Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 00:13:26 Player: BionicBot Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (163) 815 Value Destroyed (4279) 4279 Prototype IDs (45) 900 Alien Tech Used (2) 400 Bonus (16391) 16391 TOTAL SCORE: 33085 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 160 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Met Sigix 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Met Warlord at Command 2000 Win 3000 Friendly Fire -28 Cogmind --------- Core Integrity 1178/1600 Matter 295/300 Energy 422/430 System Corruption 2% Temperature Cool (20) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Experimental Signal Interpreter Improved Terrain Scan Processor Experimental Cloaking Device Graphene Brace Advanced Hacking Suite Advanced Hacking Suite System Mapper Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Cooling System Structural Scanner Advanced Hacking Suite Enhanced Nova Cannon Enhanced Nova Cannon Gamma Bomb Array Advanced Datajack Improved Plasma Cutter Phasing Sabre Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Structural Scanner Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Transmission Jammer Experimental Cloaking Device Graphene Brace Advanced Hacking Suite Advanced Hacking Suite System Mapper Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Improved Cooling System Improved Utility Shielding Advanced Hacking Suite Gamma Bomb Array Advanced Datajack Improved Plasma Cutter Phasing Sabre [Rating: 181] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved VTOL Module Treads Armored Treads Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Utility 11 | . . 2 1 . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 333 | 8 4 16 8 25 5 6 2 1 31 8 10 1 3 35 5 16 10 6 27 5 4 11 10 17 10 16 4 8 21 Power 22 | 1 . 2 1 1 . . . . 1 1 . . . 1 . . . . . 1 1 3 . 3 1 1 . 1 3 Engine 8 | 1 . 2 1 1 . . . . . . . . . . . . . . . . 1 . . 2 . . . . . Core 5 | . . . . . . . . . 1 1 . . . 1 . . . . . 1 . 1 . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 1 . 1 3 Propulsion 49 | 2 1 4 1 9 . . . 1 11 . . . . 1 . . 3 . 1 . . . . 3 3 1 . 2 6 Treads 8 | 2 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 41 | . . . . 9 . . . 1 11 . . . . 1 . . 3 . 1 . . . . 3 3 1 . 2 6 Utility 129 | 2 2 5 3 9 5 3 1 . 15 3 . . . 19 . 7 6 2 15 2 . 7 3 5 1 9 2 2 1 Device 89 | 1 . . . 5 4 1 1 . 12 3 . . . 17 . 5 6 1 10 2 . 6 2 2 1 6 2 2 . Storage 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Processor 6 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Hackware 10 | . . . . 2 1 . . . 2 . . . . 1 . . . . 3 . . . 1 . . . . . . Protection 21 | . 1 4 2 1 . 2 . . 1 . . . . 1 . 2 . 1 2 . . 1 . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 133 | 3 1 5 3 6 . 3 1 . 4 4 10 1 3 14 5 9 1 4 11 2 3 1 7 6 5 5 2 3 11 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 46 | . . . . 1 . . . . 1 2 5 . 1 5 2 2 . 1 4 . . . 3 1 3 4 1 3 7 Ballistic Gun 12 | 3 1 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . . 1 . 1 . . . . . 1 . 1 1 2 . 1 1 . 1 . 2 . . . . . 2 Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 47 | . . . . 3 . 2 1 . 1 2 5 . 2 7 2 5 . 2 4 1 1 . 2 5 1 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon 9 | . . . . 1 . . . . 2 . . . . 1 . . 1 . 2 . . . . . . . 1 . 1 Unidentified Prototypes 14 | . . 1 1 2 . . . . . . . . . . . . 4 . 1 . . 4 . . . 1 . . . Parts Lost 22 | . 1 4 1 . . . . . 2 . . . . . . . . . 2 . . . 1 2 . 2 . . 7 Power 4 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Propulsion 7 | . . 1 . . . . . . 2 . . . . . . . . . . . . . . 1 . 2 . . 1 Utility 7 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Weapon 4 | . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 Highest Loss Streak 3 | . 1 1 1 . . . . . 1 . . . . . . . . . 1 . . . 1 1 . 2 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 85 87 87 92 96 94 92 96 99 100 100 100 99 100 100 100 100 93 85 93 89 85 85 82 81 72 76 84 Engine 5 | . 14 10 9 7 7 7 7 7 1 . . . . . . . . . . . 4 5 . 3 . . . . . Core 2 | . . . . . . . . . 4 6 6 6 6 10 11 11 11 11 9 5 5 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 2 5 4 7 7 4 6 7 Treads 8 | . 28 21 24 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . 36 38 38 38 38 37 40 40 40 40 35 35 35 35 35 26 26 26 26 26 21 21 20 13 14 21 Device 8 | . 5 . . 5 7 6 5 7 12 13 13 13 13 10 11 10 11 10 14 15 15 12 14 22 17 16 17 24 21 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 6 | . . 5 11 10 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 5 8 8 8 Hackware 10 | . . . . 11 15 15 15 15 13 13 13 13 13 16 17 17 17 17 21 21 21 21 21 19 17 17 17 16 16 Protection 5 | . 7 15 16 . . . 1 . . . . . . . . . . . . . . . . . 4 2 . . 1 Ballistic Gun 7 | . 28 22 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 5 7 11 9 7 5 4 5 6 5 4 4 4 5 4 4 5 4 5 4 1 1 3 4 4 2 Special Melee Weapon 1 | . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 4 . . . . . . . 