Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 21:45:01 Player: Runagate Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (251) 1255 Value Destroyed (8814) 8814 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (948) 948 TOTAL SCORE: 17057 Bonus ------- High Alert Combat Kills 748 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1450 Matter 215/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooling System Core Analyzer Matter Neutralizer KE Penetrator Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Thermic Laser Variable Charge Gun KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY -------- Medium Treads Improved Heavy Treads Cooling System Cooling System Improved Cooling System Seismic Detector Core Analyzer Improved Medium Armor Plating Layered Heavy Armor Plating Wave Gun Disruptor Cannon Matter Neutralizer Coil Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Hardcell Cannon Rocket Launcher Heavy Flail [Rating: 112] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Variable Charge Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . . . 2 . Utility 9 | . . 1 1 1 2 1 1 2 . . Weapon 2 | . . . . 1 . . 1 . . . Parts Attached 178 | 8 10 35 18 28 8 32 26 12 1 . Power 25 | 1 2 5 3 3 1 3 6 1 . . Engine 14 | 1 2 5 1 3 1 1 . . . . Core 8 | . . . 2 . . 2 4 . . . Reactor 3 | . . . . . . . 2 1 . . Propulsion 40 | 2 1 12 5 8 1 6 2 3 . . Treads 39 | 2 1 12 5 8 1 6 2 2 . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Utility 58 | 3 4 10 5 8 5 11 8 3 1 . Device 26 | 2 . 6 2 3 2 5 4 2 . . Storage 6 | 1 1 1 1 1 . . 1 . . . Processor 10 | . . . . 3 1 3 1 1 1 . Hackware 1 | . . . . . . . 1 . . . Protection 15 | . 3 3 2 1 2 3 1 . . . Artifact . | . . . . . . . . . . . Weapon 55 | 2 3 8 5 9 1 12 10 5 . . Energy Gun 18 | 1 . 1 2 4 . 4 4 2 . . Energy Cannon 8 | . 2 1 1 2 . 1 . 1 . . Ballistic Gun 21 | 1 1 5 1 2 1 6 3 1 . . Ballistic Cannon 5 | . . . 1 . . 1 2 1 . . Launcher 1 | . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 42 | . . 1 3 4 . 4 16 14 . . Power 8 | . . . . 1 . . 4 3 . . Propulsion 9 | . . . . 2 . 2 2 3 . . Utility 12 | . . 1 1 1 . 1 4 4 . . Weapon 13 | . . . 2 . . 1 6 4 . . Highest Loss Streak 7 | . . 1 1 2 . 1 5 7 . . To Critical Strikes 1 | . . . . 1 . . . . . . Average Backups 16 | 1 8 18 19 19 19 19 17 11 5 5 Power . | . 1 1 1 . . . . . . . Propulsion 3 | . . 6 6 5 4 3 2 . . . Utility 4 | . 2 3 4 5 4 6 6 4 2 2 Weapon 7 | . 3 6 7 8 10 9 8 6 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 27 | . 4 5 6 2 . 4 4 . . 2 Power 5 | . . 3 2 . . . . . . . Propulsion 3 | . 1 . . . . . 2 . . . Utility 8 | . 1 2 . 1 . 2 1 . . 1 Weapon 11 | . 2 . 4 1 . 2 1 . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 99 99 99 97 89 68 2 4 Engine 6 | . 14 11 4 6 6 6 1 . . . Core 2 | . . . 4 . . 3 6 6 . . Treads 24 | . 27 32 36 29 26 21 11 6 . . Device 12 | . 9 10 13 12 11 14 14 11 . . Storage 7 | . 14 11 9 7 6 5 5 3 . . Processor 10 | . . . . 14 20 17 21 16 2 4 Protection 5 | . 4 11 12 2 7 5 1 2 . . Energy Gun 6 | . 6 3 2 8 6 9 10 3 . . Energy Cannon 4 | . 7 7 6 6 6 1 . . . . Ballistic Gun 6 | . 14 10 2 2 6 4 6 1 . . Ballistic Cannon 2 | . . . 6 2 . . 