Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.10 @ 12:00:49 Player: cptwinky Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (545) 2725 Value Destroyed (22718) 22718 Prototype IDs (62) 1240 Alien Tech Used (1) 200 Bonus (35789) 35789 TOTAL SCORE: 74772 Bonus ------- High Alert Combat Kills 2344 Follower Combat Kills 3560 Entered Garrisons 800 Network Hubs Disabled 400 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1366 A7 Reached Mainframe 300 Hacked Protovariant 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Hacked MAIN.C 300 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -881 Cogmind --------- Core Integrity 1541/1600 Matter 253/300 Energy 880/880 System Corruption 7% Temperature Cool (0) Movement Treading (241) Ox1 Location Free Derelict Territories Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY (14) ----- Advanced Cooling System Advanced Cooling System Huge Storage Unit Advanced Energy Well Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Kinecellerator Advanced Weapon Cycler SHELL Armor Experimental Focal Shield AEGIS Remote Shield > --- WEAPON (3) ------- Hypervelocity Railgun Tri-rail Accelerator > --- INVENTORY (25) --- Light Quantum Reactor Reinforced Quantum Reactor Advanced Heavy Treads Biometal Heavy Treads Advanced Matter Compressor (400) Advanced Transmission Jammer Centrium Medium Armor Plating Experimental Hardlight Generator Point Defense Array Antimissile System Advanced Component Analysis Suite Long-range Tractor Beam Enhanced Nova Cannon Enhanced Nova Cannon Tri-rail Accelerator Perforator Fusion Bomb Launcher Guided Remote Datajack CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Huge Storage Unit Experimental Optical Array Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Advanced Transmission Jammer SHELL Armor Experimental Hardlight Generator Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Enhanced Nova Cannon Tri-rail Accelerator > --- INVENTORY -------- Light Quantum Reactor Reinforced Quantum Reactor Advanced Heavy Treads Biometal Heavy Treads Advanced Energy Well Advanced Matter Compressor Advanced Kinecellerator Centrium Medium Armor Plating Experimental Focal Shield AEGIS Remote Shield Point Defense Array Antimissile System Advanced Component Analysis Suite Long-range Tractor Beam Enhanced Nova Cannon Hypervelocity Railgun Tri-rail Accelerator Perforator Fusion Bomb Launcher Guided Remote Datajack CR-A16's Behemoth Slayer [Rating: 223] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Zero-point Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Ion Burst Cannon Energy Gun Quantum Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Tri-rail Accelerator Launcher Thermoblaster Special Weapon Guided Remote Datajack Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Utility 12 | . . . 1 . 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 2 . 2 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 596 | 2 9 7 18 14 31 11 . 4 12 11 6 16 10 12 14 9 5 4 16 31 5 12 11 19 11 23 8 23 24 23 32 20 12 14 31 5 33 48 Power 29 | . . 1 1 . 1 . . . . 1 . 3 2 . 1 . . 1 2 5 1 . 1 1 1 2 . . 1 . 1 1 . . 2 . . . Engine 14 | . . 1 1 . 1 . . . . 1 . 2 1 . 1 . . 1 . 3 . . . . . 2 . . . . . . . . . . . . Core 11 | . . . . . . . . . . . . 1 1 . . . . . 2 2 1 . . 1 1 . . . 1 . 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 2 . . . Propulsion 81 | 2 . 2 6 6 5 3 . . 2 . 2 4 . . . 1 . . 3 1 1 2 2 2 4 3 2 3 4 . 4 3 1 3 3 . 4 3 Treads 72 | 2 . 2 5 6 5 3 . . 2 . 2 4 . . . 1 . . 3 1 1 2 2 . 3 2 1 1 4 . 4 2 1 3 3 . 4 3 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Wheel 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 1 . 2 . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 291 | . 3 . 6 3 9 2 . 3 3 1 2 7 1 4 7 6 1 3 6 12 2 5 3 16 2 10 4 14 9 13 26 8 7 8 18 4 26 37 Device 189 | . 1 . 3 3 3 . . 1 1 1 . 2 . 1 4 3 . 2 2 6 . 5 1 6 2 5 2 13 6 9 23 5 5 3 12 2 25 32 Storage 10 | . 1 . 1 . . . . . . . 1 . . . . . . . . 1 . . . . . 1 1 . . . . . . . 1 1 . 2 Processor 20 | . . . . . 2 . . . . . . 1 . 2 1 . . . . 2 . . 1 3 . 1 . . 2 . . 1 . . 2 . . 2 Hackware 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 1 Protection 66 | . 1 . 2 . 4 2 . 1 2 . 1 4 1 1 2 3 1 1 4 3 2 . 1 5 . 3 1 1 1 4 3 2 2 4 3 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 195 | . 6 4 5 5 16 6 . 1 7 9 2 2 7 8 6 2 4 . 5 13 1 5 5 . 4 8 2 6 10 10 1 8 4 3 8 1 3 8 Energy Gun 15 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 2 . 2 1 2 1 3 1 . . . . . Energy Cannon 57 | . . . . 4 9 3 . 1 4 5 1 1 4 4 3 1 3 . 3 1 1 1 2 . . . . . . 1 . . . . . . 2 3 Ballistic Gun 40 | . 6 3 2 . . 1 . . . . . . . . . . . . . 7 . 1 . . . 2 1 . 5 4 . 1 1 1 2 1 1 1 Ballistic Cannon 11 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 1 2 . . 1 Launcher 34 | . . 1 1 . 5 1 . . 3 3 1 . 3 3 2 1 . . 1 1 . . 3 . 1 1 . 1 . . . 1 . . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Impact Weapon 24 | . . . . . . 1 . . . . . 1 . 1 1 . 1 . 1 2 . . . . 2 2 . 1 3 2 . 2 . 1 3 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . 1 . . . . 1 Special Melee Weapon 7 | . . . . 1 2 . . . . . . . . . . . . . . 1 . 2 . . . . . . 1 . . . . . . . . . Unidentified Prototypes 30 | . . . 2 2 . . . . . . . . . . 1 . . . . . 1 2 . . . . 4 . . . . 6 1 1 7 1 2 . Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . . System Corruption 31 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 30 . . . Parts Lost 61 | . . 4 3 . 4 1 . . 1 1 . . 1 2 . . . 1 1 12 1 1 11 . . 7 . 3 4 . 1 1 1 . . . . . Power 9 | . . 1 . . . . . . . 1 . . . . . . . 1 . 3 . . 3 . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . . . . . . . . . . . . . 1 . 1 . 2 . . 1 . . 1 . . . . . . . . . Utility 28 | . . 1 1 . 3 . . . 1 . . . 1 2 . . . . . 5 . 1 4 . . 5 . 2 1 . 1 . . . . . . . Weapon 17 | . . 2 1 . 1 1 . . . . . . . . . . . . . 4 . . 2 . . 1 . 1 2 . . 1 1 . . . . . Highest Loss Streak 11 | . . 3 3 . 2 1 . . 1 1 . . 1 1 . . . 1 1 3 1 1 11 . . 6 . 1 3 . 1 1 1 . . . . . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 96 93 99 96 96 90 90 89 89 90 90 83 83 83 84 82 84 81 82 86 85 69 58 78 85 85 87 84 88 88 84 80 83 76 73 76 76 Engine 6 | . 14 14 11 11 9 9 9 9 9 9 9 6 6 7 7 7 7 7 6 6 8 6 1 . . 1 11 11 7 5 5 2 . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . 3 6 3 6 2 . 5 9 . . 2 5 5 2 . . . . . . Treads 17 | . 28 28 29 33 26 23 18 18 18 18 18 21 15 15 15 15 15 15 12 13 13 12 13 5 6 10 11 10 10 21 21 20 21 19 14 13 12 12 Device 16 | . 2 . 11 10 14 18 18 18 18 18 18 15 15 16 22 22 23 22 18 19 20 19 12 4 5 4 20 22 21 20 20 17 14 15 18 17 20 20 Storage 6 | . 14 14 11 11 9 9 9 9 9 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 8 | . . . . . 9 9 9 5 . . . 7 7 8 15 15 15 15 13 7 6 6 8 11 11 10 5 5 9 10 10 12 15 14 14 13 12 12 Hackware 1 | . . . . . . . . 3 9 9 9 7 4 . . . . . . . . . . . . . . . . . . . . 3 4 4 8 7 Protection 7 | . 8 10 4 11 9 9 9 9 9 9 9 7 9 10 . . . . 6 7 13 13 12 13 17 15 5 5 3 5 5 5 5 7 4 4 4 4 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 10 11 4 . 4 5 7 4 2 . . . . Energy Cannon 7 | . . . . 13 17 14 18 18 17 16 17 15 14 14 14 14 13 15 12 3 3 5 3 5 5 . . . . . . . . . . . 3 3 Ballistic Gun 4 | . 26 27 11 4 . 1 . . . . . . . . . . . . . 7 8 6 3 . . 3 4 5 10 10 9 4 4 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 199 | 13 32 32 62 65 72 76 73 79 79 81 77 87 82 82 88 89 81 89 108 108 96 96 95 70 92 98 99 101 107 114 112 130 116 118 120 174 186 199 Greatest Support 230 | 40 40 40 60 69 69 97 97 97 97 97 97 150 150 150 150 150 150 150 150 150 150 155 160 80 44 80 28 110 204 204 204 204 204 208 215 210 230 225 Greatest Overweight (x) 31 | . . . 5 1 1 1 . . . . . 1 . . . . . . 1 . . 31 . 2 3 3 3 3 3 . . . . . . . . 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . 19 . 