Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.28 @ 00:32:16 Player: Mogwok Wargfriend Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (272) 1360 Value Destroyed (6942) 6942 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1503) 1503 TOTAL SCORE: 13905 Bonus ------- High Alert Combat Kills 633 Follower Combat Kills 70 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 73/100 System Corruption 6% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VSS Leg Improved VSS Leg > --- UTILITY (7) ------ Improved Target Analyzer Improved Hacking Suite > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- Energy Well (350) Transmission Jammer Datajack Power Sword DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Compact Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Sensor Array Experimental Targeting Computer Layered Medium Armor Plating Improved Hacking Suite Authchip [Processor] > --- WEAPON ----------- Thermic Laser Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Fission Core Fission Core Armored Treads Energy Well Sensor Array Kinecellerator Transmission Jammer System Shield Gatling Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Datajack Power Sword Vortex Trap DRS Beacon [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Authchip [Processor] Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 Utility 5 | . . 1 . 2 . . . 2 Weapon 1 | . . . . . . . . 1 Parts Attached 144 | 7 9 37 2 41 2 4 5 37 Power 11 | 1 . 4 . 1 . . . 5 Engine 9 | 1 . 4 . 1 . . . 3 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 51 | 2 2 14 . 21 . 2 . 10 Treads 15 | 1 1 3 . 7 . . . 3 Leg 6 | . . . . 4 . . . 2 Wheel 28 | 1 1 11 . 8 . 2 . 5 Hover 1 | . . . . 1 . . . . Flight 1 | . . . . 1 . . . . Utility 45 | 2 3 10 2 8 . 2 3 15 Device 18 | 1 . 6 . 3 . 1 1 6 Storage 7 | 1 2 . . 1 . . 1 2 Processor 7 | . . 2 . 2 . . . 3 Hackware 5 | . . . . 1 . 1 . 3 Protection 8 | . 1 2 2 1 . . 1 1 Artifact . | . . . . . . . . . Weapon 37 | 2 4 9 . 11 2 . 2 7 Energy Gun 10 | 1 1 2 . 4 . . 1 1 Energy Cannon 3 | . . 1 . 2 . . . . Ballistic Gun 14 | 1 . 4 . 4 1 . 1 3 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . 2 . . . 1 . . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 2 | . . 1 . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 9 | . . 3 . 2 1 . . 3 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 3 | . . . . . . 3 . . Parts Lost 62 | . 1 11 . 13 1 . . 36 Power 4 | . . . . 1 . . . 3 Propulsion 26 | . . 7 . 7 . . . 12 Utility 19 | . 1 3 . 3 1 . . 11 Weapon 13 | . . 1 . 2 . . . 10 Highest Loss Streak 14 | . 1 4 . 7 1 . . 14 To Critical Strikes . | . . . . . . . . . Average Backups 18 | 4 13 19 19 19 19 20 19 16 Power 1 | . 1 1 1 2 2 2 2 1 Propulsion 3 | 2 4 2 2 3 4 4 4 2 Utility 4 | . 1 4 6 5 5 5 5 4 Weapon 7 | 1 5 9 8 7 7 7 7 6 Tool/Special . | . . . . . . . . . Unused Backups 34 | . 2 14 . 11 1 1 . 5 Power 7 | . 1 3 . 2 . . . 1 Propulsion 6 | . 1 1 . 4 . . . . Utility 9 | . . 2 . 4 . . . 3 Weapon 12 | . . 8 . 1 1 1 . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 94 97 100 96 93 92 99 95 Engine 8 | . 14 10 11 8 9 9 9 5 Treads 10 | . 14 11 11 8 9 8 5 12 Wheel 16 | . 14 20 22 16 18 18 21 11 Device 13 | . 2 9 1 14 18 18 17 15 Storage 10 | . 14 11 11 9 9 9 9 10 Processor 3 | . . 4 11 9 3 . . 2 Hackware 4 | . . . . 1 . 2 9 8 Protection 7 | . 7 6 9 8 9 9 8 5 Energy Gun 5 | . 14 4 . 4 9 9 3 4 Energy Cannon 2 | . . 6 11 3 . . . . Ballistic Gun 11 | . 