3 8 . . Peak Build Rating 112 | 7 8 16 29 43 51 88 112 106 6 6 Average Rating 45 | 5 7 13 25 37 48 74 100 80 4 6 On Entrance 29 | . 7 8 16 27 39 51 84 87 2 6 Avg Prop Armor Cover (%) 3 | . . . . . . . . 3 . . Naked Turns 150 | . . . . . . . . 117 33 . Heaviest Build 110 | 14 22 61 69 72 75 110 102 108 . . Greatest Support 145 | 40 40 60 80 86 94 121 145 103 3 3 Greatest Overweight (x) 6 | . . 1 . 1 . 1 1 6 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 5 5 Average Capacity 18 | 7 8 19 20 20 20 20 20 17 5 5 Most Carried 20 | 4 10 20 20 20 20 20 20 13 5 5 Average Carried 17 | 1 8 18 19 19 19 19 18 11 5 5 Final Capacity 20 | 8 10 20 20 20 20 20 20 5 5 5 Final Carried 20 | 3 10 20 20 20 20 20 12 5 5 5 Class Distribution -------------------- 34% | Gunner 22% | Scavenger-Mutant 19% | Mutant 16% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Matter Collected 5467 | 325 233 818 661 797 44 1048 1235 306 . . Remotely 98 | . . . 98 . . . . . . . Salvage Created 10954 | 280 479 1558 1079 1308 158 1853 3775 464 . . Parts 561 | 27 33 105 48 68 5 79 167 29 . . Haulers Intercepted 3 | . 1 1 . . . . 1 . . . Recyclers Shooed 17 | . 3 . 1 1 1 4 7 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Combat Hostiles Destroyed 168 | . 12 32 18 21 3 24 50 8 . . Melee 1 | . . . . . . 1 . . . . Guns 105 | . 8 20 4 11 2 20 35 5 . . Cannons 54 | . 4 11 14 9 1 2 10 3 . . AOE 3 | . . . . . . . 3 . . . Classes Destroyed 16 | 3 4 4 3 2 . . . . . . Worker 23 | 2 . 6 3 1 . 5 5 1 . . Builder 9 | . . 1 . 1 . . 7 . . . Tunneler 11 | 9 . . . 1 . . 1 . . . Hauler 3 | . 1 1 . . . . 1 . . . Recycler 20 | 1 2 2 2 2 . 4 7 . . . Mechanic 1 | . . . . 1 . . . . . . Operator 2 | . . 1 1 . . . . . . . Watcher 14 | . 1 2 2 3 2 2 1 1 . . Swarmer 39 | . 6 7 . 1 . 7 18 . . . Grunt 60 | . 6 16 10 9 1 5 13 . . . Brawler 3 | . . . 1 2 . . . . . . Duelist 3 | . . 1 . . . 1 1 . . . Sentry 27 | . . 8 3 5 . 3 6 2 . . Specialist 2 | . . . 2 . . . . . . . Hunter 10 | . . . 2 1 . 3 4 . . . Programmer 24 | . . . . 3 2 5 8 6 . . Best Kill Streak 14 | 3 3 7 3 5 2 4 14 4 . . Combat Bots Only 12 | . 3 6 3 4 1 4 12 3 . . Max Kills in Single Turn 4 | 2 1 2 2 1 1 2 4 1 . . Gunslinging 1 | . . . . . . 1 1 . . . Exploded 3 | . . . . . . . 3 . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Hostile Shots Fired 1319 | . 46 128 94 240 12 139 361 183 79 37 Missed 393 | . 10 24 20 84 5 29 106 62 38 15 Hits 926 | . 36 104 74 156 7 110 255 121 41 22 Melee 15 | . . 3 3 3 . 6 . . . . Projectile 911 | . 36 101 71 153 7 104 255 121 41 22 AOE 1 | . . . . . . 1 . . . . Critical Strikes 31 | . 2 3 2 2 . 2 12 6 2 . Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 15294 | . 407 1303 1167 1658 110 2179 4050 2951 983 486 Core 2918 | . 55 153 60 81 . 180 219 712 972 486 Absorbed by Shields 27 | . . . . . . . . . . 27 Reduced by Siege Mode 271 | . . . . . . . 271 . . . Regen/Repaired (Parts) 387 | . 53 203 . . . . 131 . . . Core Remaining (%) 80 | 100 78 61 89 88 100 82 80 45 . . Volleys Fired 526 | 45 40 98 67 62 11 68 102 33 . . Largest 4 | 2 2 2 2 3 3 3 4 4 . . Hottest 339 | 70 80 83 97 208 170 339 292 306 . . Shots Fired 1322 | 83 78 194 132 169 33 184 372 77 . . Gun 941 | 83 54 136 41 82 22 166 316 41 . . Cannon 380 | . 24 58 91 87 11 18 55 36 . . Launcher 1 | . . . . . . . 