Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.18 @ 12:28:40 Player: ILikeGoodFood Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (503) 503 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (639) 639 TOTAL SCORE: 2847 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 259 Met Imprinter 300 Was Imprinted 300 Friendly Fire -228 Cogmind --------- Core Integrity 0/400 Matter 230/300 Energy 100/100 System Corruption 3% Temperature Cool (102) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Wheel > --- UTILITY (3) ------ Spectral Analyzer Experimental Signal Interpreter 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (4) ---- Phasing AFG Slug Cannon Mining Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Wheel > --- UTILITY ---------- Spectral Analyzer Experimental Signal Interpreter 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Phasing AFG Slug Cannon Mining Laser [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 50 | 4 8 19 9 9 1 Power 6 | 1 1 2 2 . . Engine 6 | 1 1 2 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . 2 5 4 . 1 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 4 | . . . 4 . . Hover . | . . . . . . Flight 7 | . 2 5 . . . Utility 14 | 1 2 2 3 6 . Device 6 | . 1 1 3 1 . Storage 1 | 1 . . . . . Processor 6 | . 1 . . 5 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 18 | 2 3 10 . 3 . Energy Gun 2 | 1 1 . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 10 | 1 2 7 . . . Ballistic Cannon 3 | . . . . 3 . Launcher . | . . . . . . Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 5 . Parts Lost 10 | . 1 4 3 . 2 Power 2 | . . . 1 . 1 Propulsion 5 | . . 3 1 . 1 Utility 1 | . . . 1 . . Weapon 2 | . 1 1 . . . Highest Loss Streak 3 | . 1 3 3 . 2 Average Slot Usage (%) 89 | . 76 92 88 92 83 Engine 10 | . 14 11 10 11 6 Wheel 15 | . . . 8 28 17 Flight 9 | . 12 29 16 . . Device 19 | . 12 18 30 17 . Processor 10 | . 3 11 . 13 33 Ballistic Gun 13 | . 15 18 22 9 . Ballistic Cannon 7 | . . . . 12 22 Naked Turns . | . . . . . . Heaviest Build 27 | 12 13 14 14 27 17 Greatest Support 36 | 3 8 12 20 36 20 Greatest Overweight (x) 4 | 3 4 3 3 3 1 Average Overweight (x) . | 1 . . 1 . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 3 | 1 2 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | 2 4 3 4 3 3 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 920 | 243 41 296 126 103 111 Remotely . | . . . . . . Salvage Created 724 | 19 112 462 45 . 86 Parts 48 | 3 12 32 . . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 6 12 3 . 1 Guns 17 | . 5 9 3 . . Cannons 4 | . . 3 . . 1 AOE 1 | . 1 . . . . Classes Destroyed 6 | 1 1 2 1 . 1 Tunneler 1 | 1 . . . . . Swarmer 10 | . 6 4 . . . Grunt 5 | . . 4 . . 1 Sentry 4 | . . 4 . . . Assembled 3 | . . . 3 . . Mutant 1 | . . . . . 1 Best Kill Streak 6 | 1 6 4 2 . 1 Combat Bots Only 6 | . 6 4 2 . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1745 | . 240 578 368 . 559 Core 445 | . 41 189 80 . 135 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 83 . . . . Volleys Fired 97 | 3 17 42 21 1 13 Largest 2 | 2 2 2 2 2 2 Hottest 100 | 60 60 100 40 96 96 Shots Fired 178 | 6 27 76 42 2 25 Gun 140 | 6 27 65 42 . . Cannon 36 | . . 9 . 2 25 Launcher . | . . . . . . Special 2 | . . 2 . . . Kinetic 143 | 3 13 58 42 2 25 Thermal 9 | . . 9 . . . Explosive . | . . . . . . Electromagnetic 26 | 3 14 9 . . . Robot Hit Streak 12 | 2 12 12 4 . 4 Robot Miss Streak 4 | 3 3 2 4 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 96 | 2 16 46 20 . 12 Core Hits 45 | 1 9 22 9 . 4 Critical Hits 2 | . . 1 . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1283 | 13 188 532 172 . 378 Guns 789 | 13 166 438 172 . . Cannons 472 | . . 94 . . 378 Explosions 22 | . 22 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 996 | . 54 392 172 . 378 Thermal 68 | . 22 46 . . . Explosive . | . . . . . . Electromagnetic 219 | 13 112 94 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 3 | . . . . 3 3 Corruption Purged . | . . . . . . Effects 15 | . . . . 10 5 Message Errors 6 | . . . . 3 3 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles 5 | . . . . . 5 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 278 | 20 40 150 20 185 278 Average Temperature 47 | 15 19 29 8 68 112 Received Heat Transfer 472 | . . 138 100 . 234 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 150 | . 50 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 474 | 5 209 474 199 . . Initial 184 | . 3 87 184 . . Average 133 | 1 102 298 82 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 79 | 100 88 22 100 . . Level 1 14 | . 11 54 . . . Level 2 5 | . . 22 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 10 14 4 . 7 Peak Tracking Total 8 | . 8 4 2 . 4 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 4 | . 2 1 . 1 . Max in Single Turn 1 | . 1 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 10 | . 4 4 1 1 . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 12 13 1 6 . Successful 20 | . 8 5 1 6 . Failed 12 | . 4 8 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 7 13 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 4 5 1 6 . Record 6 | . 4 2 . . . Part Schematic 6 | . . . . 6 . Robot Analysis 1 | . . 1 . . . Open Door 1 | . . . 1 . . Patrol Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 17 | . 17 . . . . Retrieved Matter 17 | . 17 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 145 | . . . . 