Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 14:06:54

Player: kasaphescent

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (190)     950
Value Destroyed (9408)     9408
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (5148)               5148
              TOTAL SCORE: 22906

 Bonus
-------
High Alert Combat Kills    567
Follower Combat Kills      418
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       3006
Friendly Fire              -143

 Cogmind 
---------
Core Integrity             0/1300
Matter                     254/300
Energy                     99/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
  Advanced Medium Treads
           Myomer Leg
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (4) -------
           Vibroblade
>          --- INVENTORY (5) ----
           Energy Well (350)
  Advanced Matter Compressor (400)
           Hardcell Cannon
           Power Sword

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
               Biometal Medium Treads
      Enhanced Biometal Leg
               Centrium Leg
      Improved Linear Gravjet
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Cryofiber Web
      Advanced Heat Sink
      Advanced Heat Sink
               Energy Well
      Enhanced Optical Array
      Advanced Signal Interpreter
  Experimental Core Analyzer
      Improved Medium Armor Plating
      Improved System Shield
>              --- WEAPON -----------
               Plasma Rifle
               Neutron Cannon
         Heavy Autocannon
>              --- INVENTORY --------
         Light Antimatter Reactor
       Compact Wheel
      Advanced Matter Compressor
               Field Laser
[Rating: 135]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Linear Gravjet
Utility                    Improved Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Lightpack 2.0
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Spear
  Energy Gun               Small Laser
  Energy Cannon            Neutron Cannon
  Ballistic Cannon         Assault Cannon
  Launcher                 Tiamat Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Ripper
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   .   .   .   4   2   2   2   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  8    | .   .   .   .   .   2   1   1   2   .   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Parts Attached             245  | 6   2   4   .   1   7   7   17  31  6   8   20  1   15  40  16  64  
  Power                    21   | 1   .   1   .   .   1   .   1   1   .   1   1   .   2   4   1   7   
    Engine                 5    | 1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
    Core                   6    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   3   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   6   
  Propulsion               80   | 2   .   .   .   .   3   1   6   9   3   4   11  .   4   8   3   26  
    Treads                 35   | .   .   .   .   .   3   1   3   6   .   2   8   .   1   3   3   5   
    Leg                    13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   7   
    Wheel                  26   | 2   .   .   .   .   .   .   3   3   3   2   2   .   3   .   .   8   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  71   | 1   2   1   .   1   2   4   5   13  2   2   8   .   .   17  5   8   
    Device                 27   | .   .   .   .   1   .   2   2   7   1   1   1   .   .   7   2   3   
    Storage                6    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
    Processor              12   | .   1   1   .   .   .   .   1   2   1   .   2   .   .   2   .   2   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   1   .   
    Protection             20   | .   .   .   .   .   1   2   2   4   .   .   1   .   .   8   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   .   2   .   .   1   2   5   8   1   1   .   1   9   11  7   23  
    Energy Gun             6    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Energy Cannon          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   8   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   .   .   .   .   .   1   .   2   .   .   .   1   1   3   1   2   
    Launcher               16   | .   .   .   .   .   .   .   .   .   1   .   .   .   3   3   2   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   1   .   .   .   1   3   2   .   .   .   .   3   .   .   .   
    Slashing Weapon        10   | .   .   1   .   .   1   .   2   1   .   .   .   .   .   1   .   4   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   3   .   1   .   .   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   1   .   .   .   1   .   1   .   .   1   5   1   2   
Parts Lost                 116  | .   .   1   .   1   2   3   4   13  1   4   11  .   15  9   7   45  
  Power                    15   | .   .   .   .   .   1   .   .   1   .   .   1   .   3   2   1   6   
  Propulsion               51   | .   .   .   .   .   1   1   3   6   .   2   8   .   5   3   1   21  
  Utility                  36   | .   .   .   .   1   .   2   .   6   .   2   2   .   3   4   4   12  
  Weapon                   14   | .   .   1   .   .   .   .   1   .   1   .   .   .   4   .   1   6   
  Highest Loss Streak      22   | .   .   1   .   1   1   1   2   10  1   4   6   .   7   5   4   22  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   98  100 100 98  77  83  84  81  78  79  88  89  82  80  88  77  
  Engine                   3    | .   14  14  14  14  9   7   6   1   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   3   5   5   .   .   2   3   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   3   5   1   .   4   3   
  Treads                   11   | .   .   .   .   .   23  23  18  11  4   1   15  21  17  8   1   7   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   18  8   
  Wheel                    10   | .   28  28  28  28  11  7   7   10  17  20  4   .   .   9   .   2   
  Device                   5    | .   .   .   .   .   .   7   6   11  10  6   .   .   .   8   14  13  
  Storage                  6    | .   19  14  14  14  9   7   6   5   5   5   5   5   5   4   2   3   
  Processor                8    | .   7   14  14  12  .   .   6   5   5   5   9   15  13  5   15  12  
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   3   24  21  19  5   .   2   
  Protection               4    | .   .   .   .   .   5   6   5   5   5   3   .   .   .   12  13  1   
  Energy Gun               1    | .   28  17  .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  10  7   
  Ballistic Cannon         1    | .   .   .   .   .   .   6   .   3   .   .   .   5   4   4   3   1   
  Impact Weapon            5    | .   .   1   14  14  4   .   14  16  .   .   .   .   1   3   .   .   
