Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.09 @ 22:24:57 Player: Scott Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (144) 720 Value Destroyed (5224) 5224 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 10874 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/1150 Matter 5/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Improved Deuterium Engine Advanced Heat Sink Energy Well (500) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Recoil Nullifier Improved Utility Shielding Improved Hacking Suite System Shield Mini Drone Bay > --- WEAPON ----------- Improved Lightning Gun Heavy Ion Cannon Heavy Machine Gun Heavy Machine Gun Antimatter Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Micro Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Energy Well Recoil Nullifier Heavy Plasma Cannon Heavy Machine Gun Magnetic Acceleration Cannon Heavy Flak Cannon Antimatter Cannon Remote Datajack [Rating: 93] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Antimatter Cannon Energy Gun Improved Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 6 | . . 1 . . 1 1 2 1 Weapon 3 | . . . . 1 . 1 . 1 Parts Attached 137 | 6 5 8 4 14 19 43 17 21 Power 17 | . 1 1 . . 4 7 2 2 Engine 9 | . 1 1 . . 1 5 . 1 Core 8 | . . . . . 3 2 2 1 Reactor . | . . . . . . . . . Propulsion 37 | 4 . 1 2 4 2 15 4 5 Treads . | . . . . . . . . . Leg 33 | 2 . 1 2 4 2 13 4 5 Wheel 2 | 2 . . . . . . . . Hover 2 | . . . . . . 2 . . Flight . | . . . . . . . . . Utility 32 | 1 2 1 1 1 5 7 9 5 Device 10 | . . 1 1 . . . 5 3 Storage 5 | 1 2 . . . . 2 . . Processor 3 | . . . . 1 1 1 . . Hackware 3 | . . . . . 1 . 2 . Protection 11 | . . . . . 3 4 2 2 Artifact . | . . . . . . . . . Weapon 51 | 1 2 5 1 9 8 14 2 9 Energy Gun 13 | . . 1 . 2 2 6 1 1 Energy Cannon 9 | . . 1 1 1 3 2 . 1 Ballistic Gun 18 | 1 1 2 . 6 2 2 1 3 Ballistic Cannon 9 | . . 1 . . 1 4 . 3 Launcher 1 | . 1 . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 1 2 . Parts Lost 80 | . . 2 2 10 13 18 2 33 Power 13 | . . . . 1 3 5 . 4 Propulsion 20 | . . 1 1 4 3 4 . 7 Utility 12 | . . . . . 1 1 1 9 Weapon 35 | . . 1 1 5 6 8 1 13 Highest Loss Streak 13 | . . 2 1 3 12 5 1 13 Average Slot Usage (%) 89 | . 96 88 94 84 79 90 99 73 Engine 7 | . 13 11 11 8 1 7 6 2 Core 3 | . . . . . 10 3 4 5 Leg 21 | . 28 28 27 23 15 20 23 11 Device 3 | . . 4 11 1 . . 6 9 Storage 15 | . 24 22 22 18 15 12 11 9 Processor 5 | . . . . 7 7 12 2 . Hackware 3 | . . . . . 1 . 9 9 Protection 3 | . . . . . 3 5 7 2 Energy Gun 4 | . . 2 8 8 3 6 2 2 Energy Cannon 3 | . . 2 2 2 6 1 5 2 Ballistic Gun 9 | . 26 11 11 14 9 5 6 6 Ballistic Cannon 5 | . . 5 . . . 10 6 9 Naked Turns . | . . . . . . . . . Heaviest Build 110 | 6 47 55 56 59 65 94 108 110 Greatest Support 74 | 26 20 30 30 30 30 70 69 74 Greatest Overweight (x) 27 | 1 2 2 2 18 16 6 1 27 Average Overweight (x) 1 | . . 1 1 1 3 1 1 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 10 16 16 16 16 15 16 15 Most Carried 16 | 6 10 15 16 16 16 16 16 16 Average Carried 13 | 4 8 11 14 15 13 14 15 8 Final Capacity 16 | 6 16 16 16 16 16 16 16 12 Final Carried 16 | 6 10 15 16 15 15 16 16 4 Class Distribution -------------------- 25% | Scavenger-Gunner 23% | Scavenger-Mutant 18% | Mutant 13% | Hacker-Tank 7% | Hacker-Gunner 4% | Scavenger-Tank 3% | Hacker-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 3766 | 260 228 183 101 286 187 1076 912 533 Remotely . | . . . . . . . . . Salvage Created 5377 | . 