Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.20 @ 20:56:11 Player: skye Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (128) 640 Value Destroyed (4980) 4980 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (166) 166 TOTAL SCORE: 10366 Bonus ------- High Alert Combat Kills 166 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Weapon Cycler Thermal Shield Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Energy Well Advanced Signal Interpreter Improved Particle Charger Point Defense System > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Improved Weapon Cycler Thermal Shield Improved Remote Datajack [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . Utility 6 | . . 1 1 1 . . 1 . . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 184 | 6 2 29 37 3 1 20 29 10 1 46 Power 39 | 1 1 4 10 . . 2 10 2 . 9 Engine 24 | 1 1 4 7 . . 2 5 . . 4 Core 12 | . . . 3 . . . 2 2 . 5 Reactor 3 | . . . . . . . 3 . . . Propulsion 45 | 2 . 10 10 . . 2 3 4 . 14 Treads 4 | . . 2 . . . . . 2 . . Leg 29 | 2 . 8 10 . . . . 2 . 7 Wheel . | . . . . . . . . . . . Hover 12 | . . . . . . 2 3 . . 7 Flight . | . . . . . . . . . . . Utility 56 | 1 1 8 9 1 1 7 12 3 1 12 Device 34 | . 1 5 5 1 . 5 7 1 1 8 Storage 7 | 1 . 2 . . . . 1 1 . 2 Processor 4 | . . 1 1 . . . . . . 2 Hackware 5 | . . . 2 . . . 3 . . . Protection 6 | . . . 1 . 1 2 1 1 . . Artifact . | . . . . . . . . . . . Weapon 44 | 2 . 7 8 2 . 9 4 1 . 11 Energy Gun 19 | 1 . 1 5 . . 4 2 . . 6 Energy Cannon 3 | . . . . 1 . . . 1 . 1 Ballistic Gun 13 | 1 . 3 1 1 . 4 1 . . 2 Ballistic Cannon 2 | . . 2 . . . . . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon 3 | . . . . . . . 1 . . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . 1 2 . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . . . Corrupted Parts 4 | . . . . . . 2 . 1 . 1 System Corruption 8 | . . . . . . 3 . 4 . 1 Parts Lost 67 | . . 3 13 . . 2 1 12 . 36 Power 15 | . . 1 4 . . . . 2 . 8 Propulsion 21 | . . . 4 . . 1 1 4 . 11 Utility 19 | . . 1 2 . . . . 4 . 12 Weapon 12 | . . 1 3 . . 1 . 2 . 5 Highest Loss Streak 15 | . . 2 4 . . 1 1 6 . 15 To Critical Strikes 3 | . . . . . . . . . . 3 Average Slot Usage (%) 85 | . 93 90 95 93 100 98 91 66 74 72 Engine 7 | . 14 10 10 7 7 10 2 7 . . Core 4 | . . . 5 7 7 3 3 1 13 6 Leg 15 | . 28 26 26 23 23 22 2 5 6 8 Hover 4 | . . . . . . . 21 3 . 4 Device 15 | . 8 13 12 21 15 22 20 11 7 17 Storage 5 | . 14 11 6 . . . . 1 6 9 Processor 6 | . . 5 9 7 7 7 6 6 6 5 Hackware 5 | . . . 6 7 7 7 7 13 13 2 Energy Gun 8 | . 14 8 8 7 7 8 14 6 6 7 Ballistic Gun 4 | . 14 11 3 8 7 6 . . . 2 Ballistic Cannon 1 | . . 2 5 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 12 15 26 34 26 26 34 35 38 39 57 Greatest Support 56 | 20 20 40 45 35 35 35 40 56 56 56 Greatest Overweight (x) 7 | . . 5 1 . . 1 1 4 . 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 5 5 5 5 5 8 Average Capacity 6 | 6 8 9 8 5 5 5 5 5 5 7 Most Carried 10 | 4 7 10 10 5 5 5 5 5 4 8 Average Carried 6 | 1 3 9 8 5 5 4 4 4 4 6 Final Capacity 10 | 8 8 10 10 5 5 5 5 5 5 5 Final Carried 10 | 2 7 9 10 5 5 5 5 4 4 4 Class Distribution -------------------- 31% | Scavenger-Mutant 24% | Hacker-Mutant 14% | Scavenger-Tank 12% | Mutant 10% | Hacker-Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Matter Collected 2975 | 204 102 448 691 126 . 313 136 356 . 599 Remotely . | . . . . . . . . . . . Salvage Created 5739 | . 95 715 1438 . . 447 746 610 48 1640 Parts 281 | . 5 58 59 . . 23 36 11 2 87 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . 2 . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 4 1 . Prevented 5 | . . . . . . . . 5 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 101 | . 2 20 30 . . 6 10 9 1 23 Melee 2 | . . . . . . . . . . 2 Guns 61 | . 2 16 10 . . 5 8 5 . 15 Cannons 27 | . . 