Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 11:58:07 Player: satan5 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (136) 680 Value Destroyed (4422) 4422 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 11578 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 147 Met Data Miner 300 Friendly Fire -293 Cogmind --------- Core Integrity 519/1000 Matter 276/300 Energy 38/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Targeting Computer Advanced Focal Shield Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Signal Interpreter Phase Shifter Improved Remote Shield Gauss Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Core Analyzer Improved Medium Armor Plating EM Disruption Field > --- WEAPON ----------- Heavy Particle Cannon Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Gravmag System Gravmag System Improved Gravmag System Cloaking Device Medium Insulated Plating Force Field Improved Remote Shield System Shield Plasma Rifle Heavy Particle Cannon Heavy Ion Cannon Gauss Rifle Power Maul [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Insulated Plating Weapon Coil Gun Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon CPS Tube Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . 1 . . . . . . 1 . . . . . Utility 6 | . . . . 2 1 . . . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 227 | 6 11 6 1 22 44 . 11 2 9 8 19 47 1 10 . 9 21 Power 19 | 1 1 . . 2 2 . . . . 1 5 4 . 2 . . 1 Engine 7 | 1 1 . . . 1 . . . . . 2 2 . . . . . Core 8 | . . . . 2 1 . . . . 1 1 1 . 2 . . . Reactor 4 | . . . . . . . . . . . 2 1 . . . . 1 Propulsion 64 | 2 3 2 . 5 16 . 1 . 1 3 5 15 . 2 . 2 7 Treads 2 | . . . . . . . . . . . . 2 . . . . . Leg 32 | 2 3 2 . 5 6 . . . . 2 4 7 . 1 . . . Wheel 8 | . . . . . 5 . . . . . . 2 . 1 . . . Hover 22 | . . . . . 5 . 1 . 1 1 1 4 . . . 2 7 Flight . | . . . . . . . . . . . . . . . . . . Utility 61 | 1 3 . . 6 15 . 2 . 3 2 1 14 . 2 . 4 8 Device 32 | . 1 . . 4 11 . 1 . 1 . 1 6 . . . 1 6 Storage 3 | 1 1 . . . . . . . . . . . . . . 1 . Processor 9 | . 1 . . . 1 . . . . . . 3 . 2 . 1 1 Hackware 5 | . . . . 1 1 . . . . . . 2 . . . 1 . Protection 12 | . . . . 1 2 . 1 . 2 2 . 3 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 83 | 2 4 4 1 9 11 . 8 2 5 2 8 14 1 4 . 3 5 Energy Gun 7 | 1 1 . . . 2 . . . . . . 1 . . . 1 1 Energy Cannon 16 | . 1 1 . 6 2 . . . . . 1 4 . . . . 1 Ballistic Gun 28 | 1 2 1 . . 6 . 3 . 1 1 3 3 1 2 . 1 3 Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . Launcher 15 | . . 2 1 3 . . 3 1 2 1 2 . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . 1 1 2 . 1 6 . 2 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . . . . . . . . 2 Parts Lost 83 | . . . . 11 3 . 1 . 4 . 10 19 . 9 . 6 20 Power 11 | . . . . 2 . . . . . . 2 3 . 2 . . 2 Propulsion 35 | . . . . 5 1 . 1 . 4 . 3 6 . 4 . 3 8 Utility 18 | . . . . 2 1 . . . . . 2 7 . 1 . . 5 Weapon 19 | . . . . 2 1 . . . . . 3 3 . 2 . 3 5 Highest Loss Streak 11 | . . . . 6 1 . 1 . 2 . 6 11 . 9 . 5 8 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 81 | . 90 100 100 93 77 100 98 100 81 70 88 87 73 66 60 79 69 Engine 2 | . 13 11 11 3 1 . . . . . 3 . 6 3 . . . Core 4 | . . . . 4 5 7 7 7 7 6 2 2 . 2 6 6 3 Leg 12 | . 27 44 44 33 3 . . . . 2 26 28 . 2 6 5 . Wheel 2 | . . . . . 12 . . . . . . 2 13 9 6 5 . Hover 7 | . . . . . 6 38 37 38 20 6 2 . . . . 