 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 712 | -9/Materials | Discovered new exit (range 11) 722 | -9/Materials | Entered Mines 790 | -9/Mines | Lost 3 parts (1p1n1w) 808 | -9/Mines | Discovered new exit (range 7) 812 | -9/Mines | Entered Materials 812 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 865 | -8/Materials | Discovered new exit (range 11) 1030 | -8/Materials | Discovered new exit (range 6) 1048 | -8/Materials | Entered Storage 1101 | -8/Storage | Repaired Gravmag System 1153 | -8/Storage | Identified exit to Garrison 1153 | -8/Storage | Entered Garrison 1212 | -8/Garrison | Triggered checkpoint 1224 | -8/Garrison | Core integrity fell below 50% 1247 | -8/Garrison | System corruption reached 10% 1270 | -8/Garrison | Core integrity fell below 20% 1277 | -8/Garrison | Lost 5 parts (2n2u1w) 1302 | -8/Garrison | Triggered checkpoint 1304 | -8/Garrison | Triggered checkpoint 1318 | -8/Garrison | Discovered new exit (range 8) 1320 | -8/Garrison | Entered Recycling 1330 | -8/Recycling | Spotter reported a threat 1362 | -8/Recycling | Spotter reported a threat 1363 | -8/Recycling | Spotter reported a threat 1370 | -8/Recycling | Spotter reported a threat 1372 | -8/Recycling | Spotter reported a threat 1383 | -8/Recycling | Spotter reported a threat 1436 | -8/Recycling | Spotter reported a threat 1436 | -8/Recycling | Spotter reported a threat 1445 | -8/Recycling | Discovered new exit (range 18) 1471 | -8/Recycling | Entered Factory 1471 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1655 | -6/Factory | Lost 3 parts (1p1u1w) 1847 | -6/Factory | Spotted B-75 Beast 1884 | -6/Factory | Lost 3 parts (2n1u) 1983 | -6/Factory | Core integrity fell below 50% 2012 | -6/Factory | Build established: Infiltrator-Mutant 2048 | -6/Factory | Discovered new exit (range 17) 2088 | -6/Factory | Entered another Factory area 2088 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2111 | -5/Factory | Discovered new exit (range 3) 2234 | -5/Factory | Entered Upper Caves 2237 | -5/Upper Caves | Learned Factory trap positions 2278 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 2621 | -5/Upper Caves | Discovered new exit (range 16) 2668 | -5/Upper Caves | Entered another Upper Caves area 2688 | -5/Upper Caves | Discovered new exit (range 9) 2780 | -5/Upper Caves | Learned 4 Factory zone layouts 2834 | -5/Upper Caves | Discovered new exit (range 34) 2912 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3047 | -5/Upper Caves | Entered Warlord 3086 | -5/Warlord | System corruption cleaned by Quarantine Array 3423 | -5/Warlord | Visited the Vortex Lab 3442 | -5/Warlord | Warlord's base attacked by MAIN.C 3465 | -5/Warlord | Learned 4 Research zone layouts 3467 | -5/Warlord | Learned Research terminal intel 3494 | -5/Warlord | Met Warlord 3604 | -5/Warlord | Build established: Derelict-Mutant 3792 | -5/Warlord | Warlord forces counterattacked 3831 | -5/Warlord | Spotted Striker 3832 | -5/Warlord | Spotted Striker 3915 | -5/Warlord | Discovered new exit (range 12) 3921 | -5/Warlord | Entered Proximity Caves 3979 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4004 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4018 | -4/Proximity Caves | Learned Research terminal intel 4142 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4258 | -4/Proximity Caves | Lost 9 parts (4n2u3w) 4266 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base 4293 | -4/Proximity Caves | Core integrity fell below 50% 4427 | -4/Proximity Caves | Attacked by a faux Warlord 4479 | -4/Proximity Caves | Core integrity fell below 20% 4490 | -4/Proximity Caves | Build established: Mutant 4523 | -4/Proximity Caves | Spotted B-86 Titan 4525 | -4/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04461_ G-67 Veteran destroyed. 04464_ Acquired 15 matter. 04465_ M-30 Cleanser system corrupted by crushing effect. 04465_ M-30 Cleanser knocked back. 04466_ M-30 Cleanser system terminally corrupted. 04467_ Dropped Lgt. Fission Core. 04468_ Adv. Heat Sink fries itself beyond repair. 04468_ Lgt. Antimatter Reactor fries itself beyond repair. 04468_ Acquired Fire Trap. 04469_ Dropped Fire Trap. 04477_ Slammed into 8F-1JW(b). 04478_ Penetrated by HV Slug. 04478_ HV Slug penetrates Wall. 04478_ Slammed into 8F-1JW(b). 04496_ Slug penetrates Wall. 04504_ Penetrated by Slug. 04504_ Slug penetrates Wall. 04513_ Slug penetrates H-77 Assassin. 04515_ Slug penetrates RF-YY3(l). 04518_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ## ## ##[% #####??????????????????????????? | | # ###### [ ##??????????????????????????????? | | # ###????# ###???????????????????????????????? | | ## #??????#####?????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# ################?????????????????????????????? | | ?# # ## #?????????????????????????????? | | ?# # ## #?????????????????????????????? | | ?# # # # #?????????????????????????????? | | ## # ## ## ##?##?????????????????????????? | | ## !# ## #?????????????????????????? | | # ## #?????????????????????????? | | # # #?????????????????????????? | | # ### ## ##?????????????????????????? | | ###?### ### #????????????????????????? | | #?## ##??????????????????????????" | | ##### ######???## #???????????????????????????? | | ????## #?????????# #???????????????????????????? | | ?????? #?????????# #??????????#????????????????? | | ??????####?????????# #?????#### #####????????????? | | ???????????????????# #????? #????????????? | | ???????????????????# #???? ##???????????? | | ???????????????????# ##### Y#???????????? | | ???????????????# ## @ ^ #????????????? | | ???????????????# / #????????????? | | ???????????????# / #????????????? | | #????????????# / ?????????? | | ##???????????# / ?????????? | | #????????????# ######## ###??????????? | | #??????????# ???????? ^ #????????????? | | ??????????# ???????? #????????????? | | ??????????# ?????????####BB#####????????????? | | #????? ???## #?????????????BB#????????????????? | | #????? #???## #??????????????##????????????????? | | ?????? #??## ##??????????????????????????????? | | ??##??? ### ####???????????????????????????? | | ## ##?? #???????????????????????????? | | # ### ##??????????????????????????? | | ##?????????????????????????? | | ? #?????????????????????????? | | ??? #?????????????????????????? | | ?????# #?????????????????????????? | | #???????# #???????????####?????###### | | ???????## #??????????## ##???## | | # #????????# ##?????????## #???# | | # #??####### ##?????????## ##### | | # #### ## ##?????????## # ## # | | ############ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Melee Analysis Suite | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Close Call \\IAMDERELICT Challenges ------------ None Game ------ Seed ArchitectAssembledMapper Manual? 1 Play Time 01:36:02 Cumulative 40.5 hours Start 2021.06.05 @ 18:58:04 End 2021.06.05 @ 20:37:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9e805a88-06d2-4acc-be18-123d38055255