1 . . . Special . | . . . . . . . . . . . Kinetic 564 | 45 38 96 65 38 11 47 183 41 . . Thermal 730 | 38 40 98 57 130 22 128 183 34 . . Explosive 1 | . . . . . . . 1 . . . Electromagnetic 27 | . . . 10 1 . 9 5 2 . . Robot Hit Streak 31 | 6 9 16 19 11 9 21 31 15 . . Robot Miss Streak 10 | 4 4 4 8 4 4 10 4 3 . . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 15 | . 1 1 . . . 4 9 . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . Shots Hit Robots 913 | 45 51 142 99 104 17 122 275 58 . . Core Hits 514 | 18 23 67 66 79 13 81 136 28 3 . Critical Kills 18 | . . 1 1 1 . 1 14 . . . Critical Parts Destroyed 22 | 1 . . . . . 3 18 . . . Critical Strikes 75 | 3 1 5 1 2 . 11 47 5 . . Burn 27 | 2 1 4 . 1 . 6 12 1 . . Meltdown 2 | . . 1 . 1 . . . . . . Destroy 38 | 1 . . 1 . . 4 32 . . . Blast 7 | . . . . . . . 3 4 . . Corrupt 1 | . . . . . . 1 . . . . Melee Attacks 12 | . . 4 . 6 . . 2 . . . Impact 12 | . . 4 . 6 . . 2 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20797 | 457 681 2328 1843 2422 453 3035 7444 2040 94 . Guns 13774 | 457 331 1353 478 1116 333 2564 6195 947 . . Cannons 6251 | . 318 926 1339 1275 87 338 940 1028 . . Explosions 259 | . . . . . . . 259 . . . Melee . | . . . . . . . . . . . Ramming 513 | . 32 49 26 31 33 133 50 65 94 . Kinetic 8167 | 192 181 965 856 590 118 578 3616 1071 . . Thermal 11387 | 265 468 1314 845 1769 302 2123 3463 838 . . Explosive 259 | . . . . . . . 259 . . . Electromagnetic 471 | . . . 116 32 . 201 56 66 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . 4 . 3 7 11 1 4 Average Corruption 3 | . . . . 2 . 2 4 6 1 1 Corruption Purged 7 | . . . . 4 . 3 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 79 | . . . . 24 . 8 31 15 . 1 Message Errors 13 | . . . . 2 . 3 6 2 . . Matter Fused 17 | . . . . 7 . 1 4 5 . . Heat Flow Errors 10 | . . . . 5 . 1 3 1 . . Energy Discharges 7 | . . . . 3 . 1 3 . . . Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 11 | . . . . 3 . . 5 3 . . Data Loss (major) 6 | . . . . 1 . 1 2 1 . 1 Misfires 2 | . . . . 1 . . . 1 . . Alerts 2 | . . . . 1 . . . 1 . . Weapon Failures 10 | . . . . . . 1 8 1 . . Overload Shots 6 | . . . . . . 6 . . . . Overflow Damage 83 | . 3 . 3 26 . 1 24 26 . . Projectiles 83 | . 3 . 3 26 . 1 24 26 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 39 | . 1 . 16 6 . 1 11 4 . . Impact 4 | . 1 . . . . 1 2 . . . Kinetic 33 | . . . 16 5 . . 8 4 . . Secondary 2 | . . . . 1 . . 1 . . . Self-Inflicted Damage 42 | . . . . . . . . . 42 . Shots . | . . . . . . . . . . . Rammed 77 | . 9 5 3 5 2 6 9 14 24 . Targets Rammed 87 | . 9 7 3 7 2 12 9 14 24 . Kicked . | . . . . . . . . . . . Crushed 10 | . . 2 . 2 . 6 . . . . Highest Temperature 499 | 120 289 237 119 499 72 494 409 162 . . Average Temperature 82 | 37 88 54 60 108 25 110 94 36 . . Received Heat Transfer 2639 | . 225 465 414 462 9 291 530 135 36 72 Effects 12 | . 1 1 . 1 . 8 1 . . . Shutdowns 5 | . . . . 1 . 3 1 . . . Energy Bleed 3 | . . 1 . . . 2 . . . . Interference 4 | . 1 . . . . 3 . . . . Siege Activations 10 | . . . . . . . 8 2 . . Total Turns 177 | . . . . . . . 167 10 . . Longest Duration 39 | . . . . . . . 39 9 . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . 1 . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . 1 . 1 . 1 2 . . . Combat Hostiles 5 | . . 1 . 1 . 1 2 . . . Parts Melted 46 | 1 2 5 . 9 2 13 9 5 . . Heat Transferred 23031 | 925 1184 3404 1628 3305 561 4700 6251 1073 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Maximum Alert Level 3 | . . 2 1 . . 1 3 2 1 1 Low Security (%) 76 | 100 100 43 89 100 100 85 62 . . 45 Level 1 12 | . . 31 10 . . 14 6 34 100 55 Level 2 9 | . . 25 . . . . 15 65 . . Level 3 1 | . . . . . . . 15 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1063 | 10 101 495 236 189 95 270 1063 555 260 240 Initial 555 | . . 19 201 60 90 . 128 555 235 195 Average 147 | 1 30 246 140 61 23 119 254 427 224 217 Influence Increases 5400 | 60 357 994 526 672 113 748 1464 346 75 45 Destroy 0b10 Robot/C 3360 | . 240 640 360 420 60 480 1000 160 . . Destroy 0b10 Robot/NC 415 | 60 20 65 40 45 10 55 110 10 . . Destroy Leader 784 | . 54 156 94 116 24 104 194 42 . . Successful Hack 95 | . 13 37 16 . . 12 17 . . . Disable Machine 180 | . . 30 . 75 15 30 30 . . . Destroy Structure 101 | . . 6 1 16 4 22 38 14 . . Partial Spotted 15 | . . . . . . . 15 . . . Lose Combat Pursuer 450 | . 30 60 15 . . 45 60 120 75 45 Influence Decreases 5160 | 60 310 563 869 622 298 486 667 986 234 65 Entered New Map 1362 | . . 28 277 75 95 . 134 504 184 65 Time Decay 3388 | 60 310 525 562 507 203 456 373 342 50 . Lost Part 410 | . . 10 30 40 . 30 160 140 . . Squads Dispatched 34 | . 2 2 2 8 1 6 8 3 2 . Investigation 3 | . 2 1 . . . . . . . . Extermination 14 | . . . . 4 1 4 3 2 . . Reinforcement 16 | . . 1 2 3 . 2 5 1 2 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 6 | . . . . 1 . 1 3 . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Distress Signals 11 | . 1 1 4 1 . . 3 . 1 . Communications Jammed 67 | . . . . . . 2 65 . . . Distress Signals 66 | . . . . . . 1 65 . . . Times Spotted 281 | . 19 45 32 32 5 34 67 16 16 15 Peak Tracking Total 12 | . 4 5 4 4 2 5 11 6 12 12 Tactical Retreats 15 | . 1 4 1 . . 2 2 1 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Traps Triggered 16 | . 2 2 1 6 . 2 . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Machines Disabled 12 | . . 2 . 5 1 2 2 . . . Max in Single Turn 1 | . . 1 . 1 1 1 1 . . . Garrison Access 2 | . . . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Machines Accessed 30 | . 7 8 8 1 1 1 3 . 1 . Terminals 19 | . 6 6 6 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 1 1 . . . 1 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . Total Hacks 89 | . 18 34 18 6 1 3 7 . 2 . Successful 51 | . 10 22 9 3 . 1 5 . 1 . Failed 37 | . 8 12 9 2 1 2 2 . 1 . Catastrophic 3 | . . . 3 . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 46 | . 14 16 12 . . . 4 . . . Terminals 58 | . 14 26 14 . . . 4 . . . Fabricators . | . . . . . . . . . . . Repair Stations 15 | . 4 6 . . . 3 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . 2 1 6 . . . . . . Garrison Access 7 | . . . 3 . 1 . 1 . 2 . Terminal Hacks 9 | . . 5 2 . . . 2 . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 13 | . 4 6 . . . 1 2 . . . Scan Component 7 | . 2 3 . . . 1 1 . . . Repair 6 | . 2 3 . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . 2 . 3 . . . . . . Retrieve Study 5 | . . 2 . 3 . . . . . . Garrison Access Hacks 3 | . . . 1 . . . 1 . 1 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 2 | . . . 1 . . . 1 . . . Unauthorized Hacks 21 | . 6 9 6 . . . . . . . Terminals 21 | . 6 9 6 . . . . . . . Botnet 4 | . . 3 1 . . . . . . . Operators 2 | . 1 1 . . . . . . . . Skim 15 | . 5 5 5 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 7 7 5 1 1 1 2 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 5 | . . 2 . 3 . . . . . . Parts Repaired 6 | . 2 3 . . . . 1 . . . Time 180 | . 52 84 . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Active Infowar (turns) 9673 | 98 1071 704 614 2168 786 2523 1323 386 . . Sensors 3601 | . . . . . 686 1780 749 386 . . Seismic 5316 | 98 1071 704 614 1183 476 764 406 . . . Machine Analysis 2296 | . . . . 2168 128 . . . . . Jamming 2942 | . . . . . . 1779 1163 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Turns Passed 13792 | 324 1569 2003 1673 2178 845 2563 1663 776 118 80 Spaces Moved 6514 | 115 765 846 717 1041 470 1155 661 456 179 109 Core 495 | 3 . . . . . . . 204 179 109 Treads 6018 | 112 765 846 717 1041 470 1155 661 251 . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 50 50 Average Speed 155 | 157 160 163 160 163 160 166 160 129 50 50 Slowest Speed 420 | 160 160 240 160 240 160 210 240 420 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 5 95 81 52 32 14 28 22 10 5 32 Regions Visited 10 Branch Regions . Pre-discovered Areas 5 | . 1 2 2 . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . . . 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 17 | . . 4 . 6 . 4 3 . . . Terrain Destroyed 48 | . . 4 1 11 3 7 16 6 . . Melee 12 | . . 4 . 6 . . 2 . . . Projectile 33 | . . . 1 5 3 7 11 6 . . AOE 2 | . . . . . . . 2 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Gar Total 9045 | 181 1036 1267 1124 1368 534 1631 1005 559 206 134 Wait 1301 | 10 173 207 261 153 27 280 165 23 2 . Move 6505 | 114 764 845 716 1040 469 1154 660 455 179 109 Hop . | . . . . . . . . . . . Pick Up 99 | 3 15 18 19 14 4 17 8 1 . . Fast Attach 46 | 7 1 6 1 9 . 3 10 8 1 . Attach 33 | . . 2 5 5 2 8 9 2 . . Detach 3 | . . . . . . 1 . 2 . . Swap 249 | 1 21 48 25 48 14 61 25 6 . . Drop 144 | 1 13 32 27 24 5 27 15 . . . Fire 526 | 45 40 98 67 62 11 68 102 33 . . Melee 12 | . . 4 . 6 . . 2 . . . Ram 24 | . . . . . . . . . 24 . Kick . | . . . . . . . . . . . Crush 63 | . 9 7 3 7 2 12 9 14 . . Escape Stasis 40 | . . . . . . . . 15 . 25 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research -2/Research -2/Garrison (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 325 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 725 | -10/Materials | Discovered new exit (range 8) 1002 | -10/Materials | Discovered new exit (range 5) 1056 | -10/Materials | Discovered new exit (range 11) 1151 | -10/Materials | Repaired Lgt. Armor Plating 1178 | -10/Materials | Repaired Lgt. Treads 1476 | -10/Materials | Discovered new exit (range 16) 1623 | -10/Materials | Learned location of 1 exit from Storage 1656 | -10/Materials | Identified exit to Mines 1678 | -10/Materials | Learned 2 Storage zone layouts 1689 | -10/Materials | Learned 4 Materials