Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.31 @ 12:38:13 Player: DaemonXI Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2094) 2094 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 4857 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 675/700 Matter 187/300 Energy 610/610 System Corruption 0% Temperature Cool (0) Movement Hovering (168) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Airjet Airjet Aerolev Unit > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Compact Battery Enhanced Optical Array Salvage Targeting Computer Weapon Shielding > --- WEAPON (3) ------- Heavy Ion Cannon Flak Gun Assault Cannon > --- INVENTORY (12) --- Nuclear Core Improved Deuterium Engine Improved Hover Unit Improved Hover Unit Advanced Signal Interpreter Improved Terrain Scanner Transmission Jammer Reflective Plating Hacking Suite Flak Gun Flak Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Airjet Airjet Aerolev Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Compact Battery Enhanced Optical Array Salvage Targeting Computer Weapon Shielding > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Hover Unit Improved Hover Unit Airjet Advanced Signal Interpreter Improved Terrain Scanner Reflective Plating Heavy Ion Cannon Flak Gun Assault Cannon Grenade Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 4 | . 1 1 1 1 Weapon 1 | . . . . 1 Parts Attached 45 | 7 3 15 10 10 Power 8 | 1 . 1 3 3 Engine 4 | 1 . . 1 2 Core 4 | . . 1 2 1 Reactor . | . . . . . Propulsion 10 | 2 . 5 2 1 Treads . | . . . . . Leg 4 | 2 . 2 . . Wheel . | . . . . . Hover 6 | . . 3 2 1 Flight . | . . . . . Utility 15 | 2 3 4 3 3 Device 3 | . . 1 2 . Storage 5 | 1 2 1 . 1 Processor 4 | 1 1 . 1 1 Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 12 | 2 . 5 2 3 Energy Gun 2 | 1 . 1 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 8 | 1 . 4 2 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 5 | . . 2 2 1 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . 2 1 . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 1 1 Average Slot Usage (%) 97 | . 100 97 97 97 Engine 3 | . 12 1 . 5 Core 9 | . . 8 15 8 Leg 15 | . 25 28 . . Hover 10 | . . 1 24 20 Device 7 | . . 6 11 11 Storage 15 | . 12 16 16 14 Processor 8 | . 25 5 4 9 Protection 6 | . . 8 7 6 Energy Gun 5 | . 12 9 . . Ballistic Gun 13 | . 12 10 16 16 Naked Turns . | . . . . . Heaviest Build 68 | 16 40 53 61 68 Greatest Support 30 | 20 20 30 29 29 Greatest Overweight (x) 3 | 2 1 2 2 3 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 12 | 8 12 12 12 12 Average Capacity 11 | 6 10 12 12 12 Most Carried 12 | 5 3 12 12 12 Average Carried 7 | 2 1 5 11 11 Final Capacity 12 | 8 12 12 12 12 Final Carried 12 | 1 2 12 12 12 Class Distribution -------------------- 84% | Hacker-Mutant 9% | Hacker-Gunner 6% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1252 | 181 135 254 485 197 Remotely . | . . . . . Salvage Created 2573 | . 337 1141 628 467 Parts 156 | . 22 75 33 26 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 53 | . 5 26 14 8 Guns 49 | . 3 26 14 6 Cannons 2 | . . . . 2 AOE 2 | . 2 . . . Classes Destroyed 8 | . 3 3 2 . Builder 1 | . 1 . . . Recycler 2 | . . . 2 . Operator 3 | . . 1 1 1 Watcher 8 | . 3 4 . 1 Swarmer 13 | . . 7 4 2 Grunt 28 | . 5 13 5 5 Sentry 10 | . . 6 3 1 Hunter 2 | . . . 2 . Best Kill Streak 6 | . 4 6 4 4 Combat Bots Only 5 | . 4 5 4 3 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . . 1 1 . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1093 | . 95 438 369 191 Core 141 | . 13 47 56 25 Absorbed by Shields 170 | . . 86 84 . Core Remaining (%) 92 | 100 94 88 89 . Volleys Fired 151 | . 23 68 45 15 Largest 3 | . 2 2 2 3 Hottest 137 | . 60 68 50 137 Shots Fired 307 | . 46 129 90 42 Gun 298 | . 46 129 90 33 Cannon 9 | . . . . 9 Launcher . | . . . . . Special . | . . . . . Kinetic 218 | . 23 68 90 37 Thermal 5 | . . . . 5 Explosive . | . . . . . Electromagnetic 84 | . 23 61 . . Robot Hit Streak 40 | . 23 40 27 21 Robot Miss Streak 6 | . 1 1 6 3 Penetration Max . | . . . . . Secondary Targets 7 | . 1 3 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 258 | . 42 112 71 33 Core Hits 152 | . 17 53 38 44 Critical Hits 2 | . . 2 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4236 | . 679 1638 1158 761 Guns 3699 | . 453 1503 1158 585 Cannons 176 | . . . . 176 Explosions 361 | . 226 135 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2572 | . 137 622 1158 655 Thermal 467 | . 226 135 . 106 Explosive . | . . . . . Electromagnetic 1197 | . 316 881 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 20 | . . 20 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 158 | . 158 120 72 78 Average Temperature 33 | . 57 27 30 21 Received Heat Transfer 520 | . 84 244 111 81 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . 1 6 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 448 | . 100 200 . 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 4 3 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 471 | . 176 395 471 255 Initial 84 | . . 15 82 84 Average 181 | . 86 202 236 156 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 54 | 100 100 43 38 62 Level 1 42 | . . 56 51 37 Level 2 2 | . . . 10 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 3 1 2 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 4 | . . 