145 145 Highest-Rated Ally 37 | . . . . 37 37 Total Orders . | . . . . . . Ally Attacks 34 | . . . . . 34 Total Damage 760 | . . . . . 760 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2956 | 79 235 357 826 1162 297 Spaces Moved 2370 | 43 236 280 571 990 250 Core 418 | 43 39 . 112 224 . Treads . | . . . . . . Legs 66 | . . . . . 66 Wheels 1051 | . . . 101 766 184 Hover . | . . . . . . Flight 835 | . 197 280 358 . . Fastest Speed 34 | 50 37 34 34 80 80 Average Speed 100 | 145 68 66 114 108 91 Slowest Speed 280 | 200 250 280 200 200 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . 1 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 5 50 28 71 91 30 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . . 3 . Spaces Dug 2 | . . 2 . . . Terrain Destroyed 12 | . 3 2 . . 7 Melee . | . . . . . . Projectile 9 | . . 2 . . 7 AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2790 | 55 282 375 709 1075 294 Wait 223 | . 11 20 101 62 29 Move 2363 | 42 233 279 570 989 250 Hop 1 | . 1 . . . . Pick Up 27 | 6 8 6 3 3 1 Fast Attach 15 | . 2 4 4 5 . Attach 17 | 4 4 5 2 1 1 Detach 1 | . . . . 1 . Swap 18 | . 2 10 3 3 . Drop 28 | . 4 9 5 10 . Fire 97 | 3 17 42 21 1 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 11) 298 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 507 | -9/Materials | Build established: Scavenger-Mutant 626 | -9/Materials | Lost 3 parts (2n1w) 666 | -9/Materials | Discovered new exit (range 7) 672 | -9/Materials | Entered Mines 673 | -9/Mines | Assembled infested the area 679 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 716 | -9/Mines | Core integrity fell below 50% 748 | -9/Mines | Lost 3 parts (1p1n1u) 868 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1027 | -9/Mines | Learned location of Storage (-7) 1063 | -9/Mines | Discovered new exit (range 8) 1498 | -9/Mines | Entered Zion 1578 | -7/Zion | Discovered new exit (range 12) 1730 | -7/Zion | Learned location of Quarantine (-2) 1947 | -7/Zion | Found Prototype Device 1947 | -7/Zion | Identified Phasing AFG 2005 | -7/Zion | Given A8's code to call for help 2012 | -7/Zion | Received a visual enhancement algorithm 2094 | -7/Zion | Imprinted 2096 | -7/Zion | Declared Zion's savior 2179 | -7/Zion | Found Prototype Processor 2180 | -7/Zion | Identified Exp. Core Analyzer 2183 | -7/Zion | Found Prototype Processor 2183 | -7/Zion | Identified Exp. Melee Analysis Suite 2187 | -7/Zion | Found Prototype Processor 2187 | -7/Zion | Identified Spectral Analyzer 2192 | -7/Zion | Found Prototype Processor 2193 | -7/Zion | Identified Exp. Signal Interpreter 2385 | -7/Zion | Learned location of Data Miner (-6) 2480 | -7/Zion | Build established: Mutant 2598 | -7/Zion | Identified exit to Proximity Caves 2660 | -7/Zion | Entered Proximity Caves 2660 | -6/Proximity Caves | Accompanied by 4 allies 2856 | -6/Proximity Caves | Learned 4 Factory zone layouts 2935 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2943 | -6/Proximity Caves | Core integrity fell below 20% 2957 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Acquired 37 matter. Lgt. Angular Momentum Engine fries itself beyond repair. Acquired 43 matter. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). Flexi-carbon Leg fries itself beyond repair. Unknown Device fries itself beyond repair. Acquired Carbon-fiber Leg. Hvy. Laser fries itself beyond repair. ># F6ZOU3F#UYD|1QL49EDBEEF=9F Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Slug penetrates Wall. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier knocked back. O5-PJ9(M) destroyed. G-50 Soldier destroyed. 3B-XUK(M) destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##########?????????????????????????????? | | ??????????# ###???????????????????????????? | | ??????????# "" ##??????????????????????????? | | ??????????# """"" #??????????????????????????? | | ?????????## """" #??????????????????????????? | | ????###### " #????????????????????????????? | | ????# "" "" #????????????????????????????? | | ????# " """ ########??????????????????????? | | #???# ## #" " "" @# ##???????????????????? | | ##### ## # M=| #???????????????????? | | ## # #####%!% ##???????????????????? | | ## ##########???#!Y #????????????????????? | | ######## #???????????? % #????????????????????? | | ?????## #???????????? #????????????????????? | | ????## ###??????????? #???????????????????? | | ????# #???????????? ??????????????????? | | ????## #####??????? #?????????????????? | | ???## ##?????? g ##?????????????????? | | ??## # # #????? ##??????????????????? | | ### # ##?????# #???????????????????? | | ## # # ##??????## ???????????????????? | | ## # ##????????###### ??????????????????? | | ## # ?????????????? ??????????????????? | | ## ## # ????????????? ###?????????????????? | | #" ## ### ???????????? ???????????????????? | | ## ## ##?# #?????????? ???????????????????? | | ?# #?? #?????????? ###??????????????????? | | ?# #??# ##?????????? ????????????????????? | | ?# ##???## ???????????#????????????????????? | | ?# ##?????? #???????????????????????????????? | | ## ##???????? #???????????????????????????????? | | #??????????#???????????????????????????????? | | ## #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed AnalysisTractorProjector Manual? 0 Play Time 00:42:19 Cumulative 16.6 hours Start 2021.11.18 @ 11:23:53 End 2021.11.18 @ 12:28:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a3ef6cca-0942-44e1-98ff-f1622a6cdcd1