  Slashing Weapon          5    | .   .   8   14  14  13  15  10  .   .   .   .   .   .   1   .   3   
  Piercing Weapon          5    | .   .   .   .   .   .   .   .   2   17  23  21  15  13  .   .   .   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             101  | 10  90  91  91  91  23  32  35  55  47  45  31  36  36  84  101 78  
  Greatest Support         110  | 32  32  32  32  32  32  16  80  26  42  48  102 97  104 110 105 91  
  Greatest Overweight (x)  4    | .   2   2   2   2   1   1   3   3   2   1   1   .   1   4   1   4   
  Average Overweight (x)   1    | .   1   2   2   2   .   1   1   1   1   .   .   .   .   1   .   .   
Largest Inventory Capacity 40   | 8   25  25  25  25  40  40  40  40  40  40  40  40  40  40  5   15  
  Average Capacity         33   | 6   24  25  25  25  40  40  40  40  40  40  40  40  40  38  5   10  
  Most Carried             40   | 6   7   17  25  25  28  27  31  40  34  40  38  33  36  31  5   9   
  Average Carried          23   | 4   6   11  21  24  24  18  19  32  33  37  33  33  34  24  4   5   
  Final Capacity           40   | 8   25  25  25  25  40  40  40  40  40  40  40  40  40  5   5   5   
  Final Carried            39   | 6   7   17  25  25  28  15  31  34  33  39  33  33  29  5   5   4   

 Class Distribution 
--------------------
 33% | Hauler-Mutant
 17% | Mutant
 14% | Hauler-Assassin
  9% | Scavenger-Mutant
  6% | Hacker-Mutant
  6% | Wizard-Assassin
  3% | Wizard-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
  Hauler-Assassin | -6/Factory
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Waste
  Hauler-Assassin | -5/Factory
  Wizard-Assassin | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
    Hauler-Mutant | -4/Warlord
 Scavenger-Mutant | -3/Proximity Caves
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           5286 | 193  87   10   30   40   65   78   427  790  .    339  245  59   254  695  615  1359 
  Remotely                 195  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    195  .    .    
Salvage Created            8707 | .    134  40   .    129  499  300  986  673  163  433  1013 20   539  857  673  2248 
  Parts                    377  | .    11   1    .    5    23   22   28   23   .    23   57   .    20   26   13   125  
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Recyclers Shooed           6    | .    1    .    .    .    .    1    2    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      102  | .    .    .    .    .    .    .    .    .    .    .    .    .    21   66   15   .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  146  | .   5   1   .   4   9   6   6   14  1   .   12  1   10  25  19  33  
  Melee                    56   | .   .   .   .   4   9   5   5   7   .   .   12  .   5   .   .   9   
  Guns                     7    | .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  31   | .   .   .   .   .   .   .   .   1   .   .   .   1   1   5   10  13  
  AOE                      45   | .   .   .   .   .   .   1   .   2   1   .   .   .   3   20  9   9   
Classes Destroyed          21   | .   2   .   .   1   3   1   2   3   1   1   .   1   1   4   .   1   
  Worker                   14   | .   .   .   .   .   .   .   4   2   .   2   1   .   .   .   .   5   
  Builder                  8    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   6   
  Tunneler                 4    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Recycler                 10   | .   .   .   .   .   .   .   4   .   .   2   2   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   
  Swarmer                  15   | .   3   .   .   2   .   .   .   1   .   .   .   .   3   4   2   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Grunt                    63   | .   2   1   .   2   5   3   2   5   .   .   .   .   3   12  12  16  
  Brawler                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Duelist                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   2   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Sentry                   14   | .   .   .   .   .   3   1   2   2   .   .   2   .   1   .   2   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   6    | .   .   .   .   .   1   .   1   .   .   .   2   .   1   .   .   1   
  Programmer               29   | .   .   .   .   .   .   2   1   5   .   .   8   .   .   2   .   11  
  Compactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | .   3   1   .   2   3   3   5   4   1   2   2   1   3   10  12  11  
  Combat Bots Only         12   | .   3   1   .   2   3   3   2   4   1   .   2   1   3   10  12  5   
Max Kills in Single Turn   4    | .   1   1   .   1   1   1   1   2   1   1   1   1   3   4   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   1   .   2   1   .   .   .   3   4   2   3   
  Melee                    1    | .   .   .   .   1   1   1   1   1   .   .   1   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  
Damage Taken               18323 | .    143  121  .    150  419  584  664  2229 129  294  1625 289  2168 1795 1362 6351 
  Core                     2782  | .    57   13   .    23   33   87   99   188  .    67   195  .    454  151  113  1302 
  Absorbed by Shields      83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   
  Redirected to Shielding  139   | .    .    .    .    .    .    .    .    139  .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   131   | .    .    .    .    .    .    .    131  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    .    .    62   94   87   88   .    .    74   .    .    .    .    20   .    
