Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.12 @ 00:04:37 Player: LordVenom1 Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (188) 940 Value Destroyed (6567) 6567 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (406) 406 TOTAL SCORE: 13293 Bonus ------- High Alert Combat Kills 564 Friendly Fire -158 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Targeting Computer Improved Core Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (4) ---- Matter Compressor (250) Triangulator Advanced Armor Integrity Analyzer Slug Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Improved Core Analyzer Armor Integrity Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle KE Penetrator Mini Smartbomb Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Micro Fission Core Micro Fission Core Antigrav System Triangulator Advanced Terrain Scan Processor Improved Target Analyzer Improved Transmission Jammer Improved Heavy Armor Plating Layered Light Armor Plating Improved Force Field Advanced Hacking Suite System Backup Module Mini Drone Bay High-powered Shock Rifle Heavy Laser Matter Neutralizer [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Antigrav System Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . 1 . . Utility 8 | . . 1 2 2 1 . . 1 1 . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 160 | 7 6 31 23 7 21 15 1 16 13 20 . Power 29 | 1 1 5 3 2 3 2 . 5 . 7 . Engine 18 | 1 1 4 3 2 2 . . 3 . 2 . Core 10 | . . 1 . . . 2 . 2 . 5 . Reactor 1 | . . . . . 1 . . . . . . Propulsion 25 | 2 . 6 2 2 5 3 . . 3 2 . Treads 16 | . . 5 2 1 1 3 . . 3 1 . Leg . | . . . . . . . . . . . . Wheel 8 | 2 . 1 . 1 4 . . . . . . Hover 1 | . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . Utility 44 | 1 1 5 6 3 7 4 . 5 5 7 . Device 21 | . 1 . 1 . 5 2 . 3 4 5 . Storage 8 | 1 . 4 1 . 1 . . 1 . . . Processor 5 | . . 1 1 1 . 1 . 1 . . . Hackware . | . . . . . . . . . . . . Protection 10 | . . . 3 2 1 1 . . 1 2 . Artifact . | . . . . . . . . . . . . Weapon 62 | 3 4 15 12 . 6 6 1 6 5 4 . Energy Gun 10 | 1 . 1 1 . 2 . . 2 3 . . Energy Cannon 7 | . . 4 . . . 2 . . . 1 . Ballistic Gun 29 | 2 2 9 9 . 2 . 1 3 1 . . Ballistic Cannon 7 | . . . 1 . 2 2 . 1 . 1 . Launcher 5 | . . . 1 . . 2 . . 1 1 . Special Weapon 3 | . 2 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . 1 . . Parts Lost 58 | . 2 3 3 . 4 10 1 6 8 19 2 Power 11 | . . . 1 . 1 1 . 3 . 4 1 Propulsion 13 | . . 1 1 . 1 2 . 1 2 5 . Utility 15 | . . . 1 . 1 3 . . 2 7 1 Weapon 19 | . 2 2 . . 1 4 1 2 4 3 . Highest Loss Streak 10 | . 1 1 2 . 4 3 1 5 3 10 2 Average Slot Usage (%) 90 | . 98 99 98 98 93 95 97 98 89 41 23 Engine 6 | . 14 8 8 7 2 1 . 7 5 1 . Core 2 | . . 2 . . . 4 6 2 5 5 1 Treads 12 | . . 18 17 12 . 14 20 16 16 3 . Wheel 3 | . 28 3 . 1 12 3 . . . . . Device 7 | . 13 . . 7 21 15 13 15 10 3 1 Storage 15 | . 14 21 18 15 13 13 13 17 15 5 . Processor 15 | . . 10 18 23 17 15 20 17 15 15 15 Protection 3 | . . . 8 7 . 5 6 . 4 1 . Energy Gun 1 | . . 3 . . 2 . . 1 7 . . Energy Cannon 2 | . . 9 . . . 5 6 1 . . . Ballistic Gun 13 | . 20 17 24 23 10 4 4 6 6 . . Ballistic Cannon 2 | . . . 1 . 5 5 5 4 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 126 | 11 15 51 74 76 101 110 106 126 119 118 9 Greatest Support 113 | 26 26 40 40 40 48 90 90 90 113 99 3 Greatest Overweight (x) 27 | . . 