Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 22:52:12 Player: lsend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (1) 5 Value Destroyed (168) 168 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (20185) 20185 TOTAL SCORE: 27998 Bonus ------- Pacifist 7244 Registered with UFD 300 Win 3000 Win Speed 9641 Cogmind --------- Core Integrity 1248/1600 Matter 161/300 Energy 124/125 System Corruption 0% Temperature Cool (2) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Ion Engine Backup Power VII > --- PROPULSION (8) --- Electron Diverter Impulse Thruster Array > --- UTILITY (13) ----- Surveybot 24 Chip Improved System Shield > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (5) ---- Improved Diametric Drive Small Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved VTOL Module Cooled VTOL Module Impulse Thruster Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Coolant Injector Improved Signal Interpreter Advanced Terrain Scanner Surveybot 24 Chip Improved Phase Shifter Improved Propulsion Shielding Improved Propulsion Shielding Hardened Medium Armor Plating Improved System Shield > --- WEAPON ----------- Plasma Lance > --- INVENTORY -------- Small Storage Unit Precision Energy Filter Layered Light Armor Plating Advanced Force Field Plasma Lance [Rating: 123] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Armored Wheel Flight Unit Flight Unit Utility Hardened Medium Armor Plating Device Advanced Terrain Scanner Processor Improved Signal Interpreter Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Plasma Lance Ballistic Gun Compact Gauss Rifle Special Weapon Junk Cannon Impact Weapon Shock Maul Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 2 2 . . . 4 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 1 1 . . . 1 1 1 . . . Utility 11 | . . . 1 1 1 . . . 2 1 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 61 | 2 1 2 2 4 . 5 . 6 3 . 11 18 1 6 Power 3 | . . . . . . . . . 1 . 1 . . 1 Engine 1 | . . . . . . . . . . . . . . 1 Core 2 | . . . . . . . . . 1 . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 20 | 2 . . 1 2 . 4 . . 1 . 2 4 . 4 Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 17 | . . . . 2 . 4 . . 1 . 2 4 . 4 Utility 31 | . 1 2 1 2 . . . 3 1 . 7 13 . 1 Device 16 | . . 1 . . . . . 1 . . 3 10 . 1 Storage . | . . . . . . . . . . . . . . . Processor 3 | . . . . 1 . . . 1 . . . 1 . . Hackware 2 | . . . . . . . . . 1 . . 1 . . Protection 10 | . 1 1 1 1 . . . 1 . . 4 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 7 | . . . . . . 1 . 3 . . 1 1 1 . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon 3 | . . . . . . 1 . 1 . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . . . 3 . 2 . . . 10 . . Parts Lost 32 | . . . 2 3 . . . 3 1 . . 4 10 9 Power 4 | . . . . . . . . . . . . 2 1 1 Propulsion 14 | . . . 1 2 . . . 2 1 . . . 3 5 Utility 13 | . . . 1 1 . . . 1 . . . 2 6 2 Weapon 1 | . . . . . . . . . . . . . . 1 Highest Loss Streak 6 | . . . 2 3 . . . 3 1 . . 3 6 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 53 | . 39 41 40 21 30 39 61 61 56 44 60 79 59 40 Core 1 | . . . . . . . . . 2 5 4 6 1 2 Treads 4 | . 28 28 20 5 . . . . . . . . . . Flight 21 | . . . . 3 15 22 38 36 19 15 19 27 24 17 Device 3 | . . . . . . . . . . . 6 13 12 3 Processor 5 | . . . . . 7 7 7 7 11 10 9 6 4 4 Hackware 1 | . . . . . . . . . 5 5 4 4 4 4 Protection 8 | . 11 13 9 7 7 7 7 7 5 5 12 14 5 . Impact Weapon 2 | . . . . . . 1 7 6 4 . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . 3 6 8 Peak Build Rating 123 | 2 3 16 5 9 9 27 27 41 49 43 93 123 123 97 Average Rating 47 | 1 2 3 4 3 9 14 27 28 43 40 65 114 110 80 On Entrance 32 | . 2 3 3 4 9 9 27 27 37 43 37 93 123 69 Naked Turns 21 | . . . . 21 . . . . . . . . . . Heaviest Build 47 | . 