Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 22:52:11 Player: iromakkem Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (3017) 3017 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 6091 Bonus ------- High Alert Combat Kills 264 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 167/300 Energy 280/280 System Corruption 8% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg VSS Leg > --- UTILITY (4) ------ Improved Heat Sink Disposable Heat Sink High-capacity Storage Unit Target Analyzer > --- WEAPON (2) ------- Shock Rifle Rocket Launcher > --- INVENTORY (20) --- Heavy Ion Engine VSS Leg VSS Leg VSS Leg Disposable Heat Sink Phase Shifter Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Grunt] (21) Gauss Rifle Rocket Launcher Remote Datajack Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Disposable Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Shock Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg Titanium Leg VSS Leg VSS Leg VSS Leg VSS Leg Improved Heat Sink Disposable Heat Sink Target Analyzer Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Grunt] Gauss Rifle Rocket Launcher Rocket Launcher Maul [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Improved Weapon Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 99 | 8 12 33 18 21 7 Power 11 | 1 2 3 1 2 2 Engine 8 | 1 1 3 1 . 2 Core 3 | . 1 . . 2 . Reactor . | . . . . . . Propulsion 39 | 3 3 13 10 9 1 Treads 20 | 2 1 4 10 3 . Leg 19 | 1 2 9 . 6 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 3 6 1 5 2 Device 12 | 1 2 4 . 4 1 Storage 2 | 1 1 . . . . Processor 4 | . . 2 1 . 1 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 30 | 2 4 11 6 5 2 Energy Gun 13 | 1 2 5 2 2 1 Energy Cannon 3 | . . 2 1 . . Ballistic Gun 7 | 1 1 1 2 2 . Ballistic Cannon . | . . . . . . Launcher 5 | . 1 1 1 1 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 1 | . . 1 . . . System Corruption 1 | . . 1 . . . Parts Lost 35 | . 5 12 2 12 4 Power 3 | . 1 1 . . 1 Propulsion 13 | . 1 5 2 5 . Utility 8 | . . 3 . 3 2 Weapon 11 | . 3 3 . 4 1 Highest Loss Streak 7 | . 2 7 1 5 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 93 98 95 93 Engine 7 | . 10 7 9 2 9 Core 3 | . 3 3 . 6 . Treads 20 | . 22 8 35 27 . Leg 10 | . 3 21 . 5 36 Device 14 | . 14 10 9 21 23 Storage 11 | . 14 11 9 9 9 Processor 6 | . . 8 17 4 1 Energy Gun 8 | . 6 11 12 3 5 Energy Cannon 1 | . . 4 . . . Ballistic Gun 6 | . 13 1 3 6 . Launcher 4 | . 5 3 1 6 8 Peak Build Rating 36 | 9 14 26 35 36 31 Average Rating 20 | 5 9 18 30 30 28 On Entrance 17 | . 9 14 26 27 30 Naked Turns . | . . . . . . Heaviest Build 58 | 15 53 56 56 56 58 Greatest Support 112 | 40 40 66 88 112 49 Greatest Overweight (x) 18 | . 2 18 . 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 20 Most Carried 20 | 5 20 20 20 20 18 Average Carried 16 | 2 12 19 19 19 14 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 5 20 20 20 18 13 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1906 | 292 199 521 273 541 80 Remotely . | . . . . . . Salvage Created 3323 | 89 430 1031 824 774 175 Parts 191 | 7 29 60 38 42 15 Haulers Intercepted 4 | . . 2 1 . 1 Recyclers Shooed 6 | 1 . 3 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 77 | . 12 22 14 24 5 Guns 51 | . 10 11 14 14 2 Cannons 3 | . . 3 . . . AOE 23 | . 2 8 . 10 3 Classes Destroyed 14 | 2 6 2 2 1 1 Worker 6 | . 1 2 3 . . Builder 2 | . 1 1 . . . Tunneler 3 | 1 . 1 . . 1 Hauler 4 | . . 2 1 . 1 Recycler 5 | 1 1 1 2 . . Mechanic 1 | . . . 1 . . Operator 2 | . 1 1 . . . Watcher 6 | . 2 4 . . . Swarmer 21 | . 6 6 4 3 2 Grunt 38 | . 6 9 5 16 2 Duelist 1 | . . . . . 1 Sentry 12 | . . 7 4 1 . Hunter 1 | . . . 1 . . Programmer 4 | . . . . 4 . Best Kill Streak 12 | 2 4 12 6 8 3 Combat Bots Only 8 | . 4 8 3 8 2 Max Kills in Single Turn 3 | 1 2 3 2 2 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 2 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 568 | . 88 162 115 185 18 Missed 138 | . 29 40 19 47 3 Damage Taken 6138 | . 783 1381 1290 2397 287 Core 871 | . 123 197 169 326 56 Absorbed by Shields 123 | . . 123 . . . Redirected to Shielding 105 | . . . . 105 . Regen/Repaired (Parts) 126 | . . . 126 . . Core Remaining (%) 66 | 100 50 50 . . . Volleys Fired 337 | 4 64 106 67 83 13 Largest 2 | 2 2 2 2 2 2 Hottest 120 | 60 60 112 120 98 83 Shots Fired 498 | 8 99 140 113 119 19 Gun 443 | 8 91 112 113 106 13 Cannon 17 | . . 