391 215 184 774 508 1747 1037 521 Parts 260 | . 25 20 12 35 24 81 53 10 Haulers Intercepted 7 | . 2 . . . 2 1 1 1 Recyclers Shooed 5 | . 3 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 105 | . 8 9 6 17 7 30 18 10 Guns 56 | . 8 2 5 12 2 15 8 4 Cannons 42 | . . 7 1 1 4 14 9 6 AOE 5 | . . . . 4 . . 1 . Classes Destroyed 15 | . 4 3 . 2 2 3 1 . Worker 13 | . . 1 . . . 9 1 2 Builder 2 | . . . . . . 1 1 . Hauler 7 | . 2 . . . 2 1 1 1 Recycler 5 | . . . . . 2 2 1 . Mechanic 1 | . . . . . . . 1 . Operator 2 | . . 1 . 1 . . . . Watcher 9 | . 3 1 . 2 . 1 2 . Swarmer 27 | . 3 6 3 4 3 4 4 . Grunt 40 | . 5 2 3 10 1 14 3 2 Brawler 4 | . . . . 1 . 1 2 . Duelist 2 | . . . . . 1 1 . . Sentry 14 | . . 1 . 1 1 4 3 4 Hunter 11 | . . . . 1 1 2 4 3 Programmer 5 | . . . . . . 3 2 . Behemoth 2 | . . . . . . 1 . 1 Best Kill Streak 15 | . 5 7 3 10 4 15 4 4 Combat Bots Only 10 | . 5 6 3 10 4 6 3 2 Max Kills in Single Turn 8 | . 1 2 2 2 1 8 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . 2 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 12872 | . 255 346 232 1063 1677 2795 1433 5071 Core 2495 | . 25 45 30 204 285 624 117 1165 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 90 . 81 62 59 26 88 . Volleys Fired 310 | . 31 28 14 34 34 77 41 51 Largest 5 | . 2 2 2 3 3 4 4 5 Hottest 251 | . 40 95 79 139 148 209 195 251 Shots Fired 848 | . 62 55 27 91 74 214 150 175 Gun 507 | . 62 26 26 78 38 124 72 81 Cannon 337 | . . 29 1 13 36 90 78 90 Launcher . | . . . . . . . . . Special 4 | . . . . . . . . 4 Kinetic 565 | . 62 39 14 56 32 125 94 143 Thermal 155 | . . 12 . 10 40 39 35 19 Explosive . | . . . . . . . . . Electromagnetic 124 | . . 4 13 25 2 50 21 9 Robot Hit Streak 28 | . 10 17 19 21 23 28 17 23 Robot Miss Streak 5 | . 2 2 1 3 3 2 2 5 Penetration Max 2 | . . . . . . 2 1 . Secondary Targets 5 | . 1 . 1 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . Shots Hit Robots 648 | . 43 42 24 71 59 166 101 142 Core Hits 276 | . 21 15 7 35 23 78 48 49 Critical Hits 17 | . 1 1 . 2 1 7 2 3 Critical Kills 7 | . . 1 . 1 . 2 1 2 Critical Parts Destroyed 9 | . 1 . . 1 1 4 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16016 | . 532 670 352 1544 1182 5584 2895 3257 Guns 7080 | . 532 299 329 860 511 2201 1026 1322 Cannons 7332 | . . 371 23 264 645 2426 1668 1935 Explosions 1604 | . . . . 420 26 957 201 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 9822 | . 532 471 194 619 467 2982 1811 2746 Thermal 3842 | . . 159 . 459 661 1719 489 355 Explosive 301 | . . . . 74 26 . 201 . Electromagnetic 2051 | . . 40 158 392 28 883 394 156 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 1 . . . 2 3 3 7 Average Corruption 2 | . 1 . . . 1 2 2 4 Corruption Purged . | . . . . . . . . . Effects 62 | . 1 . . . 8 32 17 4 Message Errors 15 | . . . . . 1 10 2 2 Matter Fused 18 | . . . . . . 10 7 1 Heat Flow Errors 5 | . . . . . 1 3 1 . Energy Discharges 6 | . 1 . . . 2 2 1 . Data Loss (minor) 3 | . . . . . 2 1 . . Targeting Errors 14 | . . . . . 2 5 6 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 330 | . . . . 29 12 220 69 . Projectiles 91 | . . . . . 12 21 58 . Explosions 239 | . . . . 29 . 199 11 . Melee . | . . . . . . . . . Knockbacks 53 | . . 4 . . 5 23 5 16 Impact . | . . . . . . . . . Kinetic 48 | . . 