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . 1 3 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 9 41 28 12 Peak Tracking Total 7 | . 2 6 7 3 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . 2 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 11 | . 4 5 2 . Terminals 8 | . 3 3 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 40 | . 16 13 11 . Successful 32 | . 12 10 10 . Failed 8 | . 4 3 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 34 | . 13 10 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 3 1 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 28 | . 11 7 10 . Record 4 | . 1 . 3 . Robot Analysis 2 | . . . 2 . Prototype ID Bank 2 | . 2 . . . Emergency Access Points 3 | . 1 2 . . Alert Level 2 | . 2 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . . 1 . Maintenance Status 2 | . . . 2 . Patrol Status 2 | . 1 . 1 . Transport Status 2 | . 1 1 . . Investigation Status 2 | . 1 1 . . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . 1 . . . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . 1 1 1 Used 2 | . . 1 1 . Hacking Detections 5 | . 2 3 . . Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . 6 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2796 | 57 389 1165 660 525 Spaces Moved 1302 | 39 197 531 287 248 Core 24 | 24 . . . . Treads . | . . . . . Legs 702 | 15 197 490 . . Wheels . | . . . . . Hover 576 | . . 41 287 248 Flight . | . . . . . Fastest Speed 50 | 50 120 112 108 108 Average Speed 151 | 94 149 147 160 159 Slowest Speed 231 | 150 150 186 172 231 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 49 52 24 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . 17 8 . . Melee . | . . . . . Projectile . | . . . . . AOE 25 | . 17 8 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1838 | 57 251 789 398 343 Wait 275 | 7 23 148 36 61 Move 1298 | 38 196 530 286 248 Hop . | . . . . . Pick Up 44 | 5 4 21 10 4 Fast Attach 10 | 3 . . 4 3 Attach 16 | 4 1 6 3 2 Detach . | . . . . . Swap 19 | . 2 9 3 5 Drop 25 | . 2 7 11 5 Fire 151 | . 23 68 45 15 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 58 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Evolved 1 slot: Utility x1 230 | -10/Materials | Identified exit to Mines 230 | -10/Materials | Discovered exit to Mines (range 14) 317 | -10/Materials | Build established: Hacker-Mutant 365 | -10/Materials | Identified exit to Materials 365 | -10/Materials | Discovered exit to Materials (range 13) 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 948 | -9/Materials | Identified exit to Mines 948 | -9/Materials | Discovered exit to Mines (range 16) 1175 | -9/Materials | Discovered exit to Mines (range 15) 1607 | -9/Materials | Identified exit to Materials 1607 | -9/Materials | Discovered exit to Materials (range 5) 1612 | -9/Materials | Entered another Materials area 1612 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2053 | -8/Materials | Identified exit to Factory 2053 | -8/Materials | Discovered exit to Factory (range 16) 2272 | -8/Materials | Entered Factory 2272 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2797 | -7/Factory | Self-destructed Last Messages --------------- 02523_ Dropped Hvy. Ion Cannon. 02523_ Acquired Reflective Plating. 02570_ K-01 Serf pushes K-01 Serf. 02576_ K-01 Serf latches onto K-01 Serf. 02576_ K-01 Serf pushes K-01 Serf. 02606_ Dropped Particle Charger. 02607_ Acquired Enh. Optical Array. 02623_ Dropped Flak Gun. 02624_ Acquired Transmission Jammer. 02630_ T-07 Excavator destroyed. 02639_ U-05 Engineer builds a Door. 02716_ W-25 Informer distress signal alerts nearby ally. 02716_ W-25 Informer destroyed. 02720_ Airjet destroyed. 02724_ S-27 Virus destroyed. 02741_ O-24 Administrator destroyed. 02748_ K-01 Serf collects debris. 02781_ Acquired data core, extracted dynamic key. 02784_ Acquired 17 matter. 02789_ Acquired Hacking Suite. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###+###????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????+ #????????????????????? | | ??????????????????????# @ =#????????????????????? | | ??????????????????????# ! #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????+ +????????????????????? | | ??????????????????????# #????????????????????? | | #?????????????????????# #????????????????????? | | #?????????????????????# #????????????????????? | | #?????????????????????# #????????????????????? | | #?????????????????????# #????????????????????? | | #??#############??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### #??????# #????????????????????? | | !/% #??????# #????????????????????? | | # ######## #???????###??????????? | | #= # ##### = #??????????? | | #%! # !%= ##?????????? | | += # = ! =%[ ?????? | | # # % ### ?????? | | # # ##### #??????????? | | # # ########?????#####??????????? | | # # ###############?????????????? | | # # # """"""" #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control More Dakka Please Challenges ------------ None Game ------ Seed ShockDynamicLauncher Manual? 0 Play Time 00:45:16 Cumulative 11.7 hours Start 2021.07.30 @ 19:26:35 End 2021.07.31 @ 12:38:13 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a89469c1-a2f3-4160-80d6-c3016ba9e96d