Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 13:14:25 Player: SuperSwiss Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3384) 3384 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 6279 Bonus ------- High Alert Combat Kills 425 Follower Combat Kills 35 Friendly Fire -40 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Axe > --- INVENTORY (15) --- Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Medium Storage Unit Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Axe [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 114 | 5 19 30 29 31 Power 12 | 1 2 4 1 4 Engine 6 | 1 1 1 1 2 Core 6 | . 1 3 . 2 Reactor . | . . . . . Propulsion 24 | 2 5 3 5 9 Treads 14 | . 5 3 2 4 Leg 7 | . . . 3 4 Wheel 2 | 2 . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 22 | . 5 6 7 4 Device 6 | . 1 2 2 1 Storage 7 | . 3 1 1 2 Processor 2 | . . . 2 . Hackware . | . . . . . Protection 7 | . 1 3 2 1 Artifact . | . . . . . Weapon 56 | 2 7 17 16 14 Energy Gun 16 | 1 1 2 3 9 Energy Cannon 7 | . . 6 1 . Ballistic Gun 16 | 1 4 5 4 2 Ballistic Cannon 2 | . . . 2 . Launcher 14 | . 2 4 6 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . . 1 6 Corrupted Parts 1 | . . . . 1 System Corruption 6 | . . . . 6 Parts Lost 41 | . 2 6 11 22 Power 6 | . . 3 1 2 Propulsion 12 | . . 2 3 7 Utility 9 | . 1 1 4 3 Weapon 14 | . 1 . 3 10 Highest Loss Streak 9 | . 1 3 9 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 98 90 84 Engine 2 | . 3 2 1 2 Core 7 | . 10 7 5 5 Treads 20 | . 17 32 19 7 Leg 3 | . . . 1 13 Wheel 3 | . 10 . . . Device 8 | . 8 11 8 . Storage 12 | . 14 11 14 11 Processor 5 | . . . 10 18 Protection 5 | . 4 10 1 2 Energy Gun 8 | . 11 5 6 9 Energy Cannon 2 | . . 5 4 . Ballistic Gun 9 | . 15 8 4 5 Ballistic Cannon 2 | . . . 8 6 Launcher 1 | . . 2 2 1 Peak Build Rating 28 | 5 13 23 27 28 Average Rating 17 | 3 10 18 22 23 On Entrance 11 | . 5 13 19 20 Naked Turns . | . . . . . Heaviest Build 45 | 8 31 45 43 41 Greatest Support 69 | 26 46 69 66 40 Greatest Overweight (x) 12 | 2 . . 1 12 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 12 | 5 8 15 15 15 Most Carried 15 | 5 10 15 15 15 Average Carried 10 | 4 7 12 11 9 Final Capacity 15 | 5 15 15 15 15 Final Carried 13 | 5 10 13 11 1 Class Distribution -------------------- 72% | Mutant 19% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2543 | 250 319 557 545 872 Remotely . | . . . . . Salvage Created 3685 | . 561 1139 695 1290 Parts 186 | . 27 71 25 63 Haulers Intercepted 4 | . 1 . 1 2 Recyclers Shooed 5 | . . 3 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 91 | . 12 37 15 27 Guns 37 | . 7 12 6 12 Cannons 25 | . . 13 4 8 AOE 26 | . 5 12 2 7 Classes Destroyed 15 | . 4 6 4 1 Worker 2 | . . . 1 1 Builder 3 | . 1 . 1 1 Hauler 4 | . 1 . 1 2 Recycler 4 | . . 1 1 2 Mechanic 1 | . . 1 . . Operator 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 20 | . . 13 . 7 Grunt 46 | . 12 15 12 7 Brawler 3 | . . 1 . 2 Duelist 6 | . . 2 1 3 Protector 2 | . . . . 2 Sentry 12 | . . 6 . 6 Hunter 1 | . . . 1 . Heavy 1 | . . . 1 . Best Kill Streak 9 | . 4 7 5 9 Combat Bots Only 6 | . 3 6 4 6 Max Kills in Single Turn 3 | . 2 3 3 2 Gunslinging . | . . . . . Exploded 3 | . 2 3 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 431 | . 56 138 75 162 Missed 117 | . 9 41 27 40 Damage Taken 5048 | . 609 1154 1043 2242 Core 817 | . 140 123 85 469 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 44 69 . . Volleys Fired 219 | . 