Volleys Fired              220   | .    14   5    .    .    .    5    .    7    10   .    .    9    11   64   24   71   
  Largest                  4     | .    2    2    .    .    .    1    .    1    1    .    .    1    1    4    2    4    
  Hottest                  383   | .    80   80   .    .    .    57   .    44   33   .    .    57   57   314  190  383  
Shots Fired                343   | .    28   10   .    .    .    5    .    10   10   .    .    10   10   90   36   134  
  Gun                      46    | .    28   10   .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Cannon                   259   | .    .    .    .    .    .    5    .    10   .    .    .    10   9    82   30   113  
  Launcher                 38    | .    .    .    .    .    .    .    .    .    10   .    .    .    1    8    6    13   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  100   | .    .    .    .    .    .    5    .    10   .    .    .    10   9    45   16   5    
  Thermal                  186   | .    28   10   .    .    .    .    .    .    .    .    .    .    .    37   2    109  
  Explosive                38    | .    .    .    .    .    .    .    .    .    10   .    .    .    1    8    6    13   
  Electromagnetic          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Entropic                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Robot Hit Streak         19    | .    10   5    .    .    .    2    .    4    8    .    .    17   19   9    14   16   
  Robot Miss Streak        4     | .    2    2    .    .    .    1    .    1    .    .    .    .    1    4    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           523   | .    17   9    .    8    33   28   38   68   8    28   55   11   34   58   28   100  
  Core Hits                318   | .    9    4    .    3    14   7    16   15   3    9    25   3    15   61   32   102  
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
  Critical Parts Destroyed 16    | .    .    .    .    .    .    2    2    12   .    .    .    .    .    .    .    .    
  Critical Strikes         67    | .    .    1    .    .    3    5    9    14   .    4    9    1    4    1    11   5    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Blast                  6     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    3    .    
    Smash                  17    | .    .    .    .    .    .    .    2    13   .    .    .    .    2    .    .    .    
    Sever                  17    | .    .    1    .    .    3    3    7    .    .    .    .    .    .    .    .    3    
    Impale                 15    | .    .    .    .    .    .    .    .    1    .    4    9    .    1    .    .    .    
    Sunder                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Melee Attacks              463   | .    .    4    .    13   46   33   58   105  .    43   86   3    36   .    .    36   
  Impact                   105   | .    .    .    .    1    4    .    15   79   .    .    .    .    6    .    .    .    
  Slashing                 175   | .    .    4    .    12   42   33   43   5    .    .    .    .    .    .    .    36   
  Piercing                 183   | .    .    .    .    .    .    .    .    21   .    43   86   3    30   .    .    .    
  Sneak Attacks            45    | .    .    2    .    1    4    .    16   4    .    12   5    .    .    .    .    1    
    Combat Hostiles        3     | .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        90    | .    .    .    .    1    5    5    9    27   .    9    20   .    9    .    .    5    
Damage Inflicted           29818 | .    193  230  .    352  1052 583  1836 3695 924  1136 1693 376  1225 5299 3482 7742 
  Guns                     409   | .    193  65   .    .    .    .    .    .    .    .    .    .    .    .    .    151  
  Cannons                  6920  | .    .    .    .    .    .    43   .    143  .    .    .    319  200  1575 1902 2738 
  Explosions               11063 | .    .    .    .    .    .    .    .    916  924  .    .    .    239  3724 1580 3680 
  Melee                    11403 | .    .    165  .    352  1052 540  1836 2636 .    1136 1693 57   786  .    .    1150 
  Ramming                  23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Kinetic                  2395  | .    .    .    .    .    .    43   .    143  .    .    .    319  200  770  797  123  
  Thermal                  4699  | .    193  65   .    .    .    .    .    916  .    .    .    .    .    805  77   2643 
  Explosive                10147 | .    .    .    .    .    .    .    .    .    924  .    .    .    239  3724 1580 3680 
  Electromagnetic          123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    123  
  Impact                   2843  | .    .    .    .    68   79   .    305  2204 .    .    .    .    187  .    .    .    