4 20 . . 1 . 2 . . AOE 3 | . . . . . . . 1 . . 2 Classes Destroyed 13 | . 1 5 2 . . 2 . 1 . 2 Worker 7 | . . 1 . . . . 2 . . 4 Builder 1 | . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . 1 Recycler 6 | . . 1 2 . . 1 1 . . 1 Operator 3 | . . . 1 . . 1 1 . . . Watcher 9 | . . 3 1 . . 1 2 . . 2 Swarmer 18 | . . 11 . . . . 3 . . 4 Grunt 47 | . 2 4 21 . . . 4 7 . 9 Brawler 4 | . . . . . . . . 1 . 3 Duelist 2 | . . . 1 . . . . . . 1 Sentry 21 | . . 5 8 . . 4 2 1 . 1 Hunter 1 | . . . . . . 1 . . . . Programmer 8 | . . . . . . 1 1 . 1 5 Best Kill Streak 7 | . 2 4 5 . . 2 7 4 1 5 Combat Bots Only 5 | . 2 4 5 . . 2 4 4 1 4 Max Kills in Single Turn 3 | . 1 2 1 . . 1 2 1 1 3 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . . 1 . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Hostile Shots Fired 1032 | . 21 104 229 . . 115 93 116 8 346 Missed 352 | . 7 29 70 . . 56 37 37 2 114 Damage Taken 7852 | . 113 576 1977 . . 385 463 1026 70 3242 Core 1905 | . 8 148 392 . . 8 65 271 11 1002 Absorbed by Shields 525 | . . . . . . 43 166 . . 316 Redirected to Shielding 77 | . . . . . . 16 61 . . . Ignored by Resistances 2360 | . 35 182 562 . . 136 180 286 20 959 Regen/Repaired (Parts) 152 | . . . 152 . . . . . . . Core Remaining (%) 74 | 100 96 63 28 . . 98 . . 59 . Volleys Fired 399 | . 10 59 128 5 . 30 49 40 4 74 Largest 3 | . 2 2 2 2 . 3 2 2 1 3 Hottest 173 | . 70 73 108 75 . 158 135 150 75 173 Shots Fired 730 | . 20 113 229 10 . 71 87 61 4 135 Gun 605 | . 20 102 140 10 . 65 87 42 4 135 Cannon 125 | . . 11 89 . . 6 . 19 . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 262 | . 10 70 128 5 . 30 . . . 19 Thermal 282 | . 10 43 86 . . 26 36 40 4 37 Explosive . | . . . . . . . . . . . Electromagnetic 186 | . . . 15 5 . 15 51 21 . 79 Robot Hit Streak 30 | . 4 30 22 13 . 16 14 17 7 16 Robot Miss Streak 4 | . 2 2 2 1 . 3 4 1 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 1 5 . . . . . . . 4 Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 Shots Hit Robots 561 | . 14 88 188 9 . 54 53 54 4 97 Core Hits 246 | . 4 39 69 1 . 25 31 19 1 57 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 25 | . . 1 9 . . 2 4 3 1 5 Burn 15 | . . . 5 . . . 2 3 1 4 Destroy 1 | . . . . . . 1 . . . . Blast 5 | . . 1 4 . . . . . . . Corrupt 4 | . . . . . . 1 2 . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11778 | . 174 1132 3391 171 . 918 1590 1393 105 2904 Guns 8047 | . 174 880 1790 171 . 825 1281 796 105 2025 Cannons 2477 | . . 235 1570 . . 93 . 579 . . Explosions 1096 | . . . 28 . . . 297 . . 771 Melee . | . . . . . . . . . . . Ramming 158 | . . 17 3 . . . 12 18 . 108 Kinetic 3513 | . 76 785 1881 82 . 352 . . . 337 Thermal 4704 | . 98 330 1289 . . 422 785 770 105 905 Explosive 586 | . . . . . . . 80 . . 506 Electromagnetic 2817 | . . . 218 89 . 144 713 605 . 1048 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . 4 4 1 5 5 9 Average Corruption 2 | . . . . . 4 2 1 4 5 2 Corruption Purged 5 | . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 59 | . . . . . 2 3 3 23 1 27 Message Errors 14 | . . . . . . 1 1 7 . 5 Matter Fused 13 | . . . . . 1 1 1 3 . 7 Heat Flow Errors 5 | . . . . . 1 . . 3 . 1 Energy Discharges 9 | . . . . . . . . 6 1 2 Parts Rejected 2 | . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . 1 . 2 Data Loss (major) 4 | . . . . . . 1 . 1 . 2 Misfires 4 | . . . . . . . 1 . . 3 Alerts 1 | . . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 197 | . . 36 . . . . 38 29 . 94 Projectiles 51 | . . 36 . . . . . 15 . . Explosions 132 | . . . . . . . 38 . . 94 Melee 14 | . . . . . . . . 14 . . Knockbacks 19 | . . 2 16 . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic 17 | . . 2 15 . . . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 325 | . . . . . . . 96 9 . 220 Shots 4 | . . . . . . . 1 . . 