Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 22:52:11

Player: iromakkem

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (106)     530
Value Destroyed (3017)     3017
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (464)                464
              TOTAL SCORE: 6091

 Bonus
-------
High Alert Combat Kills    264
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     167/300
Energy                     280/280
System Corruption          8%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
                Titanium Leg
                VSS Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
                Disposable Heat Sink
  High-capacity Storage Unit
                Target Analyzer
>               --- WEAPON (2) -------
                Shock Rifle
                Rocket Launcher
>               --- INVENTORY (20) ---
          Heavy Ion Engine
                VSS Leg
                VSS Leg
                VSS Leg
                Disposable Heat Sink
                Phase Shifter
                Authchip [R/Combat]
                Authchip [R/Combat]
                Relay Coupler [Grunt] (21)
                Gauss Rifle
                Rocket Launcher
                Remote Datajack
                Maul

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
                Disposable Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Shock Rifle
                Rocket Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
                Aluminum Leg
                Titanium Leg
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
       Improved Heat Sink
                Disposable Heat Sink
                Target Analyzer
                Authchip [R/Combat]
                Authchip [R/Combat]
                Relay Coupler [Grunt]
                Gauss Rifle
                Rocket Launcher
                Rocket Launcher
                Maul
[Rating: 36]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Protection               Improved Weapon Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             99   | 8   12  33  18  21  7   
  Power                    11   | 1   2   3   1   2   2   
    Engine                 8    | 1   1   3   1   .   2   
    Core                   3    | .   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               39   | 3   3   13  10  9   1   
    Treads                 20   | 2   1   4   10  3   .   
    Leg                    19   | 1   2   9   .   6   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 2   3   6   1   5   2   
    Device                 12   | 1   2   4   .   4   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              4    | .   .   2   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 2   4   11  6   5   2   
    Energy Gun             13   | 1   2   5   2   2   1   
    Energy Cannon          3    | .   .   2   1   .   .   
    Ballistic Gun          7    | 1   1   1   2   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   1   1   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   
Parts Lost                 35   | .   5   12  2   12  4   
  Power                    3    | .   1   1   .   .   1   
  Propulsion               13   | .   1   5   2   5   .   
  Utility                  8    | .   .   3   .   3   2   
  Weapon                   11   | .   3   3   .   4   1   
  Highest Loss Streak      7    | .   2   7   1   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  93  98  95  93  
  Engine                   7    | .   10  7   9   2   9   
  Core                     3    | .   3   3   .   6   .   
  Treads                   20   | .   22  8   35  27  .   
  Leg                      10   | .   3   21  .   5   36  
  Device                   14   | .   14  10  9   21  23  
  Storage                  11   | .   14  11  9   9   9   
  Processor                6    | .   .   8   17  4   1   
  Energy Gun               8    | .   6   11  12  3   5   
  Energy Cannon            1    | .   .   4   .   .   .   
  Ballistic Gun            6    | .   13  1   3   6   .   
  Launcher                 4    | .   5   3   1   6   8   
Peak Build Rating          36   | 9   14  26  35  36  31  
  Average Rating           20   | 5   9   18  30  30  28  
  On Entrance              17   | .   9   14  26  27  30  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             58   | 15  53  56  56  56  58  
  Greatest Support         112  | 40  40  66  88  112 49  
  Greatest Overweight (x)  18   | .   2   18  .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 7   15  20  20  20  20  
  Most Carried             20   | 5   20  20  20  20  18  
  Average Carried          16   | 2   12  19  19  19  14  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 5   20  20  20  18  13  

