Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 20:56:30 Player: Rohain Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (56) 280 Value Destroyed (1283) 1283 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (4958) 4958 TOTAL SCORE: 14041 Bonus ------- Entered DSFs 500 Win 3000 Win Speed 1458 Cogmind --------- Core Integrity 1487/1600 Matter 143/300 Energy 53/100 System Corruption 0% Temperature Cool (6) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Thruster Q-thruster > --- UTILITY (15) ----- Advanced Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Experimental Targeting Computer Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Quantum Rifle > --- INVENTORY (5) ---- Quantum Reactor Improved Cesium-ion Thruster Experimental Power Amplifier Triangulator Hacking Suite Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled VTOL Module Field Propulsion Drive Impulse Thruster Field Propulsion Array Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Small Storage Unit Advanced Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Experimental Targeting Computer Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Improved Arc Projector Advanced Datajack > --- INVENTORY -------- Quantum Reactor Improved Cesium-ion Thruster Nuclear Pulse Thruster Triangulator Improved Reaction Control System Hacking Suite [Rating: 145] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Transmission Jammer Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Mining Claw Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 . . 2 . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . . . 1 . . . . 1 Utility 13 | . . . . 2 2 2 . . 1 . 1 2 2 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 119 | 8 4 8 22 3 5 18 1 9 5 1 10 9 9 7 Power 16 | 1 1 1 3 . . 3 . 2 . . 1 . 3 1 Engine 6 | 1 1 1 3 . . . . . . . . . . . Core 4 | . . . . . . 3 . 1 . . . . . . Reactor 6 | . . . . . . . . 1 . . 1 . 3 1 Propulsion 31 | 2 . 2 10 . 2 6 1 . 1 . 3 1 1 2 Treads . | . . . . . . . . . . . . . . . Leg 10 | 2 . 2 6 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 21 | . . . 4 . 2 6 1 . 1 . 3 1 1 2 Utility 48 | 2 2 . 3 2 3 8 . 7 2 1 5 6 5 2 Device 27 | 1 . . . . 2 5 . 3 1 1 3 5 4 2 Storage 5 | 1 1 . 1 . . 1 . . . . 1 . . . Processor 8 | . 1 . . . 1 1 . 3 . . 1 . 1 . Hackware 8 | . . . 2 2 . 1 . 1 1 . . 1 . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 3 1 5 6 1 . 1 . . 2 . 1 2 . 2 Energy Gun 16 | 2 . 4 3 1 . 1 . . 1 . 1 2 . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . . . . 1 . . . . . Ballistic Cannon 3 | . . . 3 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . 1 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 Unidentified Prototypes 10 | . . . 2 . 1 3 . 1 . . . 3 . . Parts Lost 39 | . 1 4 4 . . 13 . 1 . 2 2 1 1 10 Power 7 | . . 1 . . . 2 . . . . 1 . 1 2 Propulsion 13 | . . 2 3 . . 3 . . . 1 . . . 4 Utility 13 | . . . . . . 7 . 1 . 1 1 1 . 2 Weapon 6 | . 1 1 1 . . 1 . . . . . . . 2 Highest Loss Streak 9 | . 1 4 2 . . 7 . 1 . 2 2 1 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 94 98 96 100 98 91 66 79 89 94 84 83 84 93 Engine 6 | . 12 13 10 9 7 . . . . . . . . . Core 1 | . . . . . . 5 6 5 5 5 4 . . . Reactor 1 | . . . . . . . . . . . 5 4 5 7 Leg 15 | . 28 27 40 . . . . . . . . . . . Flight 13 | . . . 1 36 30 26 26 26 29 29 21 19 17 19 Device 7 | . . . . . 7 15 13 13 10 11 14 13 17 19 Storage 7 | . 13 14 10 . . 6 6 6 5 5 4 4 4 3 Processor 10 | . 13 14 10 . 5 2 . 7 11 11 11 14 13 16 Hackware 12 | . . . . 