Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 22:07:50 Player: Lia Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1541) 1541 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5311 Bonus ------- None Cogmind --------- Core Integrity 801/850 Matter 4/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Scrap Engine Medium Storage Unit > --- WEAPON (3) ------- Flak Cannon > --- INVENTORY (10) --- High-capacity Matter Pod (0) Matter Filter Matter Filter Layered Light Armor Plating Field Recycling Unit (0) Drone Bay (2/2) Gauss Rifle Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Backup Power VII > --- PROPULSION ------- Backup Propulsion VII Backup Propulsion VII Backup Propulsion VII Backup Propulsion VII > --- UTILITY ---------- Scrap Engine Medium Storage Unit Drone Bay > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Matter Pod Improved Signal Interpreter Field Recycling Unit Drone Bay Autogun Autogun [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Backup Power VII Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Backup Propulsion VII Utility Medium Storage Unit Device Scrap Engine Storage Medium Storage Unit Protection Medium Reactive Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Slots Evolved 8 | . . . 2 . . 4 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . 1 . . 1 1 Utility 3 | . . . . . . 2 1 Weapon 1 | . . . 1 . . . . Parts Attached 82 | . 5 5 5 21 1 44 1 Power 5 | . 1 . . 1 . 2 1 Engine 3 | . 1 . . 1 . 1 . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 31 | . . 3 1 11 . 16 . Treads . | . . . . . . . . Leg 26 | . . 3 1 11 . 11 . Wheel . | . . . . . . . . Hover 5 | . . . . . . 5 . Flight . | . . . . . . . . Utility 26 | . 1 2 . 7 1 15 . Device 14 | . . 2 . 2 1 9 . Storage 2 | . 1 . . 1 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 10 | . . . . 4 . 6 . Artifact . | . . . . . . . . Weapon 20 | . 3 . 4 2 . 11 . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | . 3 . 4 2 . 7 . Ballistic Cannon 2 | . . . . . . 2 . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . . Parts Lost 20 | . . 7 . . . 6 7 Power 3 | . . 1 . . . . 2 Propulsion 8 | . . 3 . . . 3 2 Utility 3 | . . 1 . . . 1 1 Weapon 6 | . . 2 . . . 2 2 Highest Loss Streak 7 | . . 7 . . . 4 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 85 80 57 96 100 82 74 Engine 8 | . 14 10 . 9 11 7 5 Core 2 | . . . . . . 4 6 Leg 23 | . 28 24 13 32 33 19 22 Hover 3 | . . . . . . 7 . Device 6 | . . 9 . . 8 11 6 Storage 9 | . 14 14 11 11 11 7 6 Protection 3 | . . . . 9 3 2 5 Ballistic Gun 20 | . 19 21 33 32 33 16 . Ballistic Cannon 2 | . . . . . . 2 13 Naked Turns . | . . . . . . . . Heaviest Build 61 | 11 24 25 19 33 33 60 61 Greatest Support 66 | 20 20 20 20 39 39 66 63 Greatest Overweight (x) 3 | . 1 2 1 2 . 3 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 10 10 Most Carried 10 | 6 10 10 7 10 10 10 10 Average Carried 9 | 6 7 9 5 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 6 10 8 7 10 10 10 9 Scrap Engine Consumption 12 | . . . . . . 12 . Constructs Created 3 | . . . . . . 3 . Class Distribution -------------------- 29% | Tank 20% | Scavenger-Gunner 19% | Mutant 15% | Gunner 7% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Storage Gunner | -9/Recycling Scavenger-Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Matter Collected 1833 | 200 93 84 63 901 . 492 . Remotely . | . . . . . . . . Salvage Created 1699 | . 93 84 63 937 . 522 . Parts 108 | . 9 5 6 61 . 27 . Haulers Intercepted 6 | . 1 . . 5 . . . Recyclers Shooed 2 | . 1 . . 1 . . . Parts Field Recycled 37 | . . . . . . 37 . Retrieved Matter 270 | . . . . . . 270 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 39 | . 3 2 2 16 . 15 1 Guns 35 | . 3 2 2 16 . 12 . Cannons 2 | . . . . . . 1 1 AOE 2 | . . . . . . 2 . Classes Destroyed 11 | . 2 1 . 4 . 3 1 Worker 2 | . . . . 2 . . . Hauler 6 | . 1 . . 5 . . . Recycler 1 | . . . . 1 . . . Watcher 2 | . . . . 2 . . . Swarmer 10 | . 3 . . 4 . 3 . Grunt 22 | . . 2 2 11 . 7 . Sentry 2 | . . . . 1 . 1 . Specialist 2 | . . . . . . 2 . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Best Kill Streak 11 | . 3 2 2 11 . 3 1 Combat Bots Only 9 | . 3 2 2 9 . 3 1 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Hostile Shots Fired 369 | . 24 35 5 65 . 168 72 Missed 109 | . 6 11 1 19 . 57 15 Damage Taken 4232 | . 132 770 44 492 . 2045 749 Core 558 | . 52 121 10 47 . 279 49 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 388 | . . . . . . 121 267 Core Remaining (%) 68 | 100 . 30 . . 85 60 . Volleys Fired 133 | . 