Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.11 @ 20:55:41 Player: NoobOne Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (2668) 2668 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (653) 653 TOTAL SCORE: 8526 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 594 Cogmind --------- Core Integrity 0/1150 Matter 165/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (180) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- Heavy Siege Treads > --- UTILITY (7) ------ Thermal Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core Antimatter Reactor > --- PROPULSION ------- Light Treads Heavy Treads > --- UTILITY ---------- Coolant Injector Improved Terrain Scan Processor Target Analyzer Improved Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Plasma Cannon Shock Bomb Launcher Proton Missile Launcher [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 3 | . . 1 . . . . 1 . 1 Propulsion 1 | . . . . . . . 1 . . Utility 5 | . . 1 1 2 . . . 1 . Weapon 3 | . . . 1 . . . . 1 1 Parts Attached 121 | 5 5 4 15 28 5 3 15 15 26 Power 19 | 1 1 2 4 4 1 1 1 1 3 Engine 10 | 1 1 2 3 2 . 1 . . . Core 8 | . . . 1 2 . . 1 1 3 Reactor 1 | . . . . . 1 . . . . Propulsion 22 | 2 . 1 3 5 1 1 2 1 6 Treads 11 | 2 . 1 3 . 1 1 2 . 1 Leg 2 | . . . . 2 . . . . . Wheel 3 | . . . . 3 . . . . . Hover 3 | . . . . . . . . 1 2 Flight 3 | . . . . . . . . . 3 Utility 40 | . 2 1 2 11 2 . 1 7 14 Device 25 | . 2 1 1 8 1 . . 5 7 Storage 1 | . . . . 1 . . . . . Processor 5 | . . . . 2 . . . 2 1 Hackware 1 | . . . . . 1 . . . . Protection 8 | . . . 1 . . . 1 . 6 Artifact . | . . . . . . . . . . Weapon 40 | 2 2 . 6 8 1 1 11 6 3 Energy Gun 17 | 1 . . 1 6 . 1 5 3 . Energy Cannon 7 | . . . 3 . 1 . 2 1 . Ballistic Gun 6 | 1 1 . 1 . . . 1 . 2 Ballistic Cannon 3 | . 1 . . 1 . . . 1 . Launcher 5 | . . . 1 1 . . 3 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 2 | . . . . 2 . . . . . System Corruption 10 | . . . . 10 . . . . . Parts Lost 74 | . . 1 4 22 . 1 12 14 20 Power 15 | . . 1 2 5 . . 3 1 3 Propulsion 12 | . . . 1 5 . 1 3 1 1 Utility 27 | . . . . 6 . . 2 7 12 Weapon 20 | . . . 1 6 . . 4 5 4 Highest Loss Streak 12 | . . 1 3 12 . 1 11 9 12 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 78 | . 87 99 98 84 78 84 82 39 38 Engine 7 | . 14 22 14 10 . 1 5 . . Core 1 | . . . 3 . . . 2 1 5 Reactor 1 | . . . . . 5 7 5 . . Treads 9 | . 28 21 17 4 1 6 12 . . Device 18 | . 16 32 27 29 17 15 8 5 5 Storage 2 | . . . . 1 7 7 3 . . Processor 8 | . . . . 5 15 15 13 16 7 Hackware 1 | . . . . . 5 7 5 . . Protection 2 | . . . 8 5 . . 2 . 7 Energy Gun 9 | . 12 . 4 7 15 19 15 11 1 Energy Cannon 1 | . . . 7 2 3 1 . . . Ballistic Gun 4 | . 14 11 9 5 . . . . 4 Ballistic Cannon 1 | . 1 11 4 2 . . . . . Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 75 | 9 11 13 24 26 37 46 75 24 59 Greatest Support 90 | 40 40 40 40 40 70 70 90 9 70 Greatest Overweight (x) 19 | . . . 1 8 3 10 1 7 19 Average Overweight (x) . | . . . . . 1 . . 2 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 3 4 Average Carried 3 | . 3 4 3 4 3 4 4 1 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 5 4 4 5 5 2 1 . Class Distribution -------------------- 28% | Scavenger-Mutant 22% | Scavenger-Gunner 21% | Mutant 18% | Scavenger-Skirmisher 5% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Matter Collected 1837 | 227 121 200 338 405 87 47 73 69 270 Remotely . | . . . . . . . . . . Salvage Created 2623 | . 329 232 825 690 . 208 127 52 160 Parts 181 | . 25 22 59 46 . 11 8 . 10 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 61 | . 8 7 16 14 . 6 3 1 6 Guns 33 | . 8 1 3 9 . 5 1 . 6 Cannons 21 | . . 6 10 3 . . 1 1 . AOE 5 | . . . 3 2 . . . . . Classes Destroyed 15 | . 3 2 4 4 . . 2 . . Worker 3 | . . . 2 1 . . . . . Builder 6 | . . . 2 4 . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 2 | . 1 1 . . . . . . . Watcher 7 | . . 1 4 2 . . . . . Swarmer 21 | . 3 4 3 1 . 4 1 . 5 Grunt 23 | . 5 . 10 7 . 1 . . . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 7 | . . 3 2 . . 1 . 1 . Specialist 1 | . . . . . . . 