  Slashing                 4755  | .    .    165  .    284  973  540  1531 112  .    .    .    .    .    .    .    1150 
  Piercing                 3805  | .    .    .    .    .    .    .    .    320  .    1136 1693 57   599  .    .    .    
  Entropic                 1028  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1028 .    
Highest Corruption         28    | .    .    .    .    .    .    .    1    26   16   16   3    5    5    5    .    28   
  Average Corruption       12    | .    .    .    .    .    .    .    1    18   16   16   2    4    5    5    .    19   
  Corruption Purged        16    | .    .    .    .    .    .    .    1    15   .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  175   | .    .    .    .    .    .    .    2    49   11   27   11   9    18   1    .    47   
    Message Errors         34    | .    .    .    .    .    .    .    1    8    1    6    2    3    1    .    .    12   
    Matter Fused           42    | .    .    .    .    .    .    .    1    11   2    9    2    2    3    1    .    11   
    Heat Flow Errors       25    | .    .    .    .    .    .    .    .    8    1    2    1    1    6    .    .    6    
    Energy Discharges      20    | .    .    .    .    .    .    .    .    5    1    5    3    .    3    .    .    3    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    2    1    .    .    .    1    .    .    2    
    Data Loss (minor)      25    | .    .    .    .    .    .    .    .    9    .    3    3    2    1    .    .    7    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    2    2    1    .    .    1    .    .    2    
    Misfires               4     | .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          8     | .    .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2451  | .    .    66   .    48   30   32   276  1131 .    115  103  2    44   85   168  351  
  Projectiles              271   | .    .    .    .    .    .    16   .    .    .    .    .    2    .    25   118  110  
  Explosions               492   | .    .    .    .    .    .    .    .    241  .    .    .    .    .    60   50   141  
  Melee                    1688  | .    .    66   .    48   30   16   276  890  .    115  103  .    44   .    .    100  
Knockbacks                 27    | .    .    .    .    .    .    1    3    17   .    .    .    .    1    1    3    1    
  Impact                   16    | .    .    .    .    .    .    .    2    14   .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    1    .    3    .    .    .    .    1    1    3    1    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      260   | .    .    .    .    .    .    .    .    164  .    .    .    .    .    .    .    96   
  Shots                    6     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276   | .    126  138  .    .    3    16   1    206  77   186  266  174  276  137  131  243  
  Average Temperature      69    | .    56   75   .    .    3    6    1    62   56   83   151  99   101  42   73   66   
  Received Heat Transfer   2857  | .    24   69   .    24   234  213  177  204  .    84   45   .    415  216  314  838  
  Effects                  2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    1    5    .    .    .    .    2    .    .    .    
  Impact Corruptions       43    | .    .    .    .    .    .    .    4    36   .    .    .    .    2    .    .    1    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             10    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Heat Transferred         3344  | .    425  150  .    .    .    .    .    450  .    .    .    .    .    .    .    2319 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res 
Peak Influence             986  | .   150 108 .   120 263 114 156 300 149 164 111 .   .   .   .   986 
  Initial                  105  | .   .   58  .   .   46  74  16  36  105 97  9   .   .   .   .   84  
  Average                  110  | .   70  37  .   23  132 53  50  70  128 77  24  .   .   .   .   478 
Maximum Alert Level        3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   
  Low Security (%)         85   | 100 100 100 .   100 77  100 100 92  100 100 100 .   .   .   .   9   
  Level 1                  7    | .   .   .   .   .   22  .   .   7   .   .   .   .   .   .   .   38  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   1   .   .   .   1   4   5   5   .   .   8   .   1   .   1   9   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            14   | .   .   .   .   .   .   2   2   4   .   .   3   .   .   .   .   3   
  Reinforcement            7    | .   1   .   .   .   .   1   .   1   .   .   2   .   .   .   .   2   
  Assault                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   
  Garrison                 7    | .   .   .   .   .   1   .   3   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res 
Distress Signals           14   | .   .   .   .   .   2   1   .   .   .   .   4   .   .   .   .   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              287  | .   7   4   .   9   17  10  8   23  6   4   25  1   20  57  21  75  
  Peak Tracking Total      14   | .   3   2   .   4   4   4   3   6   5   2   6   1   8   14  7   13  
  Tactical Retreats        16   | .   .   3   .   1   1   .   1   3   .   1   2   .   .   3   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res 
Traps Triggered            9    | .   1   .   .   .   .   1   3   4   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   9   .   .   