3 Rammed 31 | . . 1 . . . . 3 1 . 26 Targets Rammed 34 | . 1 2 1 . . . 3 1 . 26 Kicked 3 | . 1 1 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 396 | . 153 60 396 . 124 116 269 372 8 225 Average Temperature 66 | . 77 19 73 . 67 41 110 96 4 58 Received Heat Transfer 3094 | . 84 120 1386 . . 78 88 615 . 723 Effects 3 | . . . 2 . . . . 1 . . Shutdowns 3 | . . . 2 . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 1 2 . 3 Combat Hostiles 6 | . . . . . . . 1 2 . 3 Parts Fried 13 | . . . . . . . 3 7 . 3 Impact Corruptions 2 | . . . . . . . . 2 . . Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Melted 18 | . . . 2 . . 3 5 4 2 2 Heat Transferred 10595 | . 296 797 3121 . . 873 1620 2050 300 1538 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . . . 2 . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Peak Influence 666 | . 106 389 666 111 47 167 340 . . 335 Initial 94 | . . 37 94 68 32 28 13 . . 16 Average 152 | . 50 181 308 99 44 66 96 . . 122 Maximum Alert Level 2 | . . 1 2 . . . 1 . . 1 Low Security (%) 72 | 100 100 55 25 100 100 100 82 . . 90 Level 1 21 | . . 44 44 . . . 17 . . 9 Level 2 6 | . . . 30 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 2 2 1 . 2 6 . . 2 Investigation 5 | . 1 1 2 . . . 1 . . . Extermination 6 | . . . . . . 2 2 . . 2 Reinforcement 5 | . . 1 . 1 . . 3 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Distress Signals 7 | . . 3 . . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 4 27 44 1 5 8 20 9 1 46 Peak Tracking Total 11 | . 4 4 8 1 5 2 3 4 1 11 Tactical Retreats 11 | . 1 . 4 . . . 1 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Traps Triggered 9 | . 1 2 1 1 . 2 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 6 | . . . 6 . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . Reused 2 | . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . 2 . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Disabled 20 | . . . 3 . . . 3 . . 14 Max in Single Turn 3 | . . . 1 . . . 1 . . 3 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Accessed 33 | . 5 2 8 2 . 4 8 . . 4 Terminals 27 | . 5 1 5 2 . 4 8 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 2 . . . . . . 1 Recycling Units 2 | . . . 1 . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 80 | . 15 3 23 4 . 10 18 . . 7 Successful 46 | . 9 2 14 2 . 8 6 . . 5 Failed 34 | . 6 1 9 2 . 2 12 . . 2 Catastrophic 5 | . . 1 . . . . 3 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 70 | . 17 1 17 4 . 9 19 . . 3 Terminals 68 | . 15 1 15 4 . 10 18 . . 5 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 5 . . . . . . 1 Recycling Units 4 | . . . 3 . . . . . . 1 Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . 5 . 4 1 . 6 3 . . 2 Record 2 | . . . . . . . . . . 2 Open DSF 1 | . . . . . . 1 . . . . Level Access Points 3 | . 1 . . . . 1 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 4 | . 1 . 1 1 . . 1 . . . Alert Level 3 | . . . 1 . . 1 1 . . . Unreport Threat 2 | . . . 2 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . . Scan Component 3 | . . . 3 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . 1 Report Inventory 2 | . . . 1 . . . . . . 1 Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 16 | . 4 . 4 1 . 2 3 . . 2 Terminals 14 | . 4 . 2 1 . 2 3 . . 2 Assimilate 1 | . . . . . . . . . . 1 Botnet 13 | . 4 . 2 1 . 2 3 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . Mask 1 | . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 33 | . 5 2 8 2 . 4 8 . . 4 Full Trace Events 2 | . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 70 | . . . 70 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Turns Passed 7535 | 62 274 956 1378 143 93 918 1095 1010 42 1564 Spaces Moved 5006 | 45 197 568 707 104 77 600 1208 477 21 1002 Core 115 | 5 . 2 . . . . . 3 . 