Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.11 @ 20:55:41

Player: NoobOne

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (81)      405
Value Destroyed (2668)     2668
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (653)                653
              TOTAL SCORE: 8526

 Bonus
-------
High Alert Combat Kills    59
Follower Combat Kills      594

 Cogmind 
---------
Core Integrity             0/1150
Matter                     165/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (180)
Location                   -4/Factory

 Parts 
-------
>       --- POWER (4) --------
            (None)
>       --- PROPULSION (3) ---
  Heavy Siege Treads
>       --- UTILITY (7) ------
        Thermal Shield
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (5) ----
            (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
             Fission Core
             Antimatter Reactor
>            --- PROPULSION -------
       Light Treads
       Heavy Treads
>            --- UTILITY ----------
             Coolant Injector
    Improved Terrain Scan Processor
             Target Analyzer
    Improved Heavy Armor Plating
             Hacking Suite
>            --- WEAPON -----------
       Heavy Laser
       Heavy Laser
       Heavy Laser
>            --- INVENTORY --------
             Plasma Cannon
             Shock Bomb Launcher
             Proton Missile Launcher
[Rating: 65]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Compact Battery
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Proton Missile Launcher
  Piercing Weapon          Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   2   
  Power                    3    | .   .   1   .   .   .   .   1   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   1   1   2   .   .   .   1   .   
  Weapon                   3    | .   .   .   1   .   .   .   .   1   1   
Parts Attached             121  | 5   5   4   15  28  5   3   15  15  26  
  Power                    19   | 1   1   2   4   4   1   1   1   1   3   
    Engine                 10   | 1   1   2   3   2   .   1   .   .   .   
    Core                   8    | .   .   .   1   2   .   .   1   1   3   
    Reactor                1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               22   | 2   .   1   3   5   1   1   2   1   6   
    Treads                 11   | 2   .   1   3   .   1   1   2   .   1   
    Leg                    2    | .   .   .   .   2   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   3   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   1   2   
    Flight                 3    | .   .   .   .   .   .   .   .   .   3   
  Utility                  40   | .   2   1   2   11  2   .   1   7   14  
    Device                 25   | .   2   1   1   8   1   .   .   5   7   
    Storage                1    | .   .   .   .   1   .   .   .   .   .   
    Processor              5    | .   .   .   .   2   .   .   .   2   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             8    | .   .   .   1   .   .   .   1   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   2   .   6   8   1   1   11  6   3   
    Energy Gun             17   | 1   .   .   1   6   .   1   5   3   .   
    Energy Cannon          7    | .   .   .   3   .   1   .   2   1   .   
    Ballistic Gun          6    | 1   1   .   1   .   .   .   1   .   2   
    Ballistic Cannon       3    | .   1   .   .   1   .   .   .   1   .   
    Launcher               5    | .   .   .   1   1   .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   2   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   10  .   .   .   .   .   
Parts Lost                 74   | .   .   1   4   22  .   1   12  14  20  
  Power                    15   | .   .   1   2   5   .   .   3   1   3   
  Propulsion               12   | .   .   .   1   5   .   1   3   1   1   
  Utility                  27   | .   .   .   .   6   .   .   2   7   12  
  Weapon                   20   | .   .   .   1   6   .   .   4   5   4   
  Highest Loss Streak      12   | .   .   1   3   12  .   1   11  9   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     78   | .   87  99  98  84  78  84  82  39  38  
  Engine                   7    | .   14  22  14  10  .   1   5   .   .   
  Core                     1    | .   .   .   3   .   .   .   2   1   5   
  Reactor                  1    | .   .   .   .   .   5   7   5   .   .   
  Treads                   9    | .   28  21  17  4   1   6   12  .   .   
  Device                   18   | .   16  32  27  29  17  15  8   5   5   
  Storage                  2    | .   .   .   .   1   7   7   3   .   .   
  Processor                8    | .   .   .   .   5   15  15  13  16  7   
  Hackware                 1    | .   .   .   .   .   5   7   5   .   .   
  Protection               2    | .   .   .   8   5   .   .   2   .   7   
  Energy Gun               9    | .   12  .   4   7   15  19  15  11  1   
  Energy Cannon            1    | .   .   .   7   2   3   1   .   .   .   