51 67 42 59 Largest 3 | . 2 2 3 3 Hottest 186 | . 95 150 184 186 Shots Fired 478 | . 101 127 111 139 Gun 305 | . 98 70 47 90 Cannon 119 | . . 44 37 38 Launcher 54 | . 3 13 27 11 Special . | . . . . . Kinetic 244 | . 65 49 62 68 Thermal 173 | . 26 65 22 60 Explosive 30 | . 3 13 14 . Electromagnetic 31 | . 7 . 13 11 Robot Hit Streak 22 | . 13 10 19 22 Robot Miss Streak 6 | . 6 3 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 326 | . 72 77 77 100 Core Hits 171 | . 24 56 39 52 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 3 . 1 6 Burn 8 | . 3 . . 5 Destroy 1 | . . . . 1 Blast 1 | . . . 1 . Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8156 | . 1002 2544 2066 2544 Guns 3100 | . 774 585 553 1188 Cannons 2048 | . . 800 564 684 Explosions 2956 | . 211 1159 949 637 Melee 31 | . . . . 31 Ramming 21 | . 17 . . 4 Kinetic 2773 | . 467 395 827 1084 Thermal 2306 | . 238 990 290 788 Explosive 1782 | . 211 1159 412 . Electromagnetic 1243 | . 69 . 537 637 Impact . | . . . . . Slashing 31 | . . . . 31 Piercing . | . . . . . Highest Corruption 8 | . 2 . . 8 Average Corruption 1 | . 1 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 6 . . 6 Message Errors 4 | . 1 . . 3 Matter Fused 2 | . 1 . . 1 Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . . . . 1 Alerts 2 | . 2 . . . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 89 | . . 47 1 41 Projectiles 8 | . . 5 1 2 Explosions 81 | . . 42 . 39 Melee . | . . . . . Knockbacks 14 | . 1 . 5 8 Impact 1 | . 1 . . . Kinetic 10 | . . . 4 6 Secondary 3 | . . . 1 2 Self-Inflicted Damage 407 | . 5 71 1 330 Shots 16 | . 1 2 1 12 Rammed 4 | . 3 1 . . Targets Rammed 6 | . 3 1 . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 477 | . 222 401 362 477 Average Temperature 133 | . 72 126 94 215 Received Heat Transfer 1854 | . 345 357 396 756 Effects 19 | . . 6 1 12 Shutdowns 2 | . . 1 . 1 Energy Bleed 2 | . . 1 1 . Interference 10 | . . 3 . 7 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . 1 . 2 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Parts Fried 7 | . 1 . 2 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 3 . 1 Heat Transferred 4903 | . 777 1665 629 1832 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . . . 8 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 763 | . 252 763 528 713 Initial 321 | . . 48 321 221 Average 269 | . 99 277 388 440 Maximum Alert Level 3 | . 1 3 2 3 Low Security (%) 41 | 100 83 44 . . Level 1 31 | . 16 34 54 36 Level 2 22 | . . 13 45 57 Level 3 3 | . . 8 . 5 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 3 5 4 6 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 10 | . 3 4 2 1 Assault 3 | . . 1 . 2 Garrison 5 | . . . 2 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 1 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . . 1 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 137 | . 28 49 23 37 Peak Tracking Total 10 | . 4 7 5 10 Tactical Retreats 9 | . 2 3 3 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 11 | . 2 5 . 4 Max in Single Turn 2 | . 1 2 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 6 | . 1 3 1 1 Terminals 6 | . 1 3 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 1 8 2 1 Successful 6 | . 1 4 . 1 Failed 6 | . . 4 2 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 1 8 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 4 . 