9 18 Device 7 | . . . . 5 16 15 11 15 8 7 10 6 6 3 . 5 7 Storage 6 | . 14 11 11 9 7 7 7 7 7 7 7 4 . . . 3 . Processor 9 | . 6 11 11 8 4 7 7 7 7 7 7 9 13 21 26 18 15 Hackware 5 | . . . . 7 . 7 7 7 7 7 7 7 6 6 6 10 9 Protection 3 | . . . . 2 2 . 2 . 6 7 1 4 . . . . 1 Energy Gun 1 | . 6 . . . 7 . . . . . . . . . . 5 2 Energy Cannon 2 | . 7 5 . 12 . . . . . . 3 5 . . . . 2 Ballistic Gun 7 | . 13 16 21 2 6 15 10 7 7 7 8 3 8 4 . 2 2 Launcher 1 | . . . . 2 . . 1 2 . 5 1 . . . . . . Slashing Weapon 1 | . . . . . . . 1 4 5 1 . 2 3 5 6 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 13 30 30 32 44 46 39 47 44 49 49 49 59 27 27 10 29 33 Greatest Support 108 | 20 20 40 40 40 90 45 45 45 45 33 78 108 44 44 16 20 40 Greatest Overweight (x) 16 | 1 2 . . 6 9 . 1 . 4 16 1 9 . 1 . 3 1 Average Overweight (x) . | . . . . . . . . . 1 3 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 10 5 Average Capacity 13 | 7 10 15 15 15 15 15 15 15 15 15 15 13 5 5 5 7 5 Most Carried 15 | 6 9 15 15 15 15 15 15 15 15 15 15 15 5 5 3 5 5 Average Carried 12 | 2 6 11 15 14 14 14 14 14 15 14 12 11 5 4 3 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 2 9 15 15 13 15 15 14 15 15 15 11 5 5 3 3 4 5 Class Distribution -------------------- 48% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4341 | 256 195 107 99 196 841 . 113 394 167 145 393 556 131 267 . 121 360 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5065 | . 320 147 28 382 822 . 133 108 48 . 573 1526 90 140 . 29 719 Parts 288 | . 19 20 3 34 49 . 9 . 6 . 21 79 7 7 . 5 29 Haulers Intercepted 9 | . 1 1 . . 4 . . . . . . 2 . . . . 1 Recyclers Shooed 8 | . 4 . . 1 . . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . 3 5 3 11 . 10 4 . 3 . Prevented 4 | . . . . . . . . 4 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 92 | . 4 6 2 16 8 . 6 2 4 . 13 17 3 2 . 2 7 Melee 3 | . . . . . . . . . . . . 2 . 1 . . . Guns 27 | . 2 1 . . 6 . . . . . 3 4 3 1 . 2 5 Cannons 23 | . 2 . . 6 1 . . . . . 3 9 . . . . 2 AOE 37 | . . 5 2 10 . . 6 2 4 . 7 1 . . . . . Classes Destroyed 19 | . 5 3 1 1 2 . 1 . 1 . 1 4 . . . . . Worker 7 | . . . 1 2 1 . . . . . . 3 . . . . . Builder 6 | . . . . . . . . . . . . 2 . . . . 4 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . Hauler 9 | . 1 1 . . 4 . . . . . . 2 . . . . 1 Recycler 5 | . 1 . . . 2 . . . . . . 1 . . . . 1 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . Operator 7 | . 1 1 . 2 2 . . . . . . 1 . . . . . Drone 3 | . . . . . . . . . . . 1 . . . . 2 . Watcher 6 | . . 1 . 2 1 . . . . . . 1 . . . . 1 Swarmer 27 | . . 5 2 8 . . 3 . 4 . . . 3 . . . 2 Grunt 28 | . 4 . . 6 1 . 1 1 . . 10 5 . . . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . . Duelist 5 | . . . . . . . 1 1 . . 2 1 . . . . . Sentry 8 | . . 1 . 1 . . . . . . . 4 . . . . 2 Specialist 2 | . . . . . . . . . . . . 2 . . . . . Hunter 10 | . . . . 1 1 . 1 . . . . 2 . 2 . . 3 Programmer 7 | . . . . . 6 . . . . . . 1 . . . . . Heavy 1 | . . . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . Thug 2 | . . . . . . . . . . . 2 . . . . . . Best Kill Streak 8 | . 3 3 2 6 2 . 3 2 4 . 8 6 3 1 . 1 4 Combat Bots Only 8 | . 2 3 2 5 1 . 3 2 4 . 8 5 3 1 . 1 2 Max Kills in Single Turn 3 | . 2 2 2 2 1 . 2 1 3 . 2 2 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 2 . . 2 1 3 . 2 1 . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1023 | . 