15 7 9 44 . 50 8 Largest 3 | . 2 2 3 3 . 3 2 Hottest 124 | . 70 46 69 69 . 124 88 Shots Fired 365 | . 30 14 27 132 . 147 15 Gun 325 | . 30 14 27 132 . 122 . Cannon 39 | . . . . . . 24 15 Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 351 | . 28 14 27 132 . 135 15 Thermal 13 | . 2 . . . . 11 . Explosive 1 | . . . . . . 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 3 4 12 12 . 16 2 Robot Miss Streak 16 | . 4 3 2 3 . 16 6 Penetration Max 1 | . . . . . . 1 . Secondary Targets 7 | . 2 . . 4 . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . Shots Hit Robots 216 | . 15 9 17 78 . 83 14 Core Hits 133 | . 6 4 5 36 . 69 13 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 2 | . . . . 2 . . . Destroy 2 | . . . . 2 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3917 | . 241 153 253 1292 . 1786 192 Guns 3112 | . 241 153 253 1292 . 1173 . Cannons 333 | . . . . . . 198 135 Explosions 370 | . . . . . . 370 . Melee . | . . . . . . . . Ramming 102 | . . . . . . 45 57 Kinetic 3300 | . 228 153 253 1292 . 1239 135 Thermal 504 | . 13 . . . . 491 . Explosive 11 | . . . . . . 11 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 . Average Corruption 4 | . . . . . . 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . . 15 . Message Errors 4 | . . . . . . 4 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 3 | . . . . . . 3 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 54 | . . . . . . 54 . Projectiles . | . . . . . . . . Explosions 52 | . . . . . . 52 . Melee 2 | . . . . . . 2 . Knockbacks 20 | . . . . . . 10 10 Impact . | . . . . . . . . Kinetic 18 | . . . . . . 8 10 Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 172 | . . . . . . 172 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed 23 | . . . 1 . . 5 17 Kicked 23 | . . . 1 . . 5 17 Crushed . | . . . . . . . . Highest Temperature 342 | . 9 8 24 198 . 342 30 Average Temperature 86 | . 6 2 11 83 . 98 18 Received Heat Transfer 597 | . . 75 24 147 . 351 . Effects 2 | . . . . . . 2 . Interference 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 731 | . 37 . . . . 694 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Peak Influence 399 | . 122 97 98 399 117 235 99 Initial 112 | . . 47 10 40 112 94 84 Average 130 | . 42 77 48 208 109 146 80 Maximum Alert Level 1 | . . . . 1 . 1 . Low Security (%) 80 | 100 100 100 100 44 100 80 100 Level 1 19 | . . . . 55 . 19 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . 1 4 . 6 2 Investigation 4 | . . . . 2 . 1 1 Extermination 1 | . . . . . . 1 . Reinforcement 8 | . . . 1 2 . 4 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Distress Signals 3 | . . . 1 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 6 3 8 24 . 29 4 Peak Tracking Total 9 | . 3 2 7 4 . 9 2 Tactical Retreats 6 | . 1 1 . 1 . 3 . Traps | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Traps Triggered 5 | . . . . 2 . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Disabled 5 | . . . . . . 5 . Max in Single Turn 3 | . . . . . . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Accessed 24 | . . . 2 8 6 7 1 Terminals 19 | . . . 2 8 3 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . 3 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 48 | . . . 6 15 13 13 1 Successful 23 | . . . 1 7 8 6 1 Failed 25 | . . . 5 8 5 7 . Catastrophic 8 | . . . 2 2 2 2 . Database Lockouts . | . . . . . . . . Manual 6 | . . . 3 2 1 . . Terminals 40 | . . . 6 15 7 12 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . . . . . 6 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . . . 1 7 2 5 . Prototype ID Bank 1 | . . . . . . 1 . Open Door 3 | . . . . 3 . . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Patrol Status 2 | . . . 1 . . 1 . Recall Reinforcements 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 8 | . . . . . 6 1 1 Report Inventory 4 | . . . . . 3 1 . Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 3 | . . . . . 3 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . . . 2 6 4 7 . Full Trace Events 4 | . . . . 2 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 9 | . . . . 2 4 3 . ROAM 1 | . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . EXPLORE 6 | . . . . . 3 3 . RETURN 1 | . . . . . 1 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 8 | . . . . 2 3 3 . Drone Recoveries 4 | . . . . . 2 2 . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Turns Passed 3507 | 3 307 331 156 628 215 1618 249 Spaces Moved 2096 | 3 153 181 73 330 176 1032 148 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 1807 | 3 153 181 73 330 176 743 148 Wheels . | . . . . . . . . Hover 289 | . . . . . . 