1 Open Door 1 | . . . . 1 Level Access Points 1 | . 1 . . . Emergency Access Points 2 | . . 2 . . Recall Reinforcements 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 3 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 22 | . . . . 22 Total Damage 301 | . . . . 301 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3844 | 58 1137 1296 592 761 Spaces Moved 1783 | 49 695 583 210 246 Core 41 | 25 . . . 16 Treads 1188 | . 369 583 186 50 Legs 204 | . . . 24 180 Wheels 350 | 24 326 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 160 120 120 Average Speed 153 | 91 127 160 176 206 Slowest Speed 650 | 150 160 160 240 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 98 47 15 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 216 | . 29 100 59 28 Melee . | . . . . . Projectile 19 | . . 7 6 6 AOE 197 | . 29 93 53 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2468 | 59 855 812 346 396 Wait 244 | 1 63 106 51 23 Move 1779 | 48 694 582 209 246 Hop . | . . . . . Pick Up 68 | 5 15 18 10 20 Fast Attach 5 | 5 . . . . Attach 55 | . 4 9 17 25 Detach 6 | . . 1 5 . Swap 56 | . 15 21 12 8 Drop 29 | . 10 7 . 12 Fire 219 | . 51 67 42 59 Melee 1 | . . . . 1 Ram . | . . . . . Kick 2 | . . . . 2 Crush 4 | . 3 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 16) 704 | -10/Materials | Discovered new exit (range 16) 714 | -10/Materials | Core integrity fell below 50% 1196 | -10/Materials | Entered another Materials area 1196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1968 | -9/Materials | Discovered new exit (range 14) 2140 | -9/Materials | Lost 3 parts (1p1n1u) 2396 | -9/Materials | First assault squad dispatched 2468 | -9/Materials | Discovered new exit (range 16) 2492 | -9/Materials | Entered another Materials area 2492 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2919 | -8/Materials | Lost 9 parts (1p3n2u3w) 2974 | -8/Materials | Garrison activated, responded to threat 3000 | -8/Materials | Discovered new exit (range 15) 3084 | -8/Materials | Entered Storage 3325 | -8/Storage | Lost 3 parts (1u2w) 3362 | -8/Storage | Learned location of Armory (-3) 3419 | -8/Storage | Build established: Scavenger-Gunner 3458 | -8/Storage | Met a pair of Derelict thieves 3508 | -8/Storage | Garrison activated, responded to threat 3578 | -8/Storage | Lost 5 parts (1p2n1u1w) 3685 | -8/Storage | Lost 3 parts (2n1w) 3721 | -8/Storage | Core integrity fell below 50% 3779 | -8/Storage | Lost 5 parts (1n1u3w) 3821 | -8/Storage | Core integrity fell below 20% 3845 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03803_ System corrupted: Component data lost. 03804_ Acquired Faulty Imp. Medium Laser. 03805_ Hvy. Assault Rifle broken. 03805_ Faulty integration triggers power surge. 03807_ Dropped Faulty Imp. Medium Laser. 03807_ Dropped Broken Hvy. Assault Rifle. 03808_ Dropped Med. Storage Unit. 03808_ Acquired 83 matter. 03811_ R-06 Scavenger collects Corrupted Katana. 03813_ Lgt. Treads destroyed. 03815_ U-05 Engineer lays Concrete. 03816_ U-05 Engineer builds a Wall. 03816_ R-06 Scavenger collects Corrupted Com. Wheel. 03817_ Critical hit (Burn: +37). 03818_ IAMT0WQ,RLX RV WV>&DUEZ&B%#Q:WNUCI#LOZ 03824_ Acquired Corrupted Med. Storage Unit. 03829_ U-05 Engineer lays Concrete. 03831_ U-05 Engineer builds a Wall. 03838_ M&BKDVTQCPO2%I7%GJNZ1I#ASYE 03838_ Hvy. Ion Engine destroyed. 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