  Ballistic Gun            4    | .   14  11  9   5   .   .   .   .   4   
  Ballistic Cannon         1    | .   1   11  4   2   .   .   .   .   .   
Naked Turns                5    | .   .   .   .   .   .   .   .   .   5   
Heaviest Build             75   | 9   11  13  24  26  37  46  75  24  59  
  Greatest Support         90   | 40  40  40  40  40  70  70  90  9   70  
  Greatest Overweight (x)  19   | .   .   .   1   8   3   10  1   7   19  
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   2   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   5   5   3   4   
  Average Carried          3    | .   3   4   3   4   3   4   4   1   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   1   5   4   4   5   5   2   1   .   

 Class Distribution 
--------------------
 28% | Scavenger-Mutant
 22% | Scavenger-Gunner
 21% | Mutant
 18% | Scavenger-Skirmisher
  5% | Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Waste
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -6/Factory
               Gunner | -5/Factory
               Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Matter Collected           1837 | 227 121 200 338 405 87  47  73  69  270 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2623 | .   329 232 825 690 .   208 127 52  160 
  Parts                    181  | .   25  22  59  46  .   11  8   .   10  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   2   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Combat Hostiles Destroyed  61   | .   8   7   16  14  .   6   3   1   6   
  Guns                     33   | .   8   1   3   9   .   5   1   .   6   
  Cannons                  21   | .   .   6   10  3   .   .   1   1   .   
  AOE                      5    | .   .   .   3   2   .   .   .   .   .   
Classes Destroyed          15   | .   3   2   4   4   .   .   2   .   .   
  Worker                   3    | .   .   .   2   1   .   .   .   .   .   
  Builder                  6    | .   .   .   2   4   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   1   1   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   1   4   2   .   .   .   .   .   
  Swarmer                  21   | .   3   4   3   1   .   4   1   .   5   
  Grunt                    23   | .   5   .   10  7   .   1   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   7    | .   .   3   2   .   .   1   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   
  Programmer               4    | .   .   .   .   3   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   3   5   8   5   .   3   1   1   5   
  Combat Bots Only         5    | .   3   4   5   4   .   3   1   1   5   
Max Kills in Single Turn   3    | .   1   1   2   3   .   2   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Damage Taken               11973 | .    198  307  778  1727 .    483  2200 1800 4480 
  Core                     2820  | .    20   45   114  353  .    113  275  728  1172 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  52    | .    .    .    8    44   .    .    .    .    .    
Core Remaining (%)         69    | 100  92   88   79   .    .    33   67   27   .    
Volleys Fired              222   | 1    15   33   47   62   .    14   23   13   14   
  Largest                  3     | 2    2    2    3    3    .    3    3    3    2    
  Hottest                  207   | 70   70   55   154  194  .    207  207  207  69   
Shots Fired                494   | 2    30   66   136  123  .    38   62   21   16   
  Gun                      332   | 2    30   33   71   95   .    38   44   3    16   
  Cannon                   139   | .    .    33   56   25   .    .    7    18   .    
  Launcher                 23    | .    .    .    9    3    .    .    11   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  237   | 1    15   66   71   54   .    .    10   12   8    
  Thermal                  177   | 1    15   .    19   46   .    38   41   9    8    
  Explosive                9     | .    .    .    9    .    .    .    .    .    .    
  Electromagnetic          71    | .    .    .    37   23   .    .    11   .    .    
  Robot Hit Streak         16    | .    7    10   12   12   .    16   13   12   8    
  Robot Miss Streak        8     | .    2    5    2    8    .    3    4    4    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    1    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    1    .    .    .    
Shots Hit Robots           311   | .    21   38   70   83   .    30   40   16   13   
  Core Hits                163   | .    15   16   40   59   .    11   9    5    8    
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    5    1    .    1    .    3    2    2    1    
    Burn                   10    | .    3    .    .    1    .    3    2    .    1    
    Destroy                2     | .    2    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    1    .    .    .    .    .    2    .    
Melee Attacks              1     | .    .    .    .    .    .    .    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6657  | .    318  522  1872 1891 .    590  815  414  235  
  Guns                     2855  | .    272  174  279  840  .    590  427  38   235  
  Cannons                  2328  | .    .    348  958  521  .    .    125  376  .    