1 3 2 6 6 1 1 1 27 2 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 . 2 . Largest Inventory Capacity 20 | 6 6 16 18 18 20 20 20 20 20 20 4 Average Capacity 16 | 5 6 13 17 18 18 20 20 20 20 10 4 Most Carried 20 | 6 6 16 18 18 18 20 20 20 20 19 4 Average Carried 14 | 3 5 12 16 16 17 15 19 18 19 6 4 Final Capacity 20 | 6 6 16 18 18 20 20 20 20 20 4 4 Final Carried 20 | 6 6 16 18 18 16 20 19 20 20 4 4 Class Distribution -------------------- 35% | Scavenger-Gunner 19% | Hauler-Gunner 18% | Gunner 17% | Mutant 7% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Matter Collected 5346 | 268 125 604 1373 66 929 531 21 632 314 483 . Remotely . | . . . . . . . . . . . . Salvage Created 7715 | 80 188 1868 2459 25 908 588 . 832 508 259 . Parts 412 | 2 15 109 121 5 48 30 . 52 25 5 . Haulers Intercepted 2 | . . 1 1 . . . . . . . . Recyclers Shooed 7 | . . 3 1 . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 17 . . . 4 . Prevented 9 | . . . . . . 9 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 147 | . 8 37 39 . 16 12 . 17 10 8 . Guns 95 | . 7 19 32 . 11 6 . 11 9 . . Cannons 34 | . 1 13 4 . 5 3 . 6 . 2 . AOE 17 | . . 4 3 . . 3 . . 1 6 . Classes Destroyed 17 | 1 2 5 6 . 1 . . 1 . 1 . Worker 3 | . . . 1 . 2 . . . . . . Builder 4 | . . 1 1 . 1 . . 1 . . . Tunneler 1 | . . . . . . . . 1 . . . Hauler 2 | . . 1 1 . . . . . . . . Recycler 12 | 1 . 4 5 . 1 . . 1 . . . Mechanic 1 | . . 1 . . . . . . . . . Operator 3 | . . . 1 1 1 . . . . . . Drone 1 | . . . . . . . . . . 1 . Watcher 14 | . . 4 4 . 2 . . 3 1 . . Swarmer 43 | . 6 12 3 . 4 3 . 9 5 1 . Grunt 54 | . 2 18 18 . 3 4 . 5 . 4 . Brawler 6 | . . . 3 . . . . . . 3 . Duelist 7 | . . . 5 . . 2 . . . . . Protector 1 | . . . 1 . . . . . . . . Sentry 22 | . . 7 6 . 4 2 . . 3 . . Hunter 5 | . . . 3 . 1 . . 1 . . . Programmer 9 | . . . . . 4 1 . 2 2 . . Best Kill Streak 8 | 1 6 6 7 1 4 5 . 8 6 5 . Combat Bots Only 6 | . 6 6 6 . 4 5 . 5 6 5 . Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 . 2 2 1 . Gunslinging 1 | . . 1 . . . . . . 1 . . Exploded 2 | . . 2 1 . . 1 . . 1 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Damage Taken 12272 | . 364 1247 1690 62 1508 934 136 1047 1518 3470 296 Core 2042 | . 92 217 200 . 212 53 19 97 203 746 203 Absorbed by Shields 359 | . . . . . 36 . . 272 . 51 . Core Remaining (%) 75 | 100 63 45 63 100 . . 66 90 . . . Volleys Fired 414 | 2 21 83 120 1 56 37 . 55 27 12 . Largest 3 | 2 2 3 3 3 3 3 . 3 3 1 . Hottest 189 | 40 40 189 92 73 152 173 . 146 167 105 . Shots Fired 1058 | 4 39 207 349 3 157 63 . 146 77 13 . Gun 803 | 4 29 129 322 3 103 35 . 101 77 . . Cannon 214 | . . 64 24 . 54 23 . 45 . 4 . Launcher 17 | . . . 3 . . 5 . . . 9 . Special 24 | . 10 14 . . . . . . . . . Kinetic 831 | 4 29 111 346 3 135 43 . 121 39 . . Thermal 122 | . 10 32 . . 22 12 . 18 24 4 . Explosive 12 | . . . 3 . . . . . . 9 . Electromagnetic 93 | . . 64 . . . 8 . 7 14 . . Robot Hit Streak 19 | 1 9 18 16 16 9 10 . 19 15 4 . Robot Miss Streak 5 | 1 4 4 4 . 5 2 . 2 3 1 . Penetration Max 1 | . . . 1 . . . . . 1 . . Secondary Targets 16 | . 2 1 7 . . . . 1 5 . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 1 . . Shots Hit Robots 705 | 2 20 130 245 2 92 46 . 104 53 7 4 Core Hits 354 | 2 11 64 99 2 44 25 . 50 26 29 2 Critical Hits 6 | . 1 . 4 . 1 . . . . . . Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 5 | . 1 . 3 . 1 . . . . . . Melee Attacks 4 | . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16098 | 18 236 2823 4053 30 2347 1328 . 2172 1280 1665 146 Guns 9372 | 18 170 1125 3521 30 1564 541 . 1353 1050 . . Cannons 3598 | . . 1156 354 . 783 418 . 819 . 68 . Explosions 2840 | . . 496 178 . . 369 . . 230 1567 . Melee 146 | . . . . . . . . . . . 146 Ramming 30 | . . . . . . . . . . 30 . Kinetic 9816 | 18 170 881 3875 30 2000 628 . 1689 525 . . Thermal 2103 | . 66 681 . . 347 250 . 315 376 68 . Explosive 2034 | . . 105 178 . . . . . 184 1567 . Electromagnetic 1969 | . . 1156 . . . 450 . 168 195 . . Impact . | . . . . . . . . . . . . Slashing 146 | . . . . . . . . . . . 146 Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . 2 1 5 5 4 2 2 12 12 Average Corruption 4 | . . . 1 1 2 4 3 1 1 11 12 Corruption Purged 3 | . . . . . . 1 2 . . . . Effects 131 | . . . 21 . 18 23 4 10 3 48 4 Message Errors 35 | . . . 9 . 4 3 1 1 1 13 3 Matter Fused 23 | . . . . . 4 7 2 . . 10 . Heat Flow Errors 15 | . . . 4 . 1 2 . 1 . 7 . Energy Discharges 9 | . . . 2 . . 3 1 . . 3 . Data Loss (minor) 17 | . . . 2 . 3 5 . 2 2 3 . Data Loss (major) 2 | . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 . Misdirections 8 | . . . . . . . . . . 7 1 Targeting Errors 18 | . . . 4 . 4 3 . 6 . 1 . Weapon Failures 2 | . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 226 | . . 69 . . 17 5 . . . 135 . Projectiles 66 | . . 44 . . 17 5 . . . . . Explosions 160 | . . 25 . . . . . . . 135 . Melee . | . . . . . . . . . . . . Knockbacks 24 | . . . 5 . 6 1 . 12 . . . Impact . | . . . . . . . . . . . . Kinetic 24 | . . . 5 . 6 1 . 12 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 506 | . . 64 . . . 9 . . 70 363 . Shots 13 | . . 2 . . . 1 . . 1 9 . Rammed 10 | . . . . . . . . . . 10 . Targets Rammed 10 | . . . . . . . . . . 10 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 447 | . 4 275 433 26 447 361 . 401 39 187 . Average Temperature 77 | . 1 55 81 14 114 91 . 74 11 63 . Received Heat Transfer 2232 | . 90 354 576 . 114 222 63 110 156 496 51 Effects 14 | . . . 6 . 5 . . 3 . . . Shutdowns 4 | . . . 2 . . . . 2 . . . Energy Bleed 2 | . . . 1 . . . . 1 . . . Interference 5 | . . . . . 5 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Fried 5 | . . 4 . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 2 2 . . . . . . 1 . . Heat Transferred 3582 | . 222 1177 . . 592 333 . 555 629 74 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . 5 . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Peak Influence 781 | 5 210 745 781 341 330 . . 215 275 . . Average Influence 329 | 1 118 393 583 339 211 . . 59 96 . . Maximum Alert Level 3 | . 1 3 3 1 1 . . 1 1 . . Low Security (%) 33 | 100 56 6 . . 46 . . 96 98 . . Level 1 33 | . 43 60 4 100 53 . . 3 1 . . Level 2 26 | . . 24 76 . . . . . . . . Level 3 7 | . . 8 18 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 2 6 . 5 . . 1 1 . . Investigation 6 | . 1 2 1 . 2 . . . . . . Extermination 5 | . . . . . 3 . . 1 1 . . Reinforcement 3 | . 1 . 2 . . . . . . . . Assault 2 | . . . 2 . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Distress Signals 7 | . . 2 3 . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 226 | . 15 51 62 1 24 13 3 22 19 12 4 Peak Tracking Total 7 | . 