36 30 22 13 18 20 23 21 21 21 20 Energy Gun 7 | . 8 22 2 18 15 9 . . . 5 1 4 4 3 Ballistic Gun 1 | . 14 2 . . . . . . 3 . . . . . Ballistic Cannon 4 | . . . 18 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 50 | 14 18 20 36 10 14 22 16 20 20 22 30 29 47 50 Greatest Support 58 | 20 20 20 40 16 20 23 23 23 27 27 33 34 51 58 Greatest Overweight (x) 6 | . . . 6 . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 5 5 8 8 8 8 8 8 8 8 8 Average Capacity 9 | 6 8 10 14 5 5 8 8 8 8 8 7 8 8 7 Most Carried 15 | 4 10 10 15 5 5 8 6 8 8 8 8 8 8 7 Average Carried 8 | 2 5 9 12 3 4 6 5 7 7 7 6 5 6 5 Final Capacity 10 | 8 10 10 5 5 5 8 8 8 8 8 8 8 8 5 Final Carried 9 | 4 9 8 4 5 5 6 6 7 8 7 6 8 7 5 Class Distribution -------------------- 44% | Hacker-Sprinter 25% | Mutant 20% | Scavenger-Mutant 5% | Hacker-Scout 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Matter Collected 1424 | 173 135 99 555 33 . 34 . 152 . . . 49 42 152 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1681 | 97 238 137 714 33 65 72 . . . . 104 30 39 152 Parts 120 | 4 12 11 56 6 4 2 . . . . 9 1 6 9 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 37 | . 3 7 23 . . . . . . . 4 . . . Melee 1 | . . 1 . . . . . . . . . . . . Guns 11 | . 3 5 1 . . . . . . . 2 . . . Cannons 22 | . . . 22 . . . . . . . . . . . AOE 3 | . . 1 . . . . . . . . 2 . . . Classes Destroyed 13 | 2 4 2 4 1 . . . . . . . . . . Worker 3 | . 1 . . . . . . . . . . 1 1 . Builder 3 | . 1 . . . . . . . . . . . 1 1 Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . . Recycler 6 | 1 2 . 1 . 1 . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . . Watcher 3 | . . . . 1 . 2 . . . . . . . . Swarmer 17 | . 3 3 7 . . . . . . . 4 . . . Grunt 10 | . . 2 8 . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 6 | . . . 6 . . . . . . . . . . . Demolisher 2 | . . 2 . . . . . . . . . . . . Best Kill Streak 5 | 1 5 3 4 1 1 1 . . . . 4 1 2 1 Combat Bots Only 4 | . 3 3 4 . . . . . . . 4 . . . Max Kills in Single Turn 4 | 1 4 1 2 1 1 1 . . . . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . . . 2 . . . Melee 1 | . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Damage Taken 4325 | . 276 542 815 88 . 933 . 69 . 26 299 380 173 724 Core 1090 | . 14 167 169 46 . 294 . . . 1 69 135 82 113 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 32 | . 32 . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 27 57 91 100 . . 65 . 99 94 89 94 92 Volleys Fired 146 | 4 13 16 63 1 1 11 . . 1 . 6 8 5 17 Largest 2 | 2 2 2 2 1 1 1 . . 1 . 1 1 1 1 Hottest 105 | 70 70 105 95 50 50 50 . . 33 . 65 65 65 65 Shots Fired 223 | 8 26 30 109 1 1 11 . . 1 . 6 8 5 17 Gun 129 | 8 26 30 15 1 1 11 . . 1 . 6 8 5 17 Cannon 94 | . . . 94 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 115 | 4 13 3 94 . . . . . 1 . . . . . Thermal 56 | 4 13 24 15 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 52 | . . 3 . 1 1 11 . . . . 6 8 5 17 Robot Hit Streak 13 | 4 2 4 13 3 4 2 . . . . 6 1 6 12 Robot Miss Streak 5 | 2 2 2 4 . . 3 . . 1 . . 5 . 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 141 | 5 12 19 72 1 1 4 . . . . 6 2 5 14 Core Hits 76 | 3 10 10 31 1 1 2 . . . . 6 1 4 7 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 3 | . 1 . 2 . . . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . Blast 2 | . . . 2 . . . . . . . . . . . Melee Attacks 5 | . . 3 . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . Slashing 3 | . . 3 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3014 | 54 403 364 1503 28 18 118 . . . . 