17 16 3 139 59 . 28 18 71 . 64 249 20 97 . 53 189 Missed 340 | . 4 5 1 43 27 . 15 11 35 . 21 74 4 32 . 15 53 Damage Taken 10905 | . 192 96 14 1459 468 . 256 55 429 . 1011 2951 237 963 . 421 2353 Core 1945 | . 49 . 7 416 138 . 16 10 43 . 148 346 33 217 . 41 481 Absorbed by Shields 494 | . . . . 28 89 . . . 99 . 168 110 . . . . . Ignored by Resistances 305 | . . . . . . . . . . . . 12 . . . . 293 Regen/Repaired (Parts) 204 | . . . . . . . 31 . . 173 . . . . . . . Core Remaining (%) 62 | 100 80 . 98 24 . . . . . . 49 . . . . 25 . Volleys Fired 401 | . 29 17 4 41 85 . 18 5 8 . 37 62 7 21 . 8 59 Largest 2 | . 2 2 2 2 2 . 2 2 2 . 2 2 2 2 . 2 2 Hottest 159 | . 80 80 43 150 144 . 69 69 69 . 95 150 66 66 . 113 159 Shots Fired 701 | . 55 31 7 69 151 1 29 6 12 . 57 121 14 29 . 11 108 Gun 455 | . 41 17 6 . 148 1 22 2 5 . 28 44 14 29 . 11 87 Cannon 198 | . 14 10 . 55 3 . . . . . 18 77 . . . . 21 Launcher 46 | . . 4 1 14 . . 7 4 7 . 9 . . . . . . Special 2 | . . . . . . . . . . . 2 . . . . . . Kinetic 338 | . 29 17 6 . 78 1 22 2 5 . 28 34 14 29 . 7 66 Thermal 315 | . 26 10 . 55 73 . . . . . 18 87 . . . 4 42 Explosive 46 | . . 4 1 14 . . 7 4 7 . 9 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 9 6 2 6 15 . 3 2 2 . 6 13 3 6 . 5 16 Robot Miss Streak 7 | . 4 2 2 3 5 1 4 4 3 . 2 7 3 3 . 2 5 Penetration Max 1 | . . . . . 1 . . . . . . 1 . . . . 1 Secondary Targets 3 | . . . . . . . . . . . 1 1 . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 . . . . 1 Shots Hit Robots 382 | . 27 14 3 36 73 . 10 5 3 . 28 86 7 18 . 6 66 Core Hits 247 | . 16 9 4 39 28 . 11 5 10 . 40 44 4 8 . 4 25 Critical Kills 13 | . . . . . . . . . . . . 6 3 1 . 1 2 Critical Parts Destroyed 18 | . . . . . 2 . . . . . . 4 1 5 . . 6 Critical Strikes 32 | . . . . . 3 . . . . . . 10 4 6 . 1 8 Burn 1 | . . . . . 1 . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . 2 . . . . . Destroy 29 | . . . . . 2 . . . . . . 8 4 6 . 1 8 Melee Attacks 43 | . . . . . 4 . 2 3 1 1 . 19 . 7 . 6 . Impact 4 | . . . . . 4 . . . . . . . . . . . . Slashing 39 | . . . . . . . 2 3 1 1 . 19 . 7 . 6 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12577 | . 379 443 162 1960 1637 . 759 347 515 . 1522 2645 47 134 . 58 1969 Guns 4652 | . 272 142 41 . 1606 . 142 25 21 . 353 440 47 85 . 58 1420 Cannons 3161 | . 107 70 . 750 31 . . . . . 187 1467 . . . . 549 Explosions 4141 | . . 231 121 1210 . . 617 226 494 . 982 260 . . . . . Melee 623 | . . . . . . . . 96 . . . 478 . 49 . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 3295 | . 162 142 41 . 774 . 142 25 21 . 353 308 47 85 . 26 1169 Thermal 4778 | . 217 70 . 750 863 . . . . . 187 1859 . . . 32 800 Explosive 3881 | . . 231 121 1210 . . 617 226 494 . 982 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 623 | . . . . . . . . 96 . . . 478 . 49 . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 6 10 10 6 6 6 . 12 12 12 12 12 . Average Corruption 7 | . . . . . 2 10 7 6 6 6 . 6 12 12 12 12 . Corruption Purged 13 | . . . . . 9 . 4 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 161 | . . . . . 19 3 12 16 27 4 . 22 15 23 1 19 . Message Errors 37 | . . . . . 2 . 2 6 6 2 . 3 3 7 . 6 . Matter Fused 38 | . . . . . 7 . 3 3 10 . . 4 4 6 . 1 . Heat Flow Errors 21 | . . . . . 2 . 1 1 3 2 . 6 1 2 . 3 . Energy Discharges 18 | . . . . . 1 . 2 4 1 . . 1 3 2 1 3 . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 15 | . . . . . 3 . 2 1 3 . . 3 1 1 . 1 . Data Loss (major) 6 | . . . . . 1 . . . . . . 2 2 . . 1 . Misfires 7 | . . . . . . 1 . . 2 . . 1 . 2 . 1 . Alerts 10 | . . . . . 2 . 1 . 1 . . 2 1 1 . 2 . Misdirections 3 | . . . . . . 2 . . . . . . . . . 1 . Weapon Failures 5 | . . . . . 1 . 1 1 . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 244 | . . 37 . 97 . . 33 . 17 . 40 . . . . . 20 Projectiles 75 | . . 5 . 50 . . . . . . . . . . . . 20 Explosions 169 | . . 32 . 47 . . 33 . 17 . 40 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 508 | . . . . 29 . . 52 . 174 . 253 . . . . . . Shots 14 | . . . . 2 . . 3 . 3 . 6 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 449 | . 90 36 . 314 314 . 228 156 263 272 22 392 278 171 . 182 449 Average Temperature 93 | . 32 11 . 101 86 . 122 38 91 121 13 99 153 88 . 61 171 Received Heat Transfer 1972 | . 90 27 . 378 50 . 90 18 18 . 264 830 . 30 . 93 84 Effects 7 | . . . . 2 . . . . . . . 3 . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 5 | . . . . 2 . . . . . . . 2 . . . . 1 Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . 1 . . . . . . 1 . . . . . Parts Melted 18 | . 2 . . 1 4 . . . . . 2 7 . . . . 2 Heat Transferred 7250 | . 472 148 . 1110 1591 . . . . . 259 2522 . . . 75 1073 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 575 | . 134 237 97 500 326 60 414 . . . . 363 . . . . 575 Initial 450 | . . 1 92 23 189 40 42 . . . . . . . . . 450 Average 160 | . 38 142 59 280 172 45 172 . . . . 106 . . . . 442 Maximum Alert Level 2 | . . 1 . 2 1 . 2 . . . . 1 . . . . 2 Low Security (%) 67 | 100 100 50 100 32 71 100 67 . . . . 75 . . . . . Level 1 24 | . . 49 . 52 28 . 25 . . . . 24 . . . . 24 Level 2 7 | . . . . 15 . . 6 . . . . . . . . . 75 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . 1 1 4 8 . 4 . . . . 4 . . . . 2 Investigation 3 | . . . . . 1 . 2 . . . . . . . . . . Extermination 5 | . . . . . 3 . 1 . . . . 1 . . . . . Reinforcement 13 | . . 1 1 4 1 . 1 . . . . 3 . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . 1 . . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 8 | . . . . 2 1 . 2 . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 222 | . 8 10 3 37 23 6 13 7 11 . 15 39 5 9 . 14 22 Peak Tracking Total 11 | . 2 4 2 11 3 6 7 3 4 . 8 8 4 4 . 7 7 Tactical Retreats 32 | . . . . 4 2 . 3 4 4 . 1 4 1 4 . 3 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 19 | . 5 . . 1 8 . 2 . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . 2 . . 3 . . . . . 2 . . . Objects Rigged 2 | . . . . . . . . . . . . 2 . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 20 | . . 1 . 10 3 . 2 . . . . 3 . . . . 1 Max in Single Turn 4 | . . 1 . 4 1 . 2 . . . . 2 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 45 | . 6 . . 4 12 . 3 2 . 1 . 10 . . 4 . 3 Terminals 26 | . 4 . . 3 7 . 2 . . . . 8 . . . . 2 Fabricators 5 | . . . . . 3 . . . . . . 2 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . Recycling Units 5 | . 2 . . 1 1 . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Total Hacks 144 | . 23 . . 14 23 . 8 5 . 3 . 23 . . 30 . 15 Successful 86 | . 8 . . 9 13 . 2 5 . 3 . 11 . . 30 . 5 Failed 58 | . 15 . . 5 10 . 6 . . . . 12 . . . . 10 Catastrophic 14 | . 3 . . . 3 . 2 . . . . 3 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 62 | . 