Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.02 @ 19:35:02 Player: Zish Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1289) 1289 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (810) 810 TOTAL SCORE: 5079 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 244 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 350/350 System Corruption 0% Temperature Critical (1620) Movement Core (500) Ox9 Location -7/DSF Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (4) ------ Small Storage Unit Small Battery Weapon Cycler > --- WEAPON (4) ------- Shotgun Flak Gun Flak Gun Heavy Machine Gun > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Small Battery Weapon Cycler > --- WEAPON ----------- Shotgun Flak Gun Flak Gun Heavy Machine Gun > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Flak Gun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . 1 1 . Weapon 2 | . . . 1 1 . . Parts Attached 43 | 6 5 . 5 6 5 16 Power 9 | 1 . . 3 1 . 4 Engine 8 | 1 . . 3 1 . 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 10 | 2 . . . 1 4 3 Treads 4 | 2 . . . 1 1 . Leg . | . . . . . . . Wheel 6 | . . . . . 3 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 1 . . 2 1 2 Device 3 | . . . . 1 . 2 Storage 3 | 1 1 . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 17 | 2 4 . 2 2 . 7 Energy Gun 8 | 1 2 . 2 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . . . . . 5 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . . . . 1 . 13 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 3 | . . . . . . 3 Weapon 7 | . . . . 1 . 6 Highest Loss Streak 7 | . . . . 1 . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 96 100 98 99 100 78 Engine 16 | . 14 14 21 17 15 12 Treads 19 | . 28 28 22 18 15 . Wheel 2 | . . . . . 7 16 Device 3 | . . . . 9 7 4 Storage 20 | . 24 28 22 18 15 15 Energy Gun 27 | . 20 28 32 35 30 8 Ballistic Gun 2 | . 1 . . . . 15 Naked Turns . | . . . . . . . Heaviest Build 43 | 13 19 19 30 38 37 43 Greatest Support 60 | 40 40 40 40 40 60 44 Greatest Overweight (x) 9 | . . . . . 1 9 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 6 Average Carried 6 | 2 7 8 7 6 6 2 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 3 8 8 8 8 6 . Class Distribution -------------------- 53% | Gunner 33% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac DSF Matter Collected 866 | 163 221 . 119 55 . 308 Remotely . | . . . . . . . Salvage Created 1271 | . 164 . 100 456 . 551 Parts 82 | . 31 . 8 13 . 30 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 28 | . 4 . 1 11 . 12 Guns 26 | . 4 . . 10 . 12 Classes Destroyed 9 | . 5 . 2 . . 2 Worker 1 | . . . 1 . . . Builder 3 | . 3 . . . . . Operator 2 | . 1 . 1 . . . Watcher 6 | . 3 . 2 1 . . Swarmer 7 | . 3 . . 4 . . Grunt 10 | . 1 . . 2 . 7 Sentry 7 | . . . 1 5 . 1 Specialist 3 | . . . . . . 3 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 4 . 2 5 . 7 Combat Bots Only 7 | . 3 . 1 5 . 7 Max Kills in Single Turn 2 | . 2 . 1 2 . 1 Gunslinging 1 | . 1 . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac DSF Damage Taken 2640 | . 109 . 73 289 . 2169 Core 827 | . 13 . . 23 . 791 Absorbed by Shields 35 | . . . . . . 35 Redirected to Shielding 53 | . . . . . . 53 Regen/Repaired (Parts) 16 | . . . 16 . . . Core Remaining (%) 97 | 100 . 94 100 95 . . Volleys Fired 74 | . 17 . 8 21 . 28 Largest 4 | . 2 . 3 4 . 4 Hottest 224 | . 112 . 168 224 . 184 Shots Fired 210 | . 25 . 24 83 . 78 Gun 200 | . 16 . 24 83 . 77 Cannon . | . . . . . . . Launcher 10 | . 9 . . . . 1 Special . | . . . . . . . Kinetic 38 | . . . . . . 38 Thermal 162 | . 16 . 24 83 . 39 Explosive 10 | . 9 . . . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 7 . 6 10 . 13 Robot Miss Streak 7 | . 2 . 3 3 . 7 Penetration Max . | . . . . . . . Secondary Targets 11 | . 1 . 1 3 . 