289 . Flight . | . . . . . . . . Fastest Speed 68 | 120 120 120 120 120 120 68 120 Average Speed 125 | 120 137 164 162 127 120 114 123 Slowest Speed 330 | 120 190 260 190 260 120 330 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 2 31 55 8 51 69 26 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 87 | . . . . . . 87 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 87 | . . . . . . 87 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total 2711 | 2 225 201 92 459 181 1362 189 Wait 263 | . 26 3 3 39 . 177 15 Move 2089 | 2 152 180 72 329 175 1031 148 Hop . | . . . . . . . . Pick Up 47 | . 13 2 1 10 2 19 . Fast Attach 29 | . 4 2 2 9 . 12 . Attach 20 | . . 2 3 2 . 12 1 Detach 11 | . 1 . 1 . . 9 . Swap 33 | . 1 1 . 10 1 20 . Drop 63 | . 13 4 . 16 3 27 . Fire 133 | . 15 7 9 44 . 50 8 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 23 | . . . 1 . . 5 17 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Entered Mines 325 | -10/Mines | Build established: Mutant 504 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 523 | -10/Mines | Learned location of Storage (-9) 556 | -10/Mines | Core integrity fell below 50% 595 | -10/Mines | Lost 7 parts (1p3n1u2w) 636 | -10/Mines | Discovered new exit (range 7) 642 | -10/Mines | Entered Materials 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 787 | -9/Materials | Discovered new exit (range 4) 798 | -9/Materials | Entered Storage 977 | -9/Storage | Identified exit to Recycling 1135 | -9/Storage | Build established: Tank 1170 | -9/Storage | Destroyed 9 combat bots 1421 | -9/Storage | Used back door to open Recycling access 1426 | -9/Storage | Entered Recycling 1437 | -9/Recycling | Found Scrap Engine 1582 | -9/Recycling | Discovered new exit (range 35) 1641 | -9/Recycling | Entered Factory 1641 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2020 | -7/Factory | Build established: Scavenger-Gunner 2117 | -7/Factory | Lost 4 parts (2n1u1w) 3078 | -7/Factory | Identified exit to Factory 3259 | -7/Factory | Entered another Factory area 3259 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3386 | -6/Factory | Build established: Tank 3508 | -6/Factory | Self-destructed Last Messages --------------- 03459_ Kicked H-66 Slayer. 03463_ Kicked H-66 Slayer out of the way. 03464_ H-66 Slayer knocked back. 03466_ Slug penetrates Wall. 03466_ Penetrated by Slug. 03466_ Missile Launcher destroyed. 03476_ Kicked H-66 Slayer out of the way. 03478_ Kicked H-66 Slayer. 03479_ Penetrated by Slug. 03479_ Med. Reactive Plating destroyed. 03479_ Imp. Ion Engine destroyed. 03480_ Kicked H-66 Slayer. 03481_ H-66 Slayer knocked back. 03484_ Penetrated by Slug. 03487_ Kicked H-66 Slayer out of the way. 03489_ H-66 Slayer destroyed. 03503_ Penetrated by Slug. 03503_ Flak Cannon destroyed. 03506_ Penetrated by Slug. 03506_ H-66 Slayer knocked back. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????????????????? ?????????????????????? | | #+#######?????????????????? ?????????????????????? | | #?????????????????? ?????????????????????? | | " " " " #?????????????????? ?????????????????????? | | " " " " #?????????????????? ?????????????????????? | | " " " " #?????????????????? ?????????????????????? | | " " " " #?????????????????? ?????????????????????? | | " " " " #?????????????????# #????????????????????? | | " " " " #?????????????????# #????????????????????? | | " " " " #?????????????????+ ????????????????????? | | " " " " #?????????????????# #????????????????????? | | " " " " #?????????????????# #????????????????????? | | #?????????????????" #????????????????????? | | #?????????????????# #????????????????????? | | ######+#################### #????????????????????? | | + o h h @ #????????????????????? | | # #################### #????????????????????? | | # #??????????????????# #????????????????????? | | + #???????????######## #?????????????#######? | | # #??####?????# # #?????????????# #? | | # ### #?????#"" # ############### T" #? | | ####?# #?????#"Y + " #? | | ?????##### #?????#"" ################# #? | | ??????????####?????# * #???????????????# /#? | | ???????????????????# #????????????????######? | | ???????????????????########??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ReactiveBehemothBeamcaster Manual? 0 Play Time 01:03:29 Cumulative 29.6 hours Start 2024.04.18 @ 19:43:48 End 2024.04.18 @ 22:07:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52d6e907-6739-45e6-8cca-73b8125ecb4b