15 . . 12 13 . 1 . . . . 15 . . . . 6 Terminals 75 | . 16 . . 12 14 . 5 . . . . 19 . . . . 9 Fabricators 11 | . . . . . 7 . . . . . . 4 . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . . . Recycling Units 16 | . 7 . . 2 1 . . . . . . . . . . . 6 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Terminal Hacks 51 | . 5 . . 3 3 . . 5 . 3 . 2 . . 30 . . Record 15 | . . . . . . . . 4 . . . . . . 11 . . Part Schematic 13 | . . . . . . . . . . 3 . . . . 10 . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . Prototype ID Bank 5 | . 2 . . . . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . . 1 1 . . . . . . 2 . . . . . Zone Layout 3 | . 1 . . 1 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 3 . . . . . . 2 . . . . . Network Status 2 | . . . . . 1 . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 . . . . . . . . . . . . 1 Retrieve Components 3 | . 1 . . 1 . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 24 | . 2 . . 5 6 . . . . . . 7 . . . . 4 Terminals 20 | . 1 . . 4 5 . . . . . . 7 . . . . 3 Track 2 | . . . . 1 . . . . . . . 1 . . . . . Assimilate 2 | . . . . . 1 . . . . . . . . . . . 1 Botnet 12 | . 1 . . 2 3 . . . . . . 4 . . . . 2 Detonate 1 | . . . . . . . . . . . . 1 . . . . . Operators 3 | . . . . 1 1 . . . . . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 . . . . . . . . . . . . 1 Mask 3 | . 1 . . 1 . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 . . 3 9 . 3 . . . . 10 . . . . 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 4 . . . . 6 . . Robots Built 2 | . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 99 | . . . . . 99 . . . . . . . . . . . . Total Robot Build Rating 4 | . . . . . 4 . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . . 18 . . . . 10 . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 47 | . . . . . 47 . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . Time 43 | . . . . . . . 43 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 2 . . 1 . . . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 11 | . . . . . 3 . . . . 3 . 3 . . . 1 1 Largest Group 3 | . . . . . 2 1 . . . 3 3 3 . . . 1 1 Highest-Rated Group 96 | . . . . . 30 10 . . . 93 93 93 . . . 96 10 Highest-Rated Ally 96 | . . . . . 15 10 . . . 31 31 31 . . . 96 10 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 100 | . . . . . 8 . . . . . 12 63 . . . 17 . Total Damage 1672 | . . . . . 112 . . . . . 62 956 . . . 542 . Kills 9 | . . . . . 1 . . . . . 1 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . . . 2 1 1 2 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 13030 | 46 635 335 638 612 1743 51 315 437 984 2748 871 1535 349 569 75 568 519 Spaces Moved 9000 | 33 303 192 500 316 1414 109 416 759 744 873 498 1038 325 497 76 402 505 Core 164 | 10 2 . . 5 19 . . . . 20 . 81 . 26 . . 1 Treads . | . . . . . . . . . . . . . . . . . . Legs 2900 | 23 301 192 500 311 94 . . . . 236 498 740 . . . 5 . Wheels 2327 | . . . . . 880 . . . . . . 207 325 471 76 368 . Hover 3609 | . . . . . 421 109 416 759 744 617 . 10 . . . 29 504 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 100 120 120 120 44 44 44 44 44 190 120 50 100 50 100 60 43 Average Speed 119 | 101 148 120 120 135 91 44 47 44 124 308 145 112 100 97 100 112 58 Slowest Speed 850 | 120 190 120 120 350 500 44 108 44 300 850 190 500 100 100 100 255 108 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 53 17 89 46 43 82 10 82 82 83 58 33 55 64 68 51 22 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 6 | . . . 