Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 18:18:06 Player: Revenant Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2020) 2020 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5350 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 81/100 System Corruption 2% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Targeting Computer Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Heat Sink Large Matter Pod Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Integration Mediator Rocket Launcher Datajack [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 103 | 6 8 16 39 17 17 Power 15 | 1 1 3 5 2 3 Engine 11 | 1 1 3 2 1 3 Core 4 | . . . 3 1 . Reactor . | . . . . . . Propulsion 30 | 2 . 6 14 4 4 Treads 1 | . . . 1 . . Leg 28 | 2 . 6 12 4 4 Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 2 2 9 4 7 Device 7 | . . 1 2 2 2 Storage 7 | 1 1 1 3 . 1 Processor 2 | . . . 2 . . Hackware 1 | . 1 . . . . Protection 8 | . . . 2 2 4 Artifact . | . . . . . . Weapon 33 | 2 5 5 11 7 3 Energy Gun 9 | 1 2 2 1 2 1 Energy Cannon 4 | . . . 1 3 . Ballistic Gun 8 | 1 . 2 5 . . Ballistic Cannon 6 | . 1 . 3 2 . Launcher 3 | . . 1 1 . 1 Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . Parts Lost 55 | . 1 4 18 6 26 Power 8 | . . 2 3 . 3 Propulsion 20 | . . 1 7 4 8 Utility 15 | . . . 4 1 10 Weapon 12 | . 1 1 4 1 5 Highest Loss Streak 14 | . 1 2 9 3 14 Average Slot Usage (%) 92 | . 94 97 88 94 72 Engine 5 | . 14 9 2 2 2 Core 2 | . . . 4 4 . Leg 27 | . 28 32 21 28 24 Device 6 | . . 5 9 7 4 Storage 15 | . 14 16 14 15 15 Processor 3 | . . . 3 7 6 Hackware 4 | . 8 11 2 . . Protection 3 | . . . 5 4 7 Energy Gun 7 | . 23 7 6 4 2 Energy Cannon 2 | . . . 1 4 5 Ballistic Gun 2 | . . 4 5 . . Ballistic Cannon 7 | . 2 9 2 12 . Naked Turns . | . . . . . . Heaviest Build 69 | 11 26 29 56 65 69 Greatest Support 77 | 20 20 36 47 67 77 Greatest Overweight (x) 11 | 2 1 1 8 1 11 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 Average Capacity 12 | 5 8 10 11 16 15 Most Carried 16 | 6 10 10 16 16 15 Average Carried 10 | 4 7 9 9 15 9 Final Capacity 16 | 6 10 10 16 16 10 Final Carried 16 | 6 10 10 16 16 . Class Distribution -------------------- 45% | Mutant 28% | Scavenger-Mutant 14% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1818 | 228 107 368 576 505 34 Remotely . | . . . . . . Salvage Created 2012 | . 133 476 756 557 90 Parts 121 | . 10 35 36 36 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 46 | . 2 10 20 12 2 Guns 25 | . 2 7 14 2 . Cannons 16 | . . 3 3 9 1 AOE 3 | . . . 3 . . Classes Destroyed 13 | . 3 5 2 2 1 Worker 4 | . . . 1 3 . Builder 2 | . . 1 . 1 . Recycler 3 | . . 2 1 . . Operator 1 | . 1 . . . . Watcher 6 | . 1 2 . 2 1 Swarmer 11 | . . 4 7 . . Grunt 20 | . 2 3 8 7 . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 8 | . . 2 4 2 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . 2 1 Behemoth 1 | . . . . . 1 Best Kill Streak 4 | . 2 4 4 4 2 Combat Bots Only 4 | . 2 4 4 2 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6934 | . 101 512 1782 1323 3216 Core 1333 | . 17 72 266 122 856 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 93 82 51 82 . Volleys Fired 193 | . 11 31 78 60 13 Largest 3 | . 2 2 2 3 3 Hottest 200 | . 200 89 110 200 180 Shots Fired 357 | . 19 57 129 127 25 Gun 172 | . 17 29 99 20 7 Cannon 165 | . . 24 19 107 15 Launcher 18 | . . 4 11 . 3 Special 2 | . 2 . . . . Kinetic 186 | . . 34 72 80 . Thermal 85 | . 9 7 24 30 15 Explosive 18 | . . 4 11 . 3 Electromagnetic 68 | . 10 12 22 17 7 Robot Hit Streak 15 | . 8 10 11 15 10 Robot Miss Streak 5 | . 2 3 3 5 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 208 | . 11 30 81 64 22 Core Hits 114 | . 