zone layouts 1690 | -10/Materials | Learned 4 Recycling zone layouts 1691 | -10/Materials | Loaded intel: 1 repair station location 1696 | -10/Materials | Learned 2 Materials zone layouts 1712 | -10/Materials | Identified exit to Materials 1740 | -10/Materials | Learned location of Recycling (-7) 1894 | -10/Materials | Entered another Materials area 1894 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1895 | -9/Materials | Identified exit to Mines 1895 | -9/Materials | Identified exit to Materials 2512 | -9/Materials | Build established: Scavenger-Mutant 3160 | -9/Materials | Repaired Hrd. Light Armor Plating 3189 | -9/Materials | Repaired Lgt. Treads 3216 | -9/Materials | Repaired Lgt. Treads 3646 | -9/Materials | Discovered exit to Materials (range 13) 3717 | -9/Materials | Loaded intel: 14 trap records 3765 | -9/Materials | Learned location of Storage (-7) 3814 | -9/Materials | Learned location of 2 exits from Materials 3897 | -9/Materials | Entered another Materials area 3897 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3898 | -8/Materials | Identified exit to Factory 4992 | -8/Materials | Discovered exit to Factory (range 16) 5371 | -8/Materials | Learned location of Zion (-7) 5411 | -8/Materials | Learned Storage security intel 5443 | -8/Materials | Learned Factory fabricator intel 5466 | -8/Materials | Learned location of Lower Caves (-7) 5500 | -8/Materials | Learned 4 Factory zone layouts 5543 | -8/Materials | Learned 2 Lower Caves zone layouts 5570 | -8/Materials | Entered Factory 5570 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5572 | -7/Factory | Loaded intel: 6 fabricator locations 5897 | -7/Factory | Central database locked down 6512 | -7/Factory | Build established: Gunner 6957 | -7/Factory | Garrison activated, responded to threat 7726 | -7/Factory | Discovered new exit (range 12) 7747 | -7/Factory | Identified exit to Factory 7748 | -7/Factory | Entered another Factory area 7748 | -6/Factory | Evolved 2 slots: Utility x2 7777 | -6/Factory | Build established: Scavenger-Gunner 8379 | -6/Factory | Discovered new exit (range 15) 8403 | -6/Factory | Identified exit to Factory 8593 | -6/Factory | Entered another Factory area 8593 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8717 | -5/Factory | Build established: Gunner 11071 | -5/Factory | Discovered new exit (range 16) 11124 | -5/Factory | Identified exit to Factory 11156 | -5/Factory | Entered another Factory area 11156 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11616 | -4/Factory | Repaired Med. Treads+ 11707 | -4/Factory | Identified exit to Research 11707 | -4/Factory | Identified exit to Upper Caves 11707 | -4/Factory | Identified exit to Armory 12350 | -4/Factory | Lost 3 parts (1p1u1w) 12653 | -4/Factory | Build established: Scavenger-Gunner 12666 | -4/Factory | Lost 4 parts (2n2u) 12782 | -4/Factory | Lost 5 parts (2p3w) 12794 | -4/Factory | Destroyed 12 combat bots 12819 | -4/Factory | Entered Research 12819 | -3/Research | Evolved 2 slots: Utility x2 13278 | -3/Research | Lost 6 parts (1p1n2u2w) 13465 | -3/Research | System corruption reached 10% 13478 | -3/Research | Released all parts (11) 13509 | -3/Research | Lost 7 