179 49 80 218 Guns 1102 | 54 128 219 115 28 18 118 . . . . 75 49 80 218 Cannons 1386 | . . . 1386 . . . . . . . . . . . Explosions 476 | . 275 97 . . . . . . . . 104 . . . Melee 45 | . . 45 . . . . . . . . . . . . Ramming 5 | . . 3 2 . . . . . . . . . . . Kinetic 1448 | 28 28 6 1386 . . . . . . . . . . . Thermal 905 | 26 375 285 115 . . . . . . . 104 . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 611 | . . 25 . 28 18 118 . . . . 75 49 80 218 Impact . | . . . . . . . . . . . . . . . Slashing 45 | . . 45 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 9 . . 3 3 3 . . . 1 . . Average Corruption 4 | . . . 9 . . 2 3 3 . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 17 | . . . 9 . . 6 . 2 . . . . . . Message Errors 5 | . . . 4 . . 1 . . . . . . . . Matter Fused 2 | . . . . . . 2 . . . . . . . . Heat Flow Errors 4 | . . . 2 . . 2 . . . . . . . . Energy Discharges 4 | . . . 2 . . 1 . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 131 | . 28 13 33 . . . . . . . 57 . . . Projectiles 33 | . . . 33 . . . . . . . . . . . Explosions 98 | . 28 13 . . . . . . . . 57 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 11 | . . . 11 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . 11 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 301 | . 172 . . . . . . . . . 129 . . . Shots 4 | . 2 . . . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 4 | . . 3 1 . . . . . . . . . . . Kicked 4 | . . 3 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 270 | 40 110 270 260 16 12 99 . 1 6 . 60 . 40 159 Average Temperature 59 | 20 44 111 62 6 9 28 . 1 6 . 26 . 18 64 Received Heat Transfer 567 | . . 24 270 27 . 156 . . . . . 9 27 54 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 2 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . Heat Transferred 1498 | 74 570 508 296 . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Peak Influence 422 | 10 195 129 372 268 182 422 162 213 165 130 323 419 310 300 Initial 235 | . 6 75 16 156 121 88 147 113 104 115 57 169 235 185 Average 172 | 3 114 73 167 197 147 265 150 140 113 116 122 274 259 235 Maximum Alert Level 2 | . . . 1 1 . 2 . 1 . . 1 2 1 1 Low Security (%) 59 | 100 100 100 57 55 100 25 100 84 100 100 81 12 . 14 Level 1 40 | . . . 42 44 . 73 . 15 . . 18 83 100 85 Level 2 . | . . . . . . 1 . . . . . 4 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 . . 2 . 1 . 1 . 1 2 3 Investigation 1 | . . . . . . . . 1 . . . . . . Extermination 3 | . . . . . . 2 . . . . . . 1 . Reinforcement 7 | . . . 1 . . . . . . 1 . 1 1 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Distress Signals 7 | . . . 1 2 . 2 . 1 . . . 1 . . Communications Jammed 12 | . . . . . . 9 . 3 . . . . . . Distress Signals 9 | . . . . . . 9 . . . . . . . . Times Spotted 199 | . 7 21 37 9 2 43 3 7 3 6 9 17 4 31 Peak Tracking Total 24 | . 4 17 4 8 1 13 3 6 2 5 4 7 2 24 Tactical Retreats 30 | . . 1 3 1 . 11 . 2 . 1 1 5 2 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Traps Triggered 14 | . . . . . . 6 . 3 . 3 . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Machines Disabled 6 | . 3 . . . . . . . 1 . 2 . . . Max in Single Turn 3 | . 3 . . . . . . . 1 . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Machines Accessed 28 | . 1 . 6 1 2 2 . 5 3 . 3 2 2 1 Terminals 24 | . . . 6 1 2 2 . 5 3 . 1 2 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . 1 . Scanalyzers 1 | . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 60 | . 2 . 9 3 3 7 . 13 7 . 5 7 3 1 Successful 39 | . 2 . 6 2 2 6 . 6 2 . 