Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 11:44:19 Player: BloodOwl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (825) 825 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2510 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 143/300 Energy 61/100 System Corruption 6% Temperature Cool (274) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (3) ------ Targeting Computer > --- WEAPON (3) ------- Spread Laser Assault Cannon Assault Cannon > --- INVENTORY (4) ---- Large Storage Unit Spread Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Targeting Computer > --- WEAPON ----------- Light EM Pulse Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Spread Laser Assault Cannon Assault Cannon [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Weapon Assault Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 46 | 9 12 16 5 . 4 Power 7 | 2 1 3 1 . . Engine 6 | 2 . 3 1 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 11 | 4 4 1 1 . 1 Treads . | . . . . . . Leg 9 | 2 4 1 1 . 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 7 . . 1 Device 4 | . 3 1 . . . Storage 6 | 1 . 4 . . 1 Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 4 5 3 . 2 Energy Gun 9 | 1 4 1 2 . 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 5 | . . 3 1 . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 2 1 3 . 3 Power 2 | . . 1 . . 1 Propulsion 2 | . 1 . . . 1 Utility 1 | . . . 1 . . Weapon 4 | . 1 . 2 . 1 Highest Loss Streak 3 | . 2 1 2 . 3 Average Slot Usage (%) 86 | . 95 91 77 77 73 Engine 7 | . 5 5 11 11 10 Core 2 | . 8 2 . . . Leg 21 | . 18 22 22 22 20 Wheel 1 | . 8 . . . . Device 7 | . 13 11 . . . Storage 7 | . 14 11 1 . . Processor 6 | . . 6 11 11 11 Energy Gun 13 | . 21 5 18 22 20 Energy Cannon 2 | . . 4 . . . Ballistic Cannon 14 | . . 22 11 11 11 Naked Turns . | . . . . . . Heaviest Build 47 | 11 16 47 35 19 19 Greatest Support 32 | 32 32 26 26 26 28 Greatest Overweight (x) 4 | . 4 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 6 16 10 4 10 Average Capacity 7 | 4 6 10 5 4 4 Most Carried 10 | 6 6 10 10 4 4 Average Carried 6 | 3 5 8 4 4 3 Final Capacity 10 | 6 6 10 4 4 4 Final Carried 10 | 6 6 10 4 4 2 Class Distribution -------------------- 50% | Gunner 25% | Skirmisher 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1043 | 237 188 473 45 . 100 Remotely . | . . . . . . Salvage Created 866 | . 189 495 56 . 126 Parts 51 | . 10 26 11 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 4 20 7 . 1 Guns 7 | . 4 2 . . 1 Cannons 25 | . . 18 7 . . Classes Destroyed 5 | . 2 2 . . 1 Watcher 1 | . 1 . . . . Swarmer 17 | . . 10 7 . . Grunt 10 | . 4 6 . . . Duelist 1 | . . . . . 1 Sentry 4 | . . 4 . . . Best Kill Streak 5 | . 5 4 4 . 1 Combat Bots Only 4 | . 4 4 4 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2144 | . 291 721 635 . 497 Core 479 | . 68 174 128 . 109 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 88 | . 28 36 14 . 10 Largest 3 | . 2 3 3 . 3 Hottest 195 | . 130 195 144 . 174 Shots Fired 202 | . 44 108 26 . 24 Gun 71 | . 44 12 . . 15 Cannon 131 | . . 96 26 . 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 129 | . 25 79 16 . 9 Thermal 46 | . 19 12 . . 15 Explosive . | . . . . . . Electromagnetic 27 | . . 17 10 . . Robot Hit Streak 11 | . 9 11 9 . 4 Robot Miss Streak 5 | . 3 5 2 . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 120 | . 27 55 19 . 19 Core Hits 67 | . 14 31 7 . 15 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2310 | . 223 1362 426 . 299 Guns 531 | . 223 133 . . 175 Cannons 1555 | . . 1078 353 . 124 Explosions 224 | . . 151 73 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1253 | . 127 782 220 . 124 Thermal 628 | . 96 284 73 . 175 Explosive . | . . . . . . Electromagnetic 429 | . . 296 133 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 1 6 6 6 Average Corruption 3 | . . 1 5 6 6 Corruption Purged . | . . . . . . Effects 33 | . . 2 18 3 10 Message Errors 6 | . . 1 2 1 2 Matter Fused 6 | . . . 5 1 . Heat Flow Errors 5 | . . . 3 1 1 Energy Discharges 7 | . . 1 2 . 4 Data Loss (minor) 4 | . . . 3 . 1 Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . . . 1 Targeting Errors 3 | . . . 2 . 1 Overload Shots . | . . . . . . Overflow Damage 45 | . . 45 . . . Projectiles 45 | . . 45 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . 4 2 . 3 Impact . | . . . . . . Kinetic 9 | . . 4 2 . 3 Secondary . | . . . . . . Self-Inflicted Damage 101 | . . 72 29 . . Shots 3 | . . 2 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 482 | . 