6 25 45 27 11 Critical Hits 3 | . . 2 . 1 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 1 . 1 . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4686 | . 191 595 1702 1623 575 Guns 1366 | . 144 193 770 193 66 Cannons 2055 | . . 204 232 1356 263 Explosions 1243 | . 47 198 700 74 224 Melee . | . . . . . . Ramming 22 | . . . . . 22 Kinetic 1590 | . . 287 412 891 . Thermal 1545 | . 82 135 481 584 263 Explosive 837 | . . 96 517 . 224 Electromagnetic 692 | . 109 77 292 148 66 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 4 . 6 2 2 Average Corruption 3 | . 3 . 4 1 1 Corruption Purged . | . . . . . . Effects 45 | . . . 29 11 5 Message Errors 9 | . . . 5 3 1 Matter Fused 8 | . . . 8 . . Heat Flow Errors 8 | . . . 4 3 1 Energy Discharges 2 | . . . 1 1 . Data Loss (minor) 6 | . . . 3 1 2 Misfires 1 | . . . 1 . . Targeting Errors 8 | . . . 6 1 1 Weapon Failures 3 | . . . 1 2 . Overload Shots . | . . . . . . Overflow Damage 58 | . 13 . 11 34 . Projectiles 34 | . . . . 34 . Explosions 24 | . 13 . 11 . . Melee . | . . . . . . Knockbacks 13 | . . 6 . 6 1 Impact 1 | . . . . . 1 Kinetic 11 | . . 5 . 6 . Secondary 1 | . . 1 . . . Self-Inflicted Damage 380 | . 53 99 212 16 . Shots 10 | . 1 2 6 1 . Rammed 3 | . . . . . 3 Targets Rammed 10 | . . . . . 10 Kicked 7 | . . . . . 7 Crushed . | . . . . . . Highest Temperature 359 | . 57 36 287 359 341 Average Temperature 82 | . 29 11 82 104 138 Received Heat Transfer 2412 | . 27 69 720 492 1104 Effects 4 | . . . . 1 3 Interference 4 | . . . . 1 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 7 | . 1 . 2 3 1 Heat Transferred 2453 | . 125 224 905 866 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 1 1 3 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 391 | . 55 215 391 259 131 Initial 128 | . . . 14 128 58 Average 139 | . 11 93 225 169 50 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 72 | 100 100 97 34 72 100 Level 1 27 | . . 2 65 27 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 2 2 4 2 Investigation 3 | . . 1 1 1 . Extermination 1 | . . . . 1 . Reinforcement 6 | . . 1 1 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . . 3 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 3 17 31 28 10 Peak Tracking Total 7 | . 2 4 7 4 6 Tactical Retreats 5 | . . 2 2 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 3 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . 2 5 1 . Max in Single Turn 2 | . . 2 2 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 5 | . 1 3 1 . . Terminals 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 16 | . 2 8 6 . . Successful 12 | . 2 8 2 . . Failed 4 | . . . 4 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 1 . . . Terminals 11 | . 2 3 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 3 2 . . Record 5 | . . 3 2 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 1 | . . 1 . . . Report Inventory 2 | . . 2 . . . Scanalyzer 2 | . . 2 . . . Insert Component 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 1 . . Full Trace Events 3 | . . 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4212 | 115 478 880 1154 1331 254 Spaces Moved 2429 | 71 292 594 559 805 108 Core 30 | 17 . . 11 . 2 Treads . | . . . . . . Legs 2278 | 54 292 594 427 805 106 Wheels 121 | . . . 121 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 110 125 125 Average Speed 134 | 121 136 121 145 135 150 Slowest Speed 600 | 150 150 150 450 156 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 53 38 30 29 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 21 | . . 6 15 . . Terrain Destroyed 153 | . 4 40 86 15 8 Melee . | . . . . . . Projectile 12 | . . . 3 9 . AOE 141 | . 