6 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 149 | . 17 . 15 51 . 66 Core Hits 95 | . 14 . 5 21 . 55 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . . . 3 6 . 2 Burn 11 | . . . 3 6 . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2666 | . 474 . 234 776 . 1182 Guns 2323 | . 145 . 231 776 . 1171 Cannons . | . . . . . . . Explosions 338 | . 327 . . . . 11 Melee . | . . . . . . . Ramming 5 | . 2 . 3 . . . Kinetic 599 | . . . . . . 599 Thermal 1724 | . 145 . 231 776 . 572 Explosive 338 | . 327 . . . . 11 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . 6 . . . . . Projectiles . | . . . . . . . Explosions 6 | . 6 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 75 | . 37 . . . . 38 Shots 4 | . 3 . . . . 1 Rammed 2 | . 1 . 1 . . . Targets Rammed 3 | . 1 . 2 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 1620 | . 153 . 352 485 . 1620 Average Temperature 241 | . 71 . 121 188 . 395 Received Heat Transfer 588 | . . . 27 81 . 480 Effects 43 | . . . 2 2 . 39 Shutdowns 8 | . . . . 2 . 6 Energy Bleed 3 | . . . . . . 3 Interference 6 | . . . . . . 6 Matter Decay 3 | . . . 1 . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . 1 . . 3 Damage (major) 10 | . . . . . . 10 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Melted 20 | . 1 . 3 14 . 2 Heat Transferred 4995 | . 370 . 814 2405 . 1406 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Peak Influence 581 | . 188 19 333 581 200 299 Initial 200 | . . 19 7 68 200 140 Average 189 | . 72 19 135 386 200 241 Maximum Alert Level 2 | . . . 1 2 1 1 Low Security (%) 60 | 100 100 100 88 16 . 21 Level 1 26 | . . . 11 26 100 78 Level 2 13 | . . . . 56 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 6 | . 1 . 2 1 . 2 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 2 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac DSF Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 9 . 11 22 . 13 Peak Tracking Total 6 | . 3 . 4 6 . 6 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac DSF Machines Disabled 4 | . 1 . 3 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac DSF Machines Accessed 14 | . 3 . 8 1 2 . Terminals 9 | . 3 . 5 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units 3 | . . . 2 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 45 | . 11 . 26 3 5 . Successful 30 | . 7 . 19 1 3 . Failed 15 | . 4 . 7 2 2 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 11 . 16 . 2 . Fabricators . | . . . . . . . Repair Stations 8 | . . . 5 3 . . Recycling Units 8 | . . . 5 . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 7 . 11 . 1 . Record 7 | . 4 . 3 . . . Prototype ID Bank 2 | . . . 2 . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 2 | . . . 2 . . . Alert Level 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 4 1 . . Scan Component 3 | . . . 2 1 . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 6 | . . . 4 . 2 . Report Inventory 3 | . . . 2 . 1 . Retrieve Components 3 | . . . 2 . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 14 | . 3 . 8 1 2 . Full Trace Events 6 | . 1 . 4 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 58 | . . . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 9 . 1 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac DSF Total Allies 5 | . . 5 . . . . Largest Group 5 | . . 5 4 3 . . Highest-Rated Group 82 | . . 82 71 63 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 64 | . . . 29 35 . . Total Damage 619 | . . . 271 348 . . Kills 15 | . . . 7 8 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac DSF Turns Passed 2346 | 67 503 101 672 552 176 275 Spaces Moved 1252 | 47 269 63 368 274 121 110 Core 22 | 20 . . . . . 2 Treads 1072 | 27 269 63 368 274 71 . Legs . | . . . . . . . Wheels 158 | . . . . . 