parts (2p1n2u2w) 13591 | -3/Research | Core integrity fell below 50% 13591 | -3/Research | Discovered new exit (range 8) 13595 | -3/Research | Entered another Research area 13595 | -2/Research | Evolved 2 slots: Propulsion x2 13697 | -2/Research | Core integrity fell below 50% 13713 | -2/Research | Identified exit to Garrison 13713 | -2/Research | Entered Garrison 13721 | -2/Garrison | Triggered checkpoint 13725 | -2/Garrison | Core integrity fell below 20% 13767 | -2/Garrison | Spotted B-90 Cyclops 13769 | -2/Garrison | Triggered checkpoint 13770 | -2/Garrison | Triggered checkpoint 13781 | -2/Garrison | Discovered new exit (range 10) 13782 | -2/Garrison | Build established: Mutant 13793 | -2/Garrison | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- alarm sounds. 13770_ Garrison Door breached. 13770_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 13781_ EXIT=FOUND 13783_ Triggered Stasis Trap. 13783_ A bubble of rippling energy engulfs the area. 13783_ Field strength at 94. 13783_ Field strength at 88. 13784_ Field strength at 82. 13785_ Field strength at 76. 13786_ Field strength at 70. 13787_ Field strength at 58. 13788_ Field strength at 52. 13789_ Field strength at 46. 13790_ Field strength at 26. 13791_ Field strength at 20. 13792_ Field strength at 14. Map ----- +----------------------------------------------------+ | ?????????????????????????# ######## | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????########### ## #??? | | ?????????????????????????????????### ## ## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????### ## ## | | ?????????????????????????########### ## #??? | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# ######## | | ?????????????????????????# #??????###### ## # | | ?????????????????????????# #?????????????? #?? # | | ?????????????????????????# g#????????????????#???? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# g????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# ##### #????????????? | | ?????????????????????????# #????????????? | | ????????????????########## ##### #?????????? | | ????????????????# #????????????????????? | | ????????????????# @ #????????????????????? | | ????????????????# < ##### ###????????????????????? | | ????????????????#???????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 35 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 1200 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 11 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 71% | -10/Materials Lgt. Treads | 80% | -10/Materials Hrd. Light Armor Plating | 31% | -9/Materials Lgt. Treads | 68% | -9/Materials Lgt. Treads | 74% | -9/Materials Med. Treads | 29% | -4/Factory Studied --------- Beam Cannon | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Med. Treads | -7/Factory | Hacked Ion Cannon | -7/Factory | Hacked Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedGammaSubcomponent Manual? 0 Play Time 01:29:15 Cumulative 282.1 hours Start 2026.09.29 @ 17:57:53 End 2026.09.29 @ 21:45:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 421 Rogue 419 Adventurer 0 Explorer 2 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d45f9e0c-edc2-4e53-bb1d-de0618afb429