7 10 11 9 7 8 14 12 Peak Build Rating 59 | 7 10 21 21 29 29 32 36 59 Average Rating 31 | 5 8 18 20 24 26 27 31 50 On Entrance 19 | . 7 10 21 21 28 26 30 33 Naked Turns 30 | . . . . . . . . 30 Heaviest Build 83 | 15 51 58 59 65 68 65 66 83 Greatest Support 60 | 10 16 46 26 46 20 42 42 60 Greatest Overweight (x) 19 | 1 3 5 2 19 3 3 2 4 Average Overweight (x) 1 | . 1 2 2 2 3 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 20 19 Most Carried 20 | 7 20 20 20 20 20 20 20 20 Average Carried 18 | 4 13 19 19 19 19 20 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 7 20 20 20 20 20 20 20 5 Class Distribution -------------------- 49% | Mutant 25% | Gunner 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Matter Collected 5416 | 288 337 1085 73 1038 159 122 169 2145 Remotely . | . . . . . . . . . Salvage Created 10990 | 160 708 2773 58 2659 860 445 . 3327 Parts 588 | 14 40 172 10 146 47 14 . 145 Haulers Intercepted 13 | . 2 4 . 6 . . . 1 Recyclers Shooed 15 | . 3 2 . 5 1 1 . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 142 | . 11 40 4 33 14 3 . 37 Melee 1 | . . . . 1 . . . . Guns 80 | . 6 24 1 14 5 3 . 27 Cannons 40 | . . 14 3 18 . . . 5 AOE 17 | . 5 . . . 7 . . 5 Classes Destroyed 16 | 3 6 4 . . 2 . . 1 Worker 33 | 2 2 12 . 9 1 . . 7 Builder 15 | . 3 4 . 3 . . . 5 Tunneler 10 | 3 . 1 . 2 . . . 4 Hauler 13 | . 2 4 . 6 . . . 1 Recycler 29 | 1 2 5 . 7 1 4 . 9 Mechanic 6 | . 1 1 . 2 1 . . 1 Operator 6 | . . 3 . 2 . . . 1 Watcher 18 | . 3 5 . 5 . . . 5 Swarmer 25 | . 6 7 4 8 . . . . Grunt 67 | . 5 22 . 17 8 . . 15 Brawler 6 | . . 1 . . 1 . . 4 Duelist 2 | . . . . . 1 . . 1 Protector 3 | . . 1 . . 1 . . 1 Sentry 23 | . . 9 . 8 2 3 . 1 Hunter 4 | . . . . . 1 . . 3 Programmer 11 | . . . . . . . . 11 Thug 1 | . . . . . . . . 1 Best Kill Streak 13 | 4 4 7 4 10 6 4 . 13 Combat Bots Only 6 | . 3 5 4 4 5 1 . 6 Max Kills in Single Turn 5 | 1 3 2 1 2 3 1 . 5 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . 3 . . . 2 . . 1 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 982 | . 33 177 8 203 46 17 . 498 Missed 306 | . 9 39 3 62 17 6 . 170 Hits 676 | . 24 138 5 141 29 11 . 328 Melee 4 | . . 1 . . . 1 . 2 Projectile 672 | . 24 137 5 141 29 10 . 326 Critical Strikes 31 | . 1 6 . 5 2 1 . 16 Actively Blocked 1 | . . 1 . . . . . . Part Disruptions 1 | . . . . . . . . 1 Damage Taken 10284 | . 301 1754 41 2220 553 187 . 5228 Core 1686 | . 47 288 9 287 179 17 . 859 Absorbed by Shields 8 | . . . . . 8 . . . Redirected to Shielding 35 | . 2 33 . . . . . . Regen/Repaired (Parts) 928 | . 31 245 . 244 . . 408 . Core Remaining (%) 54 | 100 81 . 25 . . . 12 . Volleys Fired 682 | 9 65 196 4 159 31 11 . 207 Largest 3 | 2 2 2 2 2 2 2 . 3 Hottest 159 | 70 150 91 91 103 103 103 . 159 Shots Fired 1438 | 18 112 389 11 316 49 22 . 521 Gun 1148 | 18 94 306 6 221 36 22 . 445 Cannon 247 | . . 83 5 95 . . . 64 Launcher 30 | . 5 . . . 13 . . 12 Special 13 | . 13 . . . . . . . Kinetic 818 | 9 41 197 6 170 18 11 . 366 Thermal 590 | 9 66 192 5 146 18 11 . 143 Explosive 17 | . 5 . . . . . . 12 Electromagnetic 13 | . . . . . 13 . . . Robot Hit Streak 41 | 9 6 17 3 41 6 8 . 18 Robot Miss Streak 7 | 2 3 5 1 5 5 5 . 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . . 1 . 3 . . . 2 Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 Shots Hit Robots 913 | 12 53 247 4 229 30 16 . 322 Core Hits 479 | 7 35 99 4 119 34 12 . 169 Critical Kills 8 | . . 3 . 1 . . . 4 Critical Parts Destroyed 5 | . . . . 1 . . . 4 Critical Strikes 37 | 2 3 10 . 2 . . . 20 Burn 23 | 2 3 7 . . . . . 