  Explosions               1474  | .    46   .    635  530  .    .    263  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1974  | .    145  522  330  567  .    .    45   244  121  
  Thermal                  2644  | .    127  .    146  990  .    590  507  170  114  
  Explosive                579   | .    .    .    579  .    .    .    .    .    .    
  Electromagnetic          1460  | .    46   .    817  334  .    .    263  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    12   11   11   2    .    .    
  Average Corruption       9     | .    .    .    .    10   11   11   1    .    .    
  Corruption Purged        2     | .    .    .    .    2    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  91    | .    .    .    .    37   18   29   7    .    .    
    Message Errors         20    | .    .    .    .    6    5    8    1    .    .    
    Matter Fused           14    | .    .    .    .    6    5    2    1    .    .    
    Heat Flow Errors       12    | .    .    .    .    6    2    2    2    .    .    
    Energy Discharges      14    | .    .    .    .    3    3    7    1    .    .    
    Data Loss (minor)      16    | .    .    .    .    6    3    6    1    .    .    
    Data Loss (major)      6     | .    .    .    .    3    .    2    1    .    .    
    Misfires               5     | .    .    .    .    4    .    1    .    .    .    
    Alerts                 2     | .    .    .    .    1    .    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    2    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            238   | .    .    .    86   152  .    .    .    .    .    
  Projectiles              78    | .    .    .    78   .    .    .    .    .    .    
  Explosions               160   | .    .    .    8    152  .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    1    2    14   .    .    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    1    2    14   .    .    .    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      180   | .    41   .    .    102  .    .    37   .    .    
  Shots                    7     | .    2    .    .    2    .    .    3    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        426   | 9    45   12   304  260  165  194  426  99   51   
  Average Temperature      107   | 6    19   12   67   69   85   96   173  41   17   
  Received Heat Transfer   2207  | .    72   72   324  501  .    117  189  126  806  
  Effects                  13    | .    .    .    2    .    .    .    11   .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    4    .    .    
    Interference           7     | .    .    .    2    .    .    .    5    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    3    1    .    .    5    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    1    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    .    .    
  Parts Melted             7     | .    .    .    .    2    .    3    2    .    .    
  Heat Transferred         5415  | .    592  .    222  1539 .    1369 1138 259  296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Peak Influence             500  | .   265 239 500 235 34  227 408 189 190 
  Initial                  189  | .   .   27  41  181 34  9   110 189 9   
  Average                  138  | .   91  170 273 113 27  150 249 140 78  
Maximum Alert Level        2    | .   1   1   2   1   .   1   2   .   .   
  Low Security (%)         78   | 100 95  51  34  95  100 70  39  100 100 
  Level 1                  19   | .   4   48  53  4   .   29  60  .   .   
  Level 2                  1    | .   .   .   12  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   3   7   .   .   4   4   2   
  Investigation            4    | .   1   .   1   .   .   .   1   1   .   
  Extermination            4    | .   .   .   .   3   .   .   .   .   1   
  Reinforcement            11   | .   1   .   1   4   .   .   3   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   1   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   3   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Distress Signals           7    | .   .   .   3   1   .   .   .   1   2   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   2   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   2   
Times Spotted              134  | .   10  11  21  22  1   10  20  11  28  
  Peak Tracking Total      14   | .   3   4   7   5   1   3   5   5   14  
  Tactical Retreats        9    | .   1   .   .   .   .   .   2   2   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Traps Triggered            5    | .   2   .   1   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Machines Disabled          10   | .   2   2   3   2   .   .   1   .   .   
  Max in Single Turn       2    | .   2   1   1   2   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Machines Accessed          10   | .   1   .   1   1   .   1   3   3   .   
  Terminals                3    | .   1   .   1   .   .   .   .   1   .   
  Fabricators              5    | .   .   .   .   1   .   1   1   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   3   .   1   1   .   2   5   8   .   
  Successful               9    | .   2   .   1   1   .   .   1   4   .   
  Failed                   11   | .   1   .   .   .   .   2   4   4   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   3   .   1   .   .   .   .   3   .   
  Fabricators              9    | .   .   .   .   1   .   2   1   5   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   1   .   .   .   .   2   .   
  Record                   2    | .   2   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   1   .   .   .   2   .   