1 1 2 3 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 20 | 8 12 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 25 Most Carried 25 | 6 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 20 20 20 20 20 20 20 20 20 20 20 24 25 25 Average Carried 19 | 6 10 14 17 19 19 19 20 19 19 19 18 19 19 19 19 19 20 19 18 19 19 19 14 14 16 19 19 19 19 19 19 19 19 19 19 20 24 24 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Final Carried 25 | 6 15 13 20 20 19 20 20 20 20 19 20 20 20 20 20 20 20 19 20 19 20 20 11 14 20 19 20 20 20 20 20 20 19 20 20 24 25 23 Class Distribution -------------------- 48% | Mutant 15% | Scavenger-Skirmisher 13% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Commander-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Mutant | -6/Archives Scavenger-Mutant | -6/Hub_04(d) Scavenger-Mutant | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Derelict-Tank | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Derelict-Assassin | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Assassin | -3/Testing Assassin | -2/Research Hacker-Skirmisher | -1/Access Hacker-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 13815 | 220 472 380 376 429 391 338 . 40 276 362 67 234 303 161 333 139 38 47 120 600 169 316 215 325 182 243 90 405 816 550 800 456 578 77 889 152 1073 1153 Remotely 1089 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . 663 416 Salvage Created 22262 | . 592 373 722 942 1496 980 . 519 975 355 908 816 639 595 408 238 . 104 781 807 349 437 251 196 63 224 280 391 1182 581 1167 605 209 68 311 91 1985 1622 Parts 1048 | . 40 16 52 56 108 50 . 29 62 31 54 29 41 27 19 11 . 4 26 27 10 22 9 9 5 13 1 17 57 16 33 14 10 6 20 4 49 71 Haulers Intercepted 25 | . 2 . 4 5 5 . . . 4 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Recyclers Shooed 12 | . . 1 1 . 3 . . . . . . 1 . 1 . . . . . 1 . . 1 1 . . . . 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 134 | . . . . . . . . . . . . . . . 16 10 . 4 . . . . . . 8 31 . 26 . 8 24 . 7 . . . . . Prevented 11 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . 7 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 433 | . 15 15 16 13 35 16 . 11 25 26 19 19 29 10 12 7 . 2 18 16 5 3 7 2 3 6 . 8 11 4 11 10 4 1 4 . 27 23 Guns 75 | . 15 13 4 2 . . . . . . . . . . . . . . . 4 2 2 . . . . . 5 11 4 10 . 3 . . . . . Cannons 242 | . . . 11 11 17 12 . 11 17 11 16 18 11 5 5 4 . 2 16 11 3 1 1 2 . . . 1 . . . 5 . 1 4 . 25 21 AOE 99 | . . 2 1 . 16 4 . . 8 15 3 . 18 5 6 3 . . 2 . . . 6 . 3 4 . 1 . . . 2 . . . . . . Classes Destroyed 25 | . 4 2 4 3 . 2 . . . . . 1 . 2 1 . . . . . . . 1 . 1 . . . . 2 . 1 . . 1 . . . Worker 23 | . . . 2 1 5 . . . 1 . 4 . . 1 . . . . . . . . 1 . . . . . 1 . . . . . 1 . 4 2 Builder 18 | . 2 . 4 . 1 . . . . . . 1 . 1 . . . . 1 2 . . . . . . . . 1 . . . . . . 1 4 . Tunneler 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 25 | . 2 . 4 5 5 . . . 4 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Recycler 11 | . . . . 1 . . . . 1 . 1 1 . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . 2 1 Minesweeper 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 1 Operator 17 | . . . . 1 1 . . . 1 . 2 . . 1 . . . . . 1 . 7 1 . . . . . . . . . . . 1 . 1 . Watcher 10 | . . . 2 . 2 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Swarmer 95 | . 6 . 3 . 13 9 . . 10 16 5 . 15 . 3 2 . . . . 1 . . . 3 4 . . . . 2 . 3 . . . . . Grunt 165 | . 9 8 7 4 12 3 . 7 6 5 6 10 7 7 8 3 . . 4 11 2 . 4 2 . . . 3 7 2 7 1 . . . . 14 6 Brawler 11 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . 2 1 Duelist 10 | . . . 1 . . . . . . 1 1 . 1 1 . . . . . . . . . . . 1 . 1 . . 1 1 . . . . . 1 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 74 | . . . 5 8 9 1 . 4 9 3 6 3 2 . . 1 . . 3 3 . 3 . . . . . . 4 . 1 . . 1 . . 3 5 Demolisher 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Specialist 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 26 | . . . . . . 2 . . . . 1 4 . . . 1 . 2 8 2 . . . . . . . . . . . . . . . . 4 2 Programmer 26 | . . . . . . . . . . . . 2 2 2 . . . . 3 . . . . . . . . 3 . 1 . . . . 4 . 4 5 Behemoth 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 Cetus Guard 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Lightning 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Savage 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Infiltrator 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | . 7 5 6 3 13 5 . 4 7 16 7 5 12 13 5 3 . 2 7 3 3 3 5 2 3 4 . 4 5 3 3 5 3 1 2 1 12 5 Combat Bots Only 16 | . 5 5 4 3 10 5 . 4 4 16 4 4 12 7 5 3 . 2 5 3 3 2 4 1 3 4 . 4 3 3 3 5 3 1 2 . 10 4 Max Kills in Single Turn 5 | . 1 1 2 1 5 2 . 1 2 4 3 2 3 3 3 2 . 1 2 2 1 1 2 1 3 4 . 1 2 1 2 2 1 1 1 1 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 1 . 3 2 . . 2 4 3 . 3 2 3 2 . . 1 . . . 2 . 3 4 . 1 . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Damage Taken 25475 | . 501 633 526 403 1175 115 . 253 574 594 402 880 1100 270 534 228 . 279 1311 1807 799 203 2792 126 38 883 . 648 1621 645 582 1712 745 28 141 217 1572 1138 Core 1886 | . 93 . 62 55 47 16 . 20 22 28 28 85 64 27 61 21 . 24 177 99 18 77 379 . . . . 51 145 51 94 83 . . . . 32 27 Absorbed by Shields 2375 | . . . . . . 2 . . . . . . 14 . . . . . . 215 26 . . . . . . . . . . . . . . 40 1368 710 Reduced by Siege Mode 350 | . . . . . . . . 17 14 . . . 4 12 8 . . . 32 68 . . . . . . . 21 16 . 16 . . . 25 . 80 37 Redirected to Shielding 143 | . . . . . . . . . . . . . . . . . . . . . . . . 27 . 83 . 33 . . . . . . . . . . Regen/Repaired (Parts) 3845 | . . . 129 . 371 . . . 403 . 315 . . 148 . . . . 509 422 . . . . . . . . . . . 122 . . . 104 630 692 Core Remaining (%) 75 | 100 . 62 . 70 . . . . . . 70 . . . . . . 59 . . . . 11 . . . . 94 . . . . 67 . 100 100 . 96 Volleys Fired 1418 | . 43 46 53 42 93 195 . 22 38 32 34 36 34 16 16 10 . 6 42 63 24 66 29 14 4 7 . 20 46 38 74 45 19 4 11 6 112 78 Largest 3 | . 2 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 1 2 3 . 3 3 3 3 2 2 2 1 2 2 2 Hottest 260 | . 40 40 59 136 168 200 . 200 200 200 200 200 200 200 200 200 . 200 200 200 130 130 133 100 181 181 . 170 105 149 188 260 260 103 60 100 180 180 Shots Fired 2376 | . 86 87 103 81 168 208 . 37 61 45 64 71 51 27 30 18 . 12 80 116 49 75 42 14 5 17 . 54 125 73 136 46 29 6 12 10 203 135 Gun 1001 | . 86 82 50 11 . 166 . . . . . . . . . . . . . 61 42 65 13 . 1 14 . 37 120 67 136 6 27 2 1 4 5 5 Cannon 1267 | . . . 50 70 157 38 . 37 52 33 63 71 38 21 26 16 . 12 76 54 7 10 18 14 2 2 . 15 5 6 . 26 . 4 11 6 198 129 Launcher 107 | . . 5 3 . 11 4 . . 9 12 1 . 13 6 4 2 . . 4 1 . . 11 . 2 1 . 2 . . . 14 2 . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 1177 | . 86 82 100 25 . 166 . . . 2 . . . . . . . . . 45 42 65 13 . . 4 . 33 125 58 98 27 10 6 12 10 97 71 Thermal 1096 | . . . . 56 157 38 . 37 52 31 63 71 38 21 26 16 . 12 76 70 7 10 18 14 3 8 . 12 . 15 38 19 19 . . . 106 63 Explosive 91 | . . 5 3 . 11 4 . . 9 12 1 . 13 6 4 2 . . 4 1 . . 11 . 2 1 . 2 . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 7 . . . . . . . . . . Robot Hit Streak 48 | . 24 11 11 10 10 48 . 20 8 13 10 21 12 13 11 5 . 6 25 18 14 14 6 4 2 9 . 7 10 9 34 12 8 5 11 12 20 39 Robot Miss Streak 12 | . 3 4 3 3 3 3 . 4 5 9 6 5 12 4 2 5 . 4 11 5 4 4 5 7 9 6 . 4 4 3 3 3 4 . 2 4 6 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 2 1 2 . . . . 1 . . Secondary Targets 10 | . 1 2 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 2 1 . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 1 . 1 . . . . . Shots Hit Robots 1727 | . 63 54 68 56 107 183 . 25 38 21 44 63 28 23 25 14 . 10 64 103 35 53 26 11 4 20 4 37 85 47 104 28 13 4 11 11 140 105 Core Hits 1127 | . 26 30 38 22 68 84 . 19 45 33 38 41 53 29 25 13 . 5 56 59 18 25 36 6 6 8 3 20 39 20 39 17 5 3 8 6 92 92 Critical Kills 35 | . 