Most Traps Carried         4    | .   .   4   4   4   4   4   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res 
Machines Disabled          9    | .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   1   4   
  Max in Single Turn       2    | .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res 
Machines Accessed          23   | .   .   1   1   .   2   1   5   3   .   3   2   .   .   1   .   4   
  Terminals                11   | .   .   .   .   .   2   1   3   2   .   .   1   .   .   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                50   | .   .   1   1   .   4   1   10  6   .   6   11  .   .   1   .   9   
  Successful               23   | .   .   1   1   .   1   .   3   2   .   4   9   .   .   1   .   1   
  Failed                   27   | .   .   .   .   .   3   1   7   4   .   2   2   .   .   .   .   8   
    Catastrophic           7    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   .   .   1   .   4   1   3   .   .   1   9   .   .   .   .   4   
  Terminals                27   | .   .   .   .   .   4   1   4   4   .   .   9   .   .   .   .   5   
  Fabricators              6    | .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   .   1   
  Repair Stations          8    | .   .   .   .   .   .   .   4   2   .   2   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             12   | .   .   1   1   .   .   .   .   1   .   .   7   .   .   1   .   1   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   3   1   .   1   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   .   .   .   2   1   5   3   .   3   1   .   .   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieved Matter         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   2   .   .   .   .   .   4   .   4   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  
Total Allies               13   | .    .    1    .    .    1    2    .    .    .    .    .    4    .    4    1    .    
  Largest Group            4    | .    .    1    1    .    1    2    2    .    .    .    .    4    4    4    1    .    
  Highest-Rated Group      242  | .    .    31   31   .    9    64   64   .    .    .    .    184  184  242  47   .    
  Highest-Rated Ally       65   | .    .    31   31   .    9    32   32   .    .    .    .    46   46   65   47   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               76   | .    .    .    .    .    .    .    4    .    .    .    .    .    41   30   1    .    
  Total Damage             2260 | .    .    .    .    .    .    .    141  .    .    .    .    .    1148 955  16   .    
  Kills                    11   | .    .    .    .    .    .    .    2    .    .    .    .    .    4    4    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   1   .   .   .   .   .   .   .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               13084 | 57   221  831  316  561  681  1064 1455 1549 209  605  1598 397  684  1086 473  1297 
Spaces Moved               7332  | 43   103  595  239  358  304  519  912  983  165  404  588  215  351  670  297  586  
  Core                     67    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   
  Treads                   786   | .    .    .    .    .    .    .    32   .    .    .    193  215  309  .    .    37   
  Legs                     660   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   297  349  
  Wheels                   5819  | 42   103  595  239  358  304  519  880  983  165  404  395  .    42   656  .    134  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  130  130  130  100  115  105  85   97   82   90   167  93   100  110  50   
  Average Speed            123   | 98   127  130  130  130  110  115  123  112  102  91   121  167  159  117  122  141  
  Slowest Speed            240   | 100  130  130  130  130  115  115  240  125  115  97   170  167  170  160  180  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 4    30   93   61   64   26   12   30   24   86   12   19   41   61   87   48   19   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        5     | .    1    .    .    1    .    .    .    .    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      9     | 1    .    1    1    .    1    1    1    .    .    1    .    1    1    .    .    .    
Scrap Searched             5     | .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    2    .    
Spaces Dug                 139   | .    .    .    .    .    3    .    7    9    .    5    5    .    1    13   11   85   
Terrain Destroyed          552   | .    .    .    .    .    3    .    7    51   43   5    5    3    25   119  80   211  
  Melee                    35    | .    .    .    .    .    3    .    7    9    .    5    5    .    1    .    .    5    
  Projectile               57    | .    .    .    .    .    .    .    .    2    .    .    .    3    3    4    17   28   
  AOE                      460   | .    .    .    .    .    .    .    .    40   43   .    .    .    21   115  63   178  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  
Total                      10428 | 54   165  637  244  437  580  940  1170 1287 192  584  1366 239  418  879  365  871  
  Wait                     2011  | .    42   15   .    60   218  337  163  169  12   134  694  2    5    53   15   92   
  Move                     7317  | 42   102  594  238  357  303  518  911  983  164  403  587  214  350  669  296  586  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  150   | 6    2    11   6    3    10   9    24   29   .    7    7    .    8    11   3    14   
  Fast Attach              105   | 6    2    2    .    1    3    1    5    10   1    3    5    .    2    18   9    37   
  Attach                   84    | .    .    1    .    .    4    5    7    14   .    2    12   .    9    11   2    17   
  Detach                   34    | .    1    2    .    .    2    1    5    3    .    2    1    .    .    10   .    7    
  Swap                     56    | .    .    1    .    .    .    1    5    7    5    3    3    1    4    11   5    10   
  Drop                     58    | .    2    2    .    4    1    16   6    2    .    1    .    .    1    11   5    7    
  Fire                     220   | .    14   5    .    .    .    5    .    7    10   .    .    9    11   64   24   71   
  Melee                    328   | .    .    4    .    12   39   27   39   63   .    29   57   3    27   .    .    28   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Rewire                   54    | .    .    .    .    .    .    16   .    .    .    .    .    10   1    21   6    .    