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Matter Collected           1906 | 292  199  521  273  541  80   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3323 | 89   430  1031 824  774  175  
  Parts                    191  | 7    29   60   38   42   15   
Haulers Intercepted        4    | .    .    2    1    .    1    
Recyclers Shooed           6    | 1    .    3    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  77   | .   12  22  14  24  5   
  Guns                     51   | .   10  11  14  14  2   
  Cannons                  3    | .   .   3   .   .   .   
  AOE                      23   | .   2   8   .   10  3   
Classes Destroyed          14   | 2   6   2   2   1   1   
  Worker                   6    | .   1   2   3   .   .   
  Builder                  2    | .   1   1   .   .   .   
  Tunneler                 3    | 1   .   1   .   .   1   
  Hauler                   4    | .   .   2   1   .   1   
  Recycler                 5    | 1   1   1   2   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  6    | .   2   4   .   .   .   
  Swarmer                  21   | .   6   6   4   3   2   
  Grunt                    38   | .   6   9   5   16  2   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   12   | .   .   7   4   1   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               4    | .   .   .   .   4   .   
Best Kill Streak           12   | 2   4   12  6   8   3   
  Combat Bots Only         8    | .   4   8   3   8   2   
Max Kills in Single Turn   3    | 1   2   3   2   2   2   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   1   2   .   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        568  | .    88   162  115  185  18   
  Missed                   138  | .    29   40   19   47   3    
Damage Taken               6138 | .    783  1381 1290 2397 287  
  Core                     871  | .    123  197  169  326  56   
  Absorbed by Shields      123  | .    .    123  .    .    .    
  Redirected to Shielding  105  | .    .    .    .    105  .    
  Regen/Repaired (Parts)   126  | .    .    .    126  .    .    
Core Remaining (%)         66   | 100  50   50   .    .    .    
Volleys Fired              337  | 4    64   106  67   83   13   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  120  | 60   60   112  120  98   83   
Shots Fired                498  | 8    99   140  113  119  19   
  Gun                      443  | 8    91   112  113  106  13   
  Cannon                   17   | .    .    17   .    .    .    
  Launcher                 38   | .    8    11   .    13   6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  224  | 4    64   34   29   93   .    
  Thermal                  168  | .    .    74   84   10   .    
  Explosive                38   | .    8    11   .    13   6    
  Electromagnetic          68   | 4    27   21   .    3    13   
  Robot Hit Streak         12   | 5    12   11   8    10   3    
  Robot Miss Streak        7    | 1    4    5    7    3    5    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        4    | .    2    .    1    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    
Shots Hit Robots           322  | 5    62   95   66   86   8    
  Core Hits                172  | 3    25   49   30   53   12   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    4    2    .    .    
    Burn                   6    | .    .    4    2    .    .    
Melee Attacks              2    | .    .    2    .    .    .    
  Impact                   2    | .    .    2    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7489 | 66   1123 2041 1298 2498 463  
  Guns                     4388 | 66   688  1004 1251 1263 116  
  Cannons                  365  | .    .    365  .    .    .    
  Explosions               2638 | .    411  660  .    1235 332  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  98   | .    24   12   47   .    15   
  Kinetic                  2068 | 26   435  212  229  1166 .    
  Thermal                  2135 | .    190  788  1022 79   56   
  Explosive                2345 | .    221  613  .    1235 276  
  Electromagnetic          843  | 40   253  416  .    18   116  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    2    .    8    8    
  Average Corruption       4    | .    .    1    .    5    8    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  27   | .    .    5    .    13   9    
    Message Errors         5    | .    .    .    .    3    2    
    Matter Fused           9    | .    .    1    .    5    3    
    Heat Flow Errors       3    | .    .    1    .    1    1    
    Energy Discharges      3    | .    .    1    .    2    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    1    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               2    | .    .    1    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            172  | .    71   23   .    57   21   
  Projectiles              8    | .    .    8    .    .    .    
  Explosions               164  | .    71   15   .    57   21   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      295  | .    108  26   .    80   81   
  Shots                    12   | .    4    2    .    3    3    
  Rammed                   6    | .    4    .    2    .    .    
Targets Rammed             13   | .    5    4    3    .    1    
  Kicked                   5    | .    .    4    .    .    1    
  Crushed                  2    | .    1    .    1    .    .    
Highest Temperature        413  | .    61   241  413  161  192  
  Average Temperature      93   | .    21   53   165  30   78   
  Received Heat Transfer   2127 | .    297  393  576  771  90   
  Effects                  4    | .    .    .    4    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Interference           2    | .    .    .    2    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    2    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    2    4    1    .    
  Heat Transferred         4864 | .    300  2122 2294 148  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    4    1    .    .    1    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             726  | 10  156 469 465 726 541 
  Initial                  339  | .   6   3   138 220 339 
  Average                  269  | 2   68  309 264 521 408 
Maximum Alert Level        3    | .   .   2   2   3   2   
  Low Security (%)         40   | 100 100 14  28  .   .   
  Level 1                  37   | .   .   66  68  27  55  
  Level 2                  19   | .   .   18  2   61  44  
  Level 3                  2    | .   .   .   .   11  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   2   4   4   .   1   
  Investigation            3    | .   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   2   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           7    | .   1   3   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              114  | .   21  33  24  26  10  