1 . . . 2 1 . . . . . . . . . . . . . . . 3 . . . . . . 13 3 6 . . . 1 1 3 1 Critical Parts Destroyed 38 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 14 7 13 . . . . 2 . . Critical Strikes 95 | . 1 1 2 . 2 1 . . . . . . . . . . . . . 2 . 4 . . . . 2 1 30 10 19 6 . . 1 3 6 4 Burn 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Destroy 71 | . 1 1 . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . 30 10 19 . . . 1 2 1 1 Blast 14 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 . . . . 3 2 Smash 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Melee Attacks 114 | . . . . . . 4 . . . . . 1 . 1 4 . 1 . 1 42 . . . . 1 11 4 6 4 4 . 3 1 2 15 7 . 2 Impact 78 | . . . . . . 4 . . . . . 1 . 1 4 . 1 . 1 24 . . . . 1 1 . 5 4 4 . 3 . 2 15 7 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 4 1 . . . . 1 . . . . 2 Sneak Attacks 24 | . . . . . . . . . . . . . . . . . . . . 17 . . . . 1 1 . . . 1 . . . . 1 2 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 66654 | . 889 914 1548 1219 3530 2594 . 1100 2762 2283 2077 2962 3003 2110 1690 635 . 343 3425 3536 994 1462 2698 509 386 800 329 1337 891 813 1687 3160 385 128 721 562 7503 5669 Guns 10646 | . 880 672 399 111 . 1338 . . . . . . . . . . . . . 987 700 1100 144 . 23 164 . 464 734 686 1687 33 322 57 8 41 36 60 Cannons 39871 | . . . 891 1061 2475 902 . 1100 1510 481 1845 2954 1258 726 1160 370 . 343 2679 2210 294 362 487 501 20 62 . 407 138 . . 1669 . 71 630 355 7463 5447 Explosions 14401 | . . 212 189 . 1018 354 . . 1183 1802 208 . 1745 1363 530 265 . . 713 266 . . 2067 . 216 287 . 466 . . . 1454 63 . . . . . Melee 1198 | . . . . . . . . . . . . . . . . . . . . . . . . . 127 287 329 . . 127 . . . . 71 166 . 91 Ramming 538 | . 9 30 69 47 37 . . . 69 . 24 8 . 21 . . . . 33 73 . . . 8 . . . . 19 . . 4 . . 12 . 4 71 Kinetic 22317 | . 880 672 1290 360 . 1338 . . . . . . . . . . . . . 760 700 1100 144 . . 51 . 650 872 498 1110 1675 149 128 638 396 4881 4025 Thermal 29832 | . . . . 812 2475 902 . 1100 1510 481 1845 2954 1258 794 1160 370 . 343 2679 2437 294 362 487 501 43 135 . 308 . 188 577 1481 236 . . . 2618 1482 Explosive 12715 | . . 212 189 . 1018 354 . . 1183 1802 208 . 1745 1295 530 265 . . 713 266 . . 2067 . 216 287 . 365 . . . . . . . . . . Electromagnetic 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . 14 . . . . . . . . . . Impact 586 | . . . . . . . . . . . . . . . . . . . . . . . . . 127 95 . . . 127 . . . . 71 166 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 612 | . . . . . . . . . . . . . . . . . . . . . . . . . . 192 329 . . . . . . . . . . 91 Highest Corruption 32 | . . . 2 2 . . . . 3 3 3 1 1 3 3 3 3 . 1 3 3 3 7 . . . . 3 . . . 4 4 . 32 . 4 7 Average Corruption 2 | . . . 2 2 . . . . 2 3 3 1 1 2 3 3 3 . 1 1 3 2 5 . . . . 2 . . . 3 2 . 8 . 2 6 Corruption Purged 11 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 3 . . . . 4 . . . . . Corruption Blocked 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . 24 Effects 315 | . . . 6 18 . . . . 34 22 22 6 13 15 24 24 1 . 1 21 9 2 7 . . . . . . . . 1 4 . 8 . 18 59 Message Errors 74 | . . . 3 5 . . . . 7 4 5 2 4 5 7 5 1 . 1 2 4 . 2 . . . . . . . . 1 . . 2 . 2 12 Matter Fused 85 | . . . 1 4 . . . . 7 9 6 4 4 3 10 3 . . . 9 1 1 1 . . . . . . . . . 2 . 1 . 4 15 Heat Flow Errors 32 | . . . 1 4 . . . . 1 1 1 . 2 1 3 3 . . . 3 2 . . . . . . . . . . . . . . . . 10 Energy Discharges 35 | . . . . . . . . . 7 1 2 . 1 1 . 2 . . . 1 1 . 3 . . . . . . . . . . . 3 . 4 9 Parts Rejected 3 | . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 46 | . . . 1 1 . . . . 5 5 4 . 1 3 . 6 . . . 5 . . . . . . . . . . . . 1 . 1 . 4 9 Data Loss (major) 16 | . . . . 1 . . . . 4 . 1 . . 1 1 3 . . . . . . . . . . . . . . . . 1 . . . 3 1 Misfires 13 | . . . . 1 . . . . 1 1 2 . 1 1 2 1 . . . . 1 . . . . . . . . . . . . . 1 . . 1 Alerts 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 8 | . . . . 1 . . . . . . 1 . . . . 1 . . . 1 . 1 1 . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1774 | . . 17 . . 27 14 . 22 116 100 2 26 138 129 13 . . 12 38 48 . 1 30 14 87 90 179 . 12 80 . 226 . . 77 126 88 62 Projectiles 706 | . . . . . 21 3 . 22 8 2 2 26 39 53 . . . 12 38 48 . 1 1 14 . . . . 12 . . 226 . . 31 . 88 59 Explosions 492 | . . 17 . . 6 11 . . 108 98 . . 99 76 13 . . . . . . . 29 . . 35 . . . . . . . . . . . . Melee 576 | . . . . . . . . . . . . . . . . . . . . . . . . . 87 55 179 . . 80 . . . . 46 126 . 3 Knockbacks 102 | . . . 2 2 . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 2 . . 9 . . 7 3 47 26 Impact 8 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 2 1 . Kinetic 82 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 8 . . 6 1 38 24 Secondary 12 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 8 2 Self-Inflicted Damage 410 | . . 5 44 . 50 9 . . . 76 . . 82 . 23 . . . . . . . 121 . . . . . . . . . . . . . . . Shots 16 | . . 1 1 . 3 1 . . . 2 . . 3 . 1 . . . . . . . 4 . . . . . . . . . . . . . . . Rammed 71 | . 4 9 8 5 7 . . . 8 . 3 . . 2 . . . . 5 11 . . . 1 . . . . 2 . . 1 . . 1 . 1 3 Targets Rammed 75 | . 4 9 9 6 7 . . . 8 . 3 1 . 2 . . . . 5 12 . . . 1 . . . . 2 . . 1 . . 1 . 1 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 1 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 380 | . 33 32 215 250 54 56 . 148 246 144 380 261 291 210 335 210 . 102 318 220 280 127 131 103 93 222 . 279 101 334 315 306 200 . . . 376 232 Average Temperature 66 | . 11 7 100 28 14 20 . 35 37 41 92 91 80 71 112 54 . 51 125 40 155 71 39 41 40 80 . 125 43 80 50 140 108 . . . 70 60 Received Heat Transfer 5355 | . 255 217 204 111 414 9 . 126 216 126 189 327 228 78 219 60 . . 108 505 126 9 432 36 9 108 . 117 291 112 209 216 9 . . 23 163 103 Effects 4 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 49 | . . . . . . . . 5 2 2 2 1 2 2 3 . . . 3 2 . . . . . 1 . 1 2 . 1 . . 1 2 1 7 9 Total Turns 888 | . . . . . . . . 108 32 29 8 14 70 31 43 . . . 83 36 . . . . . 4 . 22 41 . 14 . . 7 22 7 159 158 Longest Duration 69 | . . . . . . . . 48 17 25 4 14 38 27 28 . . . 29 24 . . . . . 4 . 22 36 . 14 . . 7 14 7 55 69 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . 1 1 . . Impact Corruptions 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . 11 . . . . 2 5 3 1 Robots Melted 12 | . . . . . 2 . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . 1 3 . . . . 2 1 Combat Hostiles 12 | . . . . . 2 . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . 1 3 . . . . 2 1 Parts Melted 61 | . . . . 1 7 1 . 1 3 1 7 4 . . 2 . . 2 11 1 . . . 1 . . . . . . 8 4 2 . . . 3 2 Heat Transferred 34720 | . . . . 1406 3922 887 . 1075 1600 525 2075 3225 1375 825 1300 425 . 400 3100 3143 350 425 525 600 62 186 . 346 . 296 740 2079 302 . . . 2220 1306 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Peak Influence 1590 | . 362 229 469 389 545 999 508 781 607 1084 774 399 1590 1318 . . . . 316 740 666 460 246 197 . . . . 344 . . . . 120 274 189 704 769 Initial 834 | . . 89 15 197 55 254 486 139 380 204 528 159 279 834 . . . . . 112 390 266 . 115 . . . . 3 . . . . 20 67 152 4 304 Average 403 | . 199 87 221 212 290 630 433 509 363 747 511 255 1135 1057 . . . . 114 336 460 155 190 79 . . . . 130 . . . . 78 191 143 401 493 Maximum Alert Level 4 | . 1 1 2 1 2 3 2 3 2 3 3 1 4 4 . . . . 1 3 2 2 1 . . . . . 1 . . . . . 1 . 3 3 Low Security (%) 29 | 100 34 93 46 37 12 . . 4 10 . . 36 . . . . . . 87 30 . 60 25 100 . . . . 60 . . . . 100 40 100 25 . Level 1 31 | . 65 6 39 62 74 21 35 17 44 12 36 63 5 . . . . . 12 34 28 22 74 . . . . . 39 . . . . . 59 . 12 26 Level 2 23 | . . . 13 . 12 44 64 62 44 22 42 . 8 . . . . . . 31 71 16 . . . . . . . . . . . . . . 59 70 Level 3 10 | . . . . . . 33 . 15 . 64 20 . 32 49 . . . . . 3 . . . . . . . . . . . . . . . . 