1 . . . . . . 2 1 . 1 . 1 . . Known Exits Taken 8 | . . . . 1 . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 1 . . . . . . . Scrap Searched 23 | . . . 1 . . . . 5 3 3 4 . 2 1 . 4 . Spaces Dug 111 | . . 20 11 25 7 . 2 1 2 . 20 9 . 5 . 6 3 Terrain Destroyed 612 | . . 47 11 119 18 . 53 40 119 . 113 31 . 7 . 6 48 Melee 27 | . . . . . 4 . 2 1 1 . . 8 . 5 . 6 . Projectile 97 | . . . . 15 14 . . . 1 . 14 5 . . . . 48 AOE 486 | . . 47 11 104 . . 51 39 117 . 99 18 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 10472 | 45 433 263 530 436 1701 111 496 848 785 921 583 1259 334 539 75 498 615 Wait 576 | . 69 41 26 26 80 1 47 79 24 37 20 47 2 . . 66 11 Move 8982 | 32 302 191 499 315 1414 108 415 758 743 870 497 1037 324 496 75 401 505 Hop 1 | . . . . . . . . . . 1 . . . . . . . Pick Up 138 | 7 18 8 . 16 32 1 1 1 . 1 7 25 . 4 . 4 13 Fast Attach 57 | 1 1 . . 1 17 . 3 . 1 4 3 9 . 1 . 5 11 Attach 87 | 5 8 2 . 6 16 . 1 . . . 11 19 . 7 . 3 9 Detach 2 | . . . . . . . . . . . 1 . . 1 . . . Swap 83 | . 2 4 1 15 11 . 7 2 8 4 5 19 1 2 . 1 1 Drop 89 | . 4 . . 16 29 1 2 . . 3 2 22 . . . 4 6 Fire 401 | . 29 17 4 41 85 . 18 5 8 . 37 62 7 21 . 8 59 Melee 43 | . . . . . 4 . 2 3 1 1 . 19 . 7 . 6 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x3 / *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 10) 593 | -10/Materials | Discovered new exit (range 4) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Propulsion x2 841 | -9/Materials | Discovered new exit (range 13) 983 | -9/Materials | Build established: Scavenger-Mutant 1017 | -9/Materials | Entered Mines 1069 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1108 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1641 | -9/Mines | Discovered new exit (range 9) 1655 | -9/Mines | Entered Materials 1655 | -8/Materials | Evolved 2 slots: Utility x2 1805 | -8/Materials | Identified exit to Factory 2233 | -8/Materials | Lost 4 parts (1p3n) 2261 | -8/Materials | Core integrity fell below 50% 2267 | -8/Materials | Entered Factory 2267 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2268 | -7/Factory | Identified exit to Lower Caves 2288 | -7/Factory | Lost 6 parts (2n2u2w) 2418 | -7/Factory | Discovered new exit (range 9) 2547 | -7/Factory | Identified exit to Storage 2558 | -7/Factory | Garrison activated, responded to threat 2771 | -7/Factory | Fabricated Y-45 Defender? 3066 | -7/Factory | Discovered new exit (range 14) 3195 | -7/Factory | Build established: Mutant 3206 | -7/Factory | Fabricated Coil Gun? 3359 | -7/Factory | Cargo convoy interrupted 3691 | -7/Factory | Build established: Scavenger-Mutant 4010 | -7/Factory | Sucked down chute 4010 | -7/Factory | Entered Waste 4014 | -7/Waste | Spotted C-40 Crusher 4015 | -7/Waste | 1 allies followed down the chute 4022 | -7/Waste | Spotted C-40 Crusher 4025 | -7/Waste | EMP discharged 4025 | -7/Waste | System corruption reached 10% 4029 | -7/Waste | Spotted C-40 Crusher 4030 | -7/Waste | Spotted C-40 Crusher 4038 | -7/Waste | Spotted C-40 Crusher 4043 | -7/Waste | Spotted C-40 Crusher 4052 | -7/Waste | Discovered new exit (range 14) 4061 | -7/Waste | Entered Factory 4112 | -7/Factory | Repaired Broken Imp. Remote Shield? 