  Trap                     4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 15)
    58 | -11/Scrapyard      | Entered Materials
   249 | -10/Materials      | Discovered new exit (range 16)
   277 | -10/Materials      | Identified exit to Mines
   279 | -10/Materials      | Entered Mines
   293 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   302 | -10/Mines          | Met a Derelict bent on vengeance
   309 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   309 | -10/Mines          | Discovered new exit (range 5)
   312 | -10/Mines          | Build established: Mutant
   420 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   656 | -10/Mines          | Found a hidden stash of uninstalled traps
   681 | -10/Mines          | Learned location of Zion (-7)
   761 | -10/Mines          | Discovered new exit (range 9)
   843 | -10/Mines          | Learned Materials terminal intel
   886 | -10/Mines          | Discovered new exit (range 9)
   889 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   999 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1110 | -10/Mines          | Entered Exiles
  1110 | -10/Exiles         | Accompanied by 1 ally
  1146 | -10/Exiles         | Met 8R-AWN
  1167 | -10/Exiles         | Met EX-HEX
  1202 | -10/Exiles         | Met EX-BIN
  1217 | -10/Exiles         | Aligned with FarCom system
  1219 | -10/Exiles         | Given EX-Vault access code
  1249 | -10/Exiles         | Opened EX-Vault
  1260 | -10/Exiles         | Found Lightpack 2.0
  1287 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1325 | -10/Exiles         | Met EX-DEC
  1412 | -10/Exiles         | Discovered new exit (range 14)
  1426 | -10/Exiles         | Left Exiles lab with Lightpack 2.0
  1426 | -10/Exiles         | Entered Mines
  1502 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1674 | -9/Mines           | Assembled infested the area
  1679 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1883 | -9/Mines           | Discovered new exit (range 9)
  1913 | -9/Mines           | Identified exit to Materials
  1953 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1955 | -9/Mines           | Found Prototype Device
  1955 | -9/Mines           | Identified Exp. Sensor Array
  1987 | -9/Mines           | Entered Materials
  1987 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1988 | -8/Materials       | Loaded intel: 12 terminal locations
  2282 | -8/Materials       | Build established: Hauler-Mutant
  2611 | -8/Materials       | Garrison activated, responded to threat
  2651 | -8/Materials       | Discovered new exit (range 13)
  2668 | -8/Materials       | Entered Factory
  2668 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  3498 | -7/Factory         | Discovered new exit (range 10)
  3732 | -7/Factory         | Entered another Factory area
  3732 | -6/Factory         | Accompanied by 2 allies
  3732 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  3899 | -6/Factory         | Repaired Lgt. Treads
  4249 | -6/Factory         | Build established: Hauler-Assassin
  4329 | -6/Factory         | Garrison activated, responded to threat
  5066 | -6/Factory         | Found Hvy. Insulated Plating
  5141 | -6/Factory         | Discovered new exit (range 4)
  5187 | -6/Factory         | Entered another Factory area
  5187 | -5/Factory         | Evolved 2 slots: Utility x2
  5725 | -5/Factory         | System corruption reached 10%
  5785 | -5/Factory         | Lost 10 parts (1p4n5u)
  6012 | -5/Factory         | Build established: Hauler-Mutant
  6646 | -5/Factory         | Spotted B-75 Beast
  6736 | -5/Factory         | Sucked down chute
  6736 | -5/Factory         | Entered Waste
  6750 | -5/Waste           | Spotted C-40 Crusher
  6764 | -5/Waste           | Spotted C-40 Crusher
  6803 | -5/Waste           | Spotted C-40 Crusher
  6807 | -5/Waste           | Spotted C-40 Crusher
  6809 | -5/Waste           | Spotted C-40 Crusher
  6813 | -5/Waste           | Destroyed C-40 Crusher
  6823 | -5/Waste           | Spotted C-40 Crusher
  6831 | -5/Waste           | Crushed by Compactor (1 part destroyed)
  6936 | -5/Waste           | Discovered new exit (range 10)
  6945 | -5/Waste           | Entered Factory
  7356 | -5/Factory         | Build established: Hauler-Assassin
  7433 | -5/Factory         | Spotted B-75 Beast
  7487 | -5/Factory         | Lost 4 parts (2n2u)
  7534 | -5/Factory         | Discovered new exit (range 10)
  7550 | -5/Factory         | Entered another Factory area