3 3 Level 4 5 | . . . . . . . . . . . . . 53 50 . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 4 . 1 1 5 . 2 . 3 . 2 8 . 5 . . . . 6 7 . . 4 5 . . . . 3 . . . . . 3 1 4 10 Investigation 29 | . 4 . 1 1 3 . 2 . 2 . 2 6 . 2 . . . . 3 1 . . 1 . . . . . 1 . . . . . . . . . Extermination 13 | . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . 1 5 Reinforcement 19 | . . . . . 2 . . . 1 . . . . . . . . . 1 4 . . 2 1 . . . . 1 . . . . . 1 1 2 3 Assault 9 | . . . . . . . . . . . . . . 2 . . . . . 2 . . 1 . . . . . . . . . . . 1 . 1 2 Garrison 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 43 | . 1 1 4 3 3 . . . 6 . 1 . . 1 . . . . 2 2 1 1 . 4 . . . . 1 . . 1 . . . 5 3 3 Communications Jammed 183 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . 68 . . . 3 80 5 Distress Signals 176 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . 68 . . . 3 80 5 Times Spotted 748 | . 24 27 24 20 52 17 1 19 45 30 27 19 36 26 12 7 . 2 22 55 12 27 15 12 7 13 . 9 22 10 13 42 4 . 5 11 38 43 Peak Tracking Total 13 | . 7 11 6 3 8 5 1 6 5 9 5 4 12 6 5 3 . 2 7 5 5 2 9 2 4 7 . 4 3 4 3 13 3 1 2 4 7 4 Tactical Retreats 20 | . 2 . 1 . . . . 1 1 . 1 . . . . . . . . 3 . . . . 3 1 . . 1 1 1 . . . . . 3 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 17 | . 1 . . 2 1 1 . . 2 . 1 2 1 2 . . . . 1 1 . . . 2 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 53 | . . . . 22 21 . . . . . . . . . . . . . . 6 . . . . . . . . 4 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 12 | . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Reprogrammed 6 | . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Reused 10 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 7 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 10 . . . . . . . Triggered 20 | . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . 1 . . . 1 1 7 6 . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 2 2 1 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 47 | . . . 1 1 5 . . 2 2 4 3 1 1 5 . . . . . 2 4 3 1 1 . 1 . . 1 . . . . . 6 . 2 1 Max in Single Turn 4 | . . . 1 1 2 . . 1 1 1 2 1 . 4 . . . . . 1 1 1 1 . . . . . 1 . . . . . 1 . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . Garrison Relay 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Network Hub 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 168 | . 9 2 6 10 15 1 3 4 12 4 12 9 3 8 . 2 . . 5 10 1 . 1 3 . 1 4 . 8 1 2 3 . 3 8 . 8 10 Terminals 111 | . 6 1 3 10 9 1 2 4 8 4 9 2 3 6 . . . . 2 9 1 . 1 1 . . . . 4 . . . . 2 8 . 6 9 Fabricators 8 | . . . . . . . . . . . . 4 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . Repair Stations 12 | . 1 . 1 . 2 . . . 2 . 1 . . 1 . . . . 1 1 . . . . . . . . 1 . . . . . . . . 1 Recycling Units 11 | . 2 . 1 . 2 . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . Scanalyzers 4 | . . . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 1 . 1 . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . Total Hacks 492 | . 27 3 16 21 45 1 11 8 33 5 44 27 7 17 . 5 . . 14 20 1 . 1 15 . 1 17 . 29 1 2 9 . 10 31 . 24 47 Successful 252 | . 12 2 10 9 26 1 5 4 22 4 28 9 2 4 . 5 . . 6 7 1 . 1 9 . 1 17 . 10 1 2 9 . 5 13 . 10 17 Failed 240 | . 15 1 6 12 19 . 6 4 11 1 16 18 5 13 . . . . 8 13 . . . 6 . . . . 19 . . . . 5 18 . 14 30 Catastrophic 55 | . 1 . 1 4 3 . 1 2 1 . 3 1 . 6 . . . . 2 4 . . . 1 . . . . 7 . . . . 1 4 . 4 9 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 186 | . 14 2 5 12 22 . 10 1 13 . 20 8 . 12 . . . . 4 9 1 . 1 7 . . . . 11 . . . . 4 8 . 2 20 Terminals 317 | . 19 2 7 21 21 1 8 8 22 5 31 6 7 13 . . . . 8 18 1 . 1 5 . . . . 15 . . . . 6 31 . 18 43 Fabricators 28 | . . . . . . . . . . . . 12 . . . . . . 4 . . . . 6 . . . . 6 . . . . . . . . . Repair Stations 42 | . 3 . 3 . 10 . . . 4 . 9 . . 2 . . . . 2 2 . . . . . . . . 3 . . . . . . . . 4 Recycling Units 36 | . 5 . 4 . 7 . . . . . 2 2 . . . . . . . . . . . 4 . . . . 4 . . . . 4 . . 4 . Scanalyzers 11 | . . . 2 . 3 . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 22 | . . . . . 4 . 3 . 3 . . 7 . 2 . . . . . . . . . . . . . . 1 . . . . . . . 2 . Terminal Hacks 142 | . 6 2 3 8 9 1 2 4 10 4 12 1 2 2 . 5 . . 1 5 1 . . 1 . 1 17 . 3 1 2 9 . 2 9 . 7 12 Record 19 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 5 . . . 1 9 . . . . . . Part Schematic 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . Robot Analysis 10 | . 2 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 11 | . 2 . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . 1 Open Door 19 | . . 1 . 4 . . . 1 . . . . . . . 1 . . . 3 1 . . . . 1 . . . 1 1 . . . 1 . 3 1 Branch Access Points 4 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 4 | . . . . . . 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 20 | . . . . 2 2 . 2 . 4 . 4 . . . . . . . . 2 . . . 1 . . . . . . . . . . . . 2 1 Locate Traps 15 | . 1 . . 1 2 . . . 2 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 3 Disarm Traps 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reprogram Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Registered Components 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 10 | . . . . . 3 . . . 2 . 2 . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Garrison Registry 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 3 | . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 12 | . . . . . . . . . . . . 4 . . . . . . 2 . . . . 4 . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Build 5 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Repair Station Hacks 32 | . 1 . 2 . 8 . . . 4 . 8 . . 2 . . . . 2 2 . . . . . . . . 1 . . . . . . . . 2 Scan Component 17 | . 1 . 1 . 4 . . . 2 . 4 . . 1 . . . . 1 1 . . . . . . . . 1 . . . . . . . . 1 Repair 15 | . . . 1 . 4 . . . 2 . 4 . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 11 | . 2 . 1 . 2 . . . . . 1 1 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 9 | . 2 . 1 . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Scanalyzer 10 | . . . 2 . 2 . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 6 | . . . 2 . 1 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Unlock Access 4 | . . . . . 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 39 | . 3 . 2 1 4 . 2 . 3 . 5 2 . . . . . . 1 . . . 1 2 . . . . 2 . . . . 2 4 . 2 3 Terminals 26 | . 1 . 1 1 1 . 1 . 2 . 4 1 . . . . . . 1 . . . 1 1 . . . . 2 . . . . 1 4 . 1 3 Track 3 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Botnet 18 | . . . 1 1 1 . 1 . 2 . 2 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 2 . 1 2 Disrupt 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Mask 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 8 | . . . . 1 1 . 1 . 1 . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Used 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 122 | . 5 1 4 8 12 . 2 4 11 4 8 9 2 8 . . . . 5 9 . . . 3 . . . . 7 . . . . 2 5 . 5 8 Full Trace Events 18 | . 1 . . . 1 . 1 1 1 . 1 4 1 2 . . . . 3 1 . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 4 . . . Robots Built 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Time 222 | . . . . . . . . . . . . . . . . . . . . . . . . 222 . . . . . . . . . . . . . . Total Robot Build Rating 36 | . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . 1 . . 7 . . . 2 . 1 . . . . . 15 . . . . . . . . . 4 . . . . . . 1 2 . . . Parts Built 6 | . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 292 | . . . . . . . . . . . . 117 . . . . . . 117 . . . . . . . . . 58 . . . . . . . . . Total Part Build Rating 42 | . . . . . . . . . . . . 14 . . . . . . 14 . . . . . . . . . 14 . . . . . . . . . Parts Repaired 14 | . . . 1 . 4 . . . 2 . 3 . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . 1 Time 772 | . . . 26 . 141 . . . 142 . 230 . . 80 . . . . 62 62 . . . . . . . . . . . . . . . . . 