4 . . 5 19 5 15 Secondary 5 | . . . . . . 4 . 1 Self-Inflicted Damage 715 | . . . . 222 . 219 274 . Shots 11 | . . . . 4 . 3 4 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 668 | . 9 72 . 332 365 668 348 249 Average Temperature 144 | . 3 21 . 81 102 228 110 71 Received Heat Transfer 2457 | . 99 87 108 477 435 750 144 357 Effects 52 | . . . . . 2 47 3 . Shutdowns 17 | . . . . . 1 16 . . Energy Bleed 4 | . . . . . . 4 . . Interference 6 | . . . . . . 4 2 . Matter Decay 5 | . . . . . . 4 1 . Short Circuit 5 | . . . . . . 5 . . Damage (minor) 2 | . . . . . 1 1 . . Damage (major) 10 | . . . . . . 10 . . Damage (core) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 8 | . . . . . . 8 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 5 | . . . . 1 3 1 . . Heat Transferred 5391 | . . 333 . 559 1147 2177 666 509 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 462 | . 261 303 95 407 127 462 443 263 Initial 132 | . . 27 35 19 96 41 94 132 Average 185 | . 120 138 51 183 74 263 297 159 Maximum Alert Level 2 | . 1 1 . 2 . 2 2 1 Low Security (%) 55 | 100 69 78 100 54 100 26 15 67 Level 1 33 | . 30 21 . 41 . 48 56 32 Level 2 11 | . . . . 3 . 24 27 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 1 2 . 2 1 7 3 5 Investigation 6 | . 1 1 . . . 2 2 . Extermination 6 | . . . . . 1 2 1 2 Reinforcement 5 | . . 1 . 1 . 2 . 1 Assault 1 | . . . . . . 1 . . Garrison 3 | . . . . 1 . . . 2 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 9 | . 1 2 . . 2 1 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | . 13 14 6 22 19 43 27 31 Peak Tracking Total 11 | . 4 6 3 10 9 6 4 11 Tactical Retreats 13 | . 1 . . . 3 3 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 13 | . 2 1 . . . 2 4 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 17 | . 2 . . 1 1 4 8 1 Max in Single Turn 4 | . 1 . . 1 1 4 4 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 21 | . 3 3 . 1 2 6 4 2 Terminals 13 | . 3 2 . 1 1 3 2 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . . . . . 3 . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 57 | . 10 6 . 2 3 17 15 4 Successful 35 | . 6 4 . 1 3 12 7 2 Failed 22 | . 4 2 . 1 . 5 8 2 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . 10 4 . 2 1 6 6 2 Fabricators 4 | . . . . . . . 4 . Repair Stations 11 | . . . . . . 11 . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 7 | . . 2 . . . . 5 . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 18 | . 6 2 . 1 1 5 2 1 Record 4 | . 1 . . . . 3 . . Prototype ID Bank 3 | . 1 1 . . . . 1 . Emergency Access Points 3 | . 1 . . . . 1 1 . Maintenance Status 1 | . . . . . 1 . . . Patrol Status 1 | . . . . . . . . 1 Transport Status 3 | . 1 1 . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Fabricator Hacks 3 | . . . . . . . 3 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 7 | . . . . . . 7 . . Scan Component 4 | . . . . . . 4 . . Repair 3 | . . . . . . 3 . . Recycling Unit Hacks 2 | . . . . . 2 . . . Retrieve Matter 2 | . . . . . 2 . . . Scanalyzer 4 | . . 2 . . . . 2 . Insert Component 2 | . . 1 . . . . 1 . Analyze 2 | . . 1 . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . 1 Unlock Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . . 1 . 1 1 5 4 2 Full Trace Events 2 | . . . . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built 1 | . . . . . . . 1 . Matter 212 | . . . . . . . 