  Network Status           2    | .   .   .   .   1   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   1   1   .   1   3   3   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   .   128 .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Total Allies               21   | .    .    .    .    .    21   .    .    .    .    
  Largest Group            21   | .    .    .    .    .    21   20   4    .    .    
  Highest-Rated Group      587  | .    .    .    .    .    587  570  123  .    .    
  Highest-Rated Ally       35   | .    .    .    .    .    35   35   35   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               88   | .    .    .    .    .    11   48   29   .    .    
  Total Damage             2548 | .    .    .    .    .    638  852  1058 .    .    
  Kills                    19   | .    .    .    .    .    2    7    10   .    .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   3   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Turns Passed               6526 | 153  543  486  599  1576 561  721  712  567  608  
Spaces Moved               3487 | 91   266  236  256  894  235  414  366  320  409  
  Core                     546  | 5    .    .    .    45   .    1    2    214  279  
  Treads                   1996 | 86   266  236  256  301  59   413  364  .    15   
  Legs                     258  | .    .    .    .    82   176  .    .    .    .    
  Wheels                   466  | .    .    .    .    466  .    .    .    .    .    
  Hover                    175  | .    .    .    .    .    .    .    .    106  69   
  Flight                   46   | .    .    .    .    .    .    .    .    .    46   
  Fastest Speed            40   | 50   160  160  160  50   160  160  100  40   40   
  Average Speed            154  | 153  160  160  160  136  233  160  159  155  124  
  Slowest Speed            1000 | 160  160  160  240  450  330  550  160  400  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 6    47   23   39   18   87   15   8    6    16   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          81   | .    .    .    28   49   .    .    3    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    2    1    .    
  AOE                      77   | .    .    .    28   49   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Total                      4247 | 102  354  287  354  1147 249  441  444  371  498  
  Wait                     236  | .    62   .    14   118  .    .    16   8    18   
  Move                     3479 | 90   265  235  255  894  234  413  365  319  409  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  132  | 6    6    11   14   32   6    7    13   13   24   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   107  | 5    5    4    12   26   5    3    6    15   26   
  Detach                   4    | .    .    .    .    1    .    .    .    1    2    
  Swap                     14   | .    .    .    3    2    .    .    9    .    .    
  Drop                     52   | .    1    4    9    12   4    4    12   1    5    
  Fire                     222  | 1    15   33   47   62   .    14   23   13   14   
  Melee                    1    | .    .    .    .    .    .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 16)
  154 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  556 | -10/Materials | Discovered new exit (range 15)
  684 | -10/Materials | Discovered new exit (range 7)
  697 | -10/Materials | Entered another Materials area
  697 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1132 | -9/Materials  | Discovered new exit (range 10)
 1174 | -9/Materials  | Build established: Scavenger-Mutant
 1183 | -9/Materials  | Entered another Materials area
 1183 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1469 | -8/Materials  | Garrison activated, responded to threat
 1510 | -8/Materials  | Build established: Scavenger-Skirmisher
 1578 | -8/Materials  | Lost 3 parts (2p1n)
 1710 | -8/Materials  | Discovered new exit (range 12)
 1782 | -8/Materials  | Entered Factory
 1782 | -7/Factory    | Evolved 2 slots: Utility x2
 2446 | -7/Factory    | System corruption reached 10%
 3009 | -7/Factory    | Lost 12 parts (3p1n5u3w)
 3259 | -7/Factory    | Core integrity fell below 50%
 3287 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 3358 | -7/Factory    | Sucked down chute
 3358 | -7/Factory    | Entered Waste
 3359 | -7/Waste      | Met a frightened Derelict
 3359 | -7/Waste      | Joined by Warlord forces that had cleared the area
 3586 | -7/Waste      | Build established: Scavenger-Mutant
 3780 | -7/Waste      | A Compactor rumbled back to life
 3780 | -7/Waste      | Spotted C-40 Crusher
 3782 | -7/Waste      | Allies destroyed C-40 Crusher
 3898 | -7/Waste      | Discovered new exit (range 12)
 3919 | -7/Waste      | Entered Factory