29 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 189 | . . . . . . . . . . . . . . . . . . . . . . . . 189 . . . . . . . . . . . . . . Retrieved Matter 189 | . . . . . . . . . . . . . . . . . . . . . . . . 189 . . . . . . . . . . . . . . Retrieved Components 64 | . 14 . 9 . 19 . . . . . 10 2 . . . . . . . . . . . . . . . . 10 . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 18 | . . . . . . . . 4 . . . 3 5 3 . . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 12 | . . . . . . . . 4 . . . . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . Programmers 6 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 21 | . . . . . . 6 . . . . . . 3 . . . . . . 9 . . . . . . . . . . . 3 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 44 | . . . . . 2 6 2 1 2 2 . . 5 . . . . . . 15 1 . . 4 . . . . . . . 3 . . . . . 1 Largest Group 13 | . . . . . 2 6 8 8 . 2 . . 5 3 . . . . . 13 5 2 1 4 4 4 4 4 . . . 3 . . . . . 1 Highest-Rated Group 518 | . . . . . 32 164 196 196 . 51 . . 257 96 . . . . . 518 274 247 96 276 276 270 270 270 . . . 161 . . . . . 45 Highest-Rated Ally 159 | . . . . . 16 40 40 40 . 31 . . 88 32 . . . . . 159 159 151 96 69 69 69 69 69 . . . 56 . . . . . 45 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Geek 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 19 | . . . . . . 4 . . . . . . 2 . . . . . . . . . . . 2 2 2 . . . 3 . . . . . . 4 STAY 8 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . 1 1 1 . . . . . . . . . . 2 FOLLOW 8 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . 1 1 1 . . . . . . . . . . 2 EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Ally Attacks 522 | . . . . . . 26 5 59 . 30 . . 24 34 . . . . . 190 42 11 8 6 13 31 . 30 . . . 13 . . . . . . Total Damage 14448 | . . . . . . 349 67 1232 . 289 . . 1097 1217 . . . . . 4600 910 345 146 289 570 1464 . 1409 . . . 464 . . . . . . Kills 119 | . . . . . . 4 1 12 . 6 . . 11 12 . . . . . 35 7 1 2 6 3 11 . 5 . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Robot Analysis Total 10 | . 2 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . 2 3 . 2 . 2 1 . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 2 . 3 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 48302 | 13 1067 1150 728 1106 2540 1817 81 1420 1776 1249 1080 1146 1674 1224 1710 1458 1308 684 902 1996 239 2046 204 768 1197 1858 247 1635 1048 2319 3187 1131 1509 389 709 446 1250 1991 Spaces Moved 23626 | 7 546 598 287 424 955 695 54 711 1007 712 497 577 891 653 976 883 810 400 424 983 103 175 59 397 952 1217 150 970 514 1156 1630 553 547 207 340 236 381 949 Core 109 | . . . . . . . . . . . . . . . . . . . . . . 109 . . . . . . . . . . . . . . . . Treads 20126 | 7 546 598 195 424 955 695 54 711 1007 712 497 577 891 653 976 883 810 400 424 983 103 66 59 79 . 1 . 685 136 1156 1630 553 547 207 340 236 381 949 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3391 | . . . 92 . . . . . . . . . . . . . . . . . . . . 318 952 1216 150 285 378 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 115 | 160 160 160 140 160 160 152 152 152 152 152 152 160 160 160 160 160 160 160 160 160 160 160 160 115 115 130 145 115 115 165 165 163 165 156 155 158 158 160 Average Speed 166 | 160 160 160 159 206 207 184 152 152 152 152 161 163 160 160 160 160 160 160 160 160 160 1057 160 131 118 144 145 150 128 165 165 164 165 161 157 158 158 163 Slowest Speed 1600 | 160 160 160 240 240 240 240 152 152 152 152 165 240 160 160 160 160 160 160 240 160 160 1600 160 160 145 240 145 160 165 165 165 165 165 165 158 158 163 241 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 71 99 33 78 91 63 8 59 81 67 68 15 88 23 97 94 84 48 14 89 57 78 12 11 89 99 60 91 12 88 94 82 64 6 50 10 19 36 Regions Visited 38 Branch Regions 20 Pre-discovered Areas 11 | . 2 . 1 . . . . . . . . . . . 2 1 1 . . . . . . . . . 3 . . . . 1 . . . . . . Known Exits Taken 29 | . . . 1 . 1 . 1 . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . . . . . . . . . . . . 2 2 2 1 . . . . . . 2 4 . 3 . 2 4 . 2 . . . . . Spaces Dug 180 | . . . . . 6 5 . . 20 3 . . 18 5 4 . . . 1 2 . . . . 17 19 . 5 4 11 7 1 7 4 11 4 17 9 Terrain Destroyed 1093 | . . 11 27 . 78 58 . . 141 56 12 . 124 76 33 32 . . 42 12 . 1 109 . 27 19 . 50 11 17 27 16 25 4 13 4 46 22 Melee 37 | . . . . . . 3 . . . . . . . . 4 . . . 1 2 . . . . . . . 5 3 3 . 1 . 2 9 4 . . Projectile 211 | . . . 4 . 15 2 . . 23 4 . . 5 . 1 . . . . 2 . 1 12 . . . . 5 4 12 23 5 19 2 4 . 46 22 AOE 835 | . . 11 23 . 63 53 . . 118 52 12 . 119 76 28 32 . . 41 8 . . 97 . 27 19 . 40 . . . 10 6 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Total 30152 | 8 656 698 454 573 1337 1038 53 997 1169 834 704 697 1090 799 1084 906 819 429 547 1235 143 318 126 615 1006 1282 169 1096 795 1499 2015 719 1121 250 476 284 832 1279 Wait 3669 | . 31 33 55 38 211 47 . 251 97 77 150 56 129 112 69 3 . 20 57 80 . 55 26 178 32 13 . 59 175 257 223 66 534 10 39 24 291 171 Move 23584 | 6 545 597 286 423 954 692 53 709 1006 711 496 577 888 652 975 882 809 399 423 982 102 174 58 396 951 1216 149 969 513 1155 1629 552 546 206 339 235 380 949 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 198 | . 12 3 18 10 10 9 . 5 5 . 9 1 2 2 1 1 1 . 1 10 5 1 1 . 5 3 2 8 9 5 17 4 5 5 9 5 6 8 Fast Attach 174 | . 3 . 5 3 7 2 . 1 1 3 1 5 3 3 4 . 2 . 6 10 1 8 1 10 4 9 5 6 13 7 11 8 1 5 15 . 5 6 Attach 81 | . . 3 6 . 5 1 . 1 3 2 2 2 . . 1 1 . 1 1 9 2 1 6 2 1 3 . 6 3 . 2 1 3 3 1 1 3 5 Detach 54 | . 1 . 4 . 2 1 . 1 . 1 1 3 . . 2 . . . 1 2 2 2 . 6 1 3 1 . 2 2 2 1 . . 7 . 1 5 Swap 342 | 2 6 4 7 11 19 8 . 2 8 6 3 9 7 9 9 8 3 3 9 12 2 3 4 7 6 11 4 11 8 16 19 11 8 6 15 4 25 37 Drop 275 | . 11 3 11 18 8 12 . 5 3 2 5 6 4 2 3 1 3 . 1 7 5 8 1 1 1 6 4 11 15 14 28 17 4 9 24 2 8 12 Fire 1418 | . 43 46 53 42 93 195 . 22 38 32 34 36 34 16 16 10 . 6 42 63 24 66 29 14 4 7 . 20 46 38 74 45 19 4 11 6 112 78 Melee 114 | . . . . . . 4 . . . . . 1 . 1 4 . 1 . 1 42 . . . . 1 11 4 6 4 4 . 3 1 2 15 7 . 2 Ram 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 73 | . 4 9 7 6 7 . . . 8 . 3 1 . 2 . . . . 5 12 . . . 1 . . . . 2 . . 1 . . 1 . 1 3 Escape Stasis 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 100 | . . . . . . 65 . . . . . . 22 . . . . . . . . . . . . . . . . . . 10 . . . . . 3 Trap 65 | . . . . 22 21 . . . . . . . . . . . . . . 6 . . . . . . . . 5 1 10 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Tes x2) -3/Testing -2/Research -1/Access -1/Command Free Derelict Territories History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 4) 876 | -10/Materials | Discovered new exit (range 14) 1081 | -10/Materials | Entered Mines 1105 | -10/Mines | Found the Drone Emporium 1114 | -10/Mines | Found Prototype Device 1165 | -10/Mines | Discovered new exit (range 4) 1195 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1195 | -10/Mines | Discovered new exit (range 5) 1231 | -10/Mines | Discovered new exit (range 9) 1904 | -10/Mines | Assembled infested the area 1990 | -10/Mines | Lost 3 parts (1u2w) 2231 | -10/Mines | Entered Materials 2231 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2232 | -9/Materials | Identified Bomb Drone Bay 2270 | -9/Materials | Repaired Lgt. Treads 2656 | -9/Materials | Discovered new exit (range 16) 2701 | -9/Materials | Identified exit to Mines 2701 | -9/Materials | Identified exit to Storage 2883 | -9/Materials | Lost 3 parts (1n1u1w) 2959 | -9/Materials | Entered Storage 3649 | -9/Storage | Discovered new exit (range 11) 4065 | -9/Storage | Entered Materials 4065 | -8/Materials | Evolved 2 slots: Utility x2 4231 | -8/Materials | Destroyed 8 combat bots 4524 | -8/Materials | Repaired Cld. Ion Engine 4557 | -8/Materials | Repaired Med. Armor Plating 4718 | -8/Materials | Discovered new exit (range 5) 5266 | -8/Materials | Discovered new exit (range 9) 5898 | -8/Materials | Destroyed 10 combat bots 5958 | -8/Materials | Repaired Imp. Treads 5985 | -8/Materials | Repaired Lgt. Treads 6034 | -8/Materials | Discovered new exit (range 19) 6578 | -8/Materials | Identified exit to Garrison 6605 | -8/Materials | Entered Garrison 6605 | -8/Garrison | Accompanied by 2 allies 6652 | -8/Garrison | Triggered checkpoint 6885 | -8/Garrison | Triggered checkpoint 6938 | -8/Garrison | Triggered checkpoint 7141 | -8/Garrison | Discovered new exit (range 14) 7228 | -8/Garrison | Triggered checkpoint 7826 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8104 | -8/Garrison | Discovered new exit (range 10) 8243 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8312 | -8/Garrison | Triggered checkpoint 8355 | -8/Garrison | Build established: Commander-Mutant 8405 | -8/Garrison | Discovered new exit (range 12) 8422 | -8/Garrison | Entered Materials 8422 | -8/Materials | Accompanied by 6 allies 8488 | -8/Materials | Identified exit to Garrison 8503 | -8/Materials | Entered Garrison 8503 | -8/Garrison | Accompanied by 8 allies 8524 | -8/Garrison | Triggered checkpoint 8558 | -8/Garrison | Triggered checkpoint 8698 | -8/Garrison | Triggered checkpoint 8712 | -8/Garrison | Triggered checkpoint 8742 | -8/Garrison | Triggered checkpoint 8917 | -8/Garrison | Discovered new exit (range 14) 8978 | -8/Garrison | Triggered checkpoint 8997 | -8/Garrison | Build established: Mutant 9036 | -8/Garrison | Discovered new exit (range 26) 9036 | -8/Garrison | Discovered new exit (range 69) 9036 | -8/Garrison | Discovered new exit (range 59) 9280 | -8/Garrison | Rescued a captive Derelict 9410 | -8/Garrison | Found Powered Armor 9414 | -8/Garrison | Found Powered Armor 9418 | -8/Garrison | Found Powered Armor 9588 | -8/Garrison | Triggered checkpoint 9762 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9923 | -8/Garrison | Entered Materials 10161 | -8/Materials | Discovered new exit (range 16) 10838 | -8/Materials | Discovered new exit (range 16) 11072 | -8/Materials | Discovered new exit (range 13) 11157 | -8/Materials | Identified exit to Garrison 11350 | -8/Materials | Repaired Imp. Heavy Treads? 11423 | -8/Materials | Repaired Ion Burst Cannon? 11699 | -8/Materials | Entered Garrison 11699 | -8/Garrison | Accompanied by 2 allies 11719 | -8/Garrison | Learned Materials security intel 11726 | -8/Garrison | Triggered checkpoint 11845 | -8/Garrison | Triggered checkpoint 11846 | -8/Garrison | Triggered checkpoint 11848 | -8/Garrison | Triggered checkpoint 11865 | -8/Garrison | Triggered checkpoint 11903 | -8/Garrison | Destroyed 16 combat bots 11955 | -8/Garrison | Discovered new exit (range 12) 12022 | -8/Garrison | Triggered checkpoint 12182 | -8/Garrison | Discovered new exit (range 8) 12204 | -8/Garrison | Discovered new exit (range 14) 12204 | -8/Garrison | Discovered new exit (range 58) 12204 | -8/Garrison | Discovered new exit (range 46) 12204 | -8/Garrison | Discovered new exit (range 49) 12428 | -8/Garrison | Rescued a captive Derelict 12438 | -8/Garrison | Rescued a captive Derelict 12612 | -8/Garrison | Triggered checkpoint 12948 | -8/Garrison | Entered Materials 13330 | -8/Materials | Repaired Powered Armor? 13405 | -8/Materials | Repaired Hvy. Rocket Launcher? 13494 | -8/Materials | Repaired Ion Burst Cannon? 13729 | -8/Materials | Discovered new exit (range 18) 13955 | -8/Materials | Discovered new exit (range 13) 14028 | -8/Materials | Entered Factory 14028 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14847 | -7/Factory | Garrison activated, responded to threat 14930 | -7/Factory | Fabricated Imp. Heavy Treads? 15174 | -7/Factory | Identified exit to Garrison 15174 | -7/Factory | Entered Garrison 15443 | -7/Garrison | Destroyed 12 combat bots 15615 | -7/Garrison | Discovered new exit (range 14) 15742 | -7/Garrison | Triggered checkpoint 15890 | -7/Garrison | Found embedded Infiltrators 15915 | -7/Garrison | Discovered new exit (range 11) 16074 | -7/Garrison | P-60 Hacker assimilated allied 9P-8AQ(x) 16459 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16640 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16833 | -7/Garrison | Discovered new exit (range 8) 16848 | -7/Garrison | Entered Factory 16848 | -7/Factory | Accompanied by 3 allies 17163 | -7/Factory | Identified exit to Lower Caves 17248 | -7/Factory | First assault squad dispatched 17303 | -7/Factory | Discovered new exit (range 9) 17494 | -7/Factory | Destroyed 7 combat bots 17657 | -7/Factory | Repaired Ion Burst Cannon 17980 | -7/Factory | Cargo convoy interrupted 18072 | -7/Factory | Entered Lower Caves 18099 | -7/Lower Caves | Met a Warlord Commander 18100 | -7/Lower Caves | Learned location of Warlord (-4) 18108 | -7/Lower Caves | Found Encrypted Comm Array 18343 | -7/Lower Caves | Spotted B-75 Beast 18368 | -7/Lower Caves | Destroyed B-75 Beast 18672 | -7/Lower Caves | Found Unknown Protection 18672 | -7/Lower Caves | Identified Imp. Powered Armor 19073 | -7/Lower Caves | Encountered a Warlord checkpoint 19123 | -7/Lower Caves | Discovered new exit (range 9) 19187 | -7/Lower Caves | Learned Factory stockpile data 19240 | -7/Lower Caves | Identified exit to Lower Caves 19782 | -7/Lower Caves | Entered another Lower Caves area 19790 | -7/Lower Caves | Discovered new exit (range 15) 19819 | -7/Lower Caves | Identified exit to Factory 20166 | -7/Lower Caves | Learned Factory terminal intel 20525 | -7/Lower Caves | Learned location of Extension (-6) 20525 | -7/Lower Caves | Learned Research emergency access door positions 20525 | -7/Lower Caves | Learned Armory stockpile data 20525 | -7/Lower Caves | Learned Armory garrison access intel 20589 | -7/Lower Caves | Discovered new exit (range 8) 20591 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 20646 | -7/Lower Caves | Identified exit to Zion 20963 | -7/Lower Caves | Learned Factory stockpile data 21240 | -7/Lower Caves | Entered Zion 21286 | -7/Zion | System corruption cleaned by Quarantine Array 21396 | -7/Zion | Discovered new exit (range 14) 21481 | -7/Zion | Given A8's code to call for help 21721 | -7/Zion | Learned Factory terminal intel 22062 | -7/Zion | Found CR-A16's Pointy Stick 22148 | -7/Zion | Learned location of Armory (-4) 22546 | -7/Zion | Identified exit to Proximity Caves 22548 | -7/Zion | Entered Proximity Caves 23019 | -6/Proximity Caves | Discovered exit to Factory (range 4) 23232 | -6/Proximity Caves | Entered Factory 23232 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 23234 | -6/Factory | Loaded intel: 27 terminal locations 23588 | -6/Factory | Repaired Imp. Heavy Treads? 23720 | -6/Factory | Discovered new exit (range 15) 23742 | -6/Factory | Identified exit to Lower Caves 23820 | -6/Factory | Identified exit to Extension 23961 | -6/Factory | Build established: Scavenger-Mutant 23967 | -6/Factory | Fabricated Imp. Heavy Treads? 