11 Meltdown 3 | . . 3 . . . . . . Destroy 10 | . . . . 2 . . . 8 Blast 1 | . . . . . . . . 1 Melee Attacks 18 | . . 1 . 1 . . . 16 Impact 6 | . . . . . . . . 6 Slashing 11 | . . . . 1 . . . 10 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . 1 . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19793 | 156 952 4108 82 4347 1381 305 . 8462 Guns 13247 | 156 637 2839 14 2765 422 305 . 6109 Cannons 3451 | . . 1269 68 1577 . . . 537 Explosions 2772 | . 291 . . . 959 . . 1522 Melee 294 | . . . . . . . . 294 Ramming 5 | . . . . 5 . . . . Kinetic 8517 | 67 335 1743 14 1674 144 94 . 4446 Thermal 9004 | 89 326 2365 68 2668 500 211 . 2777 Explosive 1086 | . 291 . . . . . . 795 Electromagnetic 887 | . . . . . 737 . . 150 Impact 294 | . . . . . . . . 294 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 7 7 1 2 5 5 6 Average Corruption 3 | . . 7 7 1 1 2 5 3 Corruption Purged 2 | . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . Effects 127 | . . 32 25 7 2 13 . 48 Message Errors 34 | . . 9 9 2 . 3 . 11 Matter Fused 31 | . . 9 3 2 . 6 . 11 Heat Flow Errors 10 | . . 2 2 . . . . 6 Energy Discharges 13 | . . 3 3 . . 2 . 5 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . 1 1 . . . . . Data Loss (minor) 15 | . . 4 2 1 2 2 . 4 Data Loss (major) 6 | . . 2 1 1 . . . 2 Misfires 8 | . . 2 3 . . . . 3 Alerts 2 | . . . 1 . . . . 1 Weapon Failures 5 | . . . . 1 . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 234 | . 17 10 . 35 10 . . 162 Projectiles 45 | . . 10 . 35 . . . . Explosions 117 | . 17 . . . 10 . . 90 Melee 72 | . . . . . . . . 72 Knockbacks 4 | . . . . . . . . 4 Impact 1 | . . . . . . . . 1 Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 115 | . 48 . . . 67 . . . Shots 7 | . 3 . . . 4 . . . Rammed 3 | . . . . 3 . . . . Targets Rammed 3 | . . . . 3 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 300 | 47 300 188 201 19 17 1 . 276 Average Temperature 51 | 17 70 18 81 4 9 1 . 70 Received Heat Transfer 3930 | . 108 747 . 1152 258 63 . 1602 Effects 2 | . 2 . . . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . 2 . . 2 Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 5 | . . . . . 3 . . 2 Impact Corruptions 4 | . . . . . . . . 4 Robots Melted 3 | . . 3 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Melted 31 | . 1 7 . 8 3 . . 12 Heat Transferred 20060 | 407 1160 5330 111 5200 1026 450 . 6376 Parts Sabotaged 1 | . . . . . . . . 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 4 | . . 2 1 1 2 . . 4 Low Security (%) 52 | 100 100 20 69 35 31 100 . 56 Level 1 27 | . . 26 30 64 42 . . 18 Level 2 15 | . . 52 . . 25 . . 13 Level 3 3 | . . . . . . . . 9 Level 4 . | . . . . . . . . 2 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1172 | 10 85 647 279 378 476 182 . 1172 Initial 239 | . . 22 239 . 143 182 . . Average 239 | 2 29 383 133 232 269 111 . 262 Influence Increases 5804 | 30 405 1392 90 1107 589 350 . 1841 Destroy 0b10 Robot/C 2820 | . 220 780 80 660 300 60 . 720 Destroy 0b10 Robot/NC 665 | 30 65 180 . 180 20 20 . 170 Destroy Leader 732 | . 50 218 10 172 70 . . 212 Allied During Kill 2 | . . . . . 2 . . . Trap Triggered on 0b10 10 | . . . . . . . . 10 Successful Hack 128 | . 21 23 . 45 3 15 . 21 Select Force Hacks 240 | . . . . . 30 210 . . Disable Machine 420 | . . 60 . 30 75 . . 255 Destroy Structure 157 | . 34 11 . 5 14 . . 93 Partial Spotted 30 | . . . . . 15 . . 15 Lose Combat Pursuer 600 | . 15 120 . 15 60 45 . 345 Influence Decreases 4632 | 30 350 833 704 767 461 696 122 669 Entered New Map 1013 | . . 