3 . . Peak Build Rating 181 | 7 7 24 34 35 36 40 40 42 69 69 65 65 65 80 80 80 98 93 113 109 105 119 112 135 155 157 132 163 181 Average Rating 64 | 5 6 19 30 28 35 37 39 41 60 65 64 64 64 77 79 78 87 92 108 98 104 106 107 119 149 141 130 144 163 On Entrance 73 | . 7 7 24 31 35 36 39 40 42 67 65 65 63 65 80 78 80 93 93 98 103 105 103 107 128 150 126 125 155 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 15 30 50 57 21 21 29 24 23 28 33 33 30 27 38 39 38 33 39 38 37 37 40 46 39 64 62 38 53 76 Greatest Support 68 | 40 40 40 68 24 24 24 24 25 33 27 27 27 27 34 34 34 37 37 39 39 39 39 39 45 62 62 39 55 63 Greatest Overweight (x) 2 | . . 2 1 1 . 1 . . . 1 1 1 . 1 1 1 . 1 1 . . 1 1 . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 13 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 3 9 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | 2 6 12 14 9 10 9 9 10 9 9 10 10 10 9 10 10 9 10 9 9 10 9 9 7 8 9 9 7 8 Final Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 3 8 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 7 9 Class Distribution -------------------- 36% | Mutant 16% | Hacker-Sprinter 14% | Hacker-Scout 13% | Wizard-Ninja 7% | Wizard-Scout 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Zhirov Wizard-Ninja | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Ninja | -2/Section 7 Wizard-Ninja | -1/Access Wizard-Ninja | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Matter Collected 5830 | 323 303 1085 642 307 58 22 46 64 157 161 62 . 140 344 40 179 . 4 415 186 98 . 148 56 386 80 15 66 443 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5127 | 126 450 1769 990 120 . 28 . . 111 . . . . 392 . 114 . 28 449 40 30 . 105 56 197 48 41 . 33 Parts 364 | 6 42 122 60 23 . 3 . . 5 . . . . 24 . 13 . 6 24 2 3 . 10 2 11 2 3 . 3 Haulers Intercepted 9 | . 2 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 1 . 5 . . . . . . . 9 . 4 . . 3 . 5 . . . . . . Prevented 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Combat Hostiles Destroyed 103 | . 9 42 14 4 . 3 . . . . . . . 4 . 9 . 4 5 . 2 . 7 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guns 65 | . 9 42 14 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 37 | . . . . 4 . 3 . . . . . . . 4 . 9 . 4 5 . 2 . 6 . . . . . . Classes Destroyed 13 | 2 7 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Worker 4 | . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Builder 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 4 | 2 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 9 | . 2 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 6 | 1 . . . . . . . . . . . . . 2 . . . . 2 . . . . . 1 . . . . Operator 7 | . 1 2 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Watcher 26 | . 3 5 3 2 . . . . 3 . . . . 2 . . . . 3 . . . . 1 1 1 1 . 1 Swarmer 64 | . 6 16 4 4 . 3 . . . . . . . 4 . 9 . 4 5 . 2 . 7 . . . . . . Grunt 24 | . 3 15 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 13 | . . 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | 2 5 4 5 4 . 3 . . 1 . . . . 4 . 5 . 4 7 . 2 . 4 1 2 1 1 . 1 Combat Bots Only 5 | . 3 4 3 4 . 3 . . . . . . . 4 . 5 . 4 5 . 2 . 4 . . . . . . Max Kills in Single Turn 4 | 1 2 1 1 2 . 2 . . 1 . . . . 4 . 4 . 1 2 1 2 . 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 2 . . . . . . . 4 . 4 . 1 2 . 2 . 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Hostile Shots Fired 788 | . 43 259 101 19 . 5 . . 45 . . . . 8 . 7 . 5 28 . 8 . 12 80 . 9 21 34 104 Missed 301 | . 14 69 28 8 . 3 . . 17 . . . . 6 . 1 . 4 10 . 6 . 3 47 . 4 12 23 46 Damage Taken 6869 | . 261 2124 1012 166 . 90 . . 266 . . . . 40 . 97 . 18 272 . 46 . 246 614 . 177 64 255 1121 Core 1209 | . 8 243 61 59 . . . . 25 . . . . 18 . 18 . . 93 . . . 36 198 . 5 23 61 361 Absorbed by Shields 190 | . . . . . . . . . . . . . . . . . . . 6 . . . . 69 . . . . 115 Redirected to Shielding 166 | . . 12 . . . 23 . . . . . . . 14 . . . . 20 . . . . 5 . 27 . . 65 Regen/Repaired (Parts) 141 | . . . . . . . . . 16 . . . . . . . 8 . . . . . . 41 76 . . . . Core Remaining (%) 85 | 100 96 39 88 . . . . 91 . . . . 97 . . . . 96 . . . . 80 84 . . 98 . 73 Volleys Fired 452 | 8 48 153 82 3 . 3 . . 3 12 15 . 4 8 9 13 . 11 12 . 1 . 23 2 4 12 2 7 17 Largest 2 | 2 2 2 2 1 . 1 . . 1 1 1 . 1 1 1 1 . 1 1 . 1 . 1 1 1 1 1 1 2 Hottest 240 | 40 40 46 48 39 . 39 . . 90 90 90 . 90 90 90 90 . 90 90 . 39 . 90 90 90 120 120 120 240 Shots Fired 748 | 16 98 306 164 3 . 3 . . 3 12 15 . 4 8 9 13 . 11 12 . 1 . 23 2 4 12 2 7 20 Gun 584 | 16 98 306 164 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 124 | . . . . . . . . . 3 12 15 . 4 7 9 10 . 7 7 . . . 16 2 4 12 2 7 7 Launcher 40 | . . . . 3 . 3 . . . . . . . 1 . 3 . 4 5 . 1 . 7 . . . . . 13 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 584 | 16 98 306 164 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 124 | . . . . . . . . . 3 12 15 . 4 7 9 10 . 7 7 . . . 