5 6 1 1 Failed 21 | . . . 3 1 1 1 . 7 5 . . 1 2 . Catastrophic 4 | . . . . . 1 . . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 49 | . . . 11 3 3 7 . 11 6 . . 6 2 . Terminals 53 | . . . 9 3 3 7 . 13 7 . 1 7 2 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . 3 . 1 . Scanalyzers 1 | . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 23 | . . . 2 1 2 6 . 4 2 . 1 4 . 1 Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . 1 . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . Terminal Index 6 | . . . . 1 1 1 . 1 1 . . 1 . . Alert Level 1 | . . . . . . . . . . . . 1 . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . Recall Extermination 2 | . . . . . . 2 . . . . . . . . Zone Layout 7 | . . . 1 . . 2 . 3 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . 3 . 1 . Process 1 | . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . Scanalyzer 1 | . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . 4 1 . . . 2 . . . 2 . . Terminals 9 | . . . 4 1 . . . 2 . . . 2 . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 5 | . . . 2 1 . . . 1 . . . 1 . . Operators 3 | . . . 1 . . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . . . 4 1 2 2 . 5 3 . 1 2 1 1 Full Trace Events 1 | . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 46 | . . . . . . . . . . . 46 . . . Retrieved Matter 46 | . . . . . . . . . . . 46 . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Total Allies 7 | . . 5 1 . . . . . . . . . . 1 Largest Group 3 | . . 3 1 . . . . . . . . . . 1 Highest-Rated Group 45 | . . 41 10 . . . . . . . . . . 45 Highest-Rated Ally 45 | . . 31 10 . . . . . . . . . . 45 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 41 | . . 41 . . . . . . . . . . . . Total Damage 566 | . . 566 . . . . . . . . . . . . Kills 7 | . . 7 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Turns Passed 4644 | 91 292 695 1109 124 113 662 19 210 200 63 191 357 253 265 Spaces Moved 7163 | 56 180 519 660 321 330 1341 62 609 603 164 563 575 582 598 Core 4 | 4 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 1339 | 52 180 519 588 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5820 | . . . 72 321 330 1341 62 609 603 164 563 575 582 598 Fastest Speed 22 | 50 120 120 31 31 29 27 27 27 25 25 22 28 28 28 Average Speed 45 | 115 120 120 112 31 29 28 27 27 25 25 27 28 30 28 Slowest Speed 520 | 120 120 120 520 31 31 30 27 27 25 27 100 28 31 37 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 71 | . . . . 5 . 23 . 7 6 1 1 9 2 17 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 38 88 59 22 9 37 63 24 15 94 15 27 13 15 Regions Visited 14 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . . 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 62 | . 11 5 4 . . . . . . . 42 . . . Melee . | . . . . . . . . . . . . . . . Projectile 4 | . . . 4 . . . . . . . . . . . AOE 58 | . 11 5 . . . . . . . . 42 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Total 8231 | 73 232 554 919 339 343 1584 63 644 643 183 591 754 650 659 Wait 740 | . 29 . 143 15 . 204 . 27 38 20 3 162 48 51 Move 7018 | 55 179 518 659 310 329 1301 61 595 590 161 560 557 577 566 Hop 60 | . . . . 5 . 17 . 6 6 1 1 8 2 14 Pick Up 58 | 5 5 3 13 3 3 8 1 3 1 . 5 4 2 2 Fast Attach 53 | 6 3 2 13 1 3 5 . 5 4 . 2 3 4 2 Attach 46 | 2 1 3 5 2 2 8 1 1 1 1 6 5 4 4 Detach 12 | 1 1 . 1 1 1 . . . 1 . 1 2 3 . Swap 20 | . . 3 4 . . 5 . 3 . . 2 1 1 1 Drop 50 | . 1 3 17 1 4 7 . 3 1 . 5 4 4 . Fire 146 | 4 13 16 63 1 1 11 . . 1 . 6 8 5 17 Melee 5 | . . 3 . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . . . . Kick 4 | . . 3 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . 18 . 1 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -6/Waste -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 92 | -11/Junkyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 6) 241 | -10/Materials | Repaired Ion Engine 300 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 384 | -10/Materials | Entered Mines 395 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 456 | -10/Mines | Assembled infested the area 461 | -10/Mines | Assisted by a Guerilla fighting off Assembled 810 | -10/Mines | Learned Materials interactive machine intel 840 | -10/Mines | Discovered new exit (range 6) 853 | -10/Mines | Discovered new exit (range 8) 1027 | -10/Mines | Core integrity fell below 50% 1057 | -10/Mines | Lost 4 parts (1p2n1w) 1079 | -10/Mines | Entered Materials 1079 | -9/Materials | Evolved 2 slots: Propulsion x2 1080 | -9/Materials | Loaded intel: 18 interactive machine locations 1406 | -9/Materials | Discovered new exit (range 12) 1445 | -9/Materials | Build established: Scavenger-Mutant 1659 | -9/Materials | Discovered new exit (range 15) 2063 | -9/Materials | Identified exit to Mines 2188 | -9/Materials | Entered another Materials area 2188 | -8/Materials | Evolved 2 slots: Utility x2 2274 | -8/Materials | Discovered new exit (range 16) 2312 | -8/Materials | Entered Factory 2312 | -7/Factory | Evolved 2 slots: Utility x2 2325 | -7/Factory | Discovered new exit (range 3) 2370 | -7/Factory | Identified exit to Storage 2370 | -7/Factory | Identified exit to Lower Caves 2424 | -7/Factory | Identified exit to Factory 2425 | -7/Factory | Entered another Factory area 2425 | -6/Factory | Evolved 2 slots: Utility x2 2483 | -6/Factory | Build established: Hacker-Sprinter 2775 | -6/Factory | Search patrols dispatched 2894 | -6/Factory | Lost 4 parts (1n3u) 3062 | -6/Factory | Found Prototype Processor 3062 | -6/Factory | Identified Exp. Targeting Computer 3064 | -6/Factory | Found Exp. Targeting Computer 3065 | -6/Factory | Found Exp. Targeting Computer 3087 | -6/Factory | Sucked down chute 3087 | -6/Factory | Entered Waste 3095 | -6/Waste | Spotted C-40 Crusher 3097 | -6/Waste | Spotted C-40 Crusher 3100 | -6/Waste | Spotted C-40 Crusher 3102 | -6/Waste | Spotted C-40 Crusher 3104 | -6/Waste | Discovered new exit (range 10) 3106 | -6/Waste | Entered Factory 3117 | -6/Factory | Lost 7 parts (2p2n2u1w) 3246 | -6/Factory | Noticed a derelict Sapper rigging charges 3310 | -6/Factory | Discovered new exit (range 13) 3316 | -6/Factory | Identified exit to Factory 3316 | -6/Factory | Entered another Factory area 3316 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3510 | -5/Factory | Identified exit to DSF 3516 | -5/Factory | Entered DSF 3547 | -5/DSF | Additional patrols routed to DSF 3575 | -5/DSF | Discovered new exit (range 14) 3578 | -5/DSF | Identified exit to Factory 3579 | -5/DSF | Entered Factory 3579 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3759 | -4/Factory | Discovered new exit (range 7) 3761 | -4/Factory | Identified exit to Research 3770 | -4/Factory | Entered Research 3770 | -3/Research | Evolved 2 slots: Utility x2 3782 | -3/Research | Spotted B-86 Titan 4124 | -3/Research | Discovered new exit (range 12) 4127 | -3/Research | Identified exit to Research 4127 | -3/Research | Entered another Research area 4127 | -2/Research | Evolved 2 slots: Utility x2 4353 | -2/Research | Discovered new exit (range 12) 4380 | -2/Research | Identified exit to Access 4380 | -2/Research | Entered Access 4380 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4580 | -1/Access | Spotted B-99 Colossus 4581 | -1/Access | Spotted B-99 Colossus 4628 | -1/Access | Discovered new exit (range 18) 4645 | -1/Access | Identified exit to Surface 4645 | *** | Escaped! Last Messages --------------- 04628_ EXIT=FOUND 04632_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04634_ Penetrated by Slug. 04634_ Adv. Datajack destroyed. 