150 330 266 208 482 Average Temperature 107 | . 47 91 90 110 230 Received Heat Transfer 453 | . 168 114 . . 171 Effects 5 | . . 2 . . 3 Energy Bleed 1 | . . 1 . . . Interference 4 | . . 1 . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1065 | . 225 470 150 . 220 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 255 | . 119 255 244 . . Initial 99 | . . 5 99 . . Average 114 | . 74 108 175 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 75 | 100 100 82 39 . . Level 1 24 | . . 17 60 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 8 30 6 . 3 Peak Tracking Total 5 | . 3 5 3 . 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 3 3 . 1 . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 21 | . 6 9 . 6 . Successful 17 | . 4 7 . 6 . Failed 4 | . 2 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 8 | . 6 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 . . 6 . Record 1 | . 1 . . . . Part Schematic 6 | . . . . 6 . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 2 | . . 2 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 1 . 6 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 42 | . . 42 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2623 | 96 426 1135 580 156 230 Spaces Moved 1654 | 83 283 591 415 125 157 Core 14 | 12 2 . . . . Treads . | . . . . . . Legs 1496 | 7 201 591 415 125 157 Wheels 144 | 64 80 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 Average Speed 129 | 94 115 149 122 120 120 Slowest Speed 250 | 120 250 150 150 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 29 | 4 34 41 64 11 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . 30 7 . 2 Melee . | . . . . . . Projectile 28 | . . 22 4 . 2 AOE 11 | . . 8 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1991 | 97 348 769 467 131 179 Wait 118 | . . 82 23 7 6 Move 1649 | 82 282 590 414 124 157 Hop . | . . . . . . Pick Up 28 | 4 5 17 2 . . Fast Attach 32 | 7 11 13 . . 1 Attach 11 | 1 1 2 4 . 3 Detach 22 | 2 8 9 2 . 1 Swap 3 | 1 . 1 1 . . Drop 40 | . 13 19 7 . 1 Fire 88 | . 28 36 14 . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 337 | -10/Materials | Build established: Mutant 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1045 | -9/Materials | Build established: Skirmisher 1148 | -9/Materials | Discovered new exit (range 8) 1496 | -9/Materials | Build established: Gunner 1519 | -9/Materials | Discovered new exit (range 6) 1658 | -9/Materials | Entered Mines 1663 | -9/Mines | Core integrity fell below 50% 1708 | -9/Mines | Crushed by falling debris 1818 | -9/Mines | Discovered new exit (range 11) 1834 | -9/Mines | Learned 4 Materials zone layouts 1837 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1837 | -9/Mines | Discovered new exit (range 5) 2019 | -9/Mines | Found a hidden stash of uninstalled traps 2103 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2126 | -9/Mines | Learned location of 1 exit from Materials 2129 | -9/Mines | Learned Materials stockpile data 2238 | -9/Mines | Entered Zion 2302 | -7/Zion | Discovered new exit (range 13) 2394 | -7/Zion | Entered Proximity Caves 2606 | -6/Proximity Caves | Core integrity fell below 20% 2624 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02524_ Lgt. Treads fries itself beyond repair. 02530_ System corrupted: Energy discharge (-70). 02562_ System corrupted: Component data lost. 02579_ C-30 ARC bursts open, deploying its payload. 02579_ L-41 Fighter unfolds itself. 02588_ QNBH 5 #YHOKYN K9QWC3RFMWR:O 02590_ System corrupted: Spread Laser targeting data glitched. 02596_ Carbon-fiber Leg destroyed. 02598_ Spread Laser severed. 02600_ L-41 Fighter knocked back. 02603_ Hvy. Ion Engine destroyed. 02606_ L-41 Fighter destroyed. 02606_ G-50 Soldier knocked back. 02609_ Overheating: System interference. 02609_ Targeting Computer temporarily disabled. 02609_ Assault Cannon temporarily disabled. 02609_ Targeting Computer temporarily disabled. 02609_ System corrupted: Energy discharge (-28). 02619_ Imp. Melee Analysis Suite fries itself beyond repair. 02620_ Spread Laser destroyed. 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Ion Engine | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Ripper | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Storm Trooper Challenges ------------ None Game ------ Seed FluxSpectralWheel Manual? 0 Play Time 00:50:20 Cumulative 4.4 hours Start 2020.12.07 @ 10:49:39 End 2020.12.07 @ 11:44:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9acd92e-e0eb-4d5f-b290-e4f9312fb57f