16 2 4 12 2 7 7 Explosive 32 | . . . . 3 . 3 . . . . . . . 1 . 3 . 4 5 . 1 . 7 . . . . . 5 Electromagnetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Robot Hit Streak 12 | 3 9 11 12 5 . . . . . . . . . . . 2 . 3 4 . . . 2 . . . . . 4 Robot Miss Streak 6 | 3 5 6 3 . . . . . . . . . . 1 . . . . 2 . . . 1 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 418 | 8 58 182 101 11 . . . . 10 . . . . 6 . 2 . 1 18 1 . . 4 4 2 1 1 2 6 Core Hits 233 | 4 25 75 41 10 . 3 . . 3 . . . . 8 . 10 . 5 23 . 4 . 11 3 2 1 1 1 3 Critical Kills 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . 1 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . Destroy 4 | . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . Melee Attacks 209 | . . . . 38 2 2 1 2 35 . . . . 19 3 . 1 2 38 3 4 . 1 20 5 6 5 9 13 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 202 | . . . . 38 2 2 1 2 30 . . . . 19 3 . 1 2 38 3 2 . 1 20 5 6 5 9 13 Piercing 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Sneak Attacks 18 | . . . . 3 . . . . 5 . . . . 3 . . . . 5 1 . . . . 1 . . . . Combat Hostiles 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12077 | 111 820 2704 1541 970 . 262 . . 280 . . . . 721 . 720 . 308 1549 96 258 . 786 227 153 57 59 76 379 Guns 5146 | 111 811 2692 1532 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Explosions 3707 | . . . . 492 . 262 . . . . . . . 272 . 720 . 308 575 . 258 . 742 . . . . . 78 Melee 3134 | . . . . 478 . . . . 280 . . . . 449 . . . . 974 96 . . 44 227 153 57 59 76 241 Ramming 30 | . 9 12 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5146 | 111 811 2692 1532 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Explosive 3707 | . . . . 492 . 262 . . . . . . . 272 . 720 . 308 575 . 258 . 742 . . . . . 78 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3134 | . . . . 478 . . . . 280 . . . . 449 . . . . 974 96 . . 44 227 153 57 59 76 241 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 2 . . 1 1 1 1 . . . . . . 1 1 1 1 . . . . . . 4 . . . 2 2 Average Corruption 1 | . 1 . . 1 1 1 1 . . . . . . 1 1 1 1 . . . . . . 1 . . . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 46 | . 9 . . 8 1 3 . . . . . . . 3 2 2 . . . . . . . 3 . . . 1 14 Message Errors 10 | . . . . 2 . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . 5 Matter Fused 10 | . 3 . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . 3 Heat Flow Errors 7 | . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 2 Energy Discharges 5 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 7 | . 1 . . 1 . 1 . . . . . . . 2 . 1 . . . . . . . . . . . . 1 Data Loss (major) 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 592 | . . . . 67 . . . . 41 . . . . 52 . . . 45 168 86 15 . 60 . . . . . 58 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 222 | . . . . 5 . . . . . . . . . 51 . . . 45 46 . 15 . 60 . . . . . . Melee 370 | . . . . 62 . . . . 41 . . . . 1 . . . . 122 86 . . . . . . . . 58 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 125 | . . . . . . 59 . . . . . . . . . . . . 29 . . . 37 . . . . . . Shots 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . Rammed 12 | 1 4 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | 1 4 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 357 | . 109 25 203 230 . . . . 308 230 184 . 184 307 30 357 306 39 12 2 . . 16 125 54 . 36 89 192 Average Temperature 76 | . 36 4 51 144 . . . . 89 122 72 . 94 97 13 132 164 18 5 1 . . 7 47 26 . 22 28 69 Received Heat Transfer 1206 | . 51 657 405 27 . . . . 12 . . . . . . 18 . . 9 . . . . . . 18 . 9 . Effects 5 | . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Peak Influence 714 | 15 195 714 414 476 . . . . 336 . . . . 280 . . . . 597 . . . . 485 359 311 254 443 387 Initial 283 | . 9 16 259 171 . . . . 44 . . . . . . . . . 56 . . . . 101 272 201 163 152 283 Average 246 | 6 96 365 255 228 . . . . 138 . . . . 60 . . . . 259 . . . . 258 316 273 191 287 254 Maximum Alert Level 3 | . . 3 2 2 . . . . 1 . . . . 1 . . . . 2 . . . . 2 1 1 1 2 1 Low Security (%) 43 | 100 100 26 25 37 . . . . 82 . . . . 98 . . . . 31 . . . . 32 . . 71 15 33 Level 1 43 | . . 34 64 54 . . . . 17 . . . . 1 . . . . 51 . . . . 63 100 100 28 75 66 Level 2 13 | . . 38 10 7 . . . . . . . . . . . . . . 16 . . . . 3 . . . 9 . Level 3 . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 1 5 2 7 . . . . 8 . . . . 3 . . . . 2 . . . . 5 4 3 2 4 7 Investigation 21 | . . . . 4 . . . . 5 . . . . 1 . . . . 1 . . . . 3 3 1 . 2 1 Extermination 7 | . . . . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . 1 Reinforcement 20 | . 1 4 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 2 1 . 5 Assault 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Distress Signals 24 | . 1 3 4 1 . . . . 1 . . . . 1 . . . . 3 . . . . 2 . 1 . . 7 Communications Jammed 23 | . . . . . . . . . 4 . . . . 4 . . . . 1 . . . . . . . 1 8 5 Distress Signals 23 | . . . . . . . . . 4 . . . . 4 . . . . 