3 3 3 8 8 11 11 12 17 14 30 47 41 32 Greatest Support 49 | 3 3 3 3 8 8 14 14 14 19 15 31 49 44 36 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 4 4 4 4 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 2 3 3 4 4 5 4 4 4 4 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 4 3 4 4 5 5 4 5 5 5 4 5 2 Class Distribution -------------------- 59% | Sprinter 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Sprinter | -7/Recycling Sprinter | -7/Scraptown Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Matter Collected 531 | 220 . 30 . 35 . 40 20 30 . . 5 27 . 124 Remotely . | . . . . . . . . . . . . . . . Salvage Created 72 | . . . . . . . . . . . . . . 72 Parts 4 | . . . . . . . . . . . . . . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 1 | . . . . . . . . . . . . . . 1 AOE 1 | . . . . . . . . . . . . . . 1 Classes Destroyed 1 | . . . . . . . . . . . . . . 1 Hunter 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 1 | . . . . . . . . . . . . . . 1 Combat Bots Only 1 | . . . . . . . . . . . . . . 1 Max Kills in Single Turn 1 | . . . . . . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Hostile Shots Fired 592 | . . 30 76 24 . 65 9 81 3 1 48 103 47 105 Missed 326 | . . 14 35 10 . 48 5 43 1 . 28 60 19 63 Damage Taken 4497 | . . 218 395 232 . 141 27 563 35 25 307 613 918 1023 Core 1138 | . . 58 88 124 . 10 10 81 . . 34 91 290 352 Absorbed by Shields 143 | . . . . . . . . . . . . 78 23 42 Redirected to Shielding 234 | . . . . . . . . . . . 30 103 101 . Ignored by Resistances 81 | . . . . . . . . . . . . . 35 46 Core Remaining (%) 86 | 100 . 76 78 77 . . . 85 100 100 . 90 80 78 Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits 2 | . . . . . . . . . . . . . . 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 27 | . . . . . . 2 . 4 . . 2 8 4 7 Impact 8 | . . . . . . 2 . 4 . . 2 . . . Slashing . | . . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . . 8 4 7 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 144 | . . 19 . . . . . . . . . . 9 116 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 116 | . . . . . . . . . . . . . . 116 Melee . | . . . . . . . . . . . . . . . Ramming 28 | . . 19 . . . . . . . . . . 9 . Kinetic . | . . . . . . . . . . . . . . . Thermal 116 | . . . . . . . . . . . . . . 116 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . 3 . . . . . . . . 8 . Average Corruption 3 | . . . . 3 . . . . . . . . 8 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 1 | . . . . 1 . . . . . . . . . . Matter Fused 1 | . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 30 | . . . . . . . . . . . . . . 30 Projectiles . | . . . . . . . . . . . . . . . Explosions 30 | . . . . . . . . . . . . . . 30 Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 125 | . . 9 . . . . . . . . . . 4 112 Shots 1 | . . . . . . . . . . . . . . 1 Rammed 7 | . . 6 . . . . . . . . . . 1 . Targets Rammed 7 | . . 6 . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 28 | . . . 2 . . . . 21 . . 28 16 2 . Average Temperature 6 | . . . 2 . . . . 17 . . 16 4 2 . Received Heat Transfer 721 | . . . 99 99 . 45 6 216 . . 67 15 44 130 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Peak Influence 539 | . 15 135 137 117 53 330 156 . 29 24 121 431 388 539 Initial 242 | . . 5 52 57 53 24 128 . . 9 12 76 242 207 Average 147 | . 5 61 72 80 53 115 79 . 14 10 63 236 300 287 Maximum Alert Level 2 | . . . . . . 1 . . . . . 2 1 2 Low Security (%) 63 | 100 100 100 100 100 100 73 100 . 100 100 100 37 . . Level 1 32 | . . . . . . 26 . . . . . 59 100 82 Level 2 3 | . . . . . . . . . . . . 3 . 17 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 . . 2 . . 1 . 1 2 2 3 Investigation 1 | . . . . . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 11 | . . . 1 . . 2 . . 1 . 1 2 2 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Distress Signals 11 | . . . 2 2 . 1 . . . . 1 2 . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 159 | . 2 14 19 13 . 14 1 17 2 1 14 23 17 22 Peak Tracking Total 20 | . 2 3 15 12 . 14 1 20 1 1 8 12 8 18 Tactical Retreats 28 | . . 4 1 2 . 2 1 2 . . 3 5 3 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Traps Triggered 1 | . . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Machines Disabled 11 | . . . . . . 1 . 3 . . . 6 . 1 Max in Single Turn 1 | . . . . . . 1 . 1 . . . 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Machines Accessed 30 | . . 1 . . . 5 8 5 1 . 1 5 . 4 Terminals 15 | . . . . . . 4 5 . 1 . . 3 . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . 1 Recycling Units 5 | . . . . . . . 3 . . . 1 . . 1 Scanalyzers 2 | . . . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 85 | . . 1 . . . 8 16 41 1 . 1 10 . 7 Successful 58 | . . 1 . . . 4 7 41 1 . . 1 . 3 Failed 27 | . . . . . . 4 9 . . . 1 9 . 4 Catastrophic 9 | . . . . . . . 2 . . . 1 4 . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . . . . Terminals 28 | . . . . . . 6 9 . 1 . . 8 . 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 2 . . . . . . . 1 Recycling Units 10 | . . . . . . . 7 . . . 1 . . 2 Scanalyzers 2 | . . . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 54 | . . 1 . . . 4 4 41 1 . . 1 . 2 Record 35 | . . . . . . . . 35 . . . . . . Robot Analysis 6 | . . . . . . . . 6 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . Open Door 4 | . . 1 . . . 3 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . Locate Traps 3 | . . . . . . 1 . . 1 . . . . 1 Zone Layout 3 | . . . . . . . 2 . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . . Retrieve Components 3 | . . . . . . . 3 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . . . . . . 4 5 . . . 1 5 . 3 Full Trace Events 2 | . . . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Robot Analysis Total 6 | . . . . . . . . 6 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches 3 | . . 3 . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Turns Passed 2048 | 25 47 221 62 103 12 138 132 441 61 37 113 303 104 249 Spaces Moved 5179 | 42 88 341 118 192 31 343 438 1397 192 121 313 813 213 537 Core 737 | 42 88 341 118 148 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4442 | . . . . 44 31 343 438 1397 192 121 313 813 213 537 Fastest Speed 27 | 50 50 50 50 37 37 30 30 30 27 29 28 28 29 31 Average Speed 34 | 50 50 50 50 47 37 35 30 30 28 29 28 29 43 39 Slowest Speed 125 | 50 50 50 50 50 37 37 30 30 30 29 29 37 125 45 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 51 | . . . . . . 2 4 11 1 2 3 20 5 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 27 62 24 36 1 60 88 90 9 3 13 81 6 19 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 6 | . . 2 . . . . . 4 . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . 1 . Scrap Searched 5 | . . 1 . . . . . 4 . . . . . . Spaces Dug 12 | . . . . . . . . 1 . . 2 1 3 5 Terrain Destroyed 32 | . . . . . . . . 1 . . 2 1 3 25 Melee 12 | . . . . . . . . 1 . . 2 1 3 5 Projectile . | . . . . . . . . . . . . . . . AOE 20 | . . . . . . . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Res Tes Res Acc Total 5311 | 44 89 391 119 203 30 350 433 1398 195 121 327 839 214 558 Wait 64 | . . 39 . 5 . 1 . . . . . 5 1 13 Move 5068 | 41 87 340 117 191 30 338 429 1375 189 116 306 776 203 530 Hop 45 | . . . . . . 2 4 10 1 2 3 16 4 3 Pick Up 16 | 1 1 2 . 3 . 1 . . 1 1 3 2 1 . Fast Attach 45 | 2 1 1 1 2 . 5 . 5 2 . 7 15 . 4 Attach 16 | . . 1 1 2 . . . 1 1 . 4 3 1 2 Detach 4 | . . 1 . . . . . . 1 . 1 1 . . Swap 1 | . . . . . . . . . . . . 1 . . Drop 20 | . . 1 . . . 1 . 3 . 2 1 12 . . Fire . | . . . . . . . . . . . . . . . Melee 25 | . . . . . . 2 . 4 . . 2 8 3 6 Ram 7 | . . 6 . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -3/Research (discovered 4 exits: Res x2 / Arm / *Tes) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 26 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 14) 73 | -10/Materials | Entered Mines 74 | -10/Mines | Learned location of Storage (-7) 83 | -10/Mines | Found the Drone Emporium 85 | -10/Mines | Found Prototype Device 85 | -10/Mines | Identified Bomb Drone Bay 141 | -10/Mines | Assembled infested the area 176 | -10/Mines | Met 8R-AWN 287 | -10/Mines | Discovered new exit (range 16) 294 | -10/Mines | Entered Materials 294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 348 | -9/Materials | Discovered new exit (range 16) 356 | -9/Materials | Entered another Materials area 356 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 447 | -8/Materials | Lost 3 parts (2n1u) 452 | -8/Materials | Discovered new exit (range 16) 459 | -8/Materials | Identified exit to Factory 459 | -8/Materials | Entered Factory 459 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 465 | -7/Factory | Discovered new exit (range 15) 470 | -7/Factory | Identified exit to Storage 471 | -7/Factory | Entered Storage 608 | -7/Storage | Used back door to open Recycling access 608 | -7/Storage | Discovered new exit (range 5) 609 | -7/Storage | Identified exit to Recycling 609 | -7/Storage | Entered Recycling 734 | -7/Recycling | Scanned before Scraplab entrance 738 | -7/Recycling | Entered Scraplab 740 | -7/Recycling | Discovered new exit (range 2) 740 | -7/Recycling | Identified exit to Scraptown 741 | -7/Recycling | Entered Scraptown 757 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 806 | -7/Scraptown | Discovered new exit (range 7) 827 | -7/Scraptown | Visited Fellowship of the Rings 836 | -7/Scraptown | Visited Awakened 855 | -7/Scraptown | Visited SPCMW 864 | -7/Scraptown | Build established: Sprinter 912 | -7/Scraptown | Visited Supply Room 919 | -7/Scraptown | Visited Comm Corps 931 | -7/Scraptown | Visited UFD Registry 931 | -7/Scraptown | Registered with UFD as "Railchaser" 937 | -7/Scraptown | Visited Scrapoid Pod Storage 939 | -7/Scraptown | Found Scrapoid Pod 946 | -7/Scraptown | Visited Scrapoid Research Area 955 | -7/Scraptown | Visited Junk Cannon Lab 958 | -7/Scraptown | Found Prototype Special Weapon 958 | -7/Scraptown | Identified Junk Cannon 1005 | -7/Scraptown | Visited Observation Area 1017 | -7/Scraptown | Visited Analyses Database 1042 | -7/Scraptown | Visited Junk Repository 1050 | -7/Scraptown | Visited Curators Association 1062 | -7/Scraptown | Discovered new exit (range 5) 1085 | -7/Scraptown | Visited Supply Room 1091 | -7/Scraptown | Visited Scrap Suit Storage 1105 | -7/Scraptown | Visited Cartography Club 1124 | -7/Scraptown | Attacked by Scraptown defenders 1133 | -7/Scraptown | Found Surveybot 24 Chip 1160 | -7/Scraptown | Learned location of Extension (-4) 1160 | -7/Scraptown | Learned location of Hub_04(d) (-4) 1160 | -7/Scraptown | Learned 8 Factory zone layouts 1160 | -7/Scraptown | Learned 8 Research zone layouts 1160 | -7/Scraptown | Learned 16 Research zone layouts 1160 | -7/Scraptown | Learned 4 Access zone layouts 1160 | -7/Scraptown | Learned 4 Mines zone layouts 1160 | -7/Scraptown | Learned 4 Recycling zone layouts 1160 | -7/Scraptown | Learned 24 Upper Caves zone layouts 1160 | -7/Scraptown | Learned 8 Proximity Caves zone layouts 1160 | -7/Scraptown | Learned 12 Proximity Caves zone layouts 1160 | -7/Scraptown | Learned 4 Hub_04(d) zone layouts 1160 | -7/Scraptown | Learned Factory emergency access door positions 1160 | -7/Scraptown | Learned location of 3 exits from Factory 1160 | -7/Scraptown | Learned location of 2 exits from Upper Caves 1160 | -7/Scraptown | Learned location of 2 exits from Proximity Caves 1182 | -7/Scraptown | Identified exit to Factory 1182 | -7/Scraptown | Entered Factory 1182 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1183 | -5/Factory | Identified exit to Factory 1183 | -5/Factory | Identified exit to Upper Caves 1197 | -5/Factory | Lost 3 parts (2n1u) 1243 | -5/Factory | Entered another Factory area 1243 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1260 | -4/Factory | Discovered new exit (range 4) 1261 | -4/Factory | Identified exit to Research 1280 | -4/Factory | Entered Research 1280 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1281 | -3/Research | Identified exit to Armory 1281 | -3/Research | Identified exit to Research 1281 | -3/Research | Identified exit to Testing 1347 | -3/Research | Spotted