04634_ Lgt. Quantum Reactor destroyed. 04634_ Slug penetrates Wall. 04636_ Imp. Reaction Control System destroyed. 04638_ Slug penetrates Wall. 04638_ Sml. Storage Unit destroyed. 04638_ Knocked back. 04643_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04643_ Lgt. Quantum Reactor destroyed. 04643_ Cld. VTOL Module destroyed. 04643_ Field Propulsion Array destroyed. 04644_ The Access Shell folds into the floor. 04645_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | #?#?????????? ???#?????????????????????? ????????? | | #?????? ???????????#?????????????????????????????? | | ?????#?????????#?????????????#???????????????????? | | ???????????????##????????????????????????????????? | | ??#?#?? ????????????#???????#?????????????? ?????? | | ???#???????? ?#??????#??#?#??#?????#?????????????? | | ???#???????? ???#????????????????????? ??#??#+??## | | ??????? ?????##?????#?##?#???????????? ???? ??? ? | | ?????????? ????????#??????##?????#??????#????????? | | ??????####+###???#?????##????????????#?????? ????? | | ???????# ########################## #? ??????? | | ?#??#?## A k k R #????????? | | ??#?#?## H % k g # ??????? | | ?????#?# "########s g ""#???????##????????# | | ??#??#?## ########## g ""#????#?#???????? ?? | | #######?# # #?# gg ""#???????????? ????? | | ?####??## # #?# b T#?##?#???#??##????? | | ####????# # #?# ""#??????#?#?#????#?? | | ####### # ### c ""#?##??????????????# | | # ### ""##???#??########### | | / ## #????#?# | | ####### # ### ##?###??# | | ######??# # #?# #????#?## | | ###?# # #?# #????#??#""""" | | #?#?# # #?# #??#????#""""" | | #####H # #?# @" #?#?????#""""" | | + # ### "" ###???###""""" | | ##### # ! ### ####??###""""" | | ##??## # #?# ##??#???#""""" | | ##??##+########?# ##?#?#??# | | ##### #?#""""""""""#???###?# | | ###?# #??"??"""?"?"#??##???# | | ##+####?# k ##????""""?"?###############+### | | ##?#?# ###""""""""""#?#?# | | ##############+#?# #?#?# | | ### #???# | | #####+######## ### ###?# | | # #??# ### #???# | | # #??# #?# #???# | | # " #### ### ##??# ####/### | | ####""" ! ##?# ##?? #?#?# ## | | #### """ #?## #####" "#????## ## | | #??# " #### #?#???# # | | ???# ##?# ####### # | | ??## #??# # | | ???############?# # | | ?????#?#?####?### % # | | ?#???#??#??##?### # | | #??#??#????##########"###+#"####### !# | | #?#?##???#??#?#?#? ? ? ? ????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 61 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Power Amplification 40 Additional Mass Support 16 Phase Shifting 5 Evasion (%) 79 Targeting Accuracy 12 Offensive Hacking 44 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Epsilon Run Omniscient Cartographer Total Silence Challenges ------------ None Game ------ Seed HugeControlExoskeleton Manual? 0 Play Time 01:12:22 Cumulative 24.3 hours Start 2023.03.28 @ 11:21:14 End 2023.03.30 @ 20:56:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 24 Adventurer 16 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ce1393b-548b-42a1-875f-98c36cab4feb