1 . . . . . . . 1 8 5 Times Spotted 343 | . 18 58 25 41 . 3 . . 28 1 1 . . 16 . 6 . 3 35 2 3 . 5 33 1 6 14 16 28 Peak Tracking Total 13 | . 4 5 4 8 . 3 . . 11 1 3 . . 6 . 7 . 3 10 3 2 . 4 13 1 2 10 10 5 Tactical Retreats 62 | . 1 3 1 12 . . . . 12 . 1 . . 3 . 2 . . 10 1 1 . . 7 . 1 . 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Traps Triggered 12 | . 2 1 . 1 . . . . . . . . . . . . . . 2 . . . . 2 . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 44 | . . . . . . . . . 35 . . . . . . . . . 5 . . . . . . . 4 . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Disarmed 8 | . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . Reprogrammed 6 | . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . 1 . . Reused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . 1 . . 1 . . . . . . . 4 2 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Machines Disabled 9 | . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . 3 . . . 2 Max in Single Turn 1 | . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 Garrison Access 11 | . . . 1 1 . . . . . . . . . 3 . . . . 2 . . . . 2 . . 1 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Machines Accessed 124 | . 6 9 5 17 . . . . 17 1 . 3 . 15 1 . 1 . 13 . 1 5 . 8 2 8 4 3 5 Terminals 87 | . 6 9 4 12 . . . . 13 . . . . 11 . . . . 10 . . . . 4 . 8 3 2 5 Fabricators 10 | . . . . 3 . . . . 3 . . . . 1 . . . . 1 . . . . 1 1 . . . . Repair Stations 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . 1 1 . . . . . . . . . 3 . . . . 2 . . . . 2 . . 1 1 . Total Hacks 358 | . 26 26 10 46 . . . . 39 1 . 21 . 56 1 . 1 . 38 . 1 18 . 22 3 19 15 6 9 Successful 224 | . 11 13 4 26 . . . . 26 1 . 21 . 37 1 . 1 . 23 . 1 18 . 11 3 12 9 2 4 Failed 132 | . 14 13 6 20 . . . . 13 . . . . 19 . . . . 14 . . . . 11 . 7 6 4 5 Catastrophic 20 | . 2 2 2 2 . . . . 4 . . . . 2 . . . . 3 . . . . 1 . . . 2 . Database Lockouts 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Manual 191 | . 15 17 7 24 . . . . 27 . . . . 29 . . 1 . 30 . . . . 16 1 5 11 5 3 Terminals 272 | . 26 26 9 36 . . . . 31 . . . . 48 . . . . 33 . . . . 16 . 19 14 5 9 Fabricators 25 | . . . . 7 . . . . 7 . . . . 4 . . . . 2 . . . . 3 2 . . . . Repair Stations 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . 1 1 . . . . . . . . . 4 . . . . 3 . . . . 2 . . 1 1 . Terminal Hacks 132 | . 5 6 2 15 . . . . 7 1 . 21 . 19 1 . 1 . 9 . 1 18 . 4 . 11 6 1 4 Record 15 | . . . . . . . . . . . . 6 . 1 . . . . . . . 6 . 1 . 1 . . . Part Schematic 19 | . . . . 3 . . . . 1 . . 9 . . . . . . 1 . . 4 . 1 . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 12 | . . 2 1 1 . . . . . . . 3 . 1 . . . . . . . 4 . . . . . . . Open Door 6 | . . . . . . . . . . 1 . . . . 1 . 1 . . . 1 . . . . 1 . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Branch Access Points 8 | . . 1 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 . Emergency Access Points 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Machine Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . Fabricator Index 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 11 | . 1 1 . 4 . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . Locate Traps 7 | . 2 . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 1 . . Disarm Traps 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 16 | . . 1 . 3 . . . . 1 . . . . 3 . . . . 1 . . . . . . 4 2 . 1 Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 18 | . . . . 4 . . . . 6 . . . . 2 . . . . 2 . . . . 2 2 . . . . Load Schematic 9 | . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . . . 1 1 . . . . Build 9 | . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . . . 1 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . 1 1 . . . . . . . . . 3 . . . . 2 . . . . 2 . . 1 1 . Seal Access 11 | . . . 1 1 . . . . . . . . . 3 . . . . 2 . . . . 2 . . 1 1 . Unauthorized Hacks 62 | . 6 7 1 5 . . . . 13 . . . . 13 . . . . 10 . . . . 3 1 1 2 . . Terminals 57 | . 6 7 1 4 . . . . 12 . . . . 12 . . . . 10 . . . . 2 . 1 2 . . Assimilate 13 | . . . . 1 . . . . 7 . . . . . . . . . 2 . . . . . . 1 2 . . Botnet 36 | . 6 7 1 3 . . . . 5 . . . . 7 . . . . 5 . . . . 2 . . . . . Skim 8 | . . . . . . . . . . . . . . 5 . . . . 3 . . . . . . . . . . Fabricators 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Patch 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 90 | . 6 8 3 14 . . . . 15 . . . . 13 . . . . 10 . . . . 5 1 7 3 2 3 Full Trace Events 17 | . 1 . . 4 . . . . 4 . . . . 1 . . . . 1 . . . . 2 1 1 . 1 1 Feedback Events 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . 3 . . 15 . 1 . . 9 . . . . . . 1 . . 4 . 1 . 2 . . . Parts Built 11 | . . . . 3 . . . . 3 . . . . 2 . . . . 1 . . . . 1 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 515 | . . . . 167 . . . . 152 . . . . 28 . . . . 53 . . . . 62 53 . . . . Total Part Build Rating 45 | . . . . 5 . . . . 13 . . . . 8 . . . . 6 . . . . 