4 40 83 6 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3036 | 99 349 698 782 944 164 Wait 151 | 11 17 29 55 27 12 Move 2424 | 70 291 593 558 804 108 Hop . | . . . . . . Pick Up 105 | 12 14 18 39 22 . Fast Attach . | . . . . . . Attach 63 | 6 2 7 23 10 15 Detach . | . . . . . . Swap 40 | . 6 9 16 7 2 Drop 47 | . 8 11 13 14 1 Fire 193 | . 11 31 78 60 13 Melee 3 | . . . . . 3 Ram 3 | . . . . . 3 Kick 7 | . . . . . 7 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 8) 539 | -10/Materials | Discovered new exit (range 8) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1213 | -9/Materials | Discovered new exit (range 16) 1474 | -9/Materials | Entered another Materials area 1474 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1659 | -8/Materials | Lost 4 parts (1p1n2w) 1680 | -8/Materials | Build established: Scavenger-Mutant 1917 | -8/Materials | Lost 9 parts (1p4n2u2w) 2308 | -8/Materials | Discovered new exit (range 15) 2628 | -8/Materials | Entered Factory 2628 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3132 | -7/Factory | Lost 3 parts (2n1u) 3523 | -7/Factory | Build established: Mutant 3617 | -7/Factory | Discovered new exit (range 16) 3733 | -7/Factory | Discovered new exit (range 16) 3959 | -7/Factory | Entered another Factory area 3959 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4056 | -6/Factory | Spotted B-75 Beast 4115 | -6/Factory | Destroyed B-75 Beast 4165 | -6/Factory | Lost 14 parts (2p5n3u4w) 4183 | -6/Factory | Core integrity fell below 50% 4201 | -6/Factory | Core integrity fell below 20% 4213 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into G-50 Soldier. Heat Sink destroyed. Lrg. Matter Pod destroyed. Lgt. Deuterium Engine destroyed. Jacked G-50 Soldier... Right-click on available options for more info. Keyboard players can use Shift-a~z. Lrg. Storage Unit destroyed. Lgt. Armor Plating destroyed. Jacked G-50 Soldier... >>parse_system Reading system data... Jacked G-50 Soldier... Imp. Light Armor Plating destroyed. Datajack destroyed. Slammed into G-50 Soldier. G-50 Soldier misfires. Integration Mediator destroyed. Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????# T | | ?????????????????????????# " | | ?????????????????????????# " | | ?????????????????????????#### | | ????????????????????????????# """" """ | | ??????????##+################ """" """ | | ????????? """" """ | | ?????????? """" ""? | | ????????? !!! """" !!! ""? | | ????????? !! """" !!! ""? | | ???????? !! """" !! "?? | | ???????? ?? | | ???????? ???? | | ????????????#+########/######## #"""T"""##"??????? | | ????????????????# ## #######????????? | | ????????????????# T " " " " ## ##??????????????? | | ????????????????# " " " " #?###???????????????? | | ????????????????# " " " " #???????????????????? | | ????????????????# " " " " #???????????????????? | | ????????????????# " " " " #???????????????????? | | ????????????????# " " " " #???????????????????? | | ????????????????# " " " " #???????????????????? | | ????????????????# " " " " #???????????????????? | | ????????????????# " "g"g" #???????????????????? | | ????????????????# ! #???????????????????? | | ????????????????# g@gg #???????????????????? | | ????????????????##############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 275 Matter Stores 417 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club One Hack Too Far Oops Risk Taker Challenges ------------ None Game ------ Seed CentriumArmageddonStreamer Manual? 0 Play Time 00:50:02 Cumulative 4.1 hours Start 2021.12.10 @ 17:29:42 End 2021.12.10 @ 18:18:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0bb946b1-ed67-495a-9e78-37d19f4138be