17 . . . Launcher 38 | . 8 11 . 13 6 Special . | . . . . . . Kinetic 224 | 4 64 34 29 93 . Thermal 168 | . . 74 84 10 . Explosive 38 | . 8 11 . 13 6 Electromagnetic 68 | 4 27 21 . 3 13 Robot Hit Streak 12 | 5 12 11 8 10 3 Robot Miss Streak 7 | 1 4 5 7 3 5 Penetration Max 1 | . . . 1 . . Secondary Targets 4 | . 2 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 322 | 5 62 95 66 86 8 Core Hits 172 | 3 25 49 30 53 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 4 2 . . Burn 6 | . . 4 2 . . Melee Attacks 2 | . . 2 . . . Impact 2 | . . 2 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7489 | 66 1123 2041 1298 2498 463 Guns 4388 | 66 688 1004 1251 1263 116 Cannons 365 | . . 365 . . . Explosions 2638 | . 411 660 . 1235 332 Melee . | . . . . . . Ramming 98 | . 24 12 47 . 15 Kinetic 2068 | 26 435 212 229 1166 . Thermal 2135 | . 190 788 1022 79 56 Explosive 2345 | . 221 613 . 1235 276 Electromagnetic 843 | 40 253 416 . 18 116 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 2 . 8 8 Average Corruption 4 | . . 1 . 5 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . 5 . 13 9 Message Errors 5 | . . . . 3 2 Matter Fused 9 | . . 1 . 5 3 Heat Flow Errors 3 | . . 1 . 1 1 Energy Discharges 3 | . . 1 . 2 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . 1 . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . 1 . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 172 | . 71 23 . 57 21 Projectiles 8 | . . 8 . . . Explosions 164 | . 71 15 . 57 21 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 295 | . 108 26 . 80 81 Shots 12 | . 4 2 . 3 3 Rammed 6 | . 4 . 2 . . Targets Rammed 13 | . 5 4 3 . 1 Kicked 5 | . . 4 . . 1 Crushed 2 | . 1 . 1 . . Highest Temperature 413 | . 61 241 413 161 192 Average Temperature 93 | . 21 53 165 30 78 Received Heat Transfer 2127 | . 297 393 576 771 90 Effects 4 | . . . 4 . . Shutdowns 1 | . . . 1 . . Interference 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 2 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 2 4 1 . Heat Transferred 4864 | . 300 2122 2294 148 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 4 1 . . 1 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 726 | 10 156 469 465 726 541 Initial 339 | . 6 3 138 220 339 Average 269 | 2 68 309 264 521 408 Maximum Alert Level 3 | . . 2 2 3 2 Low Security (%) 40 | 100 100 14 28 . . Level 1 37 | . . 66 68 27 55 Level 2 19 | . . 18 2 61 44 Level 3 2 | . . . . 11 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 4 4 . 1 Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 5 | . 1 2 1 . 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 7 | . 1 3 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 21 33 24 26 10 Peak Tracking Total 6 | . 4 6 3 6 4 Tactical Retreats 4 | . 1 1 1 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 8 | . 1 2 2 1 2 Max in Single Turn 1 | . 1 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 21 | . 6 7 5 1 2 Terminals 14 | . 4 6 1 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 5 | . 2 1 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 53 | . 17 14 14 2 6 Successful 23 | . 7 6 7 1 2 Failed 30 | . 10 8 7 1 4 Catastrophic 4 | . 2 1 . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 37 | . 12 12 5 2 6 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 12 | . 5 2 5 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 15 | . 7 4 1 1 2 Record 1 | . 1 . . . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Locate Traps 2 | . 1 1 . . . Surveillance Status 1 | . . 1 . . . Patrol Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 3 | . 1 . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 5 | . . 2 3 . . Retrieve Components 5 | . . 2 3 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 5 6 2 1 2 Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 20 | . . 1 19 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5413 | 95 1616 1478 920 1028 276 Spaces Moved 2169 | 46 601 571 333 495 123 Core 7 | 5 . 2 . . . Treads 1528 | 41 516 195 333 443 . Legs 634 | . 85 374 . 52 123 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 160 190 Average Speed 185 | 148 215 193 151 163 190 Slowest Speed 950 | 160 320 950 160 193 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 80 56 32 47 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 11 | . . 