7 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Total Allies 15 | . . . . 1 . . 5 . 5 . . . . . . . . . 2 . . . . . . 1 1 . . Largest Group 5 | . . . . 1 . . 5 5 4 . . . . . . . . . 1 . . . . . . 1 1 . . Highest-Rated Group 136 | . . . . 26 . . 136 136 93 . . . . . . . . . 26 . . . . . . 26 10 . . Highest-Rated Ally 51 | . . . . 26 . . 51 51 41 . . . . . . . . . 26 . . . . . . 26 10 . . Total Orders 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . 18 10 . . . . . . . . . . . . . . . . . . . . Total Damage 1065 | . . . . . . . . 613 452 . . . . . . . . . . . . . . . . . . . . Kills 9 | . . . . . . . . 5 4 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 1 . . . . . . 1 1 . 1 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Turns Passed 17178 | 121 1039 3491 1598 1369 254 300 292 240 1275 178 318 21 309 749 223 324 178 177 753 148 273 62 278 605 371 374 303 238 1317 Spaces Moved 28350 | 54 534 1320 699 3110 739 519 742 853 2713 510 822 79 354 2052 681 659 615 612 2009 452 950 114 711 1655 770 804 378 506 2334 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2603 | 50 534 1320 699 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25743 | . . . . 3110 739 519 742 853 2713 510 822 79 354 2052 681 659 615 612 2009 452 950 114 711 1655 770 804 378 506 2334 Fastest Speed 20 | 50 160 160 166 25 25 25 25 24 21 25 25 25 25 22 23 23 20 20 20 22 22 22 22 22 28 27 35 33 21 Average Speed 41 | 151 160 225 187 27 25 26 25 24 25 25 27 25 25 22 23 24 21 20 21 22 22 22 24 23 28 27 35 33 25 Slowest Speed 330 | 160 160 330 250 108 25 101 25 25 27 99 99 99 25 98 98 98 23 93 93 23 22 94 94 29 106 106 35 35 99 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 134 | . . . . 17 . . . . 33 . . . . 9 . . 1 . 13 . . . . 33 13 4 1 1 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 59 | 4 82 94 46 69 79 60 81 85 54 62 65 68 45 46 84 52 72 70 53 69 79 60 77 39 22 82 18 19 40 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . Known Exits Taken 26 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . . . . 7 4 2 . . 2 1 . 3 . 2 2 . . . 3 3 . 2 . . . . . . Spaces Dug 202 | . . . . 26 2 1 . 2 21 3 14 . 2 18 5 9 1 8 26 1 2 . 12 11 4 10 5 12 7 Terrain Destroyed 519 | . . . . 47 2 22 . 2 24 12 15 . 4 24 12 49 1 48 58 1 14 . 85 13 5 16 6 13 46 Melee 126 | . . . . 26 2 1 . 2 21 . . . . 13 3 . 1 2 22 1 2 . . 11 1 5 4 6 3 Projectile 120 | . . . . . . . . . 3 12 15 . 4 7 9 10 . 7 7 . . . 16 2 4 11 2 7 4 AOE 273 | . . . . 21 . 21 . . . . . . . 4 . 39 . 39 29 . 12 . 69 . . . . . 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Total 32607 | 73 621 1532 847 3555 801 672 847 882 3215 545 893 79 568 2273 727 801 657 646 2227 495 1007 149 791 1816 868 927 536 552 3005 Wait 2979 | . 19 13 33 334 56 143 96 26 413 11 47 . 208 158 30 114 21 16 109 33 50 12 40 119 57 83 144 2 592 Move 28064 | 53 533 1319 698 3075 738 518 741 852 2648 509 821 78 353 2033 680 658 612 611 1983 451 949 113 710 1592 748 795 375 503 2315 Hop 122 | . . . . 17 . . . . 31 . . . . 9 . . 1 . 12 . . . . 29 8 4 1 1 9 Pick Up 73 | 2 8 12 10 14 . 1 2 . 5 1 . . . 4 . . 2 . 1 1 . . . 3 2 . . . 5 Fast Attach 68 | 8 . 5 6 4 . . 1 . 5 2 . . . 2 . . 7 . 2 2 2 8 . 3 2 2 . 1 6 Attach 80 | . 1 3 1 15 . 1 . . 3 1 . . . 2 . . . . 2 1 . 3 8 11 6 5 1 7 9 Detach 67 | 1 . 3 1 8 . . 1 . 2 . . . . 1 . . 1 . 2 1 . 3 7 10 5 6 1 4 10 Swap 187 | . 3 8 1 6 5 5 1 1 23 5 10 1 3 31 5 16 3 6 23 2 2 2 2 3 2 9 3 . 6 Drop 119 | . 5 12 12 23 . . 4 1 12 4 . . . 6 . . 9 . 2 2 1 8 . 3 2 5 . . 8 Fire 452 | 8 48 153 82 3 . 3 . . 3 12 15 . 4 8 9 13 . 11 12 . 1 . 23 2 4 12 2 7 17 Melee 205 | . . . . 38 2 1 1 2 35 . . . . 19 3 . 1 2 38 2 2 . 1 20 5 6 5 9 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | 1 4 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 99 | . . . . 18 . . . . . . . . . . . . . . 36 . . . . 21 . . . 18 6 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 44 | . . . . . . . . . 35 . . . . . . . . . 5 . . . . . . . 4 . . Miscellaneous 36 | . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . 9 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 12) 707 | -10/Materials | Discovered new exit (range 7) 715 | -10/Materials | Central database locked down 915 | -10/Materials | Discovered new exit (range 16) 1060 | -10/Materials | Discovered new exit (range 11) 1161 | -10/Materials | Entered another Materials area 1161 | -9/Materials | Evolved 2 slots: Utility x2 1901 | -9/Materials | Discovered new exit (range 15) 2071 | -9/Materials | Discovered new exit (range 4) 3259 | -9/Materials | Discovered new exit (range 8) 3722 | -9/Materials | Discovered new exit (range 6) 3961 | -9/Materials | First assault squad dispatched 4000 | -9/Materials | Identified exit to Mines 4087 | -9/Materials | Core integrity fell below 50% 4652 | -9/Materials | Entered another Materials area 4652 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5382 | -8/Materials | Discovered new exit (range 16) 5502 | -8/Materials | Garrison activated, responded to threat 5736 | -8/Materials | Garrison activated, responded to threat 6249 | -8/Materials | Identified exit to Factory 6250 | -8/Materials | Entered Factory 6250 | -7/Factory | Evolved 2 slots: Propulsion x2 6330 | -7/Factory | Discovered new exit (range 9) 6334 | -7/Factory | Identified exit to Lower Caves 6465 | -7/Factory | Discovered new exit (range 9) 6679 | -7/Factory | Build established: Scavenger-Sprinter 7250 | -7/Factory | Fabricated Structural Scanner? 