212 . Time 53 | . . . . . . . 53 . Total Part Build Rating 6 | . . . . . . . 6 . Parts Repaired 3 | . . . . . . 3 . . Time 45 | . . . . . . 45 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 5 | . . . . . . . 4 1 EXPLORE 3 | . . . . . . . 2 1 RETURN 2 | . . . . . . . 2 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 9 | . . . . . . . 6 3 Drone Recoveries 9 | . . . . . . . 6 3 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 7540 | 56 631 501 705 549 987 1897 1381 833 Spaces Moved 3544 | 40 380 228 391 240 391 880 701 293 Core 38 | 19 . . . 2 7 . . 10 Treads . | . . . . . . . . . Legs 3493 | 17 380 228 391 238 384 871 701 283 Wheels 4 | 4 . . . . . . . . Hover 9 | . . . . . . 9 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 120 150 150 Average Speed 165 | 102 132 161 161 159 216 163 150 209 Slowest Speed 1400 | 120 180 180 180 950 850 300 150 1400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 64 30 83 30 11 27 18 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 179 | . . . . 33 14 39 54 39 Melee . | . . . . . . . . . Projectile 48 | . . . . . 1 15 13 19 AOE 131 | . . . . 33 13 24 41 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 4579 | 52 445 303 438 338 475 1182 940 406 Wait 407 | . 14 32 20 32 11 110 156 32 Move 3536 | 39 379 227 390 239 390 879 700 293 Hop . | . . . . . . . . . Pick Up 127 | 7 10 8 7 12 17 47 12 7 Fast Attach 23 | 3 3 . . 3 1 9 3 1 Attach 76 | 1 1 3 3 9 14 22 4 19 Detach . | . . . . . . . . . Swap 38 | 2 1 5 1 2 4 12 10 1 Drop 57 | . 6 . 3 7 4 21 14 2 Fire 310 | . 31 28 14 34 34 77 41 51 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 3 exits: [*Res] / [*Upp] / Gar) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 15) 677 | -10/Materials | Discovered new exit (range 5) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 924 | -9/Materials | Discovered new exit (range 14) 1152 | -9/Materials | Discovered new exit (range 5) 1189 | -9/Materials | Entered Mines 1362 | -9/Mines | Build established: Scavenger-Mutant 1519 | -9/Mines | Found a hidden stash of uninstalled traps 1751 | -9/Mines | Discovered new exit (range 10) 1790 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1894 | -9/Mines | Entered Materials 1894 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2180 | -8/Materials | Garrison activated, responded to threat 2292 | -8/Materials | Lost 3 parts (3n) 2294 | -8/Materials | Destroyed 10 combat bots 2421 | -8/Materials | Discovered new exit (range 16) 2443 | -8/Materials | Entered Factory 2443 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2867 | -7/Factory | Lost 12 parts (2p3n1u6w) 3238 | -7/Factory | Build established: Scavenger-Gunner 3416 | -7/Factory | Discovered new exit (range 7) 3430 | -7/Factory | Entered another Factory area 3430 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3921 | -6/Factory | Repaired Med. Storage Unit 4189 | -6/Factory | Lost 5 parts (2p3w) 4329 | -6/Factory | Spotted B-75 Beast 4343 | -6/Factory | Destroyed B-75 Beast 4368 | -6/Factory | Lost 3 parts (1p1n1w) 4470 | -6/Factory | Core integrity fell below 50% 4480 | -6/Factory | First assault squad dispatched 5097 | -6/Factory | Build established: Scavenger-Mutant 5129 | -6/Factory | Repaired Imp. Utility Shielding 5145 | -6/Factory | Repaired Hcp. Storage Unit 5277 | -6/Factory | Discovered new exit (range 14) 5327 | -6/Factory | Entered another Factory area 5327 | -5/Factory | Evolved 2 slots: Utility x2 5938 | -5/Factory | Build established: Hacker-Tank 6476 | -5/Factory | Fabricated Mni. Drone Bay (x1) 6641 | -5/Factory | Discovered new exit (range 11) 6708 | -5/Factory | Entered another Factory area 6708 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6789 | -4/Factory | Discovered new exit (range 47) 6808 | -4/Factory | Discovered new exit (range 10) 6874 | -4/Factory | Spotted B-86 Titan 6931 | -4/Factory | Destroyed B-86 Titan 6983 | -4/Factory | Lost 8 parts (1p3n4w) 7169 | -4/Factory | Lost 9 parts (1p3n3u2w) 7302 | -4/Factory | Identified exit to Garrison 7413 | -4/Factory | Garrison activated, responded to threat 7468 | -4/Factory | Core integrity fell below 50% 7491 | -4/Factory | Core integrity fell below 20% 7517 | -4/Factory | Lost 13 parts (2p1n3u7w) 7541 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07502_ K-01 Serf collects debris. 07505_ Slug penetrates Wall. 07505_ Slug penetrates S-27 Virus. 07505_ S-27 Virus destroyed. 07505_ K-01 Serf collects debris. 07508_ Slug penetrates Wall. 07508_ Penetrated by Slug. 07508_ Terminal disabled. 07518_ System corrupted: Matter fused (-5). 07518_ Slug penetrates Wall. 07518_ U-05 Engineer builds a Door. 07522_ Slug penetrates Wall. 07527_ Slug penetrates Terminal. 07527_ Slug penetrates Wall. 07530_ Penetrated by Slug. 07531_ Slug penetrates Wall. 07534_ Slug penetrates Terminal. 07534_ Slug penetrates Wall. 07535_ Med. Storage Unit destroyed. 07537_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ######### ###????#### "">"" | | #??????# ""G"" | | +### ##############+######?# ######### | | ???# #??????????# #?# ##??????? | | ???+ #??????????# """ "" ### ###?????? | | ???####### #??????????# """""" # ! #?????? | | ?????????# #??????????# """""" # #?????? | | ?????????+ #??????????# """""" + #?????? | | ???????? # #??????????# # #?????? | | ???????? # #??????????# # #?????? | | ?????????# #??????????# ## ##?????? | | ?????????# #??????????# ##% ##?????? | | ?????????# #??????????########### ! ##?????? | | ?????????# ?????????????????????#!%|#??????? | | ?????????# ?????????#########???#=! #????? | | ?????????# ?????????# #???# # | | ?????????# ??????????# ##### # | | ?????????? ???????????# % ! ^ | | ??????????????????????????# *[ %= # | | ??????????????????### ##### ! ^ # | | ??????????????? ] #########? | | ??????????????????######### = #????????? | | ?????????????????????#########+#########?????##### | | ?????????????????????# h%[* #?????????? | | ?????????????????????# """ / #?????????? | | ?????????????????????# " @ #?????????? | | ?????????????????????# " """"" #?????????? | | ?????????????????????# g """"" #?????????? | | ?????????????????????# g""" #?????????? | | ?????????????????????# ss g ??????????? | | ?????????????????????#################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mni. Drone Bay | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Significant Disruption Challenges ------------ None Game ------ Seed PlasmaOverloadSabre Manual? 0 Play Time 02:05:32 Cumulative 19.9 hours Start 2021.01.06 @ 21:36:51 End 2021.01.09 @ 22:24:57 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 13 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d4aed8e-09a6-4c47-b17b-94485cc366cc