Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 20:17:00 Player: Zunekagek Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (975) 975 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 3483 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 353 Friendly Fire -29 Cogmind --------- Core Integrity 533/550 Matter 92/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (4) ------- Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Huge Storage Unit Hardened Light Armor Plating Improved Light Armor Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Huge Storage Unit Hardened Light Armor Plating Heavy Assault Rifle [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Parts Attached 28 | 6 2 2 10 5 3 Power 4 | 1 . . 2 1 . Engine 4 | 1 . . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . . 4 3 1 Treads 10 | 2 . . 4 3 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 . 1 1 . 1 Device 1 | . . 1 . . . Storage 2 | 1 . . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 10 | 2 2 1 3 1 1 Energy Gun 3 | 1 1 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 1 2 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . 1 . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 1 . . 1 Highest Loss Streak 1 | . . 1 . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 85 99 96 100 100 Engine 11 | . 14 14 11 11 9 Treads 29 | . 28 28 29 33 27 Device 9 | . . 14 11 11 9 Storage 11 | . 14 14 11 11 9 Protection 1 | . . . . . 9 Energy Gun 2 | . 10 4 . . . Ballistic Gun 29 | . 14 22 32 33 36 Peak Build Rating 16 | 6 7 8 11 12 16 Average Rating 10 | 4 6 7 10 11 15 On Entrance 7 | . 6 7 8 11 12 Naked Turns . | . . . . . . Heaviest Build 33 | 12 13 14 24 25 33 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 10 10 Most Carried 10 | 2 8 8 10 10 10 Average Carried 7 | 1 4 7 8 9 8 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 2 8 8 10 10 9 Class Distribution -------------------- 55% | Gunner 29% | Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1023 | 228 83 110 398 176 28 Remotely . | . . . . . . Salvage Created 1191 | . 106 62 538 152 333 Parts 84 | . 11 7 38 10 18 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . 2 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 26 | . 5 2 8 5 6 Guns 23 | . 2 2 8 5 6 AOE 3 | . 3 . . . . Classes Destroyed 7 | . 2 . 4 1 . Builder 3 | . . . 2 . 1 Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 2 | . . . 2 . . Swarmer 6 | . 2 1 . 3 . Grunt 17 | . 3 1 8 . 5 Sentry 3 | . . . . 2 1 Best Kill Streak 7 | . 2 1 3 3 7 Combat Bots Only 6 | . 2 1 2 3 6 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 124 | . 7 10 40 37 30 Missed 31 | . 2 1 10 11 7 Damage Taken 1229 | . 75 90 385 326 353 Core 137 | . . 7 25 88 17 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 . 97 . 71 . Volleys Fired 86 | . 13 6 37 12 18 Largest 4 | . 2 2 3 3 4 Hottest 86 | . 85 85 60 63 86 Shots Fired 253 | . 23 12 111 36 71 Gun 245 | . 15 12 111 36 71 Cannon . | . . . . . . Launcher 8 | . 8 . . . . Special . | . . . . . . Kinetic 241 | . 13 10 111 36 71 Thermal 4 | . 2 2 . . . Explosive 8 | . 8 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 8 14 7 11 10 Robot Miss Streak 6 | . 5 2 6 1 5 Penetration Max . | . . . . . . Secondary Targets 7 | . . 1 . 1 5 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 148 | . 8 8 65 24 43 Core Hits 63 | . 6 5 28 7 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Burn 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2366 | 1 392 114 904 326 629 Guns 1968 | . 71 114 847 317 619 Cannons . | . . . . . . Explosions 310 | . 310 . . . . Melee . | . . . . . . Ramming 88 | 1 11 . 57 9 10 Kinetic 1922 | . 55 84 847 317 619 Thermal 46 | . 16 30 . . . Explosive 310 | . 310 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 1 | . 1 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 2 4 . . . Message Errors 6 | . 2 4 . . . Overload Shots . | . . . . . . Overflow Damage 9 | . 9 . . . . Projectiles . | . . . . . . Explosions 9 | . 9 . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 25 | . 25 . . . . Shots 3 | . 3 . . . . Rammed 20 | 2 4 . 11 2 1 Targets Rammed 21 | 2 4 . 12 2 1 Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 54 | . 24 17 . 16 54 Average Temperature 17 | . 9 10 . 16 21 Received Heat Transfer 591 | . 30 27 201 90 243 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 185 | . 111 74 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 490 | . 260 240 490 321 323 Initial 190 | . . 101 93 190 124 Average 207 | . 146 149 256 270 172 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 45 | 100 57 87 28 3 83 Level 1 52 | . 