7303 | -7/Factory | Discovered new exit (range 11) 7306 | -7/Factory | Identified exit to Factory 7350 | -7/Factory | Identified exit to Storage 7473 | -7/Factory | Build established: Hacker-Sprinter 7564 | -7/Factory | Fabricated Imp. VTOL Module? 7619 | -7/Factory | Entered Lower Caves 7635 | -7/Lower Caves | Spotted B-75 Beast 7786 | -7/Lower Caves | Encountered a Warlord checkpoint 7837 | -7/Lower Caves | Discovered new exit (range 15) 7840 | -7/Lower Caves | Identified exit to Lower Caves 7873 | -7/Lower Caves | Entered another Lower Caves area 7882 | -7/Lower Caves | Discovered exit to Factory (range 13) 8160 | -7/Lower Caves | Discovered new exit (range 16) 8172 | -7/Lower Caves | Identified exit to Zion 8173 | -7/Lower Caves | Entered Zion 8196 | -7/Zion | Discovered new exit (range 14) 8225 | -7/Zion | System corruption cleaned by Quarantine Array 8269 | -7/Zion | Given A8's code to call for help 8296 | -7/Zion | Learned Factory trap positions 8336 | -7/Zion | Gained Derelict followers 8373 | -7/Zion | Identified exit to Proximity Caves 8465 | -7/Zion | Entered Proximity Caves 8465 | -6/Proximity Caves | Accompanied by 5 allies 8702 | -6/Proximity Caves | Discovered exit to Factory (range 11) 8705 | -6/Proximity Caves | Entered Factory 8705 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8706 | -6/Factory | Loaded intel: 103 trap records 8714 | -6/Factory | Discovered new exit (range 7) 8716 | -6/Factory | Identified exit to Lower Caves 8772 | -6/Factory | Discovered new exit (range 16) 9156 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 9161 | -6/Factory | Spotted B-75 Beast 9176 | -6/Factory | Lost 3 allies 9248 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 9360 | -6/Factory | Build established: Hacker-Scout 9432 | -6/Factory | Identified exit to Extension 9463 | -6/Factory | Discovered new exit (range 12) 9575 | -6/Factory | Fabricated Imp. VTOL Module? 9679 | -6/Factory | Discovered new exit (range 10) 9718 | -6/Factory | Identified exit to Factory 9980 | -6/Factory | Entered Lower Caves 9981 | -6/Lower Caves | Encountered a Warlord checkpoint 10026 | -6/Lower Caves | Found DCF Scrap (14 items) 10151 | -6/Lower Caves | Discovered new exit (range 13) 10154 | -6/Lower Caves | Identified exit to Lower Caves 10157 | -6/Lower Caves | Spotted B-75 Beast 10158 | -6/Lower Caves | Entered another Lower Caves area 10184 | -6/Lower Caves | Spotted B-75 Beast 10410 | -6/Lower Caves | Discovered new exit (range 12) 10475 | -6/Lower Caves | Identified exit to Data Miner 10476 | -6/Lower Caves | Entered Data Miner 10476 | -6/Data Miner | Discovered new exit (range 6) 10481 | -6/Data Miner | Met Data Miner 10486 | -6/Data Miner | Learned location of Section 7 (-2) 10486 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10490 | -6/Data Miner | Received God Mode back door access code from Data Miner 10496 | -6/Data Miner | Identified exit to Proximity Caves 10497 | -6/Data Miner | Entered Proximity Caves 10805 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10806 | -5/Proximity Caves | Entered Factory 10806 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10807 | -5/Factory | Identified exit to Upper Caves 11066 | -5/Factory | Fabricated Imp. Cooling System (x2) 11520 | -5/Factory | Discovered new exit (range 4) 11520 | -5/Factory | Identified exit to Factory 11534 | -5/Factory | Build established: Hacker-Sprinter 11555 | -5/Factory | Entered Upper Caves 11667 | -5/Upper Caves | Learned Factory security intel 11772 | -5/Upper Caves | Discovered new exit (range 8) 11776 | -5/Upper Caves | Identified exit to Upper Caves 11778 | -5/Upper Caves | Entered another Upper Caves area 11780 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12082 | -5/Upper Caves | Discovered new exit (range 14) 12085 | -5/Upper Caves | Identified exit to Warlord 12102 | -5/Upper Caves | Entered Warlord 12110 | -5/Warlord | System corruption cleaned by Quarantine Array 12177 | -5/Warlord | Met Warlord 12180 | -5/Warlord | Opened Warlord's prototype stash 12189 | -5/Warlord | Found Prototype Device 12189 | -5/Warlord | Identified Exp. Cloaking Device 12195 | -5/Warlord | Found Prototype Device 12195 | -5/Warlord | Identified Exp. Focal Shield 12199 | -5/Warlord | Found Prototype Hackware 12202 | -5/Warlord | Warlord's base attacked by MAIN.C 12275 | -5/Warlord | Opened side exit 12279 | -5/Warlord | Discovered new exit (range 9) 12280 | -5/Warlord | Identified exit to Proximity Caves 12280 | -5/Warlord | Entered Proximity Caves 12289 | -4/Proximity Caves | Spotted B-86 Titan 12443 | -4/Proximity Caves | Discovered exit to Factory (range 15) 12457 | -4/Proximity Caves | Entered Factory 12457 | -4/Factory | Evolved 2 slots: Utility x2 12457 | -4/Factory | Identified System Mapper 12458 | -4/Factory | Identified exit to Upper Caves 12517 | -4/Factory | Identified exit to Armory 12581 | -4/Factory | Fabricated Adv. Hacking Suite? 