1 . . Hunter 2 | . . . . 2 . . . . . Programmer 4 | . . . . 3 . . . . 1 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 3 5 8 5 . 3 1 1 5 Combat Bots Only 5 | . 3 4 5 4 . 3 1 1 5 Max Kills in Single Turn 3 | . 1 1 2 3 . 2 1 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 1 | . . . 1 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Damage Taken 11973 | . 198 307 778 1727 . 483 2200 1800 4480 Core 2820 | . 20 45 114 353 . 113 275 728 1172 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 52 | . . . 8 44 . . . . . Core Remaining (%) 69 | 100 92 88 79 . . 33 67 27 . Volleys Fired 222 | 1 15 33 47 62 . 14 23 13 14 Largest 3 | 2 2 2 3 3 . 3 3 3 2 Hottest 207 | 70 70 55 154 194 . 207 207 207 69 Shots Fired 494 | 2 30 66 136 123 . 38 62 21 16 Gun 332 | 2 30 33 71 95 . 38 44 3 16 Cannon 139 | . . 33 56 25 . . 7 18 . Launcher 23 | . . . 9 3 . . 11 . . Special . | . . . . . . . . . . Kinetic 237 | 1 15 66 71 54 . . 10 12 8 Thermal 177 | 1 15 . 19 46 . 38 41 9 8 Explosive 9 | . . . 9 . . . . . . Electromagnetic 71 | . . . 37 23 . . 11 . . Robot Hit Streak 16 | . 7 10 12 12 . 16 13 12 8 Robot Miss Streak 8 | . 2 5 2 8 . 3 4 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 311 | . 21 38 70 83 . 30 40 16 13 Core Hits 163 | . 15 16 40 59 . 11 9 5 8 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 15 | . 5 1 . 1 . 3 2 2 1 Burn 10 | . 3 . . 1 . 3 2 . 1 Destroy 2 | . 2 . . . . . . . . Blast 3 | . . 1 . . . . . 2 . Melee Attacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6657 | . 318 522 1872 1891 . 590 815 414 235 Guns 2855 | . 272 174 279 840 . 590 427 38 235 Cannons 2328 | . . 348 958 521 . . 125 376 . Explosions 1474 | . 46 . 635 530 . . 263 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1974 | . 145 522 330 567 . . 45 244 121 Thermal 2644 | . 127 . 146 990 . 590 507 170 114 Explosive 579 | . . . 579 . . . . . . Electromagnetic 1460 | . 46 . 817 334 . . 263 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 12 11 11 2 . . Average Corruption 9 | . . . . 10 11 11 1 . . Corruption Purged 2 | . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 91 | . . . . 37 18 29 7 . . Message Errors 20 | . . . . 6 5 8 1 . . Matter Fused 14 | . . . . 6 5 2 1 . . Heat Flow Errors 12 | . . . . 6 2 2 2 . . Energy Discharges 14 | . . . . 3 3 7 1 . . Data Loss (minor) 16 | . . . . 6 3 6 1 . . Data Loss (major) 6 | . . . . 3 . 2 1 . . Misfires 5 | . . . . 4 . 1 . . . Alerts 2 | . . . . 1 . 1 . . . Weapon Failures 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 238 | . . . 86 152 . . . . . Projectiles 78 | . . . 78 . . . . . . Explosions 160 | . . . 8 152 . . . . . Melee . | . . . . . . . . . . Knockbacks 18 | . . 1 2 14 . . . 1 . Impact . | . . . . . . . . . . Kinetic 18 | . . 1 2 14 . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 180 | . 41 . . 102 . . 37 . . Shots 7 | . 2 . . 2 . . 3 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 426 | 9 45 12 304 260 165 194 426 99 51 Average Temperature 107 | 6 19 12 67 69 85 96 173 41 17 Received Heat Transfer 2207 | . 72 72 324 501 . 117 189 126 806 Effects 13 | . . . 2 . . . 11 . . Shutdowns 4 | . . . . . . . 4 . . Interference 7 | . . . 2 . . . 5 . . Damage (minor) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . . 3 1 . . 5 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Melted 7 | . . . . 2 . 3 2 . . Heat Transferred 5415 | . 592 . 222 1539 . 1369 1138 259 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Peak Influence 500 | . 265 239 500 235 34 227 408 189 190 Initial 189 | . . 27 41 181 34 9 110 189 9 Average 138 | . 91 170 273 113 27 150 249 140 78 Maximum Alert Level 2 | . 1 1 2 1 . 1 2 . . Low Security (%) 78 | 100 95 51 34 95 100 70 39 100 100 Level 1 19 | . 4 48 53 4 . 29 60 . . Level 2 1 | . . . 12 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 2 . 3 7 . . 4 4 2 Investigation 4 | . 1 . 1 . . . 1 1 . Extermination 4 | . . . . 3 . . . . 1 Reinforcement 11 | . 1 . 1 4 . . 3 1 1 Assault . | . . . . . . . . . . Garrison 3 | . . . 1 . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . 1 3 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Distress Signals 7 | . . . 3 1 . . . 1 2 Communications Jammed 2 | . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . 2 Times Spotted 134 | . 10 11 21 22 1 10 20 11 28 Peak Tracking Total 14 | . 3 4 7 5 1 3 5 5 14 Tactical Retreats 9 | . 1 . . . . . 2 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Traps Triggered 5 | . 2 . 1 1 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Disabled 10 | . 2 2 3 2 . . 1 . . Max in Single Turn 2 | . 2 1 1 2 . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Accessed 10 | . 1 . 1 1 . 1 3 3 . Terminals 3 | . 1 . 1 . . . . 1 . Fabricators 5 | . . . . 1 . 1 1 2 . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 20 | . 3 . 1 1 . 2 5 8 . Successful 9 | . 2 . 1 1 . . 1 4 . Failed 11 | . 1 . . . . 2 4 4 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 7 | . 3 . 1 . . . . 3 . Fabricators 9 | . . . . 1 . 2 1 5 . Repair Stations 3 | . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 2 . 1 . . . . 2 . Record 2 | . 2 . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 2 | . . . 1 . . . . 1 . Fabricator Hacks 3 | . . . . 1 . . . 2 . Network Status 2 | . . . . 1 . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . 1 . . Scan Component 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . 1 1 . 1 3 3 . Full Trace Events 3 | . 1 . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 128 | . . . . . . . . 128 . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Total Allies 21 | . . . . . 21 . . . . Largest Group 21 | . . . . . 21 20 4 . . Highest-Rated Group 587 | . . . . . 587 570 123 . . Highest-Rated Ally 35 | . . . . . 35 35 35 . . Total Orders . | . . . . . . . . . . Ally Attacks 88 | . . . . . 11 48 29 . . Total Damage 2548 | . . . . . 638 852 1058 . . Kills 19 | . . . . . 2 7 10 . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . 3 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Turns Passed 6526 | 153 543 486 599 1576 561 721 712 567 608 Spaces Moved 3487 | 91 266 236 256 894 235 414 366 320 409 Core 546 | 5 . . . 45 . 1 2 214 279 Treads 1996 | 86 266 236 256 301 59 413 364 . 15 Legs 258 | . . . . 82 176 . . . . Wheels 466 | . . . . 466 . . . . . Hover 175 | . . . . . . . . 106 69 Flight 46 | . . . . . . . . . 46 Fastest Speed 40 | 50 160 160 160 50 160 160 100 40 40 Average Speed 154 | 153 160 160 160 136 233 160 159 155 124 Slowest Speed 1000 | 160 160 160 240 450 330 550 160 400 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 6 47 23 39 18 87 15 8 6 16 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 81 | . . . 28 49 . . 3 1 . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . 2 1 . AOE 77 | . . . 28 49 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Total 4247 | 102 354 287 354 1147 249 441 444 371 498 Wait 236 | . 62 . 14 118 . . 16 8 18 Move 3479 | 90 265 235 255 894 234 413 365 319 409 Hop . | . . . . . . . . . . Pick Up 132 | 6 6 11 14 32 6 7 13 13 24 Fast Attach . | . . . . . . . . . . Attach 107 | 5 5 4 12 26 5 3 6 15 26 Detach 4 | . . . . 1 . . . 1 2 Swap 14 | . . . 3 2 . . 9 . . Drop 52 | . 1 4 9 12 4 4 12 1 5 Fire 222 | 1 15 33 47 62 . 14 23 13 14 Melee 1 | . . . . . . . . 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 15) 684 | -10/Materials | Discovered new exit (range 7) 697 | -10/Materials | Entered another Materials area 697 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1132 | -9/Materials | Discovered new exit (range 10) 1174 | -9/Materials | Build established: Scavenger-Mutant 1183 | -9/Materials | Entered another Materials area 1183 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1469 | -8/Materials | Garrison activated, responded to threat 1510 | -8/Materials | Build established: Scavenger-Skirmisher 1578 | -8/Materials | Lost 3 parts (2p1n) 1710 | -8/Materials | Discovered new exit (range 12) 1782 | -8/Materials | Entered Factory 1782 | -7/Factory | Evolved 2 slots: Utility x2 2446 | -7/Factory | System corruption reached 10% 3009 | -7/Factory | Lost 12 parts (3p1n5u3w) 