4370 | -7/Factory | Discovered exit to Lower Caves (range 15) 4376 | -7/Factory | Entered Lower Caves 4428 | -7/Lower Caves | Learned Factory emergency access door positions 4553 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4581 | -7/Lower Caves | Learned 8 Research zone layouts 4581 | -7/Lower Caves | Learned Extension security intel 4789 | -7/Lower Caves | Discovered new exit (range 16) 4813 | -7/Lower Caves | Entered another Lower Caves area 4813 | -7/Lower Caves | Discovered new exit (range 12) 4995 | -7/Lower Caves | Encountered a Warlord checkpoint 5181 | -7/Lower Caves | Spotted B-75 Beast 5254 | -7/Lower Caves | Learned 12 Factory zone layouts 5756 | -7/Lower Caves | Build established: Mutant 5758 | -7/Lower Caves | Discovered new exit (range 14) 5797 | -7/Lower Caves | Entered Zion 5839 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5956 | -7/Zion | System corruption cleaned by Quarantine Array 6079 | -7/Zion | Gained Derelict followers 6094 | -7/Zion | Discovered new exit (range 8) 6340 | -7/Zion | Learned location of Data Miner (-6) 6956 | -7/Zion | Learned location of Storage (-7) 7309 | -7/Zion | Learned Factory terminal intel 8545 | -7/Zion | Entered Proximity Caves 8545 | -6/Proximity Caves | Accompanied by 3 allies 8546 | -6/Proximity Caves | Identified exit to Factory 8743 | -6/Proximity Caves | Lost 3 allies 8755 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 8768 | -6/Proximity Caves | Destroyed 8 combat bots 8769 | -6/Proximity Caves | Learned Factory terminal intel 8952 | -6/Proximity Caves | Core integrity fell below 50% 9274 | -6/Proximity Caves | Build established: Scavenger-Mutant 9323 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 9416 | -6/Proximity Caves | Entered Factory 9416 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9417 | -6/Factory | Identified exit to Factory 9417 | -6/Factory | Identified exit to Extension 9420 | -6/Factory | Loaded intel: 26 terminal locations 9704 | -6/Factory | Discovered new exit (range 16) 9739 | -6/Factory | Identified exit to Lower Caves 9969 | -6/Factory | Lost 4 parts (1p1n1u1w) 10619 | -6/Factory | System corruption reached 10% 10623 | -6/Factory | Allied Derelicts emerged from ambush trap array 10658 | -6/Factory | Spotted B-75 Beast 10671 | -6/Factory | Lost 11 parts (2p4n3u2w) 10906 | -6/Factory | Build established: Mutant 10933 | -6/Factory | Discovered exit to Lower Caves (range 15) 10951 | -6/Factory | Entered Lower Caves 11283 | -6/Lower Caves | Discovered new exit (range 8) 11291 | -6/Lower Caves | Identified exit to Lower Caves 11300 | -6/Lower Caves | Entered another Lower Caves area 11302 | -6/Lower Caves | Spotted B-75 Beast 11408 | -6/Lower Caves | Learned 8 Factory zone layouts 11587 | -6/Lower Caves | Core integrity fell below 50% 11657 | -6/Lower Caves | Lost 9 parts (2p4n1u2w) 11689 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11855 | -6/Lower Caves | Discovered new exit (range 13) 11866 | -6/Lower Caves | Identified exit to Data Miner 11869 | -6/Lower Caves | Entered Data Miner 11869 | -6/Data Miner | Discovered new exit (range 6) 11888 | -6/Data Miner | Met Data Miner 11906 | -6/Data Miner | Learned location of Section 7 (-2) 11906 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11921 | -6/Data Miner | Received