  7550 | -4/Factory         | Evolved 2 slots: Utility x2
  7823 | -4/Factory         | Fabricated Centrium Leg (x1)
  7848 | -4/Factory         | Build established: Wizard-Mutant
  7918 | -4/Factory         | Lost 6 parts (1p4n1u)
  8171 | -4/Factory         | Identified exit to Upper Caves
  8171 | -4/Factory         | Identified exit to Extension
  8251 | -4/Factory         | Build established: Wizard-Assassin
  8277 | -4/Factory         | Garrison activated, responded to threat
  8823 | -4/Factory         | Lost 3 parts (2n1u)
  9082 | -4/Factory         | Build established: Hacker-Assassin
  9148 | -4/Factory         | Entered Upper Caves
  9258 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
  9454 | -4/Upper Caves     | Build established: Hacker-Mutant
  9520 | -4/Upper Caves     | Discovered new exit (range 7)
  9545 | -4/Upper Caves     | Entered another Upper Caves area
  9545 | -4/Upper Caves     | Accompanied by 4 allies
  9547 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9563 | -4/Upper Caves     | Learned location of Quarantine (-2)
  9896 | -4/Upper Caves     | Learned location of Armory (-3)
 10031 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 10131 | -4/Upper Caves     | Lost 7 parts (2p2n2u1w)
 10159 | -4/Upper Caves     | Core integrity fell below 50%
 10173 | -4/Upper Caves     | Lost 5 parts (1n1u3w)
 10186 | -4/Upper Caves     | Learned 8 Research zone layouts
 10219 | -4/Upper Caves     | Discovered new exit (range 12)
 10229 | -4/Upper Caves     | Entered Warlord
 10265 | -4/Warlord         | System corruption cleaned by Quarantine Array
 10364 | -4/Warlord         | Build established: Hauler-Mutant
 10740 | -4/Warlord         | Visited the Vortex Lab
 10747 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10749 | -4/Warlord         | Found Prototype Energy Cannon
 10751 | -4/Warlord         | Found Prototype Energy Cannon
 10812 | -4/Warlord         | Met Warlord
 10920 | -4/Warlord         | Found Prototype Ballistic Cannon
 11097 | -4/Warlord         | Warlord forces counterattacked
 11129 | -4/Warlord         | Spotted Striker
 11180 | -4/Warlord         | Spotted Executioner
 11182 | -4/Warlord         | Spotted Striker
 11208 | -4/Warlord         | Destroyed 7 combat bots
 11213 | -4/Warlord         | Found Prototype Processor
 11213 | -4/Warlord         | Identified Exp. Core Analyzer
 11219 | -4/Warlord         | Lost 4 parts (1p2n1u)
 11237 | -4/Warlord         | Discovered new exit (range 12)
 11247 | -4/Warlord         | Spotted Executioner
 11247 | -4/Warlord         | Spotted Striker
 11247 | -4/Warlord         | Spotted Striker
 11254 | -4/Warlord         | Destroyed Executioner
 11277 | -4/Warlord         | Destroyed 10 combat bots
 11296 | -4/Warlord         | Identified Vortex Driver
 11300 | -4/Warlord         | Lost 5 parts (1p1n3u)
 11314 | -4/Warlord         | Identified exit to Proximity Caves
 11315 | -4/Warlord         | Entered Proximity Caves
 11445 | -3/Proximity Caves | Identified Hvy. Autocannon
 11508 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 11551 | -3/Proximity Caves | Lost 3 parts (3u)
 11571 | -3/Proximity Caves | Build established: Scavenger-Mutant
 11573 | -3/Proximity Caves | Destroyed 12 combat bots
 11647 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11723 | -3/Proximity Caves | Destroyed 7 combat bots
 11729 | -3/Proximity Caves | Lost 4 parts (1p1n1u1w)
 11766 | -3/Proximity Caves | Discovered new exit (range 10)
 11784 | -3/Proximity Caves | Identified exit to Research
 11788 | -3/Proximity Caves | Entered Research
 11788 | -3/Research        | Evolved 2 slots: Propulsion x2
 12302 | -3/Research        | Lost 3 parts (2n1u)
 12418 | -3/Research        | System corruption reached 10%
 12716 | -3/Research        | Lost 22 parts (1p8n8u5w)
 12743 | -3/Research        | Found Prototype Slashing Weapon
 12743 | -3/Research        | Identified Vibroblade
 12746 | -3/Research        | Found Vibroblade
 12749 | -3/Research        | Found Vibroblade
 12751 | -3/Research        | Found Vibroblade
 12788 | -3/Research        | First assault squad dispatched
 12956 | -3/Research        | Core integrity fell below 50%
 13012 | -3/Research        | Core integrity fell below 20%
 13012 | -3/Research        | Released all parts (7)
 13042 | -3/Research        | Lost 14 parts (4p7n2u1w)
 13052 | -3/Research        | Spotted B-86 Titan
 13085 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
13013_ Acquired Myomer Leg.