3259 | -7/Factory | Core integrity fell below 50% 3287 | -7/Factory | Lost 5 parts (1p1n1u2w) 3358 | -7/Factory | Sucked down chute 3358 | -7/Factory | Entered Waste 3359 | -7/Waste | Met a frightened Derelict 3359 | -7/Waste | Joined by Warlord forces that had cleared the area 3586 | -7/Waste | Build established: Scavenger-Mutant 3780 | -7/Waste | A Compactor rumbled back to life 3780 | -7/Waste | Spotted C-40 Crusher 3782 | -7/Waste | Allies destroyed C-40 Crusher 3898 | -7/Waste | Discovered new exit (range 12) 3919 | -7/Waste | Entered Factory 3919 | -7/Factory | Accompanied by 20 allies 3959 | -7/Factory | Build established: Scavenger-Gunner 4552 | -7/Factory | Discovered new exit (range 15) 4640 | -7/Factory | Entered another Factory area 4640 | -6/Factory | Accompanied by 4 allies 4640 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5113 | -6/Factory | Discovered new exit (range 13) 5352 | -6/Factory | Entered another Factory area 5352 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5381 | -5/Factory | Lost 11 parts (2p3n2u4w) 5630 | -5/Factory | Build established: Gunner 5752 | -5/Factory | Lost 5 parts (3u2w) 5810 | -5/Factory | Garrison activated, responded to threat 5862 | -5/Factory | Core integrity fell below 50% 5901 | -5/Factory | Lost 9 parts (1p1n4u3w) 5909 | -5/Factory | Discovered new exit (range 10) 5919 | -5/Factory | Entered another Factory area 5919 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5951 | -4/Factory | Found Imp. Powered Armor 5954 | -4/Factory | Found Imp. Powered Armor 5980 | -4/Factory | Found Imp. Powered Armor 5991 | -4/Factory | Build established: Mutant 6074 | -4/Factory | Lost 3 parts (2u1w) 6111 | -4/Factory | Found Imp. Powered Armor 6116 | -4/Factory | Found Imp. Powered Armor 6396 | -4/Factory | Lost 12 parts (3p1n6u2w) 6454 | -4/Factory | Spotted B-86 Titan 6456 | -4/Factory | Core integrity fell below 50% 6487 | -4/Factory | Core integrity fell below 20% 6517 | -4/Factory | Lost 4 parts (3u1w) 6527 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- K-01 Serf pushes A-15 Conveyor. Slug penetrates Wall. Lance destroyed. K-01 Serf pushes A-15 Conveyor. K-01 Serf collects debris. K-01 Serf pushes A-15 Conveyor. W-44 Eye sends out distress signal. Slug penetrates Wall. K-01 Serf releases A-15 Conveyor into floor hatch. K-01 Serf collects debris. Penetrated by Slug. Adv. Thermal Shield destroyed. Penetrated by Slug. Acquired Hvy. Siege Treads. Slug penetrates Wall. Critical hit (Burn: +50). Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# = | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????########+ | | ???????????????##############????????????# # | | ???????????????# @ #????????????# # | | ???????????????# #????????????# # | | ???????????????# #????????????# # | | ???????????????# #??########### + | | ???????????????# #??# # # | | ???????????????# = #??# # # | | ???????????????# #??# # # | | ???????????????# #??# # # | | ???????????????# gg #??# ###### | | ???????????????# ghY #??# #????# | | ???????????????# g #??# #????# | | ???????????????# h #??# #????# | | ????????????##########+#############+########## | | ?????? ^ """"" % | | ?????? ^ " Y" | | ?????? | | ??????? ! | | ??????? | | ???????? ####################"###"### !! | | ???????? ??????????????????????? ?! # !! ^ | | ???????????????????????????????????| " %"" | | ???????????????????????????????????? " "% | | ???????????????????????????????????? " "" | | ??????????????????????????????????? # | | ???????????????????????????????????? # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 45 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Resistance: EX 50 Utility Shielding 33 Evasion (%) 57 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Universal Adapter We Are Legion Challenges ------------ None Game ------ Seed DecoderChipRail Manual? 0 Play Time 02:04:00 Cumulative 14.0 hours Start 2022.09.02 @ 18:55:00 End 2022.09.11 @ 20:55:41 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 7030b449-da0d-4513-9cf7-e52129ca7a89