33 375 . 197 286 122 . Time Decay 2959 | 30 340 680 329 637 214 410 . 319 Lost Part 610 | . 10 110 . 130 10 . . 350 Lost Ally 50 | . . 10 . . 40 . . . Squads Dispatched 43 | . 1 7 . 2 6 . . 27 Investigation 11 | . . 2 . . 1 . . 8 Extermination 10 | . . . . . . . . 10 Reinforcement 11 | . 1 3 . 2 1 . . 4 Assault 8 | . . 2 . . 4 . . 2 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 1 . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Distress Signals 9 | . 2 1 . 3 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 254 | . 20 64 4 54 27 7 . 78 Peak Tracking Total 9 | . 3 6 3 6 7 5 . 9 Tactical Retreats 21 | . 1 6 . 1 2 2 . 9 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Traps Triggered 16 | . . 4 . 1 4 . . 7 Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts 80 | . . 80 . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . 3 . . . . . . Reprogrammed 6 | . . 6 . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . . 1 Triggered 1 | . . . . . . . . 1 Most Traps Carried 1 | . . . . . . . 1 1 Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Disabled 28 | . . 4 . 2 5 . . 17 Max in Single Turn 9 | . . 1 . 1 3 . . 9 Garrison Access 3 | . . . . . . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Accessed 75 | . 9 12 . 14 1 13 7 19 Terminals 30 | . 7 6 . 9 . 5 . 3 Fabricators 4 | . . . . . . . . 4 Repair Stations 8 | . 1 2 . 2 . . . 3 Recycling Units 18 | . 1 2 . 2 1 8 . 4 Scanalyzers 5 | . . 2 . 1 . . . 2 Garrison Access 3 | . . . . . . . . 3 Total Hacks 221 | . 26 42 . 43 4 38 29 39 Successful 145 | . 17 28 . 24 3 27 29 17 Failed 73 | . 8 14 . 18 1 10 . 22 Catastrophic 9 | . . . . 4 . 2 . 3 Database Lockouts 3 | . 1 . . 1 . 1 . . Manual 115 | . 22 19 . 30 4 23 . 17 Terminals 91 | . 22 19 . 28 . 15 . 7 Fabricators 8 | . . . . . . . . 8 Repair Stations 27 | . 2 13 . 6 . . . 6 Recycling Units 46 | . 2 4 . 4 4 23 . 9 Scanalyzers 14 | . . 6 . 5 . . . 3 Garrison Access 6 | . . . . . . . . 6 Terminal Hacks 46 | . 5 5 . 3 . 4 29 . Record 28 | . . . . . . . 28 . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 5 | . 1 1 . 2 . 1 . . Prototype ID Bank 3 | . 1 1 . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 2 | . 1 1 . . . . . . Alert Level 1 | . . . . . . 1 . . Locate Traps 3 | . 1 2 . . . . . . Investigation Status 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . . 3 Network Status 3 | . . . . . . . . 3 Repair Station Hacks 19 | . 2 10 . 6 . . . 1 Scan Component 11 | . 1 6 . 3 . . . 1 Repair 8 | . 1 4 . 3 . . . . Recycling Unit Hacks 16 | . . 1 . 2 1 11 . 1 Report Inventory 12 | . . 1 . 2 1 7 . 1 Retrieve Components 4 | . . . . . . 4 . . Scanalyzer 13 | . . 6 . 5 . . . 2 Insert Component 5 | . . 2 . 2 . . . 1 Analyze 8 | . . 4 . 3 . . . 1 Garrison Access Hacks 3 | . . . . . . . . 3 Seal Access 3 | . . . . . . . . 3 Unauthorized Hacks 44 | . 9 6 . 8 2 12 . 7 Terminals 22 | . 9 3 . 6 . 3 . 1 Assimilate 4 | . 3 1 . . . . . . Botnet 17 | . 5 2 . 6 . 3 . 1 Operators 1 | . 1 . . . . . . . Fabricators 3 | . . . . . . . . 3 Liberate 3 | . . . . . . . . 3 Repair Stations 1 | . . 1 . . . . . . Mechanics 1 | . . 1 . . . . . . Recycling Units 18 | . . 2 . 2 2 9 . 3 Reject 7 | . . 2 . 2 1 2 . . Tunnel 8 | . . . . . 1 7 . . Fedlink 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 58 | . 9 11 . 14 . 8 . 16 Full Trace Events 8 | . 1 1 . 1 . 2 . 3 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 2 . 2 . 1 . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . 1 4 . 3 . . . . Time 269 | . 26 141 . 102 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 16 | . . . . . . 16 . . Parts Scanalyzed 5 | . . 2 . 2 . . . 1 Part Schematics Acquired 5 | . . 2 . 2 . . . 1 Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . Non-combat 1 | . . 1 . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . no_distress 1 | . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total Allies 3 | . 1 . . . 2 . . . Largest Group 2 | . 1 1 . . 2 . . . Highest-Rated Group 62 | . 10 10 . . 62 . . . Highest-Rated Ally 31 | . 10 10 . . 31 . . . Total Orders 1 | . . 1 . . . . . . STAY 1 | . . 1 . . . . . . Ally Attacks 7 | . . . . . 7 . . . Total Damage 148 | . . . . . 148 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 10396 | 40 188 . . 1869 412 990 2190 4707 Sensors 10101 | . . . . 1869 412 990 2190 4640 Seismic 228 | 40 188 . . . . . . . Triangulation 9 | . . . . . . . 9 . Jamming 67 | . . . . . . . . 67 Robot Analysis Total 5 | . 1 1 . 2 . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Turns Passed 16598 | 121 1274 2696 796 2851 442 990 2201 5227 Spaces Moved 10384 | 62 793 1469 648 1654 224 744 1778 3012 Core 322 | 7 . . . 3 . . . 312 Treads 66 | . . 27 . 2 . . . 37 Legs 28 | . . . . 28 . . . . Wheels 9968 | 55 793 1442 648 1621 224 744 1778 2663 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 105 120 110 125 108 108 50 Average Speed 122 | 90 122 119 120 124 125 126 121 122 Slowest Speed 1000 | 100 145 240 120 1000 125 130 130 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 70 | 5 98 87 100 84 27 97 92 47 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 9 | . . . . . 1 7 . 1 Known Exits Taken 3 | . . 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . Scrap Searched 3 | . . . 2 . . . 1 . Spaces Dug 34 | . 3 . . 1 . . . 30 Terrain Destroyed 187 | . 34 . . 1 10 . . 142 Melee 11 | . . . . 1 . . . 10 Projectile 67 | . 8 . . . . . . 59 AOE 109 | . 26 . . . 10 . . 73 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total 12918 | 105 960 2031 658 2135 333 767 1817 4112 Wait 1250 | 21 61 167 1 179 43 2 1 775 Move 10376 | 61 792 1468 647 1653 223 743 1777 3012 Hop . | . . . . . . . . . Pick Up 113 | 7 19 31 2 29 2 1 9 13 Fast Attach 83 | 7 3 16 . 25 1 3 6 22 Attach 57 | . 1 13 . 15 1 . 3 24 Detach 26 | . 1 5 . 11 1 . 1 7 Swap 75 | . 7 19 2 18 4 3 5 17 Drop 129 | . 11 35 2 42 3 4 14 18 Fire 682 | 9 65 196 4 159 31 11 . 207 Melee 18 | . . 1 . 1 . . . 16 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . 3 . . . . Escape Stasis 24 | . . . . . 24 . . . Rewire 1 | . . . . . . . 1 . Trap 81 | . . 80 . . . . . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Central database locked down 838 | -10/Materials | Discovered new exit (range 8) 891 | -10/Materials | Repaired Assault Rifle 1009 | -10/Materials | Discovered new exit (range 15) 1063 | -10/Materials | Discovered new exit (range 6) 1356 | -10/Materials | Discovered new exit (range 12) 1396 | -10/Materials | Entered another Materials area 1396 | -9/Materials | Accompanied by 1 ally 1396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2277 | -9/Materials | Discovered new exit (range 15) 2401 | -9/Materials | Build established: Scavenger-Mutant 2439 | -9/Materials | Discovered new exit (range 15) 2932 | -9/Materials | Repaired Imp. Ion Engine 2959 | -9/Materials | Repaired Lgt. Armor Plating 2996 | -9/Materials | First assault squad dispatched 3011 | -9/Materials | Repaired Imp. Assault Rifle 3016 | -9/Materials | Core integrity fell below 50% 3085 | -9/Materials | Lost 4 parts (3n1u) 3187 | -9/Materials | Discovered new exit (range 16) 3315 | -9/Materials | Repaired Imp. Treads 3321 | -9/Materials | Build established: Mutant 3632 | -9/Materials | Discovered new exit (range 7) 3965 | -9/Materials | Identified exit to Materials 4025 | -9/Materials | Identified exit to Mines 4092 | -9/Materials | Entered Mines 4237 | -9/Mines | Learned Materials emergency access door positions 4349 | -9/Mines | Discovered exit to Materials (range 11) 4376 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4672 | -9/Mines | Discovered exit to Materials (range 6) 4888 | -9/Mines | Entered Materials 4888 | -8/Materials | Evolved 2 slots: Utility x2 5130 | -8/Materials | Lost 7 parts (1p3n2u1w) 5178 | -8/Materials | Lost 3 parts (2n1w) 5228 | -8/Materials | Discovered new exit (range 15) 5451 | -8/Materials | Build established: Scavenger-Mutant 6562 | -8/Materials | Core integrity fell below 50% 6661 | -8/Materials | Repaired Cooling System 6700 | -8/Materials | Repaired Hrd. Medium Armor Plating 6729 | -8/Materials | Discovered new exit (range 11) 6875 | -8/Materials | Discovered new exit (range 16) 7134 | -8/Materials | Build established: Mutant 7147 | -8/Materials | Repaired Cooling System 7202 | -8/Materials | Central database locked down 7322 | -8/Materials | Identified exit to Storage 7739 | -8/Materials | Entered Storage 7787 | -8/Storage | Met a pair of Derelict thieves 8023 | -8/Storage | Used back door to open Recycling access 8023 | -8/Storage | Discovered new exit (range 5) 8052 | -8/Storage | Core integrity fell below 20% 8139 | -8/Storage | First assault squad dispatched 8181 | -8/Storage | Entered Recycling 8690 | -8/Recycling | Discovered new exit (range 12) 8767 | -8/Recycling | Scanned before Scraplab entrance 9160 | -8/Recycling | Entered Scraplab 9169 | -8/Recycling | Discovered new exit (range 2) 9171 | -8/Recycling | Entered Scraptown 9174 | -8/Scraptown | System corruption cleaned by C-Scrubber 9398 | -8/Scraptown | Build established: Scavenger-Mutant 9458 | -8/Scraptown | Discovered new exit (range 7) 9542 | -8/Scraptown | Visited Red Mages 9566 | -8/Scraptown | Found Relay Coupler [Proto] 9622 | -8/Scraptown | Visited Cyclists 9637 | -8/Scraptown | Visited Spacefarers 9691 | -8/Scraptown | Visited Assassins FH 9871 | -8/Scraptown | Visited Fellowship of the Rings 9881 | -8/Scraptown | Visited UFD Registry 9882 | -8/Scraptown | Registered with UFD as "Slugbucket" 9899 | -8/Scraptown | Visited CR-KLE's Repair Center 9924 | -8/Scraptown | Visited CPS Storage 10070 | -8/Scraptown | Entered Cyclist Reading Room 10152 | -8/Scraptown | Visited Abandonware Association 10174 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 10212 | -8/Scraptown | Build established: Mutant 10214 | -8/Scraptown | Visited Science Testing Area 10258 | -8/Scraptown | Visited Science Guys 10525 | -8/Scraptown | Visited Derelict Rescue Squad 10538 | -8/Scraptown | Found DRS Beacon 10574 | -8/Scraptown | Visited Observation Area 10644 | -8/Scraptown | Visited Infowarlord's Domain 10728 | -8/Scraptown | Visited Research Penetration Think Tank 10760 | -8/Scraptown | Visited Cartography Club 10889 | -8/Scraptown | CR-KLE repaired 6 parts 11287 | -8/Scraptown | Met Optimus 11287 | -8/Scraptown | Accepted into 0bPrime 11364 | -8/Scraptown | Discovered new exit (range 5) 11372 | -8/Scraptown | Entered Factory 11372 