6 5 5 1 6 5 3 5 6 7 3 Tactical Retreats 18 | . 2 5 4 . 2 1 . 1 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Traps Triggered 12 | . 1 1 5 1 3 . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Machines Disabled 15 | . . 5 3 . 2 1 . 1 2 1 . Max in Single Turn 2 | . . 1 1 . 1 1 . 1 2 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Machines Accessed 25 | . 3 9 4 . 5 . . 2 2 . . Terminals 19 | . 3 6 2 . 4 . . 2 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . 2 2 . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 62 | . 8 22 10 . 14 . . 5 3 . . Successful 30 | . 4 14 5 . 3 . . 3 1 . . Failed 32 | . 4 8 5 . 11 . . 2 2 . . Catastrophic 3 | . . 1 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . 2 1 . . . . 1 1 . . Terminals 46 | . 8 16 3 . 11 . . 5 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations 14 | . . 4 7 . 3 . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 20 | . 4 8 2 . 2 . . 3 1 . . Record 11 | . 3 5 . . 1 . . 1 1 . . Prototype ID Bank 4 | . 1 2 1 . . . . . . . . Alert Level 2 | . . . . . 1 . . 1 . . . Unreport Threat 2 | . . . 1 . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . 4 3 . 1 . . . . . . Scan Component 5 | . . 2 2 . 1 . . . . . . Repair 3 | . . 2 1 . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 2 6 2 . 4 . . 1 2 . . Full Trace Events 4 | . . 1 1 . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . 2 1 . . . . . . . . Time 84 | . . 54 30 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . . 1 1 Drone Launches 3 | . . . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Turns Passed 9957 | 66 368 2011 2067 342 1288 839 250 977 620 1022 107 Spaces Moved 5180 | 47 203 984 901 190 906 437 137 428 278 524 145 Core 552 | 4 . . . . . . . . . 403 145 Treads 3091 | . . 799 901 148 . 303 137 428 278 97 . Legs . | . . . . . . . . . . . . Wheels 1513 | 43 203 185 . 42 906 134 . . . . . Hover 24 | . . . . . . . . . . 24 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 180 120 110 120 180 180 160 100 50 Average Speed 154 | 86 90 162 180 166 114 164 180 180 178 171 61 Slowest Speed 1400 | 90 90 180 220 180 160 180 180 180 180 1400 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 3 40 76 52 4 24 67 17 11 7 73 18 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 4 1 . . 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 269 | . . 32 26 . 16 6 . 5 49 135 . Melee . | . . . . . . . . . . . . Projectile 37 | . . . 5 . 16 6 . 5 3 2 . AOE 232 | . . 32 21 . . . . . 46 133 . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Total 6331 | 68 342 1223 1127 217 1051 504 142 532 351 615 159 Wait 264 | . 102 66 32 2 24 1 . 7 8 12 10 Move 5169 | 46 202 983 900 189 905 436 136 427 277 523 145 Hop . | . . . . . . . . . . . . Pick Up 164 | 12 6 29 31 10 25 14 2 17 14 4 . Fast Attach 19 | 1 1 10 . . . . 1 1 2 3 . Attach 77 | 5 2 3 12 4 11 9 . 8 8 15 . Detach 4 | . . . . . . . . 1 1 2 . Swap 64 | 1 3 18 11 3 10 6 . 7 3 2 . Drop 119 | 1 5 31 21 8 20 1 3 9 11 9 . Fire 414 | 2 21 83 120 1 56 37 . 55 27 12 . Melee 4 | . . . . . . . . . . . 4 Ram 6 | . . . . . . . . . . 6 . Kick . | . . . . . . . . . . . . Crush 4 | . . . . . . . . . . 4 . Escape Stasis . | . . . . . . . . . . . . Rewire 22 | . . . . . . . . . . 22 . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 13) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 775 | -9/Materials | Discovered new exit (range 15) 847 | -9/Materials | Repaired EM Pulse Cannon? 989 | -9/Materials | Discovered new exit (range 8) 1197 | -9/Materials | Build established: Gunner 1879 | -9/Materials | Discovered new exit (range 13) 2044 | -9/Materials | Core integrity fell below 50% 2116 | -9/Materials | Build established: Scavenger-Gunner 2307 | -9/Materials | Repaired Hvy. Assault Rifle 2371 | -9/Materials | Discovered new exit (range 9) 2412 | -9/Materials | Discovered new exit (range 16) 2446 | -9/Materials | Entered another Materials area 2446 | -8/Materials | Evolved 2 slots: Utility x2 2490 | -8/Materials | Garrison activated, responded to threat 3578 | -8/Materials | Repaired Enh. Autogun 3646 | -8/Materials | First assault squad dispatched 4480 | -8/Materials | Discovered new exit (range 16) 4513 | -8/Materials | Entered Factory 4513 | -7/Factory | Evolved 2 slots: Utility x2 4640 | -7/Factory | Discovered new exit (range 10) 4855 | -7/Factory | Entered another Factory area 4855 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5210 | -6/Factory | Build established: Gunner 5266 | -6/Factory | Spotted B-75 Beast 5922 | -6/Factory | Lost 4 parts (1p1n1u1w) 6110 | -6/Factory | Discovered new exit (range 11) 6143 | -6/Factory | Entered Lower Caves 6176 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6222 | -6/Lower Caves | Encountered a Warlord checkpoint 6226 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6397 | -6/Lower Caves | Lost 3 parts (1p1n1u) 6499 | -6/Lower Caves | Build established: Hauler-Gunner 6703 | -6/Lower Caves | Learned Factory non-interactive machine intel 6775 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6825 | -6/Lower Caves | Lost 3 parts (1u2w) 6946 | -6/Lower Caves | Discovered new exit (range 16) 6982 | -6/Lower Caves | Entered another Lower Caves area 7200 | -6/Lower Caves | Discovered new exit (range 15) 7232 | -6/Lower Caves | Entered Factory 7232 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7233 | -5/Factory | Loaded intel: 234 non-interactive machine locations 8145 | -5/Factory | Lost 5 parts (2p1n2w) 8177 | -5/Factory | Discovered new exit (range 15) 8209 | -5/Factory | Entered another Factory area 8209 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8514 | -4/Factory | Lost 3 parts (1n2w) 8704 | -4/Factory | Found Prototype Launcher 8705 | -4/Factory | Identified Mni. Smartbomb Launcher 8715 | -4/Factory | Discovered new exit (range 4) 8805 | -4/Factory | Build established: Scavenger-Gunner 8829 | -4/Factory | Entered Upper Caves 8844 | -4/Upper Caves | System corruption reached 10% 8874 | -4/Upper Caves | Lost 6 parts (1p1n1u3w) 8952 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9066 | -4/Upper Caves | Lost 10 parts (1p3n4u2w) 9146 | -4/Upper Caves | Lost 4 parts (2p1n1u) 9226 | -4/Upper Caves | Core integrity fell below 50% 9377 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9397 | -4/Upper Caves | Core integrity fell below 20% 9529 | -4/Upper Caves | Build established: Mutant 9529 | -4/Upper Caves | Discovered new exit (range 12) 9555 | -4/Upper Caves | Learned Research terminal intel 9851 | -4/Upper Caves | Entered another Upper Caves area 9874 | -4/Upper Caves | Spotted B-86 Titan 9891 | -4/Upper Caves | Learned location of 1 exit from Research 9958 | -4/Upper Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 09717_ I44H7SZ VDOPA,OTFLGCCR4KP 09737_ System corrupted: Matter fused (-6). 