50 108 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 105 90 Average Speed 152 | 113 160 160 160 160 137 116 Slowest Speed 500 | 160 160 160 160 160 160 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 46 17 53 35 4 58 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 57 | . 53 . . . . 4 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 57 | . 53 . . . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac DSF Total 1544 | 61 320 63 432 336 133 199 Wait 97 | . 5 1 44 27 . 20 Move 1246 | 46 268 62 367 273 120 110 Hop . | . . . . . . . Pick Up 51 | 9 15 . 5 6 4 12 Fast Attach . | . . . . . . . Attach 35 | 6 1 . 4 5 5 14 Detach . | . . . . . . . Swap 8 | . 4 . 1 1 . 2 Drop 25 | . 9 . 1 3 4 8 Fire 74 | . 17 . 8 21 . 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . 1 . 2 . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 14) 509 | -10/Materials | Discovered new exit (range 11) 571 | -10/Materials | Entered Mines 600 | -10/Mines | Learned Materials stockpile data 633 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 660 | -10/Mines | Discovered new exit (range 7) 672 | -10/Mines | Entered Materials 672 | -9/Materials | Accompanied by 4 allies 672 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 677 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 772 | -9/Materials | Repaired Beam Rifle 798 | -9/Materials | Repaired Ion Engine 1104 | -9/Materials | Build established: Gunner 1310 | -9/Materials | Discovered new exit (range 15) 1344 | -9/Materials | Entered another Materials area 1344 | -8/Materials | Accompanied by 3 allies 1344 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1884 | -8/Materials | Discovered new exit (range 5) 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2062 | -7/Factory | Identified exit to DSF 2072 | -7/Factory | Entered DSF 2096 | -7/DSF | Additional patrols routed to DSF 2175 | -7/DSF | Destroyed 7 combat bots 2178 | -7/DSF | Lost 6 parts (1n1u4w) 2213 | -7/DSF | Sterilization system engaged 2233 | -7/DSF | Ambient heat levels rising (+10) 2248 | -7/DSF | Ambient heat levels rising (+10) 2263 | -7/DSF | Ambient heat levels rising (+10) 2269 | -7/DSF | Lost 7 parts (1p2n2u2w) 2278 | -7/DSF | Ambient heat levels rising (+10) 2293 | -7/DSF | Ambient heat levels rising (+10) 2297 | -7/DSF | Discovered new exit (range 14) 2308 | -7/DSF | Ambient heat levels rising (+10) 2323 | -7/DSF | Ambient heat levels rising (+10) 2323 | -7/DSF | Core integrity fell below 50% 2338 | -7/DSF | Ambient heat levels rising (+10) 2343 | -7/DSF | Core integrity fell below 20% 2348 | -7/DSF | Core destroyed Last Messages --------------- Arm. Huge Wheel broken. Overheating: Short circuit. Power failure, Ion Engine shutdown. Overheating: Core damaged (-77). ALERT: Ambient heat levels +10. Com. Wheel broken. Overheating: Short circuit. Overheating: Broken Arm. Huge Wheel damaged (-115). Power failure, Ion Engine shutdown. Overheating: Core damaged (-84). ALERT: Ambient heat levels +10. Power failure, Ion Engine shutdown. Overheating: Core damaged (-91). Overheating: Flak Gun damaged (-51). Overheating: Hvy. Machine Gun damaged (-41). Overheating: Weapon Cycler damaged (-6). Overheating: Sml. Battery damaged (-6). Overheating: Broken Arm. Huge Wheel damaged (-54). Overheating: Core damaged (-91). Overheating: Core damaged (-105). 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"""""#???? | | ???????#*%[ *[ %[* ""##"#???? | | ???????#!!!!!==* #=[##"""""#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 25 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key The More The Merrier Challenges ------------ None Game ------ Seed HybridGodGun Manual? 0 Play Time 00:26:43 Cumulative 3.8 hours Start 2023.03.02 @ 19:06:09 End 2023.03.02 @ 19:35:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9718c9ff-8423-48d9-9df8-8dbe66570919