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 11695 | -6/Factory | Build established: Gunner 11830 | -6/Factory | Spotted B-75 Beast 11911 | -6/Factory | Loaded intel: 8 recycling unit locations 14474 | -6/Factory | Build established: Scavenger-Gunner 14696 | -6/Factory | Found Prototype Processor 14696 | -6/Factory | Identified Exp. Targeting Computer 14708 | -6/Factory | Learned location of Protoforge (-3) 15000 | -6/Factory | Build established: Gunner 15046 | -6/Factory | Allied Derelicts emerged from ambush trap array 15360 | -6/Factory | Lost 5 parts (2n2u1w) 15572 | -6/Factory | First assault squad dispatched 16037 | -6/Factory | Lost 3 parts (2n1w) 16294 | -6/Factory | Garrison activated, responded to threat 16336 | -6/Factory | Lost 11 parts (1p5n4u1w) 16405 | -6/Factory | Core integrity fell below 50% 16420 | -6/Factory | Core integrity fell below 20% 16452 | -6/Factory | Lost 14 parts (1p1n5u7w) 16576 | -6/Factory | Discovered new exit (range 15) 16599 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 16527_ K-01 Serf collects debris. 16532_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 16542_ Acquired Imp. Target Analyzer. 16544_ Acquired Imp. Hacking Suite. 16559_ Acquired VSS Leg. 16565_ Connecting with Terminal... 16571_ Connecting with Garrison Access... >>Seal Access door sealed. 16572_ Acquired Imp. VSS Leg. 16576_ System corrupted: Heat flow error (+226). 16576_ EXIT=FOUND 16582_ Connecting with Terminal... 16582_ ALERT: Suspicious activity at Terminal F006. Dispatching Investigation squad. 16588_ Acquired Unknown Storage. 16588_ Identified Com. Matter Pod. 16589_ Dropped Com. Matter Pod. 16599_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ######## #???# """ #???????????? | | ## ] # ##### """ #???????????? | | ## # ##??????????? | | ?# """ # #??????????? | | ?# """ + #??????????? | | ?# """ #^ ###########? | | ?# # " " !! !! /# #? | | ?# ! ! # "T" !! !! # ""#? | | ?####### """ !! # ""#? | | ??###### # !!! T"#? | | ?+ ! ! #! !!! ""#? | | ??######## ### # !! ""#? | | ??????####+###+#### # #? | | ??????# # + #? | | ??????# "" # ####+####### | | ??????# | G" # #?# *# | | ??????# """ "" # #?# # | | ??????# """ !#u #?# """ # | | ??????# """ #u #?# / """ # | | ??????# # #?# """ # | | ??????############# #?# ! # | | ????????????????? ?# """ # | | ?????????????????? ! # """ # | | ?????????????????? # """ # | | ????????????????? < Y # | | ????????????????? ! ?#@ """ # | | ????????????????? ?# ! """ # | | ??????????????????? ??# """ # | | ????????????????????????# # | | ????????????????????????# // """ # | | ????????????????????????# / """ # | | ????????????????????????# """ # | | ????????????????????????# # | | ????????????????????????########## | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Target Analyzer | -8/Recycling | Hacked Kinecellerator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 69% | -10/Materials Imp. Ion Engine | 51% | -9/Materials Lgt. Armor Plating | 60% | -9/Materials Imp. Assault Rifle | 57% | -9/Materials Imp. Treads | 25% | -9/Materials Cooling System | 14% | -8/Materials Hrd. Medium Armor Plating | 29% | -8/Materials Cooling System | 36% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunSystemCapacitor Manual? 0 Play Time 02:26:06 Cumulative 356.7 hours Start 2025.08.27 @ 01:44:55 End 2025.08.28 @ 00:32:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 300 Rogue 300 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66306537-a2aa-41a1-af95-8f599aee232e