2 . 9 . Terrain Destroyed 246 | . 65 53 . 70 58 Melee 2 | . . 2 . . . Projectile . | . . . . . . AOE 244 | . 65 51 . 70 58 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3115 | 62 831 808 648 619 147 Wait 368 | . 117 44 205 2 . Move 2164 | 45 600 570 332 494 123 Hop . | . . . . . . Pick Up 74 | 4 25 25 9 10 1 Fast Attach 33 | 8 1 8 7 9 . Attach 50 | . 8 18 6 12 6 Detach 2 | 1 . 1 . . . Swap 16 | . 3 7 5 . 1 Drop 56 | . 8 23 14 9 2 Fire 337 | 4 64 106 67 83 13 Melee 2 | . . 2 . . . Ram . | . . . . . . Kick 5 | . . 4 . . 1 Crush 8 | . 5 . 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 12) 96 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 11) 450 | -10/Materials | Discovered new exit (range 13) 678 | -10/Materials | Discovered new exit (range 15) 826 | -10/Materials | Discovered new exit (range 16) 1596 | -10/Materials | Derelicts attacked the area 1697 | -10/Materials | Discovered new exit (range 6) 1712 | -10/Materials | Entered another Materials area 1712 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1985 | -9/Materials | Destroyed 8 combat bots 2077 | -9/Materials | Discovered new exit (range 5) 2261 | -9/Materials | Lost 7 parts (1p3n3u) 2470 | -9/Materials | Lost 3 parts (2n1w) 2582 | -9/Materials | Discovered new exit (range 8) 2994 | -9/Materials | Identified exit to Mines 3190 | -9/Materials | Entered another Materials area 3190 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3644 | -8/Materials | Repaired Adv. Treads 3689 | -8/Materials | Garrison activated, responded to threat 3855 | -8/Materials | Discovered new exit (range 16) 4025 | -8/Materials | Discovered new exit (range 7) 4108 | -8/Materials | Identified exit to Garrison 4110 | -8/Materials | Entered Garrison 4153 | -8/Garrison | Build established: Scavenger-Mutant 4222 | -8/Garrison | Triggered checkpoint 4354 | -8/Garrison | Triggered checkpoint 4375 | -8/Garrison | Triggered checkpoint 4409 | -8/Garrison | Destroyed 8 combat bots 4480 | -8/Garrison | Triggered checkpoint 4587 | -8/Garrison | Lost 5 parts (3n2w) 4590 | -8/Garrison | Triggered checkpoint 4699 | -8/Garrison | Core integrity fell below 50% 4912 | -8/Garrison | Discovered new exit (range 14) 5042 | -8/Garrison | Spotted B-75 Beast 5042 | -8/Garrison | Spotted B-75 Beast 5118 | -8/Garrison | Core integrity fell below 20% 5138 | -8/Garrison | Entered Materials 5150 | -8/Materials | Discovered new exit (range 15) 5171 | -8/Materials | Lost 3 parts (1p2u) 5414 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- data lost. 05385_ K-01 Serf cleans the Terminal. 05389_ The unstable cave ceiling collapses. 05389_ G-47 Trooper destroyed. 05389_ A-02 Transporter destroyed. 05389_ K-01 Serf cleans the Terminal. 05398_ R-06 Scavenger collects Prototype Ballistic Gun. 05400_ U-05 Engineer lays Concrete. 05400_ U-05 Engineer builds a Wall. 05401_ U-05 Engineer lays Concrete. 05401_ R-06 Scavenger collects Prototype Ballistic Gun. 05402_ U-05 Engineer lays Concrete. 05403_ U-05 Engineer builds a Wall. 05404_ U-05 Engineer lays Concrete. 05413_ Acquired 41 matter. 05413_ U-05 Engineer lays Concrete. 05413_ K-01 Serf collects debris. 05413_ U-05 Engineer lays Concrete. 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""" ????????????? | | ?????????????????????# # | #??""" #???????????? | | ????????????# " ## # """ #???????????? | | ????????????# ### ## #???????????? | | ????????????##########?# ###########???????????? | | ????????? #??????????# ############??????????? | | ????????# #??????????# ## #??????????? | | ????????# #?????????## ## """"""" #??????????? | | ????????# #?????????# # """"""" #??????????? | | ????????# #?????????# # """"""" #??????????? | | ????????/ ########### < + """"""" #??????????? | | ????????# ## = # # """"""" #??????????? | | ????????# ## """ # # #??????????? | | ????????# ## """"" ## ## #??????????? | | ????????# ## """"" ## ############??????????? | | ????????# ## """" ## #?????????????????????? | | ????????# # " ## ##????????????????????? | | ????????+ # ## T###########??????????? | | ????????# # = ## =## #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingHardcellDatajack Manual? 0 Play Time 00:55:53 Cumulative 38.1 hours Start 2025.02.22 @ 21:58:18 End 2025.02.22 @ 22:52:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 68f6d16f-9d3b-44a0-a6f8-787fc868ba08