09783_ System corrupted: Component data lost. 09786_ Acquired 15 matter. 09803_ System corrupted: Heat flow error (+136). 09820_ Acquired Adv. Armor Integrity Analyzer. 09821_ System corrupted: Heat flow error (+165). 09821_ Acquired 27 matter. 09827_ Acquired Slug Cannon. 09844_ AF8|NVJMYL88R4GYP B8 HCKN> LOCATION=UNKNOWN GOAL=ESCAPE 09868_ GR%0QOSB/L FQHGLUOTHIBF0Y1TTOV 09875_ Mic. Fission Core destroyed. 09875_ Microactuators destroyed. 09891_ Acquired derelict log, extracted data. Data stored: Research exits (x1). 09929_ ,4YXRFQBWMD5Z4LFA&L6 [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????## ??????????????????????? | | ????????????????? ????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ????????????????## ##????????????????????????????? | | ???????????????## ##???????????????????????????? | | ???????????????# # ##??????????????????????????? | | ??????????????## #??????????????????????????? | | ?????????????## # #??????????????????????????? | | ?????????????# # ##??????????????????????????? | | ?????????????# # ####????????????????????????? | | ?????????????## # ##???????????????????????? | | ??????????##??# # # #?????????????????? ????? | | ?????????## ## ## # #????????????????? ???? | | ?????????# #### #######????????????? ???? | | ?????????# #### ### ###?????????? ???? | | ?????????## ## ##??????### ????? | | ??????????## ##???? ?????? | | ???????????#### #???? ??????? | | ??????????????###### #???? ???????? | | ???????????????????# ##???? #???????? | | ???????????????????## gg ######? #???????? | | ????????????????????## @ ### ## #???????? | | ?????????????????????## g#### #???????? | | ??????????????????????# ##??# #???????? | | ?????????????????????## ##??# #???????? | | ?????????????????????# #??### #???????? | | ?????????????????????## ####### ### #???????? | | ??????????????????????# ## ### #??# ??????? | | ?????????????????????## ## #??? #????? | | ????????????????????## ##???# ???? | | ????????????????????# #????# ?? | | ????????????????????# ##### #?????# #? | | ????????????????????# ###???# #####?? #? | | ????????????????????# #?????# ##?? ##? | | ????????????????????# #?????## #???##?? | | ????????????????????# #??????## #??###?? | | ????????????????????# #???????# ## ##?# ### | | ????????????????????# ######### ## #?# # | | ????????????????????# ### | | ???????????????????## ## | | ??????????????????## ######## | | ?????????????????## #????## ## | | ???????????????### ####????# ### ## | | ???????????????# #???????# ##?## ###### | | ???????????????# #???????# #???### ##????? | | ???????????????# #?????# ## #?????####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 505 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 16 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Leap Before You Look Librarian Remodeling Tourist Challenges ------------ None Game ------ Seed MiningPhasingFemtoactuators Manual? 0 Play Time 03:12:29 Cumulative 16.3 hours Start 2020.07.11 @ 18:34:48 End 2020.07.12 @ 00:04:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 781f3dc5-71de-4c8b-87b5-84ec920649e3