12765 | -4/Factory | Build established: Hacker-Scout 12949 | -4/Factory | Discovered new exit (range 8) 13055 | -4/Factory | Central database locked down 13207 | -4/Factory | Search patrols dispatched 13210 | -4/Factory | Entered Upper Caves 13233 | -4/Upper Caves | Encountered a Warlord checkpoint 13269 | -4/Upper Caves | Learned 4 Research zone layouts 13357 | -4/Upper Caves | Discovered new exit (range 5) 13358 | -4/Upper Caves | Identified exit to Upper Caves 13358 | -4/Upper Caves | Entered another Upper Caves area 13382 | -4/Upper Caves | Found DCF Scrap (15 items) 13384 | -4/Upper Caves | Learned Research stockpile data 13387 | -4/Upper Caves | Spotted B-86 Titan 13425 | -4/Upper Caves | Discovered new exit (range 11) 13514 | -4/Upper Caves | Encountered a Warlord checkpoint 13594 | -4/Upper Caves | Build established: Wizard-Scout 13628 | -4/Upper Caves | Discovered new exit (range 6) 13629 | -4/Upper Caves | Identified exit to Zhirov 13631 | -4/Upper Caves | Entered Zhirov 13631 | -4/Zhirov | Discovered new exit (range 3) 13635 | -4/Zhirov | Met Zhirov 13639 | -4/Zhirov | Learned location of Quarantine (-2) 13639 | -4/Zhirov | Learned location of Testing (-3) 13639 | -4/Zhirov | Learned location of Command (-1) 13641 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13645 | -4/Zhirov | Found Alien Artifact 13645 | -4/Zhirov | Identified Integrated Dissipator 13645 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13672 | -4/Zhirov | Found Alien Artifact 13672 | -4/Zhirov | Identified Transdimensional Reconstructor 13672 | -4/Zhirov | Warped through subspace 13692 | -4/Zhirov | Identified exit to Proximity Caves 13693 | -4/Zhirov | Entered Proximity Caves 13829 | -3/Proximity Caves | Spotted B-86 Titan 13951 | -3/Proximity Caves | Discovered new exit (range 7) 13970 | -3/Proximity Caves | Identified exit to Research 13971 | -3/Proximity Caves | Entered Research 13971 | -3/Research | Evolved 2 slots: Utility x2 13972 | -3/Research | Identified exit to Testing 14126 | -3/Research | Discovered exit to Testing (range 4) 14195 | -3/Research | Fabricated Exp. Signal Interpreter? 14320 | -3/Research | Spotted B-86 Titan 14547 | -3/Research | Identified exit to Research 14576 | -3/Research | Entered another Research area 14576 | -2/Research | Warlord forces began assault on 0b10 14576 | -2/Research | Evolved 2 slots: Propulsion x2 14633 | -2/Research | Fabricated Adv. Hacking Suite (x1) 14686 | -2/Research | Research machine network offline 14698 | -2/Research | Build established: Wizard-Ninja 14711 | -2/Research | Spotted B-90 Cyclops 14818 | -2/Research | Met up with Warlord 14898 | -2/Research | Discovered new exit (range 5) 14901 | -2/Research | Identified exit to Quarantine 14947 | -2/Research | Entered Quarantine 14974 | -2/Quarantine | Found Prototype Processor 14974 | -2/Quarantine | Identified Exp. Target Analyzer 15021 | -2/Quarantine | Met incapacitated Sigix Warrior 15021 | -2/Quarantine | Lockdown squad dispatched 15053 | -2/Quarantine | Spotted Lightning 15096 | -2/Quarantine | Discovered new exit (range 10) 15099 | -2/Quarantine | Identified exit to Access 15287 | -2/Quarantine | Spotted Fortress 15318 | -2/Quarantine | Discovered new exit (range 5) 15319 | -2/Quarantine | Identified exit to Section 7 15321 | -2/Quarantine | Entered Section 7 15559 | -2/Section 7 | Spotted B-90 Cyclops 15624 | -2/Section 7 | Entered Access 15624 | -1/Access | Evolved 2 slots: Utility x2 15632 | -1/Access | Identified exit to Command 15657 | -1/Access | Incoming investigation squad redirected 15670 | -1/Access | Garrison activated, responded to threat 15817 | -1/Access | Spotted B-99 Colossus 15862 | -1/Access | Entered Command 15941 | -1/Command | Phase Generator disabled 15947 | -1/Command | Found Gamma Bomb Array 15991 | -1/Command | Disengaged cave seal 16015 | -1/Command | Welcomed Warlord to Command 16216 | -1/Command | Lost 7 allies 16294 | -1/Command | Lost 4 allies 16445 | -1/Command | Spotted B-99 Colossus 16459 | -1/Command | Disengaged cave seal 16524 | -1/Command | Discovered new exit (range 20) 16573 | -1/Command | Spotted M Guard 16573 | -1/Command | Spotted M Guard 16573 | -1/Command | Spotted Combat Programmer 16584 | -1/Command | Combat Programmer assimilated allied UA-D7A(s) 16587 | -1/Command | Spotted Combat Programmer 16602 | -1/Command | Combat Programmer assimilated allied QT-83D(g) 16634 | -1/Command | All MAIN.C guards destroyed 16652 | -1/Command | Met MAIN.C 16662 | -1/Command | Warlord commented on Warlord statues 16662 | -1/Command | Lost 12 allies 16806 | -1/Command | 0b10 Conduit disabled 16821 | -1/Command | Warlord shut down involuntarily 16857 | -1/Command | Lost 3 allies 16915 | -1/Command | Spotted Alpha 7 16915 | -1/Command | Spotted Striker 16915 | -1/Command | Spotted Executioner 16915 | -1/Command | Spotted Executioner 16915 | -1/Command | Spotted Alpha 7 16915 | -1/Command | Spotted Striker 16915 | -1/Command | Spotted Executioner 16915 | -1/Command | Spotted Executioner 17035 | -1/Command | Spotted B-99 Colossus 17039 | -1/Command | Lost 4 allies 17071 | -1/Command | Lost 3 parts (2u1w) 17148 | -1/Command | Lost 5 allies 17169 | -1/Command | Spotted B-99 Colossus 17179 | -1/Command | Identified exit to Surface 17179 | *** | Escaped! Last Messages --------------- 17174_ Field strength at 86. 17174_ Penetrated by Slug. 17174_ Slug penetrates Earth. 17174_ Slug penetrates Wall. 17175_ System corrupted: Component data lost. 17175_ B-99 Colossus activates siege mode. 17175_ Field strength at 38. 17176_ Field strength at 31. 17176_ Knocked back. 17176_ Adv. Terrain Scanner destroyed. 17176_ Penetrated by Slug. 17176_ Slug penetrates Earth. 17176_ Penetrated by Slug. 17176_ Slug penetrates Earth. 17177_ Stasis field depleted. 17177_ Slug penetrates Reinforced Barrier. 17177_ Penetrated by Slug. 17177_ Slug penetrates Reinforced Barrier. 17178_ The Access Shell folds into the floor. 17179_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ! #############?###?#####??####?# | | ! ##+#########?## # #######??############## | | # ######## # # #################### | | # ????##?###"# # ##=######### ###?# | | # ? ?######## ! %/* % * ###?# | | !! # ? ?##???## ## ############ ###?? | | !! # ###???##% " ############# ###### | | # #####?##% " ######?######" ###### | | # ? ########+ ########?####"+###### | | # #####?# ########### */ ## | | "" ####+######## ^ %###?######! % ## | | """# ##### ^ ##?###?### "" ## | | T"# T ##?###^ ^% #?######## !""" ## | | ""# ##### ^ % ^ ########## =%=R" ## | | "" # " ###### ^ #####?##### !""" [## | | = " ###?# #####?#### "" + | | " ###### ^^ ########## % ## | | =* # ###?# ##########[ =[! / ## | | #"# / #####; ;;;#########"#/#%+### | | #### = " ###BB BB ;##########=[/=*! | | #### " ###BB BB ;##########=%# | | #### # ### ###########%=== | | #### # ### ###########!%! | | #### # ### ^ #######""##%*+ | | #### " ### "" ^ ### !! #!!" | | #### ##/# ## "@ ### !! # " | | #### # ## ### # # | | #?## # ] ## ### # # | | #### # ## ### " # | | #### # "## ### + # | | #### # % ### ### " %# | | #### " ################## # ####"" | | ! ##?############### # ####"" | | ## / #######?##?####### # ###### | | #### # ####?######?###### # ###### | | #### / ######################+### ###?## | | ! # ###########?########## ### ####?# | | # ###################### ### ###### | | = + ##################+### ###### | | # ### ###?########[ "" # ###### | | = ####+##### #########?## """" # # | | # ## = #### #####+############ """" # |#* | | ## #### # ##### "" #*%# | | #### #### # ##### + !+ " | | #### #### # ##?## # # ""R | | #### #### # ##### # # """ | | #### + "" ##### # # | | #### * # """" ###########+### # | | #### / """" ###### # ###### | | #### % # "" ###### # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 14 Cloak Strength 4 Armor Coverage 825 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 66 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 48 Defensive Hacking 14 Item Schematics ----------------- Nuclear Pulse Thruster | -7/Factory | Hacked Structural Scanner | -7/Factory | Hacked Imp. VTOL Module | -7/Factory | Hacked Lightning Gun | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Microactuators | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Hacking Suite | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Adv. Hacking Suite | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Signal Interpreter | -3/Research | Hacked Prc. Phase Gun | -2/Quarantine | Archive Imp. Diametric Drive | -2/Quarantine | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free S-43 Plague | -2/Quarantine | Archive Fabricated ------------ Structural Scanner | x2 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. VTOL Module | x1 | -6/Factory Imp. Cooling System | x2 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Exp. Signal Interpreter | x1 | -3/Research Adv. Hacking Suite | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Corridor Of Doom Dramatic Entrance Nope Production Line Challenges ------------ None Game ------ Seed ExoskeletonPointTorch Manual? 0 Play Time 07:34:09 Cumulative 165.3 hours Start 2024.09.26 @ 02:07:47 End 2024.09.27 @ 00:13:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 58 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9117fcb0-8d08-4776-a175-9b57aa534c79