13020_ Penetrated by Slug.
13020_ Slug penetrates Terminal.
13021_ K-01 Serf cleans the Recycling Unit.
13026_ System corrupted: Heat flow error (+162).
13026_ Acquired Adv. Medium Treads.
13027_ Slug penetrates Door.
13027_ Penetrated by Slug.
13030_ K-01 Serf cleans the Ion Accelerator.
13034_ Acquired Arm. Huge Wheel. <x2>
13041_ System corrupted: Component data lost.
13048_ Penetrated by Slug.
13051_ Terminal disabled.
13051_ Penetrated by Slug.
13051_ Slug penetrates R-10 Processor.
13051_ Penetrated by Slug.
13053_ K-01 Serf collects debris. <x2>
13067_ System corrupted: Substantial component data lost.
13074_ Penetrated by Slug.
13076_ Acquired 4 matter.

 Map 
-----
+----------------------------------------------------+
| ???#           #???????????????????????            |
| ???#    ####+###???????????????????????            |
| "??#    #??????????????????????????????            |
| "  #    #??????????????????????????????            |
| "  +    #??????????????????????????????            |
|    #    #??????????????????????????????            |
|  ??#    #??????????????????????????????            |
| ???#    #??????????????????????????????            |
| ???#    #??????????????????????????????            |
| ???#    #??????????????????????????????            |
| ???#    #??????????????????????????????            |
| ???#    #?????????????#######??????????            |
| ???#    #?????????????#     #??????????            |
| ???#    ###########???#     #??????????            |
| ???#    #         #???#     #??????????            |
| ???#    #   !     #???#     #??????????            |
| ???#    #         #???#     #??????????            |
| ?###    "         #???#     #??????????            |
|         +         #???#     #??????????            |
|         #         #???#     #??????????            |
|         # !       #???#     #??????????            |
|     "   "         #???#     #??????????            |
|         "##"#######???#     #??????????            |
|        !#?## ##????????     ???????????            |
|         #####"###########/####?????????            |
|          hp              @   #?????????            |
| [[       p                   #?????????            |
| [[                        ^  +?????????            |
| [                            #?????????            |
| ####    #################+##+#?????????            |
| ???#    ????????????#        #  """   #            |
| ???#    ??????#######        #  """   #            |
| ???# ?????????      +   ""   #  """   #            |
| ???#?????????? ######  ""S   #  """   #            |
| ?????????????? #????#  ""    #        #            |
| ?????????????? #????#        #        #            |
| ??????????????####??#        ##########            |
| ??????????????   #??#        #?????????            |
| ??????????????   #??#        #?????????            |
| ??????????????   #??##########?????????            |
| ??????????????"  #?????????????????????            |
| ??????????????"  ###########???????????            |
| ??????????????"  ##        #???????????            |
| ??????????????   ##        #???????????            |
| ??????????????   ##      ""#???????????            |
| ??????????????   ##      ""#???????????            |
| ??????????????#####      T"#???????????            |
| ??????????????    #      ""#???????????            |
| ??????????????    #      ""#???????????            |
| ??????????????""  #        #???????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          29
Energy Capacity            700
Matter Stores              300
Matter Capacity            700
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       10
Power Amplification        30
Base Temperature (-)       200
Armor Coverage             825
Resistance: EM             25
Weapon Shielding           66
Point Defense Rating       160
Weapon Cycling             20
Melee Speed Boost          20
Evasion (%)                55
Melee Accuracy             14
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          60
Defensive Hacking          12

 Item Schematics 
-----------------
 Hcp. Storage Unit | -4/Factory | Hacked
    Centrium Wheel | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Centrium Leg | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Packrat

 Challenges 
------------
None

 Game 
------
Seed              ScatterMatterLance
  Manual?         0
Play Time         01:59:48
  Cumulative      233.3 hours
  Start           2022.04.09 @ 20:46:42
  End             2022.04.10 @ 14:06:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          78
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2daeeb2-5f8d-4bfb-8c40-348c9a5778a2