  Peak Tracking Total      6    | .   4   6   3   6   4   
  Tactical Retreats        4    | .   1   1   1   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            2    | .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          8    | .   1   2   2   1   2   
  Max in Single Turn       1    | .   1   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          21   | .   6   7   5   1   2   
  Terminals                14   | .   4   6   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          5    | .   2   1   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                53   | .   17  14  14  2   6   
  Successful               23   | .   7   6   7   1   2   
  Failed                   30   | .   10  8   7   1   4   
    Catastrophic           4    | .   2   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                37   | .   12  12  5   2   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          12   | .   5   2   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             15   | .   7   4   1   1   2   
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Locate Traps             2    | .   1   1   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   
  Zone Layout              3    | .   1   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   .   2   3   .   .   
  Retrieve Components      5    | .   .   2   3   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   5   6   2   1   2   
  Full Trace Events        3    | .   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     38   | .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     20   | .   .   1   19  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               5413 | 95   1616 1478 920  1028 276  
Spaces Moved               2169 | 46   601  571  333  495  123  
  Core                     7    | 5    .    2    .    .    .    
  Treads                   1528 | 41   516  195  333  443  .    
  Legs                     634  | .    85   374  .    52   123  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  145  145  160  190  
  Average Speed            185  | 148  215  193  151  163  190  
  Slowest Speed            950  | 160  320  950  160  193  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 5    80   56   32   47   14   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 11   | .    .    2    .    9    .    
Terrain Destroyed          246  | .    65   53   .    70   58   
  Melee                    2    | .    .    2    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      244  | .    65   51   .    70   58   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      3115 | 62  831 808 648 619 147 
  Wait                     368  | .   117 44  205 2   .   
  Move                     2164 | 45  600 570 332 494 123 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  74   | 4   25  25  9   10  1   
  Fast Attach              33   | 8   1   8   7   9   .   
  Attach                   50   | .   8   18  6   12  6   
  Detach                   2    | 1   .   1   .   .   .   
  Swap                     16   | .   3   7   5   .   1   
  Drop                     56   | .   8   23  14  9   2   
  Fire                     337  | 4   64  106 67  83  13  
  Melee                    2    | .   .   2   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     5    | .   .   4   .   .   1   
  Crush                    8    | .   5   .   3   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar)
-8/Garrison
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   48 | -11/Scrapyard | Discovered new exit (range 12)
   96 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  397 | -10/Materials | Discovered new exit (range 11)
  450 | -10/Materials | Discovered new exit (range 13)
  678 | -10/Materials | Discovered new exit (range 15)
  826 | -10/Materials | Discovered new exit (range 16)
 1596 | -10/Materials | Derelicts attacked the area
 1697 | -10/Materials | Discovered new exit (range 6)
 1712 | -10/Materials | Entered another Materials area
 1712 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1985 | -9/Materials  | Destroyed 8 combat bots
 2077 | -9/Materials  | Discovered new exit (range 5)
 2261 | -9/Materials  | Lost 7 parts (1p3n3u)
 2470 | -9/Materials  | Lost 3 parts (2n1w)
 2582 | -9/Materials  | Discovered new exit (range 8)
 2994 | -9/Materials  | Identified exit to Mines
 3190 | -9/Materials  | Entered another Materials area
 3190 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3644 | -8/Materials  | Repaired Adv. Treads
 3689 | -8/Materials  | Garrison activated, responded to threat
 3855 | -8/Materials  | Discovered new exit (range 16)
 4025 | -8/Materials  | Discovered new exit (range 7)
 4108 | -8/Materials  | Identified exit to Garrison
 4110 | -8/Materials  | Entered Garrison
 4153 | -8/Garrison   | Build established: Scavenger-Mutant
 4222 | -8/Garrison   | Triggered checkpoint
 4354 | -8/Garrison   | Triggered checkpoint
 4375 | -8/Garrison   | Triggered checkpoint
 4409 | -8/Garrison   | Destroyed 8 combat bots
 4480 | -8/Garrison   | Triggered checkpoint
 4587 | -8/Garrison   | Lost 5 parts (3n2w)
 4590 | -8/Garrison   | Triggered checkpoint
 4699 | -8/Garrison   | Core integrity fell below 50%
 4912 | -8/Garrison   | Discovered new exit (range 14)
 5042 | -8/Garrison   | Spotted B-75 Beast
 5042 | -8/Garrison   | Spotted B-75 Beast
 5118 | -8/Garrison   | Core integrity fell below 20%
 5138 | -8/Garrison   | Entered Materials
 5150 | -8/Materials  | Discovered new exit (range 15)
 5171 | -8/Materials  | Lost 3 parts (1p2u)
 5414 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  data lost.
05385_ K-01 Serf cleans the Terminal.
05389_ The unstable cave ceiling collapses.
05389_ G-47 Trooper destroyed.
05389_ A-02 Transporter destroyed.
05389_ K-01 Serf cleans the Terminal.
05398_ R-06 Scavenger collects Prototype
  Ballistic Gun.
05400_ U-05 Engineer lays Concrete.
05400_ U-05 Engineer builds a Wall.
05401_ U-05 Engineer lays Concrete.
05401_ R-06 Scavenger collects Prototype
  Ballistic Gun.
05402_ U-05 Engineer lays Concrete.
05403_ U-05 Engineer builds a Wall.
05404_ U-05 Engineer lays Concrete. <x7>
05413_ Acquired 41 matter.
05413_ U-05 Engineer lays Concrete.
05413_ K-01 Serf collects debris.
05413_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ????????#   # =       ##  =##         #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          50
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
Weapon Shielding           66
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           4
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PiercingHardcellDatajack
  Manual?         0
Play Time         00:55:53
  Cumulative      38.1 hours
  Start           2025.02.22 @ 21:58:18
  End             2025.02.22 @ 22:52:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          16%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 68f6d16f-9d3b-44a0-a6f8-787fc868ba08