God Mode back door access code from Data Miner 11930 | -6/Data Miner | Build established: Scavenger-Mutant 11943 | -6/Data Miner | Identified exit to Proximity Caves 11944 | -6/Data Miner | Entered Proximity Caves 11947 | -5/Proximity Caves | Spotter reported a threat 11947 | -5/Proximity Caves | Spotter reported a threat 12081 | -5/Proximity Caves | Spotter reported a threat 12083 | -5/Proximity Caves | Escorted by Enhanced Grunt 12170 | -5/Proximity Caves | Spotted B-75 Beast 12207 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12504 | -5/Proximity Caves | Discovered exit to Factory (range 15) 12512 | -5/Proximity Caves | Entered Factory 12512 | -5/Factory | Evolved 2 slots: Utility x2 12513 | -5/Factory | Identified exit to Upper Caves 12513 | -5/Factory | Identified exit to Factory 12514 | -5/Factory | Loaded intel: 25 terminal locations 12527 | -5/Factory | Lost 5 parts (3n2w) 12807 | -5/Factory | Spotted B-75 Beast 12812 | -5/Factory | Search patrols dispatched 12884 | -5/Factory | Lost 5 parts (1p1n1u2w) 12988 | -5/Factory | Lost 5 parts (1p2n1u1w) 13031 | -5/Factory | Self-destructed Last Messages --------------- 13020_ Destroyed Lgt. Nuclear Core. 13020_ U-05 Engineer builds a Wall. 13020_ K-01 Serf collects debris. 13023_ Penetrated by Slug. 13023_ Enh. Coil Gun destroyed. 13023_ K-01 Serf collects debris. 13024_ Cmb. Airjet destroyed. 13024_ Slug penetrates Wall. 13025_ W-25 Informer sends out distress signal. 13026_ Penetrated by Slug. 13027_ Imp. Kinecellerator destroyed. 13027_ K-01 Serf collects debris. 13029_ U-05 Engineer builds a Wall. 13029_ Penetrated by Slug. 13030_ Cmb. Airjet destroyed. 13030_ Penetrated by Slug. 13030_ Triggered Stasis Trap. 13030_ A bubble of rippling energy engulfs the area. 13030_ Field strength at 94. Map ----- +----------------------------------------------------+ | ????????????????????????????????# """""" ## " | | ????????????????????????????????# """""" ## " | | ????????????????????????????????# ## " | | ????????????????????????????##??#######+####### " | | ???????????????????????????? ?? # / | | ????????????????????????????"" "" ]# ##### | | ??????????????????????????? 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""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 Armor Coverage 225 Resistance: KI 30 Resistance: EM 25 Evasion (%) 65 Targeting Accuracy 13 Core Analysis 6 Recoil Reduction 1 Kinecelleration 40 Offensive Hacking 21 Defensive Hacking 21 Item Schematics ----------------- Imp. Melee Analysis Suite | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Flak Gun | -7/Zion | Archive Coil Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Microactuators | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Robot Schematics ------------------ I-25 Savior | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive S-27 Virus | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Preloaded Coil Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticPotentialAirjet Manual? 0 Play Time 01:45:53 Cumulative 186.2 hours Start 2024.05.14 @ 10:08:34 End 2024.05.14 @ 11:58:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 61 Adventurer 14 Explorer 0 Win Type - Total 12 Types 10/0/0/1/0/0/0/0/1 Lore% 66 Gallery% 77 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 954e6dca-2273-4164-88b5-dc610ee0b43e