105 Treads 169 | . . 6 . . . . . 83 21 59 Legs 3226 | 40 197 560 707 104 77 594 . 349 . 598 Wheels . | . . . . . . . . . . . Hover 1496 | . . . . . . 6 1208 42 . 240 Flight . | . . . . . . . . . . . Fastest Speed 43 | 50 120 120 120 120 120 120 44 45 160 43 Average Speed 115 | 112 120 124 121 120 120 123 69 185 160 123 Slowest Speed 400 | 120 120 300 190 120 120 190 146 300 160 400 Overloaded Moves 3 | . . . . . . . 3 . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 29 45 60 4 71 12 31 69 3 20 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 7 | . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 1 | . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 70 | . . . 9 . . 1 19 . . 41 Melee . | . . . . . . . . . . . Projectile 4 | . . . 2 . . 1 . . . 1 AOE 66 | . . . 7 . . . 19 . . 40 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Total 6038 | 55 213 722 1008 113 77 716 1381 537 25 1191 Wait 228 | . . 18 84 . . 43 64 9 . 10 Move 4997 | 44 196 567 706 104 76 599 1207 476 20 1002 Hop . | . . . . . . . . . . . Pick Up 70 | 5 4 17 20 . . 5 7 . . 12 Fast Attach 92 | 3 1 11 11 3 . 7 13 7 1 35 Attach 33 | 3 . 2 10 . . 5 3 2 . 8 Detach 13 | . . 2 1 . . 4 3 1 . 2 Swap 59 | . 1 16 16 . 1 8 13 1 . 3 Drop 107 | . . 28 25 1 . 15 19 . . 19 Fire 399 | . 10 59 128 5 . 30 49 40 4 74 Melee . | . . . . . . . . . . . Ram 30 | . . . . . . . 3 1 . 26 Kick 3 | . 1 1 1 . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 6 | . . . 6 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Identified exit to Materials 291 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 617 | -9/Materials | Discovered new exit (range 16) 728 | -9/Materials | Discovered new exit (range 16) 1043 | -9/Materials | Build established: Scavenger-Mutant 1143 | -9/Materials | Discovered new exit (range 14) 1170 | -9/Materials | Identified exit to Materials 1293 | -9/Materials | Entered another Materials area 1293 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1351 | -8/Materials | Repaired Imp. Ion Engine 1872 | -8/Materials | Build established: Hacker-Mutant 2020 | -8/Materials | Lost 4 parts (2p1n1w) 2160 | -8/Materials | Core integrity fell below 50% 2180 | -8/Materials | Lost 4 parts (1n2u1w) 2208 | -8/Materials | Discovered new exit (range 12) 2279 | -8/Materials | Repaired Carbon-fiber Leg 2454 | -8/Materials | Build established: Scavenger-Mutant 2547 | -8/Materials | Discovered new exit (range 16) 2578 | -8/Materials | Identified exit to Factory 2671 | -8/Materials | Entered Factory 2671 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2814 | -7/Factory | Sucked down chute 2814 | -7/Factory | Entered Waste 2826 | -7/Waste | Spotted C-40 Crusher 2827 | -7/Waste | Spotted C-40 Crusher 2829 | -7/Waste | EMP discharged 2836 | -7/Waste | Spotted C-40 Crusher 2838 | -7/Waste | Spotted C-40 Crusher 2875 | -7/Waste | Spotted C-40 Crusher 2888 | -7/Waste | Discovered new exit (range 15) 2890 | -7/Waste | Spotted C-40 Crusher 2905 | -7/Waste | Identified exit to Factory 2907 | -7/Waste | Entered Factory 3042 | -7/Factory | Build established: Scavenger-Tank 3174 | -7/Factory | Identified exit to Factory 3727 | -7/Factory | Build established: Scavenger-Skirmisher 3825 | -7/Factory | Entered another Factory area 3825 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4296 | -6/Factory | Discovered new exit (range 11) 4304 | -6/Factory | Identified exit to Lower Caves 4733 | -6/Factory | Build established: Hacker-Skirmisher 4839 | -6/Factory | Discovered exit to Lower Caves (range 11) 4885 | -6/Factory | Identified exit to Factory 4920 | -6/Factory | Entered Lower Caves 5017 | -6/Lower Caves | Lost 6 parts (3n2u1w) 5237 | -6/Lower Caves | Build established: Hacker-Mutant 5469 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5553 | -6/Lower Caves | Learned Factory emergency access door positions 5670 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 5904 | -6/Lower Caves | Discovered new exit (range 15) 5928 | -6/Lower Caves | Identified exit to Lower Caves 5930 | -6/Lower Caves | Entered another Lower Caves area 5962 | -6/Lower Caves | Discovered exit to Factory (range 5) 5972 | -6/Lower Caves | Entered Factory 5972 | -5/Factory | Evolved 2 slots: Utility x2 6270 | -5/Factory | Build established: Scavenger-Tank 6377 | -5/Factory | Lost 5 parts (2p1n1u1w) 6551 | -5/Factory | Lost 3 parts (1n2u) 6881 | -5/Factory | Build established: Scavenger-Mutant 7069 | -5/Factory | Lost 4 parts (1p2n1u) 7227 | -5/Factory | Lost 5 parts (1p2n2w) 7337 | -5/Factory | Spotted B-75 Beast 7456 | -5/Factory | Core integrity fell below 50% 7482 | -5/Factory | Core integrity fell below 20% 7498 | -5/Factory | Lost 15 parts (4p4n5u2w) 7536 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destabilizing: Short circuit. Slammed into S-27 Virus. System corrupted: Substantial component data lost. Slammed into S-27 Virus. Destabilizing: System corrupted (+1). Slammed into S-27 Virus. Adv. Melee Analysis Suite broken. Destabilizing: Short circuit. Slammed into S-27 Virus. Broken Adv. Signal Interpreter destroyed. System corrupted by crushing effect (+2). Destabilizing: Core damaged (-20). Slammed into S-27 Virus. Destabilizing: Core damaged (-50). Slammed into S-27 Virus. System corrupted: Matter fused (-7). Acquired 7 matter. Slammed into S-27 Virus. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????# #???# #?# | | ????????????????????????######+########### #?# | | ????????????############?????# #?# | | ????????????# #?????###### #?# | | ????????????# ############ ### | | ????????????# ## """ """ + + | | ????????????# ## """ """ ##/######### | | ????????????# ## """ """ # ## | | ????????????# ## # """"## | | ????????????# ## ! # """"## | | ????????????# ## # ! """"###### | | ????????????# ! ## # """"#????? | | ????????????# ## # #????? | | ????????????# ! ######+##### #????? | | ????????????# % #???# + #????? | | ????????????# % #???# ##############????? | | ????????????# % #???# #?????????????????? | | ??########### % #???# #?????????????????? | | ??# ######+######### #?????????????????? | | ??# ] # #?????????????????? | | ??# # #?????????????????? | | ??# + g #?????????????????? | | ??# # ############g#####???????????????? | | ??# # # #%%g% #???????????????? | | ??# # # #%%%% #???????????????? | | ??# # # #@== #???????????????? | | ??#+######### # #*[ #???????????????? | | ??# #???????# # # #???????????????? | | ###+######### # # #???????????????? | | # # # #???????????????? | | # /% # #???????????????? | | """" """" # # # #???????????????? | | """" """" # # ##########???????????????? | | """" """" # # #????????????????????????? | | """" """" # # ######???????????????????? | | """" """" # # + #???????????????????? | | """" """" # # #### #######?????????????? | | # # #### # ###???????????? | | #%^ # !# #???????????? | | [ # ^ # # ##??????????? | | # ###+##### ##??????????? | | ######+###### #?#%##### #??????????? | | #?# #?# # #??????????? | | #?# ### # #??????????? | | #?# + #??????????? | | #?# # #??????????? | | #?# # #??????????? | | ##### #?# # #??????????? | | #???# ### # " #??????????? | | #???# # " ##??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 37 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 59 Melee Accuracy 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed FieldSapperMachine Manual? 0 Play Time 01:41:16 Cumulative 34.2 hours Start 2024.03.20 @ 19:09:30 End 2024.03.20 @ 20:56:11 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 5 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fdf484e2-2f56-40d6-bd05-a479af199d0d