42 12 64 96 16 Level 2 2 | . . . 6 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 1 . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 10 5 20 6 13 Peak Tracking Total 5 | . 4 3 5 4 5 Tactical Retreats 6 | . 1 . 3 1 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 4 | . 1 1 . 1 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . 1 . 3 . 1 Terminals 5 | . 1 . 3 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 2 . 9 . 4 Successful 8 | . . . 6 . 2 Failed 7 | . 2 . 3 . 2 Catastrophic 4 | . 1 . 2 . 1 Database Lockouts . | . . . . . . Manual 3 | . 2 . 1 . . Terminals 15 | . 2 . 9 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 6 . 2 Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Locate Traps 2 | . . . 2 . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 3 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 6 | . . 3 . 3 . Largest Group 3 | . . 3 1 3 3 Highest-Rated Group 73 | . . 73 31 40 40 Highest-Rated Ally 31 | . . 31 31 16 16 Total Orders . | . . . . . . Ally Attacks 58 | . . 12 18 . 28 Total Damage 794 | . . 150 319 . 325 Kills 13 | . . 3 7 . 3 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1916 | 83 303 182 692 362 294 Spaces Moved 952 | 45 158 101 320 192 136 Core 2 | 2 . . . . . Treads 950 | 43 158 101 320 192 136 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 155 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 33 32 30 58 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 54 | . 54 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 54 | . 54 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1148 | 54 183 110 416 218 167 Wait 23 | . . . 15 3 5 Move 947 | 44 157 100 319 191 136 Hop . | . . . . . . Pick Up 24 | 2 6 2 10 2 2 Fast Attach 7 | 6 . . 1 . . Attach 6 | . 1 2 1 . 2 Detach 1 | . 1 . . . . Swap 15 | . 1 . 8 5 1 Drop 18 | . . . 13 3 2 Fire 86 | . 13 6 37 12 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 21 | 2 4 . 12 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 387 | -10/Materials | Entered Mines 560 | -10/Mines | Discovered new exit (range 9) 561 | -10/Mines | Escorted by a lone wolf Derelict 569 | -10/Mines | Entered Materials 569 | -9/Materials | Accompanied by 1 ally 569 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 895 | -9/Materials | Build established: Gunner 1245 | -9/Materials | Discovered new exit (range 7) 1261 | -9/Materials | Entered Mines 1388 | -9/Mines | Learned 2 Materials zone layouts 1535 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1610 | -9/Mines | Discovered new exit (range 6) 1616 | -9/Mines | Learned location of Storage (-9) 1623 | -9/Mines | Entered Materials 1623 | -8/Materials | Accompanied by 3 allies 1623 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1814 | -8/Materials | Lost 3 allies 1917 | -8/Materials | Self-destructed Last Messages --------------- 01868_ Switching to secondary target: G-47 Trooper. 01872_ G-47 Trooper destroyed. 01872_ Switching to secondary target: G-47 Trooper. 01877_ Critical hit (Burn: +37). 01882_ G-47 Trooper destroyed. 01882_ Switching to secondary target: G-47 Trooper. 01886_ Critical hit (Burn: +37). 01887_ W-25 Informer sends out distress signal. 01893_ G-47 Trooper destroyed. 01893_ Switching to secondary target: G-47 Trooper. 01893_ Electrolysis Chamber disabled. 01907_ G-47 Trooper destroyed. 01907_ Switching to secondary target: Y-45 Defender. 01911_ Assault Rifle destroyed. 01914_ Y-45 Defender destroyed. 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""" """ #???????? | | ????????????????????#! u """ """ #???????? | | ?????????????????####%! #???????? | | ????????????? * #???????? | | ????????? #???????? | | ??????????#####+############=% #???????? | | ????????????????????????#####+##### #???????? | | ????????????????????????# !* #? #???????? | | ????????????????????????# #???? #???????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #??????????????# | | ????????????????????????#######+###??????????????# | | ??????????????????????????????# #????????????????# | | ??????????????????????????????# #????????????????# | | ??????????????????????????????# #????????????????# | | ??????????????????????????????# #????????????????# | | ??????????????????????????????# #????????????????# | | ?????????????????????????######+###?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalImprinterMaul Manual? 0 Play Time 00:19:05 Cumulative 24.2 hours Start 2024.12.25 @ 19:52:18 End 2024.12.25 @ 20:17:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60ceeab1-4909-4ff9-bfad-fb2f0142f0d9