24134 | -6/Factory | Entered Extension 24294 | -6/Extension | Build established: Mutant 24574 | -6/Extension | Lost 3 parts (2u1w) 24709 | -6/Extension | Rescued A7 24710 | -6/Extension | Build established: Scavenger-Mutant 24785 | -6/Extension | Rescued a captive Derelict 24786 | -6/Extension | Rescued a captive Derelict 24896 | -6/Extension | Rescued a captive Derelict 25223 | -6/Extension | Build established: Commander-Mutant 25271 | -6/Extension | Spotted B-75 Beast 25278 | -6/Extension | Allies destroyed B-75 Beast 25283 | -6/Extension | Spotted B-75 Beast 25297 | -6/Extension | Allies destroyed B-75 Beast 25481 | -6/Extension | Discovered new exit (range 15) 25483 | -6/Extension | Discovered new exit (range 15) 25534 | -6/Extension | First assault squad dispatched 25593 | -6/Extension | Build established: Scavenger-Mutant 25692 | -6/Extension | Rescued a captive Derelict 25771 | -6/Extension | Rescued a captive Derelict 25862 | -6/Extension | Repaired Imp. Heavy Treads 26128 | -6/Extension | Identified exit to Cetus 26130 | -6/Extension | Entered Cetus 26130 | -6/Cetus | Accompanied by 5 allies (A7) 26135 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 26152 | -6/Cetus | Spotted Cetus Guard 26152 | -6/Cetus | Spotted Cetus Guard 26155 | -6/Cetus | Spotted Cetus Guard 26159 | -6/Cetus | Spotted Cetus Guard 26168 | -6/Cetus | Destroyed Cetus Guard 26181 | -6/Cetus | Allies destroyed Cetus Guard 26197 | -6/Cetus | Destroyed Cetus Guard 26197 | -6/Cetus | Allies destroyed Cetus Guard 26282 | -6/Cetus | Started Cetus Manufacturing Module 26293 | -6/Cetus | Escorted A7 to Cetus Mainframe 26307 | -6/Cetus | Manufactured an Enhanced Grunt 26322 | -6/Cetus | Cetus Manufacturing Module disabled 26345 | -6/Cetus | Discovered new exit (range 16) 26367 | -6/Cetus | Identified exit to Archives 26369 | -6/Cetus | Entered Archives 26369 | -6/Archives | Accompanied by 2 allies (A7) 26374 | -6/Archives | Received a hacking code to weaken MAIN.C 26444 | -6/Archives | Discovered new exit (range 14) 26582 | -6/Archives | Discovered new exit (range 16) 26719 | -6/Archives | Discovered new exit (range 16) 27567 | -6/Archives | Identified exit to Hub_04(d) 28415 | -6/Archives | Entered Hub_04(d) 28415 | -6/Hub_04(d) | Accompanied by 1 ally 28435 | -6/Hub_04(d) | Network Hub disabled 28435 | -6/Hub_04(d) | Network Hub disabled 28453 | -6/Hub_04(d) | Spotted Lightning 28454 | -6/Hub_04(d) | Spotted Lightning 28454 | -6/Hub_04(d) | Spotted Lightning 28458 | -6/Hub_04(d) | Allies destroyed Lightning 28466 | -6/Hub_04(d) | Core integrity fell below 50% 28486 | -6/Hub_04(d) | Destroyed Lightning 28526 | -6/Hub_04(d) | Core integrity fell below 20% 28529 | -6/Hub_04(d) | Discovered new exit (range 23) 28550 | -6/Hub_04(d) | Lost 11 parts (3p2n4u2w) 28588 | -6/Hub_04(d) | Identified exit to Factory 28619 | -6/Hub_04(d) | Entered Factory 28619 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 28621 | -5/Factory | Loaded intel: 26 terminal locations 28792 | -5/Factory | Discovered new exit (range 11) 28805 | -5/Factory | Identified exit to Upper Caves 28832 | -5/Factory | Joined by Warlord Geek squad 28886 | -5/Factory | Spotted B-75 Beast 28955 | -5/Factory | Garrison activated, responded to threat 29176 | -5/Factory | Fabricated H-88 Terminator (x2) 29290 | -5/Factory | Fabricated H-88 Terminator? 29387 | -5/Factory | Entered Upper Caves 29387 | -5/Upper Caves | Accompanied by 4 allies 29678 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 29687 | -5/Upper Caves | Learned Factory stockpile data 30188 | -5/Upper Caves | Build established: Scavenger-Assassin 30195 | -5/Upper Caves | Discovered new exit (range 4) 30583 | -5/Upper Caves | Identified exit to Upper Caves 30584 | -5/Upper Caves | Entered another Upper Caves area 30584 | -5/Upper Caves | Accompanied by 4 allies 30586 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 30752 | -5/Upper Caves | Discovered new exit (range 7) 30771 | -5/Upper Caves | Identified exit to Factory 31006 | -5/Upper Caves | Encountered a Warlord checkpoint 31015 | -5/Upper Caves | Learned Factory terminal intel 31185 | -5/Upper Caves | Build established: Scavenger-Tank 31728 | -5/Upper Caves | Discovered new exit (range 8) 31738 | -5/Upper Caves | Identified exit to Zhirov 32161 | -5/Upper Caves | Spotted B-75 Beast 32196 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 32199 | -5/Upper Caves | Destroyed B-75 Beast 32217 | -5/Upper Caves | Learned 4 Factory zone layouts 32224 | -5/Upper Caves | Lost 6 parts (1n4u1w) 32442 | -5/Upper Caves | Entered Zhirov 32442 | -5/Zhirov | Accompanied by 4 allies 32442 | -5/Zhirov | Discovered new exit (range 3) 32469 | -5/Zhirov | Met Zhirov 32500 | -5/Zhirov | Learned location of Quarantine (-2) 32500 | -5/Zhirov | Learned location of Testing (-3) 32509 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 32531 | -5/Zhirov | Found Alien Artifact 32531 | -5/Zhirov | Identified Integrated Reactor 32531 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 32627 | -5/Zhirov | Build established: Derelict-Tank 32632 | -5/Zhirov | Found Alien Artifact 32687 | -5/Zhirov | Identified exit to Proximity Caves 32689 | -5/Zhirov | Entered Proximity Caves 32689 | -4/Proximity Caves | Accompanied by 4 allies 32753 | -4/Proximity Caves | Learned 8 Research zone layouts 32878 | -4/Proximity Caves | Spotted B-86 Titan 32906 | -4/Proximity Caves | Destroyed B-86 Titan 33299 | -4/Proximity Caves | Learned location of 1 exit from Research 33445 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 34033 | -4/Proximity Caves | Build established: Scavenger-Assassin 34227 | -4/Proximity Caves | Discovered exit to Factory (range 16) 34324 | -4/Proximity Caves | Entered Factory 34324 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 34325 | -4/Factory | Identified exit to Upper Caves 34328 | -4/Factory | Loaded intel: 26 terminal locations 34568 | -4/Factory | Discovered new exit (range 13) 34682 | -4/Factory | Build established: Derelict-Assassin 34983 | -4/Factory | Fabricated Imp. Heavy Treads? 35296 | -4/Factory | Lost 3 parts (1u2w) 35372 | -4/Factory | Entered Upper Caves 35377 | -4/Upper Caves | Encountered a Warlord checkpoint 36557 | -4/Upper Caves | Learned Research non-interactive machine intel 36620 | -4/Upper Caves | Discovered new exit (range 16) 36786 | -4/Upper Caves | Build established: Scavenger-Skirmisher 36792 | -4/Upper Caves | Learned 8 Research zone layouts 37689 | -4/Upper Caves | Identified exit to Upper Caves 37691 | -4/Upper Caves | Entered another Upper Caves area 38017 | -4/Upper Caves | Discovered new exit (range 13) 39506 | -4/Upper Caves | Identified exit to Warlord 40878 | -4/Upper Caves | Entered Warlord 41155 | -4/Warlord | Learned 4 Access zone layouts 41155 | -4/Warlord | Learned 4 Testing zone layouts 41155 | -4/Warlord | Learned Research security intel 41155 | -4/Warlord | Learned Armory repair station intel 41155 | -4/Warlord | Learned Armory scanalyzer intel 41155 | -4/Warlord | Learned Research fabricator intel 41391 | -4/Warlord | Met Warlord 41416 | -4/Warlord | Warlord's base attacked by MAIN.C 41416 | -4/Warlord | Found Prototype Reactor 41416 | -4/Warlord | Identified Vortex Chain Reactor 41437 | -4/Warlord | Found Prototype Device 41437 | -4/Warlord | Identified System Purifier 41442 | -4/Warlord | Found Prototype Processor 41442 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 41766 | -4/Warlord | Warlord forces counterattacked 41783 | -4/Warlord | Found Prototype Ballistic Cannon 41783 | -4/Warlord | Identified Hvy. Autocannon 41793 | -4/Warlord | Spotted Striker 41795 | -4/Warlord | Spotted Striker 41806 | -4/Warlord | Destroyed Striker 41838 | -4/Warlord | Spotted Executioner 41849 | -4/Warlord | Spotted Striker 41868 | -4/Warlord | Spotted Executioner 41923 | -4/Warlord | Spotted Striker 41931 | -4/Warlord | Spotted Striker 41958 | -4/Warlord | P-70 Sage assimilated allied Y6-E68(M) 41989 | -4/Warlord | Discovered new exit (range 14) 42007 | -4/Warlord | Identified exit to Proximity Caves 42009 | -4/Warlord | Entered Proximity Caves 42311 | -3/Proximity Caves | Build established: Scavenger-Mutant 42676 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 42729 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 43013 | -3/Proximity Caves | Spotted B-86 Titan 43081 | -3/Proximity Caves | Discovered new exit (range 13) 43108 | -3/Proximity Caves | Identified exit to Research 43288 | -3/Proximity Caves | Destroyed B-86 Titan 43518 | -3/Proximity Caves | Entered Research 43518 | -3/Research | Evolved 2 slots: Utility x2 43519 | -3/Research | Identified exit to Research 43520 | -3/Research | Identified exit to Testing 43523 | -3/Research | Loaded intel: 59 non-interactive machine locations 43524 | -3/Research | Loaded intel: 4 fabricator locations 43907 | -3/Research | Entered Testing 44009 | -3/Testing | Protovariant out of control (PP-35P4FA2N64) 44009 | -3/Testing | Unleashed a protovariant (PP-35P4FA2N64) 44075 | -3/Testing | Spotted Striker 44105 | -3/Testing | Spotted Striker 44205 | -3/Testing | Found Prototype Hackware 44303 | -3/Testing | Found Prototype Device 44303 | -3/Testing | Identified Exp. Hardlight Generator 44352 | -3/Testing | Found Prototype Device 44352 | -3/Testing | Identified AEGIS Remote Shield 44383 | -3/Testing | Build established: Assassin 44445 | -3/Testing | Found Prototype Ballistic Cannon 44445 | -3/Testing | Identified Perforator 44471 | -3/Testing | Found Corrupted Prototype Special Weapon 44474 | -3/Testing | Found Corrupted Prototype Reactor 44474 | -3/Testing | Identified Zero-point Reactor 44489 | -3/Testing | Found Corrupted Zero-point Reactor 44490 | -3/Testing | System corruption reached 10% 44527 | -3/Testing | Discovered exit to Research (range 5) 44571 | -3/Testing | Found Prototype Protection 44571 | -3/Testing | Identified Lgt. Regenerative Plating 44581 | -3/Testing | Found Prototype Protection 44594 | -3/Testing | Identified Gui. Remote Datajack 44598 | -3/Testing | System corruption reached 30% 44616 | -3/Testing | Entered Research 44616 | -2/Research | Warlord forces began assault on 0b10 44616 | -2/Research | Evolved 2 slots: Utility x2 44617 | -2/Research | Identified exit to Access 44617 | -2/Research | Identified SHELL Armor 44641 | -2/Research | Distinguished unit "The Professionals" dispatched to help 44641 | -2/Research | Distinguished unit "Smaug Mourners" dispatched to help 44726 | -2/Research | Research machine network offline 44940 | -2/Research | Spotted Striker 45062 | -2/Research | Entered Access 45062 | -1/Access | Evolved 2 slots: Utility x2 45064 | -1/Access | Identified Ghost Barrier 45173 | -1/Access | Found Prototype Device 45175 | -1/Access | Found Prototype Processor 45223 | -1/Access | Identified Exp. Focal Shield 45264 | -1/Access | Identified Exp. Core Analyzer 45387 | -1/Access | Found Prototype Device 45731 | -1/Access | Destroyed 10 combat bots 46095 | -1/Access | Discovered new exit (range 7) 46103 | -1/Access | Identified exit to Command 46312 | -1/Access | First assault squad dispatched 46312 | -1/Access | Entered Command 46450 | -1/Command | Spotted B-99 Colossus 46490 | -1/Command | Destroyed B-99 Colossus 46505 | -1/Command | Identified Exp. Actuator Array 46681 | -1/Command | Found Fusion Bomb Launcher 46759 | -1/Command | Build established: Hacker-Mutant 46899 | -1/Command | Found Prototype Device 46914 | -1/Command | Identified Adv. Kinecellerator 46962 | -1/Command | Found Antimissile System 47062 | -1/Command | First assault squad dispatched 47088 | -1/Command | Build established: Hacker-Gunner 47559 | -1/Command | Repaired Tri-rail Accelerator? 47699 | -1/Command | Disengaged cave seal 47699 | -1/Command | Derelicts emerged from the dark tunnel 47700 | -1/Command | Welcomed Warlord to Command 48081 | -1/Command | Spotted M Guard 48081 | -1/Command | Spotted M Guard 48081 | -1/Command | Spotted Combat Programmer 48093 | -1/Command | Spotted Combat Programmer 48119 | -1/Command | Warlord commented on Warlord statues 48128 | -1/Command | Destroyed M Guard 48145 | -1/Command | All MAIN.C guards destroyed 48195 | -1/Command | 0b10 Conduit disabled 48196 | -1/Command | Met MAIN.C 48196 | -1/Command | Hacked MAIN.C using A7's code 48222 | -1/Command | MAIN.C activated Command garrisons 48301 | -1/Command | Destroyed MAIN.C 48303 | *** | Establishing Free Derelict Territories! Last Messages --------------- 48294_ HV Slug penetrates MAIN.C. 48294_ HV Slug penetrates Reinforced Barrier. 48295_ Acquired 3 matter. 48295_ MAIN.C reaction time slowed by virus. 48296_ J1-F9W(h) knocked back. 48296_ HV Slug penetrates MAIN.C. 48296_ HV Slug penetrates Reinforced Barrier. 48298_ Destroyed Prototype Ballistic Gun. 48299_ MAIN.C reaction time slowed by virus. 48300_ HV Slug penetrates MAIN.C. 48300_ MAIN.C suffers critical hit (Destroy). 48300_ HV Slug penetrates 0b10 Conduit. 48300_ MAIN.C reaction time slowed by virus. 48301_ System corrupted: Hyp. Railgun jammed. 48301_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" 48301_ MAIN.C destroyed. ZY-L1N: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????################?????????????????????? | | ??????????""" """" #?????????????????????? | | ?????????? "" #?????????????????????? | | ??????????" "" ####################### | | ??????""?"""""""" + # | | ??????" " """ + [ # | | ??????"" """""" !%* + # | | ?????#"" """""" = ################### # | | ?????# " """""" % #?????????????????# # | | ?????# " "" #?????????????????# # | | ?????# " % % %gh gp "#?????????????????# T | | ?????#""""""" / % """"%h#?????????????????#"//# | | ?????#"" %% """"W@h#?????????????????# | | ?????# """"ghm"g#?????????????????#%% | | ?????# % hhKm%%%#?????????????????# % | | ?????# %% %"%g[llm %#?????????????????# | | ?????" % h%[%"" #?????????????????# | | ?????" "" " ll%"""" #?????????????????# | | ?????" " "%" %" #?????????????????##### | | ?????# """""" """% % " #?????????????????????? | | ?????# " """ " """ """"#?????????????????????? | | ?????# """ " " " #?????????????????????? | | ?????#######################?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 71 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 25 Propulsion Shielding 66 Utility Shielding 90 Point Defense Rating 400 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 43 Targeting Accuracy 11 Core Analysis 11 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 15 Kinecelleration 50 Offensive Hacking 14 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Huge Storage Unit | -10/Mines | Hacked Ion Burst Cannon | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Extracted Hcp. Battery | -8/Materials | Extracted Flail | -8/Materials | Extracted EMP Blaster | -8/Materials | Extracted Hardlight Generator | -8/Materials | Extracted Hcp. Storage Unit | -8/Materials | Extracted Imp. Heavy Treads | -8/Materials | Scanalyzed Powered Armor | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed Magnetic Acceleration Cannon | -7/Zion | Archive Great Axe | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Drone Bay | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Matter Filter | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Point Defense System | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Biometal Heavy Treads | -3/Research | Hacked Hvy. Hardcell Cannon | -3/Testing | Archive Neutron Missile Launcher | -3/Testing | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive H-55 Commando | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive S-43 Plague | -3/Testing | Archive M-36 Artificer | -3/Testing | Archive A-15 Conveyor | -3/Testing | Archive R-10 Processor | -3/Testing | Archive Fabricated ------------ Imp. Heavy Treads | x2 | -7/Factory Imp. Heavy Treads | x2 | -6/Factory H-88 Terminator | x2 | -5/Factory | Authchip H-88 Terminator | x2 | -5/Factory | Authchip Imp. Heavy Treads | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyHybridLaser Manual? 0 Play Time 04:33:33 Cumulative 1145.5 hours Start 2022.07.09 @ 20:00:35 End 2022.07.10 @ 12:00:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 803 Rogue 799 Adventurer 4 Explorer 0 Win Type 7 Total 126 Types 96/9/8/5/2/0/1/3/2 Lore% 94 Gallery% 97 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b263524-76b7-4296-b23b-73901b24736d