B-86 Titan 1393 | -3/Research | Entered Testing 1458 | -3/Testing | Spotted PG-RQEMYP6U21 1594 | -3/Testing | Lost 3 parts (1p2u) 1610 | -3/Testing | Found Prototype Processor 1610 | -3/Testing | Identified Exp. Terrain Scan Processor 1647 | -3/Testing | Spotted Striker 1668 | -3/Testing | Found Prototype Device 1668 | -3/Testing | Identified Exp. EM Disruption Field 1696 | -3/Testing | Entered Research 1696 | -2/Research | Evolved 2 slots: Utility x2 1717 | -2/Research | Discovered new exit (range 20) 1779 | -2/Research | Lost 4 parts (1p3u) 1800 | -2/Research | Entered Access 1800 | -1/Access | Evolved 2 slots: Utility x2 1824 | -1/Access | Lost 6 parts (3n3u) 1956 | -1/Access | Energy Cycler disabled 2006 | -1/Access | Spotted B-99 Colossus 2007 | -1/Access | Spotted B-99 Colossus 2042 | -1/Access | Lost 4 parts (1p2n1u) 2047 | -1/Access | Discovered new exit (range 6) 2049 | *** | Escaped! Last Messages --------------- 02008_ Slug penetrates K-01 Serf. 02008_ Penetrated by Slug. 02009_ Acquired 29 matter. 02009_ Acquired Lgt. Ion Engine. 02010_ K-01 Serf collects debris. 02011_ Slug penetrates Wall. 02011_ Penetrated by Slug. 02011_ Field Propulsion Drive destroyed. 02011_ Slug penetrates Wall. 02012_ K-01 Serf destroyed. 02012_ K-01 Serf collects debris. 02012_ K-01 Serf destroyed. 02015_ K-01 Serf collects debris. 02038_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02043_ Plasma Lance destroyed. 02044_ Acquired 6 matter. 02045_ U-05 Engineer builds a Wall. 02047_ The Access Shell folds into the floor. 02047_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | # ???????????????????????????????????????????????? | | # "?"?"????????????????????????????????????????? | | # """" ??????????????????????????????????????? | | # " #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # ""T"" #?????????????????????????????????????? | | # """"" #?????????????????????????? ?????????? | | # ???????????????????????????? #????????? | | #?? ?????????????????????????????? #????????? | | #####+##?????????????????????????????? #????????? | | #?????????????????????????????? #????????? | | #?????????????????????????????? #????????? | | #?????????????????????###?????? #????????? | | #????#####???########## ####### #????????? | | ### #??? ???" #????????? | | ??# * #?? "??" #????????? | | ??#%%= ### "??" k #????????? | | ?## "??" #????????? | | ?#% "??" "@ #????????? | | ??# "??" "" #????????? | | ??# "??" #????????? | | ?# % ### "??" #????????? | | ?#=! #?? "??" """ """ #????????? | | # #??? ???" """T""" #????????? | | # #????#####???########## ####### #????????? | | + #?????????????????????###????## #????????? | | # #???????????????????????????## #????????? | | # #???###########?############# # #????????? | | ?#### #???# #?# = ## #????????? | | ????# #???# #?# * ## #????????? | | ?????# #???# #?# ## #????????? | | ?????# #???# #?# """"" ## #????????? | | ?????# #???# #?# """"" ## #????????? | | ###??# #???# ### """"" ## #????????? | | ???###+##### ## """"" #? #????????? | | ???# ## ! ### """"" #? #????????? | | ???# ######+####### """"" #? +????????? | | ???#!! #???# + #? #????????? | | ???#!! #???# ####### #? ?????????? | | ???#!! *#???# #?????# #? ?????????? | | ???# #???# #?????##########/###? ?????????? | | ???######+#???# ######????????? ???????????????? | | ????????# #???# ## ????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 29 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 2010 Power Amplification 40 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 74 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodXenonCapacitor Manual? 0 Play Time 01:16:00 Cumulative 674.4 hours Start 2024.08.12 @ 20:44:30 End 2024.08.14 @ 22:52:12 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 523 Rogue 523 Adventurer 0 Explorer 0 Win Type 0 Total 174 Types 99/9/49/6/3/2/4/1/1 Lore% 76 Gallery% 86 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1deb4578-3cc3-4112-a881-5515092be3da