 3919 | -7/Factory    | Accompanied by 20 allies
 3959 | -7/Factory    | Build established: Scavenger-Gunner
 4552 | -7/Factory    | Discovered new exit (range 15)
 4640 | -7/Factory    | Entered another Factory area
 4640 | -6/Factory    | Accompanied by 4 allies
 4640 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5113 | -6/Factory    | Discovered new exit (range 13)
 5352 | -6/Factory    | Entered another Factory area
 5352 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5381 | -5/Factory    | Lost 11 parts (2p3n2u4w)
 5630 | -5/Factory    | Build established: Gunner
 5752 | -5/Factory    | Lost 5 parts (3u2w)
 5810 | -5/Factory    | Garrison activated, responded to threat
 5862 | -5/Factory    | Core integrity fell below 50%
 5901 | -5/Factory    | Lost 9 parts (1p1n4u3w)
 5909 | -5/Factory    | Discovered new exit (range 10)
 5919 | -5/Factory    | Entered another Factory area
 5919 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5951 | -4/Factory    | Found Imp. Powered Armor
 5954 | -4/Factory    | Found Imp. Powered Armor
 5980 | -4/Factory    | Found Imp. Powered Armor
 5991 | -4/Factory    | Build established: Mutant
 6074 | -4/Factory    | Lost 3 parts (2u1w)
 6111 | -4/Factory    | Found Imp. Powered Armor
 6116 | -4/Factory    | Found Imp. Powered Armor
 6396 | -4/Factory    | Lost 12 parts (3p1n6u2w)
 6454 | -4/Factory    | Spotted B-86 Titan
 6456 | -4/Factory    | Core integrity fell below 50%
 6487 | -4/Factory    | Core integrity fell below 20%
 6517 | -4/Factory    | Lost 4 parts (3u1w)
 6527 | -4/Factory    | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
K-01 Serf pushes A-15 Conveyor.
Slug penetrates Wall.
Lance destroyed.
K-01 Serf pushes A-15 Conveyor.
K-01 Serf collects debris.
K-01 Serf pushes A-15 Conveyor. <x2>
W-44 Eye sends out distress signal.
Slug penetrates Wall.
K-01 Serf releases A-15 Conveyor into floor hatch.
K-01 Serf collects debris.
Penetrated by Slug.
Adv. Thermal Shield destroyed.
Penetrated by Slug.
Acquired Hvy. Siege Treads.
Slug penetrates Wall. <x2>
Critical hit (Burn: +50).
Slug penetrates Wall. <x2>
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????######### |
| ?????????????????????????????????????????#    =    |
| ?????????????????????????????????????????#  !      |
| ?????????????????????????????????????????#         |
| ?????????????????????????????????????????#         |
| ?????????????????????????????????????????#         |
| ?????????????????????????????????????????#   !     |
| ?????????????????????????????????????????########+ |
| ???????????????##############????????????#    #    |
| ???????????????#         @  #????????????#    #    |
| ???????????????#            #????????????#    #    |
| ???????????????#            #????????????#    #    |
| ???????????????#            #??###########    +    |
| ???????????????#            #??#         #    #    |
| ???????????????#          = #??#         #    #    |
| ???????????????#            #??#         #    #    |
| ???????????????#            #??#         #    #    |
| ???????????????#      gg    #??#         ######    |
| ???????????????#    ghY     #??#         #????#    |
| ???????????????#    g       #??#         #????#    |
| ???????????????#    h       #??#         #????#    |
| ????????????##########+#############+##########    |
| ??????                          ^         """"" %  |
| ??????                          ^         " Y"     |
| ??????                                             |
| ???????                                          ! |
| ???????                                            |
| ????????    ####################"###"###  !!       |
| ????????  ???????????????????????  ?!  #  !!  ^    |
| ???????????????????????????????????|   "       %"" |
| ????????????????????????????????????   "        "% |
| ????????????????????????????????????   "        "" |
| ???????????????????????????????????    #           |
| ????????????????????????????????????   #        "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          45
Energy Capacity            925
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             1200
Resistance: KI             25
Resistance: TH             30
Resistance: EX             50
Utility Shielding          33
Evasion (%)                57
Target Analysis            5
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          10
Trap Extractor Capacity    8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The More The Merrier
Universal Adapter
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              DecoderChipRail
  Manual?         0
Play Time         02:04:00
  Cumulative      14.0 hours
  Start           2022.09.02 @ 18:55:00
  End             2022.09.11 @ 20:55:41
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7030b449-da0d-4513-9cf7-e52129ca7a89